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1638 lines
58 KiB
1638 lines
58 KiB
// Copyright (c) 1998-2001 Microsoft Corporation
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// dmsstobj.cpp : Implementation of CSegState
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#include "dmime.h"
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#include "DMSStObj.h"
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#include "dmsegobj.h"
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#include "song.h"
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#include "dmgraph.h"
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#include "dmperf.h"
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#include "dmusici.h"
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#include "..\shared\Validate.h"
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#include "debug.h"
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#include "dmscriptautguids.h"
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#include "paramtrk.h"
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#define ASSERT assert
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CSegState::CSegState()
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{
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InitializeCriticalSection(&m_CriticalSection);
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InterlockedIncrement(&g_cComponent);
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m_fDelayShutDown = false;
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m_fInPlay = false;
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m_cRef = 1;
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m_dwPlayTrackFlags = DMUS_TRACKF_START | DMUS_TRACKF_SEEK;
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m_dwFirstTrackID = 0;
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m_dwLastTrackID = 0;
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m_mtEndTime = 0;
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m_mtAbortTime = 0;
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m_mtOffset = 0;
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m_rtOffset = 0;
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m_rtEndTime = 0;
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m_mtStartPoint = 0;
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m_rtStartPoint = 0;
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m_mtSeek = 0;
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m_rtSeek = 0;
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m_rtFirstLoopStart = 0;
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m_rtCurLoopStart = 0;
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m_rtCurLoopEnd = 0;
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m_mtLength = 0;
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m_rtLength = 0;
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m_mtLoopStart = 0;
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m_mtLoopEnd = 0;
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m_dwRepeatsLeft = 0;
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m_dwRepeats = 0;
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m_dwVersion = 0; // Init to 6.1 behavior.
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m_fPrepped = FALSE;
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m_fCanStop = TRUE;
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m_rtGivenStart = -1;
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m_mtResolvedStart = -1;
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m_mtLastPlayed = 0;
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m_rtLastPlayed = 0;
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m_mtStopTime = 0;
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m_dwPlaySegFlags = 0;
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m_dwSegFlags = 0;
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m_fStartedPlay = FALSE;
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m_pUnkDispatch = NULL;
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m_pSegment = NULL;
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m_pPerformance = NULL;
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m_pAudioPath = NULL;
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m_pGraph = NULL;
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m_fSongMode = FALSE;
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m_pSongSegState = NULL;
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TraceI(2, "SegmentState %lx created\n", this );
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}
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CSegState::~CSegState()
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{
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if (m_pUnkDispatch)
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m_pUnkDispatch->Release(); // free IDispatch implementation we may have borrowed
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if (m_pAudioPath) m_pAudioPath->Release();
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if (m_pGraph) m_pGraph->Release();
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if (m_pSongSegState) m_pSongSegState->Release();
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InterlockedDecrement(&g_cComponent);
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DeleteCriticalSection(&m_CriticalSection);
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TraceI(2, "SegmentState %lx destroyed with %ld releases outstanding\n", this, m_cRef );
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}
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STDMETHODIMP CSegState::QueryInterface(
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const IID &iid, // @parm Interface to query for
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void **ppv) // @parm The requested interface will be returned here
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{
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V_INAME(CSegState::QueryInterface);
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V_PTRPTR_WRITE(ppv);
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V_REFGUID(iid);
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*ppv = NULL;
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if (iid == IID_IUnknown || iid == IID_IDirectMusicSegmentState ||
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iid == IID_IDirectMusicSegmentState8)
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{
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*ppv = static_cast<IDirectMusicSegmentState*>(this);
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} else
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if (iid == IID_CSegState)
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{
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*ppv = static_cast<CSegState*>(this);
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} else
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if (iid == IID_IDirectMusicGraph)
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{
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*ppv = static_cast<IDirectMusicGraph*>(this);
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} else
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if (iid == IID_IDispatch)
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{
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// A helper scripting object implements IDispatch, which we expose from the
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// Performance object via COM aggregation.
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if (!m_pUnkDispatch)
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{
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// Create the helper object
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::CoCreateInstance(
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CLSID_AutDirectMusicSegmentState,
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static_cast<IDirectMusicSegmentState*>(this),
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CLSCTX_INPROC_SERVER,
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IID_IUnknown,
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reinterpret_cast<void**>(&m_pUnkDispatch));
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}
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if (m_pUnkDispatch)
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{
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return m_pUnkDispatch->QueryInterface(IID_IDispatch, ppv);
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}
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}
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if (*ppv == NULL)
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{
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Trace(4,"Warning: Request to query unknown interface on SegmentState object\n");
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return E_NOINTERFACE;
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}
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reinterpret_cast<IUnknown*>(this)->AddRef();
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return S_OK;
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}
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STDMETHODIMP_(ULONG) CSegState::AddRef()
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{
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return InterlockedIncrement(&m_cRef);
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}
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STDMETHODIMP_(ULONG) CSegState::Release()
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{
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if (!InterlockedDecrement(&m_cRef))
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{
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m_cRef = 100; // artificial reference count to prevent reentrency due to COM aggregation
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delete this;
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return 0;
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}
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return m_cRef;
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}
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/*
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Private initialization function called by IDirectMusicSegment to set this
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state object's parent segment and performance. Addref's the parent segment
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but only retains a weak reference to the performance.
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*/
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HRESULT CSegState::PrivateInit(
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CSegment *pParentSegment,
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CPerformance *pPerformance)
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{
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HRESULT hr = S_OK;
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ASSERT(pParentSegment);
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ASSERT(pPerformance);
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m_pSegment = pParentSegment;
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pParentSegment->AddRef();
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m_pPerformance = pPerformance; // retain only a weak reference
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m_rtLength = pParentSegment->m_rtLength;
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if (m_rtLength) // It's a ref time segment, so convert the length to music time
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{
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pParentSegment->ReferenceToMusicTime(m_rtLength, &m_mtLength);
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}
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else
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{
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m_mtLength = pParentSegment->m_mtLength;
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}
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m_mtStartPoint = pParentSegment->m_mtStart;
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pParentSegment->MusicToReferenceTime(m_mtStartPoint, &m_rtStartPoint);
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m_mtLoopStart = pParentSegment->m_mtLoopStart;
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m_mtLoopEnd = pParentSegment->m_mtLoopEnd;
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m_dwSegFlags = pParentSegment->m_dwSegFlags;
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m_dwRepeats = pParentSegment->m_dwRepeats;
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// Don't allow repeat count to overflow and cause mathematical errors.
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// Make it so it can't create a segment length larger than 0x3FFFFFFF,
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// which would last for 8 days at 120 bpm!
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if (m_dwRepeats)
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{
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if ((m_mtLoopEnd == 0) && (m_mtLoopStart == 0))
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{
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// This happens when loading waves and MIDI files.
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m_mtLoopEnd = m_mtLength;
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}
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// Make sure the loop is real.
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if (m_mtLoopEnd > m_mtLoopStart)
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{
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// Take the maximum length, subtract out the full length, then divide by the loop size.
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DWORD dwMax = (0x3FFFFFFF - m_mtLength) / (m_mtLoopEnd - m_mtLoopStart);
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// dwMax is the maximum number of loops that can be done without overflowing the time.
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if (m_dwRepeats > dwMax)
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{
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m_dwRepeats = dwMax;
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}
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}
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else
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{
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m_dwRepeats = 0;
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}
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}
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m_dwRepeatsLeft = m_dwRepeats;
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if( m_mtLoopEnd == 0 )
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{
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m_mtLoopEnd = m_mtLength;
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}
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if( m_mtStartPoint >= m_mtLoopEnd )
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{
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// in this case, we're not doing any looping.
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m_mtLoopEnd = m_mtLoopStart = 0;
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m_dwRepeats = m_dwRepeatsLeft = 0;
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}
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return hr;
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}
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HRESULT CSegState::InitRoute(IDirectMusicAudioPath *pAudioPath)
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{
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HRESULT hr = E_INVALIDARG;
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EnterCriticalSection(&m_CriticalSection);
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if (pAudioPath)
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{
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if (m_dwVersion < 8) m_dwVersion = 8;
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m_pAudioPath = (CAudioPath *) pAudioPath;
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pAudioPath->AddRef();
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hr = S_OK;
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}
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LeaveCriticalSection(&m_CriticalSection);
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return hr;
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}
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/*
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This is called from the performance when it wants to release a
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segmentstate. This ensures that the segstate is
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no longer valid once outside the Performance.
