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311 lines
7.7 KiB
311 lines
7.7 KiB
/*==========================================================================
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*
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* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: wirecd.cpp
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* Content:
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 07/16/99 pnewson Created
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* 08/03/99 pnewson General clean up, updated target to DVID
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* 01/14/2000 rodtoll Updated to support multiple targets. Frame will
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* automatically allocate memory as needed for targets.
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* rodtoll Added SetEqual function to making copying of frame
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* in Queue easier.
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* rodtoll Added support for "user controlled memory" frames.
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* When the default constructor is used with the UserOwn_XXXX
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* functions the frames use user specified buffers.
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* (Removes a buffer copy when queueing data).
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* 01/31/2000 pnewson replace SAssert with DNASSERT
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* 02/17/2000 rodtoll Updated so sequence/msg numbers are copied when you SetEqual
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* 07/09/2000 rodtoll Added signature bytes
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* 02/28/2002 rodtoll WINBUG #550105 SECURITY: DPVOICE: Dead code
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* - Remove unused GetTargets() function
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*
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***************************************************************************/
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#include "dxvutilspch.h"
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#undef DPF_SUBCOMP
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#define DPF_SUBCOMP DN_SUBCOMP_VOICE
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#define MODULE_ID FRAME
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// SetEqual
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//
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// This function sets the current frame to match the data in frSourceFrame
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//
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFrame::SetEqual"
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HRESULT CFrame::SetEqual( const CFrame &frSourceFrame )
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{
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HRESULT hr;
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SetClientId( frSourceFrame.GetClientId());
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SetSeqNum(frSourceFrame.GetSeqNum());
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SetMsgNum(frSourceFrame.GetMsgNum());
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CopyData(frSourceFrame);
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SetIsSilence(frSourceFrame.GetIsSilence());
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hr = SetTargets( frSourceFrame.GetTargetList(), frSourceFrame.GetNumTargets() );
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if( FAILED( hr ) )
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{
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DPFX(DPFPREP, DVF_ERRORLEVEL, "Error copying frame for queue" );
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}
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return hr;
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}
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// SetTargets
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//
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// This program sets the targets for this frame. It will expand the
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// target list (if required) or use a subset of the current buffer.
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//
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFrame::SetTargets"
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HRESULT CFrame::SetTargets( PDVID pdvidTargets, DWORD dwNumTargets )
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{
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DNASSERT( m_fOwned );
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if( dwNumTargets > m_dwMaxTargets )
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{
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if( m_pdvidTargets != NULL )
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{
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delete [] m_pdvidTargets;
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}
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m_pdvidTargets = new DVID[dwNumTargets];
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if( m_pdvidTargets == NULL )
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{
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DPFX(DPFPREP, DVF_ERRORLEVEL, "Memory allocation failure" );
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return DVERR_OUTOFMEMORY;
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}
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m_dwMaxTargets = dwNumTargets;
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}
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m_dwNumTargets = dwNumTargets;
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memcpy( m_pdvidTargets, pdvidTargets, sizeof(DVID)*dwNumTargets );
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return DV_OK;
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}
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// This function is called to return a frame to the frame
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// pool that is managing it. If a primary pointer was
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// provided, it will be set to NULL.
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFrame::Return"
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void CFrame::Return()
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{
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// the CInputQueue2 or CInnerQueue class is supposed to give us
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// the critical section object. If it does not, these functions
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// should not be called.
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DNASSERT(m_pCriticalSection != NULL);
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BFCSingleLock csl(m_pCriticalSection);
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csl.Lock();
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// this frame is supposed to be part of a frame pool if
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// this function is called
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DNASSERT(m_pFramePool != NULL);
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// return the frame to the pool, and set the primary
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// frame pointer to null to signal to the caller that
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// this frame is now gone. Note that this pointer update
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// is done within the critical section passed to this
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// class, and so the caller should also use this
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// critical section to check the pointer value. This
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// is true for CInputQueue, which uses the critical
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// section for Reset, Enqueue and Dequeue.
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m_pFramePool->Return(this);
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if (m_ppfrPrimary != NULL)
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{
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*m_ppfrPrimary = NULL;
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}
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}
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// CFrame Constructor
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//
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// This is the primary constructor which is used for creating frames
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// that are used by the frame pool.
