Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
*
* File: wirecd.cpp
* Content:
*
* History:
* Date By Reason
* ==== == ======
* 07/16/99 pnewson Created
* 08/03/99 pnewson General clean up, updated target to DVID
* 01/14/2000 rodtoll Updated to support multiple targets. Frame will
* automatically allocate memory as needed for targets.
* rodtoll Added SetEqual function to making copying of frame
* in Queue easier.
* rodtoll Added support for "user controlled memory" frames.
* When the default constructor is used with the UserOwn_XXXX
* functions the frames use user specified buffers.
* (Removes a buffer copy when queueing data).
* 01/31/2000 pnewson replace SAssert with DNASSERT
* 02/17/2000 rodtoll Updated so sequence/msg numbers are copied when you SetEqual
* 07/09/2000 rodtoll Added signature bytes
* 02/28/2002 rodtoll WINBUG #550105 SECURITY: DPVOICE: Dead code
* - Remove unused GetTargets() function
*
***************************************************************************/
#include "dxvutilspch.h"
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_VOICE
#define MODULE_ID FRAME
// SetEqual
//
// This function sets the current frame to match the data in frSourceFrame
//
#undef DPF_MODNAME
#define DPF_MODNAME "CFrame::SetEqual"
HRESULT CFrame::SetEqual( const CFrame &frSourceFrame )
{
HRESULT hr;
SetClientId( frSourceFrame.GetClientId());
SetSeqNum(frSourceFrame.GetSeqNum());
SetMsgNum(frSourceFrame.GetMsgNum());
CopyData(frSourceFrame);
SetIsSilence(frSourceFrame.GetIsSilence());
hr = SetTargets( frSourceFrame.GetTargetList(), frSourceFrame.GetNumTargets() );
if( FAILED( hr ) )
{
DPFX(DPFPREP, DVF_ERRORLEVEL, "Error copying frame for queue" );
}
return hr;
}
// SetTargets
//
// This program sets the targets for this frame. It will expand the
// target list (if required) or use a subset of the current buffer.
//
#undef DPF_MODNAME
#define DPF_MODNAME "CFrame::SetTargets"
HRESULT CFrame::SetTargets( PDVID pdvidTargets, DWORD dwNumTargets )
{
DNASSERT( m_fOwned );
if( dwNumTargets > m_dwMaxTargets )
{
if( m_pdvidTargets != NULL )
{
delete [] m_pdvidTargets;
}
m_pdvidTargets = new DVID[dwNumTargets];
if( m_pdvidTargets == NULL )
{
DPFX(DPFPREP, DVF_ERRORLEVEL, "Memory allocation failure" );
return DVERR_OUTOFMEMORY;
}
m_dwMaxTargets = dwNumTargets;
}
m_dwNumTargets = dwNumTargets;
memcpy( m_pdvidTargets, pdvidTargets, sizeof(DVID)*dwNumTargets );
return DV_OK;
}
// This function is called to return a frame to the frame
// pool that is managing it. If a primary pointer was
// provided, it will be set to NULL.
#undef DPF_MODNAME
#define DPF_MODNAME "CFrame::Return"
void CFrame::Return()
{
// the CInputQueue2 or CInnerQueue class is supposed to give us
// the critical section object. If it does not, these functions
// should not be called.
DNASSERT(m_pCriticalSection != NULL);
BFCSingleLock csl(m_pCriticalSection);
csl.Lock();
// this frame is supposed to be part of a frame pool if
// this function is called
DNASSERT(m_pFramePool != NULL);
// return the frame to the pool, and set the primary
// frame pointer to null to signal to the caller that
// this frame is now gone. Note that this pointer update
// is done within the critical section passed to this
// class, and so the caller should also use this
// critical section to check the pointer value. This
// is true for CInputQueue, which uses the critical
// section for Reset, Enqueue and Dequeue.
m_pFramePool->Return(this);
if (m_ppfrPrimary != NULL)
{
*m_ppfrPrimary = NULL;
}
}
// CFrame Constructor
//
// This is the primary constructor which is used for creating frames
// that are used by the frame pool.