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*/
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HRESULT CSegState::ShutDown(void)
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{
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if (this)
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{
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if (m_fInPlay)
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{
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m_fDelayShutDown = true;
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return S_OK;
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}
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EnterCriticalSection(&m_CriticalSection);
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m_TrackList.Clear();
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if( m_pSegment )
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{
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m_pSegment->Release();
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m_pSegment = NULL;
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}
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if( m_pAudioPath)
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{
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m_pAudioPath->Release();
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m_pAudioPath = NULL;
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}
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if (m_pSongSegState)
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{
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m_pSongSegState->Release();
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m_pSongSegState = NULL;
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}
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m_pPerformance = NULL;
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LeaveCriticalSection(&m_CriticalSection);
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if( int nCount = Release() )
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{
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TraceI( 2, "Warning! SegmentState %lx still referenced %d times after Performance has released it.\n", this, nCount );
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}
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return S_OK;
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}
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TraceI(0,"Attempting to delete a NULL SegmentState!\n");
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return E_FAIL;
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}
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/*
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Retrieve the internal track list. Used by IDirectMusicSegment.
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*/
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HRESULT CSegState::GetTrackList(
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void** ppTrackList)
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{
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ASSERT(ppTrackList);
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*ppTrackList = (void*)&m_TrackList;
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return S_OK;
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}
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/*
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Computes the length of the segmentstate using the internal length, loop points,
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and repeat count. This is the length of the segstate that will actually play,
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not necessarily the length if it played from the beginning.
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*/
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MUSIC_TIME CSegState::GetEndTime(MUSIC_TIME mtStartTime)
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{
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EnterCriticalSection(&m_CriticalSection);
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if (m_rtLength && m_pPerformance)
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{
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// If there is a reference time length, convert it into Music Time.
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// ALSO: convert m_mtLength and re-adjust loop points.
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MUSIC_TIME mtOffset = m_mtResolvedStart;
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REFERENCE_TIME rtOffset = 0;
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m_pPerformance->MusicToReferenceTime(mtOffset, &rtOffset);
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REFERENCE_TIME rtEndTime = (m_rtLength - m_rtStartPoint) + rtOffset; // Convert from length to actual end time.
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m_pPerformance->ReferenceToMusicTime(rtEndTime, &m_mtEndTime);
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MUSIC_TIME mtOldLength = m_mtLength;
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m_mtLength = m_mtEndTime - mtOffset + m_mtStartPoint;
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if (m_mtLoopEnd >= mtOldLength) // keep loop end equal to length
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{
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m_mtLoopEnd = m_mtLength;
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}
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if( m_mtLoopEnd > m_mtLength ) // shrink loop end to equal length
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{
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m_mtLoopEnd = m_mtLength;
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if( m_mtStartPoint >= m_mtLoopEnd )
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{
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// in this case, we're not doing any looping.
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m_mtLoopEnd = m_mtLoopStart = 0;
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m_dwRepeats = m_dwRepeatsLeft = 0;
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}
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}
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}
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LeaveCriticalSection(&m_CriticalSection);
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LONGLONG length;
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length = m_mtLength + ((m_mtLoopEnd - m_mtLoopStart) * m_dwRepeats);
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length -= m_mtStartPoint;
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length += mtStartTime;
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if(length > 0x7fffffff) length = 0x7fffffff;
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return (MUSIC_TIME)length;
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}
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/*
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Converts an absolute Performance time to the index into the SegmentState, using
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the SegmentState's offset, internal length, loop points, and repeat count.
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Also returns the offset and repeat count for that time.
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*/
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HRESULT CSegState::ConvertToSegTime(
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MUSIC_TIME* pmtTime, MUSIC_TIME* pmtOffset, DWORD* pdwRepeat )
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{
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ASSERT( pmtTime );
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ASSERT( pmtOffset );
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ASSERT( pdwRepeat );
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MUSIC_TIME mtPos = *pmtTime - m_mtResolvedStart + m_mtStartPoint;
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MUSIC_TIME mtLoopLength = m_mtLoopEnd - m_mtLoopStart;
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DWORD dwRepeat = 0;
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DWORD mtOffset = m_mtResolvedStart - m_mtStartPoint;
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while( mtPos >= m_mtLoopEnd )
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{
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if( dwRepeat >= m_dwRepeats ) break;
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mtPos -= mtLoopLength;
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mtOffset += mtLoopLength;
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dwRepeat++;
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}
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*pmtTime = mtPos;
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*pmtOffset = mtOffset;
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*pdwRepeat = dwRepeat;
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if( (mtPos >= 0) && (mtPos < m_mtLength) )
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{
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return S_OK; // time is in range of the Segment
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}
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else
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{
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return S_FALSE; // time is out of range of the Segment
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}
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}
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void CSegState::GenerateNotification( DWORD dwNotification, MUSIC_TIME mtTime )
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{
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GUID guid;
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HRESULT hr;
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guid = GUID_NOTIFICATION_SEGMENT;
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hr = m_pSegment->CheckNotification( guid );
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if( S_FALSE != hr )
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{
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DMUS_NOTIFICATION_PMSG* pEvent = NULL;
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if( SUCCEEDED( m_pPerformance->AllocPMsg( sizeof(DMUS_NOTIFICATION_PMSG),
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(DMUS_PMSG**)&pEvent )))
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{
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pEvent->dwField1 = 0;
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pEvent->dwField2 = 0;
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pEvent->guidNotificationType = GUID_NOTIFICATION_SEGMENT;
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pEvent->dwType = DMUS_PMSGT_NOTIFICATION;
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pEvent->mtTime = mtTime;
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pEvent->dwFlags = DMUS_PMSGF_MUSICTIME | DMUS_PMSGF_TOOL_ATTIME;
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pEvent->dwPChannel = 0;
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pEvent->dwNotificationOption = dwNotification;
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pEvent->dwGroupID = 0xffffffff;
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pEvent->punkUser = (IUnknown*)(IDirectMusicSegmentState*)this;
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AddRef();
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StampPMsg((DMUS_PMSG*)pEvent);
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if(FAILED(m_pPerformance->SendPMsg( (DMUS_PMSG*)pEvent )))
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{
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m_pPerformance->FreePMsg((DMUS_PMSG*) pEvent );
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}
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}
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}
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}
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/*
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Called to send the tools in the tool graph a dirty pmsg so they update any
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cached GetParam() info.
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*/
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void CSegState::SendDirtyPMsg( MUSIC_TIME mtTime )
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{
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DMUS_PMSG* pEvent = NULL;
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if (m_pPerformance)
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{
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if( SUCCEEDED( m_pPerformance->AllocPMsg( sizeof(DMUS_PMSG),
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(DMUS_PMSG**)&pEvent )))
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{
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pEvent->mtTime = mtTime;
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pEvent->dwFlags = DMUS_PMSGF_MUSICTIME | DMUS_PMSGF_TOOL_IMMEDIATE;
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pEvent->dwGroupID = 0xffffffff;
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pEvent->dwType = DMUS_PMSGT_DIRTY;
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StampPMsg((DMUS_PMSG*)pEvent);
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if( FAILED( m_pPerformance->SendPMsg( pEvent )))
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{
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m_pPerformance->FreePMsg( pEvent );
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}
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}
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}
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}
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/*
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Called when the SegState is stopped prematurely, so we can send a SEGABORT
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Notification.
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Also, flushes all events that were sent after the stop time.
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*/
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HRESULT CSegState::AbortPlay( MUSIC_TIME mtTime, BOOL fLeaveNotesOn )
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{
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EnterCriticalSection(&m_CriticalSection);
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if (m_pPerformance)
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{
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if( m_mtLastPlayed > mtTime )
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{
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// If we've played past the abort time, we need to flush messages.
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// Note that if we were aborted by playing another segment that had
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// the DMUS_SEGF_NOINVALIDATE flag set, don't truncate notes
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// that are currently on.
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CTrack* pTrack;
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pTrack = m_TrackList.GetHead();
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while( pTrack )
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{
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m_pPerformance->FlushVirtualTrack( pTrack->m_dwVirtualID, mtTime, fLeaveNotesOn );
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pTrack = pTrack->GetNext();
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}
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m_mtLastPlayed = mtTime;
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}
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// Always fill in the updated value for lastplayed so the ShutDown or Done queue will flush this
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// at the right time.
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m_pPerformance->MusicToReferenceTime(mtTime,&m_rtLastPlayed);
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}
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LeaveCriticalSection(&m_CriticalSection);
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// Always generate an abort for a segment that has not started playing yet.
