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10907 lines
389 KiB
10907 lines
389 KiB
// Copyright (c) 1998-2001 Microsoft Corporation
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// dmperf.cpp
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#include <windows.h>
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#include <mmsystem.h>
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#include <time.h> // To seed random number generator
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#include <dsoundp.h>
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#include "debug.h"
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#define ASSERT assert
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#include "dmperf.h"
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#include "dmime.h"
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#include "dmgraph.h"
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#include "dmsegobj.h"
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#include "song.h"
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#include "curve.h"
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#include "math.h"
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#include "..\shared\Validate.h"
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#include "..\dmstyle\dmstylep.h"
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#include <ks.h>
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#include "dmksctrl.h"
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#include <dsound.h>
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#include "dmscriptautguids.h"
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#include "..\shared\dmusiccp.h"
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#include "wavtrack.h"
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#include "tempotrk.h"
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#include <strsafe.h>
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#pragma warning(disable:4296)
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#define PORT_CHANNEL 0
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// @doc EXTERNAL
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#define MIDI_NOTEOFF 0x80
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#define MIDI_NOTEON 0x90
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#define MIDI_PTOUCH 0xA0
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#define MIDI_CCHANGE 0xB0
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#define MIDI_PCHANGE 0xC0
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#define MIDI_MTOUCH 0xD0
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#define MIDI_PBEND 0xE0
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#define MIDI_SYSX 0xF0
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#define MIDI_MTC 0xF1
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#define MIDI_SONGPP 0xF2
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#define MIDI_SONGS 0xF3
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#define MIDI_EOX 0xF7
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#define MIDI_CLOCK 0xF8
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#define MIDI_START 0xFA
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#define MIDI_CONTINUE 0xFB
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#define MIDI_STOP 0xFC
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#define MIDI_SENSE 0xFE
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#define MIDI_CC_BS_MSB 0x00
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#define MIDI_CC_BS_LSB 0x20
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#define MIDI_CC_DATAENTRYMSB 0x06
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#define MIDI_CC_DATAENTRYLSB 0x26
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#define MIDI_CC_NRPN_LSB 0x62
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#define MIDI_CC_NRPN_MSB 0x63
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#define MIDI_CC_RPN_LSB 0x64
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#define MIDI_CC_RPN_MSB 0x65
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#define MIDI_CC_MOD_WHEEL 0x01
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#define MIDI_CC_VOLUME 0x07
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#define MIDI_CC_PAN 0x0A
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#define MIDI_CC_EXPRESSION 0x0B
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#define MIDI_CC_FILTER 0x4A
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#define MIDI_CC_REVERB 0x5B
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#define MIDI_CC_CHORUS 0x5D
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#define MIDI_CC_RESETALL 0x79
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#define MIDI_CC_ALLSOUNDSOFF 0x78
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#define CLEARTOOLGRAPH(x) { \
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if( (x)->pTool ) \
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{ \
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(x)->pTool->Release(); \
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(x)->pTool = NULL; \
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} \
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if( (x)->pGraph ) \
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{ \
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(x)->pGraph->Release(); \
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(x)->pGraph = NULL; }}
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#define GetLatencyWithPrePlay() ( GetLatency() + m_rtBumperLength )
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void CChannelBlockList::Clear()
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{
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CChannelBlock* pCB;
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while( pCB = RemoveHead() )
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{
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delete pCB;
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}
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}
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void CChannelMap::Clear()
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{
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Reset(TRUE); // Clear all MIDI controllers
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m_TransposeMerger.Clear(0); // No transpose.
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nTranspose = 0;
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wFlags = CMAP_FREE;
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}
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void CChannelMap::Reset(BOOL fVolumeAndPanToo)
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{
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if (fVolumeAndPanToo)
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{
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m_PanMerger.Clear(0); // Panned to center.
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m_VolumeMerger.Clear(-415); // Equivalent to MIDI value 100.
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}
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m_PitchbendMerger.Clear(0); // No pitch bend.
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m_ExpressionMerger.Clear(0);// Full volume for expression (MIDI 127.)
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m_FilterMerger.Clear(0); // No filter change.
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m_ReverbMerger.Clear(-87); // Start at default level (MIDI 40).
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m_ChorusMerger.Clear(-127); // Start with no chorus.
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m_ModWheelMerger.Clear(-127); // Start with no mod wheel.
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}
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void CParamMerger::Clear(long lInitValue )
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{
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CMergeParam *pParam;
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while (pParam = RemoveHead())
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{
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delete pParam;
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}
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m_lZeroIndexData = lInitValue;
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m_lMergeTotal = 0;
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}
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long CParamMerger::m_lMIDIToDB[128] = { // Global array used to convert MIDI to dB.
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-9600, -8415, -7211, -6506, -6006, -5619, -5302, -5034,
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-4802, -4598, -4415, -4249, -4098, -3959, -3830, -3710,
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-3598, -3493, -3394, -3300, -3211, -3126, -3045, -2968,
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-2894, -2823, -2755, -2689, -2626, -2565, -2506, -2449,
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-2394, -2341, -2289, -2238, -2190, -2142, -2096, -2050,
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-2006, -1964, -1922, -1881, -1841, -1802, -1764, -1726,
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-1690, -1654, -1619, -1584, -1551, -1518, -1485, -1453,
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-1422, -1391, -1361, -1331, -1302, -1273, -1245, -1217,
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-1190, -1163, -1137, -1110, -1085, -1059, -1034, -1010,
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-985, -961, -938, -914, -891, -869, -846, -824,
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-802, -781, -759, -738, -718, -697, -677, -657,
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-637, -617, -598, -579, -560, -541, -522, -504,
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-486, -468, -450, -432, -415, -397, -380, -363,
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-347, -330, -313, -297, -281, -265, -249, -233,
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-218, -202, -187, -172, -157, -142, -127, -113,
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-98, -84, -69, -55, -41, -27, -13, 0
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};
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long CParamMerger::m_lDBToMIDI[97] = { // Global array used to convert db to MIDI.
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127, 119, 113, 106, 100, 95, 89, 84, 80, 75,
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71, 67, 63, 60, 56, 53, 50, 47, 45, 42,
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40, 37, 35, 33, 31, 30, 28, 26, 25, 23,
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22, 21, 20, 19, 17, 16, 15, 15, 14, 13,
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12, 11, 11, 10, 10, 9, 8, 8, 8, 7,
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7, 6, 6, 6, 5, 5, 5, 4, 4, 4,
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4, 3, 3, 3, 3, 3, 2, 2, 2, 2,
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2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0
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};
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CParamMerger::CParamMerger()
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{
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m_lMergeTotal = 0;
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m_lZeroIndexData = 0;
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}
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BYTE CParamMerger::VolumeToMidi(long lVolume)
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{
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if (lVolume < -9600) lVolume = -9600;
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if (lVolume > 0) lVolume = 0;
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lVolume = -lVolume;
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long lFraction = lVolume % 100;
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lVolume = lVolume / 100;
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long lResult = m_lDBToMIDI[lVolume];
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lResult += ((m_lDBToMIDI[lVolume + 1] - lResult) * lFraction) / 100;
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return (BYTE) lResult;
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}
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/* MergeMidiVolume() takes an incoming volume and updates the matching
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MergeParam structure (determined by index.) If there is no such matching
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structure, it creates one. Also, the volumes are totaled to create a new
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total volume, which is converted back to MIDI volume and returned.
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This mechanism allows us to introduce additional volume controllers
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that are summed.
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*/
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BYTE CParamMerger::MergeMidiVolume(DWORD dwIndex, BYTE bMIDIVolume)
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{
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long lVolume = MergeData(dwIndex,m_lMIDIToDB[bMIDIVolume]);
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if (m_lMergeTotal || dwIndex) // Optimization for simplest and most frequent case - there are no additional indexes.
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{
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return (BYTE) VolumeToMidi(lVolume);
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}
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return bMIDIVolume;
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}
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BYTE CParamMerger::GetVolumeStart(DWORD dwIndex)
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{
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if (dwIndex == 0)
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{
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return VolumeToMidi(m_lZeroIndexData);
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}
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return VolumeToMidi(GetIndexedValue(dwIndex));
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}
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/* MergeValue is used for all data types that have a plus and minus range
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around a center bias. These include pitch bend, pan and filter.
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MergeValue takes an incoming data value, adds the bias (in lRange),
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calls MergeData to combine it with the other merged inputs,
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adds the bias back in and checks for over or underflow.
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*/
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long CParamMerger::MergeValue(DWORD dwIndex, long lData, long lCenter, long lRange)
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{
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lData = MergeData(dwIndex,lData - lCenter) + lCenter;
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if (lData < 0) lData = 0;
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if (lData > lRange) lData = lRange;
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return lData;
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}
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short CParamMerger::MergeTranspose(DWORD dwIndex, short nTranspose)
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{
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return (short) MergeData(dwIndex,nTranspose);
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}
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long CParamMerger::MergeData(DWORD dwIndex, long lData)
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{
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if (dwIndex)
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{
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// If this has an index, scan the indexes. Look
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// for the matching index. If it is found, update it
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// with the new data. Meanwhile, add up all the data fields.
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// If it is not found, add an entry for it.
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m_lMergeTotal = 0; // Recalculate
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BOOL fNoEntry = TRUE;
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CMergeParam *pParam = GetHead();
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for (;pParam;pParam = pParam->GetNext())
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{
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if (pParam->m_dwIndex == dwIndex)
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{
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// Found the index. Store the new value.
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pParam->m_lData = lData;
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fNoEntry = FALSE;
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}
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// Sum all values to create the merged total.
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m_lMergeTotal += pParam->m_lData;
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}
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if (fNoEntry)
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{
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// Didn't find the index. Create one and store the value.
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pParam = new CMergeParam;
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if (pParam)
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{
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pParam->m_dwIndex = dwIndex;
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pParam->m_lData = lData;
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m_lMergeTotal += lData;
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AddHead(pParam);
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}
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}
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// Add the initial value for merge index 0.
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lData = m_lMergeTotal + m_lZeroIndexData;
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}
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else
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{
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m_lZeroIndexData = lData;
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lData += m_lMergeTotal;
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}
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return lData;
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}
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long CParamMerger::GetIndexedValue(DWORD dwIndex)
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{
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if (dwIndex)
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{
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// If this has an index, scan the indexes. Look
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// for the matching index. If it is found, return its data.
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// If not, return the default 0.
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BOOL fNoEntry = TRUE;
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CMergeParam *pParam = GetHead();
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for (;pParam;pParam = pParam->GetNext())
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{
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if (pParam->m_dwIndex == dwIndex)
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{
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return pParam->m_lData;
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}
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}
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return 0;
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}
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return m_lZeroIndexData;
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}
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void CChannelBlock::Init(DWORD dwPChannelStart,
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DWORD dwPortIndex, DWORD dwGroup,
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WORD wFlags)
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{
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DWORD dwIndex;
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m_dwPortIndex = dwPortIndex;
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m_dwPChannelStart = ( dwPChannelStart / PCHANNEL_BLOCKSIZE ) * PCHANNEL_BLOCKSIZE;
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for( dwIndex = 0; dwIndex < PCHANNEL_BLOCKSIZE; dwIndex++ )
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{
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m_aChannelMap[dwIndex].Clear();
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m_aChannelMap[dwIndex].dwPortIndex = dwPortIndex;
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m_aChannelMap[dwIndex].dwGroup = dwGroup;
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m_aChannelMap[dwIndex].dwMChannel = dwIndex;
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m_aChannelMap[dwIndex].nTranspose = 0;
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m_aChannelMap[dwIndex].wFlags = wFlags;
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}
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if (wFlags == CMAP_FREE) m_dwFreeChannels = 16;
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else m_dwFreeChannels = 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CPerformance
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// Flags for which critical sections have been initialized
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//
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#define PERF_ICS_SEGMENT 0x0001
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#define PERF_ICS_PIPELINE 0x0002
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#define PERF_ICS_PCHANNEL 0x0004
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#define PERF_ICS_GLOBAL 0x0010
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#define PERF_ICS_REALTIME 0x0020
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#define PERF_ICS_PORTTABLE 0x0040
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#define PERF_ICS_MAIN 0x0100
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#define PERF_ICS_PMSGCACHE 0x0200
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CPerformance::CPerformance()
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{
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m_pGraph = NULL;
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m_dwPrepareTime = 1000;
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m_dwBumperLength = 50;
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m_rtBumperLength = m_dwBumperLength * REF_PER_MIL;
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m_pGlobalData = NULL;
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m_fInTrackPlay = FALSE;
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m_fPlaying = FALSE;
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m_wRollOverCount = 0;
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m_mtTransported = 0;
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m_mtTempoCursor = 0;
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m_pParamHook = NULL;
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m_hNotification = 0;
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m_rtNotificationDiscard = 20000000;
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m_rtStart = 0;
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m_rtAdjust = 0;
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m_mtPlayTo = 0;
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m_cRef = 1;
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m_pUnkDispatch = NULL;
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m_dwVersion = 6;
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m_dwNumPorts = 0;
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m_pPortTable = NULL;
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m_fKillThread = 0;
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m_fKillRealtimeThread = 0;
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m_fInTransportThread = 0;
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m_dwTransportThreadID = 0;
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m_pDirectMusic = NULL;
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m_pDirectSound = NULL;
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m_pClock = NULL;
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m_fReleasedInTransport = false;
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m_fReleasedInRealtime = false;
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InterlockedIncrement(&g_cComponent);
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TraceI(3,"CPerformance %lx\n", this);
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m_dwInitCS = 0;
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InitializeCriticalSection(&m_SegmentCrSec); m_dwInitCS |= PERF_ICS_SEGMENT;
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InitializeCriticalSection(&m_PipelineCrSec); m_dwInitCS |= PERF_ICS_PIPELINE;
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InitializeCriticalSection(&m_PChannelInfoCrSec); m_dwInitCS |= PERF_ICS_PCHANNEL;
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InitializeCriticalSection(&m_GlobalDataCrSec); m_dwInitCS |= PERF_ICS_GLOBAL;
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InitializeCriticalSection(&m_RealtimeCrSec); m_dwInitCS |= PERF_ICS_REALTIME;
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InitializeCriticalSection(&m_PMsgCacheCrSec); m_dwInitCS |= PERF_ICS_PMSGCACHE;
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InitializeCriticalSection(&m_MainCrSec); m_dwInitCS |= PERF_ICS_MAIN;
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memset( m_apPMsgCache, 0, sizeof(DMUS_PMSG*) * (PERF_PMSG_CB_MAX - PERF_PMSG_CB_MIN) );
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DWORD dwCount;
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for (dwCount = 0; dwCount < SQ_COUNT; dwCount++)
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{
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m_SegStateQueues[dwCount].SetID(dwCount);
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}
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Init();
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}
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void CPerformance::Init()
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{
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m_rtEarliestStartTime = 0;
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m_lMasterVolume = 0;
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if (m_dwVersion >= 8)
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{
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m_rtQueuePosition = 0;
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m_dwPrepareTime = 1000;
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m_dwBumperLength = 50;
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m_rtBumperLength = m_dwBumperLength * REF_PER_MIL;
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if (m_dwAudioPathMode)
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{
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CloseDown();
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}
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}
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m_pDefaultAudioPath = NULL;
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m_fltRelTempo = 1;
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m_pGetParamSegmentState = NULL;
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m_dwGetParamFlags = 0;
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m_rtHighestPackedNoteOn = 0;
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m_dwAudioPathMode = 0;
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m_hTransport = 0;
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m_hTransportThread = 0;
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m_dwRealtimeThreadID = 0;
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m_hRealtime = 0;
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m_hRealtimeThread = 0;
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m_fMusicStopped = TRUE;
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BOOL fAuto = FALSE;
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SetGlobalParam(GUID_PerfAutoDownload,&fAuto,sizeof(BOOL));
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DMUS_TIMESIG_PMSG* pTimeSig;
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if (SUCCEEDED(AllocPMsg(sizeof(DMUS_TIMESIG_PMSG),(DMUS_PMSG **) &pTimeSig)))
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{
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pTimeSig->wGridsPerBeat = 4;
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pTimeSig->bBeatsPerMeasure = 4;
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pTimeSig->bBeat = 4;
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pTimeSig->dwFlags = DMUS_PMSGF_REFTIME;
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pTimeSig->dwType = DMUS_PMSGT_TIMESIG;
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EnterCriticalSection(&m_PipelineCrSec);
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m_TimeSigQueue.Enqueue( DMUS_TO_PRIV(pTimeSig) );
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LeaveCriticalSection(&m_PipelineCrSec);
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}
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}
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CPerformance::~CPerformance()
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{
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TraceI(3,"~CPerformance %lx\n", this);
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if (m_pParamHook)
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{
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m_pParamHook->Release();
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}
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CloseDown(); // this should have already been called, but just in case...
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if (m_pUnkDispatch)
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m_pUnkDispatch->Release(); // free IDispatch implementation we may have borrowed
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if (m_dwInitCS & PERF_ICS_SEGMENT) DeleteCriticalSection(&m_SegmentCrSec);
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if (m_dwInitCS & PERF_ICS_PIPELINE) DeleteCriticalSection(&m_PipelineCrSec);
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if (m_dwInitCS & PERF_ICS_PCHANNEL) DeleteCriticalSection(&m_PChannelInfoCrSec);
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if (m_dwInitCS & PERF_ICS_GLOBAL) DeleteCriticalSection(&m_GlobalDataCrSec);
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if (m_dwInitCS & PERF_ICS_REALTIME) DeleteCriticalSection(&m_RealtimeCrSec);
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if (m_dwInitCS & PERF_ICS_PMSGCACHE)DeleteCriticalSection(&m_PMsgCacheCrSec);
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if (m_dwInitCS & PERF_ICS_MAIN) DeleteCriticalSection(&m_MainCrSec);
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InterlockedDecrement(&g_cComponent);
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}
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STDMETHODIMP CPerformance::CloseDown(void)
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{
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V_INAME(CPerformance::CloseDown);
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DWORD dwThreadID = GetCurrentThreadId();
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if( m_dwAudioPathMode )
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{
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// kill the transport thread
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m_fKillThread = 1;
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m_fKillRealtimeThread = 1;
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if (dwThreadID != m_dwTransportThreadID)
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{
|
|
// signal the transport thread so we don't have to wait for it to wake up on its own
|
|
if( m_hTransport ) SetEvent( m_hTransport );
|
|
// wait until the transport thread quits
|
|
WaitForSingleObject(m_hTransportThread, INFINITE);
|
|
}
|
|
if (dwThreadID != m_dwRealtimeThreadID)
|
|
{
|
|
// signal the realtime thread so we don't have to wait for it to wake up on its own
|
|
if( m_hRealtime ) SetEvent( m_hRealtime );
|
|
// wait until the realtime thread quits
|
|
WaitForSingleObject(m_hRealtimeThread, INFINITE);
|
|
}
|
|
}
|
|
|
|
if (m_pGraph) SetGraph(NULL); // shut down the graph and release it (needs to happen before clearing audio path)
|
|
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
EnterCriticalSection(&m_RealtimeCrSec);
|
|
|
|
m_fPlaying = FALSE; // prevents transport thread from doing anything more
|
|
IDirectMusicPerformance* pPerf = NULL;
|
|
if (SUCCEEDED(QueryInterface(IID_IDirectMusicPerformance, (void**)&pPerf)))
|
|
{
|
|
CWavTrack::UnloadAllWaves(pPerf);
|
|
pPerf->Release();
|
|
}
|
|
DequeueAllSegments();
|
|
if (m_pDefaultAudioPath)
|
|
{
|
|
m_pDefaultAudioPath->Release();
|
|
m_pDefaultAudioPath = NULL;
|
|
}
|
|
m_dwAudioPathMode = 0;
|
|
m_AudioPathList.Clear();
|
|
CNotificationItem* pItem = m_NotificationList.GetHead();
|
|
while( pItem )
|
|
{
|
|
CNotificationItem* pNext = pItem->GetNext();
|
|
m_NotificationList.Remove( pItem );
|
|
delete pItem;
|
|
pItem = pNext;
|
|
}
|
|
LeaveCriticalSection(&m_RealtimeCrSec);
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
PRIV_PMSG* pPMsg;
|
|
while( pPMsg = m_EarlyQueue.Dequeue() )
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
while( pPMsg = m_NearTimeQueue.Dequeue() )
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
while( pPMsg = m_OnTimeQueue.Dequeue() )
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
while( pPMsg = m_TempoMap.Dequeue() )
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
while( pPMsg = m_OldTempoMap.Dequeue() )
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
while( pPMsg = m_NotificationQueue.Dequeue() )
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
while( pPMsg = m_TimeSigQueue.Dequeue() )
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
|
|
EnterCriticalSection(&m_GlobalDataCrSec);
|
|
GlobalData* pGD = m_pGlobalData;
|
|
while( pGD )
|
|
{
|
|
m_pGlobalData = pGD->pNext;
|
|
delete pGD;
|
|
pGD = m_pGlobalData;
|
|
}
|
|
LeaveCriticalSection(&m_GlobalDataCrSec);
|
|
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
// clear out ports, buffers, and pchannel maps
|
|
if( m_pPortTable )
|
|
{
|
|
DWORD dwIndex;
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( m_pPortTable[dwIndex].pPort )
|
|
{
|
|
m_pPortTable[dwIndex].pPort->Release();
|
|
}
|
|
if( m_pPortTable[dwIndex].pBuffer )
|
|
{
|
|
m_pPortTable[dwIndex].pBuffer->Release();
|
|
}
|
|
if( m_pPortTable[dwIndex].pLatencyClock )
|
|
{
|
|
m_pPortTable[dwIndex].pLatencyClock->Release();
|
|
}
|
|
}
|
|
delete [] m_pPortTable;
|
|
m_pPortTable = NULL;
|
|
m_dwNumPorts = 0;
|
|
}
|
|
m_ChannelBlockList.Clear();
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock )
|
|
{
|
|
m_pClock->Release();
|
|
m_pClock = NULL;
|
|
}
|
|
m_BufferManager.Clear();
|
|
if( m_pDirectMusic )
|
|
{
|
|
m_pDirectMusic->Release();
|
|
m_pDirectMusic = NULL;
|
|
}
|
|
if (m_pDirectSound)
|
|
{
|
|
m_pDirectSound->Release();
|
|
m_pDirectSound = NULL;
|
|
}
|
|
m_hNotification = NULL;
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
EnterCriticalSection(&m_PMsgCacheCrSec);
|
|
for( int i = 0; i < (PERF_PMSG_CB_MAX - PERF_PMSG_CB_MIN); i++ )
|
|
{
|
|
while( m_apPMsgCache[i] )
|
|
{
|
|
PRIV_PMSG* pPriv = m_apPMsgCache[i];
|
|
m_apPMsgCache[i] = pPriv->pNext;
|
|
delete [] pPriv;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PMsgCacheCrSec);
|
|
|
|
DWORD dwExitCode = 0;
|
|
if (m_hTransportThread)
|
|
{
|
|
CloseHandle( m_hTransportThread );
|
|
m_hTransportThread = 0;
|
|
}
|
|
if( m_hTransport )
|
|
{
|
|
CloseHandle( m_hTransport );
|
|
m_hTransport = 0;
|
|
}
|
|
if (m_hRealtimeThread)
|
|
{
|
|
CloseHandle( m_hRealtimeThread );
|
|
m_hRealtimeThread = 0;
|
|
}
|
|
if( m_hRealtime )
|
|
{
|
|
CloseHandle( m_hRealtime );
|
|
m_hRealtime = 0;
|
|
}
|
|
m_mtPlayTo = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
// @method:(INTERNAL) HRESULT | IDirectMusicPerformance | QueryInterface | Standard QueryInterface implementation for <i IDirectMusicPerformance>
|
|
//
|
|
// @rdesc Returns one of the following:
|
|
//
|
|
// @flag S_OK | If the interface is supported and was returned
|
|
// @flag E_NOINTERFACE | If the object does not support the given interface.
|
|
// @flag E_POINTER | <p ppv> is NULL or invalid.
|
|
//
|
|
STDMETHODIMP CPerformance::QueryInterface(
|
|
const IID &iid, // @parm Interface to query for
|
|
void **ppv) // @parm The requested interface will be returned here
|
|
{
|
|
V_INAME(CPerformance::QueryInterface);
|
|
V_PTRPTR_WRITE(ppv);
|
|
V_REFGUID(iid);
|
|
|
|
*ppv = NULL;
|
|
if (iid == IID_IUnknown || iid == IID_IDirectMusicPerformance)
|
|
{
|
|
*ppv = static_cast<IDirectMusicPerformance*>(this);
|
|
} else
|
|
if (iid == IID_IDirectMusicPerformance8)
|
|
{
|
|
m_dwVersion = 8;
|
|
*ppv = static_cast<IDirectMusicPerformance8*>(this);
|
|
} else
|
|
if (iid == IID_IDirectMusicPerformance2)
|
|
{
|
|
m_dwVersion = 7;
|
|
*ppv = static_cast<IDirectMusicPerformance*>(this);
|
|
} else
|
|
if( iid == IID_IDirectMusicPerformanceStats )
|
|
{
|
|
*ppv = static_cast<IDirectMusicPerformanceStats*>(this);
|
|
} else
|
|
if( iid == IID_IDirectMusicSetParamHook )
|
|
{
|
|
*ppv = static_cast<IDirectMusicSetParamHook*>(this);
|
|
} else
|
|
if (iid == IID_IDirectMusicTool)
|
|
{
|
|
*ppv = static_cast<IDirectMusicTool*>(this);
|
|
} else
|
|
if (iid == IID_CPerformance)
|
|
{
|
|
*ppv = static_cast<CPerformance*>(this);
|
|
}
|
|
if (iid == IID_IDirectMusicGraph)
|
|
{
|
|
*ppv = static_cast<IDirectMusicGraph*>(this);
|
|
}
|
|
if (iid == IID_IDirectMusicPerformanceP)
|
|
{
|
|
*ppv = static_cast<IDirectMusicPerformanceP*>(this);
|
|
} else
|
|
if (iid == IID_IDispatch)
|
|
{
|
|
// A helper scripting object implements IDispatch, which we expose from the
|
|
// Performance object via COM aggregation.
|
|
if (!m_pUnkDispatch)
|
|
{
|
|
// Create the helper object
|
|
::CoCreateInstance(
|
|
CLSID_AutDirectMusicPerformance,
|
|
static_cast<IDirectMusicPerformance*>(this),
|
|
CLSCTX_INPROC_SERVER,
|
|
IID_IUnknown,
|
|
reinterpret_cast<void**>(&m_pUnkDispatch));
|
|
}
|
|
if (m_pUnkDispatch)
|
|
{
|
|
return m_pUnkDispatch->QueryInterface(IID_IDispatch, ppv);
|
|
}
|
|
}
|
|
if (*ppv == NULL)
|
|
{
|
|
Trace(4,"Warning: Request to query unknown interface on Performance object\n");
|
|
return E_NOINTERFACE;
|
|
}
|
|
reinterpret_cast<IUnknown*>(this)->AddRef();
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
// @method:(INTERNAL) HRESULT | IDirectMusicPerformance | AddRef | Standard AddRef implementation for <i IDirectMusicPerformance>
|
|
//
|
|
// @rdesc Returns the new reference count for this object.
|
|
//
|
|
STDMETHODIMP_(ULONG) CPerformance::AddRef()
|
|
{
|
|
return InterlockedIncrement(&m_cRef);
|
|
}
|
|
|
|
|
|
// @method:(INTERNAL) HRESULT | IDirectMusicPerformance | Release | Standard Release implementation for <i IDirectMusicPerformance>
|
|
//
|
|
// @rdesc Returns the new reference count for this object.
|
|
//
|
|
STDMETHODIMP_(ULONG) CPerformance::Release()
|
|
{
|
|
if (!InterlockedDecrement(&m_cRef))
|
|
{
|
|
DWORD dwThreadID = GetCurrentThreadId();
|
|
m_cRef = 100; // artificial reference count to prevent reentrency due to COM aggregation
|
|
if (dwThreadID == m_dwTransportThreadID)
|
|
{
|
|
m_fReleasedInTransport = true;
|
|
m_fKillThread = TRUE;
|
|
}
|
|
else if (dwThreadID == m_dwRealtimeThreadID)
|
|
{
|
|
m_fReleasedInRealtime = true;
|
|
m_fKillRealtimeThread = TRUE;
|
|
}
|
|
else
|
|
{
|
|
delete this;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
return m_cRef;
|
|
}
|
|
|
|
// call this only from within a m_SegmentCrSec critical section
|
|
// if fSendNotify, then send segment end notifications for segments that were
|
|
// playing
|
|
void CPerformance::DequeueAllSegments()
|
|
{
|
|
CSegState *pNode;
|
|
DWORD dwCount;
|
|
|
|
for( dwCount = 0; dwCount < SQ_COUNT; dwCount++ )
|
|
{
|
|
while( pNode = m_SegStateQueues[dwCount].RemoveHead())
|
|
{
|
|
pNode->ShutDown();
|
|
}
|
|
}
|
|
while( pNode = m_ShutDownQueue.RemoveHead())
|
|
{
|
|
pNode->ShutDown();
|
|
}
|
|
}
|
|
|
|
// IDirectMusicPerformanceStats
|
|
|
|
STDMETHODIMP CPerformance::TraceAllSegments()
|
|
{
|
|
CSegState *pNode;
|
|
DWORD dwCount;
|
|
for( dwCount = 0; dwCount < SQ_COUNT; dwCount++ )
|
|
{
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
for ( pNode = m_SegStateQueues[dwCount].GetHead();pNode;pNode=pNode->GetNext())
|
|
{
|
|
TraceI(0,"%x %ld: Playing: %ld, Start: %ld, Seek: %ld, LastPlayed: %ld\n",
|
|
pNode,dwCount,pNode->m_fStartedPlay, pNode->m_mtResolvedStart,
|
|
pNode->m_mtSeek, pNode->m_mtLastPlayed);
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::CreateSegstateList(DMUS_SEGSTATEDATA ** ppList)
|
|
|
|
{
|
|
if (!ppList) return E_POINTER;
|
|
CSegState *pNode;
|
|
DWORD dwCount;
|
|
for( dwCount = 0; dwCount < SQ_COUNT; dwCount++ )
|
|
{
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
for ( pNode = m_SegStateQueues[dwCount].GetHead();pNode;pNode=pNode->GetNext())
|
|
{
|
|
DMUS_SEGSTATEDATA *pData = new DMUS_SEGSTATEDATA;
|
|
if (pData)
|
|
{
|
|
CSegment *pSegment = pNode->m_pSegment;
|
|
if (pSegment && (pSegment->m_dwValidData & DMUS_OBJ_NAME))
|
|
{
|
|
StringCchCopyW(pData->wszName, DMUS_MAX_NAME, pSegment->m_wszName);
|
|
}
|
|
else
|
|
{
|
|
pData->wszName[0] = 0;
|
|
}
|
|
pData->dwQueue = dwCount;
|
|
pData->pSegState = (IDirectMusicSegmentState *) pNode;
|
|
pNode->AddRef();
|
|
pData->pNext = *ppList;
|
|
pData->mtLoopEnd = pNode->m_mtLoopEnd;
|
|
pData->mtLoopStart = pNode->m_mtLoopStart;
|
|
pData->dwRepeats = pNode->m_dwRepeats;
|
|
pData->dwPlayFlags = pNode->m_dwPlaySegFlags;
|
|
pData->mtLength = pNode->m_mtLength;
|
|
pData->rtGivenStart = pNode->m_rtGivenStart;
|
|
pData->mtResolvedStart = pNode->m_mtResolvedStart;
|
|
pData->mtOffset = pNode->m_mtOffset;
|
|
pData->mtLastPlayed = pNode->m_mtLastPlayed;
|
|
pData->mtPlayTo = pNode->m_mtStopTime;
|
|
pData->mtSeek = pNode->m_mtSeek;
|
|
pData->mtStartPoint = pNode->m_mtStartPoint;
|
|
pData->dwRepeatsLeft = pNode->m_dwRepeatsLeft;
|
|
pData->fStartedPlay = pNode->m_fStartedPlay;
|
|
*ppList = pData;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::FreeSegstateList(DMUS_SEGSTATEDATA * pList)
|
|
|
|
{
|
|
DMUS_SEGSTATEDATA *pState;
|
|
while (pList)
|
|
{
|
|
pState = pList;
|
|
pList = pList->pNext;
|
|
pState->pSegState->Release();
|
|
delete pState;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
void CPerformance::SendBuffers()
|
|
{
|
|
DWORD dwIndex;
|
|
PortTable* pPortTable;
|
|
|
|
#ifdef DBG_PROFILE
|
|
DWORD dwDebugTime;
|
|
dwDebugTime = timeGetTime();
|
|
#endif
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( m_pPortTable[dwIndex].fBufferFilled && m_pPortTable[dwIndex].pBuffer )
|
|
{
|
|
pPortTable = &m_pPortTable[dwIndex];
|
|
pPortTable->fBufferFilled = FALSE;
|
|
ASSERT( pPortTable->pBuffer );
|
|
if( pPortTable->pPort )
|
|
{
|
|
pPortTable->pPort->PlayBuffer( pPortTable->pBuffer );
|
|
// TraceI(5, "SENT BUFFERS time=%ld latency=%ld\n", (long)(GetTime() / 10000),(long)(GetLatency()/10000));
|
|
}
|
|
pPortTable->pBuffer->Flush();
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
#ifdef DBG_PROFILE
|
|
dwDebugTime = timeGetTime() - dwDebugTime;
|
|
if( dwDebugTime > 1 )
|
|
{
|
|
TraceI(5, "Hall, debugtime SendBuffers %u\n", dwDebugTime);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static DWORD WINAPI _Realtime(LPVOID lpParam)
|
|
{
|
|
if (SUCCEEDED(::CoInitialize(NULL)))
|
|
{
|
|
((CPerformance *)lpParam)->Realtime();
|
|
::CoUninitialize();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void CPerformance::Realtime()
|
|
{
|
|
while (!m_fKillRealtimeThread)
|
|
{
|
|
EnterCriticalSection(&m_RealtimeCrSec);
|
|
PRIV_PMSG *pEvent;
|
|
HRESULT hr;
|
|
REFERENCE_TIME rtFirst = 0;
|
|
REFERENCE_TIME rtEnter = GetLatencyWithPrePlay();
|
|
DWORD dwTestTime;
|
|
DWORD dwBeginTime = timeGetTime();
|
|
DWORD dwLimitLoop = 0;
|
|
|
|
if( rtEnter > m_rtQueuePosition )
|
|
{
|
|
m_rtQueuePosition = rtEnter;
|
|
}
|
|
|
|
while (1)
|
|
{
|
|
// rtFirst equals the time that the first event was packed into a buffer.
|
|
// Once this time is greater than the latency clock (minus a delay) we need
|
|
// to queue the buffers so the events get down in time to be rendered.
|
|
// If rtFirst is 0 it means it hasn't been initialized yet.
|
|
dwTestTime = timeGetTime();
|
|
if( dwTestTime - dwBeginTime > REALTIME_RES )
|
|
{
|
|
if( ++dwLimitLoop > 10 )
|
|
{
|
|
TraceI(1,"Error! We've been in the realtime thread too long!!! Breaking out without completing.\n");
|
|
break;
|
|
}
|
|
SendBuffers();
|
|
dwBeginTime = dwTestTime;
|
|
}
|
|
pEvent = GetNextPMsg();
|
|
if( NULL == pEvent )
|
|
{
|
|
break;
|
|
}
|
|
ASSERT( pEvent->pNext == NULL );
|
|
if( !pEvent->pTool )
|
|
{
|
|
// this event doesn't have a Tool pointer, so stamp it with the
|
|
// final output Tool.
|
|
pEvent->pTool = (IDirectMusicTool*)this;
|
|
AddRef();
|
|
}
|
|
|
|
// before processing the event, set rtLast to the event's current time
|
|
pEvent->rtLast = pEvent->rtTime;
|
|
|
|
hr = pEvent->pTool->ProcessPMsg( this, PRIV_TO_DMUS(pEvent) );
|
|
if( hr != S_OK ) // S_OK means do nothing
|
|
{
|
|
if( hr == DMUS_S_REQUEUE )
|
|
{
|
|
if(FAILED(SendPMsg( PRIV_TO_DMUS(pEvent) )))
|
|
{
|
|
FreePMsg(pEvent);
|
|
}
|
|
}
|
|
else // e.g. DMUS_S_FREE or error code
|
|
{
|
|
FreePMsg( pEvent );
|
|
}
|
|
}
|
|
}
|
|
SendBuffers();
|
|
LeaveCriticalSection(&m_RealtimeCrSec);
|
|
if( m_hRealtime )
|
|
{
|
|
WaitForSingleObject( m_hRealtime, REALTIME_RES );
|
|
}
|
|
else
|
|
{
|
|
Sleep(REALTIME_RES);
|
|
}
|
|
}
|
|
m_fKillRealtimeThread = FALSE;
|
|
TraceI(2, "dmperf: LEAVE realtime\n");
|
|
if (m_fReleasedInRealtime)
|
|
{
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
void CPerformance::GenerateNotification( DWORD dwNotification, MUSIC_TIME mtTime,
|
|
IDirectMusicSegmentState* pSegSt)
|
|
{
|
|
GUID guid;
|
|
guid = GUID_NOTIFICATION_PERFORMANCE;
|
|
if( FindNotification( guid ))
|
|
{
|
|
DMUS_NOTIFICATION_PMSG* pEvent = NULL;
|
|
if( SUCCEEDED( AllocPMsg( sizeof(DMUS_NOTIFICATION_PMSG),
|
|
(DMUS_PMSG**)&pEvent )))
|
|
{
|
|
pEvent->dwField1 = 0;
|
|
pEvent->dwField2 = 0;
|
|
pEvent->guidNotificationType = GUID_NOTIFICATION_PERFORMANCE;
|
|
pEvent->dwType = DMUS_PMSGT_NOTIFICATION;
|
|
pEvent->mtTime = mtTime;
|
|
pEvent->dwFlags = DMUS_PMSGF_MUSICTIME | DMUS_PMSGF_TOOL_ATTIME;
|
|
pEvent->dwGroupID = 0xffffffff;
|
|
pEvent->dwPChannel = 0;
|
|
pEvent->dwNotificationOption = dwNotification;
|
|
if( pSegSt )
|
|
{
|
|
pSegSt->QueryInterface(IID_IUnknown, (void**)&pEvent->punkUser);
|
|
}
|
|
StampPMsg((DMUS_PMSG*)pEvent);
|
|
if(FAILED(SendPMsg( (DMUS_PMSG*)pEvent )))
|
|
{
|
|
FreePMsg((DMUS_PMSG*)pEvent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPerformance::PrepSegToPlay(CSegState *pSegState, bool fQueue)
|
|
|
|
/* Called when a segment is first queued, once the start time of the segment is known.
|
|
This calculates various fields that need to be initialized and also regenerates the
|
|
tempo map if the new segment has an active tempo map in it.
|
|
*/
|
|
|
|
{
|
|
if (!pSegState->m_fPrepped)
|
|
{
|
|
pSegState->m_fPrepped = TRUE;
|
|
pSegState->m_mtLastPlayed = pSegState->m_mtResolvedStart;
|
|
// if this is queued to play after the current segment ends, no need to recalc the tempo map;
|
|
// it will be updated as necessary by the transport thread.
|
|
if (!fQueue)
|
|
{
|
|
RecalcTempoMap(pSegState, pSegState->m_mtResolvedStart);
|
|
}
|
|
MusicToReferenceTime(pSegState->m_mtLastPlayed,&pSegState->m_rtLastPlayed);
|
|
// Calculate the total duration of the segment and store in m_mtEndTime.
|
|
pSegState->m_mtEndTime = pSegState->GetEndTime(pSegState->m_mtResolvedStart);
|
|
}
|
|
}
|
|
|
|
/*
|
|
|
|
void | CPerformance | PerformSegStNode |
|
|
Perform a Segment State contained in the CSegState.
|
|
|
|
Note that this ppSegStNode may be dequeued, so don't depend on it
|
|
staying around!
|
|
|
|
*/
|
|
void CPerformance::PerformSegStNode(
|
|
DWORD dwList, // The list the segmentstate comes from.
|
|
CSegState* pSegStNode) // The segmentstate node.
|
|
{
|
|
MUSIC_TIME mtMargin; // tracks how much of a segment to play
|
|
HRESULT hr;
|
|
CSegStateList *pList = &m_SegStateQueues[dwList];
|
|
CSegState *pNext;
|
|
|
|
if( !m_fPlaying || m_fInTrackPlay )
|
|
{
|
|
return;
|
|
}
|
|
if( pSegStNode )
|
|
{
|
|
m_fInTransportThread = TRUE; // Disable realtime processing of early queue messages.
|
|
hr = S_OK;
|
|
//Trace(0,"%ld: Performing %lx, Active: %ld, Start Time: %ld, End Time: %ld\n",m_mtPlayTo,
|
|
// pSegStNode->m_pSegment,pSegStNode->m_fStartedPlay,pSegStNode->m_mtResolvedStart,pSegStNode->m_mtEndTime);
|
|
if( !pSegStNode->m_fStartedPlay )
|
|
{
|
|
// check to see if this SegState should start playing.
|
|
ASSERT( !(pSegStNode->m_dwPlaySegFlags & DMUS_SEGF_REFTIME ));
|
|
if( pSegStNode->m_mtResolvedStart < m_mtPlayTo )
|
|
{
|
|
pSegStNode->m_fStartedPlay = TRUE;
|
|
PrepSegToPlay(pSegStNode);
|
|
// send a MUSICSTARTED notification if needed
|
|
if(m_fMusicStopped)
|
|
{
|
|
m_fMusicStopped = FALSE;
|
|
GenerateNotification( DMUS_NOTIFICATION_MUSICSTARTED, pSegStNode->m_mtResolvedStart, NULL );
|
|
}
|
|
// We don't want the music to start with a big BLURP in track
|
|
// order, so we send a little dribble out on each track.
|
|
mtMargin = m_mtPlayTo - pSegStNode->m_mtLastPlayed;
|
|
if( mtMargin >= 50 )
|
|
{
|
|
hr = pSegStNode->Play( 50 );
|
|
ProcessEarlyPMsgs();
|
|
// Once done processing all the early messages, make sure that the realtime
|
|
// thread wakes up and does whatever it needs to do. This ensures that the starting
|
|
// notes in a sequence get to the output port immediately.
|
|
if( m_hRealtime ) SetEvent( m_hRealtime );
|
|
mtMargin = m_mtPlayTo - pSegStNode->m_mtLastPlayed;
|
|
// Then, we send a larger chunk out on each track to catch up a little more...
|
|
if ((hr == S_OK) && ( mtMargin >= 200 ))
|
|
{
|
|
hr = pSegStNode->Play( 200 );
|
|
ProcessEarlyPMsgs();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MusicToReferenceTime(pSegStNode->m_mtLastPlayed,&pSegStNode->m_rtLastPlayed);
|
|
}
|
|
}
|
|
if( pSegStNode->m_fStartedPlay )
|
|
{
|
|
if( pSegStNode->m_mtStopTime && ( pSegStNode->m_mtStopTime < m_mtPlayTo ) )
|
|
{
|
|
mtMargin = pSegStNode->m_mtStopTime - pSegStNode->m_mtLastPlayed;
|
|
}
|
|
else
|
|
{
|
|
mtMargin = m_mtPlayTo - pSegStNode->m_mtLastPlayed;
|
|
}
|
|
while ((hr == S_OK) && (mtMargin > 0))
|
|
{
|
|
// Do not allow more than a quarter note's worth to be done at once.
|
|
MUSIC_TIME mtRange = mtMargin;
|
|
if (mtRange > DMUS_PPQ)
|
|
{
|
|
mtRange = DMUS_PPQ;
|
|
mtMargin -= mtRange;
|
|
}
|
|
else
|
|
{
|
|
mtMargin = 0;
|
|
}
|
|
hr = pSegStNode->Play( mtRange );
|
|
ProcessEarlyPMsgs();
|
|
}
|
|
}
|
|
if( (hr == DMUS_S_END) || ( pSegStNode->m_mtStopTime &&
|
|
( pSegStNode->m_mtStopTime <= pSegStNode->m_mtLastPlayed ) ) )
|
|
{
|
|
|
|
if( pSegStNode->m_mtStopTime && (pSegStNode->m_mtStopTime == pSegStNode->m_mtLastPlayed) )
|
|
{
|
|
pSegStNode->AbortPlay(pSegStNode->m_mtStopTime - 1, FALSE);
|
|
}
|
|
MUSIC_TIME mtEnd = pSegStNode->m_mtLastPlayed;
|
|
if( pList == &m_SegStateQueues[SQ_PRI_PLAY] )
|
|
{
|
|
// move primary segments to PriPastList
|
|
pList->Remove(pSegStNode);
|
|
m_SegStateQueues[SQ_PRI_DONE].Insert(pSegStNode);
|
|
pNext = pList->GetHead();
|
|
if( pNext )
|
|
{
|
|
if (!( pNext->m_dwPlaySegFlags & DMUS_SEGF_NOINVALIDATE ))
|
|
{
|
|
if (IsConQueue(dwList))
|
|
{
|
|
Invalidate( pNext->m_mtResolvedStart, 0 );
|
|
}
|
|
}
|
|
}
|
|
else // No more primary segments, send DMUS_NOTIFICATION_MUSICALMOSTEND
|
|
{
|
|
if (m_dwVersion >= 8)
|
|
{
|
|
MUSIC_TIME mtNow;
|
|
GetTime( NULL, &mtNow );
|
|
GenerateNotification( DMUS_NOTIFICATION_MUSICALMOSTEND, mtNow, pSegStNode );
|
|
}
|
|
}
|
|
ManageControllingTracks();
|
|
}
|
|
else if ( pList == &m_SegStateQueues[SQ_CON_PLAY] )
|
|
{
|
|
pList->Remove(pSegStNode );
|
|
if (pSegStNode->m_mtStopTime == pSegStNode->m_mtLastPlayed)
|
|
{
|
|
m_ShutDownQueue.Insert(pSegStNode);
|
|
}
|
|
else
|
|
{
|
|
m_SegStateQueues[SQ_CON_DONE].Insert(pSegStNode);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// move 2ndary segments to SecPastList
|
|
pList->Remove(pSegStNode);
|
|
m_SegStateQueues[SQ_SEC_DONE].Insert(pSegStNode);
|
|
}
|
|
// if there aren't any more segments to play, send a Music Stopped
|
|
// notification
|
|
if( (m_SegStateQueues[SQ_PRI_PLAY].IsEmpty() && m_SegStateQueues[SQ_SEC_PLAY].IsEmpty() &&
|
|
m_SegStateQueues[SQ_PRI_WAIT].IsEmpty() && m_SegStateQueues[SQ_SEC_WAIT].IsEmpty() &&
|
|
m_SegStateQueues[SQ_CON_PLAY].IsEmpty() && m_SegStateQueues[SQ_CON_WAIT].IsEmpty()))
|
|
{
|
|
m_fMusicStopped = TRUE;
|
|
GenerateNotification( DMUS_NOTIFICATION_MUSICSTOPPED, mtEnd, NULL );
|
|
}
|
|
}
|
|
m_fInTransportThread = FALSE;
|
|
}
|
|
}
|
|
|
|
static DWORD WINAPI _Transport(LPVOID lpParam)
|
|
{
|
|
if (SUCCEEDED(::CoInitialize(NULL)))
|
|
{
|
|
((CPerformance *)lpParam)->Transport();
|
|
::CoUninitialize();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// call Segment's play code on a periodic basis. This routine is in its
|
|
// own thread.
|
|
void CPerformance::Transport()
|
|
{
|
|
srand((unsigned int)time(NULL));
|
|
while (!m_fKillThread)
|
|
{
|
|
DWORD dwCount;
|
|
CSegState* pNode;
|
|
CSegState* pNext;
|
|
CSegState* pTempQueue = NULL;
|
|
REFERENCE_TIME rtNow = GetTime();
|
|
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
// Compute the time we should play all the segments to.
|
|
REFERENCE_TIME rtPlayTo = rtNow + PREPARE_TIME;
|
|
MUSIC_TIME mtAmount, mtResult, mtPlayTo;
|
|
mtPlayTo = 0;
|
|
ReferenceToMusicTime( rtPlayTo, &mtPlayTo );
|
|
if (m_fTempoChanged)
|
|
{
|
|
// If there has been a tempo change to slower, any clock time tracks could
|
|
// be delayed to long as the transport holds off sending out events. That's
|
|
// okay for music time tracks, but bad news for clock time tracks. This
|
|
// makes sure that the clock time tracks get a chance to spew.
|
|
if (m_mtPlayTo >= mtPlayTo)
|
|
{
|
|
mtPlayTo = m_mtPlayTo + 10;
|
|
}
|
|
m_fTempoChanged = FALSE;
|
|
}
|
|
IncrementTempoMap();
|
|
while (m_mtPlayTo < mtPlayTo)
|
|
{
|
|
BOOL fDirty = FALSE; // see below
|
|
m_mtPlayTo = mtPlayTo; // Start out optimistic
|
|
// We need to set play boundaries at the end of control segments.
|
|
// The beginnings of control segments are handled inside the segment state code.
|
|
pNode = m_SegStateQueues[SQ_PRI_PLAY].GetHead();
|
|
if( pNode && pNode->m_fStartedPlay )
|
|
{
|
|
mtAmount = m_mtPlayTo - pNode->m_mtLastPlayed;
|
|
pNode->CheckPlay( mtAmount, &mtResult );
|
|
if( mtResult < mtAmount )
|
|
{
|
|
m_mtPlayTo -= ( mtAmount - mtResult );
|
|
// don't need dirty flag when primary segment loops or ends normally (bug 30829)
|
|
// fDirty = TRUE; // see below
|
|
}
|
|
}
|
|
// if a control segment ended prematurely, mtPlayTo will have a value besides 0
|
|
// check for upcoming endings to control segments
|
|
for( pNode = m_SegStateQueues[SQ_CON_PLAY].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( pNode->m_fStartedPlay )
|
|
{
|
|
if( pNode->m_mtStopTime && (m_mtPlayTo > pNode->m_mtStopTime) )
|
|
{
|
|
m_mtPlayTo = pNode->m_mtStopTime;
|
|
fDirty = TRUE; // see below
|
|
}
|
|
else
|
|
{
|
|
mtAmount = m_mtPlayTo - pNode->m_mtLastPlayed;
|
|
pNode->CheckPlay( mtAmount, &mtResult );
|
|
if( mtResult < mtAmount )
|
|
{
|
|
m_mtPlayTo -= ( mtAmount - mtResult );
|
|
fDirty = TRUE; // see below
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// play the primary segment
|
|
PerformSegStNode( SQ_PRI_PLAY,m_SegStateQueues[SQ_PRI_PLAY].GetHead() );
|
|
// check to see if the next primary segment in the queue is ready to play
|
|
while( (pNode = m_SegStateQueues[SQ_PRI_PLAY].GetHead()) &&
|
|
(pNext = pNode->GetNext()) &&
|
|
( pNext->m_mtResolvedStart <= pNode->m_mtLastPlayed ) )
|
|
{
|
|
// the next primary segment is indeed ready to begin playing.
|
|
// save the old one in the primary past list so Tools can reference
|
|
// it if they're looking for chord progressions and such.
|
|
pNode->AbortPlay(pNext->m_mtResolvedStart-1,TRUE && (pNext->m_dwPlaySegFlags & DMUS_SEGF_NOINVALIDATE));
|
|
m_SegStateQueues[SQ_PRI_DONE].Insert(m_SegStateQueues[SQ_PRI_PLAY].RemoveHead());
|
|
ManageControllingTracks();
|
|
// we need to flush primary events after the new start time
|
|
if(!( m_SegStateQueues[SQ_PRI_PLAY].GetHead()->m_dwPlaySegFlags & (DMUS_SEGF_NOINVALIDATE | DMUS_SEGF_INVALIDATE_PRI) ))
|
|
{
|
|
Invalidate( m_SegStateQueues[SQ_PRI_PLAY].GetHead()->m_mtResolvedStart, 0 );
|
|
}
|
|
// and play the new segment
|
|
PerformSegStNode( SQ_PRI_PLAY,m_SegStateQueues[SQ_PRI_PLAY].GetHead());
|
|
}
|
|
// play the controlling segments
|
|
pNode = m_SegStateQueues[SQ_CON_PLAY].GetHead();
|
|
pNext = NULL;
|
|
for(; pNode != NULL; pNode = pNext)
|
|
{
|
|
pNext = pNode->GetNext();
|
|
PerformSegStNode(SQ_CON_PLAY,pNode );
|
|
}
|
|
// play the secondary segments
|
|
pNode = m_SegStateQueues[SQ_SEC_PLAY].GetHead();
|
|
pNext = NULL;
|
|
for(; pNode != NULL; pNode = pNext)
|
|
{
|
|
pNext = pNode->GetNext();
|
|
PerformSegStNode( SQ_SEC_PLAY,pNode );
|
|
}
|
|
|
|
// if we set fDirty above, it means that we truncated the playback of a control
|
|
// segment because of a loop or end condition. Therefore, we want all segments
|
|
// to set the DMUS_TRACKF_DIRTY flag on the next play cycle.
|
|
if( fDirty )
|
|
{
|
|
for (dwCount = SQ_PRI_PLAY; dwCount <= SQ_SEC_PLAY; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( pNode->m_fStartedPlay )
|
|
{
|
|
pNode->m_dwPlayTrackFlags |= DMUS_TRACKF_DIRTY;
|
|
}
|
|
}
|
|
}
|
|
ManageControllingTracks();
|
|
}
|
|
m_mtTransported = m_mtPlayTo;
|
|
|
|
}
|
|
|
|
// check segments queued in ref-time to see if it's time for them to
|
|
// play. Add some extra time just in case. We'll bet that a tempo pmsg won't come
|
|
// in in the intervening 200 ms.
|
|
REFERENCE_TIME rtLatency = GetLatencyWithPrePlay();
|
|
for (dwCount = SQ_PRI_WAIT;dwCount <= SQ_SEC_WAIT; dwCount++)
|
|
{
|
|
while( m_SegStateQueues[dwCount].GetHead() )
|
|
{
|
|
if( m_SegStateQueues[dwCount].GetHead()->m_rtGivenStart > rtLatency + PREPARE_TIME + (200 * REF_PER_MIL) )
|
|
{
|
|
// it's not yet time to handle this one
|
|
break;
|
|
}
|
|
if (dwCount == SQ_PRI_WAIT)
|
|
{
|
|
QueuePrimarySegment( m_SegStateQueues[SQ_PRI_WAIT].RemoveHead());
|
|
}
|
|
else
|
|
{
|
|
QueueSecondarySegment( m_SegStateQueues[dwCount].RemoveHead());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check to see if Segments in the done queues
|
|
// can be released. They can be released if their
|
|
// final play times are older than the current time.
|
|
for (dwCount = SQ_PRI_DONE;dwCount <= SQ_SEC_DONE; dwCount++)
|
|
{
|
|
for (pNode = m_SegStateQueues[dwCount].GetHead();pNode;pNode = pNext)
|
|
{
|
|
pNext = pNode->GetNext();
|
|
if( pNode->m_rtLastPlayed < rtNow - 1000 * REF_PER_MIL ) // Let it last an additional second
|
|
{
|
|
m_SegStateQueues[dwCount].Remove(pNode);
|
|
pNode->ShutDown();
|
|
}
|
|
}
|
|
}
|
|
for (pNode = m_ShutDownQueue.GetHead();pNode;pNode = pNext)
|
|
{
|
|
pNext = pNode->GetNext();
|
|
if( pNode->m_rtLastPlayed < rtNow - 1000 * REF_PER_MIL ) // Let it last an additional second
|
|
{
|
|
m_ShutDownQueue.Remove(pNode);
|
|
pNode->ShutDown();
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
|
|
// check to see if there are old notifications that haven't been
|
|
// retrieved by the application and need to be removed.
