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244 lines
7.3 KiB
244 lines
7.3 KiB
//-----------------------------------------------------------------------------
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//
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// This file contains texture read functions.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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//-----------------------------------------------------------------------------
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include(`m4hdr.mh')dnl
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#include "pch.cpp"
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#pragma hdrstop
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#include "mtxrd_mh.h"
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// Names are read LSB to MSB, so B5G6R5 means five bits of blue starting
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// at the LSB, then six bits of green, then five bits of red.
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dnl
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dnl d_DoTex
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dnl
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dnl Calls the macro in $1 with all options to generate differentiated texture
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dnl read functions
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dnl
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define(`d_DoTex', `d_Null($1(NoBorder, NoColorKey))
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d_Null($1(NoBorder, ColorKey))
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d_Null($1(Border, NoColorKey))
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d_Null($1(Border, ColorKey))')dnl
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dnl
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dnl d_DoBorder
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dnl
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dnl Inserts conditional border code
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dnl
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define(`d_DoBorder', `ifelse(`$1', `NoBorder', `', `
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if ((iU < 0) || (iV < 0))
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{
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return pTex->BorderColor;
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}')')dnl
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dnl
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dnl d_DoColorKey
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dnl
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dnl Inserts conditional color key code
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dnl $1 the function type, $2 is the thing to test against the Transparent color,
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dnl and $3 is its type.
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dnl
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define(`d_DoColorKey', `ifelse(`$1', `NoColorKey', `', `
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if ($2 == $3pTex->TransparentColor)
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{
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Color &= 0xffffff;
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}')')dnl
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dnl
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define(`d_B8G8R8', `
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D3DCOLOR CMMX_TexRead_B8G8R8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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UINT32 uTexel = ((UINT32*)pBits)[iU | (iV << iShiftU)];
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D3DCOLOR Color = uTexel | 0xff000000;
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d_DoColorKey(`$2', uTexel)
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return Color;
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}')dnl
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d_DoTex(`d_B8G8R8')
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dnl
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define(`d_B8G8R8A8', `
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D3DCOLOR CMMX_TexRead_B8G8R8A8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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D3DCOLOR Color = ((D3DCOLOR*)pBits)[iU | (iV << iShiftU)];
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d_DoColorKey(`$2', Color)
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return Color;
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}')dnl
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d_DoTex(`d_B8G8R8A8')
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dnl
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define(`d_B5G6R5', `
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D3DCOLOR CMMX_TexRead_B5G6R5_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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UINT16 uTexel = ((UINT16*)pBits)[iU | (iV << iShiftU)];
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D3DCOLOR Color = RGBA_MAKE(( uTexel >> 8 ) & 0xf8,
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(( uTexel >> 3) & 0xfc ),
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(( uTexel << 3) & 0xf8 ),
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0xff);
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d_DoColorKey(`$2', uTexel, `(UINT16)')
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return Color;
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}')dnl
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d_DoTex(`d_B5G6R5')
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dnl
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define(`d_B5G5R5', `
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D3DCOLOR CMMX_TexRead_B5G5R5_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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UINT16 uTexel = ((UINT16*)pBits)[iU | (iV << iShiftU)];
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D3DCOLOR Color = RGBA_MAKE(( uTexel >> 7 ) & 0xf8,
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(( uTexel >> 2) & 0xf8 ),
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(( uTexel << 3) & 0xf8 ),
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0xff);
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d_DoColorKey(`$2', uTexel, `(UINT16)')
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return Color;
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}')dnl
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d_DoTex(`d_B5G5R5')
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dnl
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define(`d_B5G5R5A1', `
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D3DCOLOR CMMX_TexRead_B5G5R5A1_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
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D3DCOLOR Color = RGBA_MAKE(( iTexel >> 7 ) & 0xf8,
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(( iTexel >> 2) & 0xf8 ),
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(( iTexel << 3) & 0xf8 ),
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(iTexel >> 15) & 0xff);
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d_DoColorKey(`$2', iTexel, `(INT16)')
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return Color;
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}')dnl
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d_DoTex(`d_B5G5R5A1')
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dnl
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define(`d_B4G4R4', `
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D3DCOLOR CMMX_TexRead_B4G4R4_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
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D3DCOLOR Color = RGBA_MAKE((( iTexel >> 4 ) & 0xf0),
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(( iTexel >> 0) & 0xf0 ),
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(( iTexel << 4) & 0xf0 ),
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0xff);
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d_DoColorKey(`$2', iTexel, `(INT16)')
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return Color;
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}')dnl
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d_DoTex(`d_B4G4R4')
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dnl
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define(`d_B4G4R4A4', `
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D3DCOLOR CMMX_TexRead_B4G4R4A4_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
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INT16 iAlpha = ( iTexel >> 12 ) & 0xf;
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// An alpha of 0xf becomes 0xff, 0x0 becomes 0x0, and it is monotonic.