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if (m_fStartedPlay && (m_mtEndTime <= mtTime))
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{
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return S_FALSE; // Abort was too late to matter.
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}
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if (m_mtAbortTime) // Previous abort.
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{
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if (m_mtAbortTime <= mtTime) // Is this earlier?
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{
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return S_FALSE; // No, don't send abort message.
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}
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}
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m_mtAbortTime = mtTime;
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// Find all the parameter control tracks and invalidate any parameter envelopes
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// that need invalidation.
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CTrack* pTrack = m_TrackList.GetHead();
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while( pTrack )
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{
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if (pTrack->m_guidClassID == CLSID_DirectMusicParamControlTrack)
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{
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CParamControlTrack* pParamTrack = NULL;
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if (pTrack->m_pTrack &&
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SUCCEEDED(pTrack->m_pTrack->QueryInterface(IID_CParamControlTrack, (void**)&pParamTrack)))
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{
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pParamTrack->OnSegmentEnd(m_rtLastPlayed, pTrack->m_pTrackState);
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pParamTrack->Release();
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}
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}
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pTrack = pTrack->GetNext();
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}
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GenerateNotification( DMUS_NOTIFICATION_SEGABORT, mtTime );
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// if this is a primary or controlling segment, send a DMUS_PMSGT_DIRTY message
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if( !(m_dwPlaySegFlags & DMUS_SEGF_SECONDARY) || (m_dwPlaySegFlags & DMUS_SEGF_CONTROL) )
|
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{
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TraceI(4, "Send Dirty PMsg [4] %d (%d)\n", m_mtSeek, m_mtOffset + m_mtSeek);
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SendDirtyPMsg( m_mtOffset + m_mtSeek );
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}
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return S_OK;
|
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}
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/////////////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState::GetRepeats
|
|
/*
|
|
@method HRESULT | IDirectMusicSegmentState | GetRepeats |
|
|
Returns the number of times the SegmentState is set to repeat. A value of zero indicates
|
|
to play through only once (no repeats.) This value remains constant throughout the life
|
|
of the SegmentState.
|
|
|
|
@rvalue E_POINTER | if <p pdwRepeats> is NULL or invalid.
|
|
@rvalue S_OK | Success.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CSegState::GetRepeats(
|
|
DWORD *pdwRepeats) // @parm Returns the repeat count.
|
|
{
|
|
V_INAME(IDirectMusicSegmentState::GetRepeats);
|
|
V_PTR_WRITE(pdwRepeats,DWORD);
|
|
|
|
*pdwRepeats = m_dwRepeats;
|
|
return S_OK;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState::GetSegment
|
|
/*
|
|
@method HRESULT | IDirectMusicSegmentState | GetSegment |
|
|
Returns a pointer to the Segment that owns this SegmentState.
|
|
|
|
@rvalue E_POINTER | if ppSegment is NULL or invalid.
|
|
@rvalue S_OK | Success.
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CSegState::GetSegment(
|
|
IDirectMusicSegment **ppSegment) // @parm The Segment interface pointer to this
|
|
// SegmentState. Call Release() on this pointer when
|
|
// through.
|
|
{
|
|
V_INAME(IDirectMusicSegmentState::GetSegment);
|
|
V_PTRPTR_WRITE(ppSegment);
|
|
|
|
*ppSegment = (IDirectMusicSegment *) m_pSegment;
|
|
if( m_pSegment )
|
|
{
|
|
m_pSegment->AddRef();
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Segmentstate doesn't have an associated segment.\n");
|
|
return DMUS_E_NOT_FOUND;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState::Play
|
|
/*
|
|
method (INTERNAL) HRESULT | IDirectMusicSegmentState | Play |
|
|
<om IDirectMusicSegmentState.Play> is called regularly by the Performance object,
|
|
usually every 200 ms or so, at a time ahead of playback that is set by
|
|
<om IDirectMusicPerformance.SetPerformTime>
|
|
.
|
|
parm MUSIC_TIME | mtAmount |
|
|
[in] The length of time to play, starting at the current Seek time.
|
|
The SegmentState updates its Seek time to be the current Seek time
|
|
plus mtAmount. Therefore, the SegmentState should play from the current
|
|
Seek time to Seek time plus mtAmount, not including the last clock.
|
|
|
|
comm
|
|
Play calls each Track's Play method in priority order, instructing the Track to
|
|
create events from the current Seek time up to, but not including the current Seek
|
|
time plus <p mtAmount.>
|
|
Since the Segment started at the point designated by m_mtOffset (set by
|
|
<im IDirectMusicSegmentState.SetOffset>
|
|
m_mtOffset sets the starting offset to add to the times of all events.
|
|
|
|
rvalue E_INVALIDARG | mtAmount <= 0
|
|
rvalue S_OK | Success.
|
|
*/
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::Play(
|
|
/* [in] */ MUSIC_TIME mtAmount, MUSIC_TIME* pmtPlayed )
|
|
{
|
|
return E_FAIL; // We don't want to support this publicly!
|
|
}
|
|
|
|
HRESULT CSegState::Play( MUSIC_TIME mtAmount )
|
|
{
|
|
CTrack* pCTrack;
|
|
MUSIC_TIME mtMyAmount = mtAmount;
|
|
REFERENCE_TIME rtMyAmount;
|
|
HRESULT hr = DMUS_S_END;
|
|
BOOL fUseClockTime = FALSE;
|
|
|
|
if( mtAmount <= 0 )
|
|
return E_INVALIDARG;
|
|
|
|
EnterCriticalSection(&m_CriticalSection);
|
|
if (m_fInPlay)
|
|
{
|
|
LeaveCriticalSection(&m_CriticalSection);
|
|
return S_OK;
|
|
}
|
|
m_fInPlay = true;
|
|
m_pPerformance->m_pGetParamSegmentState = (IDirectMusicSegmentState *) this;
|
|
// if this is the first call to play, we need to send a SegStart notification.
|
|
// We also need to check to see if we are supposed to start at the beginning,
|
|
// or at an offset.
|
|
if( m_dwPlayTrackFlags & DMUS_TRACKF_START )
|
|
{
|
|
// send a segment start notification
|
|
GenerateNotification( DMUS_NOTIFICATION_SEGSTART, m_mtOffset );
|
|
// if this is a primary or controlling segment, send a DMUS_PMSGT_DIRTY message
|
|
if( !(m_dwPlaySegFlags & DMUS_SEGF_SECONDARY) || (m_dwPlaySegFlags & DMUS_SEGF_CONTROL) )
|
|
{
|
|
TraceI(4, "Send Dirty PMsg [1] %d (%d)\n", m_mtSeek, m_mtOffset + m_mtSeek);
|
|
SendDirtyPMsg( m_mtOffset + m_mtSeek );
|
|
}
|
|
// set the current seek to the start point
|
|
m_mtSeek = m_mtStartPoint;
|
|
// convert current offset to ref time
|
|
m_pPerformance->MusicToReferenceTime(m_mtOffset,&m_rtOffset);
|
|
m_rtEndTime = m_rtOffset + m_rtLength;
|
|
// subtract the start points from the offsets
|
|
m_mtOffset -= m_mtStartPoint;
|
|
m_rtOffset -= m_rtStartPoint;
|
|
m_rtEndTime -= m_rtStartPoint;
|
|
m_rtSeek = m_rtLastPlayed - m_rtOffset;
|
|
|
|
m_rtFirstLoopStart = 0;
|
|
}
|
|
if (m_rtLength)
|
|
{
|
|
// If there is a reference time length, convert it into mtTime.
|
|
// Because there's always the danger of a tempo change, we do this every
|
|
// time. It doesn't require the tight precision that song time
|
|
// requires, so that's okay.
|
|
// ALSO: convert m_mtLength and re-adjust loop points. (RSW)
|
|
m_pPerformance->ReferenceToMusicTime(m_rtEndTime, &m_mtEndTime);
|
|
MUSIC_TIME mtOldLength = m_mtLength;
|
|
m_mtLength = m_mtEndTime - m_mtOffset;
|
|
if (m_mtLoopEnd >= mtOldLength) // keep loop end equal to length
|
|
{
|
|
m_mtLoopEnd = m_mtLength;
|
|
}
|
|
if( m_mtLoopEnd > m_mtLength )
|
|
{
|
|
m_mtLoopEnd = m_mtLength;
|
|
if( m_mtStartPoint >= m_mtLoopEnd )
|
|
{
|
|
// in this case, we're not doing any looping.
