Leaked source code of windows server 2003
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//===========================================================================
// dimaptst.h
//
// History:
// 08/19/1999 - davidkl - created
//===========================================================================
#ifndef _DIMAPTST_H
#define _DIMAPTST_H
//---------------------------------------------------------------------------
#include <windows.h>
#include <commctrl.h>
#include <dinput.h>
#include "dmterror.h"
#include "debug.h"
#include "resource.h"
//---------------------------------------------------------------------------
// app global variables
extern HINSTANCE ghinst;
extern HANDLE ghEvent;
extern CRITICAL_SECTION gcritsect;
//JJ FIX
extern UINT_PTR g_NumSubGenres;
//---------------------------------------------------------------------------
// custom window messages
#define WM_DMT_UPDATE_LISTS WM_USER+1
#define WM_DMT_FILE_SAVE WM_USER+3
//---------------------------------------------------------------------------
#define GENRES_INI ".\\genre.ini"
//---------------------------------------------------------------------------
#define DMT_DI_STRING_VER "0x800"
//---------------------------------------------------------------------------
#define ID_POLL_TIMER 97
#define DMT_POLL_TIMEOUT 100
//---------------------------------------------------------------------------
#define NUM_DISPBTNS 32
//---------------------------------------------------------------------------
#ifndef COUNT_ARRAY_ELEMENTS
#define COUNT_ARRAY_ELEMENTS(a) (sizeof(a) / sizeof(a[0]))
#endif
//---------------------------------------------------------------------------
#define MAX_ACTION_ID_STRING MAX_PATH
//---------------------------------------------------------------------------
#define DMT_GENRE_MASK 0xFF000000
#define DMT_ACTION_MASK 0x000000FF
//---------------------------------------------------------------------------
// control type IDs
#define DMTA_TYPE_AXIS 0
#define DMTA_TYPE_BUTTON 1
#define DMTA_TYPE_POV 2
#define DMTA_TYPE_UNKNOWN 0xFFFFFFFF
//---------------------------------------------------------------------------
typedef struct _actionname
{
DWORD dw;
char sz[MAX_PATH];
} ACTIONNAME, *PACTIONNAME;
//---------------------------------------------------------------------------
//===========================================================================
// GUID_DIMapTst
//
// GUID uniquely identifying our application
//
// DDK App:
// {87480CC9-C186-4270-914B-CF9EC33839CA}
// SDK App:
// {87480CCA-C186-4270-914B-CF9EC33839CA}
// Internal App:
// {87480CCB-C186-4270-914B-CF9EC33839CA}
//===========================================================================
#ifdef DDKAPP
DEFINE_GUID(GUID_DIMapTst,
0x87480cc9, 0xc186, 0x4270, 0x91, 0x4b, 0xcf, 0x9e, 0xc3, 0x38, 0x39, 0xca);
#else
DEFINE_GUID(GUID_DIMapTst,
0x87480ccb, 0xc186, 0x4270, 0x91, 0x4b, 0xcf, 0x9e, 0xc3, 0x38, 0x39, 0xca);
#endif
//===========================================================================
// GUID_DIConfigAppEditLayout
//
// Make IDirectInput8::ConfigureDevices() launch in "edit mode"
//
// {FD4ACE13-7044-4204-8B15-095286B12EAD}
//===========================================================================
DEFINE_GUID(GUID_DIConfigAppEditLayout,
0xfd4ace13, 0x7044, 0x4204, 0x8b, 0x15, 0x09, 0x52, 0x86, 0xb1, 0x2e, 0xad);
//---------------------------------------------------------------------------
#ifdef DDKAPP
#define DMT_APP_CAPTION "DirectInput Mapper Device Configuration Tool"
#else
#define DMT_APP_CAPTION "DirectInput Mapper Test Tool - MICROSOFT INTERNAL BUILD"
#endif