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// May want to apply this operation to all color channels
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D3DCOLOR Color = RGBA_MAKE((( iTexel >> 4 ) & 0xf0),
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(( iTexel >> 0) & 0xf0 ),
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(( iTexel << 4) & 0xf0 ),
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(iAlpha << 4) | iAlpha );
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d_DoColorKey(`$2', iTexel, `(INT16)')
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return Color;
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}')dnl
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d_DoTex(`d_B4G4R4A4')
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dnl
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define(`d_L8', `
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D3DCOLOR CMMX_TexRead_L8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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UINT8 iTexel = pBits[iU | (iV << iShiftU)];
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D3DCOLOR Color = RGBA_MAKE(iTexel,
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iTexel,
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iTexel,
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0xff );
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d_DoColorKey(`$2', iTexel, `(INT8)')
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return Color;
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}')dnl
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d_DoTex(`d_L8')
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dnl
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define(`d_L8A8', `
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D3DCOLOR CMMX_TexRead_L8A8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_DoBorder(`$1')
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INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
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INT16 iAlpha = ( iTexel >> 8 ) & 0xff;
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D3DCOLOR Color = RGBA_MAKE(iTexel,
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iTexel,
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iTexel,
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iAlpha );
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d_DoColorKey(`$2', iTexel, `(INT16)')
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return Color;
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}')dnl
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d_DoTex(`d_L8A8')
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dnl
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dnl
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dnl
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dnl d_CheckPalette4
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dnl
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dnl Index computation for palette4, otherwise just retrieve iTexel for palette8
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dnl $1 the function type,
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dnl
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define(`d_CheckPalette4', `ifelse(eval(d_index(`$1', `Palette4') >= 0), `1', `
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INT32 iTexel = pBits[iIndex>>1];
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if ((iIndex & 1) == 0)
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{
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iTexel &= 0xf;
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}
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else
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{
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iTexel >>= 4;
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}', `
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INT32 iTexel = pBits[iIndex];')')dnl
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dnl
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dnl
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dnl
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dnl d_DoPaletteAlpha
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dnl
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dnl Check if palette has alpha
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dnl $1 the function type,
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dnl
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define(`d_DoPaletteAlpha', `ifelse(eval(d_index(`$1', `A') >= 0), `1', `
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Color = RGBA_MAKE((Color & 0xff),
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(Color >> 8) & 0xff,
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(Color >> 16) & 0xff,
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(Color >> 24) & 0xff);', `
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Color = RGBA_MAKE((Color & 0xff),
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(Color >> 8) & 0xff,
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(Color >> 16) & 0xff,
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0xff);')')dnl
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dnl
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define(`d_Palette', `
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d_DoBorder(`$1')
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INT32 iIndex = iU | (iV << iShiftU);
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d_CheckPalette4(`$3')
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D3DCOLOR Color = pTex->pPalette[iTexel];
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// RL palette is BGR - flip the channels into RGB
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d_DoPaletteAlpha(`$3')
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d_DoColorKey(`$2', iTexel, `(INT32)')
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return Color;
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')dnl
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dnl
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define(`d_Palette8', `
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D3DCOLOR CMMX_TexRead_Palette8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_Palette($1, $2, Palette8)
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}')dnl
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d_DoTex(`d_Palette8')
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define(`d_Palette4', `
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D3DCOLOR CMMX_TexRead_Palette4_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_Palette($1, $2, Palette4)
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}')dnl
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d_DoTex(`d_Palette4')
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dnl
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define(`d_Palette8A', `
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D3DCOLOR CMMX_TexRead_Palette8A_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_Palette($1, $2, Palette8A)
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}')dnl
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d_DoTex(`d_Palette8A')
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define(`d_Palette4A', `
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D3DCOLOR CMMX_TexRead_Palette4A_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
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{
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d_Palette($1, $2, Palette4A)
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}')dnl
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d_DoTex(`d_Palette4A')
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