|
|
m_mtLoopEnd = m_mtLoopStart = 0;
|
|
m_dwRepeats = m_dwRepeatsLeft = 0;
|
|
}
|
|
}
|
|
|
|
//m_mtEndTime += (m_mtLoopEnd - m_mtLoopStart) * m_dwRepeats;
|
|
|
|
fUseClockTime = TRUE;
|
|
}
|
|
// if we need to do a loop or the end is near, restrict mtMyAmount
|
|
// ASSERT( m_mtLength ); // length is 0, this segment won't do anything
|
|
if( m_dwRepeatsLeft )
|
|
{
|
|
if( mtMyAmount > m_mtLoopEnd - m_mtSeek )
|
|
{
|
|
mtMyAmount = m_mtLoopEnd - m_mtSeek;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (fUseClockTime)
|
|
{
|
|
if (mtMyAmount > (m_mtEndTime - (m_mtOffset + m_mtSeek)))
|
|
{
|
|
mtMyAmount = m_mtEndTime - (m_mtOffset + m_mtSeek);
|
|
}
|
|
}
|
|
else if( mtMyAmount > m_mtLength - m_mtSeek )
|
|
{
|
|
mtMyAmount = m_mtLength - m_mtSeek;
|
|
}
|
|
}
|
|
if (mtMyAmount <= 0)
|
|
{
|
|
hr = DMUS_S_END;
|
|
}
|
|
else
|
|
{
|
|
// check the primary segment queue for a segment that might begin
|
|
// before mtMyAmount is up
|
|
MUSIC_TIME mtNextPri;
|
|
if (S_OK == m_pPerformance->GetPriSegTime( m_mtOffset + m_mtSeek, &mtNextPri ))
|
|
{
|
|
if( m_mtOffset + m_mtSeek + mtMyAmount > mtNextPri )
|
|
{
|
|
mtMyAmount = mtNextPri - m_mtOffset - m_mtSeek;
|
|
}
|
|
}
|
|
TraceI(3, "SegState %ld Play from %ld to %ld at %ld = %ld - %ld\n", this, m_mtSeek, m_mtSeek + mtMyAmount, m_mtOffset, m_mtSeek + m_mtOffset, m_mtSeek + mtMyAmount + m_mtOffset );
|
|
|
|
// find out if there's a control segment interrupting this period of time.
|
|
MUSIC_TIME mtControlSeg;
|
|
if( S_OK == m_pPerformance->GetControlSegTime( m_mtOffset + m_mtSeek, &mtControlSeg ))
|
|
{
|
|
if( m_mtOffset + m_mtSeek == mtControlSeg )
|
|
{
|
|
// we're at the beginning of a new control seg, so tell the tracks
|
|
m_dwPlayTrackFlags |= DMUS_TRACKF_DIRTY;
|
|
}
|
|
else if( m_mtOffset + m_mtSeek + mtMyAmount > mtControlSeg )
|
|
{
|
|
mtMyAmount = mtControlSeg - m_mtOffset - m_mtSeek;
|
|
}
|
|
}
|
|
// Now that mtMyAmount is calculated for how far to play in music time,
|
|
// create the equivalent value in reference time.
|
|
m_pPerformance->MusicToReferenceTime(m_mtLastPlayed + mtMyAmount,&rtMyAmount);
|
|
rtMyAmount -= m_rtLastPlayed;
|
|
pCTrack = m_TrackList.GetHead();
|
|
while( pCTrack )
|
|
{
|
|
if( mtMyAmount )
|
|
{
|
|
m_pPerformance->m_fInTrackPlay = TRUE; // This causes the Pmsgs to be stamped with PRIV_FLAG_TRACK.
|
|
ASSERT( pCTrack->m_pTrack );
|
|
// If either notification or play are enabled, we need to call the play method and set the behavior
|
|
// with the DMUS_TRACKF_NOTIFY_OFF and DMUS_TRACKF_PLAY_OFF flags.
|
|
if (pCTrack->m_dwFlags & (DMUS_TRACKCONFIG_PLAY_ENABLED | DMUS_TRACKCONFIG_NOTIFICATION_ENABLED))
|
|
{
|
|
DWORD dwAdditionalFlags = 0;
|
|
if (!(pCTrack->m_dwFlags & DMUS_TRACKCONFIG_NOTIFICATION_ENABLED))
|
|
{
|
|
dwAdditionalFlags = DMUS_TRACKF_NOTIFY_OFF;
|
|
}
|
|
if (!(pCTrack->m_dwFlags & DMUS_TRACKCONFIG_PLAY_ENABLED))
|
|
{
|
|
dwAdditionalFlags |= DMUS_TRACKF_PLAY_OFF;
|
|
}
|
|
// If the track was authored to generate new data on start or loop, let it know.
|
|
if ( ((m_dwPlayTrackFlags & DMUS_TRACKF_START) && (pCTrack->m_dwFlags & DMUS_TRACKCONFIG_PLAY_COMPOSE)) ||
|
|
((m_dwPlayTrackFlags & DMUS_TRACKF_LOOP) && (pCTrack->m_dwFlags & DMUS_TRACKCONFIG_LOOP_COMPOSE)) )
|
|
{
|
|
dwAdditionalFlags |= DMUS_TRACKF_RECOMPOSE;
|
|
}
|
|
if (pCTrack->m_dwInternalFlags & CONTROL_PLAY_REFRESH)
|
|
{
|
|
dwAdditionalFlags |= DMUS_TRACKF_START;
|
|
pCTrack->m_dwInternalFlags &= ~CONTROL_PLAY_REFRESH;
|
|
}
|
|
// Let performance know what the priority should be in ensuing GetParam() calls from the track.
|
|
m_pPerformance->m_dwGetParamFlags = pCTrack->m_dwFlags;
|
|
// If track has DX8 interface, use it.
|
|
if (pCTrack->m_pTrack8)
|
|
{
|
|
// The track can call GetParam on the segment which locks the segment so
|
|
// we have to lock the segment before calling PlayEx or we'll deadlock
|
|
// with a thread that's calling PlayOneSegment which locks the segment
|
|
// before playing the tracks.
|
|
if (m_pSegment) {
|
|
EnterCriticalSection(&m_pSegment->m_CriticalSection);
|
|
}
|
|
// If track plays in clock time, set time variables appropriately.
|
|
if (pCTrack->m_dwFlags & DMUS_TRACKCONFIG_PLAY_CLOCKTIME)
|
|
{
|
|
if( ( S_OK == (pCTrack->m_pTrack8->PlayEx(pCTrack->m_pTrackState,
|
|
m_rtSeek,m_rtSeek + rtMyAmount, m_rtOffset, m_dwPlayTrackFlags | dwAdditionalFlags | DMUS_TRACKF_CLOCK,
|
|
m_pPerformance, this, pCTrack->m_dwVirtualID ))))
|
|
{
|
|
hr = S_OK; // if even one track isn't done playing,
|
|
// keep going
|
|
}
|
|
else
|
|
{
|
|
pCTrack->m_bDone = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( ( S_OK == (pCTrack->m_pTrack8->PlayEx(pCTrack->m_pTrackState,
|
|
m_mtSeek,m_mtSeek + mtMyAmount, m_mtOffset, m_dwPlayTrackFlags | dwAdditionalFlags,
|
|
m_pPerformance, this, pCTrack->m_dwVirtualID ))))
|
|
{
|
|
hr = S_OK; // if even one track isn't done playing,
|
|
// keep going
|
|
}
|
|
else
|
|
{
|
|
pCTrack->m_bDone = TRUE;
|
|
}
|
|
}
|
|
|
|
if (m_pSegment) {
|
|
LeaveCriticalSection(&m_pSegment->m_CriticalSection);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( ( S_OK == ( pCTrack->m_pTrack->Play( pCTrack->m_pTrackState,
|
|
m_mtSeek, m_mtSeek + mtMyAmount, m_mtOffset, m_dwPlayTrackFlags | dwAdditionalFlags,
|
|
m_pPerformance, this, pCTrack->m_dwVirtualID ))))
|
|
{
|
|
hr = S_OK; // if even one track isn't done playing,
|
|
// keep going
|
|
}
|
|
else
|
|
{
|
|
pCTrack->m_bDone = TRUE;
|
|
}
|
|
}
|
|
}
|
|
m_pPerformance->m_fInTrackPlay = FALSE;
|
|
}
|
|
pCTrack = pCTrack->GetNext();
|
|
if( pCTrack == NULL )
|
|
{
|
|
// none of the play flags are persistent
|
|
m_dwPlayTrackFlags = 0;
|
|
m_mtLastPlayed += mtMyAmount; // increment play pointer
|
|
m_rtLastPlayed += rtMyAmount; // same in ref time
|
|
m_mtSeek += mtMyAmount; // increment seek pointer
|
|
m_rtSeek += rtMyAmount;
|
|
hr = S_OK;
|
|
|
|
// If we're looping....
