Leaked source code of windows server 2003
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// Copyright (c) 1998-1999 Microsoft Corporation
// dmime.h
//
#ifndef _DMIME_H_
#define _DMIME_H_
// Must be before dmusicc.h, which includes dsound.h
//
#include <windows.h>
#include <mmsystem.h>
#include <dsoundp.h>
#include "dmusici.h"
#define COM_NO_WINDOWS_H
#include <objbase.h>
#include <mmsystem.h>
#define RELEASE(x) if( NULL != x ) { x->Release(); }
#ifdef __cplusplus
extern "C" {
#endif
extern long g_cComponent;
extern bool g_fInitCS;
extern CRITICAL_SECTION g_CritSec;
#define PARTIALLOAD_S_OK (1 << 1)
#define PARTIALLOAD_E_FAIL (1 << 2)
#ifdef __cplusplus
}; /* extern "C" */
#endif
DEFINE_GUID(IID_IDirectMusicPerformanceStats, 0x9301e312, 0x1f22, 0x11d3, 0x82, 0x26, 0xd2, 0xfa, 0x76, 0x25, 0x5d, 0x47);
DEFINE_GUID(IID_IDirectMusicParamHook,0x58880561, 0x5481, 0x11d3, 0x9b, 0xd1, 0xc2, 0x9f, 0xc4, 0xd1, 0xe6, 0x35);
DEFINE_GUID(IID_IDirectMusicSetParamHook,0x679c4138, 0xc62e, 0x4147, 0xb2, 0xb4, 0x9d, 0x56, 0x9a, 0xcb, 0x25, 0x4c);
#endif // _DMIME_H_