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
while( m_NotificationQueue.GetHead() )
|
|
{
|
|
if( m_NotificationQueue.GetHead()->rtTime <
|
|
(rtNow - m_rtNotificationDiscard) )
|
|
{
|
|
FreePMsg(m_NotificationQueue.Dequeue());
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
if( m_hTransport )
|
|
{
|
|
WaitForSingleObject( m_hTransport, TRANSPORT_RES );
|
|
}
|
|
else
|
|
{
|
|
Sleep(TRANSPORT_RES);
|
|
}
|
|
}
|
|
m_fKillThread = FALSE;
|
|
if (m_fReleasedInTransport)
|
|
{
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CPerformance::GetNextPMsg
|
|
/*
|
|
HRESULT | CPerformance | GetNextPMsg |
|
|
Returns messages from the queues in priority order. Any message in the
|
|
OnTime queue that is scheduled to be played at the current time is
|
|
returned above any other. Secondly, any message in the NearTime queue
|
|
that is scheduled to be played within the next NEARTIME ms is returned.
|
|
Lastly, any message in the Early queue is returned.
|
|
|
|
rvalue PRIV_PMSG* | The message, or NULL if there are no messages.
|
|
*/
|
|
inline PRIV_PMSG *CPerformance::GetNextPMsg()
|
|
{
|
|
#ifdef DBG_PROFILE
|
|
DWORD dwDebugTime;
|
|
dwDebugTime = timeGetTime();
|
|
#endif
|
|
PRIV_PMSG* pEvent = NULL;
|
|
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
if (m_OnTimeQueue.GetHead())
|
|
{
|
|
ASSERT( m_OnTimeQueue.GetHead()->dwFlags & DMUS_PMSGF_REFTIME );
|
|
if ( m_OnTimeQueue.GetHead()->rtTime - GetTime() <= 0 )
|
|
{
|
|
pEvent = m_OnTimeQueue.Dequeue();
|
|
}
|
|
}
|
|
if( !pEvent )
|
|
{
|
|
if (m_NearTimeQueue.GetHead())
|
|
{
|
|
ASSERT( m_NearTimeQueue.GetHead()->dwFlags & DMUS_PMSGF_REFTIME );
|
|
if ( m_NearTimeQueue.GetHead()->rtTime < (m_rtQueuePosition + (m_rtBumperLength >> 1)))
|
|
{
|
|
pEvent = m_NearTimeQueue.Dequeue();
|
|
}
|
|
}
|
|
if( !pEvent && !m_fInTransportThread)
|
|
{
|
|
if (m_EarlyQueue.GetHead())
|
|
{
|
|
pEvent = m_EarlyQueue.Dequeue();
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
#ifdef DBG_PROFILE
|
|
dwDebugTime = timeGetTime() - dwDebugTime;
|
|
if( dwDebugTime > 1 )
|
|
{
|
|
TraceI(5, "Hall, debugtime GetNextPMsg %u\n", dwDebugTime);
|
|
}
|
|
#endif
|
|
|
|
return pEvent;
|
|
}
|
|
|
|
/* This next function is used just by the transport thread
|
|
which can process messages in the early queue, but not
|
|
the other types. This allows all the tools that process
|
|
events right after they are generated by tracks to process
|
|
the events right after they were generated, and in sequential
|
|
order. This allows them to take a little longer, since it's
|
|
not as time critical, and it's much more likely to ensure
|
|
that they are in sequential order. If the realtime thread were
|
|
allowed to process these, it would preempt and process them
|
|
as soon as generated, so they would be processed in the order
|
|
of the tracks. The m_fInTransportThread is set by the
|
|
transport thread when it is generating and processing events
|
|
and this disallows the realtime thread from processing
|
|
early events (but not others.) At other times, the realtime
|
|
thread is welcome to process early events.
|
|
*/
|
|
|
|
void CPerformance::ProcessEarlyPMsgs()
|
|
{
|
|
PRIV_PMSG* pEvent;
|
|
|
|
// Exit if the thread is exiting. If we don't test here
|
|
// we can actually loop forever because tools and queue more
|
|
// early PMSGs (the Echo tool does this)
|
|
while (!m_fKillThread)
|
|
{
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
pEvent = m_EarlyQueue.Dequeue();
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
if (!pEvent) break; // Done?
|
|
ASSERT( pEvent->pNext == NULL );
|
|
if( !pEvent->pTool )
|
|
{
|
|
// this event doesn't have a Tool pointer, so stamp it with the
|
|
// final output Tool.
|
|
pEvent->pTool = (IDirectMusicTool*)this;
|
|
AddRef();
|
|
// Don't process it. Instead, send to neartime queue so
|
|
// realtime thread will deal with it.
|
|
pEvent->dwFlags &= ~(DMUS_PMSGF_TOOL_IMMEDIATE | DMUS_PMSGF_TOOL_QUEUE | DMUS_PMSGF_TOOL_ATTIME);
|
|
pEvent->dwFlags |= DMUS_PMSGF_TOOL_QUEUE;
|
|
SendPMsg( PRIV_TO_DMUS(pEvent) );
|
|
}
|
|
else
|
|
{
|
|
// before processing the event, set rtLast to the event's current time
|
|
pEvent->rtLast = pEvent->rtTime;
|
|
|
|
HRESULT hr = pEvent->pTool->ProcessPMsg( this, PRIV_TO_DMUS(pEvent) );
|
|
if( hr != S_OK ) // S_OK means do nothing
|
|
{
|
|
if( hr == DMUS_S_REQUEUE )
|
|
{
|
|
if(FAILED(SendPMsg( PRIV_TO_DMUS(pEvent) )))
|
|
{
|
|
FreePMsg(pEvent);
|
|
}
|
|
}
|
|
else // e.g. DMUS_S_FREE or error code
|
|
{
|
|
FreePMsg( pEvent );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
REFERENCE_TIME CPerformance::GetTime()
|
|
{
|
|
REFERENCE_TIME rtTime;
|
|
REFERENCE_TIME rtCurrent = 0;
|
|
WORD w;
|
|
HRESULT hr = S_OK;
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if (m_pClock) hr = m_pClock->GetTime( &rtCurrent );
|
|
if( !m_pClock || FAILED( hr ) || rtCurrent == 0 )
|
|
{
|
|
// this only gets called with machines that don't support m_pClock
|
|
rtTime = timeGetTime();
|
|
rtCurrent = rtTime * REF_PER_MIL; // 100 ns increments
|
|
// take care of timeGetTime rolling over every 49 days
|
|
if( rtCurrent < 0 )
|
|
{
|
|
m_wRollOverCount++;
|
|
}
|
|
for( w = 0; w < m_wRollOverCount; w++ )
|
|
{
|
|
rtCurrent += 4294967296;
|
|
}
|
|
// if rtCurrent is negative, it means we've rolled over rtCurrent. Ignore
|
|
// this case for now, as it will be quite uncommon.
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
return rtCurrent;
|
|
}
|
|
|
|
REFERENCE_TIME CPerformance::GetLatency(void)
|
|
{
|
|
DWORD dwIndex;
|
|
REFERENCE_TIME rtLatency = 0;
|
|
REFERENCE_TIME rtTemp;
|
|
|
|
#ifdef DBG_PROFILE
|
|
DWORD dwDebugTime;
|
|
dwDebugTime = timeGetTime();
|
|
#endif
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if( m_pPortTable )
|
|
{
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( m_pPortTable[dwIndex].pLatencyClock )
|
|
{
|
|
if( SUCCEEDED( m_pPortTable[dwIndex].pLatencyClock->GetTime( &rtTemp )))
|
|
{
|
|
if( rtTemp > rtLatency )
|
|
rtLatency = rtTemp;
|
|
}
|
|
}
|
|
else if( m_pPortTable[dwIndex].pPort )
|
|
{
|
|
if( SUCCEEDED( m_pPortTable[dwIndex].pPort->GetLatencyClock( &m_pPortTable[dwIndex].pLatencyClock )))
|
|
{
|
|
if( SUCCEEDED( m_pPortTable[dwIndex].pLatencyClock->GetTime( &rtTemp )))
|
|
{
|
|
if( rtTemp > rtLatency )
|
|
rtLatency = rtTemp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if( 0 == rtLatency )
|
|
{
|
|
rtLatency = GetTime();
|
|
}
|
|
#ifdef DBG_PROFILE
|
|
dwDebugTime = timeGetTime() - dwDebugTime;
|
|
if( dwDebugTime > 1 )
|
|
{
|
|
TraceI(5, "Hall, debugtime GetLatency %u\n", dwDebugTime);
|
|
}
|
|
#endif
|
|
if (m_rtEarliestStartTime > rtLatency)
|
|
{
|
|
rtLatency = m_rtEarliestStartTime;
|
|
}
|
|
return rtLatency;
|
|
}
|
|
|
|
// return the most desireable Segment latency, based on which ports this
|
|
// segment plays on.
|
|
REFERENCE_TIME CPerformance::GetBestSegLatency( CSegState* pSeg )
|
|
{
|
|
// If we're using audiopaths, the code below doesn't work because it doesn't
|
|
// take converting pchannels into account. So, just use the worse case
|
|
// latency. 99% of the time, there is only one port, so this results
|
|
// in just a performance enhancement.
|
|
if (m_dwAudioPathMode == 2)
|
|
{
|
|
return GetLatency();
|
|
}
|
|
DWORD dwIndex;
|
|
REFERENCE_TIME rtLatency = 0;
|
|
REFERENCE_TIME rtTemp;
|
|
BOOL* pafIndexUsed = NULL;
|
|
DWORD dwCount;
|
|
|
|
if( m_dwNumPorts == 1 )
|
|
{
|
|
return GetLatency();
|
|
}
|
|
pafIndexUsed = new BOOL[m_dwNumPorts];
|
|
if( NULL == pafIndexUsed )
|
|
{
|
|
return GetLatency();
|
|
}
|
|
for( dwCount = 0; dwCount < m_dwNumPorts; dwCount++ )
|
|
{
|
|
pafIndexUsed[dwCount] = FALSE;
|
|
}
|
|
DWORD dwNumPChannels, dwGroup, dwMChannel;
|
|
DWORD* paPChannels;
|
|
pSeg->m_pSegment->GetPChannels( &dwNumPChannels, &paPChannels );
|
|
for( dwCount = 0; dwCount < dwNumPChannels; dwCount++ )
|
|
{
|
|
if( SUCCEEDED( PChannelIndex( paPChannels[dwCount],
|
|
&dwIndex, &dwGroup, &dwMChannel )))
|
|
{
|
|
pafIndexUsed[dwIndex] = TRUE;
|
|
}
|
|
}
|
|
for( dwCount = 0; dwCount < m_dwNumPorts; dwCount++ )
|
|
{
|
|
if( pafIndexUsed[dwCount] )
|
|
break;
|
|
}
|
|
if( dwCount >= m_dwNumPorts )
|
|
{
|
|
delete [] pafIndexUsed;
|
|
return GetLatency();
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( pafIndexUsed[dwIndex] )
|
|
{
|
|
if( m_pPortTable[dwIndex].pLatencyClock )
|
|
{
|
|
if( SUCCEEDED( m_pPortTable[dwIndex].pLatencyClock->GetTime( &rtTemp )))
|
|
{
|
|
if( rtTemp > rtLatency )
|
|
rtLatency = rtTemp;
|
|
}
|
|
}
|
|
else if( m_pPortTable[dwIndex].pPort )
|
|
{
|
|
if( SUCCEEDED( m_pPortTable[dwIndex].pPort->GetLatencyClock( &m_pPortTable[dwIndex].pLatencyClock )))
|
|
{
|
|
if( SUCCEEDED( m_pPortTable[dwIndex].pLatencyClock->GetTime( &rtTemp )))
|
|
{
|
|
if( rtTemp > rtLatency )
|
|
rtLatency = rtTemp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if( 0 == rtLatency )
|
|
{
|
|
rtLatency = GetLatency();
|
|
}
|
|
delete [] pafIndexUsed;
|
|
return rtLatency;
|
|
}
|
|
|
|
/* Called from either QueuePrimarySegment or QueueSecondarySegment,
|
|
this calculates the appropriate boundary time to start the segment
|
|
playback. Most of the logic takes care of the new DMUS_SEGF_ALIGN
|
|
capabilities.
|
|
*/
|
|
|
|
|
|
void CPerformance::CalculateSegmentStartTime( CSegState* pSeg )
|
|
{
|
|
BOOL fNoValidStart = TRUE;
|
|
if (pSeg->m_dwPlaySegFlags & DMUS_SEGF_ALIGN)
|
|
{
|
|
// If the ALIGN flag is set, see if we can align with the requested resolution,
|
|
// but switch to the new segment at an earlier point, as defined by
|
|
// a "valid start" point in the new segment.
|
|
DMUS_VALID_START_PARAM ValidStart; // Used to read start parameter from segment.
|
|
MUSIC_TIME mtIntervalSize = 0; // Quantization value.
|
|
MUSIC_TIME mtTimeNow = (MUSIC_TIME)pSeg->m_rtGivenStart; // The earliest time this can start.
|
|
// Call resolve time to get the last quantized interval that precedes mtTimeNow.
|
|
MUSIC_TIME mtStartTime = ResolveTime( mtTimeNow, pSeg->m_dwPlaySegFlags, &mtIntervalSize );
|
|
// StartTime actually shows the next time after now, so subtract the interval time to get the previous position.
|
|
mtStartTime -= mtIntervalSize;
|
|
// If the segment was supposed to start after the very beginning, quantize it.
|
|
if (mtIntervalSize && pSeg->m_mtStartPoint)
|
|
{
|
|
pSeg->m_mtStartPoint = ((pSeg->m_mtStartPoint + (mtIntervalSize >> 1))
|
|
/ mtIntervalSize) * mtIntervalSize;
|
|
// If this ends up being longer than the segment, do we need to drop back?
|
|
}
|
|
// Now, get the next start point after the point in the segment that
|
|
// corresponds with mtTimeNow, adjusted for the startpoint.
|
|
if (SUCCEEDED(pSeg->m_pSegment->GetParam( GUID_Valid_Start_Time,-1,0,
|
|
pSeg->m_mtStartPoint + mtTimeNow - mtStartTime,NULL,(void *) &ValidStart)))
|
|
{
|
|
// If the valid start point is within the range, we can cut in at the start point.
|
|
if ((mtTimeNow - mtStartTime + ValidStart.mtTime) < (mtIntervalSize + pSeg->m_mtStartPoint))
|
|
{
|
|
pSeg->m_mtResolvedStart = mtTimeNow + ValidStart.mtTime;
|
|
pSeg->m_mtStartPoint += mtTimeNow - mtStartTime + ValidStart.mtTime;
|
|
fNoValidStart = FALSE;
|
|
}
|
|
}
|
|
if (fNoValidStart)
|
|
{
|
|
// Couldn't find a valid start point. Was DMUS_SEGF_VALID_START_XXX set so we can override?
|
|
if (pSeg->m_dwPlaySegFlags &
|
|
(DMUS_SEGF_VALID_START_MEASURE | DMUS_SEGF_VALID_START_BEAT | DMUS_SEGF_VALID_START_GRID | DMUS_SEGF_VALID_START_TICK))
|
|
{
|
|
MUSIC_TIME mtOverrideTime;
|
|
// Depending on the flag, we need to get the appropriate interval resolution.
|
|
if (pSeg->m_dwPlaySegFlags & DMUS_SEGF_VALID_START_MEASURE)
|
|
{
|
|
mtOverrideTime = ResolveTime( mtTimeNow, DMUS_SEGF_MEASURE, 0 );
|
|
}
|
|
else if (pSeg->m_dwPlaySegFlags & DMUS_SEGF_VALID_START_BEAT)
|
|
{
|
|
mtOverrideTime = ResolveTime( mtTimeNow, DMUS_SEGF_BEAT, 0 );
|
|
}
|
|
else if (pSeg->m_dwPlaySegFlags & DMUS_SEGF_VALID_START_GRID)
|
|
{
|
|
mtOverrideTime = ResolveTime( mtTimeNow, DMUS_SEGF_GRID, 0 );
|
|
}
|
|
else
|
|
{
|
|
mtOverrideTime = mtTimeNow;
|
|
}
|
|
// If the valid start point is within the range, we can cut in at the start point.
|
|
if ((mtOverrideTime - mtTimeNow) < (mtIntervalSize + pSeg->m_mtStartPoint))
|
|
{
|
|
pSeg->m_mtResolvedStart = mtOverrideTime;
|
|
if ((mtOverrideTime - mtStartTime) >= mtIntervalSize)
|
|
{
|
|
mtOverrideTime -= mtIntervalSize;
|
|
}
|
|
/*Trace(0,"Startpoint %ld plus OverrideTime %ld - StartTime %ld = %ld\n",
|
|
pSeg->m_mtStartPoint, mtOverrideTime - mtSegmentTime, mtStartTime - mtSegmentTime,
|
|
pSeg->m_mtStartPoint + mtOverrideTime - mtStartTime);*/
|
|
pSeg->m_mtStartPoint += mtOverrideTime - mtStartTime;
|
|
fNoValidStart = FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (fNoValidStart)
|
|
{
|
|
pSeg->m_mtResolvedStart = ResolveTime( (MUSIC_TIME)pSeg->m_rtGivenStart,
|
|
pSeg->m_dwPlaySegFlags, NULL );
|
|
}
|
|
else
|
|
{
|
|
// If we succeeded in finding a place to switch over, make sure it isn't deep inside
|
|
// a loop. This is specifically a problem when syncing to segment and switching inside
|
|
// or after a loop.
|
|
while (pSeg->m_dwRepeats && (pSeg->m_mtStartPoint >= pSeg->m_mtLoopEnd))
|
|
{
|
|
pSeg->m_dwRepeats--;
|
|
pSeg->m_mtStartPoint -= (pSeg->m_mtLoopEnd - pSeg->m_mtLoopStart);
|
|
}
|
|
// Since we were decrementing the repeats, we need to also decrement the repeats left.
|
|
pSeg->m_dwRepeatsLeft = pSeg->m_dwRepeats;
|
|
// Finally, if the startpoint is after the end of the segment, cut it back to the end of the
|
|
// segment. This will cause it to play for time 0 and, if this is a transition segment, whatever
|
|
// should play after will play immediately.
|
|
if (pSeg->m_mtStartPoint > pSeg->m_mtLength)
|
|
{
|
|
pSeg->m_mtStartPoint = pSeg->m_mtLength;
|
|
}
|
|
}
|
|
pSeg->m_mtOffset = pSeg->m_mtResolvedStart;
|
|
pSeg->m_mtLastPlayed = pSeg->m_mtResolvedStart;
|
|
}
|
|
|
|
// this function should only be called from within a SegmentCrSec
|
|
// critical section!
|
|
void CPerformance::QueuePrimarySegment( CSegState* pSeg )
|
|
{
|
|
CSegState* pTemp;
|
|
BOOL fInCrSec = TRUE;
|
|
BOOL fNotDone = TRUE;
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
pSeg->m_dwPlayTrackFlags |= DMUS_TRACKF_DIRTY;
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_QUEUE )
|
|
{
|
|
MUSIC_TIME mtStart = 0;
|
|
|
|
pTemp = m_SegStateQueues[SQ_PRI_PLAY].GetTail();
|
|
if( pTemp )
|
|
{
|
|
mtStart = pTemp->GetEndTime( pTemp->m_mtResolvedStart );
|
|
}
|
|
else
|
|
{
|
|
pTemp = m_SegStateQueues[SQ_PRI_DONE].GetTail();
|
|
if( pTemp )
|
|
{
|
|
mtStart = pTemp->m_mtLastPlayed;
|
|
}
|
|
}
|
|
pSeg->m_dwPlaySegFlags &= ~DMUS_SEGF_QUEUE;
|
|
if( NULL == pTemp )
|
|
{
|
|
// if there's nothing in the queue, this means play it now
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_AFTERPREPARETIME )
|
|
{
|
|
// we want to queue this at the last transported time,
|
|
// so we don't need to do an invalidate
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_REFTIME )
|
|
{
|
|
REFERENCE_TIME rtTrans;
|
|
MusicToReferenceTime( m_mtTransported, &rtTrans );
|
|
if( pSeg->m_rtGivenStart < rtTrans )
|
|
{
|
|
pSeg->m_dwPlaySegFlags &= ~DMUS_SEGF_REFTIME;
|
|
pSeg->m_rtGivenStart = m_mtTransported;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( pSeg->m_rtGivenStart < m_mtTransported )
|
|
{
|
|
pSeg->m_rtGivenStart = m_mtTransported;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This will be changed to Queue time below
|
|
pSeg->m_rtGivenStart = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
REFERENCE_TIME rtQueue;
|
|
|
|
// otherwise, time stamp it with the time corresponding to
|
|
// the end time of all segments currently in the queue.
|
|
pSeg->m_mtResolvedStart = mtStart;
|
|
// make sure the resolved start time isn't before the latency
|
|
GetQueueTime(&rtQueue);
|
|
ReferenceToMusicTime( rtQueue, &mtStart );
|
|
if( pSeg->m_mtResolvedStart < mtStart )
|
|
{
|
|
pSeg->m_mtResolvedStart = 0; // below code will take care of this case
|
|
}
|
|
else
|
|
{
|
|
pSeg->m_dwPlaySegFlags &= ~DMUS_SEGF_REFTIME;
|
|
pSeg->m_mtOffset = pSeg->m_mtResolvedStart;
|
|
m_SegStateQueues[SQ_PRI_PLAY].Insert(pSeg);
|
|
TraceI(2, "dmperf: queueing primary seg/DMUS_SEGF_QUEUE. Prev time=%ld, this=%ld\n",
|
|
pTemp->m_mtResolvedStart, pSeg->m_mtResolvedStart);
|
|
fNotDone = FALSE;
|
|
PrepSegToPlay(pSeg, true);
|
|
}
|
|
}
|
|
}
|
|
if( fNotDone && (pSeg->m_rtGivenStart == 0) )
|
|
{
|
|
// if the given start time is 0, it means play now.
|
|
MUSIC_TIME mtStart;
|
|
REFERENCE_TIME rtStart;
|
|
|
|
GetQueueTime( &rtStart );
|
|
ReferenceToMusicTime( rtStart, &mtStart );
|
|
pSeg->m_dwPlaySegFlags &= ~DMUS_SEGF_REFTIME;
|
|
pSeg->m_rtGivenStart = mtStart;
|
|
// we definitely want to get rid of all segments following
|
|
// the currently playing segment
|
|
if( m_SegStateQueues[SQ_PRI_PLAY].GetHead() )
|
|
{
|
|
while( pTemp = m_SegStateQueues[SQ_PRI_PLAY].GetHead()->GetNext() )
|
|
{
|
|
m_SegStateQueues[SQ_PRI_PLAY].Remove(pTemp);
|
|
pTemp->AbortPlay(mtStart,FALSE);
|
|
m_ShutDownQueue.Insert(pTemp);
|
|
}
|
|
}
|
|
}
|
|
if( fNotDone && pSeg->m_dwPlaySegFlags & DMUS_SEGF_REFTIME )
|
|
{
|
|
// rtStartTime is in RefTime units.
|
|
// We can convert this to Music Time immediately if either there
|
|
// is no currently playing Primary Segment, or the conversion
|
|
// falls within the time that has already played. If the time
|
|
// falls within PREPARE_TIME, we need to get this Segment
|
|
// playing right away.
|
|
REFERENCE_TIME rtNow = m_rtQueuePosition;
|
|
MUSIC_TIME mtTime;
|
|
if( m_SegStateQueues[SQ_PRI_PLAY].IsEmpty() || ( pSeg->m_rtGivenStart <= rtNow ) )
|
|
{
|
|
ReferenceToMusicTime( pSeg->m_rtGivenStart, &mtTime );
|
|
pSeg->m_dwPlaySegFlags &= ~( DMUS_SEGF_REFTIME );
|
|
pSeg->m_rtGivenStart = mtTime;
|
|
// let the block of code below that handles music time
|
|
// deal with it from here on
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, we must wait until rtStartTime
|
|
// has been performed in order to convert to music time, because
|
|
// we require the tempo map at that time to do the conversion.
|
|
// This will be handled by the Transport code.
|
|
m_SegStateQueues[SQ_PRI_WAIT].Insert(pSeg);
|
|
fNotDone = FALSE; // prevents the next block of code from operating on
|
|
// this Segment.
|
|
}
|
|
}
|
|
if( fNotDone ) // music time
|
|
{
|
|
// if we're in music time units, we can queue this segment in the
|
|
// main queue, in time order. If this segment's music time is less
|
|
// than the start time of other segments in the queue, all of those
|
|
// segments are removed and discarded. Also, segments that are in
|
|
// the wait queue as RefTime are discarded.
|
|
|
|
ASSERT( !(pSeg->m_dwPlaySegFlags & DMUS_SEGF_REFTIME )); // m_rtGivenStart must be in music time
|
|
CalculateSegmentStartTime( pSeg );
|
|
while( (pTemp = m_SegStateQueues[SQ_PRI_WAIT].RemoveHead()) )
|
|
{
|
|
pTemp->AbortPlay(pSeg->m_mtResolvedStart,FALSE);
|
|
m_ShutDownQueue.Insert(pTemp);
|
|
}
|
|
if( pTemp = m_SegStateQueues[SQ_PRI_PLAY].GetHead() )
|
|
{
|
|
if( pSeg->m_mtResolvedStart > pTemp->m_mtResolvedStart )
|
|
{
|
|
while( pTemp->GetNext() )
|
|
{
|
|
if( pTemp->GetNext()->m_mtResolvedStart >= pSeg->m_mtResolvedStart )
|
|
{
|
|
break;
|
|
}
|
|
pTemp = pTemp->GetNext();
|
|
}
|
|
pSeg->SetNext(pTemp->GetNext());
|
|
pTemp->SetNext(pSeg);
|
|
while( pTemp = pSeg->GetNext() )
|
|
{
|
|
// delete the remaining pSegs after this one
|
|
pSeg->SetNext(pTemp->GetNext());
|
|
pTemp->AbortPlay(pSeg->m_mtResolvedStart,FALSE);
|
|
m_ShutDownQueue.Insert(pTemp);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !pTemp->m_fStartedPlay )
|
|
{
|
|
// blow away the entire queue
|
|
while( m_SegStateQueues[SQ_PRI_PLAY].GetHead() )
|
|
{
|
|
pTemp = m_SegStateQueues[SQ_PRI_PLAY].RemoveHead();
|
|
pTemp->AbortPlay(pSeg->m_mtResolvedStart,FALSE);
|
|
m_ShutDownQueue.Insert(pTemp);
|
|
}
|
|
m_SegStateQueues[SQ_PRI_PLAY].AddHead(pSeg);
|
|
// give this a chance to start performing if it's near
|
|
// enough to time
|
|
if( fInCrSec )
|
|
{
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
fInCrSec = FALSE;
|
|
}
|
|
SyncTimeSig( pSeg );
|
|
ManageControllingTracks();
|
|
PerformSegStNode( SQ_PRI_PLAY,pSeg);
|
|
}
|
|
else
|
|
{
|
|
// else, place this segment after the current one
|
|
// and count on the routine below to take care of dequeing
|
|
// the current one, because in this case m_mtLastPlayed
|
|
// must be greater than m_mtResolvedStart.
|
|
if ( m_SegStateQueues[SQ_PRI_PLAY].GetHead()->m_mtLastPlayed <=
|
|
m_SegStateQueues[SQ_PRI_PLAY].GetHead()->m_mtResolvedStart )
|
|
{
|
|
TraceI(0,"Current Primary segment has not started playing.\n");
|
|
}
|
|
m_SegStateQueues[SQ_PRI_PLAY].AddHead(pSeg);
|
|
MUSIC_TIME mtTime = pSeg->m_mtResolvedStart;
|
|
while( pTemp = pSeg->GetNext() )
|
|
{
|
|
pTemp->AbortPlay( mtTime, TRUE && (pSeg->m_dwPlaySegFlags & DMUS_SEGF_NOINVALIDATE) );
|
|
// delete the remaining pSegs after this one
|
|
pSeg->SetNext(pTemp->GetNext());
|
|
m_ShutDownQueue.Insert(pTemp);
|
|
}
|
|
}
|
|
}
|
|
// m_pPriSegQueue could have become NULL from the PerformSegStNode call above.
|
|
if( m_SegStateQueues[SQ_PRI_PLAY].GetHead() && (pSeg != m_SegStateQueues[SQ_PRI_PLAY].GetHead()) )
|
|
{
|
|
CSegState *pCurrentSeg = m_SegStateQueues[SQ_PRI_PLAY].GetHead();
|
|
if( pCurrentSeg->m_fStartedPlay &&
|
|
( pSeg->m_mtResolvedStart <= pCurrentSeg->m_mtLastPlayed ))
|
|
{
|
|
// If Playsegment is recursively called by the end of a previous segment in a song, don't abort.
|
|
if (!pCurrentSeg->m_fInPlay || !pCurrentSeg->m_fSongMode)
|
|
{
|
|
// the new segment wants to play on top of stuff that's
|
|
// already been transported by the current primary segment.
|
|
pCurrentSeg->AbortPlay(pSeg->m_mtResolvedStart-1,TRUE && (pSeg->m_dwPlaySegFlags & DMUS_SEGF_NOINVALIDATE));
|
|
m_SegStateQueues[SQ_PRI_DONE].Insert(m_SegStateQueues[SQ_PRI_PLAY].RemoveHead());
|
|
// make sure none of the last played times in the past list
|
|
// are past the resolved start
|
|
for( CSegState* pSegTemp = m_SegStateQueues[SQ_PRI_DONE].GetHead();
|
|
pSegTemp; pSegTemp = pSegTemp->GetNext() )
|
|
{
|
|
if( pSegTemp->m_mtLastPlayed > pSeg->m_mtResolvedStart )
|
|
{
|
|
pSegTemp->m_mtLastPlayed = pSeg->m_mtResolvedStart;
|
|
}
|
|
}
|
|
if( !( pSeg->m_dwPlaySegFlags & (DMUS_SEGF_NOINVALIDATE | DMUS_SEGF_INVALIDATE_PRI) ) )
|
|
{
|
|
// if we set the PREPARE flag it means we specifically
|
|
// don't want to invalidate
|
|
Invalidate( pSeg->m_mtResolvedStart, pSeg->m_dwPlaySegFlags );
|
|
}
|
|
else if ( (pSeg->m_dwPlaySegFlags & DMUS_SEGF_INVALIDATE_PRI) &&
|
|
!(pSeg->m_dwPlaySegFlags & DMUS_SEGF_NOINVALIDATE) )
|
|
{
|
|
pCurrentSeg->Flush(pSeg->m_mtResolvedStart);
|
|
}
|
|
ASSERT( m_SegStateQueues[SQ_PRI_PLAY].GetHead() == pSeg ); // this should be the case
|
|
if( fInCrSec )
|
|
{
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
fInCrSec = FALSE;
|
|
}
|
|
SyncTimeSig( pSeg );
|
|
ManageControllingTracks();
|
|
PerformSegStNode( SQ_PRI_PLAY,m_SegStateQueues[SQ_PRI_PLAY].GetHead() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !( pSeg->m_dwPlaySegFlags & (DMUS_SEGF_NOINVALIDATE | DMUS_SEGF_INVALIDATE_PRI) ))
|
|
{
|
|
Invalidate( pSeg->m_mtResolvedStart, pSeg->m_dwPlaySegFlags );
|
|
}
|
|
else if ( (pSeg->m_dwPlaySegFlags & DMUS_SEGF_INVALIDATE_PRI) &&
|
|
!(pSeg->m_dwPlaySegFlags & DMUS_SEGF_NOINVALIDATE) )
|
|
{
|
|
pCurrentSeg->Flush(pSeg->m_mtResolvedStart);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_SegStateQueues[SQ_PRI_PLAY].AddHead(pSeg);
|
|
// give this a chance to start performing if it's near
|
|
// enough to time
|
|
if( fInCrSec )
|
|
{
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
fInCrSec = FALSE;
|
|
}
|
|
//DWORD dwDebugTime = timeGetTime();
|
|
SyncTimeSig( pSeg );
|
|
//DWORD dwDebugTime2 = timeGetTime();
|
|
//Trace(0, "perf, debugtime SyncTimeSig %u\n", dwDebugTime2 - dwDebugTime);
|
|
|
|
ManageControllingTracks();
|
|
//dwDebugTime = timeGetTime();
|
|
//Trace(0, "perf, debugtime ManageControllingTracks %u\n", dwDebugTime - dwDebugTime2);
|
|
|
|
PerformSegStNode( SQ_PRI_PLAY,pSeg );
|
|
//dwDebugTime2 = timeGetTime();
|
|
//Trace(0, "perf, debugtime PerformSegStNode %u\n", dwDebugTime2 - dwDebugTime);
|
|
}
|
|
}
|
|
if( fInCrSec )
|
|
{
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
}
|
|
}
|
|
|
|
// this function should only be called from within a SegmentCrSec
|
|
// critical section!
|
|
void CPerformance::QueueSecondarySegment( CSegState* pSeg)
|
|
{
|
|
BOOL fInCrSec = FALSE;
|
|
BOOL fNotDone = TRUE;
|
|
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_CONTROL )
|
|
{
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
fInCrSec = TRUE;
|
|
}
|
|
pSeg->m_dwPlaySegFlags &= ~DMUS_SEGF_QUEUE; // not legal for 2ndary segs.
|
|
if( pSeg->m_rtGivenStart == 0 )
|
|
{
|
|
MUSIC_TIME mtStart;
|
|
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_CONTROL )
|
|
{
|
|
REFERENCE_TIME rtStart;
|
|
GetQueueTime( &rtStart ); // need queue time because control segments cause invalidations
|
|
ReferenceToMusicTime( rtStart, &mtStart );
|
|
}
|
|
else
|
|
{
|
|
ReferenceToMusicTime( GetBestSegLatency(pSeg), &mtStart );
|
|
}
|
|
pSeg->m_dwPlaySegFlags &= ~DMUS_SEGF_REFTIME;
|
|
pSeg->m_rtGivenStart = mtStart;
|
|
}
|
|
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_REFTIME )
|
|
{
|
|
// rtStartTime is in RefTime units.
|
|
// We can convert this to Music Time immediately if either there
|
|
// is no currently playing Primary Segment, or the conversion
|
|
// falls within the time that has already played. If the time
|
|
// falls within PREPARE_TIME, we need to get this Segment
|
|
// playing right away.
|
|
REFERENCE_TIME rtNow;
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_CONTROL )
|
|
{
|
|
GetQueueTime( &rtNow ); // need queue time because control segments cause invalidations
|
|
}
|
|
else
|
|
{
|
|
rtNow = GetBestSegLatency(pSeg);
|
|
}
|
|
MUSIC_TIME mtTime;
|
|
if( pSeg->m_rtGivenStart <= rtNow )
|
|
{
|
|
ReferenceToMusicTime( rtNow, &mtTime );
|
|
pSeg->m_dwPlaySegFlags &= ~( DMUS_SEGF_REFTIME );
|
|
pSeg->m_rtGivenStart = mtTime;
|
|
// let the block of code below that handles music time
|
|
// deal with it from here on
|
|
}
|
|
else if( m_SegStateQueues[SQ_PRI_PLAY].IsEmpty() )
|
|
{
|
|
ReferenceToMusicTime( pSeg->m_rtGivenStart, &mtTime );
|
|
pSeg->m_dwPlaySegFlags &= ~( DMUS_SEGF_REFTIME );
|
|
pSeg->m_rtGivenStart = mtTime;
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, we must wait until rtStartTime
|
|
// has been performed in order to convert to music time, because
|
|
// we require the tempo map at that time to do the conversion.
|
|
// This will be handled by the Transport code.
|
|
m_SegStateQueues[SQ_SEC_WAIT].Insert(pSeg);
|
|
fNotDone = FALSE; // prevents the next block of code from operating on
|
|
// this Segment.
|
|
}
|
|
}
|
|
|
|
if( fNotDone ) // music time
|
|
{
|
|
// if we're in music time units, we can queue this segment in the
|
|
// main queue, in time order. If this segment's music time is less
|
|
// than the start time of other segments in the queue, all of those
|
|
// segments are removed and discarded.
|
|
ASSERT( !(pSeg->m_dwPlaySegFlags & DMUS_SEGF_REFTIME )); // m_m_rtGivenStart must be in music time
|
|
CalculateSegmentStartTime( pSeg );
|
|
TraceI(2,"Queuing 2ndary seg time %ld\n",pSeg->m_mtResolvedStart);
|
|
if( pSeg->m_dwPlaySegFlags & DMUS_SEGF_CONTROL)
|
|
{
|
|
m_SegStateQueues[SQ_CON_PLAY].Insert( pSeg );
|
|
// If this is a control segment, we need to do an invalidate.
|
|
if(!(pSeg->m_dwPlaySegFlags & DMUS_SEGF_NOINVALIDATE) )
|
|
{
|
|
ManageControllingTracks();
|
|
Invalidate( pSeg->m_mtResolvedStart, 0 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_SegStateQueues[SQ_SEC_PLAY].Insert( pSeg );
|
|
}
|
|
// give this a chance to start performing if it's near
|
|
// enough to time
|
|
if( fInCrSec )
|
|
{
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
fInCrSec = FALSE;
|
|
}
|
|
// play the secondary segments
|
|
CSegState *pNode = m_SegStateQueues[SQ_SEC_PLAY].GetHead();
|
|
CSegState *pNext;
|
|
for(; pNode != NULL; pNode = pNext)
|
|
{
|
|
pNext = pNode->GetNext();
|
|
PerformSegStNode( SQ_SEC_PLAY,pNode );
|
|
}
|
|
// play the controlling segments
|
|
pNode = m_SegStateQueues[SQ_CON_PLAY].GetHead();
|
|
for(; pNode != NULL; pNode = pNext)
|
|
{
|
|
pNext = pNode->GetNext();
|
|
PerformSegStNode( SQ_CON_PLAY,pNode );
|
|
}
|
|
}
|
|
if( fInCrSec )
|
|
{
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
}
|
|
}
|
|
|
|
/* If a segment is controlling, this establishes which tracks in the currently playing
|
|
primary segment are disabled.
|
|
We store temporary information in each playing track's m_dwInternalFlags, which is not used
|
|
otherwise in segmentstates.
|
|
|
|
Four scenarios, each for play and notify:
|
|
1) An officially enabled track is currently enabled and gets disabled.
|
|
2) An officially enabled track is currently disabled and continues to be disabled.
|
|
3) An officially enabled track is currently disabled and gets enabled.
|
|
4) An officially disabled track is left disabled. If none of the CONTROL_ flags are set and the track is disabled,
|
|
set the _WAS_DISABLED flag, which also indicates that this should be left alone.
|
|
|
|
This should get called every time a primary or secondary segment starts or stop, so it
|
|
can recalculate the behavior of all tracks in the primary segment.
|
|
*/
|
|
|
|
void CPerformance::ManageControllingTracks()
|
|
|
|
{
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
CSegState* pSegNode;
|
|
// First, prepare all tracks in the primary segment, putting them back to normal.
|
|
// so they are ready to be reset by the controlling tracks.
|
|
// To do this, check for WAS_ENABLED or WAS_DISABLED and set the appropriate flags in m_dwFlags.
|
|
// Else, if these weren't set, then it's time to set them, since this is the first pass through this segment.
|
|
for( pSegNode = m_SegStateQueues[SQ_PRI_PLAY].GetHead(); pSegNode; pSegNode = pSegNode->GetNext() )
|
|
{
|
|
EnterCriticalSection(&pSegNode->m_CriticalSection);
|
|
CTrack *pTrack = pSegNode->m_TrackList.GetHead();
|
|
for (;pTrack;pTrack = pTrack->GetNext())
|
|
{
|
|
if (pTrack->m_dwInternalFlags) // This has been touched before.
|
|
{
|
|
// First transfer and reset the is disabled flags.
|
|
if (pTrack->m_dwInternalFlags & CONTROL_PLAY_IS_DISABLED)
|
|
{
|
|
pTrack->m_dwInternalFlags |= CONTROL_PLAY_WAS_DISABLED;
|
|
}
|
|
pTrack->m_dwInternalFlags &= ~(CONTROL_PLAY_IS_DISABLED | CONTROL_NTFY_IS_DISABLED);
|
|
// Then, set the play flags based on the original state.
|
|
if (pTrack->m_dwInternalFlags & CONTROL_PLAY_DEFAULT_ENABLED)
|
|
{
|
|
pTrack->m_dwFlags |= DMUS_TRACKCONFIG_PLAY_ENABLED;
|
|
}
|
|
if (pTrack->m_dwInternalFlags & CONTROL_NTFY_DEFAULT_ENABLED)
|
|
{
|
|
pTrack->m_dwFlags |= DMUS_TRACKCONFIG_NOTIFICATION_ENABLED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Since this has never been touched before, set the flags so we can know what to return to.
|
|
if (pTrack->m_dwFlags & DMUS_TRACKCONFIG_PLAY_ENABLED)
|
|
{
|
|
pTrack->m_dwInternalFlags = CONTROL_PLAY_DEFAULT_ENABLED;
|
|
}
|
|
else
|
|
{
|
|
pTrack->m_dwInternalFlags = CONTROL_PLAY_DEFAULT_DISABLED;
|
|
}
|
|
if (pTrack->m_dwFlags & DMUS_TRACKCONFIG_NOTIFICATION_ENABLED)
|
|
{
|
|
pTrack->m_dwInternalFlags |= CONTROL_NTFY_DEFAULT_ENABLED;
|
|
}
|
|
else
|
|
{
|
|
pTrack->m_dwInternalFlags |= CONTROL_NTFY_DEFAULT_DISABLED;
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&pSegNode->m_CriticalSection);
|
|
}
|
|
CSegState* pControlNode;
|
|
// Now, go through all the controlling segments and, for each controlling track that matches
|
|
// a primary segment track, clear the enable flags on the segment track.
|
|
for( pControlNode = m_SegStateQueues[SQ_CON_PLAY].GetHead(); pControlNode; pControlNode = pControlNode->GetNext() )
|
|
{
|
|
EnterCriticalSection(&pControlNode->m_CriticalSection);
|
|
CTrack *pTrack = pControlNode->m_TrackList.GetHead();
|
|
for (;pTrack;pTrack = pTrack->GetNext())
|
|
{
|
|
// If the track has never been overridden, the internal flags for IS_DISABLED should be clear.
|
|
// If the track is currently overridden, the internal flags should be CONTROL_PLAY_IS_DISABLED and/or
|
|
// CONTROL_NTFY_IS_DISABLED
|
|
if (pTrack->m_dwFlags & (DMUS_TRACKCONFIG_CONTROL_PLAY | DMUS_TRACKCONFIG_CONTROL_NOTIFICATION)) // This overrides playback and/or notification.
|
|
{
|
|
for( pSegNode = m_SegStateQueues[SQ_PRI_PLAY].GetHead(); pSegNode; pSegNode = pSegNode->GetNext() )
|
|
{
|
|
EnterCriticalSection(&pSegNode->m_CriticalSection);
|
|
CTrack *pPrimaryTrack = pSegNode->m_TrackList.GetHead();
|
|
for (;pPrimaryTrack;pPrimaryTrack = pPrimaryTrack->GetNext())
|
|
{
|
|
// A track matches if it has the same class id and overlapping group bits.
|
|
if ((pPrimaryTrack->m_guidClassID == pTrack->m_guidClassID) &&
|
|
(pPrimaryTrack->m_dwGroupBits & pTrack->m_dwGroupBits))
|
|
{
|
|
if ((pTrack->m_dwFlags & DMUS_TRACKCONFIG_CONTROL_PLAY) &&
|
|
(pPrimaryTrack->m_dwFlags & DMUS_TRACKCONFIG_PLAY_ENABLED))
|
|
{
|
|
pPrimaryTrack->m_dwFlags &= ~DMUS_TRACKCONFIG_PLAY_ENABLED;
|
|
pPrimaryTrack->m_dwInternalFlags |= CONTROL_PLAY_IS_DISABLED; // Mark so we can turn on later.
|
|
}
|
|
if ((pTrack->m_dwFlags & DMUS_TRACKCONFIG_CONTROL_NOTIFICATION) &&
|
|
(pPrimaryTrack->m_dwFlags & DMUS_TRACKCONFIG_NOTIFICATION_ENABLED))
|
|
{
|
|
pPrimaryTrack->m_dwFlags &= ~DMUS_TRACKCONFIG_NOTIFICATION_ENABLED;
|
|
pPrimaryTrack->m_dwInternalFlags |= CONTROL_NTFY_IS_DISABLED; // Mark so we can turn on later.
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&pSegNode->m_CriticalSection);
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&pControlNode->m_CriticalSection);
|
|
}
|
|
// Now, go back to the primary segment and find all tracks that have been reenabled
|
|
// and tag them so they will generate refresh data on the next play (by seeking, as if they
|
|
// were starting or looping playback.) We only do this for play, not notify, because no
|
|
// notifications have state.
|
|
for( pSegNode = m_SegStateQueues[SQ_PRI_PLAY].GetHead(); pSegNode; pSegNode = pSegNode->GetNext() )
|
|
{
|
|
EnterCriticalSection(&pSegNode->m_CriticalSection);
|
|
CTrack *pTrack = pSegNode->m_TrackList.GetHead();
|
|
for (;pTrack;pTrack = pTrack->GetNext())
|
|
{
|
|
if ((pTrack->m_dwInternalFlags & CONTROL_PLAY_DEFAULT_ENABLED) &&
|
|
(pTrack->m_dwInternalFlags & CONTROL_PLAY_WAS_DISABLED) &&
|
|
!(pTrack->m_dwInternalFlags & CONTROL_PLAY_IS_DISABLED))
|
|
{
|
|
pTrack->m_dwInternalFlags |= CONTROL_PLAY_REFRESH; // Mark so we can turn on later.
|
|
}
|
|
}
|
|
LeaveCriticalSection(&pSegNode->m_CriticalSection);
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
|
|
void CPerformance::GetTimeSig( MUSIC_TIME mtTime, DMUS_TIMESIG_PMSG* pTimeSig )
|
|
{
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
PRIV_PMSG* pEvent = m_TimeSigQueue.GetHead();
|
|
for (;pEvent;pEvent = pEvent->pNext)
|
|
{
|
|
// If this is the last time sig, return it. Or, if the next time sig is after mtTime.
|
|
if (!pEvent->pNext || ( pEvent->pNext->mtTime > mtTime ))
|
|
{
|
|
DMUS_TIMESIG_PMSG* pNewTimeSig = (DMUS_TIMESIG_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
memcpy( pTimeSig, pNewTimeSig, sizeof(DMUS_TIMESIG_PMSG) );
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return;
|
|
}
|
|
}
|
|
// This should only happen if there is no timesig at all. Should only happen before any segments play.
|
|
memset( pTimeSig, 0, sizeof(DMUS_TIMESIG_PMSG ) );
|
|
pTimeSig->wGridsPerBeat = 4;
|
|
pTimeSig->bBeatsPerMeasure = 4;
|
|
pTimeSig->bBeat = 4;
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
}
|
|
|
|
void CPerformance::SyncTimeSig( CSegState *pSegState )
|
|
|
|
/* If a primary segment is played that does not have a time signature track,
|
|
this forces the current time signature to line up with the start of the
|
|
primary segment.
|
|
*/
|
|
|
|
{
|
|
// First, test to see if the segment has a time signature.
|
|
// If it doesn't then we need to do this.
|
|
DMUS_TIMESIGNATURE TimeSig;
|
|
if (FAILED(pSegState->GetParam(this,GUID_TimeSignature,-1,0,0,NULL,(void *)&TimeSig)))
|
|
{
|
|
MUSIC_TIME mtTime = pSegState->m_mtResolvedStart;
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
PRIV_PMSG* pEvent = m_TimeSigQueue.GetHead();
|
|
// Scan through the time signatures until the most recent one is found.
|
|
for (;pEvent;pEvent = pEvent->pNext)
|
|
{
|
|
// If this is the last time sig, return it. Or, if the next time sig is after mtTime.
|
|
if (!pEvent->pNext || ( pEvent->pNext->mtTime > mtTime ))
|
|
{
|
|
pEvent->mtTime = mtTime;
|
|
MusicToReferenceTime(mtTime,&pEvent->rtTime);
|
|
break;
|
|
}
|
|
}
|
|
// Should never fall through to here without finding a time signature because Init() creates a timesig.