|
|
// And if this is the first repeat
|
|
if(m_dwRepeats > 0 && m_dwRepeats == m_dwRepeatsLeft)
|
|
{
|
|
// If we're playing the loop start remember it's reftime value
|
|
if(m_mtSeek >= m_mtLoopStart && m_rtFirstLoopStart == 0)
|
|
{
|
|
m_pPerformance->MusicToReferenceTime(m_mtLoopStart + m_mtOffset + m_mtStartPoint, &m_rtFirstLoopStart);
|
|
m_rtFirstLoopStart -= m_rtStartPoint;
|
|
m_rtCurLoopStart = m_rtFirstLoopStart;
|
|
}
|
|
}
|
|
|
|
// take into account repeats if necessary
|
|
if( m_mtSeek >= m_mtLoopEnd )
|
|
{
|
|
// Remember the current loop end
|
|
m_pPerformance->MusicToReferenceTime(m_mtLoopEnd + m_mtOffset + m_mtStartPoint, &m_rtCurLoopEnd);
|
|
m_rtCurLoopEnd -= m_rtStartPoint;
|
|
|
|
if(m_dwRepeatsLeft)
|
|
{
|
|
m_dwPlayTrackFlags |= DMUS_TRACKF_LOOP | DMUS_TRACKF_SEEK;
|
|
m_dwRepeatsLeft--;
|
|
pCTrack = m_TrackList.GetHead();
|
|
while( pCTrack )
|
|
{
|
|
pCTrack->m_bDone = FALSE;
|
|
pCTrack = pCTrack->GetNext();
|
|
}
|
|
|
|
m_mtSeek = m_mtLoopStart;
|
|
m_mtOffset += ( m_mtLoopEnd - m_mtLoopStart);
|
|
|
|
|
|
m_rtOffset += (m_rtCurLoopEnd - m_rtCurLoopStart);
|
|
m_rtFirstLoopStart += (m_rtCurLoopEnd - m_rtCurLoopStart);
|
|
m_rtSeek = m_rtFirstLoopStart - m_rtOffset;
|
|
|
|
m_rtEndTime += (m_rtCurLoopEnd - m_rtCurLoopStart);
|
|
|
|
m_rtCurLoopStart = m_rtCurLoopEnd;
|
|
|
|
if( mtMyAmount < mtAmount )
|
|
{
|
|
pCTrack = m_TrackList.GetHead(); // cause outer while loop to start over
|
|
mtMyAmount = mtAmount - mtMyAmount;
|
|
mtAmount = mtMyAmount;
|
|
// if we need to do a loop or the end is near, restrict mtMyAmount
|
|
if( m_dwRepeatsLeft )
|
|
{
|
|
if( mtMyAmount > m_mtLoopEnd - m_mtSeek )
|
|
{
|
|
mtMyAmount = m_mtLoopEnd - m_mtSeek;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (fUseClockTime)
|
|
{
|
|
if (mtMyAmount > (m_mtEndTime - (m_mtOffset + m_mtSeek)))
|
|
{
|
|
mtMyAmount = m_mtEndTime - (m_mtOffset + m_mtSeek);
|
|
}
|
|
}
|
|
else if( mtMyAmount > m_mtLength - m_mtSeek )
|
|
{
|
|
mtMyAmount = m_mtLength - m_mtSeek;
|
|
}
|
|
}
|
|
}
|
|
// send a segment looped notification
|
|
GenerateNotification( DMUS_NOTIFICATION_SEGLOOP, m_mtOffset + m_mtSeek );
|
|
// find out if there's a control segment interrupting this period of time
|
|
if( S_OK == m_pPerformance->GetControlSegTime( m_mtOffset + m_mtSeek, &mtControlSeg ))
|
|
{
|
|
if( m_mtOffset + m_mtSeek == mtControlSeg )
|
|
{
|
|
// we're at the beginning of a new control seg, so tell the tracks
|
|
m_dwPlayTrackFlags |= DMUS_TRACKF_DIRTY;
|
|
}
|
|
else if( m_mtOffset + m_mtSeek + mtMyAmount < mtControlSeg )
|
|
{
|
|
mtMyAmount = mtControlSeg - m_mtOffset - m_mtSeek;
|
|
}
|
|
}
|
|
m_pPerformance->MusicToReferenceTime(m_mtLastPlayed + mtMyAmount,&rtMyAmount);
|
|
rtMyAmount -= m_rtLastPlayed;
|
|
}
|
|
else if( m_mtSeek == m_mtLength )
|
|
{
|
|
// no more repeats.
|
|
hr = DMUS_S_END;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (hr == DMUS_S_END)
|
|
{
|
|
// send a segment end notification
|
|
GenerateNotification( DMUS_NOTIFICATION_SEGEND, m_mtOffset + m_mtSeek );
|
|
// also queue the almost ended for now
|
|
MUSIC_TIME mtNow;
|
|
m_pPerformance->GetTime( NULL, &mtNow );
|
|
GenerateNotification( DMUS_NOTIFICATION_SEGALMOSTEND, mtNow );
|
|
// if this is a primary or controlling segment, send a DMUS_PMSGT_DIRTY message
|
|
if( !(m_dwPlaySegFlags & DMUS_SEGF_SECONDARY) || (m_dwPlaySegFlags & DMUS_SEGF_CONTROL) )
|
|
{
|
|
TraceI(4, "Send Dirty PMsg [2] %d (%d)\n", m_mtSeek, m_mtOffset + m_mtSeek);
|
|
SendDirtyPMsg( m_mtOffset + m_mtSeek );
|
|
}
|
|
// If this is part of a song, we need to queue the next segment.
|
|
if (m_fSongMode)
|
|
{
|
|
if (m_pSegment)
|
|
{
|
|
CSong *pSong = m_pSegment->m_pSong;
|
|
if (pSong)
|
|
{
|
|
// Get the next segment from the song.
|
|
CSegment *pSegment;
|
|
if (S_OK == pSong->GetPlaySegment(m_pSegment->m_dwNextPlayID,&pSegment))
|
|
{
|
|
// Now, play it.
|
|
// Unless DMUS_SEGF_USE_AUDIOPATH is set, play it on the same audiopath.
|
|
// And, make sure that it plays at the same level (control, secondary, or primary.)
|
|
CSegState *pCSegState = NULL;
|
|
CAudioPath *pPath = m_pAudioPath;
|
|
CAudioPath *pInternalPath = NULL;
|
|
DWORD dwFlags = m_dwPlaySegFlags & (DMUS_SEGF_CONTROL | DMUS_SEGF_SECONDARY);
|
|
dwFlags &= ~DMUS_SEGF_REFTIME;
|
|
if (dwFlags & DMUS_SEGF_USE_AUDIOPATH)
|
|
{
|
|
IUnknown *pConfig;
|
|
if (SUCCEEDED(pSegment->GetAudioPathConfig(&pConfig)))
|
|
{
|
|
IDirectMusicAudioPath *pNewPath;
|
|
if (SUCCEEDED(m_pPerformance->CreateAudioPath(pConfig,TRUE,&pNewPath)))
|
|
{
|
|
// Now, get the CAudioPath structure.
|
|
pConfig->QueryInterface(IID_CAudioPath,(void **) &pInternalPath);
|
|
pPath = pInternalPath;
|
|
}
|
|
pConfig->Release();
|
|
}
|
|
}
|
|
if (SUCCEEDED(m_pPerformance->PlayOneSegment((CSegment *)pSegment,dwFlags,m_mtEndTime,&pCSegState,pPath)))
|
|
{
|
|
if (m_pSongSegState)
|
|
{
|
|
// This is not the first, so transfer the segstate pointer.
|
|
pCSegState->m_pSongSegState = m_pSongSegState;
|
|
m_pSongSegState = NULL;
|
|
}
|
|
else
|
|
{
|
|
// This is the first, so have the next segstate point to this.
