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71 lines
2.2 KiB
71 lines
2.2 KiB
//-----------------------------------------------------------------------------
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//
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// This file contains color generation functions.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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// WARNING WARNING WARNING
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// This cpp file generated from mcp file.
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// EDIT THE MCP FILE.
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// I warned you.
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// WARNING WARNING WARNING
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//
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//-----------------------------------------------------------------------------
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include(`m4hdr.mh')dnl
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#include "pch.cpp"
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#pragma hdrstop
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#include "mcrgn_mh.h"
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define(`d_ColorGen', `
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void CMMX_ColorGen_$1_$2_$3_$4(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP,
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PD3DI_RASTSPAN pS)
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{
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ifelse(`$1', `Gouraud', `
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pS->uB += pP->iDBDX; pS->uG += pP->iDGDX;
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pS->uR += pP->iDRDX; pS->uA += pP->iDADX;')
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ifelse(`$2', `Specular', `
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// This is an add with saturate in MMX
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// ATTENTION if we really care, one could argue that saturation after fog is better
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pCtx->SI.uBB = (UINT16)min((UINT32)pCtx->SI.uBB + (UINT32)pS->uBS, 0xffff);
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pCtx->SI.uBG = (UINT16)min((UINT32)pCtx->SI.uBG + (UINT32)pS->uGS, 0xffff);
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pCtx->SI.uBR = (UINT16)min((UINT32)pCtx->SI.uBR + (UINT32)pS->uRS, 0xffff);
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pS->uBS += pP->iDBSDX; pS->uGS += pP->iDGSDX;
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pS->uRS += pP->iDRSDX;')
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ifelse(`$3', `VertexFog', `
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UINT16 uFog = pS->uFog >> 8; // 0.8
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pCtx->SI.uBB = (pCtx->SI.uBB>>8)*uFog; // 8.0 * 0.8 = 8.8
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pCtx->SI.uBG = (pCtx->SI.uBG>>8)*uFog;
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pCtx->SI.uBR = (pCtx->SI.uBR>>8)*uFog;
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pCtx->SI.uBB += pCtx->SI.uFogB;
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pCtx->SI.uBG += pCtx->SI.uFogG;
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pCtx->SI.uBR += pCtx->SI.uFogR;
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pS->uFog += (INT16)pS->iDFog;
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pCtx->SI.uFogB += pCtx->SI.iFogBDX;
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pCtx->SI.uFogG += pCtx->SI.iFogGDX;
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pCtx->SI.uFogR += pCtx->SI.iFogRDX;')
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pCtx->pfnColorGenEnd(pCtx, pP, pS);
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}')dnl
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dnl
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d_RepStr(`d_RepStr(`d_RepStr(`d_ColorGen(AA, BB, CC, NoMonochrome)',
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`AA', `Flat', `Gouraud')',
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`BB', `NoSpecular', `Specular')',
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`CC', `NoFog', `VertexFog')
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void CMMX_ColorGen_All_Monochrome(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP,
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PD3DI_RASTSPAN pS)
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{
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// ATTENTION, need to implement this
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// ATTENTION, fix DPFs
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// DPF(0, "ColorGen_All_Monochrome unimplemented");
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DDASSERT(0);
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}
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