Leaked source code of windows server 2003
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299 lines
7.4 KiB

/*****************************************************************************
*
* Clsfact.c
*
* Copyright (c) 1999, 2000 Microsoft Corporation. All Rights Reserved.
*
*
* Abstract:
*
* Class factory.
*
*****************************************************************************/
#include "dimapp.h"
#include "dimap.h"
/*****************************************************************************
*
* CClassFactory_AddRef
*
* Optimization: Since the class factory is static, reference
* counting can be shunted to the DLL itself.
*
*****************************************************************************/
STDMETHODIMP_(ULONG)
CClassFactory_AddRef(IClassFactory *pcf)
{
return DllAddRef();
}
/*****************************************************************************
*
* CClassFactory_Release
*
* Optimization: Since the class factory is static, reference
* counting can be shunted to the DLL itself.
*
*****************************************************************************/
STDMETHODIMP_(ULONG)
CClassFactory_Release(IClassFactory *pcf)
{
return DllRelease();
}
/*****************************************************************************
*
* CClassFactory_QueryInterface
*
* Our QI is very simple because we support no interfaces beyond
* ourselves.
*
*****************************************************************************/
STDMETHODIMP
CClassFactory_QueryInterface(IClassFactory *pcf, REFIID riid, LPVOID *ppvOut)
{
HRESULT hres;
if (IsEqualIID(riid, &IID_IUnknown) ||
IsEqualIID(riid, &IID_IClassFactory)) {
CClassFactory_AddRef(pcf);
*ppvOut = pcf;
hres = S_OK;
} else {
*ppvOut = 0;
hres = E_NOINTERFACE;
}
return hres;
}
/*****************************************************************************
*
* CClassFactory_CreateInstance
*
* Create the effect driver object itself.
*
*****************************************************************************/
STDMETHODIMP
CClassFactory_CreateInstance(IClassFactory *pcf, IUnknown *punkOuter,
REFIID riid, LPVOID *ppvObj)
{
HRESULT hres;
if (punkOuter == 0) {
hres = Map_New(riid, ppvObj);
} else {
/*
* We don't support aggregation.
*/
hres = CLASS_E_NOAGGREGATION;
}
return hres;
}
/*****************************************************************************
*
* CClassFactory_LockServer
*
*****************************************************************************/
STDMETHODIMP
CClassFactory_LockServer(IClassFactory *pcf, BOOL fLock)
{
if (fLock) {
DllAddRef();
} else {
DllRelease();
}
return S_OK;
}
/*****************************************************************************
*
* The VTBL for our Class Factory
*
*****************************************************************************/
IClassFactoryVtbl CClassFactory_Vtbl = {
CClassFactory_QueryInterface,
CClassFactory_AddRef,
CClassFactory_Release,
CClassFactory_CreateInstance,
CClassFactory_LockServer,
};
/*****************************************************************************
*
* Our static class factory.
*
*****************************************************************************/
IClassFactory g_cf = { &CClassFactory_Vtbl };
/*****************************************************************************
*
* CClassFactory_New
*
*****************************************************************************/
STDMETHODIMP
CClassFactory_New(REFIID riid, LPVOID *ppvOut)
{
HRESULT hres;
/*
* Attempt to obtain the desired interface. QueryInterface
* will do an AddRef if it succeeds.
*/
hres = CClassFactory_QueryInterface(&g_cf, riid, ppvOut);
return hres;
}
/*****************************************************************************/
/*****************************************************************************
*
* Dynamic Globals. There should be as few of these as possible.
*
* All access to dynamic globals must be thread-safe.
*
*****************************************************************************/
ULONG g_cRef = 0; /* Global reference count */
CRITICAL_SECTION g_crst; /* Global critical section */
/*****************************************************************************
*
* DllAddRef / DllRelease
*
* Adjust the DLL reference count.
*
*****************************************************************************/
STDAPI_(ULONG)
DllAddRef(void)
{
return (ULONG)InterlockedIncrement((LPLONG)&g_cRef);
}
STDAPI_(ULONG)
DllRelease(void)
{
return (ULONG)InterlockedDecrement((LPLONG)&g_cRef);
}
/*****************************************************************************
*
* DllGetClassObject
*
* OLE entry point. Produces an IClassFactory for the indicated GUID.
*
*****************************************************************************/
STDAPI
DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppvObj)
{
HRESULT hres;
if (IsEqualGUID(rclsid, &IID_IDirectInputMapClsFact)) {
hres = CClassFactory_New(riid, ppvObj);
} else {
*ppvObj = 0;
hres = CLASS_E_CLASSNOTAVAILABLE;
}
return hres;
}
/*****************************************************************************
*
* DllCanUnloadNow
*
* OLE entry point. Fail iff there are outstanding refs.
*
*****************************************************************************/
STDAPI
DllCanUnloadNow(void)
{
return g_cRef ? S_FALSE : S_OK;
}
/*****************************************************************************
*
* DllOnProcessAttach
*
* Initialize the DLL.
*
*****************************************************************************/
STDAPI_(BOOL)
DllOnProcessAttach(HINSTANCE hinst)
{
/*
* Performance tweak: We do not need thread notifications.
*/
DisableThreadLibraryCalls(hinst);
__try
{
InitializeCriticalSection(&g_crst);
return TRUE;
}
__except( EXCEPTION_EXECUTE_HANDLER )
{
return FALSE; // usually out of memory condition
}
return TRUE;
}
/*****************************************************************************
*
* DllOnProcessDetach
*
* De-initialize the DLL.
*
*****************************************************************************/
STDAPI_(void)
DllOnProcessDetach(void)
{
DeleteCriticalSection(&g_crst);
}
/*****************************************************************************
*
* MapDllEntryPoint
*
* DLL entry point.
*
*****************************************************************************/
/*STDAPI_(BOOL)
MapDllEntryPoint*/
BOOL APIENTRY DllMain
(HINSTANCE hinst, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason) {
case DLL_PROCESS_ATTACH:
return DllOnProcessAttach(hinst);
case DLL_PROCESS_DETACH:
DllOnProcessDetach();
break;
}
return 1;
}