|
|
pCSegState->m_pSongSegState = this;
|
|
AddRef();
|
|
}
|
|
pCSegState->m_fSongMode = TRUE;
|
|
pCSegState->Release();
|
|
}
|
|
if (pInternalPath)
|
|
{
|
|
pInternalPath->Release();
|
|
}
|
|
pSegment->Release();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_dwPlayTrackFlags &= ~DMUS_TRACKF_DIRTY;
|
|
m_pPerformance->m_dwGetParamFlags = 0;
|
|
m_pPerformance->m_pGetParamSegmentState = NULL;
|
|
m_fInPlay = false;
|
|
if (m_fDelayShutDown)
|
|
{
|
|
Shutdown();
|
|
m_fDelayShutDown = false;
|
|
}
|
|
LeaveCriticalSection(&m_CriticalSection);
|
|
return hr;
|
|
}
|
|
|
|
CTrack * CSegState::GetTrackByParam( CTrack * pCTrack,
|
|
REFGUID rguidType,DWORD dwGroupBits,DWORD dwIndex)
|
|
{
|
|
// If the caller was already part way through the list, it passes the current
|
|
// track. Otherwise, NULL to indicate start at the top.
|
|
if (pCTrack)
|
|
{
|
|
pCTrack = pCTrack->GetNext();
|
|
}
|
|
else
|
|
{
|
|
pCTrack = m_TrackList.GetHead();
|
|
}
|
|
while( pCTrack )
|
|
{
|
|
ASSERT(pCTrack->m_pTrack);
|
|
if( (pCTrack->m_dwGroupBits & dwGroupBits ) &&
|
|
(pCTrack->m_dwFlags & DMUS_TRACKCONFIG_CONTROL_ENABLED))
|
|
{
|
|
if( (GUID_NULL == rguidType) || (pCTrack->m_pTrack->IsParamSupported( rguidType ) == S_OK ))
|
|
{
|
|
if( 0 == dwIndex )
|
|
{
|
|
return pCTrack;
|
|
}
|
|
dwIndex--;
|
|
}
|
|
}
|
|
pCTrack = pCTrack->GetNext();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* GetParam() is called by the performance in response to a GetParam() call
|
|
on the performance. This needs the performance pointer so it can handle
|
|
clock time to music time conversion and back, in case the source track is a
|
|
clock time track.
|
|
*/
|
|
|
|
HRESULT CSegState::GetParam(
|
|
CPerformance *pPerf,
|
|
REFGUID rguidType,
|
|
DWORD dwGroupBits,
|
|
DWORD dwIndex,
|
|
MUSIC_TIME mtTime,
|
|
MUSIC_TIME* pmtNext,
|
|
void* pParam)
|
|
{
|
|
HRESULT hr = DMUS_E_TRACK_NOT_FOUND;
|
|
BOOL fMultipleTry = FALSE;
|
|
if (dwIndex == DMUS_SEG_ANYTRACK)
|
|
{
|
|
dwIndex = 0;
|
|
// Even though DX7 didn't support this, this is always safe because an index this high could never happen.
|
|
fMultipleTry = TRUE;
|
|
}
|
|
CTrack * pTrack = GetTrackByParam( NULL, rguidType, dwGroupBits, dwIndex);
|
|
while (pTrack)
|
|
{
|
|
if (pTrack->m_pTrack8)
|
|
{
|
|
if (pTrack->m_dwFlags & DMUS_TRACKCONFIG_PLAY_CLOCKTIME)
|
|
{
|
|
REFERENCE_TIME rtTime, rtNext;
|
|
// Convert mtTime into reference time units:
|
|
pPerf->MusicToReferenceTime(m_mtOffset + mtTime,&rtTime);
|
|
rtTime -= m_rtOffset;
|
|
hr = pTrack->m_pTrack8->GetParamEx( rguidType, rtTime, &rtNext,
|
|
pParam, pTrack->m_pTrackState, DMUS_TRACK_PARAMF_CLOCK );
|
|
if (pmtNext)
|
|
{
|
|
if (rtNext == 0) *pmtNext = 0;
|
|
else
|
|
{
|
|
rtNext += m_rtOffset;
|
|
pPerf->ReferenceToMusicTime(rtNext,pmtNext);
|
|
*pmtNext -= m_mtOffset;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
REFERENCE_TIME rtNext, *prtNext;
|
|
// We need to store the next time in a 64 bit pointer. But, don't
|
|
// make 'em fill it in unless the caller requested it.
|
|
if (pmtNext)
|
|
{
|
|
prtNext = &rtNext;
|
|
}
|
|
else
|
|
{
|
|
prtNext = NULL;
|
|
}
|
|
hr = pTrack->m_pTrack8->GetParamEx( rguidType, mtTime, prtNext, pParam,
|
|
pTrack->m_pTrackState, 0 );
|
|
if (pmtNext)
|
|
{
|
|
*pmtNext = (MUSIC_TIME) rtNext;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This is a pre DX8 track...
|
|
hr = pTrack->m_pTrack->GetParam( rguidType, mtTime, pmtNext, pParam );
|
|
}
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if( pmtNext )
|
|
{
|
|
if(( *pmtNext == 0 ) || (*pmtNext > (m_mtLength - mtTime)))
|
|
{
|
|
// If no next was found OR it's greater than the end of the segment, set
|
|
// it to the end of the segment.
|
|
*pmtNext = m_mtLength - mtTime;
|
|
}
|
|
}
|
|
pTrack = NULL;
|
|
}
|
|
// If nothing was found and dwIndex was DMUS_SEG_ANYTRACK, try again...
|
|
else if (fMultipleTry && (hr == DMUS_E_NOT_FOUND))
|
|
{
|
|
pTrack = GetTrackByParam( pTrack, rguidType, dwGroupBits, 0);
|
|
}
|
|
else
|
|
{
|
|
pTrack = NULL;
|
|
}
|
|
}
|
|
#ifdef DBG
|
|
if (hr == DMUS_E_TRACK_NOT_FOUND)
|
|
{
|
|
Trace(4,"Warning: Segmentstate::GetParam failed, unable to find a track that supports the requested param.\n");
|
|
}
|
|
#endif
|
|
return hr;
|
|
}
|
|
|
|
|
|
CTrack *CSegState::GetTrack(
|
|
REFCLSID rType,
|
|
DWORD dwGroupBits,
|
|
DWORD dwIndex)
|
|
{
|
|
CTrack* pCTrack;
|
|
pCTrack = m_TrackList.GetHead();
|
|
while( pCTrack )
|
|
{
|
|
ASSERT(pCTrack->m_pTrack);
|
|
if( pCTrack->m_dwGroupBits & dwGroupBits )
|
|
{
|
|
if( (GUID_All_Objects == rType) || (pCTrack->m_guidClassID == rType))
|
|
{
|
|
if( 0 == dwIndex )
|
|
{
|
|
break;
|
|
}
|
|
dwIndex--;
|
|
}
|
|
}
|
|
pCTrack = pCTrack->GetNext();
|
|
}
|
|
return pCTrack;
|
|
}
|
|
|
|
STDMETHODIMP CSegState::SetTrackConfig(REFGUID rguidTrackClassID,
|
|
DWORD dwGroup, DWORD dwIndex,
|
|
DWORD dwFlagsOn, DWORD dwFlagsOff)
|
|
{
|
|
V_INAME(IDirectMusicSegment::SetTrackConfig);
|
|
V_REFGUID(rguidTrackClassID);
|
|
if (rguidTrackClassID == GUID_NULL)
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
HRESULT hr = DMUS_E_TRACK_NOT_FOUND;
|
|
CTrack* pCTrack;
|
|
DWORD dwCounter = dwIndex;
|
|
DWORD dwMax = dwIndex;
|
|
if (dwIndex == DMUS_SEG_ALLTRACKS)
|
|
{
|
|
dwCounter = 0;
|
|
dwMax = DMUS_SEG_ALLTRACKS;
|
|
}
|
|
EnterCriticalSection(&m_CriticalSection);
|
|
while (pCTrack = GetTrack(rguidTrackClassID,dwGroup,dwIndex))
|
|
{
|
|
pCTrack->m_dwFlags &= ~dwFlagsOff;
|
|
pCTrack->m_dwFlags |= dwFlagsOn;
|
|
hr = S_OK;
|
|
dwCounter++;
|
|
if (dwCounter > dwMax) break;
|
|
}
|
|
LeaveCriticalSection(&m_CriticalSection);
|
|
#ifdef DBG
|
|
if (hr == DMUS_E_TRACK_NOT_FOUND)
|
|
{
|
|
Trace(1,"Error: Segmentstate::SetTrackConfig failed, unable to find the requested track.\n");
|
|
}
|
|
#endif
|
|
return hr;
|
|
}
|
|
|
|
HRESULT CSegState::CheckPlay(
|
|
MUSIC_TIME mtAmount, MUSIC_TIME* pmtResult )
|
|
{
|
|
MUSIC_TIME mtMyAmount = mtAmount;
|
|
MUSIC_TIME mtSeek = m_mtSeek;
|
|
MUSIC_TIME mtOffset = m_mtOffset;
|
|
|
|
ASSERT(pmtResult);
|
|
// if this is the first call to play,
|
|
// We also need to check to see if we are supposed to start at the beginning,
|
|
// or at an offset.
