Leaked source code of windows server 2003
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245 lines
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//-----------------------------------------------------------------------------
//
// This file contains texture read functions.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//-----------------------------------------------------------------------------
include(`m4hdr.mh')dnl
#include "pch.cpp"
#pragma hdrstop
#include "ctxrd_mh.h"
// Names are read LSB to MSB, so B5G6R5 means five bits of blue starting
// at the LSB, then six bits of green, then five bits of red.
dnl
dnl d_DoTex
dnl
dnl Calls the macro in $1 with all options to generate differentiated texture
dnl read functions
dnl
define(`d_DoTex', `d_Null($1(NoBorder, NoColorKey))
d_Null($1(NoBorder, ColorKey))
d_Null($1(Border, NoColorKey))
d_Null($1(Border, ColorKey))')dnl
dnl
dnl d_DoBorder
dnl
dnl Inserts conditional border code
dnl
define(`d_DoBorder', `ifelse(`$1', `NoBorder', `', `
if ((iU < 0) || (iV < 0))
{
return pTex->BorderColor;
}')')dnl
dnl
dnl d_DoColorKey
dnl
dnl Inserts conditional color key code
dnl $1 the function type, $2 is the thing to test against the Transparent color,
dnl and $3 is its type.
dnl
define(`d_DoColorKey', `ifelse(`$1', `NoColorKey', `', `
if ($2 == $3pTex->TransparentColor)
{
Color &= 0xffffff;
}')')dnl
dnl
define(`d_B8G8R8', `
D3DCOLOR C_TexRead_B8G8R8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
UINT32 uTexel = ((UINT32*)pBits)[iU | (iV << iShiftU)];
D3DCOLOR Color = uTexel | 0xff000000;
d_DoColorKey(`$2', uTexel)
return Color;
}')dnl
d_DoTex(`d_B8G8R8')
dnl
define(`d_B8G8R8A8', `
D3DCOLOR C_TexRead_B8G8R8A8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
D3DCOLOR Color = ((D3DCOLOR*)pBits)[iU | (iV << iShiftU)];
d_DoColorKey(`$2', Color)
return Color;
}')dnl
d_DoTex(`d_B8G8R8A8')
dnl
define(`d_B5G6R5', `
D3DCOLOR C_TexRead_B5G6R5_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
UINT16 uTexel = ((UINT16*)pBits)[iU | (iV << iShiftU)];
D3DCOLOR Color = RGBA_MAKE(( uTexel >> 8 ) & 0xf8,
(( uTexel >> 3) & 0xfc ),
(( uTexel << 3) & 0xf8 ),
0xff);
d_DoColorKey(`$2', uTexel, `(UINT16)')
return Color;
}')dnl
d_DoTex(`d_B5G6R5')
dnl
define(`d_B5G5R5', `
D3DCOLOR C_TexRead_B5G5R5_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
UINT16 uTexel = ((UINT16*)pBits)[iU | (iV << iShiftU)];
D3DCOLOR Color = RGBA_MAKE(( uTexel >> 7 ) & 0xf8,
(( uTexel >> 2) & 0xf8 ),
(( uTexel << 3) & 0xf8 ),
0xff);
d_DoColorKey(`$2', uTexel, `(UINT16)')
return Color;
}')dnl
d_DoTex(`d_B5G5R5')
dnl
define(`d_B5G5R5A1', `
D3DCOLOR C_TexRead_B5G5R5A1_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
D3DCOLOR Color = RGBA_MAKE(( iTexel >> 7 ) & 0xf8,
(( iTexel >> 2) & 0xf8 ),
(( iTexel << 3) & 0xf8 ),
(iTexel >> 15) & 0xff);
d_DoColorKey(`$2', iTexel, `(INT16)')
return Color;
}')dnl
d_DoTex(`d_B5G5R5A1')
dnl
define(`d_B4G4R4', `
D3DCOLOR C_TexRead_B4G4R4_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
D3DCOLOR Color = RGBA_MAKE((( iTexel >> 4 ) & 0xf0),
(( iTexel >> 0) & 0xf0 ),
(( iTexel << 4) & 0xf0 ),
0xff);
d_DoColorKey(`$2', iTexel, `(INT16)')
return Color;
}')dnl
d_DoTex(`d_B4G4R4')
dnl
// An alpha of 0xf becomes 0xff, 0x0 becomes 0x0, and it is monotonic.