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
}
|
|
}
|
|
|
|
// Convert mtTime into the resolved time according to the resolution in
|
|
// dwResolution.
|
|
// This should only be called from within a segment critical section.
|
|
MUSIC_TIME CPerformance::ResolveTime( MUSIC_TIME mtTime, DWORD dwResolution, MUSIC_TIME *pmtIntervalSize )
|
|
{
|
|
if (pmtIntervalSize)
|
|
{
|
|
*pmtIntervalSize = 0;
|
|
}
|
|
if (dwResolution & DMUS_SEGF_MARKER)
|
|
{
|
|
DMUS_PLAY_MARKER_PARAM Marker;
|
|
MUSIC_TIME mtNext;
|
|
// First, get the time of the marker preceding this one.
|
|
if (SUCCEEDED (GetParam(GUID_Play_Marker,-1,0,mtTime,&mtNext,(void *) &Marker)))
|
|
{
|
|
BOOL fIsMarker = FALSE;
|
|
MUSIC_TIME mtInitialTime = mtTime;
|
|
MUSIC_TIME mtFirst = mtTime + Marker.mtTime; // This is the time of the preceding marker.
|
|
MUSIC_TIME mtSecond = mtTime + mtNext; // This might be the time of the next marker.
|
|
// Then, scan forward until a marker is found after or equal to this time.
|
|
// If a loop point or end of segment is encountered, the value in Marker.mtTime will
|
|
// continue to be negative. Once we hit the actual marker, it will become 0, since
|
|
// we are asking for the marker at that specific time.
|
|
while (mtNext)
|
|
{
|
|
mtTime += mtNext;
|
|
if (SUCCEEDED(GetParam(GUID_Play_Marker,-1,0,mtTime,&mtNext,(void *) &Marker)))
|
|
{
|
|
// If the marker time is 0, this means we are sitting right on the marker,
|
|
// so we are done.
|
|
if (fIsMarker = (Marker.mtTime == 0))
|
|
{
|
|
mtSecond = mtTime;
|
|
break;
|
|
}
|
|
// Otherwise, this was a loop boundary or segment end, so we should continue scanning forward.
|
|
}
|
|
else
|
|
{
|
|
// GetParam failed, must be nothing more to search.
|
|
break;
|
|
}
|
|
}
|
|
// If the caller wants the interval size, then we know they are interested in
|
|
// aligning to a previous marker as well as a future one. In that case,
|
|
// if we didn't find a marker in the future, it's okay because it will
|
|
// use the previous marker (mtFirst) anyway.
|
|
// For all other cases, we only return if the upcoming marker is legal.
|
|
// Otherwise, we drop through and try other resolutions.
|
|
if (pmtIntervalSize || fIsMarker)
|
|
{
|
|
if (pmtIntervalSize)
|
|
{
|
|
*pmtIntervalSize = mtSecond - mtFirst;
|
|
}
|
|
return mtSecond;
|
|
}
|
|
mtTime = mtInitialTime;
|
|
}
|
|
// If marker fails, we can drop down to the other types...
|
|
}
|
|
if( dwResolution & DMUS_SEGF_SEGMENTEND )
|
|
{
|
|
// In this mode, we don't actually get the time signature. Instead, we
|
|
// find out the time of the next segment start after the requested time.
|
|
CSegState *pSegNode = GetPrimarySegmentAtTime( mtTime );
|
|
if( pSegNode )
|
|
{
|
|
// First, calculate the end time of the segment.
|
|
// Include any starting offset so we see the full span of the segment.
|
|
mtTime = pSegNode->GetEndTime( pSegNode->m_mtStartPoint );
|
|
if (pmtIntervalSize)
|
|
{
|
|
// Interval would be the length of the primary segment!
|
|
*pmtIntervalSize = mtTime;
|
|
}
|
|
// Return the end of the segment.
|
|
LONGLONG llEnd = mtTime + (LONGLONG)(pSegNode->m_mtResolvedStart - pSegNode->m_mtStartPoint);
|
|
if(llEnd > 0x7fffffff) llEnd = 0x7fffffff;
|
|
mtTime = (MUSIC_TIME) llEnd;
|
|
return mtTime;
|
|
}
|
|
// If there was no segment, we should fail and try the other flags.
|
|
}
|
|
long lQuantize;
|
|
MUSIC_TIME mtNewTime;
|
|
MUSIC_TIME mtStartOfTimeSig = 0;
|
|
DMUS_TIMESIGNATURE timeSig;
|
|
if (!(dwResolution & DMUS_SEGF_TIMESIG_ALWAYS))
|
|
{
|
|
if (!GetPrimarySegmentAtTime(mtTime))
|
|
{
|
|
return mtTime;
|
|
}
|
|
}
|
|
GetParam(GUID_TimeSignature,-1,0,mtTime,NULL,(void *) &timeSig);
|
|
mtStartOfTimeSig = timeSig.mtTime + mtTime;
|
|
mtNewTime = mtTime - mtStartOfTimeSig;
|
|
if (dwResolution & DMUS_SEGF_MEASURE)
|
|
{
|
|
lQuantize = ( DMUS_PPQ * 4 * timeSig.bBeatsPerMeasure ) / timeSig.bBeat;
|
|
}
|
|
else if (dwResolution & DMUS_SEGF_BEAT)
|
|
{
|
|
lQuantize = ( DMUS_PPQ * 4 ) / timeSig.bBeat;
|
|
}
|
|
else if (dwResolution & DMUS_SEGF_GRID)
|
|
{
|
|
lQuantize = ( ( DMUS_PPQ * 4 ) / timeSig.bBeat ) / timeSig.wGridsPerBeat;
|
|
}
|
|
else
|
|
{
|
|
lQuantize = 1;
|
|
}
|
|
if (lQuantize == 0) // Avoid divide by 0 error.
|
|
{
|
|
lQuantize = 1;
|
|
}
|
|
if (pmtIntervalSize)
|
|
{
|
|
*pmtIntervalSize = lQuantize;
|
|
}
|
|
if( mtNewTime ) // if it's 0 it stays 0
|
|
{
|
|
// round up to next boundary
|
|
mtNewTime = ((mtNewTime-1) / lQuantize ) * lQuantize;
|
|
mtNewTime += lQuantize;
|
|
}
|
|
return (mtNewTime + mtStartOfTimeSig);
|
|
}
|
|
|
|
// returns:
|
|
// true if the note should be invalidated (any other return code will invalidate)
|
|
// false if the note should not be invalidated
|
|
inline bool GetInvalidationStatus(DMUS_PMSG* pPMsg)
|
|
{
|
|
bool fResult = true; // default: invalidate the note
|
|
|
|
if( pPMsg->dwType == DMUS_PMSGT_NOTE )
|
|
{
|
|
DMUS_NOTE_PMSG* pNote = (DMUS_NOTE_PMSG*)pPMsg;
|
|
if (pNote->bFlags & DMUS_NOTEF_NOINVALIDATE)
|
|
{
|
|
fResult = false;
|
|
}
|
|
}
|
|
else if( pPMsg->dwType == DMUS_PMSGT_WAVE )
|
|
{
|
|
DMUS_WAVE_PMSG* pWave = (DMUS_WAVE_PMSG*)pPMsg;
|
|
if(pWave->bFlags & DMUS_WAVEF_NOINVALIDATE)
|
|
{
|
|
fResult = false;
|
|
}
|
|
}
|
|
else if( pPMsg->dwType == DMUS_PMSGT_NOTIFICATION )
|
|
{
|
|
// Don't invalidate segment abort messages
|
|
DMUS_NOTIFICATION_PMSG* pNotification = (DMUS_NOTIFICATION_PMSG*) pPMsg;
|
|
if ((pNotification->guidNotificationType == GUID_NOTIFICATION_SEGMENT) &&
|
|
(pNotification->dwNotificationOption == DMUS_NOTIFICATION_SEGABORT))
|
|
{
|
|
fResult = false;
|
|
}
|
|
}
|
|
return fResult;
|
|
}
|
|
|
|
static inline long ComputeCurveTimeSlice(DMUS_CURVE_PMSG* pCurve)
|
|
{
|
|
long lTimeIncrement;
|
|
DWORD dwTotalDistance;
|
|
DWORD dwResolution;
|
|
if ((pCurve->bType == DMUS_CURVET_PBCURVE) ||
|
|
(pCurve->bType == DMUS_CURVET_RPNCURVE) ||
|
|
(pCurve->bType == DMUS_CURVET_NRPNCURVE))
|
|
{
|
|
dwResolution = 100;
|
|
}
|
|
else
|
|
{
|
|
dwResolution = 3;
|
|
}
|
|
if (pCurve->nEndValue > pCurve->nStartValue)
|
|
dwTotalDistance = pCurve->nEndValue - pCurve->nStartValue;
|
|
else
|
|
dwTotalDistance = pCurve->nStartValue - pCurve->nEndValue;
|
|
if (dwTotalDistance == 0) dwTotalDistance = 1;
|
|
lTimeIncrement = (pCurve->mtDuration * dwResolution) / dwTotalDistance;
|
|
// Force to no smaller than 192nd note (10ms at 120 bpm.)
|
|
if( lTimeIncrement < (DMUS_PPQ/48) ) lTimeIncrement = DMUS_PPQ/48;
|
|
return lTimeIncrement;
|
|
}
|
|
|
|
static DWORD ComputeCurve( DMUS_CURVE_PMSG* pCurve )
|
|
{
|
|
DWORD dwRet;
|
|
short *panTable;
|
|
MUSIC_TIME mtCurrent;
|
|
long lIndex;
|
|
|
|
switch( pCurve->bCurveShape )
|
|
{
|
|
case DMUS_CURVES_INSTANT:
|
|
default:
|
|
if( pCurve->dwFlags & DMUS_PMSGF_TOOL_FLUSH )
|
|
{
|
|
pCurve->rtTime = 0;
|
|
return (DWORD)pCurve->nResetValue;
|
|
}
|
|
if( ( pCurve->bFlags & DMUS_CURVE_RESET ) && ( pCurve->mtResetDuration > 0 ) )
|
|
{
|
|
pCurve->mtTime = pCurve->mtResetDuration + pCurve->mtOriginalStart;
|
|
pCurve->mtDuration = 0;
|
|
pCurve->dwFlags &= ~DMUS_PMSGF_REFTIME;
|
|
}
|
|
else
|
|
{
|
|
pCurve->rtTime = 0; // setting this to 0 will free the event upon return
|
|
}
|
|
return (DWORD)pCurve->nEndValue;
|
|
break;
|
|
case DMUS_CURVES_LINEAR:
|
|
panTable = &ganCT_Linear[ 0 ];
|
|
break;
|
|
case DMUS_CURVES_EXP:
|
|
panTable = &ganCT_Exp[ 0 ];
|
|
break;
|
|
case DMUS_CURVES_LOG:
|
|
panTable = &ganCT_Log[ 0 ];
|
|
break;
|
|
case DMUS_CURVES_SINE:
|
|
panTable = &ganCT_Sine[ 0 ];
|
|
break;
|
|
}
|
|
|
|
// compute index into table
|
|
// there are CT_MAX + 1 elements in the table.
|
|
mtCurrent = pCurve->mtTime - pCurve->mtOriginalStart;
|
|
|
|
// if we're flushing this event, send the reset value
|
|
if( pCurve->dwFlags & DMUS_PMSGF_TOOL_FLUSH )
|
|
{
|
|
// it will only get here if pCurve->bFlags & 1, because that is checked in
|
|
// the :Flush() routine.
|
|
pCurve->rtTime = 0;
|
|
return pCurve->nResetValue;
|
|
}
|
|
|
|
// this should now never happen, as a result of fixing 33987: Transition on a beat boundary invalidates CC's right away (doesn't wait for the beat)
|
|
if( (pCurve->bFlags & DMUS_CURVE_RESET) &&
|
|
(pCurve->mtResetDuration < 0 ) && // this can happen from flushing
|
|
(pCurve->mtTime >= pCurve->mtOriginalStart + pCurve->mtDuration + pCurve->mtResetDuration ))
|
|
{
|
|
pCurve->rtTime = 0;
|
|
return pCurve->nResetValue;
|
|
}
|
|
else if( (pCurve->mtDuration == 0) ||
|
|
(pCurve->mtTime - pCurve->mtOriginalStart >= pCurve->mtDuration ))
|
|
{
|
|
// if we're supposed to send the return value (m_bFlags & 1) then
|
|
// set it up to do so. Otherwise, free the event.
|
|
if( pCurve->bFlags & DMUS_CURVE_RESET )
|
|
{
|
|
pCurve->mtTime = pCurve->mtDuration + pCurve->mtResetDuration +
|
|
pCurve->mtOriginalStart;
|
|
pCurve->dwFlags &= ~DMUS_PMSGF_REFTIME;
|
|
}
|
|
else
|
|
{
|
|
pCurve->rtTime = 0; // time to free the event, we're done
|
|
}
|
|
dwRet = pCurve->nEndValue;
|
|
}
|
|
else
|
|
{
|
|
// Calculate how far into the table we should be.
|
|
lIndex = (mtCurrent * (CT_MAX + 1)) / pCurve->mtDuration;
|
|
|
|
// find an amount of time to add to the curve event such that there is at
|
|
// least a change by CT_FACTOR. This will be used as the time stamp
|
|
// for the next iteration of the curve.
|
|
|
|
// clamp lIndex
|
|
if( lIndex < 0 )
|
|
{
|
|
lIndex = 0;
|
|
}
|
|
if( lIndex >= CT_MAX )
|
|
{
|
|
lIndex = CT_MAX;
|
|
dwRet = pCurve->nEndValue;
|
|
}
|
|
else
|
|
{
|
|
// Okay, in the curve, so calculate the return value.
|
|
dwRet = ((panTable[lIndex] * (pCurve->nEndValue - pCurve->nStartValue)) /
|
|
CT_DIVFACTOR) + pCurve->nStartValue;
|
|
}
|
|
|
|
// this should now never happen, as a result of fixing 33987
|
|
if( (pCurve->bFlags & DMUS_CURVE_RESET) && (pCurve->mtResetDuration < 0) )
|
|
{
|
|
// this can happen as a result of flushing. We want to make sure the next
|
|
// time is the reset flush time.
|
|
pCurve->mtTime = pCurve->mtDuration + pCurve->mtResetDuration +
|
|
pCurve->mtOriginalStart;
|
|
}
|
|
else
|
|
{
|
|
// Within curve, so increment time.
|
|
if (!pCurve->wMeasure) // oops --- better compute this.
|
|
{
|
|
TraceI(2, "Warning: Computing curve time slice...\n");
|
|
pCurve->wMeasure = (WORD) ComputeCurveTimeSlice(pCurve); // Use this to store the time slice interval.
|
|
}
|
|
pCurve->mtTime += pCurve->wMeasure; // We are storing the time increment here.
|
|
}
|
|
if( pCurve->mtTime > pCurve->mtDuration + pCurve->mtOriginalStart )
|
|
{
|
|
pCurve->mtTime = pCurve->mtDuration + pCurve->mtOriginalStart;
|
|
}
|
|
pCurve->dwFlags &= ~DMUS_PMSGF_REFTIME;
|
|
|
|
}
|
|
return dwRet;
|
|
}
|
|
|
|
static int RecomputeCurveEnd( DMUS_CURVE_PMSG* pCurve, MUSIC_TIME mtCurrent )
|
|
{
|
|
int nRet = 0;
|
|
short *panTable;
|
|
|
|
switch( pCurve->bCurveShape )
|
|
{
|
|
case DMUS_CURVES_INSTANT:
|
|
default:
|
|
return pCurve->nEndValue;
|
|
break;
|
|
case DMUS_CURVES_LINEAR:
|
|
panTable = &ganCT_Linear[ 0 ];
|
|
break;
|
|
case DMUS_CURVES_EXP:
|
|
panTable = &ganCT_Exp[ 0 ];
|
|
break;
|
|
case DMUS_CURVES_LOG:
|
|
panTable = &ganCT_Log[ 0 ];
|
|
break;
|
|
case DMUS_CURVES_SINE:
|
|
panTable = &ganCT_Sine[ 0 ];
|
|
break;
|
|
}
|
|
|
|
if( (pCurve->mtDuration == 0) || (mtCurrent >= pCurve->mtDuration ))
|
|
{
|
|
return pCurve->nEndValue;
|
|
}
|
|
else
|
|
{
|
|
// Calculate how far into the table we should be.
|
|
long lIndex = (mtCurrent * (CT_MAX + 1)) / pCurve->mtDuration;
|
|
|
|
// find an amount of time to add to the curve event such that there is at
|
|
// least a change by CT_FACTOR. This will be used as the time stamp
|
|
// for the next iteration of the curve.
|
|
|
|
// clamp lIndex
|
|
if( lIndex < 0 )
|
|
{
|
|
lIndex = 0;
|
|
}
|
|
if( lIndex >= CT_MAX )
|
|
{
|
|
lIndex = CT_MAX;
|
|
nRet = pCurve->nEndValue;
|
|
}
|
|
else
|
|
{
|
|
// Okay, in the curve, so calculate the return value.
|
|
nRet = ((panTable[lIndex] * (pCurve->nEndValue - pCurve->nStartValue)) /
|
|
CT_DIVFACTOR) + pCurve->nStartValue;
|
|
}
|
|
}
|
|
return nRet;
|
|
}
|
|
|
|
void CPerformance::FlushEventQueue( DWORD dwId,
|
|
CPMsgQueue *pQueue, // Queue to flush events from.
|
|
REFERENCE_TIME rtFlush, // Time that flush occurs. This may be resolved to a timing resolution.
|
|
REFERENCE_TIME rtFlushUnresolved, // Queue time at time flush was requested. This is not resolved to the timing resolution.
|
|
// Instead, it is the actual time at which that the flush was requested. This is used only by curves.
|
|
BOOL fLeaveNotesOn) // If notes or waves are currently on, do not cut short their durations.
|
|
{
|
|
PRIV_PMSG* pEvent;
|
|
PRIV_PMSG* pNext;
|
|
HRESULT hr = S_OK;
|
|
|
|
REFERENCE_TIME rtTemp;
|
|
GetQueueTime(&rtTemp);
|
|
pNext = NULL;
|
|
for(pEvent = pQueue->GetHead(); pEvent; pEvent = pNext )
|
|
{
|
|
pNext = pEvent->pNext;
|
|
// Clear the remove bit. This will be set for each event that should be removed from the queue.
|
|
pEvent->dwPrivFlags &= ~PRIV_FLAG_REMOVE;
|
|
// Also clear the requeue bit, which will be set for each event that needs to be requeued.
|
|
pEvent->dwPrivFlags &= ~PRIV_FLAG_REQUEUE;
|
|
if( ( 0 == dwId ) || ( pEvent->dwVirtualTrackID == dwId ) )
|
|
{
|
|
// First, create the correct mtTime and rtTime for invalidation.
|
|
REFERENCE_TIME rtTime = pEvent->rtTime;
|
|
if( pEvent->dwType == DMUS_PMSGT_NOTE )
|
|
{
|
|
DMUS_NOTE_PMSG* pNote = (DMUS_NOTE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
if( pNote->bFlags & DMUS_NOTEF_NOTEON )
|
|
{
|
|
// If this is a note on, we want to take the offset into consideration for
|
|
// determining whether or not to invalidate.
|
|
MUSIC_TIME mtNote = pNote->mtTime - pNote->nOffset;
|
|
MusicToReferenceTime( mtNote, &rtTime );
|
|
}
|
|
// If note off and we want to leave notes playing, turn on the noinvalidate flag.
|
|
else if (fLeaveNotesOn)
|
|
{
|
|
pNote->bFlags |= DMUS_NOTEF_NOINVALIDATE;
|
|
}
|
|
}
|
|
else if( pEvent->dwType == DMUS_PMSGT_WAVE )
|
|
{
|
|
DMUS_WAVE_PMSG* pWave = (DMUS_WAVE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
if( !(pWave->bFlags & DMUS_WAVEF_OFF) )
|
|
{
|
|
if (pWave->dwFlags & DMUS_PMSGF_LOCKTOREFTIME)
|
|
{
|
|
rtTime = pWave->rtTime;
|
|
}
|
|
else
|
|
{
|
|
MusicToReferenceTime(pWave->mtTime, &rtTime);
|
|
}
|
|
}
|
|
// If wave off and we want to leave waves playing, turn on the noinvalidate flag.
|
|
else if (fLeaveNotesOn)
|
|
{
|
|
pWave->bFlags |= DMUS_WAVEF_NOINVALIDATE;
|
|
}
|
|
}
|
|
else if( pEvent->dwType == DMUS_PMSGT_CURVE )
|
|
{
|
|
if (fLeaveNotesOn)
|
|
{
|
|
rtTime = 0;
|
|
}
|
|
else
|
|
{
|
|
DMUS_CURVE_PMSG* pCurve = (DMUS_CURVE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
MUSIC_TIME mtCurve;
|
|
MUSIC_TIME mtStart;
|
|
mtStart = pCurve->mtOriginalStart ? pCurve->mtOriginalStart : pCurve->mtTime;
|
|
|
|
// if rtFlush is before the beginning of the curve minus the offset of
|
|
// the curve, we want to prevent the curve from playing
|
|
mtCurve = mtStart - pCurve->nOffset;
|
|
MusicToReferenceTime( mtCurve, &rtTime );
|
|
if( rtFlush > rtTime ) // if it isn't...
|
|
{
|
|
// if the curve has a reset value and has already begun,
|
|
// we may want to flush right away.
|
|
if( ( pCurve->bFlags & DMUS_CURVE_RESET) &&
|
|
pCurve->mtOriginalStart &&
|
|
rtFlush <= rtFlushUnresolved )
|
|
{
|
|
mtCurve = mtStart + pCurve->mtDuration;
|
|
MusicToReferenceTime( mtCurve, &rtTime );
|
|
if( rtTime >= rtFlush && !(pEvent->dwPrivFlags & PRIV_FLAG_FLUSH) )
|
|
{
|
|
MUSIC_TIME mt = 0;
|
|
ReferenceToMusicTime(rtFlush, &mt);
|
|
pCurve->mtDuration = (mt - mtStart) - 1;
|
|
pCurve->mtResetDuration = 1;
|
|
}
|
|
else
|
|
{
|
|
mtCurve = mtStart + pCurve->mtDuration + pCurve->mtResetDuration;
|
|
MusicToReferenceTime( mtCurve, &rtTime );
|
|
if ( rtTime >= rtFlush && !(pEvent->dwPrivFlags & PRIV_FLAG_FLUSH) )
|
|
{
|
|
MUSIC_TIME mt = 0;
|
|
ReferenceToMusicTime(rtFlush, &mt);
|
|
pCurve->mtResetDuration = mt - (mtStart + pCurve->mtDuration);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, we may cut the curve short in the code below.
|
|
rtTime = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// now flush the event if needed
|
|
if( rtTime >= rtFlush )
|
|
{
|
|
if (!(pEvent->dwPrivFlags & PRIV_FLAG_FLUSH))
|
|
{
|
|
if( pEvent->pTool)
|
|
{
|
|
bool fFlush = false;
|
|
if (pEvent->dwType == DMUS_PMSGT_WAVE)
|
|
{
|
|
DMUS_WAVE_PMSG* pWave = (DMUS_WAVE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
if( !(pWave->bFlags & DMUS_WAVEF_OFF) )
|
|
{
|
|
// this wave on is due to start after the flush time.
|
|
// we never want to hear it.
|
|
fFlush = true;
|
|
}
|
|
else
|
|
{
|
|
// cut the duration short, but don't actually flush here,
|
|
// since it's possible to invalidate the same wave more
|
|
// than once, and the second invalidation might have a
|
|
// time prior to the first one (e.g., first is from a loop,
|
|
// second is from a transition)
|
|
if (GetInvalidationStatus(PRIV_TO_DMUS(pEvent)) &&
|
|
rtFlush < pWave->rtTime)
|
|
{
|
|
pEvent->dwPrivFlags |= PRIV_FLAG_REQUEUE;
|
|
MUSIC_TIME mtFlush = 0;
|
|
ReferenceToMusicTime(rtFlush, &mtFlush);
|
|
pWave->rtTime = rtFlush;
|
|
pWave->mtTime = mtFlush;
|
|
}
|
|
}
|
|
}
|
|
if (fFlush ||
|
|
(pEvent->dwType != DMUS_PMSGT_WAVE &&
|
|
GetInvalidationStatus(PRIV_TO_DMUS(pEvent))) )
|
|
{
|
|
pEvent->dwPrivFlags |= PRIV_FLAG_REMOVE;
|
|
pEvent->dwFlags |= DMUS_PMSGF_TOOL_FLUSH;
|
|
if( rtFlush <= pEvent->rtLast )
|
|
{
|
|
pEvent->pTool->Flush( this, PRIV_TO_DMUS(pEvent), pEvent->rtLast + REF_PER_MIL );
|
|
}
|
|
else
|
|
{
|
|
pEvent->pTool->Flush( this, PRIV_TO_DMUS(pEvent), rtFlush );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pEvent->dwPrivFlags |= PRIV_FLAG_REMOVE;
|
|
}
|
|
}
|
|
}
|
|
else // cut notes, waves, and curves short if needed
|
|
{
|
|
if( pEvent->dwType == DMUS_PMSGT_NOTE && !fLeaveNotesOn )
|
|
{
|
|
DMUS_NOTE_PMSG* pNote = (DMUS_NOTE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
if( pNote->bFlags & DMUS_NOTEF_NOTEON )
|
|
{
|
|
if (GetInvalidationStatus(PRIV_TO_DMUS(pEvent)))
|
|
{
|
|
// subtract 2 from the duration to guarantee the note cuts short
|
|
// 1 clock before the flush time.
|
|
MUSIC_TIME mtNoteOff = pNote->mtTime + pNote->mtDuration - 2;
|
|
REFERENCE_TIME rtNoteOff;
|
|
MusicToReferenceTime( mtNoteOff, &rtNoteOff );
|
|
if( rtNoteOff >= rtFlush )
|
|
{
|
|
ReferenceToMusicTime( rtFlush, &mtNoteOff );
|
|
mtNoteOff -= pNote->mtTime;
|
|
// Make any duration < 1 be 0; this will cause the note not to
|
|
// sound. Can happen if the note's logical time is well before
|
|
// its physical time.
|
|
if( mtNoteOff < 1 ) mtNoteOff = 0;
|
|
pNote->mtDuration = mtNoteOff;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( pEvent->dwType == DMUS_PMSGT_WAVE && !fLeaveNotesOn )
|
|
{
|
|
DMUS_WAVE_PMSG* pWave = (DMUS_WAVE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
if( !(pWave->bFlags & DMUS_WAVEF_OFF) &&
|
|
(GetInvalidationStatus(PRIV_TO_DMUS(pEvent))) )
|
|
{
|
|
if (pWave->dwFlags & DMUS_PMSGF_LOCKTOREFTIME)
|
|
{
|
|
// This is a clock time message.
|
|
// subtract 2 from the duration to guarantee the wave cuts short
|
|
// 1 clock before the flush time.
|
|
if ((rtTime + pWave->rtDuration - 2) >= rtFlush)
|
|
{
|
|
pWave->rtDuration = rtFlush - rtTime;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
MUSIC_TIME mtTime = 0;
|
|
MUSIC_TIME mtFlush = 0;
|
|
ReferenceToMusicTime(rtTime, &mtTime);
|
|
ReferenceToMusicTime(rtFlush, &mtFlush);
|
|
// subtract 2 from the duration to guarantee the wave cuts short
|
|
// 1 clock before the flush time.
|
|
if ((mtTime + (MUSIC_TIME)pWave->rtDuration - 2) >= mtFlush)
|
|
{
|
|
pWave->rtDuration = mtFlush - mtTime;
|
|
}
|
|
}
|
|
if (pWave->rtDuration < 1) // disallow durations less than 1. This should never happen anyway.
|
|
{
|
|
pWave->rtDuration = 1;
|
|
}
|
|
}
|
|
}
|
|
else if( pEvent->dwType == DMUS_PMSGT_CURVE && !fLeaveNotesOn )
|
|
{
|
|
DMUS_CURVE_PMSG* pCurve = (DMUS_CURVE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
MUSIC_TIME mtEnd;
|
|
MUSIC_TIME mtStart = pCurve->mtOriginalStart ? pCurve->mtOriginalStart : pCurve->mtTime;
|
|
|
|
if( pCurve->bFlags & DMUS_CURVE_RESET )
|
|
{
|
|
mtEnd = mtStart + pCurve->mtResetDuration + pCurve->mtDuration;
|
|
}
|
|
else
|
|
{
|
|
mtEnd = mtStart + pCurve->mtDuration;
|
|
}
|
|
REFERENCE_TIME rtEnd;
|
|
MusicToReferenceTime( mtEnd, &rtEnd );
|
|
// Note: as a result of fixing 33987, the curve is no longer given
|
|
// a negative reset duration. Now, the curve's duration is recomputed
|
|
// and its time slice is recalculated.
|
|
if( rtEnd >= rtFlush )
|
|
{
|
|
// reset the curve's duration
|
|
ReferenceToMusicTime( rtFlush, &mtEnd );
|
|
mtEnd -= mtStart;
|
|
// get the curve value at the flush time, and make that the end value
|
|
pCurve->nEndValue = (short) RecomputeCurveEnd(pCurve, mtEnd);
|
|
// subtract 2 from the duration to guarantee the curve cuts short
|
|
// 1 clock before the flush time.
|
|
mtEnd -= 2;
|
|
if ( mtEnd < 1)
|
|
{
|
|
mtEnd = 1;
|
|
}
|
|
else if (pCurve->bFlags & DMUS_CURVE_RESET)
|
|
{
|
|
if (mtEnd > pCurve->mtDuration)
|
|
{
|
|
// curve ends in the reset duration; keep regular duration the
|
|
// same as it was and adjust reset duration
|
|
pEvent->dwPrivFlags |= PRIV_FLAG_FLUSH;
|
|
MUSIC_TIME mt = 0;
|
|
ReferenceToMusicTime(rtFlush, &mt);
|
|
pCurve->mtResetDuration = mt - (mtStart + pCurve->mtDuration);
|
|
mtEnd = pCurve->mtDuration;
|
|
if (pCurve->mtTime > mtEnd + pCurve->mtResetDuration + mtStart)
|
|
{
|
|
pCurve->mtTime = mtEnd + pCurve->mtResetDuration + mtStart;
|
|
MusicToReferenceTime(pCurve->mtTime, &pCurve->rtTime);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// curve ends in the regular duration; reduce it by 1 and
|
|
// give the reset duration a value of 1
|
|
mtEnd--;
|
|
pCurve->mtResetDuration = 1;
|
|
if (mtEnd < 1)
|
|
{
|
|
// this is unlikely, but the curve really should have
|
|
// a duration...
|
|
mtEnd = 1;
|
|
}
|
|
pEvent->dwPrivFlags |= PRIV_FLAG_FLUSH;
|
|
}
|
|
// If this is an instant curve that's already started, we
|
|
// don't want it to play again, so reset its start time
|
|
if ( pCurve->bCurveShape == DMUS_CURVES_INSTANT &&
|
|
pCurve->mtOriginalStart )
|
|
{
|
|
pCurve->mtTime = pCurve->mtResetDuration + pCurve->mtOriginalStart + mtEnd;
|
|
}
|
|
}
|
|
pCurve->mtDuration = mtEnd;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// remove (and unmark) all marked PMsgs from the current queue
|
|
for(pEvent = pQueue->GetHead(); pEvent; pEvent = pNext )
|
|
{
|
|
pNext = pEvent->pNext;
|
|
if (pEvent->dwPrivFlags & (PRIV_FLAG_REMOVE | PRIV_FLAG_REQUEUE))
|
|
{
|
|
pEvent->dwPrivFlags &= ~PRIV_FLAG_REMOVE;
|
|
if (pQueue->Dequeue(pEvent))
|
|
{
|
|
if (pEvent->dwPrivFlags & PRIV_FLAG_REQUEUE)
|
|
{
|
|
pEvent->dwPrivFlags &= ~PRIV_FLAG_REQUEUE;
|
|
pQueue->Enqueue(pEvent);
|
|
}
|
|
else
|
|
{
|
|
FreePMsg(pEvent);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TraceI(0,"Error dequeing event for flushing\n");
|
|
}
|
|
}
|
|
}
|
|
SendBuffers();
|
|
}
|
|
|
|
/*
|
|
|
|
Flushes all events in all queues from time <p mtFlush> on.
|
|
|
|
comm Only call this from withing a PipelineCrSec critical section!
|
|
|
|
*/
|
|
void CPerformance::FlushMainEventQueues(
|
|
DWORD dwId, // Virtual Track ID to flush, or zero for all.
|
|
MUSIC_TIME mtFlush, // Time to flush (resolved to timing resolution).
|
|
MUSIC_TIME mtFlushUnresolved, // Time to flush (unresolved).
|
|
BOOL fLeaveNotesOn) // If true, notes currently on are left to play through their duration.
|
|
{
|
|
REFERENCE_TIME rt;
|
|
if( mtFlush )
|
|
{
|
|
MusicToReferenceTime( mtFlush, &rt );
|
|
}
|
|
else
|
|
{
|
|
rt = 0;
|
|
}
|
|
REFERENCE_TIME rtUnresolved;
|
|
if( mtFlushUnresolved && mtFlushUnresolved != mtFlush)
|
|
{
|
|
MusicToReferenceTime( mtFlushUnresolved, &rtUnresolved );
|
|
}
|
|
else
|
|
{
|
|
rtUnresolved = rt;
|
|
}
|
|
FlushEventQueue( dwId, &m_OnTimeQueue, rt, rtUnresolved, fLeaveNotesOn );
|
|
FlushEventQueue( dwId, &m_NearTimeQueue, rt, rtUnresolved, fLeaveNotesOn );
|
|
FlushEventQueue( dwId, &m_EarlyQueue, rt, rtUnresolved, fLeaveNotesOn );
|
|
if (dwId == 0)
|
|
{
|
|
MUSIC_TIME mtTime;
|
|
ReferenceToMusicTime(rt,&mtTime);
|
|
FlushEventQueue( dwId, &m_TempoMap, rt, rtUnresolved, fLeaveNotesOn );
|
|
RecalcTempoMap(NULL, mtTime );
|
|
}
|
|
}
|
|
|
|
// the only kinds of events we care about are note events.
|
|
void CPerformance::OnChordUpdateEventQueue( DMUS_NOTIFICATION_PMSG* pNotify, CPMsgQueue *pQueue, REFERENCE_TIME rtFlush )
|
|
{
|
|
PRIV_PMSG* pEvent;
|
|
PRIV_PMSG* pNext;
|
|
HRESULT hr = S_OK;
|
|
DWORD dwId = pNotify->dwVirtualTrackID;
|
|
DWORD dwTrackGroup = pNotify->dwGroupID;
|
|
CPMsgQueue UpdateQueue; // List of PMsgs to be inserted into a queue during update.
|
|
|
|
REFERENCE_TIME rtTemp;
|
|
GetQueueTime(&rtTemp);
|
|
pNext = NULL;
|
|
for(pEvent = pQueue->GetHead(); pEvent; pEvent = pNext )
|
|
{
|
|
pNext = pEvent->pNext;
|
|
pEvent->dwPrivFlags &= ~PRIV_FLAG_REMOVE;
|
|
DMUS_PMSG* pNew = NULL;
|
|
if( ( 0 == dwId || pEvent->dwVirtualTrackID == dwId ) &&
|
|
(pEvent->dwType == DMUS_PMSGT_NOTE) )
|
|
{
|
|
REFERENCE_TIME rtTime = pEvent->rtTime;
|
|
DMUS_NOTE_PMSG* pNote = (DMUS_NOTE_PMSG*)PRIV_TO_DMUS(pEvent);
|
|
if( pNote->bFlags & DMUS_NOTEF_NOTEON )
|
|
{
|
|
MUSIC_TIME mtNote = pNote->mtTime - pNote->nOffset;
|
|
MusicToReferenceTime( mtNote, &rtTime );
|
|
}
|
|
// now flush the event if needed
|
|
if( rtTime >= rtFlush )
|
|
{
|
|
REFERENCE_TIME rtFlushTime = (rtFlush <= pEvent->rtLast) ? pEvent->rtLast + REF_PER_MIL : rtFlush;
|
|
if( pEvent->pTool &&
|
|
!(pNote->bFlags & DMUS_NOTEF_NOTEON) &&
|
|
S_OK == (hr = GetChordNotificationStatus(pNote, dwTrackGroup, rtFlushTime, &pNew)))
|
|
{
|
|
pEvent->dwPrivFlags |= PRIV_FLAG_REMOVE;
|
|
pEvent->dwFlags |= DMUS_PMSGF_TOOL_FLUSH;
|
|
pEvent->pTool->Flush( this, PRIV_TO_DMUS(pEvent), rtFlushTime );
|
|
}
|
|
if (SUCCEEDED(hr) && pNew) // add to temp queue for later insertion into regular queue
|
|
{
|
|
UpdateQueue.Enqueue( DMUS_TO_PRIV(pNew) );
|
|
}
|
|
}
|
|
else // cut notes short if needed
|
|
{
|
|
if( pNote->bFlags & DMUS_NOTEF_NOTEON )
|
|
{
|
|
if (S_OK == (hr = GetChordNotificationStatus(pNote, dwTrackGroup, rtFlush, &pNew)))
|
|
{
|
|
// subtract 2 from the duration to guarantee the note cuts short
|
|
// 1 clock before the flush time.
|
|
MUSIC_TIME mtNoteOff = pNote->mtTime + pNote->mtDuration - 2;
|
|
REFERENCE_TIME rtNoteOff;
|
|
MusicToReferenceTime( mtNoteOff, &rtNoteOff );
|
|
if( rtNoteOff >= rtFlush )
|
|
{
|
|
ReferenceToMusicTime( rtFlush, &mtNoteOff );
|
|
mtNoteOff -= pNote->mtTime;
|
|
if( mtNoteOff < 1 ) mtNoteOff = 1; // disallow durations less than 1. This should never happen anyway.
|
|
pNote->mtDuration = mtNoteOff;
|
|
}
|
|
}
|
|
if (SUCCEEDED(hr) && pNew) // add to temp queue for later insertion into regular queue
|
|
{
|
|
UpdateQueue.Enqueue( DMUS_TO_PRIV(pNew) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// remove (and unmark) all marked PMsgs from the current queue
|
|
for(pEvent = pQueue->GetHead(); pEvent; pEvent = pNext )
|
|
{
|
|
pNext = pEvent->pNext;
|
|
if (pEvent->dwPrivFlags & PRIV_FLAG_REMOVE)
|
|
{
|
|
pEvent->dwPrivFlags &= ~PRIV_FLAG_REMOVE;
|
|
if (pQueue->Dequeue(pEvent))
|
|
{
|
|
FreePMsg(pEvent);
|
|
}
|
|
else
|
|
{
|
|
TraceI(0,"Error dequeing event for flushing\n");
|
|
}
|
|
}
|
|
}
|
|
// empty the Update queue into the current queue
|
|
while( pEvent = UpdateQueue.Dequeue() )
|
|
{
|
|
pQueue->Enqueue(pEvent);
|
|
}
|
|
SendBuffers();
|
|
}
|
|
|
|
/*
|
|
|
|
Only call this from withing a PipelineCrSec critical section!
|
|
|
|
*/
|
|
void CPerformance::OnChordUpdateEventQueues(
|
|
DMUS_NOTIFICATION_PMSG* pNotify) // notification PMsg that caused this to be called
|
|
{
|
|
IDirectMusicSegmentState* pSegState = NULL;
|
|
if (!pNotify || !pNotify->punkUser) return;
|
|
REFERENCE_TIME rt = 0;
|
|
if( pNotify->mtTime )
|
|
{
|
|
MusicToReferenceTime( pNotify->mtTime, &rt );
|
|
}
|
|
OnChordUpdateEventQueue( pNotify, &m_OnTimeQueue, rt );
|
|
OnChordUpdateEventQueue( pNotify, &m_NearTimeQueue, rt );
|
|
OnChordUpdateEventQueue( pNotify, &m_EarlyQueue, rt );
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicPerformance
|
|
|
|
HRESULT CPerformance::CreateThreads()
|
|
|
|
{
|
|
// initialize the realtime thread
|
|
m_hRealtimeThread = CreateThread(NULL, 0, _Realtime, this, 0, &m_dwRealtimeThreadID);
|
|
if( m_hRealtimeThread )
|
|
{
|
|
m_hRealtime = CreateEvent(NULL,FALSE,FALSE,NULL);
|
|
SetThreadPriority( m_hRealtimeThread, THREAD_PRIORITY_TIME_CRITICAL );
|
|
}
|
|
else
|
|
{
|
|
TraceI(0, "Major error! Realtime thread not created.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
// initialize the transport thread
|
|
m_hTransportThread = CreateThread(NULL, 0, _Transport, this, 0, &m_dwTransportThreadID);
|
|
if( m_hTransportThread )
|
|
{
|
|
m_hTransport = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
SetThreadPriority( m_hTransportThread, THREAD_PRIORITY_ABOVE_NORMAL );
|
|
}
|
|
else
|
|
{
|
|
TraceI(0, "Major error! Transport thread not created.\n");
|
|
m_fKillRealtimeThread = TRUE;
|
|
if( m_hRealtime ) SetEvent( m_hRealtime );
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
m_pDirectMusic->GetMasterClock( NULL, &m_pClock );
|
|
m_rtStart = GetTime();
|
|
m_rtQueuePosition = m_rtStart;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
STDMETHODIMP CPerformance::InitAudio(IDirectMusic** ppDirectMusic,
|
|
IDirectSound** ppDirectSound,
|
|
HWND hWnd,
|
|
DWORD dwDefaultPathType,
|
|
DWORD dwPChannelCount,
|
|
DWORD dwFlags,
|
|
DMUS_AUDIOPARAMS *pParams)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::InitAudio);
|
|
V_PTRPTR_WRITE_OPT(ppDirectMusic);
|
|
V_PTRPTR_WRITE_OPT(ppDirectSound);
|
|
V_HWND_OPT(hWnd);
|
|
HRESULT hr = S_OK;
|
|
|
|
// Further validate, checking for a pointer to a bad interface pointer...
|
|
if (ppDirectMusic)
|
|
{
|
|
V_INTERFACE_OPT(*ppDirectMusic);
|
|
}
|
|
if (ppDirectSound)
|
|
{
|
|
V_INTERFACE_OPT(*ppDirectSound);
|
|
}
|
|
if( m_dwAudioPathMode )
|
|
{
|
|
Trace(1,"Error: InitAudio called on an already initialized Performance.\n");
|
|
return DMUS_E_ALREADY_INITED;
|
|
}
|
|
if (dwFlags == 0)
|
|
{
|
|
dwFlags = DMUS_AUDIOF_ALL;
|
|
}
|
|
Init();
|
|
m_AudioParams.dwFeatures = dwFlags;
|
|
m_AudioParams.dwSampleRate = 22050;
|
|
m_AudioParams.dwSize = sizeof (m_AudioParams);
|
|
m_AudioParams.dwValidData = DMUS_AUDIOPARAMS_FEATURES | DMUS_AUDIOPARAMS_VOICES | DMUS_AUDIOPARAMS_SAMPLERATE | DMUS_AUDIOPARAMS_DEFAULTSYNTH;
|
|
m_AudioParams.dwVoices = 64;
|
|
m_AudioParams.fInitNow = TRUE;
|
|
m_AudioParams.clsidDefaultSynth = CLSID_DirectMusicSynth;
|
|
if (pParams)
|
|
{
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_FEATURES)
|
|
{
|
|
m_AudioParams.dwFeatures = pParams->dwFeatures;
|
|
}
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_VOICES)
|
|
{
|
|
m_AudioParams.dwVoices = pParams->dwVoices;
|
|
}
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_DEFAULTSYNTH)
|
|
{
|
|
// If they requested the DX7 default synth and yet also asked for audiopath
|
|
// features, force to DX8 default synth.
|
|
if ((pParams->clsidDefaultSynth != GUID_NULL) ||
|
|
!((m_AudioParams.dwValidData & DMUS_AUDIOPARAMS_FEATURES) &&
|
|
(m_AudioParams.dwFeatures & DMUS_AUDIOF_ALL)))
|
|
{
|
|
m_AudioParams.clsidDefaultSynth = pParams->clsidDefaultSynth;
|
|
}
|
|
}
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_SAMPLERATE)
|
|
{
|
|
if (pParams->dwSampleRate > 96000)
|
|
{
|
|
m_AudioParams.dwSampleRate = 96000;
|
|
}
|
|
else if (pParams->dwSampleRate < 11025)
|
|
{
|
|
m_AudioParams.dwSampleRate = 11025;
|
|
}
|
|
else
|
|
{
|
|
m_AudioParams.dwSampleRate = pParams->dwSampleRate;
|
|
}
|
|
}
|
|
}
|
|
m_dwAudioPathMode = 2;
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if (ppDirectMusic && *ppDirectMusic)
|
|
{
|
|
hr = (*ppDirectMusic)->QueryInterface(IID_IDirectMusic8,(void **) &m_pDirectMusic);
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (ppDirectSound && *ppDirectSound)
|
|
{
|
|
hr = (*ppDirectSound)->QueryInterface(IID_IDirectSound8,(void **) &m_pDirectSound);
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (!m_pDirectSound)
|
|
{
|
|
hr = DirectSoundCreate8(NULL,&m_pDirectSound,NULL);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (!hWnd)
|
|
{
|
|
hWnd = GetForegroundWindow();
|
|
if (!hWnd)
|
|
{
|
|
hWnd = GetDesktopWindow();
|
|
}
|
|
}
|
|
m_pDirectSound->SetCooperativeLevel(hWnd, DSSCL_PRIORITY);
|
|
}
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (!m_pDirectMusic)
|
|
{
|
|
hr = CoCreateInstance(CLSID_DirectMusic,
|
|
NULL,
|
|
CLSCTX_INPROC,
|
|
IID_IDirectMusic8,
|
|
(LPVOID*)&m_pDirectMusic);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = m_pDirectMusic->SetDirectSound(m_pDirectSound,hWnd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = m_BufferManager.Init(this,&m_AudioParams);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
// If we are going to be connecting the synth to Buffers,
|
|
// force the use of the dsound clock.
|
|
if (m_AudioParams.dwFeatures & DMUS_AUDIOF_BUFFERS)
|
|
{
|
|
DMUS_CLOCKINFO ClockInfo;
|
|
ClockInfo.dwSize = sizeof(ClockInfo);
|
|
DWORD dwIndex;
|
|
GUID guidMasterClock = GUID_NULL;
|
|
for (dwIndex = 0; ;dwIndex++)
|
|
{
|
|
if (S_OK == m_pDirectMusic->EnumMasterClock(dwIndex, &ClockInfo))
|
|
{
|
|
if (!wcscmp(ClockInfo.wszDescription, L"DirectSound Clock"))
|
|
{
|
|
guidMasterClock = ClockInfo.guidClock;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
m_pDirectMusic->SetMasterClock(guidMasterClock);
|
|
}
|
|
hr = CreateThreads();
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (dwDefaultPathType)
|
|
{
|
|
IDirectMusicAudioPath *pPath;
|
|
hr = CreateStandardAudioPath(dwDefaultPathType,dwPChannelCount,m_AudioParams.fInitNow,&pPath);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = SetDefaultAudioPath(pPath);
|
|
pPath->Release();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (m_pDirectMusic && ppDirectMusic && !*ppDirectMusic)
|
|
{
|
|
*ppDirectMusic = m_pDirectMusic;
|
|
m_pDirectMusic->AddRef();
|
|
}
|
|
if (m_pDirectSound && ppDirectSound && !*ppDirectSound)
|
|
{
|
|
*ppDirectSound = m_pDirectSound;
|
|
m_pDirectSound->AddRef();
|
|
}
|
|
if (pParams && pParams->fInitNow)
|
|
{
|
|
if (pParams->clsidDefaultSynth != m_AudioParams.clsidDefaultSynth)
|
|
{
|
|
pParams->clsidDefaultSynth = m_AudioParams.clsidDefaultSynth;
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_DEFAULTSYNTH)
|
|
{
|
|
Trace(2,"Warning: Default synth choice has been changed.\n");
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
if (pParams->dwFeatures != m_AudioParams.dwFeatures)
|
|
{
|
|
pParams->dwFeatures = m_AudioParams.dwFeatures;
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_FEATURES)
|
|
{
|
|
Trace(2,"Warning: Features flags has been changed to %lx.\n",pParams->dwFeatures);
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
if (pParams->dwSampleRate != m_AudioParams.dwSampleRate)
|
|
{
|
|
pParams->dwSampleRate = m_AudioParams.dwSampleRate;
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_SAMPLERATE)
|
|
{
|
|
Trace(2,"Warning: Sample rate has been changed to %ld.\n",pParams->dwSampleRate);
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
if (pParams->dwVoices != m_AudioParams.dwVoices)
|
|
{
|
|
pParams->dwVoices = m_AudioParams.dwVoices;
|
|
if (pParams->dwValidData & DMUS_AUDIOPARAMS_VOICES)
|
|
{
|
|
Trace(2,"Warning: Number of requested voices has been changed to %ld.\n",pParams->dwVoices);
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
pParams->dwValidData = m_AudioParams.dwValidData;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
}
|
|
else
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
CloseDown();
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::Init(
|
|
IDirectMusic** ppDirectMusic, LPDIRECTSOUND pDirectSound,HWND hWnd)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::Init);
|
|
V_PTRPTR_WRITE_OPT(ppDirectMusic);
|
|
V_INTERFACE_OPT(pDirectSound);
|
|
V_HWND_OPT(hWnd);
|
|
HRESULT hr = S_OK;
|
|
|
|
// Further validate, checking for a pointer to a bad interface pointer...
|
|
if (ppDirectMusic)
|
|
{
|
|
V_INTERFACE_OPT(*ppDirectMusic);
|
|
}
|
|
if( m_dwAudioPathMode )
|
|
{
|
|
Trace(1,"Error: Init called on an already initialized Performance.\n");
|
|
return DMUS_E_ALREADY_INITED;
|
|
}
|
|
Init();
|
|
m_dwAudioPathMode = 1;
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
|
|
if(( NULL == ppDirectMusic ) || ( NULL == *ppDirectMusic ))
|
|
{
|
|
// intialize DirectMusic.
|
|
|
|
if( FAILED( CoCreateInstance(CLSID_DirectMusic,
|
|
NULL,
|
|
CLSCTX_INPROC,
|
|
IID_IDirectMusic,
|
|
(LPVOID*)&m_pDirectMusic)))
|
|
{
|
|
m_pDirectMusic = NULL;
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
// If version2 was requested by the app (in the process of requesting the
|
|
// IDirectMusicPerformance2 interface), do the same for IDirectMusic.
|
|
if (m_dwVersion > 6)
|
|
{
|
|
IDirectMusic *pTemp = NULL;
|
|
if (SUCCEEDED(m_pDirectMusic->QueryInterface(
|
|
IID_IDirectMusic2,
|
|
(LPVOID*)&pTemp)))
|
|
{
|
|
// Succeeded in requesting DX7 and up behavior...
|
|
pTemp->Release();
|
|
}
|
|
}
|
|
|
|
hr = m_pDirectMusic->SetDirectSound(pDirectSound, hWnd);
|
|
if( FAILED( hr ) )
|
|
{
|
|
m_pDirectMusic->Release();
|
|
m_pDirectMusic = NULL;
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return hr;
|
|
}
|
|
|
|
if( ppDirectMusic )
|
|
{
|
|
*ppDirectMusic = m_pDirectMusic;
|
|
m_pDirectMusic->AddRef();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_pDirectMusic = (IDirectMusic8 *) *ppDirectMusic;
|
|
m_pDirectMusic->AddRef();
|
|
}
|
|
if (FAILED(hr = CreateThreads()))
|
|
{
|
|
if( m_pDirectMusic )
|
|
{
|
|
m_pDirectMusic->Release();
|
|
m_pDirectMusic = NULL;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return hr;
|
|
}
|
|
|
|
CSegState *CPerformance::GetSegmentForTransition(DWORD dwFlags,MUSIC_TIME mtTime, IUnknown *pFrom)
|
|
|
|
{
|
|
CSegState *pSegState = NULL;
|
|
|
|
// If the source segment was provided, use it.
|
|
if (pFrom)
|
|
{
|
|
if (SUCCEEDED(pFrom->QueryInterface(IID_CSegState,(void **) &pSegState)))
|
|
{
|
|
pSegState->Release();
|
|
}
|
|
}
|
|
// Else, if this is a primary segment, get the current primary segment.
|
|
if (!pSegState && !(dwFlags & DMUS_SEGF_SECONDARY))
|
|
{
|
|
pSegState = GetPrimarySegmentAtTime(mtTime);
|
|
}
|
|
return pSegState;
|
|
}
|
|
|
|
void CPerformance::ClearMusicStoppedNotification()
|
|
|
|
{
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
PRIV_PMSG* pPMsg;
|
|
PRIV_PMSG* pNext;
|
|
DMUS_NOTIFICATION_PMSG* pNotification;
|
|
|
|
pPMsg = m_OnTimeQueue.GetHead(); // where notifications live normally
|
|
for (; pPMsg ; pPMsg = pNext)
|
|
{
|
|
pNext = pPMsg->pNext;
|
|
pNotification = (DMUS_NOTIFICATION_PMSG*)PRIV_TO_DMUS(pPMsg);
|
|
if( ( pPMsg->dwType == DMUS_PMSGT_NOTIFICATION ) &&
|
|
( pNotification->guidNotificationType == GUID_NOTIFICATION_PERFORMANCE ) &&
|
|
( pNotification->dwNotificationOption == DMUS_NOTIFICATION_MUSICSTOPPED ) )
|
|
{
|
|
pPMsg = m_OnTimeQueue.Dequeue(pPMsg);
|
|
if( pPMsg ) // Should always succeeed
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
m_fMusicStopped = FALSE;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
}
|
|
|
|
HRESULT CPerformance::PlayOneSegment(
|
|
CSegment* pSegment,
|
|
DWORD dwFlags,
|
|
__int64 i64StartTime,
|
|
CSegState **ppSegState,
|
|
CAudioPath *pAudioPath)
|
|
{
|
|
HRESULT hr;
|
|
#ifdef DBG_PROFILE
|
|
DWORD dwDebugTime;
|
|
dwDebugTime = timeGetTime();
|
|
#endif
|
|
|
|
TraceI(0,"Play Segment %lx (%ls) at time %ld with flags %lx\n",pSegment,pSegment->m_wszName,(long)i64StartTime,dwFlags);
|
|
if( dwFlags & DMUS_SEGF_CONTROL )
|
|
{
|
|
dwFlags |= DMUS_SEGF_SECONDARY;
|
|
}
|
|
if( i64StartTime )
|
|
{
|
|
if(dwFlags & DMUS_SEGF_REFTIME)
|
|
{
|
|
// Give a grace period of 100ms.
|
|
if( i64StartTime < (GetLatency() - (100 * REF_PER_MIL)))
|
|
{
|
|
Trace(1,"Error: Unable to play segment, requested clock time %ld is past current time %ld\n",
|
|
(long)i64StartTime,(long)(GetLatency() - (100 * REF_PER_MIL)));
|
|
return DMUS_E_TIME_PAST;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MUSIC_TIME mtPrePlay;
|
|
// Give a grace period of 100ms.
|
|
ReferenceToMusicTime( (GetLatency() - (100 * REF_PER_MIL)), &mtPrePlay );
|
|
if( (MUSIC_TIME)i64StartTime < mtPrePlay )
|
|
{
|
|
Trace(1,"Error: Unable to play segment, requested music time %ld is past current time %ld\n",
|
|
(long)i64StartTime,(long)mtPrePlay);
|
|
return DMUS_E_TIME_PAST;
|
|
}
|
|
}
|
|
}
|
|
|
|
CSegState *pSegState = NULL;
|
|
hr = pSegment->CreateSegmentState( &pSegState, this, pAudioPath, dwFlags);
|
|
*ppSegState = pSegState;
|
|
if (FAILED(hr))
|
|
{
|
|
Trace(1,"Error: Unable to play segment because of failure creating segment state.\n");
|
|
return DMUS_E_SEGMENT_INIT_FAILED;
|
|
}
|
|
pSegState->m_rtGivenStart = i64StartTime;
|
|
|
|
pSegState->m_dwPlaySegFlags = dwFlags;
|
|
|
|
// add the pSegState to the appropriate queue
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
m_fPlaying = 1; // turn on the transport
|
|
// add all notifications to the segment. First, clear it, in case old notifications
|
|
// are in effect.
|
|
pSegment->RemoveNotificationType(GUID_NULL,TRUE);
|
|
CNotificationItem* pItem;
|
|
pItem = m_NotificationList.GetHead();
|
|
while( pItem )
|
|
{
|
|
pSegment->AddNotificationType( pItem->guidNotificationType, TRUE );
|
|
pItem = pItem->GetNext();
|
|
}
|
|
|
|
if( pSegState->m_dwPlaySegFlags & DMUS_SEGF_AFTERPREPARETIME )
|
|
{
|
|
// we want to queue this at the last transported time,
|
|
// so we don't need to do an invalidate
|
|
if( pSegState->m_dwPlaySegFlags & DMUS_SEGF_REFTIME )
|
|
{
|
|
REFERENCE_TIME rtTrans;
|
|
MusicToReferenceTime( m_mtTransported, &rtTrans );
|
|
if( pSegState->m_rtGivenStart < rtTrans )
|
|
{
|
|
pSegState->m_dwPlaySegFlags &= ~DMUS_SEGF_REFTIME;
|
|
pSegState->m_rtGivenStart = m_mtTransported;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( pSegState->m_rtGivenStart < m_mtTransported )
|
|
{
|
|
pSegState->m_rtGivenStart = m_mtTransported;
|
|
}
|
|
}
|
|
}
|
|
else if( pSegState->m_dwPlaySegFlags & DMUS_SEGF_AFTERQUEUETIME )
|
|
{
|
|
// we want to queue this at the queue time, as opposed to latency time,
|
|
// which is an option for secondary segments.
|
|
REFERENCE_TIME rtStart;
|
|
GetQueueTime( &rtStart ); // need queue time because control segments cause invalidations
|
|
if( pSegState->m_dwPlaySegFlags & DMUS_SEGF_REFTIME )
|
|
{
|
|
if( pSegState->m_rtGivenStart < rtStart )
|
|
{
|
|
pSegState->m_rtGivenStart = rtStart;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MUSIC_TIME mtStart;
|
|
ReferenceToMusicTime( rtStart, &mtStart );
|
|
if( pSegState->m_rtGivenStart < mtStart )
|
|
{
|
|
pSegState->m_rtGivenStart = mtStart;
|
|
}
|
|
}
|
|
}
|
|
// need to get rid of any pending musicstopped notifications
|
|
ClearMusicStoppedNotification();
|
|
|
|
pSegState->AddRef();
|
|
|
|
if( dwFlags & DMUS_SEGF_SECONDARY ) // queue a secondary segment
|
|
{
|
|
QueueSecondarySegment( pSegState );
|
|
}
|
|
else // queue a primary segment
|
|
{
|
|
QueuePrimarySegment( pSegState );
|
|
}
|
|
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
|
|
#ifdef DBG_PROFILE
|
|
dwDebugTime = timeGetTime() - dwDebugTime;
|
|
TraceI(5, "perf, debugtime PlaySegment %u\n", dwDebugTime);
|
|
#endif
|
|
|
|
// signal the transport thread so we don't have to wait for it to wake up on its own
|
|
if( m_hTransport ) SetEvent( m_hTransport );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT CPerformance::PlaySegmentInternal(
|
|
CSegment* pSegment,
|
|
CSong * pSong,
|
|
WCHAR *pwzSegmentName,
|
|
CSegment* pTransition,
|
|
DWORD dwFlags,
|
|
__int64 i64StartTime,
|
|
IDirectMusicSegmentState** ppSegmentState,
|
|
IUnknown *pFrom,
|
|
CAudioPath *pAudioPath)
|
|
{
|
|
HRESULT hr;
|
|
CAudioPath *pInternalPath = NULL;
|
|
if( m_pClock == NULL )
|
|
{
|
|
Trace(1,"Error: Can not play segment because master clock has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
if (pAudioPath && (pAudioPath->NoPorts()))
|
|
{
|
|
// This audiopath can't be used for playback since it doesn't have any ports.