|
|
if( m_dwPlayTrackFlags & DMUS_TRACKF_START )
|
|
{
|
|
// set the current seek to the start point
|
|
mtSeek = m_mtStartPoint;
|
|
}
|
|
// if we need to do a loop or the end is near, restrict mtMyAmount
|
|
ASSERT( m_mtLength ); // length is 0, this segment won't do anything
|
|
if( m_dwRepeatsLeft )
|
|
{
|
|
if( mtMyAmount > m_mtLoopEnd - mtSeek )
|
|
{
|
|
mtMyAmount = m_mtLoopEnd - mtSeek;
|
|
}
|
|
}
|
|
else if( mtMyAmount > m_mtLength - mtSeek )
|
|
{
|
|
mtMyAmount = m_mtLength - mtSeek;
|
|
}
|
|
|
|
// take into account repeats if necessary
|
|
*pmtResult = mtMyAmount;
|
|
return S_OK;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState::GetStartTime
|
|
/*
|
|
@method HRESULT | IDirectMusicSegmentState | GetStartTime |
|
|
Gets the music time this SegmentState started playing.
|
|
|
|
@rvalue E_POINTER | <p pmtStart> is NULL or invalid.
|
|
@rvalue S_OK | Success.
|
|
|
|
@xref <om IDirectMusicPerformance.PlaySegment>
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CSegState::GetStartTime(
|
|
MUSIC_TIME *pmtStart) // @parm Returns the music time of the start of this SegmentState.
|
|
// This is the music time, in Performance time, that the SegmentState
|
|
// started or will start playing.
|
|
{
|
|
V_INAME(IDirectMusicSegmentState::GetStartTime);
|
|
V_PTR_WRITE(pmtStart,MUSIC_TIME);
|
|
|
|
*pmtStart = m_mtResolvedStart;
|
|
return S_OK;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState::GetStartPoint
|
|
/*
|
|
@method HRESULT | IDirectMusicSegmentState | GetStartPoint |
|
|
Calling <om IDirectMusicSegment.SetStartPoint> causes the SegmentState to begin
|
|
playing from the middle instead of from the beginning. <om .GetStartPoint>
|
|
returns the amount of time from the beginning of the SegmentState that it
|
|
plays.
|
|
|
|
@rvalue E_POINTER | <p pmtStart> is NULL or invalid.
|
|
@rvalue S_OK | Success.
|
|
|
|
@xref <om IDirectMusicSegment.SetStartPoint>,
|
|
<om IDirectMusicPerformance.PlaySegment>
|
|
*/
|
|
HRESULT STDMETHODCALLTYPE CSegState::GetStartPoint(
|
|
MUSIC_TIME *pmtStart) // @parm Returns the music time offset from the start of the
|
|
// SegmentState at which the SegmentState initially plays.
|
|
{
|
|
V_INAME(IDirectMusicSegmentState::GetStartPoint);
|
|
V_PTR_WRITE(pmtStart,MUSIC_TIME);
|
|
|
|
*pmtStart = m_mtStartPoint;
|
|
return S_OK;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState::SetSeek
|
|
/*
|
|
method (INTERNAL) HRESULT | IDirectMusicSegmentState | SetSeek |
|
|
Sets the music time Seek maintained by this SegmentState.
|
|
|
|
parm MUSIC_TIME | mtSeek |
|
|
[in] The music time Seek to store in this SegmentState.
|
|
|
|
comm The SegmentState passes this Seek value to <im IDirectMusicTrack.Play>
|
|
Note that newly created SegmentState's start with a Seek time of 0.
|
|
rvalue S_OK | Success.
|
|
*/
|
|
HRESULT CSegState::SetSeek(
|
|
MUSIC_TIME mtSeek, DWORD dwPlayFlags)
|
|
{
|
|
m_mtSeek = mtSeek;
|
|
m_dwPlayTrackFlags |= dwPlayFlags | DMUS_TRACKF_SEEK;
|
|
return S_OK;
|
|
}
|
|
|
|
/*
|
|
Called from IDirectMusicPerformance::Invalidate, this routine helps set
|
|
the current seek pointer. Done here instead of directly inside Performance
|
|
because it's easier to compute the repeats, etc. here.
|
|
*/
|
|
HRESULT CSegState::SetInvalidate(
|
|
MUSIC_TIME mtTime) // mtTime is in Performance time
|
|
{
|
|
MUSIC_TIME mtOffset;
|
|
DWORD dwRepeat;
|
|
DWORD dwFlags = DMUS_TRACKF_FLUSH | DMUS_TRACKF_SEEK;
|
|
|
|
HRESULT hr = ConvertToSegTime( &mtTime, &mtOffset, &dwRepeat );
|
|
if( hr != S_OK )
|
|
{
|
|
mtTime = 0;
|
|
m_dwRepeatsLeft = m_dwRepeats;
|
|
m_mtOffset = m_mtResolvedStart;
|
|
dwFlags |= DMUS_TRACKF_START;
|
|
}
|
|
else
|
|
{
|
|
m_dwRepeatsLeft = m_dwRepeats - dwRepeat;
|
|
m_mtOffset = mtOffset;
|
|
}
|
|
EnterCriticalSection(&m_CriticalSection);
|
|
CTrack* pCTrack = m_TrackList.GetHead();
|
|
while( pCTrack )
|
|
{
|
|
pCTrack->m_bDone = FALSE;
|
|
pCTrack = pCTrack->GetNext();
|
|
}
|
|
LeaveCriticalSection(&m_CriticalSection);
|
|
return SetSeek( mtTime, dwFlags );
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// IDirectMusicSegmentState::GetSeek
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::GetSeek(
|
|
MUSIC_TIME *pmtSeek) // @parm Returns the current seek pointer, which indicates
|
|
// the next time that will be called inside <om IDirectMusicTrack.Play>.
|
|
{
|
|
V_INAME(IDirectMusicSegmentState::GetSeek);
|
|
V_PTR_WRITE(pmtSeek, MUSIC_TIME);
|
|
|
|
*pmtSeek = m_mtSeek;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::Flush(MUSIC_TIME mtTime) // The time on and after which to flush.
|
|
{
|
|
CTrack* pTrack;
|
|
EnterCriticalSection(&m_CriticalSection);
|
|
pTrack = m_TrackList.GetHead();
|
|
while( pTrack )
|
|
{
|
|
m_pPerformance->FlushVirtualTrack( pTrack->m_dwVirtualID, mtTime, FALSE );
|
|
pTrack = pTrack->GetNext();
|
|
}
|
|
LeaveCriticalSection(&m_CriticalSection);
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::Shutdown()
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::InsertTool(
|
|
IDirectMusicTool *pTool,
|
|
DWORD *pdwPChannels,
|
|
DWORD cPChannels,
|
|
LONG lIndex)
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::GetTool(
|
|
DWORD dwIndex,
|
|
IDirectMusicTool** ppTool)
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::RemoveTool(
|
|
IDirectMusicTool* pTool)
|
|
{
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE CSegState::StampPMsg(
|
|
/* [in */ DMUS_PMSG* pPMsg)
|
|
{
|
|
V_INAME(IDirectMusicSegmentState::StampPMsg);
|
|
if( m_dwVersion < 8)
|
|
{
|
|
V_BUFPTR_WRITE(pPMsg,sizeof(DMUS_PMSG));
|
|
}
|
|
else
|
|
{
|
|
#ifdef DBG
|
|
V_BUFPTR_WRITE(pPMsg,sizeof(DMUS_PMSG));
|
|
#else
|
|
if (!pPMsg)
|
|
{
|
|
return E_POINTER;
|
|
}
|
|
#endif
|
|
}
|
|
HRESULT hr = E_FAIL;
|
|
EnterCriticalSection(&m_CriticalSection);
|
|
|
|
if (m_pPerformance)
|
|
|
|
{
|
|
// First, check if the segmentstate has its own graph.
