Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
//
// This file contains the source and destination alpha blend functions.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//-----------------------------------------------------------------------------
#include "pch.cpp"
#pragma hdrstop
#include "mbldfncs.h"
//-----------------------------------------------------------------------------
//
// SrcBlendZero
//
// (0, 0, 0, 0) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_Zero(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = 0;
*pG = 0;
*pB = 0;
*pA = 0;
}
//-----------------------------------------------------------------------------
//
// SrcBlendOne
//
// (1, 1, 1, 1) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_One(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = pCtx->SI.uBR;
*pG = pCtx->SI.uBG;
*pB = pCtx->SI.uBB;
*pA = pCtx->SI.uBA;
}
//-----------------------------------------------------------------------------
//
// SrcBlendSrcColor
//
// (Rs, Gs, Bs, As) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_SrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = (pCtx->SI.uBR>>8)*(pCtx->SI.uBR>>8);
*pG = (pCtx->SI.uBG>>8)*(pCtx->SI.uBG>>8);
*pB = (pCtx->SI.uBB>>8)*(pCtx->SI.uBB>>8);
*pA = (pCtx->SI.uBA>>8)*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendInvSrcColor
//
// (1-Rs, 1-Gs, 1-Bs, 1-As) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_InvSrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = (0xff - (pCtx->SI.uBR>>8))*(pCtx->SI.uBR>>8);
*pG = (0xff - (pCtx->SI.uBG>>8))*(pCtx->SI.uBG>>8);
*pB = (0xff - (pCtx->SI.uBB>>8))*(pCtx->SI.uBB>>8);
*pA = (0xff - (pCtx->SI.uBA>>8))*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendSrcAlpha
//
// (As, As, As, As) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_SrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = pCtx->SI.uBA>>8;
*pR = f*(pCtx->SI.uBR>>8);
*pG = f*(pCtx->SI.uBG>>8);
*pB = f*(pCtx->SI.uBB>>8);
*pA = f*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendInvSrcAlpha
//
// (1-As, 1-As, 1-As, 1-As) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_InvSrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = 0xff - (pCtx->SI.uBA>>8);
*pR = f*(pCtx->SI.uBR>>8);
*pG = f*(pCtx->SI.uBG>>8);
*pB = f*(pCtx->SI.uBB>>8);
*pA = f*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendDestAlpha
//
// (Ad, Ad, Ad, Ad) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_DestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = (UINT16)RGBA_GETALPHA(DestC);
*pR = f*(pCtx->SI.uBR>>8);
*pG = f*(pCtx->SI.uBG>>8);
*pB = f*(pCtx->SI.uBB>>8);
*pA = f*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendInvDestAlpha
//
// (1-Ad, 1-Ad, 1-Ad, 1-Ad) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_InvDestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = 0xff - (UINT16)RGBA_GETALPHA(DestC);
*pR = f*(pCtx->SI.uBR>>8);
*pG = f*(pCtx->SI.uBG>>8);
*pB = f*(pCtx->SI.uBB>>8);
*pA = f*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendDestColor
//
// (Rd, Gd, Bd, Ad) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_DestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = (UINT16)RGBA_GETRED(DestC) *(pCtx->SI.uBR>>8);
*pG = (UINT16)RGBA_GETGREEN(DestC)*(pCtx->SI.uBG>>8);
*pB = (UINT16)RGBA_GETBLUE(DestC) *(pCtx->SI.uBB>>8);
*pA = (UINT16)RGBA_GETALPHA(DestC)*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendInvDestColor
//
// (1-Rd, 1-Gd, 1-Bd, 1-Ad) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_InvDestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = (0xff - (UINT16)RGBA_GETRED(DestC) )*(pCtx->SI.uBR>>8);
*pG = (0xff - (UINT16)RGBA_GETGREEN(DestC))*(pCtx->SI.uBG>>8);
*pB = (0xff - (UINT16)RGBA_GETBLUE(DestC) )*(pCtx->SI.uBB>>8);
*pA = (0xff - (UINT16)RGBA_GETALPHA(DestC))*(pCtx->SI.uBA>>8);
}
//-----------------------------------------------------------------------------
//
// SrcBlendSrcAlphaSat
//
// f = min(as, 1-Ad); (f, f, f, 1) * Src
//
//-----------------------------------------------------------------------------
void CMMX_SrcBlend_SrcAlphaSat(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = min(pCtx->SI.uBA>>8, 0xff - (UINT16)RGBA_GETALPHA(DestC));
*pR = f*(pCtx->SI.uBR>>8);
*pG = f*(pCtx->SI.uBG>>8);
*pB = f*(pCtx->SI.uBB>>8);
*pA = pCtx->SI.uBA;
}
//-----------------------------------------------------------------------------
//
// DestBlendZero
//