// May want to apply this operation to all color channels
define(`d_B4G4R4A4', `
D3DCOLOR C_TexRead_B4G4R4A4_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
INT16 iAlpha = ( iTexel >> 12 ) & 0xf;
D3DCOLOR Color = RGBA_MAKE((( iTexel >> 4 ) & 0xf0),
(( iTexel >> 0) & 0xf0 ),
(( iTexel << 4) & 0xf0 ),
(iAlpha << 4) | iAlpha );
d_DoColorKey(`$2', iTexel, `(INT16)')
return Color;
}')dnl
d_DoTex(`d_B4G4R4A4')
dnl
define(`d_L8', `
D3DCOLOR C_TexRead_L8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
UINT8 iTexel = pBits[iU | (iV << iShiftU)];
D3DCOLOR Color = RGBA_MAKE(iTexel,
iTexel,
iTexel,
0xff );
d_DoColorKey(`$2', iTexel, `(INT8)')
return Color;
}')dnl
d_DoTex(`d_L8')
dnl
define(`d_L8A8', `
D3DCOLOR C_TexRead_L8A8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_DoBorder(`$1')
INT16 iTexel = ((INT16*)pBits)[iU | (iV << iShiftU)];
INT16 iAlpha = ( iTexel >> 8 ) & 0xff;
iTexel &= 0xff;
D3DCOLOR Color = RGBA_MAKE(iTexel,
iTexel,
iTexel,
iAlpha );
d_DoColorKey(`$2', iTexel, `(INT16)')
return Color;
}')dnl
d_DoTex(`d_L8A8')
dnl
dnl
dnl
dnl d_CheckPalette4
dnl
dnl Index computation for palette4, otherwise just retrieve iTexel for palette8
dnl $1 the function type,
dnl
define(`d_CheckPalette4', `ifelse(eval(d_index(`$1', `Palette4') >= 0), `1', `
INT32 iTexel = pBits[iIndex>>1];
if ((iIndex & 1) == 0)
{
iTexel &= 0xf;
}
else
{
iTexel >>= 4;
}', `
INT32 iTexel = pBits[iIndex];')')dnl
dnl
dnl
dnl
dnl d_DoPaletteAlpha
dnl
dnl Check if palette has alpha
dnl $1 the function type,
dnl
define(`d_DoPaletteAlpha', `ifelse(eval(d_index(`$1', `A') >= 0), `1', `
Color = RGBA_MAKE((Color & 0xff),
(Color >> 8) & 0xff,
(Color >> 16) & 0xff,
(Color >> 24) & 0xff);', `
Color = RGBA_MAKE((Color & 0xff),
(Color >> 8) & 0xff,
(Color >> 16) & 0xff,
0xff);')')dnl
dnl
define(`d_Palette', `
d_DoBorder(`$1')
INT32 iIndex = iU | (iV << iShiftU);
d_CheckPalette4(`$3')
D3DCOLOR Color = pTex->pPalette[iTexel];
// RL palette is BGR - flip the channels into RGB
d_DoPaletteAlpha(`$3')
d_DoColorKey(`$2', iTexel, `(INT32)')
return Color;
')dnl
dnl
define(`d_Palette8', `
D3DCOLOR C_TexRead_Palette8_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_Palette($1, $2, Palette8)
}')dnl
d_DoTex(`d_Palette8')
define(`d_Palette4', `
D3DCOLOR C_TexRead_Palette4_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_Palette($1, $2, Palette4)
}')dnl
d_DoTex(`d_Palette4')
dnl
define(`d_Palette8A', `
D3DCOLOR C_TexRead_Palette8A_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_Palette($1, $2, Palette8A)
}')dnl
d_DoTex(`d_Palette8A')
define(`d_Palette4A', `
D3DCOLOR C_TexRead_Palette4A_$1_$2(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex)
{
d_Palette($1, $2, Palette4A)
}')dnl
d_DoTex(`d_Palette4A')