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529 lines
20 KiB
529 lines
20 KiB
// Copyright (c) 1998-1999 Microsoft Corporation
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// WavTrack.h : Declaration of the CWavTrack
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#ifndef __WAVTRACK_H_
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#define __WAVTRACK_H_
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#include "dmusici.h"
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#include "dmusicf.h"
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#include "dmstrm.h"
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#include "tlist.h"
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#include "PChMap.h"
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#include "..\shared\dmusiccp.h"
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#include "dsoundp.h" // For IDirectSoundWave
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interface IPrivateWaveTrack : IUnknown
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{
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virtual HRESULT STDMETHODCALLTYPE SetVariation(
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IDirectMusicSegmentState* pSegState,
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DWORD dwVariationFlags,
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DWORD dwPChannel,
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DWORD dwIndex)=0;
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virtual HRESULT STDMETHODCALLTYPE ClearVariations(IDirectMusicSegmentState* pSegState)=0;
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virtual HRESULT STDMETHODCALLTYPE AddWave(
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IDirectSoundWave* pWave,
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REFERENCE_TIME rtTime,
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DWORD dwPChannel,
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DWORD dwIndex,
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REFERENCE_TIME* prtLength)=0;
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virtual HRESULT STDMETHODCALLTYPE DownloadWave(
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IDirectSoundWave* pWave, // wave to download
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IUnknown* pUnk, // performance or audio path
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REFGUID rguidVersion)=0; // version of downloaded wave
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virtual HRESULT STDMETHODCALLTYPE UnloadWave(
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IDirectSoundWave* pWave, // wave to unload
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IUnknown* pUnk)=0; // performance or audio path
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virtual HRESULT STDMETHODCALLTYPE RefreshWave(
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IDirectSoundWave* pWave, // wave to refresh
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IUnknown* pUnk, // performance or audio path
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DWORD dwPChannel, // new PChannel for the wave
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REFGUID rguidVersion)=0; // version of refreshed wave
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virtual HRESULT STDMETHODCALLTYPE FlushAllWaves()=0;
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virtual HRESULT STDMETHODCALLTYPE OnVoiceEnd(IDirectMusicVoiceP *pVoice, void *pStateData)=0;
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};
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DEFINE_GUID(IID_IPrivateWaveTrack, 0x492abe2a, 0x38c8, 0x48a3, 0x8f, 0x3c, 0x1e, 0x13, 0xba, 0x1, 0x78, 0x4e);
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const int MAX_WAVE_VARIATION_LOCKS = 255; // max number of variation lock ids
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struct TaggedWave
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{
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IDirectSoundWave* m_pWave;
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GUID m_guidVersion;
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IDirectSoundDownloadedWaveP* m_pDownloadedWave;
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long m_lRefCount;
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IDirectMusicPortP* m_pPort;
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IDirectMusicPerformance* m_pPerformance;
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TaggedWave() : m_pWave(NULL), m_pDownloadedWave(NULL), m_lRefCount(0),
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m_pPort(NULL), m_pPerformance(NULL), m_guidVersion(GUID_NULL)
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{
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}
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~TaggedWave()
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{
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if (m_pWave) m_pWave->Release();
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if (m_pPort) m_pPort->Release();
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if (m_pPerformance) m_pPerformance->Release();
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if (m_pDownloadedWave) m_pDownloadedWave->Release();
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}
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};
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struct WaveItem
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{
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WaveItem() : m_rtTimePhysical(0), m_lVolume(0), m_lPitch(0), m_dwVariations(0),
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m_rtStartOffset(0), m_rtDuration(0), m_mtTimeLogical(0), m_dwFlags(0),
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m_pWave(NULL), m_dwLoopStart(0), m_dwLoopEnd(0), m_dwVoiceIndex(0xffffffff),
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m_pDownloadedWave(NULL), m_fIsStreaming(FALSE), m_fUseNoPreRoll(FALSE)
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{
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}
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~WaveItem()
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{
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CleanUp();
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}
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HRESULT Load( IDMStream* pIRiffStream, MMCKINFO* pckParent );
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HRESULT LoadReference(IStream *pStream, IDMStream *pIRiffStream, MMCKINFO& ckParent);
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HRESULT Download(IDirectMusicPerformance* pPerformance,
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IDirectMusicAudioPath* pPath,
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DWORD dwPChannel,
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IDirectSoundWave* pWave,
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REFGUID rguidVersion);
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HRESULT Unload(IDirectMusicPerformance* pPerformance,
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IDirectMusicAudioPath* pPath,
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DWORD dwPChannel,
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IDirectSoundWave* pWave);
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HRESULT Refresh(IDirectMusicPerformance* pPerformance,
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IDirectMusicAudioPath* pPath,
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DWORD dwOldPChannel,
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DWORD dwNewPChannel,
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IDirectSoundWave* pWave,