|
|
if (m_pGraph)
|
|
{
|
|
// Could return DMUS_S_LAST_TOOL, indicating end of graph.
|
|
// If so, we'll treat that as a failure and drop on through to the next graph...
|
|
if( S_OK == ( hr = m_pGraph->StampPMsg( pPMsg )))
|
|
{
|
|
if( pPMsg->pGraph != this ) // Make sure this is set to point to the segstate embedded graph so it will come here again.
|
|
{
|
|
if( pPMsg->pGraph )
|
|
{
|
|
pPMsg->pGraph->Release();
|
|
pPMsg->pGraph = NULL;
|
|
}
|
|
pPMsg->pGraph = this;
|
|
AddRef();
|
|
}
|
|
}
|
|
}
|
|
// If done with the graph, send to the audio path, if it exists,
|
|
// else the performance. Also, check for the special case of
|
|
// DMUS_PCHANNEL_BROADCAST_SEGMENT. If so, duplicate the pMsg
|
|
// and send all the copies with the appropriate pchannel values.
|
|
if( FAILED(hr) || (m_dwVersion && (hr == DMUS_S_LAST_TOOL)))
|
|
{
|
|
if (pPMsg->dwPChannel == DMUS_PCHANNEL_BROADCAST_SEGMENT)
|
|
{
|
|
CSegment *pSegment = m_pSegment;
|
|
EnterCriticalSection(&pSegment->m_CriticalSection);
|
|
DWORD dwIndex;
|
|
// Create new messages with new pchannels for all but one, which will
|
|
// be assigned to this message.
|
|
for (dwIndex = 1;dwIndex < pSegment->m_dwNumPChannels;dwIndex++)
|
|
{
|
|
DWORD dwNewChannel = pSegment->m_paPChannels[dwIndex];
|
|
// Don't broadcast any broadcast messages!
|
|
// And, if this is a transpose on the drum channel, don't send it.
|
|
if ((dwNewChannel < DMUS_PCHANNEL_BROADCAST_GROUPS) &&
|
|
((pPMsg->dwType != DMUS_PMSGT_TRANSPOSE) || ((dwNewChannel & 0xF) != 9)))
|
|
{
|
|
DMUS_PMSG *pNewMsg;
|
|
if (SUCCEEDED(m_pPerformance->ClonePMsg(pPMsg,&pNewMsg)))
|
|
{
|
|
HRESULT hrTemp;
|
|
pNewMsg->dwPChannel = dwNewChannel;
|
|
if (m_pAudioPath)
|
|
{
|
|
hrTemp = m_pAudioPath->StampPMsg(pNewMsg);
|
|
}
|
|
else
|
|
{
|
|
hrTemp = m_pPerformance->StampPMsg(pNewMsg);
|
|
}
|
|
if (SUCCEEDED(hrTemp))
|
|
{
|
|
m_pPerformance->SendPMsg(pNewMsg);
|
|
}
|
|
else
|
|
{
|
|
m_pPerformance->FreePMsg(pNewMsg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Now, set the pchannel for this one. First check that there are any
|
|
// pchannels. If none, mark the PMsg to be deleted by the SendPMsg routine.
|
|
// Also, mark it this way if the PMsg is a broadcast PMsg.
|
|
pPMsg->dwPChannel = DMUS_PCHANNEL_KILL_ME;
|
|
if (pSegment->m_dwNumPChannels)
|
|
{
|
|
if (pSegment->m_paPChannels[0] < DMUS_PCHANNEL_BROADCAST_GROUPS)
|
|
{
|
|
pPMsg->dwPChannel = pSegment->m_paPChannels[0];
|
|
}
|
|
}
|
|
LeaveCriticalSection(&pSegment->m_CriticalSection);
|
|
}
|
|
if (m_pAudioPath)
|
|
{
|
|
hr = m_pAudioPath->StampPMsg(pPMsg);
|
|
}
|
|
else
|
|
{
|
|
hr = m_pPerformance->StampPMsg(pPMsg);
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
hr = DMUS_E_NOT_INIT;
|
|
Trace(1,"Error: Segmentstate::StampPMsg failed because the segmentstate is not properly initialized.\n");
|
|
}
|
|
LeaveCriticalSection(&m_CriticalSection);
|
|
return hr;
|
|
}
|
|
|
|
|
|
STDMETHODIMP CSegState::GetObjectInPath( DWORD dwPChannel,DWORD dwStage,DWORD dwBuffer, REFGUID guidObject,
|
|
DWORD dwIndex,REFGUID iidInterface, void ** ppObject)
|
|
{
|
|
V_INAME(IDirectMusicSegmentState::GetObjectInPath);
|
|
V_PTRPTR_WRITE(ppObject);
|
|
*ppObject = NULL;
|
|
if (dwBuffer && ((dwStage < DMUS_PATH_BUFFER) || (dwStage >= DMUS_PATH_PRIMARY_BUFFER)))
|
|
{
|
|
return DMUS_E_NOT_FOUND;
|
|
}
|
|
HRESULT hr = DMUS_E_NOT_FOUND;
|
|
EnterCriticalSection(&m_CriticalSection);
|
|
switch (dwStage)
|
|
{
|
|
case DMUS_PATH_SEGMENT:
|
|
if (m_pSegment && (dwIndex == 0) && (dwPChannel == 0))
|
|
{
|
|
hr = m_pSegment->QueryInterface(iidInterface,ppObject);
|
|
}
|
|
break;
|
|
case DMUS_PATH_SEGMENT_TRACK:
|
|
if (dwPChannel == 0)
|
|
{
|
|
CTrack * pCTrack = GetTrack(guidObject,-1,dwIndex);
|
|
if (pCTrack)
|
|
{
|
|
if (pCTrack->m_pTrack)
|
|
{
|
|
hr = pCTrack->m_pTrack->QueryInterface(iidInterface,ppObject);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case DMUS_PATH_SEGMENT_GRAPH:
|
|
if ((dwIndex == 0) && (dwPChannel == 0))
|
|
{
|
|
if (!m_pGraph)
|
|
{
|
|
m_pGraph = new CGraph;
|
|
}
|
|
if (m_pGraph)
|
|
{
|
|
hr = m_pGraph->QueryInterface(iidInterface,ppObject);
|
|
}
|
|
else
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
}
|
|
break;
|
|
case DMUS_PATH_SEGMENT_TOOL:
|
|
if (!m_pGraph)
|
|
{
|
|
m_pGraph = new CGraph;
|
|
}
|
|
if (m_pGraph)
|
|
{
|
|
hr = m_pGraph->GetObjectInPath(dwPChannel,guidObject,dwIndex,iidInterface,ppObject);
|
|
}
|
|
else
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
break;
|
|
case DMUS_PATH_PERFORMANCE:
|
|
if (m_pPerformance && (dwIndex == 0) && (dwPChannel == 0))
|
|
{
|
|
hr = m_pPerformance->QueryInterface(iidInterface,ppObject);
|
|
}
|
|
break;
|
|
case DMUS_PATH_PERFORMANCE_GRAPH:
|
|
if (m_pPerformance && (dwIndex == 0) && (dwPChannel == 0))
|
|
{
|
|
IDirectMusicGraph *pGraph;
|
|
if (SUCCEEDED(hr = m_pPerformance->GetGraphInternal(&pGraph)))
|
|
{
|
|
hr = pGraph->QueryInterface(iidInterface,ppObject);
|
|
pGraph->Release();
|
|
}
|
|
}
|
|
break;
|
|
case DMUS_PATH_PERFORMANCE_TOOL:
|
|
if (m_pPerformance)
|
|
{
|
|
IDirectMusicGraph *pGraph;
|
|
if (SUCCEEDED(hr = m_pPerformance->GetGraphInternal(&pGraph)))
|
|
{
|
|
CGraph *pCGraph = (CGraph *) pGraph;
|
|
hr = pCGraph->GetObjectInPath(dwPChannel,guidObject,dwIndex,iidInterface,ppObject);
|
|
pGraph->Release();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
if (m_pAudioPath)
|
|
{
|
|
hr = m_pAudioPath->GetObjectInPath(dwPChannel,dwStage,dwBuffer,guidObject,dwIndex,iidInterface,ppObject);
|
|
}
|
|
else
|
|
{
|
|
Trace(1,"Error: Unable to access audiopath components of segmentstate.\n");
|
|
}
|
|
}
|
|
LeaveCriticalSection(&m_CriticalSection);
|
|
return hr;
|
|
}
|
|
|