//---------------------------------------------------------------------------
//===========================================================================
// DMTDEVICEOBJECT_NODE
// PDMTDEVICEOBJECT_NODE
//
// Linked list node for DirectInput device objects (buttons, axes, povs)
//
// Struct contents:
// DMTDEVICEOBJECT_NODE *pNext - next device object in the
// list
// char szName - display name of the device
// object (ANSI string)
// DWORD dwObjectType - type (axis, button, pov)
// DWORD dwObjectOffset - offset into the device data
// format
// WORD wUsagePage - HID usage page
// WORD wUsage - HID usage
// GUID guidDeviceInstance - parent device's instance
// GUID
// WORD wCtrlId - "identifier" for integrated
// test UI control
//
//===========================================================================
typedef struct _dmtdeviceobject_node
{
struct _dmtdeviceobject_node *pNext;
char szName[MAX_PATH];
DWORD dwObjectType;
DWORD dwObjectOffset;
WORD wUsagePage;
WORD wUsage;
GUID guidDeviceInstance;
WORD wCtrlId;
} DMTDEVICEOBJECT_NODE, *PDMTDEVICEOBJECT_NODE;
//===========================================================================
// DMTDEVICE_NODE
// PDMTDEVICE_NODE
//
// Linked list node for DirectInput devices
//
// Struct contents:
// DMTDEVICE_NODE *pNext - next device in the list
// char szName - display name of the device
// (ANSI string)
// char szShorthandName -
// WORD wVendorId - vendor id
// WORD wProductId - product id
// DMTDEVICEOBJECT_NODE *pObjectList - list of device controls
// char szFileTitle -
//
//===========================================================================
typedef struct _dmtdevice_node
{
struct _dmtdevice_node *pNext;
IDirectInputDevice8A *pdid;
char szName[MAX_PATH];
char szShorthandName[MAX_PATH];
WORD wVendorId;
WORD wProductId;
GUID guidInstance;
DWORD dwDeviceType;
BOOL fPolled;
char szProductName[MAX_PATH];
DWORD dwAxes;
DWORD dwButtons;
DWORD dwPovs;
DMTDEVICEOBJECT_NODE *pObjectList;
char szFilename[MAX_PATH];
} DMTDEVICE_NODE, *PDMTDEVICE_NODE;
//===========================================================================
// DMTMAPPING_NODE
// PDMTMAPPING_NODE
//
// Linked list node for action maps
//
// Struct contents:
// DMTMAPPING_NODE *pNext - next mapping in the list
// GUID guidInstance - device's instance guid
// BOOL fChanged - has this data changed?
// (this gets set to FALSE on load & save)
// DIACTIONA *pdia - array of DIACTIONA structures
// UINT uActions - number of actions referenced by pdia
//
//===========================================================================
typedef struct _dmtmapping_node
{
struct _dmtmapping_node *pNext;
GUID guidInstance;
BOOL fChanged;
DIACTIONA *pdia;
UINT uActions;
} DMTMAPPING_NODE, *PDMTMAPPING_NODE;
//===========================================================================
// DMTACTION_NODE
// PDMTACTION_NODE
//
// Linked list node for DirectInput Mapper actions
//
// Struct contents:
// DMTACTION_NODE *pNext - next action in the list
// char szName - name of the action (ANSI string)
// DWORD dwType - action type (button, axis, pov)
// DWORD dwPriority - priority level of control mapping
// DWORD dwActionId - ID as defined by DirectInput
// char szActionId - text representation of action ID (ANSI
// string)
//
//===========================================================================
typedef struct _dmtaction_node
{
struct _dmtaction_node *pNext;
char szName[MAX_PATH];
DWORD dwType;
DWORD dwPriority;
DWORD dwActionId;
char szActionId[MAX_ACTION_ID_STRING];
} DMTACTION_NODE, *PDMTACTION_NODE;
//===========================================================================
// DMTSUBGENRE_NODE