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//
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// If you want to create a non-pooled frame then use the default constructor
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//
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFrame::CFrame"
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CFrame::CFrame(WORD wFrameSize,
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WORD wClientNum,
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BYTE wSeqNum,
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BYTE bMsgNum,
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BYTE bIsSilence,
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CFramePool* pFramePool,
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DNCRITICAL_SECTION* pCriticalSection,
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CFrame** ppfrPrimary)
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: m_dwSignature(VSIG_FRAME),
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m_wFrameSize(wFrameSize),
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m_wClientId(wClientNum),
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m_wSeqNum(wSeqNum),
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m_bMsgNum(bMsgNum),
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m_bIsSilence(bIsSilence),
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m_wFrameLength(wFrameSize),
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m_pFramePool(pFramePool),
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m_pCriticalSection(pCriticalSection),
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m_ppfrPrimary(ppfrPrimary),
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m_fIsLost(false),
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m_pdvidTargets(NULL),
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m_dwNumTargets(0),
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m_dwMaxTargets(0),
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m_fOwned(true)
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{
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m_pbData = new BYTE[m_wFrameSize];
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}
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// CFrame Constructor
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//
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// This is the constructor to use when creating a standalone frame. This
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// type of frame can take an external buffer to eliminate a buffer copy.
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//
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// The frame doesn't "own" the buffer memory so it doesn't attempt to
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// free it.
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//
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// To set the data for the frame use the UserOwn_SetData member.
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//
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// Target information can be handled the same way by using UserOwn_SetTargets
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//
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFrame::CFrame"
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CFrame::CFrame(
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): m_dwSignature(VSIG_FRAME),
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m_wFrameSize(0),
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m_wClientId(0),
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m_wSeqNum(0),
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m_bMsgNum(0),
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m_bIsSilence(true),
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m_wFrameLength(0),
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m_pFramePool(NULL),
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m_pCriticalSection(NULL),
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m_ppfrPrimary(NULL),
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m_fIsLost(false),
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m_pdvidTargets(NULL),
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m_dwNumTargets(0),
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m_dwMaxTargets(0),
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m_fOwned(false)
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{
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFrame::~CFrame"
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CFrame::~CFrame()
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{
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if( m_fOwned )
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{
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delete [] m_pbData;
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if( m_pdvidTargets != NULL )
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{
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delete [] m_pdvidTargets;
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}
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}
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m_dwSignature = VSIG_FRAME_FREE;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFrame::CopyData"
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void CFrame::CopyData(const BYTE* pbData, WORD wFrameLength)
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{
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DNASSERT(pbData != 0);
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memcpy(m_pbData, pbData, wFrameLength);
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m_wFrameLength = wFrameLength;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFramePool::CFramePool"
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CFramePool::CFramePool(WORD wFrameSize)
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: m_wFrameSize(wFrameSize), m_fCritSecInited(FALSE)
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{
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// Push a couple of frames into the pool to start with
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for (int i = 0; i < 2; ++i)
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{
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m_vpfrPool.push_back(new CFrame(m_wFrameSize));
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}
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return;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFramePool::~CFramePool"
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CFramePool::~CFramePool()
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{
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for (std::vector<CFrame *>::iterator iter1 = m_vpfrPool.begin(); iter1 < m_vpfrPool.end(); ++iter1)
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{
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delete *iter1;
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}
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if (m_fCritSecInited)
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{
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DNDeleteCriticalSection(&m_lock);
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}
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFramePool::Get"
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CFrame* CFramePool::Get(DNCRITICAL_SECTION* pCriticalSection, CFrame** ppfrPrimary)
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{
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BFCSingleLock csl(&m_lock);
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csl.Lock();
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CFrame* pfr;
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if (m_vpfrPool.empty())
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{
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// the pool is empty, return a new frame
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pfr = new CFrame(m_wFrameSize);
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if( pfr == NULL )
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{
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DPFX(DPFPREP, 0, "Error allocating memory" );
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return NULL;
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}
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}
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else
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{
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// there are some frames in the pool, pop
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// the last one off the back of the vector
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pfr = m_vpfrPool.back();
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m_vpfrPool.pop_back();
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}
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pfr->SetCriticalSection(pCriticalSection);
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pfr->SetPrimaryPointer(ppfrPrimary);
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pfr->SetFramePool(this);
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// clear up the rest of the flags, but don't bother messing
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// with the data.
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pfr->SetIsLost(false);
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pfr->SetMsgNum(0);
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pfr->SetSeqNum(0);
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pfr->SetIsSilence(FALSE);
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return pfr;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CFramePool::Return"
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void CFramePool::Return(CFrame* pFrame)
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{
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BFCSingleLock csl(&m_lock);
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csl.Lock();
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// drop this frame on the back for reuse
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m_vpfrPool.push_back(pFrame);
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}
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