Leaked source code of windows server 2003
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#include "clone.h"
HRESULT StandardDMOClone_Ending(IMediaObject *pThis, IMediaObject *pCloned, IMediaObjectInPlace **ppCloned)
{
HRESULT hr = S_OK;
// Copy the input and output types
DMO_MEDIA_TYPE mt;
DWORD cInputStreams = 0;
DWORD cOutputStreams = 0;
pThis->GetStreamCount(&cInputStreams, &cOutputStreams);
for (DWORD i = 0; i < cInputStreams && SUCCEEDED(hr); ++i)
{
hr = pThis->GetInputCurrentType(i, &mt);
if (hr == DMO_E_TYPE_NOT_SET)
{
hr = S_OK; // great, don't need to set the cloned DMO
}
else if (SUCCEEDED(hr))
{
hr = pCloned->SetInputType(i, &mt, 0);
}
}
for (i = 0; i < cOutputStreams && SUCCEEDED(hr); ++i)
{
hr = pThis->GetOutputCurrentType(i, &mt);
if (hr == DMO_E_TYPE_NOT_SET)
{
hr = S_OK; // great, don't need to set the cloned DMO
}
else if (SUCCEEDED(hr))
{
hr = pCloned->SetOutputType(i, &mt, 0);
}
}
if (SUCCEEDED(hr))
hr = pCloned->QueryInterface(IID_IMediaObjectInPlace, (void**)ppCloned);
// Release the object's original ref. If clone succeeded (made it through QI) then returned pointer
// has one ref. If we failed, refs drop to zero, freeing the object.
pCloned->Release();
return hr;
}