// PDMTSUBGENRE_NODE
//
// Linked list node for DirectInput Mapper subgenres
//
// Struct contents:
// DMTSUBGENRE_NODE *pNext - next subgenre in the list
// char szName - name of the subgenre (ANSI string)
// char szDescription - brief description text (ANSI string)
// DWORD dwGenreId - genre identifier
// DMTACTION_NODE *pActionList - linked list of available actions
// DMTMAPPING_NODE *pMappingList - linked list of mapping information
//
//===========================================================================
typedef struct _dmtsubgenre_node
{
struct _dmtsubgenre_node *pNext;
char szName[MAX_PATH];
char szDescription[MAX_PATH];
DWORD dwGenreId;
DMTACTION_NODE *pActionList;
DMTMAPPING_NODE *pMappingList;
} DMTSUBGENRE_NODE, *PDMTSUBGENRE_NODE;
//===========================================================================
// DMTGENRE_NODE
// PDMTGENRE_NODE
//
// Linked list node for DirectInput Mapper genres
//
// Struct contents:
// DMTGENRE_NODE *pNext - next genre in the list
// char szName - name of the genre (ANSI string)
// DMTSUBGENRE_NODE *pSubGenreList - linked list of subgenres
//
//===========================================================================
typedef struct _dmtgenre_node
{
struct _dmtgenre_node *pNext;
char szName[MAX_PATH];
DMTSUBGENRE_NODE *pSubGenreList;
} DMTGENRE_NODE, *PDMTGENRE_NODE;
//===========================================================================
// DMT_APPINFO
// PDMT_APPINFO
//
// Structure for data needed by main application dialog
//
// Struct contents:
// DMTGENRE_NODE *pGenreList - linked list of device genres
// DMTSUBGENRE_NODE *pSubGenre
// DMTDEVICE_NODE *pDeviceList - linked list of gaming devices
// BOOL fStartWithDefaults - initially provide DirectInput's
// "default" object mappings
// BOOL fLaunchCplEditMode - launch the mapper cpl in edit
// mode so object offsets, etc can
// be added to the device map file
//
//===========================================================================
typedef struct _dmt_appinfo
{
DMTGENRE_NODE *pGenreList;
DMTSUBGENRE_NODE *pSubGenre;
DMTDEVICE_NODE *pDeviceList;
BOOL fStartWithDefaults;
BOOL fLaunchCplEditMode;
ACTIONNAME *pan;
DWORD dwActions;
} DMT_APPINFO, *PDMTAPPINFO;
//---------------------------------------------------------------------------
#ifndef COUNT_ARRAY_ELEMENTS
#define COUNT_ARRAY_ELEMENTS (sizeof(a)/sizeof(a[0])
#endif
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(o) if(o) \
{ \
o->Release(); \
o = NULL; \
}
#endif
//---------------------------------------------------------------------------
#include "dmtxlat.h"
//---------------------------------------------------------------------------
INT_PTR CALLBACK dimaptstMainDlgProc(HWND hwnd,
UINT uMsg,
WPARAM wparam,
LPARAM lparam);
BOOL dimaptstOnInitDialog(HWND hwnd,
HWND hwndFocus,
LPARAM lparam);
BOOL dimaptstOnClose(HWND hwnd);
BOOL dimaptstOnCommand(HWND hwnd,
WORD wId,
HWND hwndCtrl,
WORD wNotifyCode);
BOOL dimaptstOnTimer(HWND hwnd,
WPARAM wparamTimerId);
BOOL dimaptstOnUpdateLists(HWND hwnd);
UINT dmtGetCheckedRadioButton(HWND hWnd,
UINT uCtrlStart,
UINT uCtrlStop);
void dimaptstPostEnumEnable(HWND hwnd,
BOOL fEnable);
// ini file reading helper functions
DWORD BigFileGetPrivateProfileStringA(LPCSTR lpAppName,
LPCSTR lpKeyName,
LPCSTR lpDefault,
LPSTR lpReturnedString,
DWORD nSize,
LPCSTR lpFileName);
UINT BigFileGetPrivateProfileIntA(LPCSTR lpAppName,
LPCSTR lpKeyName,
UINT nDefault,
LPCSTR lpFileName);
HRESULT dmtGetListItemData(HWND hwnd,
WORD wCtrlId,
BOOL fCombo,
void *pvData,
DWORD cbSize);
//---------------------------------------------------------------------------
#endif // _DIMAPTST_H