|
|
Trace(1,"Error: Audiopath can't be used for playback because it doesn't have any ports.\n");
|
|
return DMUS_E_AUDIOPATH_NOPORT;
|
|
}
|
|
|
|
// Pointer to segment or song provided audio path config.
|
|
IUnknown *pConfig = NULL;
|
|
|
|
/* If this is a song, use the segment name to get the segment.
|
|
Then, it looks like a normal segment except the
|
|
existence of the pSong will let the segstate know
|
|
that it is a member of a song, so it should chain segments.
|
|
*/
|
|
if (pSong)
|
|
{
|
|
IDirectMusicSegment *pISegment = NULL;
|
|
hr = pSong->GetSegment(pwzSegmentName,&pISegment);
|
|
if (hr != S_OK)
|
|
{
|
|
return DMUS_E_NOT_FOUND;
|
|
}
|
|
pSegment = (CSegment *) pISegment;
|
|
// If the app wants an audiopath created dynamically from the song, find it and use it.
|
|
if (dwFlags & DMUS_SEGF_USE_AUDIOPATH)
|
|
{
|
|
pSong->GetAudioPathConfig(&pConfig);
|
|
}
|
|
}
|
|
else if (pSegment)
|
|
{
|
|
// Addref so we can release later.
|
|
pSegment->AddRef();
|
|
}
|
|
else
|
|
{
|
|
// No Segment!
|
|
Trace(1,"Error: No segment - nothing to play!\n");
|
|
return E_FAIL;
|
|
}
|
|
if (dwFlags & DMUS_SEGF_DEFAULT )
|
|
{
|
|
DWORD dwResTemp;
|
|
pSegment->GetDefaultResolution( &dwResTemp );
|
|
dwFlags &= ~DMUS_SEGF_DEFAULT;
|
|
dwFlags |= dwResTemp;
|
|
}
|
|
// If the app wants an audiopath created dynamically from the segment, find it and use it.
|
|
// Note that this overrides an audiopath created from the song.
|
|
if (dwFlags & DMUS_SEGF_USE_AUDIOPATH)
|
|
{
|
|
IUnknown *pSegConfig;
|
|
if (SUCCEEDED(pSegment->GetAudioPathConfig(&pSegConfig)))
|
|
{
|
|
if (pConfig)
|
|
{
|
|
pConfig->Release();
|
|
}
|
|
pConfig = pSegConfig;
|
|
}
|
|
}
|
|
|
|
// If we got an audiopath config from the segment or song, use it.
|
|
if (pConfig)
|
|
{
|
|
IDirectMusicAudioPath *pNewPath;
|
|
if (SUCCEEDED(CreateAudioPath(pConfig,TRUE,&pNewPath)))
|
|
{
|
|
// Now, get the CAudioPath structure.
|
|
if (SUCCEEDED(pNewPath->QueryInterface(IID_CAudioPath,(void **) &pInternalPath)))
|
|
{
|
|
pAudioPath = pInternalPath;
|
|
}
|
|
pNewPath->Release();
|
|
}
|
|
else
|
|
{
|
|
pConfig->Release();
|
|
Trace(1,"Error: Embedded audiopath failed to create, segment will not play.\n");
|
|
return DMUS_E_NO_AUDIOPATH;
|
|
}
|
|
pConfig->Release();
|
|
}
|
|
|
|
if (pTransition)
|
|
{
|
|
pTransition->AddRef();
|
|
}
|
|
|
|
if ((dwFlags & DMUS_SEGF_SECONDARY) && (dwFlags & DMUS_SEGF_QUEUE))
|
|
{
|
|
// Can only queue if there's a segment to queue after.
|
|
if (pFrom)
|
|
{
|
|
CSegState *pSegFrom = NULL;
|
|
if (SUCCEEDED(pFrom->QueryInterface(IID_CSegState,(void **) &pSegFrom)))
|
|
{
|
|
// Calculate the time at which the preceding segment will stop.
|
|
MUSIC_TIME mtStartTime = pSegFrom->GetEndTime( pSegFrom->m_mtResolvedStart );
|
|
i64StartTime = mtStartTime;
|
|
dwFlags &= ~DMUS_SEGF_REFTIME;
|
|
pSegFrom->Release();
|
|
}
|
|
}
|
|
}
|
|
|
|
// If auto-transition is requested,
|
|
// get the transition template, if it exists,
|
|
// and compose a segment with it.
|
|
CSegment *pPlayAfter = NULL; // This will hold the second segment, if we end up with a transition.
|
|
DWORD dwFlagsAfter = dwFlags & (DMUS_SEGF_SECONDARY | DMUS_SEGF_CONTROL);
|
|
if ( dwFlags & DMUS_SEGF_AUTOTRANSITION )
|
|
{
|
|
// First, calculate the time to start the transition.
|
|
// Note: this will be done again later. We really need to fold this all together.
|
|
REFERENCE_TIME rtTime;
|
|
if (i64StartTime == 0)
|
|
{
|
|
GetQueueTime( &rtTime );
|
|
}
|
|
else if (dwFlags & DMUS_SEGF_REFTIME)
|
|
{
|
|
rtTime = i64StartTime;
|
|
}
|
|
else
|
|
{
|
|
MusicToReferenceTime((MUSIC_TIME) i64StartTime,&rtTime);
|
|
}
|
|
REFERENCE_TIME rtResolved;
|
|
GetResolvedTime(rtTime, &rtResolved,dwFlags);
|
|
MUSIC_TIME mtTime; // Actual time to start transition.
|
|
ReferenceToMusicTime(rtResolved,&mtTime);
|
|
|
|
CSegment *pPriorSeg = NULL;
|
|
// Find the segment that is active at transition time.
|
|
CSegState *pPriorState = GetSegmentForTransition(dwFlags,mtTime,pFrom);
|
|
if (pPriorState)
|
|
{
|
|
pPriorSeg = pPriorState->m_pSegment;
|
|
}
|
|
// If this is a song, use the id to get the transition.
|
|
if (pSong && !pTransition)
|
|
{
|
|
DMUS_IO_TRANSITION_DEF Transition;
|
|
// Now, find out what sort of transition is expected.
|
|
if (SUCCEEDED(pSong->GetTransitionSegment(pPriorSeg,pSegment,&Transition)))
|
|
{
|
|
if (Transition.dwTransitionID != DMUS_SONG_NOSEG)
|
|
{
|
|
if (S_OK == pSong->GetPlaySegment(Transition.dwTransitionID,&pTransition))
|
|
{
|
|
dwFlags = Transition.dwPlayFlags;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dwFlags = Transition.dwPlayFlags;
|
|
}
|
|
}
|
|
}
|
|
if (pTransition)
|
|
{
|
|
IDirectMusicSegment *pITransSegment = NULL;
|
|
if (pPriorState)
|
|
{
|
|
pTransition->Compose(mtTime - pPriorState->m_mtOffset, pPriorSeg, pSegment, &pITransSegment);
|
|
}
|
|
else
|
|
{
|
|
pTransition->Compose(0,pPriorSeg,pSegment,&pITransSegment);
|
|
}
|
|
// Now, if we successfully composed a transition segment, set it up to be the one we
|
|
// will play first. Later, we fill call PlaySegment() with pPlayAfter, to queue it
|
|
// to play after the transition.
|
|
if (pITransSegment)
|
|
{
|
|
pPlayAfter = pSegment;
|
|
pSegment = (CSegment *) pITransSegment;
|
|
}
|
|
}
|
|
}
|
|
if (pSegment)
|
|
{
|
|
CSegState *pSegState;
|
|
if (!pAudioPath)
|
|
{
|
|
pAudioPath = m_pDefaultAudioPath;
|
|
}
|
|
if (pAudioPath && !pAudioPath->IsActive())
|
|
{
|
|
Trace(1,"Error: Can not play segment on inactive audiopath\n");
|
|
hr = DMUS_E_AUDIOPATH_INACTIVE;
|
|
}
|
|
else if ((m_dwAudioPathMode != 1) && !pAudioPath)
|
|
{
|
|
Trace(1,"Error: No audiopath to play segment on.\n");
|
|
hr = DMUS_E_NO_AUDIOPATH;
|
|
}
|
|
else
|
|
{
|
|
if (ppSegmentState)
|
|
{
|
|
*ppSegmentState = NULL;
|
|
}
|
|
hr = PlayOneSegment(
|
|
pSegment,
|
|
dwFlags,
|
|
i64StartTime,
|
|
&pSegState,
|
|
pAudioPath);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (pFrom)
|
|
{
|
|
pSegState->m_fCanStop = FALSE;
|
|
StopEx(pFrom, pSegState->m_mtResolvedStart, 0);
|
|
pSegState->m_fCanStop = TRUE;
|
|
}
|
|
// If this was actually a transition segment, now we need to play the original segment!
|
|
if (pPlayAfter)
|
|
{
|
|
MUSIC_TIME mtStartTime = pSegState->GetEndTime(pSegState->m_mtResolvedStart );
|
|
pSegState->Release();
|
|
hr = PlayOneSegment(pPlayAfter,dwFlagsAfter,mtStartTime,&pSegState,pAudioPath);
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (pSong)
|
|
{
|
|
pSegState->m_fSongMode = TRUE;
|
|
}
|
|
if (ppSegmentState)
|
|
{
|
|
*ppSegmentState = pSegState;
|
|
}
|
|
else
|
|
{
|
|
pSegState->Release();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// There never was a segment to play, not even a transition.
|
|
Trace(1,"Error: No segment to play.\n");
|
|
hr = E_INVALIDARG;
|
|
}
|
|
// Before leaving, reduce the reference counts on variables that have been addref'd.
|
|
if (pSegment)
|
|
{
|
|
pSegment->Release();
|
|
}
|
|
if (pTransition)
|
|
{
|
|
pTransition->Release();
|
|
}
|
|
if (pPlayAfter)
|
|
{
|
|
pPlayAfter->Release();
|
|
}
|
|
if (pInternalPath)
|
|
{
|
|
pInternalPath->Release();
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::PlaySegment(
|
|
IDirectMusicSegment *pSegment,
|
|
DWORD dwFlags,
|
|
__int64 i64StartTime,
|
|
IDirectMusicSegmentState **ppSegmentState)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::PlaySegment);
|
|
V_INTERFACE(pSegment);
|
|
V_PTRPTR_WRITE_OPT(ppSegmentState);
|
|
CSegment *pCSourceSegment = NULL;
|
|
if (SUCCEEDED(pSegment->QueryInterface(IID_CSegment,(void **) &pCSourceSegment)))
|
|
{
|
|
pCSourceSegment->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Invalid segment object passed to PlaySegment(). Segment must be created using CLSID_DirectMusicSegment object.\n");
|
|
return E_POINTER;
|
|
}
|
|
return PlaySegmentInternal(pCSourceSegment,NULL,0,NULL,dwFlags,i64StartTime,ppSegmentState,NULL,NULL);
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::PlaySegmentEx(
|
|
IUnknown* pSource,
|
|
WCHAR *pwzSegmentName,
|
|
IUnknown* pTransition,
|
|
DWORD dwFlags,
|
|
__int64 i64StartTime,
|
|
IDirectMusicSegmentState** ppSegmentState,
|
|
IUnknown *pFrom,
|
|
IUnknown *pAudioPath)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::PlaySegmentEx);
|
|
V_INTERFACE_OPT(pSource);
|
|
V_INTERFACE_OPT(pTransition);
|
|
V_PTRPTR_WRITE_OPT(ppSegmentState);
|
|
V_INTERFACE_OPT(pFrom);
|
|
V_INTERFACE_OPT(pAudioPath);
|
|
|
|
CSegment *pCSourceSegment = NULL;
|
|
CSong *pCSourceSong = NULL;
|
|
CSegment *pCTransition = NULL;
|
|
CAudioPath *pCAudioPath = NULL;
|
|
// TraceI(0,"Playing %lx at time %ld, flags %lx, Transition %lx\n",pSource,(long)i64StartTime,dwFlags,pTransition);
|
|
|
|
// We may not have a source segment in the special case of transitioning from NULL.
|
|
if (!pSource && !pTransition)
|
|
{
|
|
Trace(1,"Error: Must pass either a segment or transition segment to PlaySegmentEx()\n");
|
|
return E_POINTER;
|
|
}
|
|
if (pSource)
|
|
{
|
|
// Figure out if we have a source song or segment and get the internal representations.
|
|
if (SUCCEEDED(pSource->QueryInterface(IID_CSegment,(void **) &pCSourceSegment)))
|
|
{
|
|
pCSourceSegment->Release();
|
|
}
|
|
else if (SUCCEEDED(pSource->QueryInterface(IID_CSong,(void **) &pCSourceSong)))
|
|
{
|
|
pCSourceSong->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Invalid segment or song passed to PlaySegmentEx().\n");
|
|
return E_POINTER;
|
|
}
|
|
}
|
|
// If we have a transition segment, get the CSegment representation.
|
|
if (pTransition)
|
|
{
|
|
if (SUCCEEDED(pTransition->QueryInterface(IID_CSegment,(void **) &pCTransition)))
|
|
{
|
|
pCTransition->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Invalid transition passed to PlaySegmentEx().\n");
|
|
return E_POINTER;
|
|
}
|
|
}
|
|
if (pAudioPath)
|
|
{
|
|
if (SUCCEEDED(pAudioPath->QueryInterface(IID_CAudioPath,(void **) &pCAudioPath)))
|
|
{
|
|
pCAudioPath->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Invalid audiopath passed to PlaySegmentEx().\n");
|
|
return E_POINTER;
|
|
}
|
|
}
|
|
return PlaySegmentInternal(pCSourceSegment,pCSourceSong,pwzSegmentName,
|
|
pCTransition,dwFlags,i64StartTime,
|
|
ppSegmentState,pFrom,
|
|
pCAudioPath);
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::SetDefaultAudioPath(IDirectMusicAudioPath *pAudioPath)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::SetDefaultAudioPath);
|
|
V_INTERFACE_OPT(pAudioPath);
|
|
if (m_dwAudioPathMode == 0)
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
if (m_dwAudioPathMode == 1)
|
|
{
|
|
Trace(1,"Error: Performance initialized not to support Audiopaths.\n");
|
|
return DMUS_E_AUDIOPATHS_NOT_VALID;
|
|
}
|
|
CAudioPath *pCPath = NULL;
|
|
if (pAudioPath)
|
|
{
|
|
if (SUCCEEDED(pAudioPath->QueryInterface(IID_CAudioPath,(void **) &pCPath)))
|
|
{
|
|
pCPath->Release();
|
|
if (!m_AudioPathList.IsMember(pCPath))
|
|
{
|
|
// This is not a legal audiopath, since it wasn't created by this performance.
|
|
Trace(1,"Error: Invalid audiopath - not created by this Performance.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (pCPath->NoPorts())
|
|
{
|
|
// This is an audiopath that doesn't have any port configurations.
|
|
// For example, it might be environmental reverb.
|
|
Trace(1,"Error: Failure setting default audiopath - does not have any ports, so can not be played on.\n");
|
|
return DMUS_E_AUDIOPATH_NOPORT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This is not a legal audiopath object at all.
|
|
Trace(1,"Error: Invalid audiopath - not created by call to Performance->CreateAudioPath().\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
if (m_pDefaultAudioPath)
|
|
{
|
|
m_pDefaultAudioPath->Release();
|
|
m_pDefaultAudioPath = NULL;
|
|
}
|
|
m_pDefaultAudioPath = pCPath;
|
|
if (pCPath)
|
|
{
|
|
pCPath->AddRef();
|
|
pCPath->Activate(TRUE);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::GetDefaultAudioPath(IDirectMusicAudioPath **ppAudioPath)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetDefaultAudioPath);
|
|
V_PTRPTR_WRITE(ppAudioPath);
|
|
if (m_dwAudioPathMode == 0)
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
if (m_dwAudioPathMode == 1)
|
|
{
|
|
Trace(1,"Error: Performance was initialized not to support audiopaths.\n");
|
|
return DMUS_E_AUDIOPATHS_NOT_VALID;
|
|
}
|
|
if (m_pDefaultAudioPath)
|
|
{
|
|
*ppAudioPath = (IDirectMusicAudioPath *) m_pDefaultAudioPath;
|
|
m_pDefaultAudioPath->AddRef();
|
|
return S_OK;
|
|
}
|
|
Trace(3,"Warning: No default audiopath\n");
|
|
return DMUS_E_NOT_FOUND;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::CreateAudioPath( IUnknown *pSourceConfig,
|
|
BOOL fActivate,
|
|
IDirectMusicAudioPath **ppNewPath)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::CreateAudioPath);
|
|
V_INTERFACE(pSourceConfig);
|
|
V_PTRPTR_WRITE_OPT(ppNewPath);
|
|
|
|
if (m_dwAudioPathMode == 0)
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
if (m_dwAudioPathMode == 1)
|
|
{
|
|
Trace(1,"Error: Performance not initialized to support audiopaths (must use InitAudio.)\n");
|
|
return DMUS_E_AUDIOPATHS_NOT_VALID;
|
|
}
|
|
HRESULT hr = E_OUTOFMEMORY;
|
|
CAudioPath *pPath = new CAudioPath;
|
|
if (pPath)
|
|
{
|
|
hr = pPath->Init(pSourceConfig,this);
|
|
if (SUCCEEDED(hr) && fActivate)
|
|
{
|
|
hr = pPath->Activate(TRUE);
|
|
#ifdef DBG
|
|
if (FAILED(hr))
|
|
{
|
|
Trace(1,"Error: Audiopath creation failed because one or more buffers could not be activated.\n");
|
|
}
|
|
#endif
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = pPath->QueryInterface(IID_IDirectMusicAudioPath,(void **) ppNewPath);
|
|
}
|
|
else
|
|
{
|
|
delete pPath;
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::CreateStandardAudioPath(DWORD dwType,
|
|
DWORD dwPChannelCount,
|
|
BOOL fActivate,
|
|
IDirectMusicAudioPath **ppNewPath)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::CreateStandardAudioPath);
|
|
V_PTRPTR_WRITE_OPT(ppNewPath);
|
|
HRESULT hr = S_OK;
|
|
if (m_dwAudioPathMode == 2)
|
|
{
|
|
if ((dwType <= DMUS_APATH_DYNAMIC_STEREO) && (dwType >= DMUS_APATH_DYNAMIC_3D)
|
|
|| (dwType == DMUS_APATH_SHARED_STEREOPLUSREVERB))
|
|
{
|
|
if (!(m_AudioParams.dwFeatures & DMUS_AUDIOF_BUFFERS))
|
|
{
|
|
Trace(4,"Warning: Creating a standard audiopath without buffers - InitAudio specified no buffer support.\n");
|
|
// If the default synth doesn't support buffers, then create a simple port with no buffers.
|
|
dwType = 0;
|
|
}
|
|
CAudioPathConfig *pConfig = CAudioPathConfig::CreateStandardConfig(dwType,dwPChannelCount,m_AudioParams.dwSampleRate);
|
|
if (pConfig)
|
|
{
|
|
hr = CreateAudioPath((IPersistStream *) pConfig,fActivate,ppNewPath);
|
|
pConfig->Release();
|
|
}
|
|
else
|
|
{
|
|
// CreateStandardConfig only returns NULL if we've run out of memory.
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: %ld is not a valid predefined audiopath.\n",dwType);
|
|
hr = E_INVALIDARG;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Performance not initialized to support audiopaths.\n");
|
|
hr = DMUS_E_AUDIOPATHS_NOT_VALID;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
// Stop the segment state at mtTime. If NULL, stop all.
|
|
void CPerformance::DoStop( CSegState* pSegState, MUSIC_TIME mtTime,
|
|
BOOL fInvalidate)
|
|
{
|
|
HRESULT hrAbort = S_OK;
|
|
DWORD dwCount;
|
|
if( NULL == pSegState ) return;
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
CSegStateList *pSourceList = NULL;
|
|
CSegStateList *pDestList = NULL;
|
|
CSegState *pNode = NULL;
|
|
// Mark the length of the segstate to be only as far as it played
|
|
// to keep GetParam() from accessing the unplayed portion.
|
|
if (pSegState)
|
|
{
|
|
if (mtTime < pSegState->m_mtEndTime)
|
|
{
|
|
pSegState->m_mtLength = mtTime - pSegState->m_mtResolvedStart +
|
|
pSegState->m_mtStartPoint;
|
|
if (pSegState->m_mtLength < 0)
|
|
{
|
|
pSegState->m_mtLength = 0;
|
|
}
|
|
// Make endtime one greater than mtTime so Abort notification will still happen.
|
|
pSegState->m_mtEndTime = mtTime + 1;
|
|
}
|
|
}
|
|
RecalcTempoMap(pSegState,mtTime);
|
|
// check each play queue
|
|
for (dwCount = SQ_PRI_PLAY; dwCount <= SQ_SEC_PLAY; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext())
|
|
{
|
|
if( pNode == pSegState )
|
|
{
|
|
// we want to move this to the approprate done queue
|
|
pDestList = &m_SegStateQueues[SQ_PRI_DONE - SQ_PRI_PLAY + dwCount];
|
|
pSourceList = &m_SegStateQueues[dwCount];
|
|
if ((dwCount == SQ_PRI_PLAY) && (m_SegStateQueues[SQ_PRI_PLAY].GetCount() == 1))
|
|
{
|
|
if (m_dwVersion >= 8)
|
|
{
|
|
MUSIC_TIME mtNow;
|
|
GetTime( NULL, &mtNow );
|
|
GenerateNotification( DMUS_NOTIFICATION_MUSICALMOSTEND, mtNow, pSegState );
|
|
}
|
|
}
|
|
dwCount = SQ_SEC_PLAY; // Force out of outer loop.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!pNode)
|
|
{
|
|
// check each done queue
|
|
for (dwCount = SQ_PRI_DONE; dwCount <= SQ_SEC_DONE; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext())
|
|
{
|
|
if( pNode == pSegState )
|
|
{
|
|
pSourceList = &m_SegStateQueues[dwCount];
|
|
dwCount = SQ_SEC_DONE; // Force out of outer loop.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( pNode && pSourceList)
|
|
{
|
|
REFERENCE_TIME rtTime;
|
|
MusicToReferenceTime(mtTime,&rtTime);
|
|
if( pNode->m_mtLastPlayed >= mtTime )
|
|
{
|
|
pNode->Flush( mtTime );
|
|
pNode->m_mtLastPlayed = mtTime; // must set this to indicate it only played until then
|
|
pNode->m_rtLastPlayed = rtTime;
|
|
}
|
|
if( fInvalidate )
|
|
{
|
|
if( pNode->m_dwPlaySegFlags & DMUS_SEGF_CONTROL )
|
|
{
|
|
Invalidate( mtTime, 0 ); // must call Invalidate before AbortPlay so we don't
|
|
// invalidate the abort notification
|
|
}
|
|
else if ( !(pNode->m_dwPlaySegFlags & DMUS_SEGF_SECONDARY ))
|
|
{
|
|
// If this is a primary segment, kill the tempo map.
|
|
FlushEventQueue( 0, &m_TempoMap, rtTime, rtTime, FALSE );
|
|
}
|
|
}
|
|
hrAbort = pNode->AbortPlay( mtTime, FALSE );
|
|
if( pNode->m_dwPlaySegFlags & DMUS_SEGF_CONTROL )
|
|
{
|
|
pSourceList->Remove(pNode);
|
|
m_ShutDownQueue.Insert(pNode); // we're guaranteed to never need this again
|
|
|
|
// set dirty flags on all other segments
|
|
|
|
for (dwCount = SQ_PRI_PLAY; dwCount <= SQ_SEC_PLAY; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( pNode->m_fStartedPlay )
|
|
{
|
|
pNode->m_dwPlayTrackFlags |= DMUS_TRACKF_DIRTY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( pDestList )
|
|
{
|
|
pSourceList->Remove(pNode);
|
|
pDestList->Insert(pNode);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// check the wait lists.
|
|
for (dwCount = SQ_PRI_WAIT; dwCount <= SQ_SEC_WAIT; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( pNode == pSegState )
|
|
{
|
|
hrAbort = pNode->AbortPlay( mtTime, FALSE );
|
|
m_SegStateQueues[dwCount].Remove(pNode);
|
|
RecalcTempoMap(pNode, mtTime);
|
|
m_ShutDownQueue.Insert(pNode);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// if there aren't any more segments to play, send a Music Stopped
|
|
// notification
|
|
if( m_SegStateQueues[SQ_PRI_PLAY].IsEmpty() && m_SegStateQueues[SQ_SEC_PLAY].IsEmpty() &&
|
|
m_SegStateQueues[SQ_PRI_WAIT].IsEmpty() && m_SegStateQueues[SQ_SEC_WAIT].IsEmpty() &&
|
|
m_SegStateQueues[SQ_CON_PLAY].IsEmpty() && m_SegStateQueues[SQ_CON_WAIT].IsEmpty())
|
|
{
|
|
m_fMusicStopped = TRUE;
|
|
// S_FALSE means we tried to abort this segstate, but it's already been aborted
|
|
if (hrAbort != S_FALSE)
|
|
{
|
|
GenerateNotification( DMUS_NOTIFICATION_MUSICSTOPPED, mtTime, NULL );
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
|
|
// Stop all segment states based off of the segment.
|
|
void CPerformance::DoStop( CSegment* pSeg, MUSIC_TIME mtTime, BOOL fInvalidate )
|
|
{
|
|
DWORD dwCount;
|
|
CSegState* pNode;
|
|
CSegState* pNext;
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
// find all seg pSegStates based off this segment that have played through time mtTime
|
|
// if pSeg is NULL, go through all of the segment lists. Flush any
|
|
// segment that played through time mtTime. Move any active segments
|
|
// into past lists.
|
|
if( pSeg )
|
|
{
|
|
for (dwCount = 0; dwCount < SQ_COUNT; dwCount++)
|
|
{
|
|
pNode = m_SegStateQueues[dwCount].GetHead();
|
|
while( pNode )
|
|
{
|
|
pNext = pNode->GetNext();
|
|
if( pNode->m_pSegment == pSeg )
|
|
{
|
|
if (IsDoneQueue(dwCount))
|
|
{
|
|
if (pNode->m_mtLastPlayed >= mtTime)
|
|
{
|
|
DoStop( pNode, mtTime, fInvalidate );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DoStop( pNode, mtTime, fInvalidate );
|
|
}
|
|
}
|
|
pNode = pNext;
|
|
}
|
|
}
|
|
}
|
|
else // pSeg is NULL, stop everything.
|
|
{
|
|
// go ahead and flush the event queues
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
FlushMainEventQueues( 0, mtTime, mtTime, FALSE );
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
// clear out the wait lists
|
|
for (dwCount = SQ_PRI_WAIT; dwCount <= SQ_SEC_WAIT; dwCount++)
|
|
{
|
|
while (pNode = m_SegStateQueues[dwCount].GetHead())
|
|
{
|
|
pNode->AbortPlay( mtTime, FALSE );
|
|
m_SegStateQueues[dwCount].RemoveHead();
|
|
m_ShutDownQueue.Insert(pNode);
|
|
}
|
|
}
|
|
// stop any segment that is currently playing.
|
|
for (dwCount = SQ_PRI_DONE; dwCount <= SQ_SEC_DONE; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( pNode->m_mtLastPlayed >= mtTime )
|
|
{
|
|
DoStop( pNode, mtTime, fInvalidate );
|
|
}
|
|
}
|
|
}
|
|
for (dwCount = SQ_PRI_PLAY; dwCount <= SQ_SEC_PLAY; dwCount++)
|
|
{
|
|
while( m_SegStateQueues[dwCount].GetHead() )
|
|
{
|
|
DoStop( m_SegStateQueues[dwCount].GetHead(), mtTime, fInvalidate );
|
|
}
|
|
}
|
|
// reset controllers and force all notes off.
|
|
ResetAllControllers( GetLatency() );
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
|
|
|
|
STDMETHODIMP CPerformance::StopEx(IUnknown *pObjectToStop,__int64 i64StopTime,DWORD dwFlags)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::StopEx);
|
|
V_INTERFACE_OPT(pObjectToStop);
|
|
HRESULT hr = E_INVALIDARG;
|
|
IDirectMusicSegmentState *pState;
|
|
IDirectMusicSegment *pSegment;
|
|
CSong *pSong;
|
|
CAudioPath *pAudioPath;
|
|
if (m_dwAudioPathMode == 0)
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
TraceI(0,"StopExing %lx at time %ld, flags %lx\n",pObjectToStop,(long)i64StopTime,dwFlags);
|
|
if (pObjectToStop == NULL)
|
|
{
|
|
return Stop(NULL,NULL,(MUSIC_TIME)i64StopTime,dwFlags);
|
|
}
|
|
if (dwFlags & DMUS_SEGF_AUTOTRANSITION)
|
|
{
|
|
// I this is an autotransition, it will only work if the currently playing segment in question
|
|
// is a member of a song. So, check the segstate, segment, song, and audiopath
|
|
// to find the segstate. And, if found, see if it is part of a song. If so,
|
|
// then go ahead and do the transition.
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
BOOL fTransition = FALSE;
|
|
dwFlags &= ~DMUS_SEGF_AUTOTRANSITION;
|
|
CSegState *pCState = NULL;
|
|
// First, see if this is a segstate.
|
|
HRESULT hrTemp = pObjectToStop->QueryInterface(IID_CSegState,(void **)&pCState);
|
|
if (FAILED(hrTemp))
|
|
{
|
|
// Segstate failed. Is this a Song? If so, find the first correlating segstate.
|
|
CSong *pCSong = NULL;
|
|
CAudioPath *pCAudioPath = NULL;
|
|
CSegment *pCSegment = NULL;
|
|
hrTemp = pObjectToStop->QueryInterface(IID_CSong,(void **)&pCSong);
|
|
if (FAILED(hrTemp))
|
|
{
|
|
hrTemp = pObjectToStop->QueryInterface(IID_CSegment,(void **)&pCSegment);
|
|
}
|
|
if (FAILED(hrTemp))
|
|
{
|
|
hrTemp = pObjectToStop->QueryInterface(IID_CAudioPath,(void **)&pCAudioPath);
|
|
}
|
|
if (SUCCEEDED(hrTemp))
|
|
{
|
|
CSegState *pNode;
|
|
DWORD dwCount;
|
|
for (dwCount = SQ_PRI_WAIT; dwCount <= SQ_SEC_DONE; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if (pNode->m_fCanStop)
|
|
{
|
|
// Can only do this if the segstate ultimately points to a song.
|
|
if (pNode->m_pSegment && pNode->m_pSegment->m_pSong)
|
|
{
|
|
if ((pNode->m_pSegment == pCSegment) ||
|
|
(pNode->m_pSegment->m_pSong == pCSong) ||
|
|
(pCAudioPath && (pNode->m_pAudioPath == pCAudioPath)))
|
|
{
|
|
pCState = pNode;
|
|
pCState->AddRef();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pCState) break;
|
|
}
|
|
}
|
|
if (pCSong) pCSong->Release();
|
|
else if (pCAudioPath) pCAudioPath->Release();
|
|
else if (pCSegment) pCSegment->Release();
|
|
}
|
|
if (pCState)
|
|
{
|
|
CSegment *pPriorSeg = pCState->m_pSegment;
|
|
if (pPriorSeg)
|
|
{
|
|
pSong = pPriorSeg->m_pSong;
|
|
if (pSong)
|
|
{
|
|
// If this is an autotransition, compose a transition segment from the
|
|
// current position in the song and play it.
|
|
// This will, in turn, call stop on the song, so we don't need to do it here.
|
|
// First, calculate the time to start the transition.
|
|
REFERENCE_TIME rtTime;
|
|
if (i64StopTime == 0)
|
|
{
|
|
GetQueueTime( &rtTime );
|
|
}
|
|
else if (dwFlags & DMUS_SEGF_REFTIME)
|
|
{
|
|
rtTime = i64StopTime;
|
|
}
|
|
else
|
|
{
|
|
MusicToReferenceTime((MUSIC_TIME) i64StopTime,&rtTime);
|
|
}
|
|
REFERENCE_TIME rtResolved;
|
|
GetResolvedTime(rtTime, &rtResolved,dwFlags);
|
|
MUSIC_TIME mtTime; // Actual time to start transition.
|
|
ReferenceToMusicTime(rtResolved,&mtTime);
|
|
|
|
CSegment *pTransition = NULL;
|
|
// Now, get the transition.
|
|
DMUS_IO_TRANSITION_DEF Transition;
|
|
if (SUCCEEDED(pSong->GetTransitionSegment(pPriorSeg,NULL,&Transition)))
|
|
{
|
|
if (Transition.dwTransitionID != DMUS_SONG_NOSEG)
|
|
{
|
|
if (S_OK == pSong->GetPlaySegment(Transition.dwTransitionID,&pTransition))
|
|
{
|
|
dwFlags = Transition.dwPlayFlags;
|
|
}
|
|
}
|
|
}
|
|
if (pTransition)
|
|
{
|
|
IDirectMusicSegment *pITransSegment = NULL;
|
|
pTransition->Compose(mtTime - pCState->m_mtOffset, pPriorSeg, NULL, &pITransSegment);
|
|
// Now, if we successfully composed a transition segment, set it up to be the one we
|
|
// will play first. Later, we fill call PlaySegment() with pPlayAfter, to queue it
|
|
// to play after the transition.
|
|
if (pITransSegment)
|
|
{
|
|
hr = PlaySegmentEx(pITransSegment,NULL,NULL,dwFlags,i64StopTime,NULL,(IDirectMusicSegmentState *)pCState,NULL);
|
|
pITransSegment->Release();
|
|
fTransition = TRUE;
|
|
}
|
|
pTransition->Release();
|
|
}
|
|
}
|
|
}
|
|
pCState->Release();
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
if (fTransition)
|
|
{
|
|
return hr;
|
|
}
|
|
}
|
|
if (SUCCEEDED(pObjectToStop->QueryInterface(IID_IDirectMusicSegmentState,(void **) &pState)))
|
|
{
|
|
hr = Stop(NULL,pState,(MUSIC_TIME)i64StopTime,dwFlags);
|
|
pState->Release();
|
|
}
|
|
else if (SUCCEEDED(pObjectToStop->QueryInterface(IID_IDirectMusicSegment,(void **) &pSegment)))
|
|
{
|
|
hr = Stop(pSegment,NULL,(MUSIC_TIME)i64StopTime,dwFlags);
|
|
pSegment->Release();
|
|
}
|
|
else if (SUCCEEDED(pObjectToStop->QueryInterface(IID_CAudioPath,(void **) &pAudioPath)))
|
|
{
|
|
pAudioPath->Release();
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
CSegState *pNode;
|
|
DWORD dwCount;
|
|
for (dwCount = SQ_PRI_WAIT; dwCount <= SQ_SEC_DONE; dwCount++)
|
|
{
|
|
CSegState *pNext;
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNext )
|
|
{
|
|
pNext = pNode->GetNext();
|
|
if (pNode->m_fCanStop && (pNode->m_pAudioPath == pAudioPath))
|
|
{
|
|
hr = Stop(NULL,(IDirectMusicSegmentState *)pNode,(MUSIC_TIME)i64StopTime,dwFlags);
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
else if (SUCCEEDED(pObjectToStop->QueryInterface(IID_CSong,(void **) &pSong)))
|
|
{
|
|
pSong->Release();
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
CSegState *pNode;
|
|
DWORD dwCount;
|
|
for (dwCount = SQ_PRI_WAIT; dwCount <= SQ_SEC_DONE; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if (pNode->m_fCanStop && pNode->m_pSegment && (pNode->m_pSegment->m_pSong == pSong))
|
|
{
|
|
hr = Stop(NULL,(IDirectMusicSegmentState *)pNode,(MUSIC_TIME)i64StopTime,dwFlags);
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::Stop(
|
|
IDirectMusicSegment *pISegment, // @parm The Segment to stop playing. All SegmentState's based upon this Segment are
|
|
// stopped playing at time <p mtTime>.
|
|
IDirectMusicSegmentState *pISegmentState, // @parm The SegmentState to stop playing.
|
|
MUSIC_TIME mtTime, // @parm The time at which to stop the Segments, Segment State, or everything. If
|
|
// this time is in the past, stop everything right away. Therefore, a value of
|
|
// 0 indicates stop everything NOW.
|
|
DWORD dwFlags) // @parm Flag that indicates whether we should stop immediately at time <p mtTime>,
|
|
// or on the grid, measure, or beat following <p mtTime>. This is only valid in
|
|
// relation to the currently playing primary segment. (For flag descriptions,
|
|
// see <t DMPLAYSEGFLAGS>.)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::Stop);
|
|
V_INTERFACE_OPT(pISegment);
|
|
V_INTERFACE_OPT(pISegmentState);
|
|
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
|
|
CSegment *pSegment = NULL;
|
|
CSegState *pSegmentState = NULL;
|
|
TraceI(0,"Stopping Segment %lx, SegState %lx at time %ld, flags %lx\n",pISegment,pISegmentState,mtTime,dwFlags);
|
|
if (pISegmentState)
|
|
{
|
|
if (SUCCEEDED(pISegmentState->QueryInterface(IID_CSegState,(void **)&pSegmentState)))
|
|
{
|
|
pISegmentState->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Pointer in SegState parameter to Stop() is invalid.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
if (pISegment)
|
|
{
|
|
if (SUCCEEDED(pISegment->QueryInterface(IID_CSegment,(void **)&pSegment)))
|
|
{
|
|
pISegment->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Pointer in Segment parameter to Stop() is invalid.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
if (pSegmentState)
|
|
{
|
|
// If this is the starting segstate from a playing song, find the
|
|
// current active segstate within that song.
|
|
// The current active segstate keeps a pointer to
|
|
// this segstate.
|
|
if (pSegmentState->m_fSongMode)
|
|
{
|
|
CSegState* pNode;
|
|
DWORD dwCount;
|
|
for (dwCount = 0; dwCount < SQ_COUNT; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if (pNode->m_pSongSegState == pSegmentState)
|
|
{
|
|
pSegmentState = pNode;
|
|
dwCount = SQ_COUNT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( dwFlags & DMUS_SEGF_DEFAULT )
|
|
{
|
|
DWORD dwNewRes = 0;
|
|
if( pSegment )
|
|
{
|
|
pSegment->GetDefaultResolution( &dwNewRes );
|
|
}
|
|
else if( pSegmentState )
|
|
{
|
|
IDirectMusicSegment* pSegTemp;
|
|
if( SUCCEEDED( pSegmentState->GetSegment( &pSegTemp ) ) )
|
|
{
|
|
pSegTemp->GetDefaultResolution( &dwNewRes );
|
|
pSegTemp->Release();
|
|
}
|
|
else
|
|
{
|
|
dwNewRes = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dwNewRes = 0;
|
|
}
|
|
dwFlags |= dwNewRes;
|
|
dwFlags &= ~DMUS_SEGF_DEFAULT;
|
|
}
|
|
// Make sure mtTime is greater or equal to QueueTime, which is the last time notes were
|
|
// queued down (or latency time, whichever is later) so we can stop everything after it.
|
|
MUSIC_TIME mtLatency;
|
|
REFERENCE_TIME rtQueueTime;
|
|
GetQueueTime( &rtQueueTime );
|
|
ReferenceToMusicTime( rtQueueTime, &mtLatency );
|
|
if( mtTime < mtLatency ) mtTime = mtLatency;
|
|
// Resolve the time according to the resolution
|
|
mtTime = ResolveTime( mtTime, dwFlags, NULL );
|
|
// if mtTime is less than the current transported time, we can take
|
|
// care of the Stop now. Otherwise, we need to cue a Stop PMsg and
|
|
// take care of it at QUEUE time.
|
|
if( mtTime <= m_mtTransported )
|
|
{
|
|
if( pSegmentState )
|
|
{
|
|
DoStop( pSegmentState, mtTime, TRUE );
|
|
if( pSegment )
|
|
{
|
|
DoStop( pSegment, mtTime, TRUE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DoStop( pSegment, mtTime, TRUE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// find and mark the segment and/or segment state to not play beyond
|
|
// the stop point.
|
|
CSegState* pNode;
|
|
DWORD dwCount;
|
|
for (dwCount = SQ_PRI_PLAY; dwCount <= SQ_SEC_PLAY; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( (pNode->m_pSegment == pSegment) ||
|
|
(pNode == pSegmentState) )
|
|
{
|
|
if (pNode->m_fCanStop)
|
|
{
|
|
pNode->m_mtStopTime = mtTime;
|
|
// Make sure GetParams ignore the rest of the segment from now on.
|
|
if (mtTime < pNode->m_mtEndTime)
|
|
{
|
|
pNode->m_mtLength = mtTime - pNode->m_mtResolvedStart +
|
|
pNode->m_mtStartPoint;
|
|
if (pNode->m_mtLength < 0)
|
|
{
|
|
pNode->m_mtLength = 0;
|
|
}
|
|
// Make endtime one greater than mtTime so Abort notification will still happen.
|
|
pNode->m_mtEndTime = mtTime + 1;
|
|
}
|
|
// Force the tempo map to be recalculated IF this has a tempo track.
|
|
RecalcTempoMap(pNode,mtTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// create a Stop PMsg and cue it for QUEUE time
|
|
// I've removed this to fix bugs. A stop message at queue time,
|
|
// if in a controlling or primary segment, results in invalidation.
|
|
// This is particularily bad for controlling segments.
|
|
// Can't figure out why we even need the stop message...
|
|
/* DMUS_PMSG* pPMsg;
|
|
|
|
if( SUCCEEDED( AllocPMsg( sizeof(DMUS_PMSG), &pPMsg )))
|
|
{
|
|
pPMsg->dwType = DMUS_PMSGT_STOP;
|
|
pPMsg->mtTime = mtTime;
|
|
pPMsg->dwFlags = DMUS_PMSGF_MUSICTIME | DMUS_PMSGF_TOOL_QUEUE;
|
|
if( pSegment )
|
|
{
|
|
pSegment->QueryInterface( IID_IUnknown, (void**)&pPMsg->punkUser );
|
|
if( pSegmentState )
|
|
{
|
|
// if there is also a segment state pointer, we need to create two
|
|
// pmsg's
|
|
DMUS_PMSG* pPMsg2;
|
|
|
|
if( SUCCEEDED( AllocPMsg( sizeof(DMUS_PMSG), &pPMsg2 )))
|
|
{
|
|
pPMsg2->dwType = DMUS_PMSGT_STOP;
|
|
pPMsg2->mtTime = mtTime;
|
|
pPMsg2->dwFlags = DMUS_PMSGF_MUSICTIME | DMUS_PMSGF_TOOL_QUEUE;
|
|
pSegmentState->QueryInterface( IID_IUnknown, (void**)&pPMsg2->punkUser );
|
|
pPMsg2->pTool = this;
|
|
AddRef();
|
|
if(FAILED(SendPMsg( pPMsg2 )))
|
|
{
|
|
FreePMsg(pPMsg2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( pSegmentState )
|
|
{
|
|
pSegmentState->QueryInterface( IID_IUnknown, (void**)&pPMsg->punkUser );
|
|
}
|
|
pPMsg->pTool = this;
|
|
AddRef();
|
|
if(FAILED(SendPMsg( pPMsg )))
|
|
{
|
|
FreePMsg(pPMsg);
|
|
}
|
|
}*/
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
void CPerformance::ResetAllControllers(CChannelMap* pChannelMap, REFERENCE_TIME rtTime, bool fGMReset)
|
|
|
|
{
|
|
DWORD dwIndex = pChannelMap->dwPortIndex;
|
|
DWORD dwGroup = pChannelMap->dwGroup;
|
|
DWORD dwMChannel = pChannelMap->dwMChannel;
|
|
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
IDirectMusicPort* pPort = m_pPortTable[dwIndex].pPort;
|
|
IDirectMusicBuffer* pBuffer = m_pPortTable[dwIndex].pBuffer;
|
|
if( pPort && pBuffer )
|
|
{
|
|
m_pPortTable[dwIndex].fBufferFilled = TRUE;
|
|
if (!rtTime)
|
|
{
|
|
rtTime = m_pPortTable[dwIndex].rtLast + 1;
|
|
}
|
|
else
|
|
{
|
|
m_pPortTable[dwIndex].rtLast = rtTime;
|
|
}
|
|
pChannelMap->Reset(true);
|
|
DWORD dwMsg = dwMChannel | MIDI_CCHANGE | (MIDI_CC_ALLSOUNDSOFF << 8); // 0x78 is all sounds off.
|
|
if( FAILED( pBuffer->PackStructured( rtTime, dwGroup, dwMsg ) ) )
|
|
{
|
|
pPort->PlayBuffer( pBuffer );
|
|
pBuffer->Flush();
|
|
// try one more time
|
|
pBuffer->PackStructured( rtTime, dwGroup, dwMsg );
|
|
}
|
|
dwMsg = dwMChannel | MIDI_CCHANGE | (MIDI_CC_RESETALL << 8) | (1 << 16) ; // 0x79 is reset all controllers. Data byte set to indicate volume and pan too.
|
|
if( FAILED( pBuffer->PackStructured( rtTime + 30 * REF_PER_MIL, dwGroup, dwMsg ) ) )
|
|
{
|
|
pPort->PlayBuffer( pBuffer );
|
|
pBuffer->Flush();
|
|
// try one more time
|
|
pBuffer->PackStructured( rtTime + (30 * REF_PER_MIL), dwGroup, dwMsg );
|
|
}
|
|
// Send one GM Reset per channel group, but only under DX8 (and only if we need to).
|
|
if ((dwMChannel == 0) && (m_dwVersion >= 8) && fGMReset)
|
|
{
|
|
// create a buffer of the right size
|
|
DMUS_BUFFERDESC dmbd;
|
|
IDirectMusicBuffer *pLocalBuffer;
|
|
static BYTE abGMReset[6] = { (BYTE)MIDI_SYSX,0x7E,0x7F,9,1,(BYTE)MIDI_EOX };
|
|
memset( &dmbd, 0, sizeof(DMUS_BUFFERDESC) );
|
|
dmbd.dwSize = sizeof(DMUS_BUFFERDESC);
|
|
dmbd.cbBuffer = 50;
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( SUCCEEDED( m_pDirectMusic->CreateMusicBuffer(&dmbd, &pLocalBuffer, NULL)))
|
|
{
|
|
if( SUCCEEDED( pLocalBuffer->PackUnstructured( rtTime + (30 * REF_PER_MIL), dwGroup,
|
|
6, abGMReset ) ) )
|
|
{
|
|
pPort->PlayBuffer(pLocalBuffer);
|
|
}
|
|
pLocalBuffer->Release();
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
}
|
|
m_rtEarliestStartTime = rtTime + (60 * REF_PER_MIL); // Give synth chance to stabilize
|
|
// before next start.