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REFGUID rguidVersion);
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static HRESULT PChannelInfo(
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IDirectMusicPerformance* pPerformance,
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IDirectMusicAudioPath* pAudioPath,
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DWORD dwPChannel,
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IDirectMusicPort** ppPort,
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DWORD* pdwGroup,
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DWORD* pdwMChannel);
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void CleanUp();
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HRESULT Add(IDirectSoundWave* pWave, REFERENCE_TIME rtTime, REFERENCE_TIME* prtLength);
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REFERENCE_TIME m_rtTimePhysical;
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long m_lVolume;
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long m_lPitch;
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DWORD m_dwVariations; // variations this wave item responds to
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REFERENCE_TIME m_rtStartOffset;
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REFERENCE_TIME m_rtDuration;
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MUSIC_TIME m_mtTimeLogical;
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DWORD m_dwFlags;
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IDirectSoundWave* m_pWave;
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IDirectSoundDownloadedWaveP* m_pDownloadedWave;
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BOOL m_fIsStreaming;
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BOOL m_fUseNoPreRoll;
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DWORD m_dwLoopStart;
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DWORD m_dwLoopEnd;
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DWORD m_dwVoiceIndex; // unique (to the track) index for state data's vaoice array
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static TList<TaggedWave> st_WaveList;
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static CRITICAL_SECTION st_WaveListCritSect;
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};
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struct WavePart
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{
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WavePart() : m_dwPChannel(0), m_lVolume(0), m_dwLockToPart(0),
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m_dwPChannelFlags(0), m_dwVariations(0), m_dwIndex(0)
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{
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}
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~WavePart()
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{
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CleanUp();
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}
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HRESULT Load( IDMStream* pIRiffStream, MMCKINFO* pckParent );
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HRESULT CopyItems( const TList<WaveItem>& rItems, MUSIC_TIME mtStart, MUSIC_TIME mtEnd );
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void CleanUp();
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HRESULT Download(IDirectMusicPerformance* pPerformance,
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IDirectMusicAudioPath* pPath,
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IDirectSoundWave* pWave,
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REFGUID rguidVersion);
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HRESULT Unload(IDirectMusicPerformance* pPerformance,
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IDirectMusicAudioPath* pPath,
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IDirectSoundWave* pWave);
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HRESULT Refresh(IDirectMusicPerformance* pPerformance,
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IDirectMusicAudioPath* pPath,
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IDirectSoundWave* pWave,
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DWORD dwPChannel,
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REFGUID rguidVersion);
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HRESULT Add(
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IDirectSoundWave* pWave,
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REFERENCE_TIME rtTime,
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DWORD dwPChannel,
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DWORD dwIndex,
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REFERENCE_TIME* prtLength);
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DWORD m_dwPChannel;
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DWORD m_dwIndex; // Index to distinguish different parts on the same PChannel
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DWORD m_lVolume;
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DWORD m_dwVariations; // variations enabled for this part
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DWORD m_dwLockToPart; // all parts with this ID are locked (0 means no locking)
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DWORD m_dwPChannelFlags; // lowest-order nibble holds DMUS_VARIATIONT_TYPES value
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TList<WaveItem> m_WaveItemList;
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};
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struct WaveDLOnPlay
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{
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WaveDLOnPlay() : m_pWaveDL(NULL), m_pPort(NULL), m_pVoice(NULL) {}
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~WaveDLOnPlay()
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{
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if (m_pPort)
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{
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if (m_pWaveDL)
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{
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m_pPort->UnloadWave(m_pWaveDL);
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}
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m_pWaveDL = NULL;
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m_pPort->Release();
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m_pPort = NULL;
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}
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if (m_pVoice)
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{
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m_pVoice->Release();
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m_pVoice = NULL;
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}
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}
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IDirectSoundDownloadedWaveP* m_pWaveDL;
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IDirectMusicPortP* m_pPort;
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IDirectMusicVoiceP* m_pVoice;
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};
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struct WaveStateData
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{
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DWORD dwPChannelsUsed; // number of PChannels
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// the following array is allocated to the size of dwNumPChannels, which
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// must match the Wave Track's m_dwPChannelsUsed. The array matches one-for-one with
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// the parts inside the Wave Track.
