Leaked source code of windows server 2003
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#############################################################################
# Copyright (C) Microsoft Corporation 2000
#############################################################################
!ifndef DXROOT
DXROOT = $(PROJECT_ROOT)\directx
!endif
!include $(DXROOT)\project.mk
!include ..\..\buildmode.inc
MAJORCOMP = windows
MINORCOMP = directx
TARGETNAME = dsdmo
TARGETPATH = $(_OBJ_DIR)
TARGETTYPE = DYNLINK
UMTYPE = windows
DLLDEF = ..\dsdmo.def
DLLENTRY = _DllMainCRTStartup
USE_MSVCRT = 1
USE_IOSTREAM=1
USE_MAPSYM = 1
!if $(386)
!if !$(FREEBUILD)
MSC_OPTIMIZATION = $(MSC_OPTIMIZATION) /Od /QIfist
!if "$(BuildMode)" == "internal"
C_DEFINES = $(C_DEFINES) -DDEBUG=1
!else
C_DEFINES = $(C_DEFINES) -DRDEBUG=1
!endif
!else
MSC_OPTIMIZATION = $(MSC_OPTIMIZATION) /Ox /Ob2 /QIfist
!endif
!endif
# 04/11/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
TARGETLIBS = $(TARGETLIBS) \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\dmoguids.lib \
$(SDK_LIB_PATH)\shlwapi.lib \
$(SDK_LIB_PATH)\msdmo.lib \
$(PROJECT_ROOT)\oem\binary_release\creative\I3DL2\*\eaxreverb.lib
# Make sure we pick up the right verinfo.h etc.
INCLUDES = $(PROJECT_INC_PATH);\
$(DXROOT)\inc;
SOURCES =\
oledll.cpp \
guid.cpp \
dsdmobse.cpp \
aec.cpp \
agc.cpp \
chorus.cpp \
clone.cpp \
compress.cpp \
distort.cpp \
ns.cpp \
parameq.cpp \
echo.cpp \
flanger.cpp \
gargle.cpp \
sverbdmo.cpp \
sverb.c \
dllmain.cpp \
common.cpp \
propertyhelp.cpp\
debug.cpp \
dsdmo.rc \
alist.cpp \
kshlp.cpp \
reghlp.cpp \
param.cpp \
dmocom.cpp