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
}
|
|
|
|
|
|
void CPerformance::ResetAllControllers( REFERENCE_TIME rtTime )
|
|
{
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
|
|
CChannelBlock* pChannelBlock;
|
|
SendBuffers();
|
|
for( pChannelBlock = m_ChannelBlockList.GetHead(); pChannelBlock; pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
CChannelMap* pChannelMap;
|
|
for( DWORD dwPChannel = pChannelBlock->m_dwPChannelStart;
|
|
dwPChannel < pChannelBlock->m_dwPChannelStart + PCHANNEL_BLOCKSIZE;
|
|
dwPChannel++ )
|
|
{
|
|
pChannelMap = &pChannelBlock->m_aChannelMap[dwPChannel - pChannelBlock->m_dwPChannelStart];
|
|
if( pChannelMap->dwGroup ) // Valid group?
|
|
{
|
|
// Reset controllers and send a GM reset.
|
|
ResetAllControllers(pChannelMap, rtTime, true);
|
|
}
|
|
}
|
|
}
|
|
SendBuffers();
|
|
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
}
|
|
|
|
// internal: return CSegState* at time mtTime
|
|
// only call this from within a segment critical section
|
|
CSegState* CPerformance::GetPrimarySegmentAtTime( MUSIC_TIME mtTime )
|
|
{
|
|
CSegState* pSegNode;
|
|
CSegState* pSegReturn = NULL;
|
|
BOOL fCheckedPri = FALSE;
|
|
for( pSegNode = m_SegStateQueues[SQ_PRI_DONE].GetHead(); pSegNode; pSegNode = pSegNode->GetNext() )
|
|
{
|
|
// if we're checking the past list, only check up until the last time played.
|
|
if( (mtTime >= pSegNode->m_mtResolvedStart) && (mtTime <= pSegNode->m_mtLastPlayed) )
|
|
{
|
|
pSegReturn = pSegNode;
|
|
break;
|
|
}
|
|
}
|
|
for( pSegNode = m_SegStateQueues[SQ_PRI_PLAY].GetHead(); pSegNode; pSegNode = pSegNode->GetNext() )
|
|
{
|
|
MUSIC_TIME mtTest = mtTime;
|
|
MUSIC_TIME mtOffset;
|
|
DWORD dwRepeat;
|
|
// if we're checking the current list, check the full segment time
|
|
if( S_OK == pSegNode->ConvertToSegTime( &mtTest, &mtOffset, &dwRepeat ))
|
|
{
|
|
pSegReturn = pSegNode;
|
|
break;
|
|
}
|
|
}
|
|
if (!pSegReturn)
|
|
{
|
|
for( pSegNode = m_SegStateQueues[SQ_PRI_WAIT].GetHead(); pSegNode; pSegNode = pSegNode->GetNext() )
|
|
{
|
|
MUSIC_TIME mtTest = mtTime;
|
|
MUSIC_TIME mtOffset;
|
|
DWORD dwRepeat;
|
|
// if we're checking the current list, check the full segment time
|
|
if( S_OK == pSegNode->ConvertToSegTime( &mtTest, &mtOffset, &dwRepeat ))
|
|
{
|
|
pSegReturn = pSegNode;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return pSegReturn;
|
|
}
|
|
|
|
/*
|
|
|
|
@method HRESULT | IDirectMusicPerformance | GetSegmentState |
|
|
Returns the Primary SegmentState at time <p mtTime>.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_POINTER | ppSegmentState is NULL or invalid.
|
|
@rvalue DMUS_E_NOT_FOUND | There is no currently playing SegmentState or one at <p mtTime>.
|
|
|
|
@comm This function is intended for routines that need to access the currently
|
|
playing SegmentState, e.g. to obtain the chord or command track. "Currently
|
|
Playing" in this context means that it is being called into to perform messages.
|
|
I.e., this includes all latencies and doesn't imply that this
|
|
SegmentState is currenty being "heard" through the speakers.
|
|
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetSegmentState(
|
|
IDirectMusicSegmentState **ppSegmentState, // @parm Returns the SegmentState pointer to the one currently playing.
|
|
// The caller is responsible for calling Release on this pointer.
|
|
MUSIC_TIME mtTime ) // @parm Return the SegmentState which played, is playing, or will
|
|
// be playing at mtTime. To get the currently playing segment, pass the
|
|
// mtTime retrieved from <om .GetTime>.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetSegmentState);
|
|
V_PTRPTR_WRITE(ppSegmentState);
|
|
|
|
CSegState* pSegNode;
|
|
HRESULT hr;
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
if( pSegNode = GetPrimarySegmentAtTime( mtTime ))
|
|
{
|
|
*ppSegmentState = pSegNode;
|
|
pSegNode->AddRef();
|
|
hr = S_OK;
|
|
}
|
|
else
|
|
{
|
|
Trace(3,"Unable to find a segment state at time %ld\n",mtTime);
|
|
hr = DMUS_E_NOT_FOUND;
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | SetPrepareTime |
|
|
Sets the prepare time. The prepare time is the amount of time ahead that
|
|
<om IDirectMusicTrack.Play> is called before the messages should actually
|
|
be heard through the loudspeaker. The midi messages from the tracks are placed in
|
|
the early queue, are processed by Tools, and then placed in the near-time
|
|
queue to await being sent to the midi ports.
|
|
|
|
@rvalue S_OK | Success.
|
|
@comm The default value is 1000 milliseconds.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::SetPrepareTime(
|
|
DWORD dwMilliSeconds) // @parm The amount of time.
|
|
{
|
|
m_dwPrepareTime = dwMilliSeconds;
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | GetPrepareTime |
|
|
Gets the prepare time. The prepare time is the amount of time ahead that
|
|
<om IDirectMusicTrack.Play> is called before the messages should actually
|
|
be heard through the loudspeaker. The midi messages from the tracks are placed in
|
|
the early queue, are processed by Tools, and then placed in the near-time
|
|
queue to await being sent to the midi ports.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_POINTER | pdwMilliSeconds is NULL or invalid.
|
|
@comm The default value is 1000 milliseconds.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetPrepareTime(
|
|
DWORD* pdwMilliSeconds) // @parm The amount of time.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetPrepareTime);
|
|
V_PTR_WRITE(pdwMilliSeconds,DWORD);
|
|
|
|
*pdwMilliSeconds = m_dwPrepareTime;
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | SetBumperLength |
|
|
Sets the bumper length. The bumper length is the amount of time to buffer ahead
|
|
of the Port's latency for midi messages to be sent to the Port for rendering.
|
|
|
|
@rvalue S_OK | Success.
|
|
@comm The default value is 50 milliseconds.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::SetBumperLength(
|
|
DWORD dwMilliSeconds) // @parm The amount of time.
|
|
{
|
|
m_dwBumperLength = dwMilliSeconds;
|
|
m_rtBumperLength = m_dwBumperLength * REF_PER_MIL;
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | GetBumperLength |
|
|
Gets the bumper length. The bumper length is the amount of time to buffer ahead
|
|
of the Port's latency for midi messages to be sent to the Port for rendering.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_POINTER | pdwMilliSeconds is NULL or invalid.
|
|
@comm The default value is 50 milliseconds.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetBumperLength(
|
|
DWORD* pdwMilliSeconds) // @parm The amount of time.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetBumperLength);
|
|
V_PTR_WRITE(pdwMilliSeconds,DWORD);
|
|
|
|
*pdwMilliSeconds = m_dwBumperLength;
|
|
return S_OK;
|
|
}
|
|
|
|
#define RESOLVE_FLAGS (DMUS_TIME_RESOLVE_AFTERPREPARETIME | \
|
|
DMUS_TIME_RESOLVE_AFTERLATENCYTIME | \
|
|
DMUS_TIME_RESOLVE_AFTERQUEUETIME | \
|
|
DMUS_TIME_RESOLVE_BEAT | \
|
|
DMUS_TIME_RESOLVE_MEASURE | \
|
|
DMUS_TIME_RESOLVE_GRID | \
|
|
DMUS_TIME_RESOLVE_MARKER | \
|
|
DMUS_TIME_RESOLVE_SEGMENTEND)
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::SendPMsg(
|
|
DMUS_PMSG *pDMUS_PMSG)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::SendPMsg);
|
|
if( m_dwVersion < 8)
|
|
{
|
|
V_BUFPTR_WRITE(pDMUS_PMSG,sizeof(DMUS_PMSG));
|
|
}
|
|
else
|
|
{
|
|
#ifdef DBG
|
|
V_BUFPTR_WRITE(pDMUS_PMSG,sizeof(DMUS_PMSG));
|
|
#else
|
|
if (!pDMUS_PMSG)
|
|
{
|
|
return E_POINTER;
|
|
}
|
|
#endif
|
|
}
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: Unable to Send PMsg because performance not initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
if (pDMUS_PMSG->dwSize < sizeof(DMUS_PMSG))
|
|
{
|
|
TraceI(1,"Warning: PMsg size field has been cleared.\n");
|
|
}
|
|
|
|
// If this is a PMsg that was marked by STampPMsg as one that should be removed,
|
|
// do so now.
|
|
if (pDMUS_PMSG->dwPChannel == DMUS_PCHANNEL_KILL_ME)
|
|
{
|
|
FreePMsg(pDMUS_PMSG);
|
|
return S_OK;
|
|
}
|
|
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
PRIV_PMSG* pPrivPMsg = DMUS_TO_PRIV(pDMUS_PMSG);
|
|
if( ( pPrivPMsg->dwPrivFlags & PRIV_FLAG_QUEUED ) ||
|
|
( ( pPrivPMsg->dwPrivFlags & PRIV_FLAG_ALLOC_MASK ) != PRIV_FLAG_ALLOC ) )
|
|
{
|
|
Trace(1, "Error: Attempt to send an improperly allocated PMsg, or trying to send it after it is already sent.\n" );
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return DMUS_E_ALREADY_SENT;
|
|
}
|
|
|
|
if (m_dwVersion >= 8)
|
|
{
|
|
// If the music and ref times are both 0, set to latency time.
|
|
if ((pDMUS_PMSG->mtTime == 0) && ( pDMUS_PMSG->rtTime == 0 ))
|
|
{
|
|
// If this needs to resolve, use the worse case latency
|
|
// because this needs to sync with other pmsgs.
|
|
if (pDMUS_PMSG->dwFlags & RESOLVE_FLAGS)
|
|
{
|
|
GetLatencyTime(&pDMUS_PMSG->rtTime);
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, we want to play as soon as possible.
|
|
pDMUS_PMSG->rtTime = GetTime();
|
|
}
|
|
pDMUS_PMSG->dwFlags |= DMUS_PMSGF_REFTIME;
|
|
pDMUS_PMSG->dwFlags &= ~DMUS_PMSGF_MUSICTIME;
|
|
}
|
|
}
|
|
|
|
// fill in missing time value
|
|
if (!(pDMUS_PMSG->dwFlags & DMUS_PMSGF_MUSICTIME))
|
|
{
|
|
if( !(pDMUS_PMSG->dwFlags & DMUS_PMSGF_REFTIME ) )
|
|
{
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
Trace(1,"Error: Unable to send PMsg because neither clock time (DMUS_PMSGF_REFTIME) nor music time (DMUS_PMSGF_MUSICTIME) has been set.\n");
|
|
return E_INVALIDARG; // one or the other MUST be set
|
|
}
|
|
// quantize to resolution boundaries
|
|
GetResolvedTime( pDMUS_PMSG->rtTime, &pDMUS_PMSG->rtTime, pDMUS_PMSG->dwFlags );
|
|
pDMUS_PMSG->dwFlags &= ~RESOLVE_FLAGS;
|
|
// if time is zero, set it to time now plus latency
|
|
if( pDMUS_PMSG->rtTime == 0 )
|
|
{
|
|
pDMUS_PMSG->rtTime = GetLatency();
|
|
}
|
|
ReferenceToMusicTime(pDMUS_PMSG->rtTime,
|
|
&pDMUS_PMSG->mtTime);
|
|
pDMUS_PMSG->dwFlags |= DMUS_PMSGF_MUSICTIME;
|
|
}
|
|
else if (!(pDMUS_PMSG->dwFlags & DMUS_PMSGF_REFTIME))
|
|
{
|
|
MusicToReferenceTime(pDMUS_PMSG->mtTime,
|
|
&pDMUS_PMSG->rtTime);
|
|
pDMUS_PMSG->dwFlags |= DMUS_PMSGF_REFTIME;
|
|
// quantize to resolution boundaries
|
|
REFERENCE_TIME rtNew;
|
|
GetResolvedTime( pDMUS_PMSG->rtTime, &rtNew, pDMUS_PMSG->dwFlags );
|
|
pDMUS_PMSG->dwFlags &= ~RESOLVE_FLAGS;
|
|
if( rtNew != pDMUS_PMSG->rtTime )
|
|
{
|
|
pDMUS_PMSG->rtTime = rtNew;
|
|
ReferenceToMusicTime( pDMUS_PMSG->rtTime, &pDMUS_PMSG->mtTime );
|
|
}
|
|
}
|
|
|
|
// insert into the proper queue by music value
|
|
if (pDMUS_PMSG->dwFlags & DMUS_PMSGF_TOOL_QUEUE)
|
|
{
|
|
m_NearTimeQueue.Enqueue(pPrivPMsg);
|
|
}
|
|
else if (pDMUS_PMSG->dwFlags & DMUS_PMSGF_TOOL_ATTIME)
|
|
{
|
|
m_OnTimeQueue.Enqueue(pPrivPMsg);
|
|
}
|
|
else // (pDMUS_PMSG->dwFlags & DMUS_PMSGF_TOOL_IMMEDIATE)
|
|
{
|
|
pDMUS_PMSG->dwFlags |= DMUS_PMSGF_TOOL_IMMEDIATE;
|
|
m_EarlyQueue.Enqueue(pPrivPMsg);
|
|
}
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
|
|
Call this only from within a PipelineCrSec.
|
|
*/
|
|
void CPerformance::RevalidateRefTimes( CPMsgQueue * pList, MUSIC_TIME mtTime )
|
|
{
|
|
PRIV_PMSG* pCheck;
|
|
BOOL fError = FALSE;
|
|
for( pCheck = pList->GetHead(); pCheck; pCheck = pCheck->pNext )
|
|
{
|
|
if (pCheck->mtTime > mtTime)
|
|
{
|
|
if (pCheck->dwFlags & DMUS_PMSGF_LOCKTOREFTIME)
|
|
{
|
|
ReferenceToMusicTime(pCheck->rtTime,&pCheck->mtTime);
|
|
}
|
|
else // if(pCheck->dwFlags & DMUS_PMSGF_MUSICTIME)
|
|
{
|
|
MusicToReferenceTime(pCheck->mtTime,&pCheck->rtTime);
|
|
}
|
|
}
|
|
}
|
|
// Make sure that we do not end up with out of order RTimes. This can happen with
|
|
// DMUS_PMSGF_LOCKTOREFTIME messages or very abrupt changes in tempo.
|
|
for( pCheck = pList->GetHead(); pCheck; pCheck = pCheck->pNext )
|
|
{
|
|
if (pCheck->pNext && ( pCheck->rtTime > pCheck->pNext->rtTime ))
|
|
{
|
|
fError = TRUE; // Need to sort the list.
|
|
}
|
|
}
|
|
if (fError)
|
|
{
|
|
TraceI(2,"Rearrangement of times in message list due to tempo change, resorting\n");
|
|
pList->Sort();
|
|
}
|
|
}
|
|
|
|
void CPerformance::AddToTempoMap( double dblTempo, MUSIC_TIME mtTime, REFERENCE_TIME rtTime )
|
|
{
|
|
DMInternalTempo* pITempo = NULL;
|
|
|
|
if( FAILED( AllocPMsg( sizeof(DMInternalTempo), (PRIV_PMSG**)&pITempo )))
|
|
{
|
|
return; // out of memory!
|
|
}
|
|
if( dblTempo > DMUS_TEMPO_MAX ) dblTempo = DMUS_TEMPO_MAX;
|
|
else if( dblTempo < DMUS_TEMPO_MIN ) dblTempo = DMUS_TEMPO_MIN;
|
|
pITempo->tempoPMsg.dblTempo = dblTempo;
|
|
pITempo->tempoPMsg.rtTime = rtTime;
|
|
pITempo->tempoPMsg.mtTime = mtTime;
|
|
pITempo->tempoPMsg.dwFlags = DMUS_PMSGF_MUSICTIME | DMUS_PMSGF_REFTIME;
|
|
pITempo->pNext = NULL;
|
|
// set the relative tempo field
|
|
EnterCriticalSection(&m_GlobalDataCrSec);
|
|
pITempo->fltRelTempo = m_fltRelTempo;
|
|
// add the tempo event to the tempo map and clear the tool and graph pointers
|
|
pITempo->tempoPMsg.pTool = NULL;
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
// remove stale tempo events from the tempo map.
|
|
// as long as there is another tempo with a time stamp before the current
|
|
// time, get rid of the first in the list.
|
|
REFERENCE_TIME rtNow = GetTime() - (10000 * 1000); // keep around for a second.
|
|
PRIV_PMSG* pCheck;
|
|
while (pCheck = m_TempoMap.FlushOldest(rtNow))
|
|
{
|
|
m_OldTempoMap.Enqueue(pCheck);
|
|
}
|
|
// add the new tempo event to the queue
|
|
m_TempoMap.Enqueue( (PRIV_PMSG*) pITempo );
|
|
// now that it's been added, scan forward from it and change the relative tempo
|
|
// times of everyone after it
|
|
DMInternalTempo* pChange;
|
|
for( pChange = (DMInternalTempo*)pITempo->pNext; pChange;
|
|
pChange = (DMInternalTempo*)pChange->pNext )
|
|
{
|
|
pChange->fltRelTempo = pITempo->fltRelTempo;
|
|
}
|
|
// remove stale tempo events from the old tempo map.
|
|
// as long as there is another tempo with a time stamp before the current
|
|
// time, get rid of the first in the list.
|
|
rtNow = GetTime() - ((REFERENCE_TIME)10000 * 300000); // keep around for five minutes.
|
|
while (pCheck = m_OldTempoMap.FlushOldest(rtNow))
|
|
{
|
|
FreePMsg(pCheck);
|
|
}
|
|
m_fTempoChanged = TRUE;
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
LeaveCriticalSection(&m_GlobalDataCrSec);
|
|
}
|
|
|
|
void CPerformance::AddEventToTempoMap( PRIV_PMSG* pEvent )
|
|
{
|
|
PRIV_TEMPO_PMSG* pTempo = (PRIV_TEMPO_PMSG*)pEvent;
|
|
MUSIC_TIME mtTime = pTempo->tempoPMsg.mtTime;
|
|
AddToTempoMap( pTempo->tempoPMsg.dblTempo, mtTime, pTempo->tempoPMsg.rtTime );
|
|
pEvent->dwPrivFlags = PRIV_FLAG_ALLOC;
|
|
EnterCriticalSection(&m_GlobalDataCrSec);
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
// revalidate the ref times of the events in the queues
|
|
RevalidateRefTimes( &m_TempoMap, mtTime );
|
|
RevalidateRefTimes( &m_OnTimeQueue, mtTime );
|
|
RevalidateRefTimes( &m_NearTimeQueue, mtTime );
|
|
RevalidateRefTimes( &m_EarlyQueue, mtTime );
|
|
m_fTempoChanged = TRUE;
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
LeaveCriticalSection(&m_GlobalDataCrSec);
|
|
RecalcTempoMap(NULL, mtTime+1, false);
|
|
}
|
|
|
|
#define TEMPO_AHEAD 768 * 4 * 10 // 10 measures ahead is plenty!
|
|
|
|
void CPerformance::IncrementTempoMap()
|
|
|
|
{
|
|
if (m_mtTempoCursor <= (m_mtTransported + TEMPO_AHEAD))
|
|
{
|
|
UpdateTempoMap(m_mtTempoCursor, false, NULL);
|
|
}
|
|
}
|
|
|
|
void CPerformance::RecalcTempoMap(CSegState *pSegState, MUSIC_TIME mtStart, bool fAllDeltas)
|
|
|
|
/* Called whenever a primary or controlling segment that has a tempo
|
|
track is played or stopped.
|
|
1) Convert the music time at transport time to ref time using the old
|
|
map.
|
|
2) Build a replacement tempo map starting at mtStart, by
|
|
calling GetParam() until there is no next time.
|
|
3) Install the new map.
|
|
4) Convert with the new map.
|
|
5) If the two numbers are not identical, recalculate all message times.
|
|
*/
|
|
|
|
{
|
|
if( mtStart > 0) // Don't do this for invalid values.
|
|
{
|
|
if (!pSegState || (pSegState->m_pSegment && pSegState->m_pSegment->IsTempoSource()))
|
|
{
|
|
REFERENCE_TIME rtCompareTime;
|
|
REFERENCE_TIME rtAfterTime;
|
|
MUSIC_TIME mtCompareTime = m_mtTransported;
|
|
MusicToReferenceTime(mtCompareTime,&rtCompareTime);
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
FlushEventQueue( 0, &m_TempoMap, rtCompareTime, rtCompareTime, FALSE );
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
UpdateTempoMap(mtStart, true, pSegState, fAllDeltas);
|
|
MusicToReferenceTime(mtCompareTime,&rtAfterTime);
|
|
if (rtAfterTime != rtCompareTime)
|
|
{
|
|
EnterCriticalSection(&m_GlobalDataCrSec);
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
// revalidate the ref times of the events in the queues
|
|
RevalidateRefTimes( &m_TempoMap, mtStart );
|
|
RevalidateRefTimes( &m_OnTimeQueue, mtStart );
|
|
RevalidateRefTimes( &m_NearTimeQueue, mtStart );
|
|
RevalidateRefTimes( &m_EarlyQueue, mtStart );
|
|
m_fTempoChanged = TRUE;
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
LeaveCriticalSection(&m_GlobalDataCrSec);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CPerformance::UpdateTempoMap(MUSIC_TIME mtStart, bool fFirst, CSegState *pSegState, bool fAllDeltas)
|
|
|
|
{
|
|
HRESULT hr = S_OK;
|
|
DWORD dwIndex = 0;
|
|
PrivateTempo Tempo;
|
|
TList<PrivateTempo> TempoList;
|
|
TListItem<PrivateTempo>* pScan = NULL;
|
|
MUSIC_TIME mtNext = 0;
|
|
MUSIC_TIME mtTime = mtStart;
|
|
MUSIC_TIME mtCursor = mtStart;
|
|
REFERENCE_TIME rtTime;
|
|
do
|
|
{
|
|
hr = GetParam(GUID_PrivateTempoParam,-1,dwIndex,mtTime,&mtNext,(void *)&Tempo );
|
|
Tempo.mtTime = mtTime;
|
|
if (hr == S_OK && Tempo.mtDelta > 0)
|
|
{
|
|
mtTime += Tempo.mtDelta;
|
|
hr = GetParam(GUID_PrivateTempoParam,-1,dwIndex,mtTime,&mtNext,(void *)&Tempo );
|
|
Tempo.mtTime = mtTime;
|
|
}
|
|
if (hr == S_FALSE && fFirst && !pSegState)
|
|
{
|
|
// If this was the very first try, there might not be any tempo track, and
|
|
// so global tempo is called. If so, S_FALSE is returned. This is okay
|
|
// for the NULL segstate case where we are recomputing the tempo map in response
|
|
// to a change in global tempo, or stop of all segments.
|
|
if (fAllDeltas) // Never do this in response to adding a new event to the tempo map
|
|
{
|
|
MusicToReferenceTime(mtTime,&rtTime);
|
|
// the rtTime in the tempo map needs to be the non-adjusted value (305694)
|
|
AddToTempoMap( Tempo.dblTempo, mtTime, rtTime + m_rtAdjust );
|
|
}
|
|
break;
|
|
}
|
|
if (hr == S_OK)
|
|
{
|
|
TListItem<PrivateTempo>* pNew = new TListItem<PrivateTempo>(Tempo);
|
|
if (pNew)
|
|
{
|
|
// add to TempoList, replacing duplicate times with the most recent mtDelta
|
|
TListItem<PrivateTempo>* pNext = TempoList.GetHead();
|
|
if (!pNext || Tempo.mtTime < pNext->GetItemValue().mtTime)
|
|
{
|
|
TempoList.AddHead(pNew);
|
|
}
|
|
else for (pScan = TempoList.GetHead(); pScan; pScan = pNext)
|
|
{
|
|
pNext = pScan->GetNext();
|
|
if (Tempo.mtTime == pScan->GetItemValue().mtTime)
|
|
{
|
|
if (Tempo.mtDelta > pScan->GetItemValue().mtDelta)
|
|
{
|
|
pScan->GetItemValue() = Tempo;
|
|
}
|
|
delete pNew;
|
|
break;
|
|
}
|
|
else if (!pNext || Tempo.mtTime < pNext->GetItemValue().mtTime)
|
|
{
|
|
pScan->SetNext(pNew);
|
|
pNew->SetNext(pNext);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
mtTime += mtNext;
|
|
fFirst = false;
|
|
// If this was the last tempo in the track (that we care about),
|
|
// reset the time and bump the track index
|
|
if (Tempo.fLast || mtTime > (m_mtTransported + TEMPO_AHEAD))
|
|
{
|
|
dwIndex++;
|
|
mtCursor = mtTime;
|
|
mtTime = mtStart;
|
|
}
|
|
else if (!mtNext) break; // should never happen but if it does, infinite loop
|
|
}
|
|
else if (Tempo.fLast) // There was an empty tempo track
|
|
{
|
|
dwIndex++;
|
|
hr = S_OK;
|
|
}
|
|
Tempo.fLast = false;
|
|
} while (hr == S_OK);
|
|
if (TempoList.GetHead() && TempoList.GetHead()->GetItemValue().mtTime > mtStart)
|
|
{
|
|
// add a tempo of 120 at time mtStart
|
|
TListItem<PrivateTempo>* pNew = new TListItem<PrivateTempo>();
|
|
if (pNew)
|
|
{
|
|
PrivateTempo& rNew = pNew->GetItemValue();
|
|
rNew.dblTempo = 120.0;
|
|
rNew.mtTime = mtStart;
|
|
TempoList.AddHead(pNew);
|
|
}
|
|
else
|
|
{
|
|
#ifdef DBG
|
|
Trace(1, "Error: Out of memory; Tempo map is incomplete.\n");
|
|
#endif
|
|
TempoList.GetHead()->GetItemValue().mtTime = mtStart;
|
|
}
|
|
}
|
|
for (pScan = TempoList.GetHead(); pScan; pScan = pScan->GetNext())
|
|
{
|
|
PrivateTempo& rTempo = pScan->GetItemValue();
|
|
if (fAllDeltas || rTempo.mtTime + rTempo.mtDelta >= mtStart)
|
|
{
|
|
MusicToReferenceTime(rTempo.mtTime,&rtTime);
|
|
// the rtTime in the tempo map needs to be the non-adjusted value (305694)
|
|
AddToTempoMap( rTempo.dblTempo, rTempo.mtTime, rtTime + m_rtAdjust );
|
|
}
|
|
}
|
|
m_mtTempoCursor = mtCursor;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::MusicToReferenceTime(
|
|
MUSIC_TIME mtTime, // @parm The time in MUSIC_TIME format to convert.
|
|
REFERENCE_TIME *prtTime) // @parm Returns the converted time in REFERENCE_TIME format.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::MusicToReferenceTime);
|
|
V_PTR_WRITE(prtTime,REFERENCE_TIME);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: Unable to convert music to reference time because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
PRIV_PMSG* pEvent;
|
|
double dbl = 120;
|
|
MUSIC_TIME mtTempo = 0;
|
|
REFERENCE_TIME rtTempo = m_rtStart;
|
|
REFERENCE_TIME rtTemp;
|
|
|
|
EnterCriticalSection( &m_PipelineCrSec );
|
|
pEvent = m_TempoMap.GetHead();
|
|
if( pEvent )
|
|
{
|
|
if( mtTime >= pEvent->mtTime )
|
|
{
|
|
while( pEvent->pNext )
|
|
{
|
|
if( pEvent->pNext->mtTime > mtTime )
|
|
{
|
|
break;
|
|
}
|
|
pEvent = pEvent->pNext;
|
|
}
|
|
DMInternalTempo* pTempo = (DMInternalTempo*)pEvent;
|
|
dbl = pTempo->tempoPMsg.dblTempo * pTempo->fltRelTempo;
|
|
mtTempo = pTempo->tempoPMsg.mtTime;
|
|
rtTempo = pTempo->tempoPMsg.rtTime;
|
|
}
|
|
else
|
|
{
|
|
// If mtTime is less than everything in the tempo map, look in the old tempo map
|
|
// (which goes five minutes into the past). This keeps the regular tempo map
|
|
// small, but allows us to get a valid tempo in the cases where the regular tempo
|
|
// map no longer contains the tempo we need.
|
|
pEvent = m_OldTempoMap.GetHead();
|
|
if( pEvent )
|
|
{
|
|
if( mtTime >= pEvent->mtTime )
|
|
{
|
|
while( pEvent->pNext )
|
|
{
|
|
if( pEvent->pNext->mtTime > mtTime )
|
|
{
|
|
break;
|
|
}
|
|
pEvent = pEvent->pNext;
|
|
}
|
|
DMInternalTempo* pTempo = (DMInternalTempo*)pEvent;
|
|
dbl = pTempo->tempoPMsg.dblTempo * pTempo->fltRelTempo;
|
|
mtTempo = pTempo->tempoPMsg.mtTime;
|
|
rtTempo = pTempo->tempoPMsg.rtTime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection( &m_PipelineCrSec );
|
|
rtTempo -= m_rtAdjust;
|
|
|
|
rtTemp = ( mtTime - mtTempo );
|
|
rtTemp *= 600000000;
|
|
rtTemp += (DMUS_PPQ / 2);
|
|
rtTemp /= DMUS_PPQ;
|
|
rtTemp = (REFERENCE_TIME)(rtTemp / dbl);
|
|
*prtTime = rtTempo + rtTemp;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::ReferenceToMusicTime(
|
|
REFERENCE_TIME rtTime, // @parm The time in REFERENCE_TIME format to convert.
|
|
MUSIC_TIME *pmtTime) // @parm Returns the converted time in MUSIC_TIME format.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::ReferenceToMusicTime);
|
|
V_PTR_WRITE(pmtTime,MUSIC_TIME);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: Unable to convert reference to music time because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
PRIV_PMSG* pEvent;
|
|
double dbl = 120;
|
|
MUSIC_TIME mtTempo = 0;
|
|
REFERENCE_TIME rtTempo = m_rtStart;
|
|
|
|
EnterCriticalSection( &m_PipelineCrSec );
|
|
pEvent = m_TempoMap.GetHead();
|
|
if( pEvent )
|
|
{
|
|
if( rtTime >= pEvent->rtTime )
|
|
{
|
|
while( pEvent->pNext )
|
|
{
|
|
if( pEvent->pNext->rtTime > rtTime )
|
|
{
|
|
break;
|
|
}
|
|
pEvent = pEvent->pNext;
|
|
}
|
|
DMInternalTempo* pTempo = (DMInternalTempo*)pEvent;
|
|
dbl = pTempo->tempoPMsg.dblTempo * pTempo->fltRelTempo;
|
|
mtTempo = pTempo->tempoPMsg.mtTime;
|
|
rtTempo = pTempo->tempoPMsg.rtTime;
|
|
}
|
|
else
|
|
{
|
|
// If mtTime is less than everything in the tempo map, look in the old tempo map
|
|
// (which goes five minutes into the past). This keeps the regular tempo map
|
|
// small, but allows us to get a valid tempo in the cases where the regular tempo
|
|
// map no longer contains the tempo we need.
|
|
pEvent = m_OldTempoMap.GetHead();
|
|
if( pEvent )
|
|
{
|
|
if( rtTime >= pEvent->rtTime )
|
|
{
|
|
while( pEvent->pNext )
|
|
{
|
|
if( pEvent->pNext->rtTime > rtTime )
|
|
{
|
|
break;
|
|
}
|
|
pEvent = pEvent->pNext;
|
|
}
|
|
DMInternalTempo* pTempo = (DMInternalTempo*)pEvent;
|
|
dbl = pTempo->tempoPMsg.dblTempo * pTempo->fltRelTempo;
|
|
mtTempo = pTempo->tempoPMsg.mtTime;
|
|
rtTempo = pTempo->tempoPMsg.rtTime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection( &m_PipelineCrSec );
|
|
rtTempo -= m_rtAdjust;
|
|
if( rtTime < rtTempo )
|
|
{
|
|
rtTime = rtTempo;
|
|
}
|
|
rtTime -= rtTempo;
|
|
rtTime *= DMUS_PPQ;
|
|
rtTime = (REFERENCE_TIME)(rtTime * dbl);
|
|
rtTime += 300000000;
|
|
rtTime /= 600000000;
|
|
#ifdef DBG
|
|
if ( rtTime & 0xFFFFFFFF00000000 )
|
|
{
|
|
Trace(1,"Error: Invalid Reference to Music time conversion resulted in overflow.\n");
|
|
}
|
|
#endif
|
|
*pmtTime = (long) (rtTime & 0xFFFFFFFF);
|
|
*pmtTime += mtTempo;
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | AdjustTime |
|
|
Adjust the internal Performance time forward or backward. This is mostly used to
|
|
compensate for drift when synchronizing to another source, such as SMPTE.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_INVALIDARG | rtAmount is too large or too small.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::AdjustTime(
|
|
REFERENCE_TIME rtAmount) // @parm The amount of time to adjust. This may be a
|
|
// number from -10000000 to 10000000 (-1 second to +1 second.)
|
|
{
|
|
if( ( rtAmount < -10000000 ) || ( rtAmount > 10000000 ) )
|
|
{
|
|
Trace(1,"Error: Time parameter passed to AdjustTime() is out of range.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
m_rtAdjust += rtAmount;
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | GetResolvedTime |
|
|
Quantize a time to a resolution boundary. Given a time, in REFERENCE_TIME,
|
|
return the next time on a given boundary after the time given.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_POINTER <prtResolved> is not valid.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetResolvedTime(
|
|
REFERENCE_TIME rtTime,
|
|
REFERENCE_TIME* prtResolved,
|
|
DWORD dwResolvedTimeFlags)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetResolvedTime);
|
|
V_PTR_WRITE(prtResolved,REFERENCE_TIME);
|
|
|
|
if (rtTime == 0)
|
|
{
|
|
dwResolvedTimeFlags |= DMUS_TIME_RESOLVE_AFTERQUEUETIME ;
|
|
}
|
|
if( dwResolvedTimeFlags & DMUS_TIME_RESOLVE_AFTERPREPARETIME )
|
|
{
|
|
REFERENCE_TIME rtTrans;
|
|
MusicToReferenceTime( m_mtTransported, &rtTrans );
|
|
if( rtTime < rtTrans ) rtTime = rtTrans;
|
|
}
|
|
else if (dwResolvedTimeFlags & DMUS_TIME_RESOLVE_AFTERLATENCYTIME )
|
|
{
|
|
REFERENCE_TIME rtStart;
|
|
rtStart = GetLatency();
|
|
if( rtTime < rtStart ) rtTime = rtStart;
|
|
}
|
|
else if( dwResolvedTimeFlags & DMUS_TIME_RESOLVE_AFTERQUEUETIME )
|
|
{
|
|
REFERENCE_TIME rtStart;
|
|
GetQueueTime( &rtStart ); // need queue time because control segments cause invalidations
|
|
if( rtTime < rtStart ) rtTime = rtStart;
|
|
}
|
|
|
|
|
|
if( dwResolvedTimeFlags & ( DMUS_TIME_RESOLVE_BEAT | DMUS_TIME_RESOLVE_MEASURE |
|
|
DMUS_TIME_RESOLVE_GRID | DMUS_TIME_RESOLVE_MARKER | DMUS_TIME_RESOLVE_SEGMENTEND))
|
|
{
|
|
MUSIC_TIME mtTime; //, mtResolved;
|
|
|
|
ReferenceToMusicTime( rtTime, &mtTime );
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
mtTime = ResolveTime( mtTime, dwResolvedTimeFlags, NULL);
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
MusicToReferenceTime( mtTime, prtResolved );
|
|
}
|
|
else
|
|
{
|
|
*prtResolved = rtTime;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | IsPlaying |
|
|
Find out if a particular Segment or SegmentState is currently playing.
|
|
|
|
@rvalue E_POINTER | Both pSegment and pSegState are null, or one or both are invalid.
|
|
@rvalue DMUS_E_NO_MASTER_CLOCK | There is no master clock in the performance.
|
|
Make sure to call <om .Init> before calling this method.
|
|
@rvalue S_OK | Yes, it is playing.
|
|
@rvalue S_FALSE | No, it is not playing.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::IsPlaying(
|
|
IDirectMusicSegment *pSegment, // @parm The Segment to check. If NULL, check
|
|
// <p pSegState>.
|
|
IDirectMusicSegmentState *pSegState) // @parm The SegmentState to check. If NULL,
|
|
// check <p pSegment>.
|
|
{
|
|
CSegState* pNode;
|
|
DWORD dwCount;
|
|
|
|
V_INAME(IDirectMusicPerformance::IsPlaying);
|
|
V_INTERFACE_OPT(pSegment);
|
|
V_INTERFACE_OPT(pSegState);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: IsPlaying() failed because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
if( !pSegment && !pSegState )
|
|
{
|
|
Trace(1,"Error: IsPlaying() failed because segment and segment state are both NULL pointers.\n");
|
|
return E_POINTER;
|
|
}
|
|
|
|
MUSIC_TIME mtNow;
|
|
GetTime(NULL, &mtNow);
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
|
|
for( dwCount = 0; dwCount < SQ_COUNT; dwCount++ )
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( !pNode->m_fStartedPlay )
|
|
{
|
|
continue;
|
|
}
|
|
if( mtNow >= pNode->m_mtResolvedStart )
|
|
{
|
|
if( mtNow < pNode->m_mtLastPlayed )
|
|
{
|
|
if(( pNode == (CSegState*) pSegState ) ||
|
|
( pNode->m_pSegment == (CSegment *) pSegment ))
|
|
{
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
return S_OK;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// if mtNow is before this pSegState's resolved start, it is before every
|
|
// pSegState after this too, so break now.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
return S_FALSE;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetTime(
|
|
REFERENCE_TIME *prtNow, // @parm Returns the current time in REFERENCE_TIME
|
|
// format. May be NULL.
|
|
MUSIC_TIME *pmtNow) // @parm Returns the current time in MUSIC_TIME
|
|
// format. May be NULL.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetTime);
|
|
V_PTR_WRITE_OPT(prtNow,REFERENCE_TIME);
|
|
V_PTR_WRITE_OPT(pmtNow,MUSIC_TIME);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: GetTime() failed because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
REFERENCE_TIME rtTime = GetTime();
|
|
if( prtNow )
|
|
{
|
|
*prtNow = rtTime;
|
|
}
|
|
if( pmtNow )
|
|
{
|
|
MUSIC_TIME mtTime;
|
|
ReferenceToMusicTime( rtTime, &mtTime );
|
|
*pmtNow = mtTime;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetLatencyTime(
|
|
REFERENCE_TIME *prtTime) // @parm Returns the current latency time.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetLatencyTime);
|
|
V_PTR_WRITE(prtTime,REFERENCE_TIME);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: GetLatencyTime() failed because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
*prtTime = GetLatency();
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetQueueTime(
|
|
REFERENCE_TIME *prtTime) // @parm Returns the current queue time.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetQueueTime);
|
|
V_PTR_WRITE(prtTime,REFERENCE_TIME);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: GetQueueTime() failed because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
DWORD dw;
|
|
REFERENCE_TIME rtLatency;
|
|
|
|
*prtTime = 0;
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dw = 0; dw < m_dwNumPorts; dw++ )
|
|
{
|
|
if( m_pPortTable[dw].rtLast > *prtTime )
|
|
*prtTime = m_pPortTable[dw].rtLast;
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
rtLatency = GetLatency();
|
|
if( *prtTime < rtLatency )
|
|
{
|
|
*prtTime = rtLatency;
|
|
}
|
|
if (m_rtEarliestStartTime > rtLatency)
|
|
{
|
|
rtLatency = m_rtEarliestStartTime;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
// private version of AllocPMsg
|
|
HRESULT CPerformance::AllocPMsg(
|
|
ULONG cb,
|
|
PRIV_PMSG** ppPMSG)
|
|
{
|
|
ASSERT( cb >= sizeof(PRIV_PMSG) );
|
|
DMUS_PMSG* pDMUS_PMSG;
|
|
HRESULT hr;
|
|
|
|
hr = AllocPMsg( cb - PRIV_PART_SIZE, &pDMUS_PMSG );
|
|
if( SUCCEEDED(hr) )
|
|
{
|
|
*ppPMSG = DMUS_TO_PRIV(pDMUS_PMSG);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::ClonePMsg(DMUS_PMSG* pSourcePMSG,DMUS_PMSG** ppCopyPMSG)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::ClonePMsg);
|
|
#ifdef DBG
|
|
V_PTRPTR_WRITE(ppCopyPMSG);
|
|
V_BUFPTR_READ(pSourcePMSG,sizeof(DMUS_PMSG));
|
|
#else
|
|
if (!ppCopyPMSG || !pSourcePMSG)
|
|
{
|
|
return E_POINTER;
|
|
}
|
|
#endif
|
|
HRESULT hr = AllocPMsg(pSourcePMSG->dwSize,ppCopyPMSG);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
memcpy(*ppCopyPMSG,pSourcePMSG,pSourcePMSG->dwSize);
|
|
if (pSourcePMSG->punkUser)
|
|
{
|
|
pSourcePMSG->punkUser->AddRef();
|
|
}
|
|
if (pSourcePMSG->pTool)
|
|
{
|
|
pSourcePMSG->pTool->AddRef();
|
|
}
|
|
if (pSourcePMSG->pGraph)
|
|
{
|
|
pSourcePMSG->pGraph->AddRef();
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CPerformance::AllocPMsg
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | AllocPMsg |
|
|
Allocate a DMUS_PMSG.
|
|
|
|
@rvalue E_OUTOFMEMORY | Out of memory.
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_INVALIDARG | <p cb> is smaller than sizeof(DMUS_PMSG)
|
|
@rvalue E_POINTER | <p ppPMSG> is NULL or invalid.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::AllocPMsg(
|
|
ULONG cb, // @parm Size of the <p ppPMSG>. Must be equal to or greater
|
|
// than sizeof(DMUS_PMSG).
|
|
DMUS_PMSG** ppPMSG // @parm Returns the pointer to the allocated message, which will
|
|
// be of size <p cb>. All fields are initialized to zero,
|
|
// except dwSize which is initialized to <p cb>.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::AllocPMsg);
|
|
if( m_dwVersion < 8)
|
|
{
|
|
V_PTRPTR_WRITE(ppPMSG);
|
|
}
|
|
else
|
|
{
|
|
#ifdef DBG
|
|
V_PTRPTR_WRITE(ppPMSG);
|
|
#else
|
|
if (!ppPMSG)
|
|
{
|
|
return E_POINTER;
|
|
}
|
|
#endif
|
|
}
|
|
PRIV_PMSG* pPrivPMsg;
|
|
|
|
if( cb < sizeof(DMUS_PMSG) )
|
|
return E_INVALIDARG;
|
|
|
|
EnterCriticalSection(&m_PMsgCacheCrSec);
|
|
// cached pmsg's are stored in an array based on their public size.
|
|
// If a cached pmsg exists, return it. Otherwise, make a new one.
|
|
if( (cb >= PERF_PMSG_CB_MIN) && (cb < PERF_PMSG_CB_MAX) )
|
|
{
|
|
ULONG cbIndex = cb - PERF_PMSG_CB_MIN;
|
|
if( m_apPMsgCache[ cbIndex ] )
|
|
{
|
|
pPrivPMsg = m_apPMsgCache[ cbIndex ];
|
|
m_apPMsgCache[ cbIndex ] = pPrivPMsg->pNext;
|
|
pPrivPMsg->pNext = NULL;
|
|
if (pPrivPMsg->dwPrivFlags != PRIV_FLAG_FREE)
|
|
{
|
|
Trace(0,"Error - previously freed PMsg has been mangled.\n");
|
|
LeaveCriticalSection(&m_PMsgCacheCrSec);
|
|
return E_FAIL;
|
|
}
|
|
pPrivPMsg->dwPrivFlags = PRIV_FLAG_ALLOC;
|
|
if (m_fInTrackPlay) pPrivPMsg->dwPrivFlags |= PRIV_FLAG_TRACK;
|
|
*ppPMSG = PRIV_TO_DMUS(pPrivPMsg);
|
|
LeaveCriticalSection(&m_PMsgCacheCrSec);
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
HRESULT hr = S_OK;
|
|
// no cached pmsg exists. Return a new one.
|
|
ULONG cbPriv = cb + PRIV_PART_SIZE;
|
|
pPrivPMsg = (PRIV_PMSG*)(new char[cbPriv]);
|
|
if( pPrivPMsg )
|
|
{
|
|
memset( pPrivPMsg, 0, cbPriv );
|
|
pPrivPMsg->dwSize = pPrivPMsg->dwPrivPubSize = cb; // size of public part only
|
|
pPrivPMsg->dwPrivFlags = PRIV_FLAG_ALLOC;
|
|
if (m_fInTrackPlay) pPrivPMsg->dwPrivFlags |= PRIV_FLAG_TRACK;
|
|
*ppPMSG = PRIV_TO_DMUS(pPrivPMsg);
|
|
hr = S_OK;
|
|
}
|
|
else
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
LeaveCriticalSection(&m_PMsgCacheCrSec);
|
|
return hr;
|
|
}
|
|
|
|
// private version of FreePMsg
|
|
HRESULT CPerformance::FreePMsg(
|
|
PRIV_PMSG* pPMSG)
|
|
{
|
|
return FreePMsg( PRIV_TO_DMUS(pPMSG) );
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::FreePMsg(
|
|
DMUS_PMSG* pPMSG // @parm The message to free. This message must have been allocated
|
|
// using <om .AllocPMsg>.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::FreePMsg);
|
|
if( m_dwVersion < 8)
|
|
{
|
|
V_BUFPTR_WRITE(pPMSG,sizeof(DMUS_PMSG));
|
|
}
|
|
else
|
|
{
|
|
#ifdef DBG
|
|
V_BUFPTR_WRITE(pPMSG,sizeof(DMUS_PMSG));
|
|
#else
|
|
if (!pPMSG)
|
|
{
|
|
return E_POINTER;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
PRIV_PMSG* pPrivPMsg = DMUS_TO_PRIV(pPMSG);
|
|
|
|
if( (pPrivPMsg->dwPrivFlags & PRIV_FLAG_ALLOC_MASK) != PRIV_FLAG_ALLOC )
|
|
{
|
|
Trace(0, "Error --- Attempt to free a PMsg that is not allocated memory.\n");
|
|
// this isn't a msg allocated by AllocPMsg.
|
|
return DMUS_E_CANNOT_FREE;
|
|
}
|
|
if( pPrivPMsg->dwPrivFlags & PRIV_FLAG_QUEUED )
|
|
{
|
|
TraceI(1, "Attempt to free a PMsg that is currently in the Performance queue.\n");
|
|
return DMUS_E_CANNOT_FREE;
|
|
}
|
|
|
|
EnterCriticalSection(&m_PMsgCacheCrSec);
|
|
if( pPMSG->pTool )
|
|
{
|
|
pPMSG->pTool->Release();
|
|
}
|
|
if( pPMSG->pGraph )
|
|
{
|
|
pPMSG->pGraph->Release();
|
|
}
|
|
if( pPMSG->punkUser )
|
|
{
|
|
pPMSG->punkUser->Release();
|
|
}
|
|
|
|
ULONG cbSize = pPrivPMsg->dwPrivPubSize;
|
|
if( (cbSize >= PERF_PMSG_CB_MIN) && (cbSize < PERF_PMSG_CB_MAX) )
|
|
{
|
|
memset( pPrivPMsg, 0, cbSize + PRIV_PART_SIZE );
|
|
pPrivPMsg->dwPrivFlags = PRIV_FLAG_FREE; // Mark this as in the free queue.
|
|
pPrivPMsg->dwSize = pPrivPMsg->dwPrivPubSize = cbSize;
|
|
pPrivPMsg->pNext = m_apPMsgCache[ cbSize - PERF_PMSG_CB_MIN ];
|
|
m_apPMsgCache[ cbSize - PERF_PMSG_CB_MIN ] = pPrivPMsg;
|
|
}
|
|
else
|
|
{
|
|
delete [] pPrivPMsg;
|
|
}
|
|
LeaveCriticalSection(&m_PMsgCacheCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CPerformance::FlushVirtualTrack(
|
|
DWORD dwId,
|
|
MUSIC_TIME mtTime,
|
|
BOOL fLeaveNotesOn)
|
|
{
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
FlushMainEventQueues( dwId, mtTime, mtTime, fLeaveNotesOn );
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
Given a time, mtTime, returns the time of the next control segment in pmtNextSeg.
|
|
Returns S_FALSE if none found, and sets pmtNextSeg to zero.
|
|
*/
|
|
|
|
HRESULT CPerformance::GetControlSegTime(
|
|
MUSIC_TIME mtTime,
|
|
MUSIC_TIME* pmtNextSeg)
|
|
{
|
|
HRESULT hr = S_FALSE;
|
|
*pmtNextSeg = 0;
|
|
EnterCriticalSection( &m_SegmentCrSec );
|
|
// search the secondary lists for a control segment
|
|
CSegState* pTemp;
|
|
for( pTemp = m_SegStateQueues[SQ_CON_DONE].GetHead(); pTemp; pTemp = pTemp->GetNext() )
|
|
{
|
|
if( pTemp->m_mtResolvedStart >= mtTime )
|
|
{
|
|
*pmtNextSeg = pTemp->m_mtResolvedStart;
|
|
hr = S_OK;
|
|
break;
|
|
}
|
|
}
|
|
if( S_FALSE == hr ) // if this is still zero, check the current queue
|
|
{
|
|
for( pTemp = m_SegStateQueues[SQ_CON_PLAY].GetHead(); pTemp; pTemp = pTemp->GetNext() )
|
|
{
|
|
if( pTemp->m_mtResolvedStart >= mtTime )
|
|
{
|
|
*pmtNextSeg = pTemp->m_mtResolvedStart;
|
|
hr = S_OK;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection( &m_SegmentCrSec );
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
Given a time, mtTime, returns the time of the next primary segment in pmtNextSeg.
|
|
Returns S_FALSE if none found, and sets pmtNextSeg to zero.
|
|
*/
|
|
HRESULT CPerformance::GetPriSegTime(
|
|
MUSIC_TIME mtTime,
|
|
MUSIC_TIME* pmtNextSeg)
|
|
{
|
|
HRESULT hr = S_FALSE;
|
|
*pmtNextSeg = 0;
|
|
EnterCriticalSection( &m_SegmentCrSec );
|
|
CSegState* pTemp;
|
|
for( pTemp = m_SegStateQueues[SQ_PRI_PLAY].GetHead(); pTemp; pTemp = pTemp->GetNext() )
|
|
{
|
|
if( pTemp->m_mtResolvedStart > mtTime )
|
|
{
|
|
*pmtNextSeg = pTemp->m_mtResolvedStart;
|
|
hr = S_OK;
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection( &m_SegmentCrSec );
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | GetGraph |
|
|
Returns the performance's Tool Graph, AddRef'd.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue DMUS_E_NOT_FOUND | There is no graph in the performance, and therefore
|
|
one couldn't be returned.
|
|
@rvalue E_POINTER | <p ppGraph> is NULL or invalid.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetGraph(
|
|
IDirectMusicGraph** ppGraph // @parm Returns the tool graph pointer.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetGraph);
|
|
V_PTRPTR_WRITE(ppGraph);
|
|
|
|
HRESULT hr;
|
|
if ((m_dwVersion >= 8) && (m_dwAudioPathMode == 0))
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pGraph )
|
|
{
|
|
*ppGraph = m_pGraph;
|
|
m_pGraph->AddRef();
|
|
hr = S_OK;
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Performance does not currently have a tool graph installed.\n");
|
|
hr = DMUS_E_NOT_FOUND;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return hr;
|
|
}
|
|
|
|
|
|
HRESULT CPerformance::GetGraphInternal(
|
|
IDirectMusicGraph** ppGraph )
|
|
{
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( !m_pGraph )
|
|
{
|
|
m_pGraph = new CGraph;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return GetGraph(ppGraph);
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | SetGraph |
|
|
Replaces the performance's Tool Graph. <p pGraph> is AddRef'd inside this
|
|
method. Any messages flowing through Tools in the current Tool Graph are deleted.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_POINTER | <p pGraph> is invalid.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::SetGraph(
|
|
IDirectMusicGraph* pGraph // @parm The tool graph pointer. May be NULL to clear
|
|
// the current graph out of the performance.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::SetGraph);
|
|
V_INTERFACE_OPT(pGraph);
|
|
|
|
if ((m_dwVersion >= 8) && (m_dwAudioPathMode == 0))
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pGraph )
|
|
{
|
|
m_pGraph->Release();
|
|
}
|
|
m_pGraph = pGraph;
|
|
if( pGraph )
|
|
{
|
|
pGraph->AddRef();
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::SetNotificationHandle(
|
|
HANDLE hNotification, // @parm The event handle created by CreateEvent, or
|
|
// 0 to clear out an existing handle.
|
|
REFERENCE_TIME rtMinimum ) // @parm The minimum amount of time that the
|
|
// performance should hold notify messages before discarding them.
|
|
// 0 means to use the default minimum time of 20000000 reference time units,
|
|
// which is 2 seconds, or the previous value if this API has been called previously.
|
|
// If the application hasn't called <om .GetNotificationPMsg> by this time, the message is
|
|
// discarded to free the memory.
|
|
{
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
m_hNotification = hNotification;
|
|
if( rtMinimum )
|
|
{
|
|
m_rtNotificationDiscard = rtMinimum;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetNotificationPMsg(
|
|
DMUS_NOTIFICATION_PMSG** ppNotificationPMsg )
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetNotificationPMsg);
|
|
V_PTRPTR_WRITE(ppNotificationPMsg);
|
|
|
|
HRESULT hr;
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
if( m_NotificationQueue.GetHead() )
|
|
{
|
|
PRIV_PMSG* pPriv = m_NotificationQueue.Dequeue();
|
|
ASSERT(pPriv);
|
|
*ppNotificationPMsg = (DMUS_NOTIFICATION_PMSG*)PRIV_TO_DMUS(pPriv);
|
|
hr = S_OK;
|
|
}
|
|
else
|
|
{
|
|
*ppNotificationPMsg = NULL;
|
|
hr = S_FALSE;
|
|
}
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return hr;
|
|
}
|
|
|
|
void CPerformance::AddNotificationTypeToAllSegments( REFGUID rguidNotification )
|
|
{
|
|
CSegState* pSegSt;
|
|
DWORD dwCount;
|
|
// Note: might be nice to optimize this so the same segment
|
|
// doesn't get called multiple times
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
for (dwCount = 0; dwCount < SQ_COUNT; dwCount++)
|
|
{
|
|
for( pSegSt = m_SegStateQueues[dwCount].GetHead(); pSegSt; pSegSt = pSegSt->GetNext() )
|
|
{
|
|
pSegSt->m_pSegment->AddNotificationType( rguidNotification, TRUE );
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
|
|
void CPerformance::RemoveNotificationTypeFromAllSegments( REFGUID rguidNotification )
|
|
{
|
|
CSegState* pSegSt;
|
|
DWORD dwCount;
|
|
// Note: might be nice to optimize this so the same segment
|
|
// doesn't get called multiple times
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
for (dwCount = 0; dwCount < SQ_COUNT; dwCount++)
|
|
{
|
|
for( pSegSt = m_SegStateQueues[dwCount].GetHead(); pSegSt; pSegSt = pSegSt->GetNext() )
|
|
{
|
|
pSegSt->m_pSegment->RemoveNotificationType( rguidNotification, TRUE );
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
|
|
/*
|
|
Check to see if this notification is already being tracked.
|
|
*/
|
|
CNotificationItem* CPerformance::FindNotification( REFGUID rguidNotification )
|
|
{
|
|
CNotificationItem* pItem;
|
|
|
|
pItem = m_NotificationList.GetHead();
|
|
while(pItem)
|
|
{
|
|
if( rguidNotification == pItem->guidNotificationType )
|
|
{
|
|
break;
|
|
}
|
|
pItem = pItem->GetNext();
|
|
}
|
|
return pItem;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | AddNotificationType |
|
|
Adds a notification type to the performance. Notifications are identified
|
|
by a guid. When a notification is added to the performance, notify messages
|
|
are sent to the application, which provides a message handle on which to
|
|
block through <om IDirectMusicPerformance.SetNotificationHandle>. All segments
|
|
and tracks are automatically updated with the new notification by calling
|
|
their AddNotificationType methods.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue S_FALSE | The requested notification is already on the performance.
|
|
@rvalue E_OUTOFMEMORY | Out of memory.
|
|
|
|
@xref <om .SetNotificationHandle>, <om .GetNotificationPMsg>, <om .RemoveNotificationType>
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::AddNotificationType(
|
|
REFGUID rguidNotification) // @parm The guid of the notification message to add.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::AddNotificationType);
|
|
V_REFGUID(rguidNotification);
|
|
|
|
CNotificationItem* pItem;
|
|
HRESULT hr = S_OK;
|
|
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
if( NULL == FindNotification( rguidNotification ) )
|
|
{
|
|
pItem = new CNotificationItem;
|
|
if( NULL == pItem )
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
else
|
|
{
|
|
pItem->guidNotificationType = rguidNotification;
|
|
m_NotificationList.Cat( pItem );
|
|
AddNotificationTypeToAllSegments( rguidNotification );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hr = S_FALSE;
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | RemoveNotificationType |
|
|
Removes a previously added notification type from the performance. All
|
|
segments and tracks are updated with the removed notification by calling
|
|
their RemoveNotificationType methods.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue S_FALSE | The requested notification isn't currently active.
|
|
|
|
@xref <om .SetNotificationHandle>, <om .GetNotificationPMsg>, <om .AddNotificationType>
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::RemoveNotificationType(
|
|
REFGUID rguidNotification) // @parm The guid of the notification message to remove.
|
|
// If GUID_NULL, remove all notifications.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::RemoveNotificationType);
|
|
V_REFGUID(rguidNotification);
|
|
|
|
HRESULT hr = S_OK;
|
|
CNotificationItem* pItem;
|
|
|
|
if( GUID_NULL == rguidNotification )
|
|
{
|
|
while (pItem = m_NotificationList.RemoveHead())
|
|
{
|
|
RemoveNotificationTypeFromAllSegments( pItem->guidNotificationType );
|
|
delete pItem;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( pItem = FindNotification( rguidNotification ))
|
|
{
|
|
RemoveNotificationTypeFromAllSegments( pItem->guidNotificationType );
|
|
m_NotificationList.Remove( pItem );
|
|
delete pItem;
|
|
}
|
|
else
|
|
{
|
|
Trace(2,"Warning: Unable to remove requested notification because it is not currently installed.\n");
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
void CPerformance::RemoveUnusedPorts()
|
|
|
|
|
|
{
|
|
DWORD dwIndex;
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( m_pPortTable[dwIndex].pPort && !m_AudioPathList.UsesPort(m_pPortTable[dwIndex].pPort))
|
|
{
|
|
// release the port and buffer. NULL them in the table. PChannels
|
|
// that map will return an error code.
|
|
ASSERT( m_pPortTable[dwIndex].pBuffer );
|
|
m_pPortTable[dwIndex].pPort->Release();
|
|
m_pPortTable[dwIndex].pBuffer->Release();
|
|
if( m_pPortTable[dwIndex].pLatencyClock )
|
|
{
|
|
m_pPortTable[dwIndex].pLatencyClock->Release();
|
|
}
|
|
memset( &m_pPortTable[dwIndex], 0, sizeof( PortTable ));
|
|
CChannelBlock *pBlock = m_ChannelBlockList.GetHead();
|
|
CChannelBlock *pNext;
|
|
for(;pBlock;pBlock = pNext)
|
|
{
|
|
pNext = pBlock->GetNext();
|
|
if (pBlock->m_dwPortIndex == dwIndex)
|
|
{
|
|
m_ChannelBlockList.Remove(pBlock);
|
|
delete pBlock;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
}
|
|
|
|
HRESULT CPerformance::GetPathPort(CPortConfig *pConfig)
|
|
|
|
{
|
|
HRESULT hr = S_OK;
|
|
DWORD dwPort;
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
GUID &guidScan = pConfig->m_PortHeader.guidPort;
|
|
// If we are looking for the default synth, get the class id for the default synth.
|
|
BOOL fDefault = (pConfig->m_PortHeader.guidPort == GUID_Synth_Default);
|
|
if (fDefault)
|
|
{
|
|
guidScan = m_AudioParams.clsidDefaultSynth;
|
|
}
|
|
for (dwPort = 0;dwPort < m_dwNumPorts;dwPort++)
|
|
{
|
|
if ((m_pPortTable[dwPort].guidPortID == guidScan) && m_pPortTable[dwPort].pPort)
|
|
{
|
|
pConfig->m_dwPortID = dwPort;
|
|
pConfig->m_pPort = m_pPortTable[dwPort].pPort;
|
|
pConfig->m_PortParams = m_pPortTable[dwPort].PortParams;
|
|
ASSERT(pConfig->m_pPort);
|
|
pConfig->m_pPort->AddRef();
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
// Failed finding the port, so create it.
|
|
if (dwPort >= m_dwNumPorts)
|
|
{
|
|
BOOL fUseBuffers = FALSE;
|
|
pConfig->m_PortParams.dwSampleRate = m_AudioParams.dwSampleRate;
|
|
if (m_AudioParams.dwFeatures & DMUS_AUDIOF_STREAMING)
|
|
{
|
|
pConfig->m_PortParams.dwFeatures |= DMUS_PORT_FEATURE_STREAMING;
|
|
}
|
|
if (m_AudioParams.dwFeatures & DMUS_AUDIOF_BUFFERS)
|
|
{
|
|
fUseBuffers = TRUE;
|
|
pConfig->m_PortParams.dwFeatures |= DMUS_PORT_FEATURE_AUDIOPATH;
|
|
}
|
|
pConfig->m_PortParams.dwValidParams |= DMUS_PORTPARAMS_SAMPLERATE | DMUS_PORTPARAMS_FEATURES;
|
|
// If this wants a default synth, consult m_AudioParams and create that synth.
|
|
if (fDefault)
|
|
{
|
|
pConfig->m_PortParams.dwAudioChannels = 1;
|
|
pConfig->m_PortParams.dwVoices = m_AudioParams.dwVoices;
|
|
pConfig->m_PortParams.dwValidParams |= DMUS_PORTPARAMS_AUDIOCHANNELS | DMUS_PORTPARAMS_VOICES;
|
|
}
|
|
hr = m_pDirectMusic->CreatePort(guidScan,&pConfig->m_PortParams,&pConfig->m_pPort, NULL);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if ((pConfig->m_PortParams.dwValidParams & DMUS_PORTPARAMS_FEATURES) && (pConfig->m_PortParams.dwFeatures & DMUS_PORT_FEATURE_AUDIOPATH))
|
|
{
|
|
IDirectMusicPortP* pPortP = NULL;
|
|
// QI for the private interface.
|
|
if (SUCCEEDED(pConfig->m_pPort->QueryInterface(IID_IDirectMusicPortP,(void **) &pPortP)))
|
|
{
|
|
// Connect the port to the sink.
|
|
hr = pPortP->SetSink(m_BufferManager.m_pSinkConnect);
|
|
pPortP->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Attempt to create a port with audiopath buffer support failed because synth does not support buffers.\n");
|
|
hr = E_INVALIDARG;
|
|
}
|
|
}
|
|
else if (fUseBuffers && fDefault)
|
|
{
|
|
Trace(1,"Error: Attempt to create a port with audiopath buffer support failed because default synth does not support buffers.\n");
|
|
hr = E_INVALIDARG;
|
|
}
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
// Now add the port to the performance.
|
|
hr = AddPort(pConfig->m_pPort,&pConfig->m_PortHeader.guidPort,
|
|
&pConfig->m_PortParams,&pConfig->m_dwPortID);
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
// Activate the port.
|
|
hr = pConfig->m_pPort->Activate(TRUE);
|
|
// It's okay if the synth is already active.
|
|
if (hr == DMUS_E_SYNTHACTIVE)
|
|
{
|
|
hr = S_OK;
|
|
}
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
DWORD dwPortID = GetPortID(pConfig->m_pPort);
|
|
// Then create matching channel blocks for all of the channel groups in the port.
|
|
for (DWORD dwGroup = 0;dwGroup < pConfig->m_PortParams.dwChannelGroups; dwGroup++)
|
|
{
|
|
AllocVChannelBlock(dwPortID,dwGroup+1);
|
|
}
|
|
}
|
|
}
|
|
return (hr);
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::AddPort(
|
|
IDirectMusicPort* pPort)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::AddPort);
|
|
V_INTERFACE_OPT(pPort);
|
|
if (m_dwAudioPathMode == 2)
|
|
{
|
|
Trace(1,"Error: Can not call AddPort() when using AudioPaths.\n");
|
|
return DMUS_E_AUDIOPATHS_IN_USE;
|
|
}
|
|
m_dwAudioPathMode = 1;
|
|
return AddPort(pPort,NULL,NULL,NULL);
|
|
}
|
|
|
|
HRESULT CPerformance::AddPort(
|
|
IDirectMusicPort* pPort,
|
|
GUID *pguidPortID,
|
|
DMUS_PORTPARAMS8 *pParams,
|
|
DWORD *pdwPortID)
|
|
{
|
|
PortTable* pPortTable;
|
|
IDirectMusicBuffer* pBuffer;
|
|
BOOL fSetUpBlock = FALSE;
|
|
BOOL fBuiltNewTable = FALSE;
|
|
HRESULT hr = S_OK;
|
|
GUID guidPortID; // Class ID of port.
|
|
DWORD dwChannelGroups; // Number of channel groups at initialization.
|
|
DWORD dwNewPortIndex = 0; // Index into port array for new port.