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TListItem<WaveItem>** apCurrentWave; // array of size dwNumPChannels
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DWORD dwValidate;
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DWORD dwGroupBits; // the group bits of this track
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DWORD* pdwVariations; // array of variations (1 per part)
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DWORD* pdwRemoveVariations; // array of variations already played (1 per part)
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DWORD adwVariationGroups[MAX_WAVE_VARIATION_LOCKS];
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REFERENCE_TIME rtNextVariation; // time of next variation
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DWORD m_dwVariation; // selected variations to audition
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DWORD m_dwPart; // PChannel of part for auditioning variations
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DWORD m_dwIndex; // Index of part for auditioning variations
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DWORD m_dwLockID; // For locking to the part being auditioned
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BOOL m_fAudition; // Am I auditioning variations?
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IDirectMusicPerformance* m_pPerformance;
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IDirectMusicVoiceP** m_apVoice; // array of voices (one per wave item in track)
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DWORD m_dwVoices; // number of voices in m_apVoice
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bool m_fLoop; // set after the wave loops
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IDirectMusicAudioPath* m_pAudioPath; // audio path in effect for this track state
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TList<WaveDLOnPlay> m_WaveDLList; // waves downloaded while the track was playing
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WaveStateData() : dwPChannelsUsed(0), apCurrentWave(NULL), dwGroupBits(0),
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pdwVariations(NULL), pdwRemoveVariations(NULL), rtNextVariation(0),
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m_dwVariation(0), m_dwPart(0), m_dwIndex(0), m_dwLockID(0), m_fAudition(FALSE),
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m_pPerformance(NULL), m_apVoice(NULL), m_dwVoices(0), m_fLoop(false), m_pAudioPath(NULL)
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{
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for (int i = 0; i < MAX_WAVE_VARIATION_LOCKS; i++)
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{
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adwVariationGroups[i] = 0;
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}
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}
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~WaveStateData()
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{
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if( apCurrentWave )
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{
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delete [] apCurrentWave;
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}
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if( pdwVariations )
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{
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delete [] pdwVariations;
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}
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if( pdwRemoveVariations )
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{
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delete [] pdwRemoveVariations;
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}
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if (m_apVoice)
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{
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for (DWORD dw = 0; dw < m_dwVoices; dw++)
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{
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if (m_apVoice[dw])
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{
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m_apVoice[dw]->Release();
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}
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}
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delete [] m_apVoice;
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}
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if( m_pAudioPath )
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{
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m_pAudioPath->Release();
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}
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TListItem<WaveDLOnPlay>* pWDLOnPlay = NULL;
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while (!m_WaveDLList.IsEmpty())
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{
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pWDLOnPlay = m_WaveDLList.RemoveHead();
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delete pWDLOnPlay;
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}
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}
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HRESULT InitVariationInfo(DWORD dwVariations, DWORD dwPart, DWORD dwIndex, DWORD dwLockID, BOOL fAudition)
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{
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HRESULT hr = S_OK;
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m_dwVariation = dwVariations;
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m_dwPart = dwPart;
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m_dwIndex = dwIndex;
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m_dwLockID = dwLockID;
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m_fAudition = fAudition;
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return hr;
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}
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DWORD Variations(WavePart& rPart, int nPartIndex)
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{
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if (m_dwLockID && rPart.m_dwLockToPart == m_dwLockID)
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{
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TraceI(4, "Variations for locked part\n");
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return m_dwVariation;
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}
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else if ( m_fAudition &&
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(rPart.m_dwPChannel == m_dwPart) &&
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(rPart.m_dwIndex == m_dwIndex) )
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{
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TraceI(4, "Variations for current part\n");
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return m_dwVariation;
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}
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else
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{
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TraceI(4, "Variations for a different part\n");
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return pdwVariations[nPartIndex];
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}
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}
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};
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struct StatePair
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{
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StatePair() : m_pSegState(NULL), m_pStateData(NULL) {}
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StatePair(const StatePair& rPair)
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{
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m_pSegState = rPair.m_pSegState;
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m_pStateData = rPair.m_pStateData;
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}
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StatePair(IDirectMusicSegmentState* pSegState, WaveStateData* pStateData)
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{