//
// If you want to create a non-pooled frame then use the default constructor
//
#undef DPF_MODNAME
#define DPF_MODNAME "CFrame::CFrame"
CFrame::CFrame(WORD wFrameSize,
WORD wClientNum,
BYTE wSeqNum,
BYTE bMsgNum,
BYTE bIsSilence,
CFramePool* pFramePool,
DNCRITICAL_SECTION* pCriticalSection,
CFrame** ppfrPrimary)
: m_dwSignature(VSIG_FRAME),
m_wFrameSize(wFrameSize),
m_wClientId(wClientNum),
m_wSeqNum(wSeqNum),
m_bMsgNum(bMsgNum),
m_bIsSilence(bIsSilence),
m_wFrameLength(wFrameSize),
m_pFramePool(pFramePool),
m_pCriticalSection(pCriticalSection),
m_ppfrPrimary(ppfrPrimary),
m_fIsLost(false),
m_pdvidTargets(NULL),
m_dwNumTargets(0),
m_dwMaxTargets(0),
m_fOwned(true)
{
m_pbData = new BYTE[m_wFrameSize];
}
// CFrame Constructor
//
// This is the constructor to use when creating a standalone frame. This
// type of frame can take an external buffer to eliminate a buffer copy.
//
// The frame doesn't "own" the buffer memory so it doesn't attempt to
// free it.
//
// To set the data for the frame use the UserOwn_SetData member.
//
// Target information can be handled the same way by using UserOwn_SetTargets
//
#undef DPF_MODNAME
#define DPF_MODNAME "CFrame::CFrame"
CFrame::CFrame(
): m_dwSignature(VSIG_FRAME),
m_wFrameSize(0),
m_wClientId(0),
m_wSeqNum(0),
m_bMsgNum(0),
m_bIsSilence(true),
m_wFrameLength(0),
m_pFramePool(NULL),
m_pCriticalSection(NULL),
m_ppfrPrimary(NULL),
m_fIsLost(false),
m_pdvidTargets(NULL),
m_dwNumTargets(0),
m_dwMaxTargets(0),
m_fOwned(false)
{
}
#undef DPF_MODNAME
#define DPF_MODNAME "CFrame::~CFrame"
CFrame::~CFrame()
{
if( m_fOwned )
{
delete [] m_pbData;
if( m_pdvidTargets != NULL )
{
delete [] m_pdvidTargets;
}
}
m_dwSignature = VSIG_FRAME_FREE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CFrame::CopyData"
void CFrame::CopyData(const BYTE* pbData, WORD wFrameLength)
{
DNASSERT(pbData != 0);
memcpy(m_pbData, pbData, wFrameLength);
m_wFrameLength = wFrameLength;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CFramePool::CFramePool"
CFramePool::CFramePool(WORD wFrameSize)
: m_wFrameSize(wFrameSize), m_fCritSecInited(FALSE)
{
// Push a couple of frames into the pool to start with
for (int i = 0; i < 2; ++i)
{
m_vpfrPool.push_back(new CFrame(m_wFrameSize));
}
return;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CFramePool::~CFramePool"
CFramePool::~CFramePool()
{
for (std::vector<CFrame *>::iterator iter1 = m_vpfrPool.begin(); iter1 < m_vpfrPool.end(); ++iter1)
{
delete *iter1;
}
if (m_fCritSecInited)
{
DNDeleteCriticalSection(&m_lock);
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "CFramePool::Get"
CFrame* CFramePool::Get(DNCRITICAL_SECTION* pCriticalSection, CFrame** ppfrPrimary)
{
BFCSingleLock csl(&m_lock);
csl.Lock();
CFrame* pfr;
if (m_vpfrPool.empty())
{
// the pool is empty, return a new frame
pfr = new CFrame(m_wFrameSize);
if( pfr == NULL )
{
DPFX(DPFPREP, 0, "Error allocating memory" );
return NULL;
}
}
else
{
// there are some frames in the pool, pop
// the last one off the back of the vector
pfr = m_vpfrPool.back();
m_vpfrPool.pop_back();
}
pfr->SetCriticalSection(pCriticalSection);
pfr->SetPrimaryPointer(ppfrPrimary);
pfr->SetFramePool(this);
// clear up the rest of the flags, but don't bother messing
// with the data.
pfr->SetIsLost(false);
pfr->SetMsgNum(0);
pfr->SetSeqNum(0);
pfr->SetIsSilence(FALSE);
return pfr;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CFramePool::Return"
void CFramePool::Return(CFrame* pFrame)
{
BFCSingleLock csl(&m_lock);
csl.Lock();
// drop this frame on the back for reuse
m_vpfrPool.push_back(pFrame);
}