// (0, 0, 0, 0) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_Zero(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = 0;
*pG = 0;
*pB = 0;
*pA = 0;
}
//-----------------------------------------------------------------------------
//
// DestBlendOne
//
// (1, 1, 1, 1) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_One(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = ((UINT16)RGBA_GETRED(DestC) <<8);
*pG = ((UINT16)RGBA_GETGREEN(DestC)<<8);
*pB = ((UINT16)RGBA_GETBLUE(DestC) <<8);
*pA = ((UINT16)RGBA_GETALPHA(DestC)<<8);
}
//-----------------------------------------------------------------------------
//
// DestBlendSrcColor
//
// (Rs, Gs, Bs, As) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_SrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = (pCtx->SI.uBR>>8)*((UINT16)RGBA_GETRED(DestC) );
*pG = (pCtx->SI.uBG>>8)*((UINT16)RGBA_GETGREEN(DestC));
*pB = (pCtx->SI.uBB>>8)*((UINT16)RGBA_GETBLUE(DestC) );
*pA = (pCtx->SI.uBA>>8)*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendInvSrcColor
//
// (1-Rs, 1-Gs, 1-Bs, 1-As) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_InvSrcColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = (0xff - (pCtx->SI.uBR>>8))*((UINT16)RGBA_GETRED(DestC) );
*pG = (0xff - (pCtx->SI.uBG>>8))*((UINT16)RGBA_GETGREEN(DestC));
*pB = (0xff - (pCtx->SI.uBB>>8))*((UINT16)RGBA_GETBLUE(DestC) );
*pA = (0xff - (pCtx->SI.uBA>>8))*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendSrcAlpha
//
// (As, As, As, As) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_SrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = pCtx->SI.uBA>>8;
*pR = f*((UINT16)RGBA_GETRED(DestC) );
*pG = f*((UINT16)RGBA_GETGREEN(DestC));
*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
*pA = f*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendInvSrcAlpha
//
// (1-As, 1-As, 1-As, 1-As) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_InvSrcAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = 0xff - (pCtx->SI.uBA>>8);
*pR = f*((UINT16)RGBA_GETRED(DestC) );
*pG = f*((UINT16)RGBA_GETGREEN(DestC));
*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
*pA = f*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendDestAlpha
//
// (Ad, Ad, Ad, Ad) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_DestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = (UINT16)RGBA_GETALPHA(DestC);
*pR = f*((UINT16)RGBA_GETRED(DestC) );
*pG = f*((UINT16)RGBA_GETGREEN(DestC));
*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
*pA = f*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendInvDestAlpha
//
// (1-Ad, 1-Ad, 1-Ad, 1-Ad) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_InvDestAlpha(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = 0xff - (UINT16)RGBA_GETALPHA(DestC);
*pR = f*((UINT16)RGBA_GETRED(DestC) );
*pG = f*((UINT16)RGBA_GETGREEN(DestC));
*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
*pA = f*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendDestColor
//
// (Rd, Gd, Bd, Ad) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_DestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = ((UINT16)RGBA_GETRED(DestC) )*((UINT16)RGBA_GETRED(DestC) );
*pG = ((UINT16)RGBA_GETGREEN(DestC))*((UINT16)RGBA_GETGREEN(DestC));
*pB = ((UINT16)RGBA_GETBLUE(DestC) )*((UINT16)RGBA_GETBLUE(DestC) );
*pA = ((UINT16)RGBA_GETALPHA(DestC))*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendInvDestColor
//
// (1-Rd, 1-Gd, 1-Bd, 1-Ad) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_InvDestColor(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
*pR = (0xff - (UINT16)RGBA_GETRED(DestC) )*((UINT16)RGBA_GETRED(DestC) );
*pG = (0xff - (UINT16)RGBA_GETGREEN(DestC))*((UINT16)RGBA_GETGREEN(DestC));
*pB = (0xff - (UINT16)RGBA_GETBLUE(DestC) )*((UINT16)RGBA_GETBLUE(DestC) );
*pA = (0xff - (UINT16)RGBA_GETALPHA(DestC))*((UINT16)RGBA_GETALPHA(DestC));
}
//-----------------------------------------------------------------------------
//
// DestBlendSrcAlphaSat
//
// f = min(As, 1-Ad); (f, f, f, 1) * Dest
//
//-----------------------------------------------------------------------------
void CMMX_DestBlend_SrcAlphaSat(PUINT16 pR, PUINT16 pG, PUINT16 pB, PUINT16 pA, D3DCOLOR DestC, PD3DI_RASTCTX pCtx)
{
UINT16 f = min(pCtx->SI.uBA>>8, 0xff - (UINT16)RGBA_GETALPHA(DestC));
*pR = f*((UINT16)RGBA_GETRED(DestC) );
*pG = f*((UINT16)RGBA_GETGREEN(DestC));
*pB = f*((UINT16)RGBA_GETBLUE(DestC) );
*pA = (UINT16)RGBA_GETALPHA(DestC);
}