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m_pSegState = pSegState;
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m_pStateData = pStateData;
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}
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StatePair& operator= (const StatePair& rPair)
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{
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if (this != &rPair)
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{
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m_pSegState = rPair.m_pSegState;
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m_pStateData = rPair.m_pStateData;
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}
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return *this;
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}
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~StatePair()
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{
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}
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IDirectMusicSegmentState* m_pSegState;
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WaveStateData* m_pStateData;
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};
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struct WavePair
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{
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WavePair() : m_pWaveDL(NULL), m_pStateData(NULL) {}
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~WavePair()
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{
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if (m_pWaveDL) m_pWaveDL->Release();
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}
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IDirectSoundDownloadedWaveP* m_pWaveDL;
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WaveStateData* m_pStateData;
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};
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/////////////////////////////////////////////////////////////////////////////
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// CWavTrack
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class CWavTrack :
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public IPersistStream,
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public IDirectMusicTrack8,
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public IPrivateWaveTrack
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{
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public:
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CWavTrack();
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CWavTrack(const CWavTrack& rTrack, MUSIC_TIME mtStart, MUSIC_TIME mtEnd);
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~CWavTrack();
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public:
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// IUnknown
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STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
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STDMETHODIMP_(ULONG) AddRef();
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STDMETHODIMP_(ULONG) Release();
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// IDirectMusicTrack methods
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STDMETHODIMP IsParamSupported(REFGUID rguid);
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STDMETHODIMP Init(IDirectMusicSegment *pSegment);
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STDMETHODIMP InitPlay(IDirectMusicSegmentState *pSegmentState,
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IDirectMusicPerformance *pPerformance,
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void **ppStateData,
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DWORD dwTrackID,
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DWORD dwFlags);
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STDMETHODIMP EndPlay(void *pStateData);
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STDMETHODIMP Play(void *pStateData,MUSIC_TIME mtStart,
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MUSIC_TIME mtEnd,MUSIC_TIME mtOffset,
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DWORD dwFlags,IDirectMusicPerformance* pPerf,
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IDirectMusicSegmentState* pSegSt,DWORD dwVirtualID);
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STDMETHODIMP GetParam(REFGUID rguid,MUSIC_TIME mtTime,MUSIC_TIME* pmtNext,void *pData);
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STDMETHODIMP SetParam(REFGUID rguid,MUSIC_TIME mtTime,void *pData);
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STDMETHODIMP AddNotificationType(REFGUID rguidNotification);
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STDMETHODIMP RemoveNotificationType(REFGUID rguidNotification);
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STDMETHODIMP Clone(MUSIC_TIME mtStart,MUSIC_TIME mtEnd,IDirectMusicTrack** ppTrack);
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// IDirectMusicTrack8 methods
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STDMETHODIMP PlayEx(void* pStateData,REFERENCE_TIME rtStart,
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REFERENCE_TIME rtEnd,REFERENCE_TIME rtOffset,
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DWORD dwFlags,IDirectMusicPerformance* pPerf,
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IDirectMusicSegmentState* pSegSt,DWORD dwVirtualID) ;
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STDMETHODIMP GetParamEx(REFGUID rguidType,REFERENCE_TIME rtTime,
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REFERENCE_TIME* prtNext,void* pParam,void * pStateData, DWORD dwFlags) ;
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STDMETHODIMP SetParamEx(REFGUID rguidType,REFERENCE_TIME rtTime,void* pParam, void * pStateData, DWORD dwFlags) ;
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STDMETHODIMP Compose(IUnknown* pContext,
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DWORD dwTrackGroup,
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IDirectMusicTrack** ppResultTrack) ;
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STDMETHODIMP Join(IDirectMusicTrack* pNewTrack,
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MUSIC_TIME mtJoin,
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IUnknown* pContext,
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DWORD dwTrackGroup,
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IDirectMusicTrack** ppResultTrack) ;
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// IPersist methods
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STDMETHODIMP GetClassID( CLSID* pClsId );
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// IPersistStream methods
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STDMETHODIMP IsDirty();
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STDMETHODIMP Load( IStream* pIStream );
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STDMETHODIMP Save( IStream* pIStream, BOOL fClearDirty );
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STDMETHODIMP GetSizeMax( ULARGE_INTEGER FAR* pcbSize );
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// IPrivateWaveTrack methods
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STDMETHODIMP SetVariation(
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IDirectMusicSegmentState* pSegState,
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DWORD dwVariationFlags,
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DWORD dwPChannel,
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DWORD dwIndex);
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STDMETHODIMP ClearVariations(IDirectMusicSegmentState* pSegState);
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STDMETHODIMP AddWave(
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IDirectSoundWave* pWave,
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REFERENCE_TIME rtTime,
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DWORD dwPChannel,
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DWORD dwIndex,
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REFERENCE_TIME* prtLength);
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STDMETHODIMP DownloadWave(
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IDirectSoundWave* pWave,