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
|
|
if( NULL == m_pDirectMusic )
|
|
{
|
|
Trace(1,"Error: Performance is not initialized, ports can not be added.\n");
|
|
hr = DMUS_E_NOT_INIT;
|
|
goto END;
|
|
}
|
|
|
|
for (;dwNewPortIndex < m_dwNumPorts; dwNewPortIndex++)
|
|
{
|
|
if (!m_pPortTable[dwNewPortIndex].pPort)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (dwNewPortIndex == m_dwNumPorts)
|
|
{
|
|
pPortTable = new PortTable[m_dwNumPorts + 1];
|
|
if( !pPortTable )
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto END;
|
|
}
|
|
fBuiltNewTable = TRUE;
|
|
}
|
|
|
|
// if pPort is NULL, create a software synth port
|
|
DMUS_PORTPARAMS dmpp;
|
|
if( NULL == pPort )
|
|
{
|
|
pParams = &dmpp;
|
|
memset(&dmpp, 0, sizeof(DMUS_PORTPARAMS) );
|
|
dmpp.dwSize = sizeof(DMUS_PORTPARAMS);
|
|
dmpp.dwChannelGroups = dwChannelGroups = 1;
|
|
dmpp.dwValidParams = DMUS_PORTPARAMS_CHANNELGROUPS |
|
|
DMUS_PORTPARAMS_AUDIOCHANNELS;
|
|
dmpp.dwAudioChannels = 2;
|
|
guidPortID = GUID_NULL;
|
|
hr = m_pDirectMusic->CreatePort(GUID_NULL, &dmpp, &pPort, NULL);
|
|
|
|
if ( SUCCEEDED( hr ) )
|
|
{
|
|
hr = pPort->Activate(TRUE);
|
|
}
|
|
|
|
|
|
fSetUpBlock = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (pguidPortID)
|
|
{
|
|
guidPortID = *pguidPortID;
|
|
}
|
|
else
|
|
{
|
|
DMUS_PORTCAPS PortCaps;
|
|
PortCaps.dwSize = sizeof (PortCaps);
|
|
pPort->GetCaps(&PortCaps);
|
|
guidPortID = PortCaps.guidPort;
|
|
}
|
|
pPort->GetNumChannelGroups(&dwChannelGroups);
|
|
pPort->AddRef();
|
|
}
|
|
if( FAILED(hr) || ( pPort == NULL ) )
|
|
{
|
|
if (fBuiltNewTable) delete [] pPortTable;
|
|
Trace(1,"Error: Unable to open requested port.\n");
|
|
hr = DMUS_E_CANNOT_OPEN_PORT;
|
|
goto END;
|
|
}
|
|
|
|
// Create a buffer
|
|
DMUS_BUFFERDESC dmbd;
|
|
memset( &dmbd, 0, sizeof(DMUS_BUFFERDESC) );
|
|
dmbd.dwSize = sizeof(DMUS_BUFFERDESC);
|
|
dmbd.cbBuffer = DEFAULT_BUFFER_SIZE;
|
|
if( FAILED( m_pDirectMusic->CreateMusicBuffer(&dmbd, &pBuffer, NULL)))
|
|
{
|
|
if (fBuiltNewTable) delete [] pPortTable;
|
|
pPort->Release();
|
|
Trace(1,"Error: Unable to create MIDI buffer for port.\n");
|
|
hr = DMUS_E_CANNOT_OPEN_PORT;
|
|
goto END;
|
|
}
|
|
|
|
if (fBuiltNewTable)
|
|
{
|
|
// if there is an existing port table, copy its contents to the new, bigger, port table
|
|
if( m_pPortTable )
|
|
{
|
|
if( m_dwNumPorts > 0 )
|
|
{
|
|
memcpy( pPortTable, m_pPortTable, sizeof(PortTable) * ( m_dwNumPorts ) );
|
|
}
|
|
delete [] m_pPortTable;
|
|
}
|
|
m_pPortTable = pPortTable;
|
|
}
|
|
if (pdwPortID)
|
|
{
|
|
*pdwPortID = dwNewPortIndex;
|
|
}
|
|
pPortTable = &m_pPortTable[dwNewPortIndex];
|
|
pPortTable->pPort = pPort;
|
|
// If we have a passed params structure, copy it. This will be used for identifying the
|
|
// params as initialized by the synth.
|
|
if (pParams)
|
|
{
|
|
pPortTable->PortParams = *pParams;
|
|
}
|
|
pPortTable->dwGMFlags = 0;
|
|
//set master volume
|
|
IKsControl *pControl;
|
|
if(SUCCEEDED(pPort->QueryInterface(IID_IKsControl, (void**)&pControl)))
|
|
{
|
|
KSPROPERTY ksp;
|
|
ULONG cb;
|
|
|
|
memset(&ksp, 0, sizeof(ksp));
|
|
ksp.Set = GUID_DMUS_PROP_Volume;
|
|
ksp.Id = 0;
|
|
ksp.Flags = KSPROPERTY_TYPE_SET;
|
|
|
|
pControl->KsProperty(&ksp,
|
|
sizeof(ksp),
|
|
(LPVOID)&m_lMasterVolume,
|
|
sizeof(m_lMasterVolume),
|
|
&cb);
|
|
// Now, find out if it has a gm, gs, or xg sets in rom...
|
|
BOOL bIsSupported = FALSE;
|
|
ksp.Set = GUID_DMUS_PROP_GM_Hardware;
|
|
ksp.Flags = KSPROPERTY_TYPE_GET;
|
|
|
|
hr = pControl->KsProperty(&ksp,
|
|
sizeof(ksp),
|
|
(LPVOID)&bIsSupported,
|
|
sizeof(bIsSupported),
|
|
&cb);
|
|
if (SUCCEEDED(hr) && (bIsSupported))
|
|
{
|
|
pPortTable->dwGMFlags |= DM_PORTFLAGS_GM;
|
|
}
|
|
bIsSupported = FALSE;
|
|
ksp.Set = GUID_DMUS_PROP_GS_Hardware;
|
|
ksp.Flags = KSPROPERTY_TYPE_GET;
|
|
|
|
hr = pControl->KsProperty(&ksp,
|
|
sizeof(ksp),
|
|
(LPVOID)&bIsSupported,
|
|
sizeof(bIsSupported),
|
|
&cb);
|
|
if (SUCCEEDED(hr) && (bIsSupported))
|
|
{
|
|
pPortTable->dwGMFlags |= DM_PORTFLAGS_GS;
|
|
}
|
|
bIsSupported = FALSE;
|
|
ksp.Set = GUID_DMUS_PROP_XG_Hardware;
|
|
ksp.Flags = KSPROPERTY_TYPE_GET;
|
|
|
|
hr = pControl->KsProperty(&ksp,
|
|
sizeof(ksp),
|
|
(LPVOID)&bIsSupported,
|
|
sizeof(bIsSupported),
|
|
&cb);
|
|
if (SUCCEEDED(hr) && (bIsSupported))
|
|
{
|
|
pPortTable->dwGMFlags |= DM_PORTFLAGS_XG;
|
|
}
|
|
pControl->Release();
|
|
}
|
|
|
|
if( FAILED( pPort->GetLatencyClock( &pPortTable->pLatencyClock )))
|
|
{
|
|
pPortTable->pLatencyClock = NULL;
|
|
}
|
|
pPortTable->dwChannelGroups = dwChannelGroups;
|
|
pPortTable->guidPortID = guidPortID;
|
|
pPortTable->pBuffer = pBuffer;
|
|
pPortTable->fBufferFilled = FALSE;
|
|
pPortTable->rtLast = 0;
|
|
if (fBuiltNewTable) m_dwNumPorts++; // must do this before calling AssignPChannelBlock
|
|
if( fSetUpBlock && m_ChannelBlockList.IsEmpty() ) // set up default PChannel map if none already set
|
|
{
|
|
AssignPChannelBlock( 0, pPort, 1);
|
|
}
|
|
hr = S_OK;
|
|
END:
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::RemovePort(
|
|
IDirectMusicPort* pPort // @parm The port to remove.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::RemovePort);
|
|
V_INTERFACE(pPort);
|
|
|
|
DWORD dwIndex;
|
|
HRESULT hr = E_INVALIDARG;
|
|
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( m_pPortTable[dwIndex].pPort == pPort )
|
|
{
|
|
// release the port and buffer. NULL them in the table. PChannels
|
|
// that map will return an error code.
|
|
ASSERT( m_pPortTable[dwIndex].pBuffer );
|
|
m_pPortTable[dwIndex].pPort->Release();
|
|
m_pPortTable[dwIndex].pBuffer->Release();
|
|
if( m_pPortTable[dwIndex].pLatencyClock )
|
|
{
|
|
m_pPortTable[dwIndex].pLatencyClock->Release();
|
|
}
|
|
memset( &m_pPortTable[dwIndex], 0, sizeof( PortTable ));
|
|
hr = S_OK;
|
|
break;
|
|
}
|
|
}
|
|
#ifdef DBG
|
|
if (hr == E_INVALIDARG)
|
|
{
|
|
Trace(1,"Error: Invalid port passed to RemovePort().\n");
|
|
}
|
|
#endif
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
// this must be called from within a PChannelCrSec critical section.
|
|
HRESULT CPerformance::AssignPChannelBlock(
|
|
DWORD dwBlockNum,
|
|
DWORD dwPortIndex,
|
|
DWORD dwGroup,
|
|
WORD wFlags)
|
|
{
|
|
// see if we've already allocated this block before
|
|
// blocknum is PChannel / 16, so search on that.
|
|
DWORD dwPChannel = dwBlockNum * 16;
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
|
|
for( ; pChannelBlock; pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
if( pChannelBlock->m_dwPChannelStart == dwPChannel )
|
|
{
|
|
pChannelBlock->Init(dwPChannel,dwPortIndex,dwGroup,wFlags);
|
|
break;
|
|
}
|
|
}
|
|
if( !pChannelBlock )
|
|
{
|
|
pChannelBlock = new CChannelBlock;
|
|
if( !pChannelBlock )
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
pChannelBlock->Init(dwPChannel,dwPortIndex,dwGroup,wFlags);
|
|
m_ChannelBlockList.AddHead(pChannelBlock);
|
|
pChannelBlock->m_dwPChannelStart = dwPChannel;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
// this must be called from within a PChannelCrSec critical section.
|
|
HRESULT CPerformance::AssignPChannel(
|
|
DWORD dwPChannel,
|
|
DWORD dwPortIndex,
|
|
DWORD dwGroup,
|
|
DWORD dwMChannel,
|
|
WORD wFlags)
|
|
{
|
|
DWORD dwIndex;
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
|
|
for( ; pChannelBlock; pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
if( pChannelBlock->m_dwPChannelStart <= dwPChannel )
|
|
{
|
|
if( pChannelBlock->m_dwPChannelStart + PCHANNEL_BLOCKSIZE > dwPChannel )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( !pChannelBlock )
|
|
{
|
|
// there is no currently existing block that encompases dwPChannel.
|
|
// Create one.
|
|
pChannelBlock = new CChannelBlock;
|
|
|
|
if( !pChannelBlock )
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
pChannelBlock->Init(dwPChannel,0,0,CMAP_FREE);
|
|
m_ChannelBlockList.AddHead(pChannelBlock);
|
|
}
|
|
|
|
dwIndex = dwPChannel - pChannelBlock->m_dwPChannelStart;
|
|
|
|
ASSERT( dwIndex < PCHANNEL_BLOCKSIZE );
|
|
CChannelMap *pMap = &pChannelBlock->m_aChannelMap[dwIndex];
|
|
pMap->dwPortIndex = dwPortIndex;
|
|
pMap->dwGroup = dwGroup;
|
|
pMap->dwMChannel = dwMChannel;
|
|
pMap->nTranspose = 0;
|
|
if ((pMap->wFlags & CMAP_FREE) && !(wFlags & CMAP_FREE))
|
|
pChannelBlock->m_dwFreeChannels--;
|
|
else if (!(pMap->wFlags & CMAP_FREE) && (wFlags & CMAP_FREE))
|
|
pChannelBlock->m_dwFreeChannels++;
|
|
pMap->wFlags = wFlags;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::AssignPChannelBlock(
|
|
DWORD dwBlockNum, // @parm The block number. Should be 0 or greater.
|
|
IDirectMusicPort* pPort, // @parm The port.
|
|
DWORD dwGroup // @parm The group on the port. Should be 1 or greater.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::AssignPChannelBlock);
|
|
V_INTERFACE(pPort);
|
|
|
|
|
|
if (m_dwAudioPathMode == 2)
|
|
{
|
|
Trace(1,"Error: Can not call AssignPChannelBlock() when using AudioPaths.\n");
|
|
return DMUS_E_AUDIOPATHS_IN_USE;
|
|
}
|
|
m_dwAudioPathMode = 1;
|
|
DWORD dwIndex;
|
|
HRESULT hr = E_INVALIDARG;
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( m_pPortTable[dwIndex].pPort == pPort )
|
|
{
|
|
if( SUCCEEDED( hr = AssignPChannelBlock( dwBlockNum, dwIndex, dwGroup, CMAP_STATIC )))
|
|
{
|
|
if (m_pPortTable[dwIndex].dwChannelGroups < dwGroup)
|
|
{
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#ifdef DBG
|
|
if (hr == E_INVALIDARG)
|
|
{
|
|
Trace(1,"Error: AssignPChannelBlock() called with invalid port.\n");
|
|
}
|
|
#endif
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::AssignPChannel(
|
|
DWORD dwPChannel, // @parm The PChannel.
|
|
IDirectMusicPort* pPort, // @parm The port.
|
|
DWORD dwGroup, // @parm The group on the port.
|
|
DWORD dwMChannel // @parm The channel on the group.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::AssignPChannel);
|
|
V_INTERFACE(pPort);
|
|
|
|
|
|
if (m_dwAudioPathMode == 2)
|
|
{
|
|
Trace(1,"Error: Can not call AssignPChannel() when using AudioPaths.\n");
|
|
return DMUS_E_AUDIOPATHS_IN_USE;
|
|
}
|
|
m_dwAudioPathMode = 1;
|
|
DWORD dwIndex;
|
|
HRESULT hr = E_INVALIDARG;
|
|
if( (dwMChannel < 0) || (dwMChannel > 15))
|
|
{
|
|
Trace(1,"Error: AssignPChannel() called with invalid MIDI Channel %ld.\n",dwMChannel);
|
|
return E_INVALIDARG;
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dwIndex = 0; dwIndex < m_dwNumPorts; dwIndex++ )
|
|
{
|
|
if( m_pPortTable[dwIndex].pPort == pPort )
|
|
{
|
|
if( SUCCEEDED( hr = AssignPChannel( dwPChannel, dwIndex, dwGroup, dwMChannel, CMAP_STATIC )))
|
|
{
|
|
if (m_pPortTable[dwIndex].dwChannelGroups < dwGroup)
|
|
{
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
/* ReleasePChannel finds the requested PChannel and makes it available
|
|
for reuse.
|
|
It also calls ResetAllControllers(), which sends MIDI CC 121 and 123,
|
|
reset all controllers and all notes off.
|
|
*/
|
|
|
|
HRESULT CPerformance::ReleasePChannel(DWORD dwPChannel)
|
|
{
|
|
HRESULT hr = E_INVALIDARG;
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
for( ; pChannelBlock; pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
if( pChannelBlock->m_dwPChannelStart <= dwPChannel )
|
|
{
|
|
if( pChannelBlock->m_dwPChannelStart + PCHANNEL_BLOCKSIZE > dwPChannel )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( pChannelBlock )
|
|
{
|
|
// Only release if this is genuinely a virtual pchannel. Otherwise, leave alone.
|
|
CChannelMap *pMap = &pChannelBlock->m_aChannelMap[dwPChannel - pChannelBlock->m_dwPChannelStart];
|
|
if (pMap->wFlags & CMAP_VIRTUAL)
|
|
{
|
|
pChannelBlock->m_dwFreeChannels++;
|
|
// Clear out all the merge lists, etc.
|
|
pMap->Clear();
|
|
// Reset controllers, but don't send a GM reset.
|
|
ResetAllControllers(pMap,0, false);
|
|
}
|
|
hr = S_OK;
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT CPerformance::GetPort(DWORD dwPortID, IDirectMusicPort **ppPort)
|
|
|
|
{
|
|
HRESULT hr;
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if (dwPortID < m_dwNumPorts)
|
|
{
|
|
*ppPort = m_pPortTable[dwPortID].pPort;
|
|
(*ppPort)->AddRef();
|
|
hr = S_OK;
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Unable to find requested port.\n");
|
|
hr = E_FAIL;
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
|
|
HRESULT CPerformance::AllocVChannel(DWORD dwPortID, DWORD dwDrumFlags, DWORD *pdwPChannel, DWORD *pdwGroup,DWORD *pdwMChannel)
|
|
{
|
|
// dwDrumsFlags:
|
|
// bit 0 determines whether this port separates out drums on channel 10.
|
|
// bit 1 determines whether this request is for a drum.
|
|
// First, figure out if we are scanning for drums on channel 10, melodic instruments
|
|
// on the other channels, or any on all channels.
|
|
static DWORD sdwSearchForDrums[1] = { 9 };
|
|
static DWORD sdwSearchForAll[16] = { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 };
|
|
static DWORD sdwSearchForMelodic[15] = { 0,1,2,3,4,5,6,7,8,10,11,12,13,14,15 };
|
|
DWORD *pSearchArray = sdwSearchForAll;
|
|
DWORD dwSearchSize = 16;
|
|
if (dwDrumFlags & 1) // Do we handle drums as a special case for channel 10?
|
|
{
|
|
if (dwDrumFlags & 2) // And are we looking for drums on channel 10?
|
|
{
|
|
pSearchArray = sdwSearchForDrums;
|
|
dwSearchSize = 1;
|
|
}
|
|
else
|
|
{
|
|
pSearchArray = sdwSearchForMelodic;
|
|
dwSearchSize = 15;
|
|
}
|
|
}
|
|
HRESULT hr = E_INVALIDARG; // Return this if the vChannel is out of range.
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
BOOL fNotFound = TRUE; // Use to indicate when we finally find a match.
|
|
DWORD dwHighestPChannel = 0; // Keep track of the highest PCHannel in use, this will be
|
|
// used to create a new PChannel block, if needed.
|
|
DWORD dwChannel;
|
|
for (;fNotFound && pChannelBlock;pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
if (dwHighestPChannel < pChannelBlock->m_dwPChannelStart)
|
|
{
|
|
dwHighestPChannel = pChannelBlock->m_dwPChannelStart;
|
|
}
|
|
if ((pChannelBlock->m_dwPortIndex == dwPortID) && (pChannelBlock->m_dwFreeChannels))
|
|
{
|
|
DWORD dwIndex;
|
|
for (dwIndex = 0; dwIndex < dwSearchSize; dwIndex++)
|
|
{
|
|
dwChannel = pSearchArray[dwIndex];
|
|
if (pChannelBlock->m_aChannelMap[dwChannel].wFlags & CMAP_FREE)
|
|
{
|
|
*pdwPChannel = pChannelBlock->m_dwPChannelStart + dwChannel;
|
|
pChannelBlock->m_dwFreeChannels--;
|
|
pChannelBlock->m_aChannelMap[dwChannel].wFlags = CMAP_VIRTUAL;
|
|
*pdwGroup = pChannelBlock->m_aChannelMap[dwChannel].dwGroup;
|
|
*pdwMChannel = pChannelBlock->m_aChannelMap[dwChannel].dwMChannel;
|
|
fNotFound = FALSE;
|
|
hr = S_OK;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( fNotFound )
|
|
{
|
|
// there is no currently existing block that has a free channel.
|
|
// Create one.
|
|
IDirectMusicPort *pPort = m_pPortTable[dwPortID].pPort;
|
|
DWORD dwChannelGroupCount;
|
|
pPort->GetNumChannelGroups(&dwChannelGroupCount);
|
|
dwChannelGroupCount++;
|
|
hr = pPort->SetNumChannelGroups(dwChannelGroupCount);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
m_pPortTable[dwPortID].dwChannelGroups = dwChannelGroupCount;
|
|
hr = E_OUTOFMEMORY;
|
|
dwHighestPChannel += PCHANNEL_BLOCKSIZE;
|
|
pChannelBlock = new CChannelBlock;
|
|
if (pChannelBlock)
|
|
{
|
|
pChannelBlock->Init(dwHighestPChannel,dwPortID,dwChannelGroupCount,CMAP_FREE);
|
|
m_ChannelBlockList.AddTail(pChannelBlock);
|
|
dwChannel = pSearchArray[0]; // Which channel should we use?
|
|
CChannelMap *pMap = &pChannelBlock->m_aChannelMap[dwChannel];
|
|
pMap->dwMChannel = dwChannel;
|
|
pMap->wFlags = CMAP_VIRTUAL;
|
|
pChannelBlock->m_dwFreeChannels--;
|
|
*pdwPChannel = dwChannel + dwHighestPChannel;
|
|
*pdwGroup = pMap->dwGroup;
|
|
*pdwMChannel = dwChannel;
|
|
hr = S_OK;
|
|
}
|
|
}
|
|
}
|
|
#ifdef DBG
|
|
if (hr == E_INVALIDARG)
|
|
{
|
|
Trace(1,"Error: Unable to allocated dynamic PChannel.\n");
|
|
}
|
|
#endif
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT CPerformance::AllocVChannelBlock(DWORD dwPortID,DWORD dwGroup)
|
|
{
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
long lHighestPChannel = -PCHANNEL_BLOCKSIZE;
|
|
for (;pChannelBlock;pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
if (lHighestPChannel < (long) pChannelBlock->m_dwPChannelStart)
|
|
{
|
|
lHighestPChannel = pChannelBlock->m_dwPChannelStart;
|
|
}
|
|
}
|
|
HRESULT hr = E_OUTOFMEMORY;
|
|
lHighestPChannel += PCHANNEL_BLOCKSIZE;
|
|
pChannelBlock = new CChannelBlock;
|
|
if (pChannelBlock)
|
|
{
|
|
pChannelBlock->Init((DWORD) lHighestPChannel,dwPortID,dwGroup,CMAP_FREE);
|
|
m_ChannelBlockList.AddTail(pChannelBlock);
|
|
hr = S_OK;
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
|
|
#ifdef DBG
|
|
void CPerformance::TraceAllChannelMaps()
|
|
|
|
{
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
for( ; pChannelBlock; pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
TraceI(0,"ChannelBlock %lx, Free %ld\n",pChannelBlock->m_dwPChannelStart,pChannelBlock->m_dwFreeChannels);
|
|
DWORD dwIndex;
|
|
for (dwIndex = 0; dwIndex < PCHANNEL_BLOCKSIZE; dwIndex++)
|
|
{
|
|
CChannelMap *pMap = &pChannelBlock->m_aChannelMap[dwIndex];
|
|
TraceI(0,"\tPort %ld, Group: %ld, MIDI: %ld, Transpose: %ld, Flags: %ld\n",
|
|
pMap->dwPortIndex, pMap->dwGroup, pMap->dwMChannel, (long) pMap->nTranspose, (long) pMap->wFlags);
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
/* Note that the following must be called from within a m_PChannelInfoCrSec
|
|
critical section and stay within that critical section for the duration
|
|
of using the returned CChannelMap.
|
|
*/
|
|
|
|
|
|
CChannelMap * CPerformance::GetPChannelMap( DWORD dwPChannel )
|
|
{
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
|
|
for( ; pChannelBlock; pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
if( ( dwPChannel >= pChannelBlock->m_dwPChannelStart ) &&
|
|
( dwPChannel < pChannelBlock->m_dwPChannelStart + PCHANNEL_BLOCKSIZE ) )
|
|
{
|
|
CChannelMap* pChannelMap;
|
|
|
|
pChannelMap = &pChannelBlock->m_aChannelMap[ dwPChannel - pChannelBlock->m_dwPChannelStart ];
|
|
if( pChannelMap->dwGroup == 0 )
|
|
{
|
|
// this PChannel isn't on a valid group, therefore it hasn't
|
|
// been set.
|
|
// return NULL;
|
|
}
|
|
return pChannelMap;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
internal version
|
|
*/
|
|
|
|
HRESULT CPerformance::PChannelIndex( DWORD dwPChannel, DWORD* pdwIndex,
|
|
DWORD* pdwGroup, DWORD* pdwMChannel, short* pnTranspose )
|
|
{
|
|
if (m_dwAudioPathMode == 0)
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
HRESULT hr;
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
CChannelMap *pChannelMap = GetPChannelMap(dwPChannel);
|
|
if (pChannelMap)
|
|
{
|
|
ASSERT( pdwIndex && pdwGroup && pdwMChannel );
|
|
|
|
*pdwIndex = pChannelMap->dwPortIndex;
|
|
*pdwGroup = pChannelMap->dwGroup;
|
|
*pdwMChannel = pChannelMap->dwMChannel;
|
|
if( pnTranspose )
|
|
{
|
|
*pnTranspose = pChannelMap->nTranspose;
|
|
}
|
|
hr = S_OK;
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: PChannel %ld has not been assigned to a port.\n",dwPChannel);
|
|
if (m_dwVersion < 8)
|
|
{
|
|
hr = E_INVALIDARG;
|
|
}
|
|
else
|
|
{
|
|
hr = DMUS_E_AUDIOPATH_NOPORT;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
DWORD CPerformance::GetPortID(IDirectMusicPort * pPort)
|
|
|
|
{
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
DWORD dwID = 0;
|
|
for (;dwID < m_dwNumPorts; dwID++)
|
|
{
|
|
if (pPort == m_pPortTable[dwID].pPort)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if (dwID == m_dwNumPorts) dwID = 0;
|
|
return dwID;
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::GetPortAndFlags(DWORD dwPChannel,IDirectMusicPort **ppPort,DWORD * pdwFlags)
|
|
|
|
{
|
|
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
DWORD dwIndex;
|
|
DWORD dwGroup;
|
|
DWORD dwMChannel;
|
|
HRESULT hr = PChannelIndex( dwPChannel, &dwIndex, &dwGroup, &dwMChannel, NULL );
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
*ppPort = m_pPortTable[dwIndex].pPort;
|
|
if( *ppPort )
|
|
{
|
|
m_pPortTable[dwIndex].pPort->AddRef();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Performance does not have a port assigned to PChannel %ld.\n",dwPChannel);
|
|
hr = DMUS_E_NOT_INIT;
|
|
}
|
|
*pdwFlags = m_pPortTable[dwIndex].dwGMFlags;
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::PChannelInfo(
|
|
DWORD dwPChannel, // @parm The PChannel to convert.
|
|
IDirectMusicPort** ppPort, // @parm Returns the port. May be NULL.
|
|
DWORD* pdwGroup, // @parm Returns the group on the port. May be NULL.
|
|
DWORD* pdwMChannel // @parm Returns the channel on the group. May be NULL.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::PChannelInfo);
|
|
V_PTRPTR_WRITE_OPT(ppPort);
|
|
V_PTR_WRITE_OPT(pdwGroup,DWORD);
|
|
V_PTR_WRITE_OPT(pdwMChannel,DWORD);
|
|
|
|
DWORD dwIndex, dwGroup, dwMChannel;
|
|
HRESULT hr;
|
|
|
|
if (m_dwAudioPathMode == 0)
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if( SUCCEEDED( PChannelIndex( dwPChannel, &dwIndex, &dwGroup, &dwMChannel )))
|
|
{
|
|
if( ppPort )
|
|
{
|
|
*ppPort = m_pPortTable[dwIndex].pPort;
|
|
if( *ppPort )
|
|
{
|
|
m_pPortTable[dwIndex].pPort->AddRef();
|
|
}
|
|
}
|
|
if( pdwGroup )
|
|
{
|
|
*pdwGroup = dwGroup;
|
|
}
|
|
if( pdwMChannel )
|
|
{
|
|
*pdwMChannel = dwMChannel;
|
|
}
|
|
hr = S_OK;
|
|
}
|
|
else
|
|
{
|
|
// No need to print an error message because PChannelIndex() does it.
|
|
hr = E_INVALIDARG;
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | DownloadInstrument |
|
|
Downloads an IDirectMusicInstrument to the IDirectMusicPort specified by
|
|
the selected PChannel.
|
|
|
|
@rvalue E_INVALIDARG | The PChannel isn't assigned to a Port, or the Port failed
|
|
to download the instrument. No return parameter is valid.
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_POINTER | One of the pointers is invalid.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::DownloadInstrument(
|
|
IDirectMusicInstrument* pInst, // @parm The instrument to download.
|
|
DWORD dwPChannel, // @parm The PChannel to assign the instrument.
|
|
IDirectMusicDownloadedInstrument** ppDownInst, // @parm Returns the downloaded instrument.
|
|
DMUS_NOTERANGE* pNoteRanges, // @parm A pointer to an array of DMUS_NOTERANGE structures
|
|
DWORD dwNumNoteRanges, // @parm Number of DMUS_NOTERANGE structures in array pointed to by pNoteRanges
|
|
IDirectMusicPort** ppPort, // @parm Returns the port to which the instrument was downloaded.
|
|
DWORD* pdwGroup, // @parm Returns the group to which the instrument was assigned.
|
|
DWORD* pdwMChannel // @parm Returns the MChannel to which the instrument was assigned.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::DownloadInstrument);
|
|
V_INTERFACE(pInst);
|
|
V_PTRPTR_WRITE(ppDownInst);
|
|
V_BUFPTR_READ_OPT(pNoteRanges, (sizeof(DMUS_NOTERANGE) * dwNumNoteRanges));
|
|
V_PTRPTR_WRITE(ppPort);
|
|
V_PTR_WRITE(pdwGroup,DWORD);
|
|
V_PTR_WRITE(pdwMChannel,DWORD);
|
|
|
|
|
|
DWORD dwIndex, dwGroup, dwMChannel;
|
|
IDirectMusicPort* pPort = NULL;
|
|
HRESULT hr = E_INVALIDARG;
|
|
|
|
if (m_dwAudioPathMode == 0)
|
|
{
|
|
Trace(1,"Error: Performance not initialized.\n");
|
|
return DMUS_E_NOT_INIT;
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if( SUCCEEDED( PChannelIndex( dwPChannel, &dwIndex, &dwGroup, &dwMChannel )))
|
|
{
|
|
pPort = m_pPortTable[dwIndex].pPort;
|
|
if( pPort )
|
|
{
|
|
hr = pPort->DownloadInstrument( pInst, ppDownInst, pNoteRanges, dwNumNoteRanges );
|
|
pPort->AddRef();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Download attempted on unassigned PChannel %ld\n",dwPChannel);
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if( SUCCEEDED(hr) )
|
|
{
|
|
*ppPort = pPort;
|
|
pPort->AddRef();
|
|
*pdwGroup = dwGroup;
|
|
*pdwMChannel = dwMChannel;
|
|
}
|
|
if( pPort )
|
|
{
|
|
pPort->Release();
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | Invalidate |
|
|
Flushes all methods from <p mtTime> forward, and seeks all Segments back
|
|
to <p mtTime>, thereby calling all Tracks to resend their data.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue DMUS_E_NO_MASTER_CLOCK | There is no master clock in the performance.
|
|
Make sure to call <om .Init> before calling this method.
|
|
|
|
@comm If <p mtTime> is so long ago that it is impossible to invalidate that time,
|
|
the earliest possible time will be used.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::Invalidate(
|
|
MUSIC_TIME mtTime, // @parm The time to invalidate, adjusted by <p dwFlags>. 0 means now.
|
|
DWORD dwFlags) // @parm Adjusts <p mtTime> to align to measures, beats, etc. See
|
|
// <t DMPLAYSEGFLAGS>.
|
|
{
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: Invalidate() failed because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
EnterCriticalSection( &m_SegmentCrSec );
|
|
EnterCriticalSection( &m_PipelineCrSec );
|
|
|
|
SendBuffers();
|
|
|
|
// make sure mtTime is greater than the current queue time
|
|
REFERENCE_TIME rtQueue;
|
|
MUSIC_TIME mtQueue;
|
|
MUSIC_TIME mtBumperLength;
|
|
|
|
GetQueueTime( &rtQueue );
|
|
ReferenceToMusicTime( rtQueue, &mtQueue );
|
|
ReferenceToMusicTime( m_rtBumperLength, &mtBumperLength );
|
|
if( mtTime < mtQueue + mtBumperLength )
|
|
{
|
|
mtTime = mtQueue + mtBumperLength;
|
|
}
|
|
// resolve mtTime to the boundary of dwFlags
|
|
mtTime = ResolveTime( mtTime, dwFlags, NULL );
|
|
// flush messages
|
|
FlushMainEventQueues( 0, mtTime, mtQueue, FALSE );
|
|
// move any segments in the past list that are affected into the current list
|
|
CSegState *pSegSt;
|
|
CSegState *pNext;
|
|
for (pSegSt = m_SegStateQueues[SQ_SEC_DONE].GetHead();pSegSt;pSegSt = pNext)
|
|
{
|
|
pNext = pSegSt->GetNext();
|
|
if( pSegSt->m_mtLastPlayed > mtTime )
|
|
{
|
|
m_SegStateQueues[SQ_SEC_DONE].Remove(pSegSt);
|
|
m_SegStateQueues[SQ_SEC_PLAY].Insert( pSegSt );
|
|
}
|
|
}
|
|
for (pSegSt = m_SegStateQueues[SQ_CON_DONE].GetHead();pSegSt;pSegSt = pNext)
|
|
{
|
|
pNext = pSegSt->GetNext();
|
|
if( pSegSt->m_mtLastPlayed > mtTime )
|
|
{
|
|
m_SegStateQueues[SQ_CON_DONE].Remove(pSegSt);
|
|
m_SegStateQueues[SQ_CON_PLAY].Insert( pSegSt );
|
|
}
|
|
}
|
|
pSegSt = m_SegStateQueues[SQ_PRI_DONE].GetTail();
|
|
if(pSegSt)
|
|
{
|
|
// only check the last one in this list
|
|
if( pSegSt->m_mtLastPlayed > mtTime )
|
|
{
|
|
m_SegStateQueues[SQ_PRI_DONE].Remove(pSegSt);
|
|
m_SegStateQueues[SQ_PRI_PLAY].Insert( pSegSt );
|
|
}
|
|
}
|
|
// seek back any affected segmentstates that were playing
|
|
DWORD dwCount;
|
|
for( dwCount = SQ_PRI_PLAY; dwCount <= SQ_SEC_PLAY; dwCount++ )
|
|
{
|
|
for( pSegSt = m_SegStateQueues[dwCount].GetHead(); pSegSt; pSegSt = pSegSt->GetNext() )
|
|
{
|
|
if( pSegSt->m_fStartedPlay )
|
|
{
|
|
if (SQ_PRI_PLAY == dwCount && pSegSt->m_mtResolvedStart >= mtTime)
|
|
{
|
|
// resend the segment start notification
|
|
pSegSt->GenerateNotification( DMUS_NOTIFICATION_SEGSTART, pSegSt->m_mtResolvedStart );
|
|
// if this is a primary or controlling segment, resend a DMUS_PMSGT_DIRTY message
|
|
if( !(pSegSt->m_dwPlaySegFlags & DMUS_SEGF_SECONDARY) || (pSegSt->m_dwPlaySegFlags & DMUS_SEGF_CONTROL) )
|
|
{
|
|
TraceI(4, "ReSend Dirty PMsg [3] %d (%d)\n", pSegSt->m_mtSeek, pSegSt->m_mtOffset + pSegSt->m_mtSeek);
|
|
pSegSt->SendDirtyPMsg( pSegSt->m_mtOffset + pSegSt->m_mtSeek );
|
|
}
|
|
}
|
|
if( pSegSt->m_mtLastPlayed > mtTime )
|
|
{
|
|
// if mtTime is after the actual start time of the segment,
|
|
// set it so the segment has never been played before and
|
|
// seek the segment to the beginning
|
|
if( pSegSt->m_mtResolvedStart > mtTime )
|
|
{
|
|
pSegSt->m_mtLastPlayed = pSegSt->m_mtResolvedStart;
|
|
pSegSt->m_fStartedPlay = FALSE;
|
|
}
|
|
else
|
|
{
|
|
pSegSt->m_mtLastPlayed = mtTime;
|
|
}
|
|
pSegSt->SetInvalidate( pSegSt->m_mtLastPlayed );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection( &m_PipelineCrSec );
|
|
LeaveCriticalSection( &m_SegmentCrSec );
|
|
// signal the transport thread so we don't have to wait for it to wake up on its own
|
|
if( m_hTransport ) SetEvent( m_hTransport );
|
|
return S_OK;
|
|
}
|
|
|
|
STDMETHODIMP CPerformance::SetParamHook(IDirectMusicParamHook *pIHook)
|
|
|
|
{ V_INAME(IDirectMusicPerformance::SetParamHook);
|
|
V_INTERFACE_OPT(pIHook);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if (m_pParamHook)
|
|
{
|
|
m_pParamHook->Release();
|
|
}
|
|
m_pParamHook = pIHook;
|
|
if (pIHook)
|
|
{
|
|
pIHook->AddRef();
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetParamEx(
|
|
REFGUID rguidType,
|
|
DWORD dwTrackID,
|
|
DWORD dwGroupBits,
|
|
DWORD dwIndex,
|
|
MUSIC_TIME mtTime,
|
|
MUSIC_TIME* pmtNext,
|
|
void* pData)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetParamEx);
|
|
V_PTR_WRITE_OPT(pmtNext,MUSIC_TIME);
|
|
V_PTR_WRITE_OPT(pData,1);
|
|
V_REFGUID(rguidType);
|
|
|
|
static DWORD dwSearchOrder[SQ_COUNT] = { SQ_PRI_PLAY, SQ_SEC_PLAY,
|
|
SQ_PRI_DONE, SQ_SEC_DONE,
|
|
SQ_PRI_WAIT, SQ_SEC_WAIT,
|
|
SQ_CON_PLAY, SQ_CON_DONE,
|
|
SQ_CON_WAIT };
|
|
|
|
DWORD dwIX;
|
|
HRESULT hr;
|
|
CSegState *pSegNode;
|
|
if (dwTrackID)
|
|
{
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
for (dwIX = 0; dwIX < SQ_COUNT; dwIX++)
|
|
{
|
|
pSegNode = m_SegStateQueues[dwSearchOrder[dwIX]].GetHead();
|
|
for (;pSegNode;pSegNode = pSegNode->GetNext())
|
|
{
|
|
if ((pSegNode->m_dwFirstTrackID <= dwTrackID) &&
|
|
(pSegNode->m_dwLastTrackID >= dwTrackID))
|
|
{
|
|
CTrack* pCTrack;
|
|
for (pCTrack = pSegNode->m_TrackList.GetHead();pCTrack;pCTrack = pCTrack->GetNext())
|
|
{
|
|
if (pCTrack->m_dwVirtualID == dwTrackID)
|
|
{
|
|
m_dwGetParamFlags = pCTrack->m_dwFlags;
|
|
m_pGetParamSegmentState = pSegNode;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
else
|
|
{
|
|
m_pGetParamSegmentState = NULL;
|
|
m_dwGetParamFlags = 0;
|
|
}
|
|
hr = GetParam(rguidType,dwGroupBits,dwIndex,mtTime,pmtNext,pData);
|
|
m_pGetParamSegmentState = NULL;
|
|
m_dwGetParamFlags = 0;
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetParam(
|
|
REFGUID rguidType,
|
|
DWORD dwGroupBits,
|
|
DWORD dwIndex,
|
|
MUSIC_TIME mtTime,
|
|
MUSIC_TIME* pmtNext,
|
|
void* pData)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetParam);
|
|
V_PTR_WRITE_OPT(pmtNext,MUSIC_TIME);
|
|
V_PTR_WRITE_OPT(pData,1);
|
|
V_REFGUID(rguidType);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: GetParam() failed because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
if( pmtNext )
|
|
{
|
|
*pmtNext = 0; // this will be replaced by calls to IDMSegment::GetParam
|
|
}
|
|
CSegState* pSegNode;
|
|
CSegState* pSegSource = (CSegState *) m_pGetParamSegmentState;
|
|
DWORD dwOverrideFlags;
|
|
HRESULT hr = DMUS_E_NOT_FOUND;
|
|
BOOL fCheckedPast = FALSE;
|
|
MUSIC_TIME mtOffset;
|
|
DWORD dwRepeat = 0;
|
|
MUSIC_TIME mtSegTime = 0;
|
|
MUSIC_TIME mtSegEnd = 0;
|
|
MUSIC_TIME mtLoopEnd = 0;
|
|
DWORD dwRepeatsLeft = 0;
|
|
if (pSegSource)
|
|
{
|
|
dwOverrideFlags = m_dwGetParamFlags & (DMUS_TRACKCONFIG_OVERRIDE_ALL | DMUS_TRACKCONFIG_OVERRIDE_PRIMARY | DMUS_TRACKCONFIG_FALLBACK);
|
|
}
|
|
else
|
|
{
|
|
dwOverrideFlags = 0;
|
|
}
|
|
|
|
if (dwOverrideFlags & DMUS_TRACKCONFIG_OVERRIDE_ALL)
|
|
{
|
|
// The calling track wants the controlling param to come from the segment itself
|
|
mtSegTime = mtTime;
|
|
if( S_OK == pSegSource->ConvertToSegTime( &mtSegTime, &mtOffset, &dwRepeat ) )
|
|
{
|
|
hr = pSegSource->GetParam( this, rguidType, dwGroupBits, dwIndex,
|
|
mtSegTime, pmtNext, pData );
|
|
if( SUCCEEDED(hr) )
|
|
{
|
|
dwRepeatsLeft = pSegSource->m_dwRepeats;
|
|
mtLoopEnd = pSegSource->m_mtLoopEnd;
|
|
mtSegEnd = pSegSource->m_mtLength;
|
|
dwRepeatsLeft -= dwRepeat;
|
|
}
|
|
}
|
|
}
|
|
if (FAILED(hr))
|
|
{
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
// we only care about control segments
|
|
if( m_SegStateQueues[SQ_CON_DONE].GetHead() )
|
|
{
|
|
pSegNode = m_SegStateQueues[SQ_CON_DONE].GetHead();
|
|
}
|
|
else
|
|
{
|
|
pSegNode = m_SegStateQueues[SQ_CON_PLAY].GetHead();
|
|
fCheckedPast = TRUE;
|
|
}
|
|
while( pSegNode )
|
|
{
|
|
mtSegTime = mtTime;
|
|
if( S_OK == pSegNode->ConvertToSegTime( &mtSegTime, &mtOffset, &dwRepeat ) )
|
|
{
|
|
hr = pSegNode->GetParam( this, rguidType, dwGroupBits, dwIndex,
|
|
mtSegTime, pmtNext, pData );
|
|
if( SUCCEEDED(hr) )
|
|
{
|
|
dwRepeatsLeft = pSegNode->m_dwRepeats;
|
|
mtLoopEnd = pSegNode->m_mtLoopEnd;
|
|
mtSegEnd = pSegNode->m_mtLength;
|
|
dwRepeatsLeft -= dwRepeat;
|
|
|
|
break; // got the param we want. We're outta this loop with a success.
|
|
}
|
|
}
|
|
// we didn't find the param, so try the next segment.
|
|
pSegNode = pSegNode->GetNext();
|
|
|
|
// if we're the last segnode in the done queue, we need to
|
|
// check against the time of the first segnode in the control play queue
|
|
if (!pSegNode && !fCheckedPast )
|
|
{
|
|
pSegNode = m_SegStateQueues[SQ_CON_PLAY].GetHead();
|
|
fCheckedPast = TRUE;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
|
|
if( FAILED(hr) && (dwOverrideFlags & DMUS_TRACKCONFIG_OVERRIDE_PRIMARY))
|
|
{
|
|
// The calling track wants the controlling param to come from the segment
|
|
// itself if there was no controlling segment.
|
|
mtSegTime = mtTime;
|
|
if( S_OK == pSegSource->ConvertToSegTime( &mtSegTime, &mtOffset, &dwRepeat ) )
|
|
{
|
|
hr = pSegSource->GetParam( this, rguidType, dwGroupBits, dwIndex,
|
|
mtSegTime, pmtNext, pData );
|
|
if( SUCCEEDED(hr) )
|
|
{
|
|
dwRepeatsLeft = pSegSource->m_dwRepeats;
|
|
mtLoopEnd = pSegSource->m_mtLoopEnd;
|
|
mtSegEnd = pSegSource->m_mtLength;
|
|
dwRepeatsLeft -= dwRepeat;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( FAILED(hr) ) // didn't find one in the previous, so check for a primary segment
|
|
{
|
|
IDirectMusicSegment* pSegment = NULL;
|
|
mtSegTime = mtTime;
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
pSegNode = GetPrimarySegmentAtTime( mtTime );
|
|
if( pSegNode )
|
|
{
|
|
pSegment = pSegNode->m_pSegment;
|
|
pSegment->AddRef();
|
|
pSegNode->ConvertToSegTime( &mtSegTime, &mtOffset, &dwRepeat );
|
|
dwRepeatsLeft = pSegNode->m_dwRepeats;
|
|
mtLoopEnd = pSegNode->m_mtLoopEnd;
|
|
mtSegEnd = pSegNode->m_mtLength;
|
|
dwRepeatsLeft -= dwRepeat;
|
|
}
|
|
else
|
|
{
|
|
Trace(4, "Couldn't find SegState in GetParam call.\n");
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
if( pSegment )
|
|
{
|
|
hr = pSegNode->GetParam( this, rguidType, dwGroupBits, dwIndex,
|
|
mtSegTime, pmtNext, pData );
|
|
pSegment->Release();
|
|
}
|
|
}
|
|
|
|
if( FAILED(hr) && (dwOverrideFlags & DMUS_TRACKCONFIG_FALLBACK))
|
|
{
|
|
// The calling track wants the controlling param to come from the segment itself
|
|
mtSegTime = mtTime;
|
|
if( S_OK == pSegSource->ConvertToSegTime( &mtSegTime, &mtOffset, &dwRepeat ) )
|
|
{
|
|
hr = pSegSource->GetParam( this, rguidType, dwGroupBits, dwIndex,
|
|
mtSegTime, pmtNext, pData );
|
|
if( SUCCEEDED(hr) )
|
|
{
|
|
dwRepeatsLeft = pSegSource->m_dwRepeats;
|
|
mtLoopEnd = pSegSource->m_mtLoopEnd;
|
|
mtSegEnd = pSegSource->m_mtLength;
|
|
dwRepeatsLeft -= dwRepeat;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( FAILED(hr) )
|
|
{ // If we failed, fill in the end time of loop or segment anyway.
|
|
if (pmtNext)
|
|
{ // Check to see if the loop end is earlier than end of segment.
|
|
if (dwRepeatsLeft && (mtLoopEnd > mtSegTime))
|
|
{
|
|
*pmtNext = mtLoopEnd - mtSegTime;
|
|
}
|
|
else // Or, mark end of segment.
|
|
{
|
|
*pmtNext = mtSegEnd - mtSegTime;
|
|
}
|
|
}
|
|
// if we're looking for timesig, and didn't find it anywhere,
|
|
// return the Performance timesig
|
|
if( rguidType == GUID_TimeSignature )
|
|
{
|
|
if( NULL == pData )
|
|
{
|
|
Trace(1,"Error: Null pointer for time signature passed to GetParam().\n");
|
|
hr = E_POINTER;
|
|
}
|
|
else
|
|
{
|
|
DMUS_TIMESIGNATURE* pTSigData = (DMUS_TIMESIGNATURE*)pData;
|
|
DMUS_TIMESIG_PMSG timeSig;
|
|
|
|
GetTimeSig( mtTime, &timeSig );
|
|
pTSigData->bBeatsPerMeasure = timeSig.bBeatsPerMeasure;
|
|
pTSigData->bBeat = timeSig.bBeat;
|
|
pTSigData->wGridsPerBeat = timeSig.wGridsPerBeat;
|
|
pTSigData->mtTime = timeSig.mtTime - mtTime;
|
|
hr = S_OK;
|
|
}
|
|
}
|
|
// Likewise, if there was no tempo in a segment, we need to read directly from the tempo list.
|
|
else if ( rguidType == GUID_TempoParam || rguidType == GUID_PrivateTempoParam)
|
|
{
|
|
if( NULL == pData )
|
|
{
|
|
Trace(1,"Error: Null pointer for tempo passed to GetParam().\n");
|
|
hr = E_POINTER;
|
|
}
|
|
else
|
|
{
|
|
DMInternalTempo* pInternalTempo;
|
|
EnterCriticalSection( &m_PipelineCrSec );
|
|
pInternalTempo = (DMInternalTempo*)m_TempoMap.GetHead();
|
|
DMInternalTempo* pNextTempo = NULL;
|
|
for ( ;pInternalTempo;pInternalTempo = pNextTempo )
|
|
{
|
|
pNextTempo = (DMInternalTempo *) pInternalTempo->pNext;
|
|
if (pNextTempo && (pNextTempo->tempoPMsg.mtTime <= mtTime))
|
|
{
|
|
continue;
|
|
}
|
|
if (rguidType == GUID_TempoParam)
|
|
{
|
|
DMUS_TEMPO_PARAM* pTempoData = (DMUS_TEMPO_PARAM*)pData;
|
|
pTempoData->mtTime = pInternalTempo->tempoPMsg.mtTime - mtTime;
|
|
pTempoData->dblTempo = pInternalTempo->tempoPMsg.dblTempo;
|
|
}
|
|
else // rguidType == GUID_PrivateTempoParam
|
|
{
|
|
PrivateTempo* pTempoData = (PrivateTempo*)pData;
|
|
pTempoData->mtTime = pInternalTempo->tempoPMsg.mtTime - mtTime;
|
|
pTempoData->dblTempo = pInternalTempo->tempoPMsg.dblTempo;
|
|
}
|
|
if( pmtNext )
|
|
{
|
|
*pmtNext = 0;
|
|
}
|
|
break;
|
|
}
|
|
LeaveCriticalSection( &m_PipelineCrSec );
|
|
if (pInternalTempo)
|
|
{
|
|
hr = S_FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // GetParam from a segment succeeded, so we need to clean up the next time parameter to account
|
|
// for loops and end of segment.
|
|
{
|
|
if (pmtNext) // Check to see if the loop end is earlier than *pmtNext.