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IUnknown* pUnk,
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REFGUID rguidVersion);
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STDMETHODIMP UnloadWave(
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IDirectSoundWave* pWave,
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IUnknown* pUnk);
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STDMETHODIMP RefreshWave(
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IDirectSoundWave* pWave,
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IUnknown* pUnk,
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DWORD dwPChannel,
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REFGUID rguidVersion);
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STDMETHODIMP FlushAllWaves();
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STDMETHODIMP OnVoiceEnd(IDirectMusicVoiceP *pVoice, void *pStateData);
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// misc
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static HRESULT UnloadAllWaves(IDirectMusicPerformance* pPerformance);
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protected:
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void Construct(void);
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HRESULT Play(
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void *pStateData,
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REFERENCE_TIME rtStart,
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REFERENCE_TIME rtEnd,
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// MUSIC_TIME mtOffset,
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REFERENCE_TIME rtOffset,
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DWORD dwFlags,
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IDirectMusicPerformance* pPerf,
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IDirectMusicSegmentState* pSegSt,
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DWORD dwVirtualID,
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BOOL fClockTime);
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void InsertByAscendingPChannel( TListItem<WavePart>* pPart );
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HRESULT CopyParts( const TList<WavePart>& rParts, MUSIC_TIME mtStart, MUSIC_TIME mtEnd );
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void CleanUp();
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void CleanUpTempParts();
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void MovePartsToTemp();
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IDirectSoundDownloadedWaveP* FindDownload(TListItem<WaveItem>* pItem);
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void SetUpStateCurrentPointers(WaveStateData* pStateData);
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HRESULT STDMETHODCALLTYPE Seek(
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IDirectMusicSegmentState*,
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IDirectMusicPerformance*,
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DWORD dwVirtualID,
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WaveStateData*,
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REFERENCE_TIME rtTime,
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BOOL fGetPrevious,
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// MUSIC_TIME mtOffset,
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REFERENCE_TIME rtOffset,
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BOOL fClockTime);
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HRESULT SyncVariations(IDirectMusicPerformance* pPerf,
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WaveStateData* pSD,
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REFERENCE_TIME rtStart,
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REFERENCE_TIME rtOffset,
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BOOL fClockTime);
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HRESULT ComputeVariations(WaveStateData* pSD);
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HRESULT ComputeVariation(int nPart, WavePart& rWavePart, WaveStateData* pSD);
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WaveStateData* FindState(IDirectMusicSegmentState* pSegState);
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HRESULT InitTrack(DWORD dwPChannels);
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HRESULT GetDownload(
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IDirectSoundDownloadedWaveP* pWaveDL,
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WaveStateData* pStateData,
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IDirectMusicPortP* pPortP,
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IDirectSoundWave* pWave,
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REFERENCE_TIME rtStartOffset,
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WaveItem& rItem,
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DWORD dwMChannel,
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DWORD dwGroup,
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IDirectMusicVoiceP **ppVoice);
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void RemoveDownloads(WaveStateData* pStateData);
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static void FlushWaves();
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// member variables
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private:
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long m_cRef;
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CRITICAL_SECTION m_CrSec;
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BOOL m_fCSInitialized;
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long m_lVolume;
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DWORD m_dwTrackFlags; // Only current flag is DMUS_WAVETRACKF_SYNC_VAR
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DWORD m_dwPChannelsUsed;
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DWORD* m_aPChannels;
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TList<WavePart> m_WavePartList;
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TList<WavePart> m_TempWavePartList; // keep this around when reloading the track
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DWORD m_dwValidate; // used to validate state data
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CPChMap m_PChMap;
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DWORD m_dwVariation; // selected variations to audition
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DWORD m_dwPart; // PChannel of part for auditioning variations
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DWORD m_dwIndex; // Index of part for auditioning variations
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DWORD m_dwLockID; // For locking to the part being auditioned
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BOOL m_fAudition; // Am I auditioning variations?
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BOOL m_fAutoDownload;
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BOOL m_fLockAutoDownload; // if true, this flag indicates that we've specifically
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// commanded the band to autodownload. Otherwise,
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// it gets its preference from the performance via
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// GetGlobalParam.
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DWORD* m_pdwVariations; // Track's array of variations (1 per part)
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DWORD* m_pdwRemoveVariations; // Track's array of variations already played (1 per part)
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DWORD m_dwWaveItems; // Total number of wave items in the track
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TList<StatePair> m_StateList; // The track's state information
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TList<WavePair> m_WaveList; // Information about waves downloaded to the track
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static long st_RefCount; // global count of # of instantiated wave tracks
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};
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#endif //__WAVTRACK_H_
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