|
|
{
|
|
if (dwRepeatsLeft && (*pmtNext > (mtLoopEnd - mtSegTime)))
|
|
{
|
|
if (mtLoopEnd >= mtSegTime) // This should always be true, but test anyway.
|
|
{
|
|
*pmtNext = mtLoopEnd - mtSegTime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if (m_pParamHook && SUCCEEDED(hr))
|
|
{
|
|
hr = m_pParamHook->GetParam(rguidType,dwGroupBits,dwIndex,mtTime,pmtNext,pData,
|
|
pSegSource,m_dwGetParamFlags,hr);
|
|
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return hr;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | SetParam |
|
|
Sets data on a Track inside a Primary Segment in this Performance.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue DMUS_E_NO_MASTER_CLOCK | There is no master clock in the performance.
|
|
Make sure to call <om .Init> before calling this method.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::SetParam(
|
|
REFGUID rguidType, // @parm The type of data to set.
|
|
DWORD dwGroupBits, // @parm The group the desired track is in. Use 0xffffffff
|
|
// for all groups.
|
|
DWORD dwIndex, // @parm Identifies which track, by index, in the group
|
|
// identified by <p dwGroupBits> to set the data.
|
|
MUSIC_TIME mtTime, // @parm The time at which to set the data. Unlike
|
|
// <om IDirectMusicSegment.SetParam>, this time is in
|
|
// performance time. The start time of the segment is
|
|
// subtracted from this time, and <om IDirectMusicSegment.SetParam>
|
|
// is called.
|
|
void* pData) // @parm The struture containing the data to set. Each
|
|
// <p pGuidType> identifies a particular structure of a
|
|
// particular size. It is important that this field contain
|
|
// the correct structure of the correct size. Otherwise,
|
|
// fatal results can occur.
|
|
{
|
|
V_INAME(IDirectMusicPerformance::SetParam);
|
|
V_PTR_WRITE_OPT(pData,1);
|
|
V_REFGUID(rguidType);
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pClock == NULL )
|
|
{
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
Trace(1,"Error: SetParam() failed because the performance has not been initialized.\n");
|
|
return DMUS_E_NO_MASTER_CLOCK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
|
|
CSegState* pSegNode;
|
|
IDirectMusicSegment* pSegment = NULL;
|
|
HRESULT hr;
|
|
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
pSegNode = GetPrimarySegmentAtTime( mtTime );
|
|
|
|
MUSIC_TIME mtOffset;
|
|
DWORD dwRepeat;
|
|
if( pSegNode )
|
|
{
|
|
pSegment = pSegNode->m_pSegment;
|
|
pSegment->AddRef();
|
|
pSegNode->ConvertToSegTime( &mtTime, &mtOffset, &dwRepeat );
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
if( pSegment )
|
|
{
|
|
hr = pSegment->SetParam( rguidType, dwGroupBits, dwIndex,
|
|
mtTime, pData );
|
|
pSegment->Release();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: SetParam failed because there is no segment at requested time.\n");
|
|
hr = DMUS_E_NOT_FOUND;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | GetGlobalParam |
|
|
Gets global values from the Performance.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_INVALIDARG | <p pGuidType> isn't in the list of global data being handled by this
|
|
Performance. Make sure to call <om IDirectMusicPerformance.SetGlobalParam> first. Or,
|
|
the value of <p pData> doesn't point to valid memory. Or, <p dwSize> isn't the size
|
|
originally given in <om .SetGlobalParam>
|
|
@rvalue E_POINTER | <p pData> is NULL or invalid.
|
|
|
|
@xref <om .SetGlobalParam>
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetGlobalParam(
|
|
REFGUID rguidType, // @parm Identifies the type of data.
|
|
void* pData, // @parm Allocated memory to receive a copy of the data. This must be
|
|
// the correct size, which is constant for each <p pGuidType> type of
|
|
// data, and was also passed in to <om .SetGlobalParam>.
|
|
DWORD dwSize // @parm The size of the data in <p pData>. This should be constant for each
|
|
// <p pGuidType>. This parameter is needed because the Performance doesn't
|
|
// know about all types of data, allowing new ones to be created as needed.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::GetGlobalParam);
|
|
V_REFGUID(rguidType);
|
|
|
|
if( dwSize )
|
|
{
|
|
V_BUFPTR_WRITE( pData, dwSize );
|
|
}
|
|
|
|
GlobalData* pGD;
|
|
HRESULT hr = S_OK;
|
|
EnterCriticalSection(&m_GlobalDataCrSec);
|
|
for( pGD = m_pGlobalData; pGD; pGD = pGD->pNext )
|
|
{
|
|
if( pGD->guidType == rguidType )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if( pGD && ( dwSize == pGD->dwSize ) )
|
|
{
|
|
memcpy( pData, pGD->pData, pGD->dwSize );
|
|
}
|
|
else
|
|
{
|
|
#ifdef DBG
|
|
if (pGD && ( dwSize != pGD->dwSize ))
|
|
{
|
|
Trace(1,"Error: GetGlobalParam() failed because the passed data size %ld was inconsistent with %ld, set previously.\n",
|
|
dwSize, pGD->dwSize);
|
|
}
|
|
else
|
|
{
|
|
Trace(4,"Warning: GetGlobalParam() failed because the parameter had never been set.\n");
|
|
}
|
|
#endif
|
|
hr = E_INVALIDARG;
|
|
}
|
|
LeaveCriticalSection(&m_GlobalDataCrSec);
|
|
return hr;
|
|
}
|
|
|
|
/*
|
|
@method HRESULT | IDirectMusicPerformance | SetGlobalParam |
|
|
Set global values on the Performance.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_POINTER | <p pData> is NULL or invalid.
|
|
@rvalue E_OUTOFMEMORY | Ran out of memory.
|
|
@rvalue E_INVALIDARG | Other failure. pData or dwSize not correct?
|
|
|
|
@xref <om .GetGlobalParam>
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::SetGlobalParam(
|
|
REFGUID rguidType, // @parm Identifies the type of data.
|
|
void* pData, // @parm The data itself, which will be copied and stored by the Performance.
|
|
DWORD dwSize // @parm The size of the data in <p pData>. This should be constant for each
|
|
// <p pGuidType>. This parameter is needed because the Performance doesn't
|
|
// know about all types of data, allowing new ones to be created as needed.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicPerformance::SetGlobalParam);
|
|
V_REFGUID(rguidType);
|
|
|
|
if( dwSize )
|
|
{
|
|
V_BUFPTR_READ( pData, dwSize );
|
|
}
|
|
|
|
GlobalData* pGD;
|
|
// see if this is one of our special Performance globals
|
|
if( rguidType == GUID_PerfMasterTempo )
|
|
{
|
|
if( dwSize == sizeof(float) )
|
|
{
|
|
float flt;
|
|
memcpy( &flt, pData, sizeof(float) );
|
|
if( (flt >= DMUS_MASTERTEMPO_MIN) && (flt <= DMUS_MASTERTEMPO_MAX) )
|
|
{
|
|
if( m_fltRelTempo != flt )
|
|
{
|
|
m_fltRelTempo = flt;
|
|
// It's only necessary to recalc the tempo map if something is playing
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
if (GetPrimarySegmentAtTime(m_mtTransported))
|
|
{
|
|
RecalcTempoMap(NULL,m_mtTransported);
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Attempt to set global tempo failed because dwSize is not size of float.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
else if( rguidType == GUID_PerfMasterVolume )
|
|
{
|
|
// master volume
|
|
if( dwSize == sizeof(long) )
|
|
{
|
|
memcpy( &m_lMasterVolume, pData, sizeof(long) );
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Attempt to set global volume failed because dwSize is not size of long.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
// Go through all Ports and set the master volume.
|
|
// This is also done upon adding a Port.
|
|
IDirectMusicPort* pPort;
|
|
DWORD dw;
|
|
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
for( dw = 0; dw < m_dwNumPorts; dw++ )
|
|
{
|
|
pPort = m_pPortTable[dw].pPort;
|
|
if( pPort )
|
|
{
|
|
IKsControl *pControl;
|
|
if(SUCCEEDED(pPort->QueryInterface(IID_IKsControl, (void**)&pControl)))
|
|
{
|
|
KSPROPERTY ksp;
|
|
ULONG cb;
|
|
|
|
memset(&ksp, 0, sizeof(ksp));
|
|
ksp.Set = GUID_DMUS_PROP_Volume;
|
|
ksp.Id = 0;
|
|
ksp.Flags = KSPROPERTY_TYPE_SET;
|
|
|
|
pControl->KsProperty(&ksp,
|
|
sizeof(ksp),
|
|
(LPVOID)&m_lMasterVolume,
|
|
sizeof(m_lMasterVolume),
|
|
&cb);
|
|
pControl->Release();
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
}
|
|
|
|
// see if this type is already there. If so, use it.
|
|
EnterCriticalSection(&m_GlobalDataCrSec);
|
|
for( pGD = m_pGlobalData; pGD; pGD = pGD->pNext )
|
|
{
|
|
if( pGD->guidType == rguidType )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_GlobalDataCrSec);
|
|
// if it already exists, just copy the new data into the
|
|
// existing memory block and return
|
|
if( pGD )
|
|
{
|
|
if( pGD->dwSize != dwSize )
|
|
{
|
|
Trace(1,"Error: Attempt to set global parameter failed because dwSize is not consistent with previous SetGlobalParam() call.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if( dwSize )
|
|
{
|
|
memcpy( pGD->pData, pData, dwSize );
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
// otherwise, create new memory
|
|
pGD = new GlobalData;
|
|
if( NULL == pGD )
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
pGD->dwSize = dwSize;
|
|
if( dwSize )
|
|
{
|
|
pGD->pData = (void*)(new char[dwSize]);
|
|
if( NULL == pGD->pData )
|
|
{
|
|
delete pGD;
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
memcpy( pGD->pData, pData, dwSize );
|
|
}
|
|
else
|
|
{
|
|
pGD->pData = NULL;
|
|
}
|
|
pGD->guidType = rguidType;
|
|
EnterCriticalSection(&m_GlobalDataCrSec); // just using this one since it's available and not used much
|
|
pGD->pNext = m_pGlobalData;
|
|
m_pGlobalData = pGD;
|
|
LeaveCriticalSection(&m_GlobalDataCrSec);
|
|
return S_OK;
|
|
}
|
|
|
|
// IDirectMusicTool
|
|
/*
|
|
@method HRESULT | IDirectMusicTool | Init |
|
|
Called when the Tool is inserted into the Graph, providing the Tool the opportunity
|
|
to initialize itself.
|
|
|
|
@rvalue S_OK | Success.
|
|
@rvalue E_NOTIMPL | Not implemented is a valid return for the method.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CPerformance::Init(
|
|
IDirectMusicGraph* pGraph // @parm The calling graph.
|
|
)
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
inline bool CPerformance::SendShortMsg( IDirectMusicBuffer* pBuffer,
|
|
IDirectMusicPort* pPort,DWORD dwMsg,
|
|
REFERENCE_TIME rt, DWORD dwGroup)
|
|
|
|
{
|
|
if( FAILED( pBuffer->PackStructured( rt, dwGroup, dwMsg ) ) )
|
|
{
|
|
// ran out of room in the buffer
|
|
TraceI(2, "RAN OUT OF ROOM IN THE BUFFER!\n");
|
|
pPort->PlayBuffer( pBuffer );
|
|
pBuffer->Flush();
|
|
// try one more time
|
|
if( FAILED( pBuffer->PackStructured( rt, dwGroup, dwMsg ) ) )
|
|
{
|
|
TraceI(1, "MAJOR BUFFER PACKING FAILURE!\n");
|
|
// if it didn't work this time, free the event because something
|
|
// bad has happened.
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CPerformance::PackNote
|
|
/*
|
|
HRESULT | CPerformance | PackNote |
|
|
Converts the message into a midiShortMsg, midiLongMsg, or user message
|
|
and packs it into the appropriate IDirectMusicBuffer in the PortTable,
|
|
setting the m_fBufferFilled flag.
|
|
|
|
DMUS_PMSG* | pPMsg |
|
|
[in] The message to pack into the buffer.
|
|
|
|
REFERENCE_TIME | mt |
|
|
[in] The time (in the Buffer's clock coordinates) at which to queue the message.
|
|
|
|
E_INVALIDARG | Either pPMsg or pBuffer is NULL.
|
|
E_OUTOFMEMORY | Failed to pack the buffer.
|
|
DMUS_S_REQUEUE | Tells the Pipeline to requeue this message.
|
|
DMUS_S_FREE | Tells the Pipeline to free this message.
|
|
*/
|
|
HRESULT CPerformance::PackNote(
|
|
DMUS_PMSG* pEvent,
|
|
REFERENCE_TIME rt )
|
|
{
|
|
DMUS_NOTE_PMSG* pNote = (DMUS_NOTE_PMSG*)pEvent;
|
|
PRIV_PMSG* pPriv = DMUS_TO_PRIV(pEvent);
|
|
REFERENCE_TIME rtLogical; // the time the note occurs in logical music time (subtract offset)
|
|
IDirectMusicBuffer* pBuffer = NULL;
|
|
IDirectMusicPort* pPort = NULL;
|
|
DWORD dwMsg;
|
|
DWORD dwGroup, dwMChannel, dwPortTableIndex;
|
|
short nTranspose = 0;
|
|
short nValue;
|
|
HRESULT hr = DMUS_S_FREE;
|
|
|
|
if( NULL == pEvent )
|
|
return E_INVALIDARG;
|
|
|
|
if( FAILED( PChannelIndex( pNote->dwPChannel, &dwPortTableIndex, &dwGroup, &dwMChannel,
|
|
&nTranspose )))
|
|
{
|
|
Trace(1,"Play note failed on unassigned PChannel %ld\n",pNote->dwPChannel);
|
|
return DMUS_S_FREE; // the PChannel map wasn't found. Just free the event.
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if( dwPortTableIndex > m_dwNumPorts )
|
|
{
|
|
pPort = NULL; // the PChannel map is out of range of the number of ports
|
|
// so return outta here! (see after the LeaveCriticalSection)
|
|
}
|
|
else
|
|
{
|
|
pPort = m_pPortTable[dwPortTableIndex].pPort;
|
|
if( pPort ) pPort->AddRef();
|
|
pBuffer = m_pPortTable[dwPortTableIndex].pBuffer;
|
|
if( pBuffer ) pBuffer->AddRef();
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if(pPort && pBuffer )
|
|
{
|
|
dwMsg = 0;
|
|
if( pNote->bFlags & DMUS_NOTEF_NOTEON )
|
|
{
|
|
// transpose the note's bMidiValue, and store it in the note so the note off
|
|
// plays the correct pitch.
|
|
nValue = pNote->bMidiValue + nTranspose;
|
|
if( ( nValue > 127 ) || ( nValue < 0 )
|
|
|| pNote->mtDuration <= 0 )
|
|
{
|
|
// don't play this out-of-range or 0-duration note
|
|
pPort->Release();
|
|
pBuffer->Release();
|
|
return DMUS_S_FREE;
|
|
}
|
|
pNote->bMidiValue = (BYTE)nValue;
|
|
dwMsg |= pNote->bVelocity << 16;
|
|
}
|
|
else if( rt < pPriv->rtLast )
|
|
{
|
|
// the note off will play before the note on. Bad.
|
|
rt = pPriv->rtLast + REF_PER_MIL;
|
|
}
|
|
dwMsg |= pNote->bMidiValue << 8; // set note value
|
|
dwMsg |= dwMChannel; // MIDI Channel
|
|
if( pNote->bFlags & DMUS_NOTEF_NOTEON )
|
|
{
|
|
dwMsg |= MIDI_NOTEON;
|
|
}
|
|
else
|
|
{
|
|
dwMsg |= MIDI_NOTEOFF;
|
|
}
|
|
|
|
if (SendShortMsg(pBuffer,pPort,dwMsg,rt-2,dwGroup))
|
|
{
|
|
EnterCriticalSection(&m_PipelineCrSec); // to prevent deadlock in MusicToReferenceTime
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
m_pPortTable[dwPortTableIndex].fBufferFilled = TRUE; // so we send this in SendBuffers
|
|
rtLogical = rt;
|
|
// subtract the offset if needed, but only for a note on.
|
|
if( pNote->nOffset && (pNote->bFlags & DMUS_NOTEF_NOTEON))
|
|
{
|
|
MUSIC_TIME mtTemp = pNote->mtTime - pNote->nOffset + 1;
|
|
REFERENCE_TIME rtTemp;
|
|
MusicToReferenceTime( mtTemp, &rtTemp );
|
|
if( rtTemp > rtLogical )
|
|
{
|
|
rtLogical = rtTemp;
|
|
}
|
|
}
|
|
if( m_pPortTable[dwPortTableIndex].rtLast < rtLogical )
|
|
{
|
|
m_pPortTable[dwPortTableIndex].rtLast = rtLogical;
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
|
|
if( pNote->bFlags & DMUS_NOTEF_NOTEON )
|
|
{
|
|
pPriv->rtLast = rt;
|
|
m_rtHighestPackedNoteOn = rt;
|
|
if (pNote->dwFlags & DMUS_PMSGF_LOCKTOREFTIME)
|
|
{
|
|
// This is a clock time message.
|
|
rt = pNote->rtTime;
|
|
pNote->rtTime += (pNote->mtDuration * REF_PER_MIL);
|
|
if (pNote->mtDuration > 1)
|
|
{
|
|
pNote->rtTime -= REF_PER_MIL;
|
|
}
|
|
// subtract 1 to guarantee that a note off at the same time as a note on doesn't
|
|
// stop the note on short. It's possible that rt == pNote->rtTime, if the duration
|
|
// was zero, so be sure to check that.
|
|
if( pNote->rtTime < rt + 1 )
|
|
{
|
|
pNote->rtTime = rt + 1;
|
|
}
|
|
pNote->bFlags &= ~DMUS_NOTEF_NOTEON; // make this a note off now
|
|
pNote->dwFlags &= ~DMUS_PMSGF_MUSICTIME;
|
|
hr = DMUS_S_REQUEUE;
|
|
}
|
|
else
|
|
{
|
|
pNote->mtTime += pNote->mtDuration;
|
|
if (pNote->mtDuration > 1)
|
|
{
|
|
pNote->mtTime--;
|
|
}
|
|
MusicToReferenceTime( pNote->mtTime, &rt );
|
|
// subtract 1 to guarantee that a note off at the same time as a note on doesn't
|
|
// stop the note on short. It's possible that rt == pNote->rtTime, if the duration
|
|
// was zero, so be sure to check that.
|
|
if( rt < pNote->rtTime + 2 )
|
|
{
|
|
rt = pNote->rtTime + 2;
|
|
}
|
|
pNote->rtTime = rt - 1;
|
|
}
|
|
pNote->bFlags &= ~DMUS_NOTEF_NOTEON; // make this a note off now
|
|
hr = DMUS_S_REQUEUE;
|
|
}
|
|
}
|
|
}
|
|
if( pPort ) pPort->Release();
|
|
if( pBuffer ) pBuffer->Release();
|
|
return hr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CPerformance::PackCurve
|
|
HRESULT CPerformance::PackCurve(
|
|
DMUS_PMSG* pEvent,
|
|
REFERENCE_TIME rt )
|
|
{
|
|
DMUS_CURVE_PMSG* pCurve = (DMUS_CURVE_PMSG*)pEvent;
|
|
IDirectMusicBuffer* pBuffer = NULL;
|
|
IDirectMusicPort* pPort = NULL;
|
|
DWORD dwMsg;
|
|
HRESULT hr = DMUS_S_FREE;
|
|
BOOL fCalcStartValue = FALSE;
|
|
CChannelMap *pChannelMap = NULL;
|
|
|
|
if( NULL == pEvent )
|
|
return E_INVALIDARG;
|
|
|
|
// store the original start time so we know how far into the curve we are
|
|
if( pCurve->mtOriginalStart == 0 )
|
|
{
|
|
// if we're flushing and have never played this curve at all, just free
|
|
// it.
|
|
if( pCurve->dwFlags & DMUS_PMSGF_TOOL_FLUSH )
|
|
{
|
|
return DMUS_S_FREE;
|
|
}
|
|
if (pCurve->dwFlags & DMUS_PMSGF_LOCKTOREFTIME)
|
|
{
|
|
// This is a clock time message. Convert the duration into music time. It will act as
|
|
// a music time message from now on. This does have the downside that if a dramatic tempo
|
|
// change occurs in the middle of a lengthy curve, the end time can be distorted.
|
|
// But, given the purpose of curves, this is really an unlikely issue.
|
|
MUSIC_TIME mtTemp;
|
|
ReferenceToMusicTime(pCurve->rtTime + (pCurve->mtDuration * REF_PER_MIL),&mtTemp);
|
|
mtTemp -= pCurve->mtTime;
|
|
pCurve->mtDuration = mtTemp;
|
|
ReferenceToMusicTime(pCurve->rtTime + (pCurve->mtResetDuration * REF_PER_MIL),&mtTemp);
|
|
mtTemp -= pCurve->mtTime;
|
|
pCurve->mtResetDuration = mtTemp;
|
|
pCurve->dwFlags &= ~DMUS_PMSGF_LOCKTOREFTIME;
|
|
}
|
|
pCurve->mtOriginalStart = pCurve->mtTime;
|
|
// check the latency clock. Adjust pCurve->mtTime if needed. This can happen
|
|
// if the curve is time-stamped for the past. We only need do this for non-instant
|
|
// curve types.
|
|
if( pCurve->bCurveShape != DMUS_CURVES_INSTANT )
|
|
{
|
|
REFERENCE_TIME rtLatency = GetLatency();
|
|
MUSIC_TIME mtLatency;
|
|
ReferenceToMusicTime( rtLatency, &mtLatency );
|
|
if( pCurve->mtTime < mtLatency )
|
|
{
|
|
if( pCurve->mtTime + pCurve->mtDuration < mtLatency )
|
|
{
|
|
// If it is far enough in the past,
|
|
// we only need to send out the final value.
|
|
pCurve->mtTime += pCurve->mtDuration;
|
|
}
|
|
else
|
|
{
|
|
pCurve->mtTime = mtLatency;
|
|
}
|
|
}
|
|
// If this is the start of a curve and we are supposed to start with the current playing value...
|
|
if (pCurve->bFlags & DMUS_CURVE_START_FROM_CURRENT)
|
|
{
|
|
fCalcStartValue = TRUE;
|
|
}
|
|
else
|
|
{
|
|
pCurve->wMeasure = (WORD) ComputeCurveTimeSlice(pCurve); // Use this to store the time slice interval.
|
|
}
|
|
}
|
|
}
|
|
// it is necessary to check reset duration >= 0 because it could have been set
|
|
// to be negative by the flushing, and we don't want to toss it in that case.
|
|
// (should no longer be necessary to check, as a result of fixing 33987)
|
|
if( ( pCurve->bFlags & DMUS_CURVE_RESET ) && (pCurve->mtResetDuration >= 0) && ( pCurve->mtTime ==
|
|
pCurve->mtDuration + pCurve->mtResetDuration + pCurve->mtOriginalStart ))
|
|
{
|
|
if( !( pCurve->dwFlags & DMUS_PMSGF_TOOL_FLUSH ) )
|
|
{
|
|
PRIV_PMSG* pPrivPMsg = DMUS_TO_PRIV(pEvent);
|
|
if ( (pPrivPMsg->dwPrivFlags & PRIV_FLAG_FLUSH) )
|
|
{
|
|
pPrivPMsg->dwPrivFlags &= ~PRIV_FLAG_FLUSH;
|
|
pCurve->dwFlags |= DMUS_PMSGF_TOOL_FLUSH;
|
|
MUSIC_TIME mt = 0;
|
|
if( rt <= pPrivPMsg->rtLast )
|
|
{
|
|
return PackCurve( pEvent, pPrivPMsg->rtLast + REF_PER_MIL );
|
|
}
|
|
else
|
|
{
|
|
return PackCurve( pEvent, rt );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// the reset duration has expired, and we're not flushing, so expire the event.
|
|
return DMUS_S_FREE;
|
|
}
|
|
}
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
pChannelMap = GetPChannelMap(pCurve->dwPChannel);
|
|
if (!pChannelMap)
|
|
{
|
|
Trace(1,"Play curve failed on unassigned PChannel %ld\n",pCurve->dwPChannel);
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return DMUS_S_FREE; // the PChannel map wasn't found. Just free the event.
|
|
}
|
|
if( pChannelMap->dwPortIndex > m_dwNumPorts )
|
|
{
|
|
pPort = NULL; // the PChannel map is out of range of the number of ports
|
|
// so return outta here! (see after the LeaveCriticalSection)
|
|
}
|
|
else
|
|
{
|
|
pPort = m_pPortTable[pChannelMap->dwPortIndex].pPort;
|
|
if( pPort ) pPort->AddRef();
|
|
pBuffer = m_pPortTable[pChannelMap->dwPortIndex].pBuffer;
|
|
if( pBuffer ) pBuffer->AddRef();
|
|
}
|
|
if( pPort && pBuffer)
|
|
{
|
|
DWORD dwCurve;
|
|
DWORD dwMergeIndex = 0;
|
|
dwMsg = 0;
|
|
if (pCurve->dwFlags & DMUS_PMSGF_DX8)
|
|
{
|
|
dwMergeIndex = pCurve->wMergeIndex;
|
|
}
|
|
switch( pCurve->bType )
|
|
{
|
|
case DMUS_CURVET_PBCURVE:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_PitchbendMerger.GetIndexedValue(dwMergeIndex) + 0x2000;
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_PitchbendMerger.MergeValue(dwMergeIndex,(long)dwCurve,0x2000,0x3FFF);
|
|
dwMsg = MIDI_PBEND;
|
|
dwMsg |= ( (dwCurve & 0x7F) << 8);
|
|
dwCurve = dwCurve >> 7;
|
|
dwMsg |= ( (dwCurve & 0x7F) << 16);
|
|
break;
|
|
case DMUS_CURVET_CCCURVE:
|
|
switch (pCurve->bCCData)
|
|
{
|
|
case MIDI_CC_MOD_WHEEL:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_ModWheelMerger.GetIndexedValue(dwMergeIndex) + 0x7F;
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_ModWheelMerger.MergeValue(dwMergeIndex,(long)dwCurve,0x7F,0x7F);
|
|
break;
|
|
case MIDI_CC_VOLUME:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_VolumeMerger.GetVolumeStart(dwMergeIndex);
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_VolumeMerger.MergeMidiVolume(dwMergeIndex,(BYTE) dwCurve);
|
|
break;
|
|
case MIDI_CC_PAN:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_PanMerger.GetIndexedValue(dwMergeIndex) + 0x40;
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_PanMerger.MergeValue(dwMergeIndex,(long)dwCurve,0x40,0x7F);
|
|
break;
|
|
case MIDI_CC_EXPRESSION:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_ExpressionMerger.GetVolumeStart(dwMergeIndex);
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_ExpressionMerger.MergeMidiVolume(dwMergeIndex,(BYTE) dwCurve);
|
|
break;
|
|
case MIDI_CC_FILTER:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_FilterMerger.GetIndexedValue(dwMergeIndex) + 0x40;
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_FilterMerger.MergeValue(dwMergeIndex,(long)dwCurve,0x40,0x7F);
|
|
break;
|
|
case MIDI_CC_REVERB:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_ReverbMerger.GetIndexedValue(dwMergeIndex) + 0x7F;
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_ReverbMerger.MergeValue(dwMergeIndex,(long)dwCurve,0x7F,0x7F);
|
|
break;
|
|
case MIDI_CC_CHORUS:
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->nStartValue =
|
|
(short) pChannelMap->m_ChorusMerger.GetIndexedValue(dwMergeIndex) + 0x7F;
|
|
}
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwCurve = pChannelMap->m_ChorusMerger.MergeValue(dwMergeIndex,(long)dwCurve,0x7F,0x7F);
|
|
break;
|
|
case MIDI_CC_RESETALL:
|
|
dwCurve = ComputeCurve( pCurve );
|
|
pChannelMap->Reset(pCurve->nEndValue);
|
|
break;
|
|
default:
|
|
dwCurve = ComputeCurve( pCurve );
|
|
break;
|
|
}
|
|
dwMsg = MIDI_CCHANGE;
|
|
dwMsg |= (pCurve->bCCData << 8);
|
|
dwMsg |= (dwCurve << 16);
|
|
break;
|
|
case DMUS_CURVET_MATCURVE:
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwMsg = MIDI_MTOUCH;
|
|
dwMsg |= (dwCurve << 8);
|
|
break;
|
|
case DMUS_CURVET_PATCURVE:
|
|
dwCurve = ComputeCurve( pCurve );
|
|
dwMsg = MIDI_PTOUCH;
|
|
dwMsg |= (pCurve->bCCData << 8);
|
|
dwMsg |= (dwCurve << 16);
|
|
break;
|
|
case DMUS_CURVET_RPNCURVE:
|
|
case DMUS_CURVET_NRPNCURVE:
|
|
if (pCurve->dwFlags & DMUS_PMSGF_DX8)
|
|
{
|
|
dwCurve = ComputeCurve( pCurve );
|
|
DWORD dwMsg2 = MIDI_CCHANGE;
|
|
dwMsg = MIDI_CCHANGE;
|
|
// First, send the two CC commands to select which RPN or NRPN event.
|
|
if (pCurve->bType == DMUS_CURVET_RPNCURVE)
|
|
{
|
|
dwMsg |= (MIDI_CC_RPN_MSB << 8);
|
|
dwMsg2 |= (MIDI_CC_RPN_LSB << 8);
|
|
}
|
|
else
|
|
{
|
|
dwMsg |= (MIDI_CC_NRPN_MSB << 8);
|
|
dwMsg2 |= (MIDI_CC_NRPN_LSB << 8);
|
|
}
|
|
dwMsg |= (pCurve->wParamType & 0x3F80) << 9; // Upper 8 bits of command #
|
|
dwMsg2 |= (pCurve->wParamType & 0x7F) << 16; // Lower 8 bits.
|
|
dwMsg |= pChannelMap->dwMChannel; // MIDI Channel
|
|
dwMsg2 |= pChannelMap->dwMChannel; // MIDI Channel
|
|
SendShortMsg(pBuffer,pPort,dwMsg,rt-3,pChannelMap->dwGroup); // Too bad if it fails!
|
|
SendShortMsg(pBuffer,pPort,dwMsg2,rt-2,pChannelMap->dwGroup);
|
|
// Then, send the two data CC commands.
|
|
dwMsg = MIDI_CCHANGE | (MIDI_CC_DATAENTRYMSB << 8);
|
|
dwMsg |= (dwCurve & 0x3F80) << 9; // Upper 8 bits of data
|
|
dwMsg |= pChannelMap->dwMChannel; // MIDI Channel
|
|
SendShortMsg(pBuffer,pPort,dwMsg,rt-1,pChannelMap->dwGroup);
|
|
dwMsg = MIDI_CCHANGE | (MIDI_CC_DATAENTRYLSB << 8);
|
|
dwMsg |= (dwCurve & 0x7F) << 16; // Lower 8 bits of data
|
|
}
|
|
}
|
|
if (dwMsg) // Make sure we successfully created a message.
|
|
{
|
|
dwMsg |= pChannelMap->dwMChannel; // MIDI Channel
|
|
if (SendShortMsg(pBuffer,pPort,dwMsg,rt,pChannelMap->dwGroup))
|
|
{
|
|
m_pPortTable[pChannelMap->dwPortIndex].fBufferFilled = TRUE; // so we send this in SendBuffers
|
|
m_pPortTable[pChannelMap->dwPortIndex].rtLast = rt;
|
|
|
|
// ComputeCurve() will set this to 0 if it's time to free the event. Otherwise, it
|
|
// will set it to the next time this event should be performed.
|
|
if( pCurve->rtTime )
|
|
{
|
|
// If we didn't calculate the time slice because we didn't know
|
|
// what the start value was, do it now.
|
|
if (fCalcStartValue)
|
|
{
|
|
pCurve->wMeasure = (WORD) ComputeCurveTimeSlice(pCurve); // Use this to store the time slice interval.
|
|
}
|
|
hr = DMUS_S_REQUEUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if( pPort ) pPort->Release();
|
|
if( pBuffer ) pBuffer->Release();
|
|
return hr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CPerformance::PackMidi
|
|
HRESULT CPerformance::PackMidi(
|
|
DMUS_PMSG* pEvent,
|
|
REFERENCE_TIME rt )
|
|
{
|
|
DMUS_MIDI_PMSG* pMidi = (DMUS_MIDI_PMSG*)pEvent;
|
|
IDirectMusicBuffer* pBuffer = NULL;
|
|
IDirectMusicPort* pPort = NULL;
|
|
DWORD dwMsg;
|
|
// DWORD dwGroup, dwMChannel, dwPortTableIndex;
|
|
HRESULT hr = DMUS_S_FREE;
|
|
CChannelMap *pChannelMap = NULL;
|
|
|
|
if( NULL == pMidi )
|
|
return E_INVALIDARG;
|
|
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
pChannelMap = GetPChannelMap(pMidi->dwPChannel);
|
|
if (!pChannelMap)
|
|
{
|
|
Trace(1,"Play MIDI failed on unassigned PChannel %ld\n",pMidi->dwPChannel);
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return DMUS_S_FREE; // the PChannel map wasn't found. Just free the event.
|
|
}
|
|
|
|
if( pChannelMap->dwPortIndex > m_dwNumPorts )
|
|
{
|
|
pPort = NULL; // the PChannel map is out of range of the number of ports
|
|
// so return outta here! (see after the LeaveCriticalSection)
|
|
}
|
|
else
|
|
{
|
|
pPort = m_pPortTable[pChannelMap->dwPortIndex].pPort;
|
|
if( pPort ) pPort->AddRef();
|
|
pBuffer = m_pPortTable[pChannelMap->dwPortIndex].pBuffer;
|
|
if( pBuffer ) pBuffer->AddRef();
|
|
}
|
|
if(pPort && pBuffer )
|
|
{
|
|
pMidi->bStatus &= 0xF0;
|
|
if (pMidi->bStatus == MIDI_CCHANGE)
|
|
{
|
|
switch (pMidi->bByte1)
|
|
{
|
|
case MIDI_CC_MOD_WHEEL:
|
|
pMidi->bByte2 = (BYTE) pChannelMap->m_ModWheelMerger.MergeValue(0,pMidi->bByte2,0x7F,0x7F);
|
|
break;
|
|
case MIDI_CC_VOLUME:
|
|
pMidi->bByte2 = pChannelMap->m_VolumeMerger.MergeMidiVolume(0,pMidi->bByte2);
|
|
break;
|
|
case MIDI_CC_PAN:
|
|
pMidi->bByte2 = (BYTE) pChannelMap->m_PanMerger.MergeValue(0,pMidi->bByte2,0x40,0x7F);
|
|
break;
|
|
case MIDI_CC_EXPRESSION:
|
|
pMidi->bByte2 = pChannelMap->m_ExpressionMerger.MergeMidiVolume(0,pMidi->bByte2);
|
|
break;
|
|
case MIDI_CC_FILTER:
|
|
pMidi->bByte2 = (BYTE) pChannelMap->m_FilterMerger.MergeValue(0,pMidi->bByte2,0x40,0x7F);
|
|
break;
|
|
case MIDI_CC_REVERB:
|
|
pMidi->bByte2 = (BYTE) pChannelMap->m_ReverbMerger.MergeValue(0,pMidi->bByte2,0x7F,0x7F);
|
|
break;
|
|
case MIDI_CC_CHORUS:
|
|
pMidi->bByte2 = (BYTE) pChannelMap->m_ChorusMerger.MergeValue(0,pMidi->bByte2,0x7F,0x7F);
|
|
break;
|
|
case MIDI_CC_RESETALL:
|
|
pChannelMap->Reset(pMidi->bByte2);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else if (pMidi->bStatus == MIDI_PBEND)
|
|
{
|
|
WORD wBend = pMidi->bByte1 | (pMidi->bByte2 << 7);
|
|
wBend = (WORD) pChannelMap->m_PitchbendMerger.MergeValue(0,wBend,0x2000,0x3FFF);
|
|
pMidi->bByte1 = wBend & 0x7F;
|
|
pMidi->bByte2 = (wBend >> 7) & 0x7F;
|
|
}
|
|
dwMsg = pMidi->bByte1 << 8;
|
|
dwMsg |= pMidi->bByte2 << 16;
|
|
dwMsg |= pMidi->bStatus;
|
|
dwMsg |= pChannelMap->dwMChannel;
|
|
if (SendShortMsg(pBuffer,pPort,dwMsg,rt,pChannelMap->dwGroup))
|
|
{
|
|
m_pPortTable[pChannelMap->dwPortIndex].fBufferFilled = TRUE; // so we send this in SendBuffers
|
|
m_pPortTable[pChannelMap->dwPortIndex].rtLast = rt;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if( pPort ) pPort->Release();
|
|
if( pBuffer ) pBuffer->Release();
|
|
return hr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CPerformance::PackSysEx
|
|
HRESULT CPerformance::PackSysEx(
|
|
DMUS_PMSG* pEvent,
|
|
REFERENCE_TIME rt )
|
|
{
|
|
DMUS_SYSEX_PMSG* pSysEx = (DMUS_SYSEX_PMSG*)pEvent;
|
|
IDirectMusicBuffer* pBuffer = NULL;
|
|
IDirectMusicPort* pPort = NULL;
|
|
DWORD dwGroup, dwMChannel, dwPortTableIndex;
|
|
HRESULT hr = DMUS_S_FREE;
|
|
|
|
if( NULL == pEvent )
|
|
return E_INVALIDARG;
|
|
|
|
if( NULL == m_pDirectMusic )
|
|
return DMUS_E_NOT_INIT;
|
|
|
|
if( FAILED( PChannelIndex( pSysEx->dwPChannel, &dwPortTableIndex, &dwGroup, &dwMChannel)))
|
|
{
|
|
Trace(1,"Play SysEx failed on unassigned PChannel %ld\n",pSysEx->dwPChannel);
|
|
return DMUS_S_FREE; // the PChannel map wasn't found. Just free the event.
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if( dwPortTableIndex > m_dwNumPorts )
|
|
{
|
|
pPort = NULL; // the PChannel map is out of range of the number of ports
|
|
// so return outta here! (see after the LeaveCriticalSection)
|
|
}
|
|
else
|
|
{
|
|
pPort = m_pPortTable[dwPortTableIndex].pPort;
|
|
if( pPort ) pPort->AddRef();
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if( pPort )
|
|
{
|
|
// create a buffer of the right size
|
|
DMUS_BUFFERDESC dmbd;
|
|
memset( &dmbd, 0, sizeof(DMUS_BUFFERDESC) );
|
|
dmbd.dwSize = sizeof(DMUS_BUFFERDESC);
|
|
dmbd.cbBuffer = pSysEx->dwLen + 48;
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( SUCCEEDED( m_pDirectMusic->CreateMusicBuffer(&dmbd, &pBuffer, NULL)))
|
|
{
|
|
if( SUCCEEDED( pBuffer->PackUnstructured( rt - 4, dwGroup, pSysEx->dwLen, pSysEx->abData ) ) )
|
|
{
|
|
pPort->PlayBuffer(pBuffer);
|
|
}
|
|
pBuffer->Release();
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
}
|
|
if( pPort ) pPort->Release();
|
|
return hr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CPerformance::PackPatch
|
|
HRESULT CPerformance::PackPatch(
|
|
DMUS_PMSG* pEvent,
|
|
REFERENCE_TIME rt )
|
|
{
|
|
DMUS_PATCH_PMSG* pPatch = (DMUS_PATCH_PMSG*)pEvent;
|
|
IDirectMusicBuffer* pBuffer = NULL;
|
|
IDirectMusicPort* pPort = NULL;
|
|
DWORD dwGroup, dwMChannel, dwPortTableIndex;
|
|
DWORD dwMsg;
|
|
HRESULT hr = DMUS_S_FREE;
|
|
|
|
if( NULL == pEvent )
|
|
return E_INVALIDARG;
|
|
|
|
if( FAILED( PChannelIndex( pPatch->dwPChannel, &dwPortTableIndex, &dwGroup, &dwMChannel)))
|
|
{
|
|
Trace(1,"Play Patch failed on unassigned PChannel %ld\n",pPatch->dwPChannel);
|
|
return DMUS_S_FREE; // the PChannel map wasn't found. Just free the event.
|
|
}
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if( dwPortTableIndex > m_dwNumPorts )
|
|
{
|
|
pPort = NULL; // the PChannel map is out of range of the number of ports
|
|
// so return outta here! (see after the LeaveCriticalSection)
|
|
}
|
|
else
|
|
{
|
|
pPort = m_pPortTable[dwPortTableIndex].pPort;
|
|
if( pPort ) pPort->AddRef();
|
|
pBuffer = m_pPortTable[dwPortTableIndex].pBuffer;
|
|
if( pBuffer ) pBuffer->AddRef();
|
|
}
|
|
if( pPort && pBuffer)
|
|
{
|
|
// subtract 10 from rt to guarantee that patch events always go out earlier than
|
|
// notes with the same time stamp.
|
|
rt -= 10;
|
|
// send the bank select lsb
|
|
dwMsg = MIDI_CCHANGE;
|
|
dwMsg |= ( MIDI_CC_BS_LSB << 8 );
|
|
dwMsg |= (pPatch->byLSB << 16);
|
|
ASSERT( dwMChannel < 16 );
|
|
dwMsg |= dwMChannel;
|
|
SendShortMsg(pBuffer,pPort,dwMsg,rt-2,dwGroup);
|
|
// send the bank select msb
|
|
dwMsg = MIDI_CCHANGE;
|
|
dwMsg |= ( MIDI_CC_BS_MSB << 8 );
|
|
dwMsg |= (pPatch->byMSB << 16);
|
|
dwMsg |= dwMChannel;
|
|
SendShortMsg(pBuffer,pPort,dwMsg,rt-1,dwGroup);
|
|
// send the program change
|
|
dwMsg = MIDI_PCHANGE;
|
|
dwMsg |= (pPatch->byInstrument << 8);
|
|
dwMsg |= dwMChannel;
|
|
if (SendShortMsg(pBuffer,pPort,dwMsg,rt,dwGroup))
|
|
{
|
|
m_pPortTable[dwPortTableIndex].fBufferFilled = TRUE; // so we send this in SendBuffers
|
|
m_pPortTable[dwPortTableIndex].rtLast = rt;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
if( pPort ) pPort->Release();
|
|
if( pBuffer ) pBuffer->Release();
|
|
return hr;
|
|
}
|
|
|
|
HRESULT CPerformance::PackWave(DMUS_PMSG* pPMsg, REFERENCE_TIME rtTime)
|
|
{
|
|
DMUS_WAVE_PMSG* pWave = (DMUS_WAVE_PMSG*)pPMsg;
|
|
HRESULT hr = DMUS_S_FREE;
|
|
|
|
IDirectMusicVoiceP *pVoice = (IDirectMusicVoiceP *) pWave->punkUser;
|
|
if (pVoice)
|
|
{
|
|
if (pWave->bFlags & DMUS_WAVEF_OFF)
|
|
{
|
|
pVoice->Stop(rtTime);
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
for (DWORD dwCount = 0; dwCount < SQ_COUNT; dwCount++)
|
|
{
|
|
for( CSegState* pSegSt = m_SegStateQueues[dwCount].GetHead(); pSegSt; pSegSt = pSegSt->GetNext() )
|
|
{
|
|
CTrack* pTrack = pSegSt->m_TrackList.GetHead();
|
|
while( pTrack )
|
|
{
|
|
if (pTrack->m_guidClassID == CLSID_DirectMusicWaveTrack)
|
|
{
|
|
IPrivateWaveTrack* pWaveTrack = NULL;
|
|
if (pTrack->m_pTrack &&
|
|
SUCCEEDED(pTrack->m_pTrack->QueryInterface(IID_IPrivateWaveTrack, (void**)&pWaveTrack)))
|
|
{
|
|
pWaveTrack->OnVoiceEnd(pVoice, pTrack->m_pTrackState);
|
|
pWaveTrack->Release();
|
|
}
|
|
}
|
|
pTrack = pTrack->GetNext();
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
}
|
|
else
|
|
{
|
|
if (SUCCEEDED(pVoice->Play(rtTime, pWave->lPitch, pWave->lVolume)))
|
|
{
|
|
if (pWave->dwFlags & DMUS_PMSGF_LOCKTOREFTIME)
|
|
{
|
|
// This is a clock time message.
|
|
pWave->rtTime += pWave->rtDuration ;
|
|
pWave->dwFlags &= ~DMUS_PMSGF_MUSICTIME;
|
|
|
|
}
|
|
else
|
|
{
|
|
pWave->mtTime += (MUSIC_TIME) pWave->rtDuration;
|
|
pWave->dwFlags &= ~DMUS_PMSGF_REFTIME;
|
|
}
|
|
pWave->bFlags |= DMUS_WAVEF_OFF; // Queue this back up as a wave off.
|
|
hr = DMUS_S_REQUEUE;
|
|
}
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::ProcessPMsg(
|
|
IDirectMusicPerformance* pPerf, // @parm The performance pointer.
|
|
DMUS_PMSG* pPMsg // @parm The message to process.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicTool::ProcessPMsg);
|
|
V_INTERFACE(pPerf);
|
|
V_BUFPTR_WRITE(pPMsg,sizeof(DMUS_PMSG));
|
|
|
|
if (m_rtQueuePosition > pPMsg->rtTime + 50000000)
|
|
{
|
|
// pMSg is more than 5 seconds in the past; get rid of it unless it's signalling the
|
|
// end of something that's already been started.
|
|
if (pPMsg->dwType == DMUS_PMSGT_NOTIFICATION)
|
|
{
|
|
DMUS_NOTIFICATION_PMSG* pNotify = (DMUS_NOTIFICATION_PMSG*)pPMsg;
|
|
if ( (pNotify->guidNotificationType == GUID_NOTIFICATION_PERFORMANCE &&
|
|
pNotify->dwNotificationOption != DMUS_NOTIFICATION_MUSICSTOPPED) ||
|
|
(pNotify->guidNotificationType == GUID_NOTIFICATION_SEGMENT &&
|
|
pNotify->dwNotificationOption != DMUS_NOTIFICATION_SEGEND) )
|
|
{
|
|
return DMUS_S_FREE;
|
|
}
|
|
}
|
|
else if (pPMsg->dwType == DMUS_PMSGT_NOTE)
|
|
{
|
|
DMUS_NOTE_PMSG* pNote = (DMUS_NOTE_PMSG*)pPMsg;
|
|
if (pNote->bFlags & DMUS_NOTEF_NOTEON)
|
|
{
|
|
return DMUS_S_FREE;
|
|
}
|
|
}
|
|
else if (pPMsg->dwType == DMUS_PMSGT_WAVE)
|
|
{
|
|
DMUS_WAVE_PMSG* pWave = (DMUS_WAVE_PMSG*)pPMsg;
|
|
if (!(pWave->bFlags & DMUS_WAVEF_OFF))
|
|
{
|
|
return DMUS_S_FREE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return DMUS_S_FREE;
|
|
}
|
|
}
|
|
|
|
HRESULT hr = DMUS_S_FREE;
|
|
|
|
ASSERT( pPerf == this );
|
|
if( pPMsg->dwType == DMUS_PMSGT_TEMPO )
|
|
{
|
|
PRIV_PMSG* pPrivPMsg = DMUS_TO_PRIV(pPMsg);
|
|
// If the pmsg was generated by a track, discard it
|
|
// because it was already placed in the tempo map.
|
|
if( pPrivPMsg->dwPrivFlags & PRIV_FLAG_TRACK )
|
|
{
|
|
return DMUS_S_FREE;
|
|
}
|
|
// Otherwise, this was generated by the application, so it's not already
|
|
// in the tempo map and we need to add it.
|
|
AddEventToTempoMap( DMUS_TO_PRIV(pPMsg));
|
|
return DMUS_S_FREE; // OK to free this event; not requeued
|
|
}
|
|
|
|
if ((pPMsg->dwPChannel == DMUS_PCHANNEL_BROADCAST_GROUPS) ||
|
|
(pPMsg->dwPChannel == DMUS_PCHANNEL_BROADCAST_PERFORMANCE))
|
|
{
|
|
// Scan through all the pchannels and make copies of the message for each pchannel.
|
|
// Then, release this one.
|
|
DWORD dwMax = PCHANNEL_BLOCKSIZE;
|
|
// If one per channel group (for sysex, for example,) do only one per block.
|
|
if (pPMsg->dwPChannel == DMUS_PCHANNEL_BROADCAST_GROUPS) dwMax = 1;
|
|
EnterCriticalSection(&m_PipelineCrSec); // Make sure we are in this so we don't deadlock in SendPMsg().
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
CChannelBlock* pChannelBlock = m_ChannelBlockList.GetHead();
|
|
for( ; pChannelBlock; pChannelBlock = pChannelBlock->GetNext() )
|
|
{
|
|
DWORD dwIndex;
|
|
for (dwIndex = 0; dwIndex < dwMax; dwIndex++)
|
|
{
|
|
CChannelMap* pChannelMap = &pChannelBlock->m_aChannelMap[ dwIndex ];
|
|
if( pChannelMap->dwGroup &&
|
|
(pChannelMap->wFlags & (CMAP_STATIC | CMAP_VIRTUAL)))
|
|
{
|
|
DWORD dwPChannel = dwIndex + pChannelBlock->m_dwPChannelStart;
|
|
// If this is a transpose on the drum channel, don't send it.
|
|
if ((pPMsg->dwType != DMUS_PMSGT_TRANSPOSE) || ((dwPChannel & 0xF) != 9))
|
|
{
|
|
DMUS_PMSG *pNewMsg;
|
|
if (SUCCEEDED(ClonePMsg(pPMsg,&pNewMsg)))
|
|
{
|
|
pNewMsg->dwPChannel = dwIndex + pChannelBlock->m_dwPChannelStart;
|
|
SendPMsg(pNewMsg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return DMUS_S_FREE;
|
|
}
|
|
|
|
if(pPMsg->dwType == DMUS_PMSGT_TRANSPOSE)
|
|
{
|
|
if( !( pPMsg->dwFlags & DMUS_PMSGF_TOOL_QUEUE ))
|
|
{
|
|
// requeue any tranpose event to be queue time
|
|
pPMsg->dwFlags |= DMUS_PMSGF_TOOL_QUEUE;
|
|
pPMsg->dwFlags &= ~( DMUS_PMSGF_TOOL_ATTIME | DMUS_PMSGF_TOOL_IMMEDIATE );
|
|
return DMUS_S_REQUEUE;
|
|
}
|
|
else
|
|
{
|
|
DMUS_TRANSPOSE_PMSG* pTrans = (DMUS_TRANSPOSE_PMSG*)pPMsg;
|
|
// set the PChannel for this transpose message
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
CChannelMap * pChannelMap = GetPChannelMap(pPMsg->dwPChannel);
|
|
if (pChannelMap)
|
|
{
|
|
WORD wMergeIndex = 0;
|
|
if (pPMsg->dwFlags & DMUS_PMSGF_DX8)
|
|
{
|
|
wMergeIndex = pTrans->wMergeIndex;
|
|
}
|
|
pChannelMap->nTranspose = pChannelMap->m_TransposeMerger.MergeTranspose(
|
|
wMergeIndex,pTrans->nTranspose);
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
return DMUS_S_FREE;
|
|
}
|
|
}
|
|
|
|
if(pPMsg->dwType == DMUS_PMSGT_NOTIFICATION )
|
|
{
|
|
DMUS_NOTIFICATION_PMSG* pNotify = (DMUS_NOTIFICATION_PMSG*)pPMsg;
|
|
if (pNotify->guidNotificationType == GUID_NOTIFICATION_PRIVATE_CHORD)
|
|
{
|
|
// if we've got a GUID_NOTIFICATION_PRIVATE_CHORD,
|
|
// invalidate/regenerate queued note events as necessary
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
OnChordUpdateEventQueues(pNotify);
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return DMUS_S_FREE;
|
|
}
|
|
else if( !( pPMsg->dwFlags & DMUS_PMSGF_TOOL_ATTIME ))
|
|
{
|
|
// requeue any notification event to be ontime
|
|
pPMsg->dwFlags |= DMUS_PMSGF_TOOL_ATTIME;
|
|
pPMsg->dwFlags &= ~( DMUS_PMSGF_TOOL_QUEUE | DMUS_PMSGF_TOOL_IMMEDIATE );
|
|
return DMUS_S_REQUEUE;
|
|
}
|
|
else
|
|
{
|
|
// otherwise, fire the notification
|
|
// first, move the event into the notification queue.
|
|
// The app then calls GetNotificationPMsg to get the event.
|
|
CLEARTOOLGRAPH(pPMsg);
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
m_NotificationQueue.Enqueue( DMUS_TO_PRIV(pPMsg) );
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_hNotification )
|
|
{
|
|
SetEvent(m_hNotification);
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return S_OK; // don't free since we've placed the event into the
|
|
// notification queue
|
|
}
|
|
}
|
|
|
|
// add time signature changes to the time sig queue
|
|
if(pPMsg->dwType == DMUS_PMSGT_TIMESIG )
|
|
{
|
|
CLEARTOOLGRAPH(pPMsg);
|
|
DMUS_TIMESIG_PMSG* pTimeSig = (DMUS_TIMESIG_PMSG*)pPMsg;
|
|
|
|
// check for a legal time signature, which may not have any
|
|
// members equal to 0, and bBeat must be evenly divisible by 2.
|
|
if( pTimeSig->wGridsPerBeat &&
|
|
pTimeSig->bBeatsPerMeasure &&
|
|
pTimeSig->bBeat &&
|
|
( 0 == ( pTimeSig->bBeat % 2 )))
|
|
{
|
|
EnterCriticalSection(&m_PipelineCrSec);
|
|
REFERENCE_TIME rtNow = GetTime() - (10000 * 1000); // keep around for a second.
|
|
PRIV_PMSG* pCheck;
|
|
while (pCheck = m_TimeSigQueue.FlushOldest(rtNow))
|
|
{
|
|
FreePMsg(pCheck);
|
|
}
|
|
m_TimeSigQueue.Enqueue( DMUS_TO_PRIV(pPMsg) );
|
|
LeaveCriticalSection(&m_PipelineCrSec);
|
|
return S_OK;
|
|
}
|
|
else
|
|
{
|
|
return DMUS_S_FREE;
|
|
}
|
|
}
|
|
|
|
// requeue anything else that's early to be neartime
|
|
if (pPMsg->dwFlags & DMUS_PMSGF_TOOL_IMMEDIATE)
|
|
{
|
|
// if this is a stop command, make sure the segment state doesn't keep going
|
|
if( pPMsg->dwType == DMUS_PMSGT_STOP )
|
|
{
|
|
IDirectMusicSegment* pSeg = NULL;
|
|
IDirectMusicSegmentState* pSegState = NULL;
|
|
if( pPMsg->punkUser )
|
|
{
|
|
if( FAILED( pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegment,
|
|
(void**)&pSeg )))
|
|
{
|
|
pSeg = NULL;
|
|
}
|
|
else if( FAILED( pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState,
|
|
(void**)&pSegState )))
|
|
{
|
|
pSegState = NULL;
|
|
}
|
|
}
|
|
if( pSeg || pSegState )
|
|
{
|
|
EnterCriticalSection(&m_SegmentCrSec);
|
|
if( pPMsg->mtTime > m_mtTransported )
|
|
{
|
|
// find and mark the segment and/or segment state to not play beyond
|
|
// the stop point.
|
|
CSegState* pNode;
|
|
DWORD dwCount;
|
|
for (dwCount = 0; dwCount < SQ_COUNT; dwCount++)
|
|
{
|
|
for( pNode = m_SegStateQueues[dwCount].GetHead(); pNode; pNode = pNode->GetNext() )
|
|
{
|
|
if( (pNode->m_pSegment == pSeg) ||
|
|
(pNode == pSegState) )
|
|
{
|
|
pNode->m_mtStopTime = pPMsg->mtTime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_SegmentCrSec);
|
|
if( pSeg )
|
|
{
|
|
pSeg->Release();
|
|
}
|
|
if( pSegState )
|
|
{
|
|
pSegState->Release();
|
|
}
|
|
}
|
|
}
|
|
pPMsg->dwFlags |= DMUS_PMSGF_TOOL_QUEUE;
|
|
pPMsg->dwFlags &= ~( DMUS_PMSGF_TOOL_ATTIME | DMUS_PMSGF_TOOL_IMMEDIATE );
|
|
return DMUS_S_REQUEUE;
|
|
}
|
|
|
|
switch( pPMsg->dwType )
|
|
{
|
|
case DMUS_PMSGT_NOTE:
|
|
{
|
|
hr = PackNote( pPMsg, pPMsg->rtTime );
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_CURVE:
|
|
{
|
|
hr = PackCurve( pPMsg, pPMsg->rtTime );
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_SYSEX:
|
|
{
|
|
hr = PackSysEx( pPMsg, pPMsg->rtTime );
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_MIDI:
|
|
{
|
|
hr = PackMidi( pPMsg, pPMsg->rtTime );
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_PATCH:
|
|
{
|
|
hr = PackPatch( pPMsg, pPMsg->rtTime );
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_CHANNEL_PRIORITY:
|
|
{
|
|
DMUS_CHANNEL_PRIORITY_PMSG* pPriPMsg = (DMUS_CHANNEL_PRIORITY_PMSG*)pPMsg;
|
|
DWORD dwPortTableIndex, dwGroup, dwMChannel;
|
|
IDirectMusicPort* pPort;
|
|
|
|
hr = DMUS_S_FREE;
|
|
if( SUCCEEDED( PChannelIndex( pPriPMsg->dwPChannel, &dwPortTableIndex, &dwGroup,
|
|
&dwMChannel )))
|
|
{
|
|
EnterCriticalSection(&m_PChannelInfoCrSec);
|
|
if( dwPortTableIndex <= m_dwNumPorts )
|
|
{
|
|
pPort = m_pPortTable[dwPortTableIndex].pPort;
|
|
if( pPort )
|
|
{
|
|
pPort->SetChannelPriority( dwGroup, dwMChannel,
|
|
pPriPMsg->dwChannelPriority );
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_PChannelInfoCrSec);
|
|
}
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_WAVE:
|
|
{
|
|
hr = PackWave( pPMsg, pPMsg->rtTime );
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::Flush(
|
|
IDirectMusicPerformance* pPerf, // @parm The Performance pointer.
|
|
DMUS_PMSG* pPMsg, // @parm The event to flush.
|
|
REFERENCE_TIME rtTime // @parm The time at which to flush.
|
|
)
|
|
{
|
|
V_INAME(IDirectMusicTool::Flush);
|
|
V_INTERFACE(pPerf);
|
|
V_BUFPTR_WRITE(pPMsg,sizeof(DMUS_PMSG));
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
ASSERT( pPerf == this );
|
|
switch( pPMsg->dwType )
|
|
{
|
|
case DMUS_PMSGT_NOTE:
|
|
{
|
|
DMUS_NOTE_PMSG* pNote = (DMUS_NOTE_PMSG*)pPMsg;
|
|
if( !(pNote->bFlags & DMUS_NOTEF_NOTEON) )
|
|
{
|
|
PackNote( pPMsg, rtTime );
|
|
}
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_CURVE:
|
|
{
|
|
DMUS_CURVE_PMSG* pCurve = (DMUS_CURVE_PMSG*)pPMsg;
|
|
if( pCurve->bFlags & DMUS_CURVE_RESET )
|
|
{
|
|
PackCurve( pPMsg, rtTime );
|
|
}
|
|
}
|
|
break;
|
|
case DMUS_PMSGT_WAVE:
|
|
{
|
|
DMUS_WAVE_PMSG* pWave = (DMUS_WAVE_PMSG*)pPMsg;
|
|
if (pWave->bFlags & DMUS_WAVEF_OFF)
|
|
{
|
|
PackWave( pPMsg, rtTime );
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetMsgDeliveryType(
|
|
DWORD* pdwDeliveryType) // @parm Should return either DMUS_PMSGF_TOOL_IMMEDIATE, DMUS_PMSGF_TOOL_QUEUE, or DMUS_PMSGF_TOOL_ATTIME.
|
|
// An illegal return value will be treated as DMUS_PMSGF_TOOL_IMMEDIATE by the <i IDirectMusicGraph>.
|
|
{
|
|
V_INAME(IDirectMusicTool::GetMsgDeliveryType);
|
|
V_PTR_WRITE(pdwDeliveryType,DWORD);
|
|
|
|
*pdwDeliveryType = DMUS_PMSGF_TOOL_IMMEDIATE;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetMediaTypeArraySize(
|
|
DWORD* pdwNumElements) // @parm Returns the number of media types, with 0 meaning all.
|
|
{
|
|
V_INAME(IDirectMusicTool::GetMediaTypeArraySize);
|
|
V_PTR_WRITE(pdwNumElements,DWORD);
|
|
|
|
*pdwNumElements = 0;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetMediaTypes(
|
|
DWORD** padwMediaTypes, // @parm This should be a DWORD array of size <p dwNumElements>.
|
|
// Upon return, the elements will be filled with the media types
|
|
// this Tool supports.
|
|
DWORD dwNumElements) // @parm Contains the number of elements, i.e. the size, of the
|
|
// array <p padwMediaTypes>. <p dwNumElements> should be equal
|
|
// to the number returned in
|
|
// <om IDirectMusicTool.GetMediaTypeArraySize>. If dwNumElements
|
|
// is less than this number, this method can't return all of the
|
|
// message types that are supported. If it is greater than this
|
|
// number, the element fields in the array will be set to zero.
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
// IDirectMusicGraph
|
|
HRESULT STDMETHODCALLTYPE CPerformance::Shutdown()
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::InsertTool(
|
|
IDirectMusicTool *pTool,
|
|
DWORD *pdwPChannels,
|
|
DWORD cPChannels,
|
|
LONG lIndex)
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::GetTool(
|
|
DWORD dwIndex,
|
|
IDirectMusicTool** ppTool)
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::RemoveTool(
|
|
IDirectMusicTool* pTool)
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::StampPMsg( DMUS_PMSG* pPMsg )
|
|
{
|
|
V_INAME(IDirectMusicGraph::StampPMsg);
|
|
if( m_dwVersion < 8)
|
|
{
|
|
V_PTR_WRITE(pPMsg,sizeof(DMUS_PMSG));
|
|
}
|
|
else
|
|
{
|
|
#ifdef DBG
|
|
V_PTR_WRITE(pPMsg,sizeof(DMUS_PMSG));
|
|
#else
|
|
if (!pPMsg)
|
|
{
|
|
return E_POINTER;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
EnterCriticalSection(&m_MainCrSec);
|
|
if( m_pGraph && ( S_OK == m_pGraph->StampPMsg( pPMsg )))
|
|
{
|
|
if (pPMsg->pGraph != this)
|
|
{
|
|
if( pPMsg->pGraph )
|
|
{
|
|
pPMsg->pGraph->Release();
|
|
pPMsg->pGraph = NULL;
|
|
}
|
|
pPMsg->pGraph = this;
|
|
pPMsg->pGraph->AddRef();
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
return S_OK;
|
|
}
|
|
LeaveCriticalSection(&m_MainCrSec);
|
|
if( pPMsg->pGraph )
|
|
{
|
|
pPMsg->pGraph->Release();
|
|
pPMsg->pGraph = NULL;
|
|
}
|
|
if( pPMsg->pTool )
|
|
{
|
|
pPMsg->pTool->Release();
|
|
pPMsg->pTool = NULL;
|
|
}
|
|
|
|
//otherwise there is no graph: set it to the internal Performance Tool
|
|
pPMsg->dwFlags &= ~(DMUS_PMSGF_TOOL_IMMEDIATE | DMUS_PMSGF_TOOL_QUEUE | DMUS_PMSGF_TOOL_ATTIME);
|
|
pPMsg->dwFlags |= DMUS_PMSGF_TOOL_QUEUE;
|
|
pPMsg->pTool = this;
|
|
pPMsg->pTool->AddRef();
|
|
return S_OK;
|
|
}
|
|
|
|
// default scale is C Major
|
|
const DWORD DEFAULT_SCALE_PATTERN = 0xab5ab5;
|
|
|
|
inline DWORD BitCount(DWORD dwPattern)
|
|
|
|
{
|
|
DWORD dwCount = 0;
|
|
|
|
while (dwPattern)
|
|
{
|
|
dwPattern &= (dwPattern - 1);
|
|
dwCount++;
|
|
}
|
|
|
|
return dwCount;
|
|
}
|
|
|
|
inline bool InScale(BYTE bMIDI, BYTE bRoot, DWORD dwScale)
|
|
{
|
|
TraceI(3, "note: %d root: %d scale: %x\n", bMIDI, bRoot, dwScale);
|
|
// shift the note by the scale root, and put it in a one-octave range
|
|
bMIDI = ((bMIDI + 12) - (bRoot % 12)) % 12;
|
|
// merge two octaves of scale into one
|
|
dwScale = (dwScale & 0x0fff) | ((dwScale >> 12) & 0x0fff);
|
|
// note n is in scale if there's a bit in position n
|
|
TraceI(3, "shifted note: %d shifted scale: %x\n", bMIDI, dwScale);
|
|
return ((1 << bMIDI) & dwScale) ? true : false;
|
|
}
|
|
|
|
inline DWORD CleanupScale(DWORD dwPattern)
|
|
|
|
// Force scale to be exactly two octaves
|
|
|
|
{
|
|
dwPattern &= 0x0FFF; // Clear upper octave.
|
|
dwPattern |= (dwPattern << 12); // Copy lower octave to top.
|
|
return dwPattern;
|
|
}
|
|
|
|
inline DWORD PatternMatch(DWORD dwA, DWORD dwB)
|
|
|
|
{
|
|
DWORD dwHit = 0;
|
|
DWORD dwIndex = 0;
|
|
for (;dwIndex < 24; dwIndex++)
|
|
{
|
|
if ((dwA & (1 << dwIndex)) == (dwB & (1 << dwIndex)))
|
|
{
|
|
dwHit++;
|
|
}
|
|
}
|
|
return dwHit;
|
|
}
|
|
|
|
static DWORD dwFallbackScales[12] =
|
|
{
|
|
0xab5ab5,0x6ad6ad,
|
|
0x5ab5ab,0xad5ad5,
|
|
0x6b56b5,0x5ad5ad,
|
|
0x56b56b,0xd5ad5a,
|
|
0xb56b56,0xd6ad6a,
|
|
0xb5ab5a,0xad6ad6,
|
|
};
|
|
|
|
inline DWORD FixScale(DWORD dwScale)
|
|
|
|
{
|
|
if (BitCount(dwScale & 0xFFF) > 4)
|
|
{
|
|
return dwScale;
|
|
}
|
|
DWORD dwBest = 0;
|
|
DWORD dwBestPattern = DEFAULT_SCALE_PATTERN;
|
|
DWORD dwX;
|
|
for (dwX = 0;dwX < 12; dwX++)
|
|
{
|
|
DWORD dwTest = PatternMatch(dwScale,dwFallbackScales[dwX]);
|
|
if (dwTest > dwBest)
|
|
{
|
|
dwBestPattern = dwFallbackScales[dwX];
|
|
dwBest = dwTest;
|
|
}
|
|
}
|
|
return dwBestPattern;
|
|
}
|
|
|
|
inline DWORD ThreeOctave(DWORD dwScale)
|
|
{
|
|
DWORD dwResult = dwScale;
|
|
// don't change third octave if there's something there
|
|
if ( !(0xFFF000000 & dwScale) )
|
|
{
|
|
// copy second octave to third octave
|
|
dwResult |= (dwScale & 0xFFF000) << 12;
|
|
}
|
|
return dwResult;
|
|
}
|
|
|
|
inline DWORD AddRootToScale(BYTE bScaleRoot, DWORD dwScalePattern)
|
|
|
|
{
|
|
dwScalePattern = CleanupScale(dwScalePattern);
|
|
dwScalePattern >>= (12 - (bScaleRoot % 12));
|
|
dwScalePattern = CleanupScale(dwScalePattern);
|
|
return dwScalePattern;
|
|
}
|
|
|
|
inline DWORD SubtractRootFromScale(BYTE bScaleRoot, DWORD dwScalePattern)
|
|
|
|
{
|
|
dwScalePattern = CleanupScale(dwScalePattern);
|
|
dwScalePattern >>= (bScaleRoot % 12);
|
|
dwScalePattern = CleanupScale(dwScalePattern);
|
|
return dwScalePattern;
|
|
}
|
|
|
|
static DWORD ChordFromScale(BYTE bRoot, DWORD dwScalePattern)
|
|
|
|
{
|
|
DWORD dwChordPattern = CleanupScale(dwScalePattern >> (bRoot % 12));
|
|
DWORD dwX;
|
|
DWORD dwBitCount = 0;
|
|
for (dwX = 0; dwX < 24; dwX++)
|
|
{
|
|
DWORD dwBit = 1 << dwX;
|
|
if (dwChordPattern & dwBit)
|
|
{
|
|
if ((dwBitCount & 1) || (dwBitCount > 7))
|
|
{
|
|
dwChordPattern &= ~dwBit;
|
|
}
|
|
dwBitCount++;
|
|
}
|
|
}
|
|
return dwChordPattern;
|
|
}
|
|
|
|
static DWORD InvertChord(BYTE bKey, BYTE bChordRoot, DWORD dwChordPattern, bool& rfBelowRoot)
|
|
|
|
{
|
|
// rotate the chord by the difference between the key and chord root
|
|
rfBelowRoot = false;
|
|
bKey %= 12;
|
|
bChordRoot %= 12;
|
|
if (bKey < bChordRoot) bKey += 12;
|
|
BYTE bRotate = bKey - bChordRoot;
|
|
// first check if the whole chord fits into one octave
|
|
if ( !(dwChordPattern & 0xFFF000) )
|
|
{
|
|
dwChordPattern = ThreeOctave(CleanupScale(dwChordPattern));
|
|
dwChordPattern >>= bRotate;
|
|
dwChordPattern &= 0xFFF;
|
|
if (!(dwChordPattern & 0x7) && ((dwChordPattern & 0xc00)) ||
|
|
!(dwChordPattern & 0x3) && ((dwChordPattern & 0x800)))
|
|
{
|
|
dwChordPattern |= (dwChordPattern << 12);
|
|
dwChordPattern &= 0x3FFC00;
|
|
rfBelowRoot = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dwChordPattern &= 0xFFFFFF; // make sure there are only notes in the two-octave range
|
|
// do a circular shift in the closest direction
|
|
BYTE bRotate2 = (bChordRoot + 12) - bKey;
|
|
if (bRotate <= bRotate2)
|
|
{
|
|
dwChordPattern = (dwChordPattern << (24 - bRotate)) | (dwChordPattern >> bRotate);
|
|
}
|
|
else
|
|
{
|
|
dwChordPattern = (dwChordPattern >> (24 - bRotate2)) | (dwChordPattern << bRotate2);
|
|
}
|
|
dwChordPattern &= 0xFFFFFF;
|
|
if (!(dwChordPattern & 0x7) &&
|
|
(!(dwChordPattern & 0x7000) && ((dwChordPattern & 0xc00000)) ||
|
|
!(dwChordPattern & 0x3000) && ((dwChordPattern & 0x800000)) ||
|
|
!(dwChordPattern & 0x1000) && ((dwChordPattern & 0x1000000)) ||
|
|
!(dwChordPattern & 0x7) && (dwChordPattern & 0x7000) && ((dwChordPattern & 0xc00000))) )
|
|
{
|
|
dwChordPattern = (dwChordPattern << 12) | (dwChordPattern >> 12);
|
|
dwChordPattern &= 0xFFFFFF;
|
|
}
|
|
if (!(dwChordPattern & 0x7) && ((dwChordPattern & 0xc00)) ||
|
|
!(dwChordPattern & 0x3) && ((dwChordPattern & 0x800)) ||
|
|
!(dwChordPattern & 0x1) && ((dwChordPattern & 0x1000)) )
|
|
{
|
|
// put everything up to the G in the first octave two octaves up;
|
|
// put G# and A one octave up
|
|
dwChordPattern |= (((dwChordPattern & 0xFF) << 24) | ((dwChordPattern & 0x300) << 12));
|
|
// get rid of everything below A# in the first octave
|
|
dwChordPattern &= 0xFFFFFC00;
|
|
// If there are no notes lower than C2, shift everything back down an octave
|
|
if (!(dwChordPattern & 0xFFF))
|
|
{
|
|
dwChordPattern >>= 12;
|
|
}
|
|
else
|
|
{
|
|
rfBelowRoot = true;
|
|
}
|
|
}
|
|
}
|
|
return dwChordPattern;
|
|
|
|
}
|
|
|
|
/* This is SuperJAM! code */
|
|
|
|
static unsigned char OldMusicValueToNote(
|
|
|
|
unsigned short value, // Music value to convert.
|
|
char scalevalue, // Scale value if chord failes.
|
|
long keypattern, // Description of key as interval pattern.
|
|
char keyroot, // Root note of key.
|
|
long chordpattern, // Description of chord as interval pattern.
|
|
char chordroot) // Root note of chord.
|
|
|
|
{
|
|
unsigned char result ;
|
|
char octpart = (char)(value >> 12) ;
|
|
char chordpart = (char)((value >> 8) & 0xF) ;
|
|
char keypart = (char)((value >> 4) & 0xF) ;
|
|
char accpart = (char)(value & 0xF) ;
|
|
|
|
result = unsigned char(12 * octpart) ;
|
|
result += chordroot ;
|
|
|
|
if( accpart > 8 )
|
|
accpart -= 16 ;
|
|
|
|
for( ; chordpattern ; result++ ) {
|
|
if( chordpattern & 1L ) {
|
|
if( !chordpart )
|
|
break ;
|
|
chordpart-- ;
|
|
}
|
|
chordpattern = chordpattern >> 1L ;
|
|
if( !chordpattern ) {
|
|
if( !scalevalue )
|
|
return( 0 ) ;
|
|
result = unsigned char(12 * octpart) ;
|
|
result += chordroot ;
|
|
keypart = char(scalevalue >> 4) ;
|
|
accpart = char(scalevalue & 0x0F) ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
if( keypart ) {
|
|
keypattern = CleanupScale(keypattern) ;
|
|
keypattern = keypattern >> (LONG)((result - keyroot) % 12) ;
|
|
for( ; keypattern ; result++ ) {
|
|
if( keypattern & 1L ) {
|
|
if( !keypart )
|
|
break ;
|
|
keypart-- ;
|
|
}
|
|
keypattern = keypattern >> 1L ;
|
|
}
|
|
}
|
|
|
|
result += unsigned char(accpart) ;
|
|
return( result ) ;
|
|
|
|
}
|
|
|
|
|
|
/* This is SuperJAM! code */
|
|
|
|
static unsigned short OldNoteToMusicValue(
|
|
|
|
unsigned char note, // MIDI note to convert.
|
|
long keypattern, // Description of key as interval pattern.
|
|
char keyroot, // Root note of key.
|
|
long chordpattern, // Description of chord as interval pattern.
|
|
char chordroot) // Root note of chord.
|
|
|
|
{
|
|
unsigned char octpart = 0 ;
|
|
unsigned char chordpart = 0;
|
|
unsigned char keypart = (BYTE)-1 ;
|
|
unsigned char accpart = 0 ;
|
|
unsigned char scan, test, base, last ; // was char
|
|
long pattern ;
|
|
short testa, testb ;
|
|
|
|
|
|
scan = chordroot ;
|
|
|
|
// If we're trying to play a note below the bottom of our chord, forget it
|
|
if( note < scan)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
while( scan < (note - 24) )
|
|
{
|
|
scan += 12 ;
|
|
octpart++ ;
|
|
}
|
|
|
|
base = last = scan ;
|
|
|
|
for( ; base<=note ; base+=12 )
|
|
{
|
|
chordpart = (unsigned char)-1 ;
|
|
pattern = chordpattern ;
|
|
scan = last = base ;
|
|
if( scan == note )
|
|
{
|
|
accpart = 0;
|
|
while (!(pattern & 1) && pattern)
|
|
{
|
|
accpart--;
|
|
pattern >>= 1;
|
|
}
|
|
return( (unsigned short) (octpart << 12) + (accpart & 0xF)) ; // if octave, return.
|
|
}
|
|
for( ; pattern ; pattern=pattern >> 1 )
|
|
{
|
|
if( pattern & 1 ) // chord interval?
|
|
{
|
|
if( scan == note ) // note in chord?
|
|
{
|
|
chordpart++ ;
|
|
return((unsigned short) ((octpart << 12) | (chordpart << 8))) ; // yes, return.
|
|
}
|
|
else if (scan > note) // above note?
|
|
{
|
|
test = scan ;
|
|
break ; // go on to key.
|
|
}
|
|
chordpart++ ;
|
|
last = scan ;
|
|
}
|
|
scan++ ;
|
|
}
|
|
if( !pattern ) // end of chord.
|
|
{
|
|
test = unsigned char(base + 12) ; // set to next note.
|
|
}
|
|
octpart++ ;
|
|
if( test > note )
|
|
{
|
|
break ; // above our note?
|
|
}
|
|
}
|
|
|
|
octpart-- ;
|
|
|
|
// To get here, the note is not in the chord. Scan should show the last
|
|
// note in the chord. octpart and chordpart have their final values.
|
|
// Now, increment up the key to find the match.
|
|
|
|
scan = last ;
|
|
pattern = CleanupScale(keypattern);
|
|
pattern = pattern >> ((scan - keyroot) % 12) ;
|
|
|
|
for( ; pattern ; pattern=pattern >> 1 )
|
|
{
|
|
if( 1 & pattern )
|
|
{
|
|
keypart++ ;
|
|
accpart = 0 ;
|
|
}
|
|
else
|
|
{
|
|
accpart++ ;
|
|
}
|
|
if( scan == note )
|
|
break ;
|
|
scan++;
|
|
}
|
|
|
|
if( accpart && keypart )
|
|
{
|
|
testa = short((octpart << 12) + (chordpart << 8) + (keypart << 4) + accpart + 1);
|
|
testb = short((octpart << 12) + ((chordpart + 1) << 8) + 0);
|
|
testa = OldMusicValueToNote( testa, 0, keypattern, keyroot,
|
|
chordpattern, chordroot );
|
|
testb = OldMusicValueToNote( testb, 0, keypattern, keyroot,
|
|
chordpattern, chordroot );
|
|
if( testa == testb )
|
|
{
|
|
chordpart++ ;
|
|
keypart = 0 ;
|
|
accpart = -1 ;
|
|
}
|
|
}
|
|
|
|
// If the conversion didn't find an exact match, fudge accpart to make it work
|
|
testa = short((octpart << 12) + (chordpart << 8) + (keypart << 4) + (accpart & 0xF));
|
|
testa = OldMusicValueToNote( testa, 0, keypattern, keyroot,
|
|
chordpattern, chordroot );
|
|
|
|
if( testa != note )
|
|
{
|
|
accpart += note - testa;
|
|
}
|
|
|
|
return unsigned short((octpart << 12) + (chordpart << 8) + (keypart << 4) + (accpart & 0xF));
|
|
|
|
}
|
|
|
|
inline short MusicValueOctave(WORD wMusicValue)
|
|
{ return short((wMusicValue >> 12) & 0xf) * 12; }
|
|
|
|
inline short MusicValueAccidentals(WORD wMusicValue)
|
|
{
|
|
short acc = short(wMusicValue & 0xf);
|
|
return (acc > 8) ? acc - 16 : acc;
|
|
}
|
|
|
|
inline short BitsInChord(DWORD dwChordPattern)
|
|
{
|
|
|
|
for (short nResult = 0; dwChordPattern != 0; dwChordPattern >>= 1)
|
|
if (dwChordPattern & 1) nResult++;
|
|
return nResult;
|
|
}
|
|
|
|
#define S_OVER_CHORD 0x1000 // Success code to indicate the musicval could not be
|
|
// converted because the note is above the top of the chord.
|
|
|
|
short MusicValueIntervals(WORD wMusicValue, BYTE bPlayModes, DMUS_SUBCHORD *pSubChord, BYTE bRoot)
|
|
{
|
|
if ((bPlayModes & DMUS_PLAYMODE_CHORD_INTERVALS) || (bPlayModes & DMUS_PLAYMODE_SCALE_INTERVALS))
|
|
{
|
|
DWORD dwDefaultScale =
|
|
(pSubChord->dwScalePattern) ? (pSubChord->dwScalePattern) : DEFAULT_SCALE_PATTERN;
|
|
dwDefaultScale = AddRootToScale(pSubChord->bScaleRoot, dwDefaultScale);
|
|
dwDefaultScale = ThreeOctave(FixScale(dwDefaultScale));
|
|
DWORD dwChordPattern = pSubChord->dwChordPattern;
|
|
if (!dwChordPattern) dwChordPattern = 1;
|
|
bool fBelowRoot = false;
|
|
if ((bPlayModes & DMUS_PLAYMODE_KEY_ROOT) && bPlayModes != DMUS_PLAYMODE_PEDALPOINT)
|
|
{
|
|
dwChordPattern = InvertChord(bRoot, pSubChord->bChordRoot, dwChordPattern, fBelowRoot);
|
|
}
|
|
const short nChordPosition = (wMusicValue >> 8) & 0xf;
|
|
// const short nScalePosition = (wMusicValue >> 4) & 0xf;
|
|
// ensure that scale position is < 8
|
|
const short nScalePosition = (wMusicValue >> 4) & 0x7;
|
|
const short nChordBits = BitsInChord(dwChordPattern);
|
|
short nSemitones = 0;
|
|
// If the chord doesn't have a root or second, but does have a seventh, it's been inverted and
|
|
// we need to start below the root
|
|
short nTransposetones;
|
|
DWORD dwPattern;
|
|
short nPosition;
|
|
BYTE bOctRoot = bRoot % 12; // root in one octave
|
|
// if using chord intervals and the note is in the chord
|
|
if ((bPlayModes & DMUS_PLAYMODE_CHORD_INTERVALS) &&
|
|
!nScalePosition &&
|
|
(nChordPosition < nChordBits) )
|
|
{
|
|
nTransposetones = bRoot + MusicValueAccidentals(wMusicValue);
|
|
dwPattern = dwChordPattern;
|
|
nPosition = nChordPosition;
|
|
}
|
|
// if using chord intervals and note is inside the chord (including 6ths)
|
|
else if ((bPlayModes & DMUS_PLAYMODE_CHORD_INTERVALS) &&
|
|
(nChordPosition < nChordBits) )
|
|
{
|
|
dwPattern = dwChordPattern;
|
|
nPosition = nChordPosition;
|
|
if (dwPattern)
|
|
{
|
|
// skip to the first note in the chord
|
|
while (!(dwPattern & 1))
|
|
{
|
|
dwPattern >>= 1;
|
|
nSemitones++;
|
|
}
|
|
}
|
|
if (nPosition > 0)
|
|
{
|
|
do
|
|
{
|
|
dwPattern >>= 1; // this will ignore the first note in the chord
|
|
nSemitones++;
|
|
if (dwPattern & 1)
|
|
{
|
|
nPosition--;
|
|
}
|
|
if (!dwPattern)
|
|
{
|
|
nSemitones += nPosition;
|
|
// assert (0); // This shouldn't happen...
|
|
break;
|
|
}
|
|
} while (nPosition > 0);
|
|
}
|
|
|
|
nSemitones += bOctRoot;
|
|
nTransposetones = MusicValueAccidentals(wMusicValue) + bRoot - bOctRoot;
|
|
dwPattern = dwDefaultScale >> (nSemitones % 12); // start comparing partway through the pattern
|
|
nPosition = nScalePosition;
|
|
}
|
|
// if using scale intervals
|
|
else if (bPlayModes & DMUS_PLAYMODE_SCALE_INTERVALS)
|
|
{
|
|
fBelowRoot = false; // forget about chord inversions
|
|
nSemitones = bOctRoot;
|
|
nTransposetones = MusicValueAccidentals(wMusicValue) + bRoot - bOctRoot;
|
|
dwPattern = dwDefaultScale >> bOctRoot; // start comparing partway through the pattern
|
|
nPosition = nChordPosition * 2 + nScalePosition;
|
|
}
|
|
else
|
|
{
|
|
return S_OVER_CHORD; //
|
|
}
|
|
nPosition++; // Now nPosition corresponds to actual scale positions
|
|
for (; nPosition > 0; dwPattern >>= 1)
|
|
{
|
|
nSemitones++;
|
|
if (dwPattern & 1)
|
|
{
|
|
nPosition--;
|
|
}
|
|
if (!dwPattern)
|
|
{
|
|
nSemitones += nPosition;
|
|
// assert (0); // This shouldn't happen...
|
|
break;
|
|
}
|
|
}
|
|
nSemitones--; // the loop counts one too many semitones...
|
|
if (fBelowRoot)
|
|
{
|
|
nSemitones -=12;
|
|
}
|
|
return nSemitones + nTransposetones;
|
|
}
|
|
else
|
|
{
|
|
// should be impossible for 2.5 format
|
|
return bRoot + wMusicValue;
|
|
}
|
|
}
|
|
|
|
inline short MusicValueChord(WORD wMusicValue, BYTE bPlayModes, DMUS_SUBCHORD *pSubChord, BYTE bKey)
|
|
{
|
|
// first, get the root for transposition.
|
|
BYTE bRoot = 0;
|
|
if (bPlayModes & DMUS_PLAYMODE_CHORD_ROOT)
|
|
{
|
|
bRoot = pSubChord->bChordRoot;
|
|
}
|
|
else if (bPlayModes & DMUS_PLAYMODE_KEY_ROOT)
|
|
bRoot = bKey;
|
|
// Next, get an interval and combine it with the root.
|
|
return MusicValueIntervals(wMusicValue, bPlayModes, pSubChord, bRoot);
|
|
}
|
|
|
|
inline short MusicValueConvert(WORD wMV, BYTE bPlayModes, DMUS_SUBCHORD *pSubChord, BYTE bKey)
|
|
{
|
|
short nResult = 0;
|
|
// First, make sure the octave is not negative.
|
|
short nOffset = 0;
|
|
while (wMV >= 0xE000)
|
|
{
|
|
wMV += 0x1000;
|
|
nOffset -= 12;
|
|
}
|
|
|
|
// If the music value has a negative scale offset, convert to an equivalent
|
|
// music value with a positive offset (up an octave) and shift the whole thing
|
|
// down an octave
|
|
WORD wTemp = (wMV & 0x00f0) + 0x0070;
|
|
if (wTemp & 0x0f00)
|
|
{
|
|
wMV = (wMV & 0xff0f) | (wTemp & 0x00f0);
|
|
nOffset = -12;
|
|
}
|
|
|
|
short nChordValue = MusicValueChord(wMV, bPlayModes, pSubChord, bKey);
|
|
if (nChordValue != S_OVER_CHORD)
|
|
{
|
|
nChordValue += nOffset;
|
|
// If the chord root is < 12, take the result down an octave.
|
|
if ((bPlayModes & DMUS_PLAYMODE_CHORD_ROOT))
|
|
nResult = MusicValueOctave(wMV) + nChordValue - 12;
|
|
else
|
|
nResult = MusicValueOctave(wMV) + nChordValue;
|
|
}
|
|
else
|
|
nResult = S_OVER_CHORD;
|
|
return nResult;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::MIDIToMusic(
|
|
BYTE bMIDIValue,
|
|
DMUS_CHORD_KEY* pChord,
|
|
BYTE bPlayMode,
|
|
BYTE bChordLevel,
|
|
WORD *pwMusicValue
|
|
)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::MIDIToMusic);
|
|
V_BUFPTR_READ( pChord, sizeof(DMUS_CHORD_KEY) );
|
|
V_PTR_WRITE(pwMusicValue,WORD);
|
|
|
|
long lMusicValue;
|
|
HRESULT hr = S_OK;
|
|
#ifdef DBG
|
|
long lMIDIInTraceValue = bMIDIValue;
|
|
#endif
|
|
|
|
if ((bPlayMode & DMUS_PLAYMODE_NONE ) || (bMIDIValue & 0x80))
|
|
{
|
|
Trace(1,"Error: MIDIToMusic conversion failed either because there is no playmode or MIDI value %ld is out of range.\n",(long)bMIDIValue);
|
|
return E_INVALIDARG;
|
|
}
|
|
else if( bPlayMode == DMUS_PLAYMODE_FIXED )
|
|
{
|
|
*pwMusicValue = bMIDIValue & 0x7F;
|
|
return S_OK;
|
|
}
|
|
else if (bPlayMode == DMUS_PLAYMODE_FIXEDTOKEY) // fixed to key
|
|
{
|
|
lMusicValue = bMIDIValue - pChord->bKey;
|
|
while (lMusicValue < 0)
|
|
{
|
|
lMusicValue += 12;
|
|
Trace(2,"Warning: MIDIToMusic had to bump the music value up an octave for DMUS_PLAYMODE_FIXEDTOKEY note.\n");
|
|
hr = DMUS_S_UP_OCTAVE;
|
|
}
|
|
while (lMusicValue > 127)
|
|
{
|
|
lMusicValue -= 12;
|
|
Trace(2,"Warning: MIDIToMusic had to bump the music value up an octave for DMUS_PLAYMODE_FIXEDTOKEY note.\n");
|
|
hr = DMUS_S_DOWN_OCTAVE;
|
|
}
|
|
*pwMusicValue = (WORD) lMusicValue;
|
|
return hr;
|
|
}
|
|
else
|
|
{
|
|
DMUS_SUBCHORD *pSubChord;
|
|
DWORD dwLevel = 1 << bChordLevel;
|
|
bool fFoundLevel = false;
|
|
for (int i = 0; i < pChord->bSubChordCount; i++)
|
|
{
|
|
if (dwLevel & pChord->SubChordList[i].dwLevels)
|
|
{
|
|
pSubChord = &pChord->SubChordList[i];
|
|
fFoundLevel = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!fFoundLevel) // No luck? Use first chord.
|
|
{
|
|
pSubChord = &pChord->SubChordList[0];
|
|
}
|
|
if (bPlayMode == DMUS_PLAYMODE_FIXEDTOCHORD) // fixed to chord
|
|
{
|
|
lMusicValue = bMIDIValue - (pSubChord->bChordRoot % 24);
|
|
while (lMusicValue < 0)
|
|
{
|
|
lMusicValue += 12;
|
|
Trace(2,"Warning: MIDIToMusic had to bump the music value up an octave for DMUS_PLAYMODE_FIXEDTOCHORD note.\n");
|
|
hr = DMUS_S_UP_OCTAVE;
|
|
}
|
|
while (lMusicValue > 127)
|
|
{
|
|
lMusicValue -= 12;
|
|
Trace(2,"Warning: MIDIToMusic had to bump the music value down an octave for DMUS_PLAYMODE_FIXEDTOCHORD note.\n");
|
|
hr = DMUS_S_DOWN_OCTAVE;
|
|
}
|
|
*pwMusicValue = (WORD) lMusicValue;
|
|
return hr;
|
|
}
|
|
bool fBelowRoot = false;
|
|
DWORD dwScalePattern = AddRootToScale(pSubChord->bScaleRoot, pSubChord->dwScalePattern);
|
|
DWORD dwChordPattern = pSubChord->dwChordPattern;
|
|
BYTE bKeyRoot = pChord->bKey;
|
|
BYTE bChordRoot = pSubChord->bChordRoot;
|
|
dwScalePattern = FixScale(dwScalePattern);
|
|
bPlayMode &= 0xF; // We only know about the bottom four flags, at this point.
|
|
// if (bPlayMode == DMUS_PLAYMODE_PEDALPOINT)
|
|
// Do this for any non-fixed key root mode (Pedalpoint, PedalpointChord, PedalpointAlways)
|
|
if (bPlayMode & DMUS_PLAYMODE_KEY_ROOT)
|
|
{
|
|
while (bKeyRoot > bMIDIValue)
|
|
{
|
|
hr = DMUS_S_UP_OCTAVE;
|
|
Trace(2,"Warning: MIDIToMusic had to bump the music value up an octave for DMUS_PLAYMODE_KEY_ROOT note.\n");
|
|
bMIDIValue += 12;
|
|
}
|
|
dwScalePattern = SubtractRootFromScale(bKeyRoot,dwScalePattern);
|
|
if (bPlayMode == DMUS_PLAYMODE_PEDALPOINT || !dwChordPattern)
|
|
{
|
|
bChordRoot = bKeyRoot;
|
|
dwChordPattern = ChordFromScale(0,dwScalePattern);
|
|
}
|
|
else
|
|
{
|
|
dwChordPattern = InvertChord(bKeyRoot, bChordRoot, dwChordPattern, fBelowRoot);
|
|
BYTE bNewChordRoot = 0;
|
|
if (dwChordPattern)
|
|
{
|
|
for (; !(dwChordPattern & (1 << bNewChordRoot)); bNewChordRoot++);
|
|
}
|
|
bChordRoot = bNewChordRoot + bKeyRoot;
|
|
dwChordPattern >>= bNewChordRoot;
|
|
}
|
|
}
|
|
else if (bPlayMode == DMUS_PLAYMODE_MELODIC)
|
|
{
|
|
bKeyRoot = 0;
|
|
dwChordPattern = ChordFromScale(bChordRoot,dwScalePattern);
|
|
}
|
|
else
|
|
{
|
|
bKeyRoot = 0;
|
|
if (!dwChordPattern)
|
|
{
|
|
dwChordPattern = ChordFromScale(bChordRoot,dwScalePattern);
|
|
}
|
|
}
|
|
BOOL fDropOctave = FALSE;
|
|
if (bMIDIValue < 24)
|
|
{
|
|
fDropOctave = TRUE;
|
|
bMIDIValue += 24;
|
|
}
|
|
WORD wNewMusicValue = OldNoteToMusicValue( bMIDIValue,
|
|
dwScalePattern,
|
|
bKeyRoot,
|
|
dwChordPattern,
|
|
bChordRoot );
|
|
if (fDropOctave)
|
|
{
|
|
wNewMusicValue -= 0x2000;
|
|
bMIDIValue -= 24;
|
|
}
|
|
|
|
// If DMUS_PLAYMODE_CHORD_ROOT is set, take the result up an octave.
|
|
// // also take the result up for the new pedalpoint chord modes.
|
|
if( (bPlayMode & DMUS_PLAYMODE_CHORD_ROOT) ||
|
|
fBelowRoot)
|
|
//((bPlayMode & DMUS_PLAYMODE_KEY_ROOT) && bPlayMode != DMUS_PLAYMODE_PEDALPOINT) )
|
|
{
|
|
wNewMusicValue += 0x1000;
|
|
}
|
|
short nTest =
|
|
MusicValueConvert(wNewMusicValue, bPlayMode,
|
|
pSubChord, pChord->bKey);
|
|
|
|
if (nTest == (short) bMIDIValue)
|
|
{
|
|
*pwMusicValue = wNewMusicValue;
|
|
}
|
|
else
|
|
{
|
|
if (nTest == S_OVER_CHORD)
|
|
{
|
|
if (BitCount(pSubChord->dwChordPattern) < 4)
|
|
{
|
|
DWORD dwOldChordPattern = pSubChord->dwChordPattern;
|
|
pSubChord->dwChordPattern = ChordFromScale(bChordRoot,dwScalePattern);
|
|
nTest =
|
|
MusicValueConvert(wNewMusicValue, bPlayMode,
|
|
pSubChord, pChord->bKey);
|
|
pSubChord->dwChordPattern = dwOldChordPattern;
|
|
if (nTest == (short) bMIDIValue)
|
|
{
|
|
*pwMusicValue = wNewMusicValue;
|
|
return hr;
|
|
}
|
|
}
|
|
}
|
|
*pwMusicValue = wNewMusicValue;
|
|
#ifdef DBG // Put in brackets just in case the compiler is using something different than DBG for turning on Trace.
|
|
Trace(1,"Error: Unable to convert MIDI value %ld to Music value. This usually means the DMUS_CHORD_KEY structure has an invalid chord or scale pattern.\n",
|
|
lMIDIInTraceValue);
|
|
#endif
|
|
return DMUS_E_CANNOT_CONVERT;
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::MusicToMIDI(
|
|
WORD wMusicValue,
|
|
DMUS_CHORD_KEY* pChord,
|
|
BYTE bPlayMode,
|
|
BYTE bChordLevel,
|
|
BYTE *pbMIDIValue
|
|
)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::MusicToMIDI);
|
|
V_BUFPTR_READ( pChord, sizeof(DMUS_CHORD_KEY) );
|
|
V_PTR_WRITE(pbMIDIValue,BYTE);
|
|
|
|
long lReturnVal = wMusicValue;
|
|
HRESULT hr = S_OK;
|
|
|
|
if (bPlayMode != DMUS_PLAYMODE_FIXED)
|
|
{
|
|
DMUS_SUBCHORD *pSubChord;
|
|
DWORD dwLevel = 1 << bChordLevel;
|
|
bool fFoundLevel = false;
|
|
for (int i = 0; i < pChord->bSubChordCount; i++)
|
|
{
|
|
if (dwLevel & pChord->SubChordList[i].dwLevels)
|
|
{
|
|
pSubChord = &pChord->SubChordList[i];
|
|
fFoundLevel = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!fFoundLevel) // No luck? Use first chord.
|
|
{
|
|
pSubChord = &pChord->SubChordList[0];
|
|
}
|
|
if (bPlayMode & DMUS_PLAYMODE_NONE )
|
|
{
|
|
*pbMIDIValue = 0;
|
|
Trace(1,"Error: Unable to convert Music value to MIDI because the playmode is DMUS_PLAYMODE_NONE.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (bPlayMode == DMUS_PLAYMODE_FIXEDTOCHORD) // fixed to chord
|
|
{
|
|
lReturnVal += (pSubChord->bChordRoot % 24);
|
|
}
|
|
else if (bPlayMode == DMUS_PLAYMODE_FIXEDTOKEY) // fixed to scale
|
|
{
|
|
lReturnVal += pChord->bKey;
|
|
}
|
|
else
|
|
{
|
|
lReturnVal =
|
|
MusicValueConvert((WORD)lReturnVal, bPlayMode, pSubChord, pChord->bKey);
|
|
}
|
|
}
|
|
if (lReturnVal == S_OVER_CHORD)
|
|
{
|
|
Trace(5,"Warning: MIDIToMusic unable to convert because note out of chord range.\n");
|
|
return DMUS_S_OVER_CHORD;
|
|
}
|
|
while (lReturnVal < 0)
|
|
{
|
|
lReturnVal += 12;
|
|
Trace(2,"Warning: MusicToMIDI had to bump the music value up an octave to stay in MIDI range.\n");
|
|
hr = DMUS_S_UP_OCTAVE;
|
|
}
|
|
while (lReturnVal > 127)
|
|
{
|
|
lReturnVal -= 12;
|
|
Trace(2,"Warning: MusicToMIDI had to bump the music value down an octave to stay in MIDI range.\n");
|
|
hr = DMUS_S_DOWN_OCTAVE;
|
|
}
|
|
*pbMIDIValue = (BYTE) lReturnVal;
|
|
return hr;
|
|
}
|
|
|
|
// returns:
|
|
// S_OK if the note should be invalidated (any other return code will not invalidate)
|
|
// S_FALSE if processing otherwise succeeded, but the note should not be invalidated
|
|
// E_OUTOFMEMORY if allocation of a new note failed
|
|
HRESULT CPerformance::GetChordNotificationStatus(DMUS_NOTE_PMSG* pNote,
|
|
//IDirectMusicSegment* pSegment,
|
|
DWORD dwTrackGroup,
|
|
REFERENCE_TIME rtTime,
|
|
DMUS_PMSG** ppNew)
|
|
{
|
|
HRESULT hr = S_FALSE; // default: succeed, but don't invalidate the note
|
|
|
|
DMUS_CHORD_PARAM CurrentChord;
|
|
MUSIC_TIME mtTime;
|
|
ReferenceToMusicTime(rtTime, &mtTime);
|
|
|
|
if (pNote->bFlags & (DMUS_NOTEF_NOINVALIDATE_INSCALE | DMUS_NOTEF_NOINVALIDATE_INCHORD))
|
|
{
|
|
// If the note is inconsistent with the current scale/chord, invalidate it
|
|
if (SUCCEEDED(GetParam(GUID_ChordParam, dwTrackGroup, DMUS_SEG_ANYTRACK,
|
|
mtTime, NULL, (void*) &CurrentChord)))
|
|
{
|
|
if (CurrentChord.bSubChordCount > 0)
|
|
{
|
|
BYTE bRoot = CurrentChord.SubChordList[0].bChordRoot;
|
|
DWORD dwScale = CurrentChord.SubChordList[0].dwScalePattern;
|
|
if (pNote->bFlags & DMUS_NOTEF_NOINVALIDATE_INCHORD)
|
|
{
|
|
dwScale = CurrentChord.SubChordList[0].dwChordPattern;
|
|
}
|
|
else
|
|
{
|
|
dwScale = FixScale(SubtractRootFromScale(bRoot, dwScale));
|
|
}
|
|
if (!InScale(pNote->bMidiValue, bRoot, dwScale))
|
|
{
|
|
hr = S_OK;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (pNote->bFlags & DMUS_NOTEF_REGENERATE)
|
|
{
|
|
// this always causes an invalidation, and in addition generates a new note event,
|
|
// based on the Music Value of the current one, that starts at rtTime
|
|
// and continues until pNote->mtTime + pNote->Duration
|
|
// EXCEPTION: the newly generated note is the same as the currently playing one
|
|
if (SUCCEEDED(GetParam(GUID_ChordParam, dwTrackGroup, DMUS_SEG_ANYTRACK,
|
|
mtTime, NULL, (void*) &CurrentChord)))
|
|
{
|
|
BYTE bNewMidiValue = 0;
|
|
if (SUCCEEDED(MusicToMIDI(pNote->wMusicValue, &CurrentChord, pNote->bPlayModeFlags,
|
|
pNote->bSubChordLevel, &bNewMidiValue)) &&
|
|
bNewMidiValue != pNote->bMidiValue)
|
|
{
|
|
MUSIC_TIME mtDuration = (pNote->bFlags & DMUS_NOTEF_NOTEON) ? pNote->mtDuration - (mtTime - pNote->mtTime) : pNote->mtTime - mtTime;
|
|
// Make any duration < 1 be 0; this will cause the note not to
|
|
// sound. Can happen if the note's logical time is well before
|
|
// its physical time.
|
|
if( mtDuration < 1 ) mtDuration = 0;
|
|
DMUS_PMSG* pNewPMsg = NULL;
|
|
if( SUCCEEDED( AllocPMsg( sizeof(DMUS_NOTE_PMSG), &pNewPMsg )))
|
|
{
|
|
DMUS_NOTE_PMSG* pNewNote = (DMUS_NOTE_PMSG*)pNewPMsg;
|
|
// start by copying the current note into the new one
|
|
pNewNote->dwFlags = pNote->dwFlags;
|
|
pNewNote->dwPChannel = pNote->dwPChannel;
|
|
pNewNote->dwVirtualTrackID = pNote->dwVirtualTrackID;
|
|
pNewNote->pTool = pNote->pTool;
|
|
if (pNewNote->pTool) pNewNote->pTool->AddRef();
|
|
pNewNote->pGraph = pNote->pGraph;
|
|
if (pNewNote->pGraph) pNewNote->pGraph->AddRef();
|
|
pNewNote->dwType = pNote->dwType;
|
|
pNewNote->dwVoiceID = pNote->dwVoiceID;
|
|
pNewNote->dwGroupID = pNote->dwGroupID;
|
|
pNewNote->punkUser = pNote->punkUser;
|
|
if (pNewNote->punkUser) pNewNote->punkUser->AddRef();
|
|
pNewNote->wMusicValue = pNote->wMusicValue;
|
|
pNewNote->wMeasure = pNote->wMeasure;
|
|
pNewNote->nOffset = pNote->nOffset;
|
|
pNewNote->bBeat = pNote->bBeat;
|
|
pNewNote->bGrid = pNote->bGrid;
|
|
pNewNote->bVelocity = pNote->bVelocity;
|
|
pNewNote->bTimeRange = pNote->bTimeRange;
|
|
pNewNote->bDurRange = pNote->bDurRange;
|
|
pNewNote->bVelRange = pNote->bVelRange;
|
|
pNewNote->bPlayModeFlags = pNote->bPlayModeFlags;
|
|
pNewNote->bSubChordLevel = pNote->bSubChordLevel;
|
|
pNewNote->cTranspose = pNote->cTranspose;
|
|
// only things that need to change are flags, MIDI value, start time, and duration
|
|
pNewNote->mtTime = mtTime;
|
|
MusicToReferenceTime(pNewNote->mtTime, &pNewNote->rtTime);
|
|
pNewNote->mtDuration = mtDuration;
|
|
pNewNote->bMidiValue = bNewMidiValue;
|
|
pNewNote->bFlags = DMUS_NOTEF_NOTEON | DMUS_NOTEF_REGENERATE;
|
|
PackNote(pNewPMsg, rtTime + 1); // play the note on
|
|
*ppNew = pNewPMsg; // PackNote modifies event to be note-off; queue this
|
|
// invalidate the current note
|
|
hr = S_OK;
|
|
}
|
|
else hr = E_OUTOFMEMORY;
|
|
}
|
|
}
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::TimeToRhythm(
|
|
MUSIC_TIME mtTime,
|
|
DMUS_TIMESIGNATURE *pTimeSig,
|
|
WORD *pwMeasure,
|
|
BYTE *pbBeat,
|
|
BYTE *pbGrid,
|
|
short *pnOffset
|
|
)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::TimeToRhythm);
|
|
V_BUFPTR_READ( pTimeSig, sizeof(DMUS_TIMESIGNATURE) );
|
|
V_PTR_WRITE(pwMeasure,WORD);
|
|
V_PTR_WRITE(pbBeat,BYTE);
|
|
V_PTR_WRITE(pbGrid,BYTE);
|
|
V_PTR_WRITE(pnOffset,short);
|
|
|
|
long lMeasureLength;
|
|
long lBeatLength = DMUS_PPQ;
|
|
long lGridLength;
|
|
|
|
if( pTimeSig->bBeat )
|
|
{
|
|
lBeatLength = DMUS_PPQ * 4 / pTimeSig->bBeat;
|
|
}
|
|
lMeasureLength = lBeatLength * pTimeSig->bBeatsPerMeasure;
|
|
if( pTimeSig->wGridsPerBeat )
|
|
{
|
|
lGridLength = lBeatLength / pTimeSig->wGridsPerBeat;
|
|
}
|
|
else
|
|
{
|
|
lGridLength = lBeatLength / 256;
|
|
}
|
|
long lTemp = mtTime - pTimeSig->mtTime;
|
|
*pwMeasure = (WORD)((lTemp / lMeasureLength));
|
|
lTemp = lTemp % lMeasureLength;
|
|
*pbBeat = (BYTE)(lTemp / lBeatLength);
|
|
lTemp = lTemp % lBeatLength;
|
|
*pbGrid = (BYTE)(lTemp / lGridLength);
|
|
*pnOffset = (short)(lTemp % lGridLength);
|
|
if (*pnOffset > (lGridLength >> 1))
|
|
{
|
|
*pnOffset -= (short) lGridLength;
|
|
(*pbGrid)++;
|
|
if (*pbGrid == pTimeSig->wGridsPerBeat)
|
|
{
|
|
*pbGrid = 0;
|
|
(*pbBeat)++;
|
|
if (*pbBeat == pTimeSig->bBeatsPerMeasure)
|
|
{
|
|
*pbBeat = 0;
|
|
(*pwMeasure)++;
|
|
}
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CPerformance::RhythmToTime(
|
|
WORD wMeasure,
|
|
BYTE bBeat,
|
|
BYTE bGrid,
|
|
short nOffset,
|
|
DMUS_TIMESIGNATURE *pTimeSig,
|
|
MUSIC_TIME *pmtTime
|
|
)
|
|
|
|
{
|
|
V_INAME(IDirectMusicPerformance::RhythmToTime);
|
|
V_BUFPTR_READ( pTimeSig, sizeof(DMUS_TIMESIGNATURE) );
|
|
V_PTR_WRITE(pmtTime,MUSIC_TIME);
|
|
|
|
long lMeasureLength;
|
|
long lBeatLength = DMUS_PPQ;
|
|
long lGridLength;
|
|
|
|
if( pTimeSig->bBeat )
|
|
{
|
|
lBeatLength = DMUS_PPQ * 4 / pTimeSig->bBeat;
|
|
}
|
|
lMeasureLength = lBeatLength * pTimeSig->bBeatsPerMeasure;
|
|
if( pTimeSig->wGridsPerBeat )
|
|
{
|
|
lGridLength = lBeatLength / pTimeSig->wGridsPerBeat;
|
|
}
|
|
else
|
|
{
|
|
lGridLength = lBeatLength / 256;
|
|
}
|
|
long lTemp = nOffset + pTimeSig->mtTime;
|
|
lTemp += wMeasure * lMeasureLength;
|
|
lTemp += bBeat * lBeatLength;
|
|
lTemp += bGrid * lGridLength;
|
|
*pmtTime = lTemp;
|
|
return S_OK;
|
|
}
|