Leaked source code of windows server 2003
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//----------------------------------------------------------------------------
//
// d3dif.hpp
//
// D3D front-end/rasterizer interface header.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//----------------------------------------------------------------------------
#ifndef _D3DIF_HPP_
#define _D3DIF_HPP_
#include <setup.hpp>
// For Primitive function prototypes.
#include <pmfns_mh.h>
// Vertex data is aligned on 32-byte boundaries.
#define DP_VTX_ALIGN 32
// Flags for uflags of D3DContex
#define D3DCONTEXT_IN_BEGIN 0x0001
#define D3DCONTEXT_TEXTURE_LOCKED 0x0002
// Flags for D3DDEVICEDESC dwDeviceZBufferBitDepth
// Note: This must be replicated in ddraw\ddd3dapi.h so DDHEL can pick them up
// It only affect what legacy apps see when using GetCaps or EnumDevices,
// internally ZBufferFormats() is checked when on ZBuffer creation.
// Note stencil formats should have no representation in this flag word
// becase legacy apps will be fooled into trying to create a Z-only surface
// at the DDBD bitdepth and fail. New apps should ignore dwDeviceZBufferBitDepth
// and use EnumZBufferFormats
#define D3DSWRASTERIZER_ZBUFFERBITDEPTHFLAGS (DDBD_16)
// Macros used to access DDRAW surface info.
#define DDSurf_Width(lpLcl) ( (lpLcl)->lpGbl->wWidth )
#define DDSurf_Pitch(lpLcl) ( (lpLcl)->lpGbl->lPitch )
#define DDSurf_Height(lpLcl) ( (lpLcl)->lpGbl->wHeight )
#define DDSurf_BitDepth(lpLcl) \
( (lpLcl->dwFlags & DDRAWISURF_HASPIXELFORMAT) ? \
(lpLcl->lpGbl->ddpfSurface.dwRGBBitCount) : \
(lpLcl->lpGbl->lpDD->vmiData.ddpfDisplay.dwRGBBitCount) \
)
#define DDSurf_PixFmt(lpLcl) \
( ((lpLcl)->dwFlags & DDRAWISURF_HASPIXELFORMAT) ? \
((lpLcl)->lpGbl->ddpfSurface) : \
((lpLcl)->lpGbl->lpDD->vmiData.ddpfDisplay) \
)
#define VIDEO_MEMORY(pDDS) \
(!(((LPDDRAWI_DDRAWSURFACE_INT) (pDDS))->lpLcl->lpGbl->dwGlobalFlags & \
DDRAWISURFGBL_SYSMEMREQUESTED))
#define SURFACE_LOCKED(pDDS) \
(((LPDDRAWI_DDRAWSURFACE_INT)(pDDS))->lpLcl->lpGbl->dwUsageCount > 0)
// Macro to retrieve SPANTEX pointer
#define HANDLE_TO_SPANTEX(hTex) \
(*(PD3DI_SPANTEX *)ULongToPtr(hTex))
// Check the return value and return if something wrong.
// Assume hr has been declared
#define HR_RET(exp) \
{ \
hr = (exp); \
if (hr != D3D_OK) \
{ \
return hr; \
} \
}
// Triangle/Line/Point function
#define PFN_TRIANGLE_5ARG_DEFAULT (D3DTRIFLAG_EDGEENABLE1 | \
D3DTRIFLAG_EDGEENABLE2 | \
D3DTRIFLAG_EDGEENABLE3)
typedef HRESULT (*PFN_TRIANGLE)(LPVOID pCtx, PUINT8 pV0, PUINT8 pV1,
PUINT8 pV2,
WORD wFlags /*= PFN_TRIANGLE_5ARG_DEFAULT*/);
typedef HRESULT (*PFN_POINT)(LPVOID pCtx, PUINT8 pV0);
typedef HRESULT (*PFN_LINE)(LPVOID pCtx, PUINT8 pV0, PUINT8 pV1);
typedef void (*PFN_STORELASTPIXELSTATE)(LPVOID pCtx, BOOL bStore);
typedef HRESULT (*PFN_DP2SETRENDERSTATES)(LPVOID pCtx,
DWORD dwFvf,
LPD3DHAL_DP2COMMAND pCmd,
LPDWORD lpdwRuntimeRStates);
typedef HRESULT (*PFN_DP2TEXTURESTAGESTATE)(LPVOID pCtx,
DWORD dwFvf,
LPD3DHAL_DP2COMMAND pCmd);
typedef HRESULT (*PFN_DP2SETVIEWPORT)(LPVOID pCtx, LPD3DHAL_DP2COMMAND pCmd);
typedef HRESULT (*PFN_DP2SETWRANGE)(LPVOID pCtx, LPD3DHAL_DP2COMMAND pCmd);
typedef struct _PRIMITIVE_FUNTIONS
{
PFN_TRIANGLE pfnTri;
PFN_POINT pfnPoint;
PFN_LINE pfnLine;
PFN_STORELASTPIXELSTATE pfnStoreLastPixelState;
PFN_DP2SETRENDERSTATES pfnDp2SetRenderStates;
PFN_DP2TEXTURESTAGESTATE pfnDp2TextureStageState;
PFN_DP2SETVIEWPORT pfnDp2SetViewport;
PFN_DP2SETWRANGE pfnDp2SetWRange;
}PRIMITIVE_FUNTIONS;
typedef enum _SW_RAST_TYPE
{
SW_RAST_REFNULL = 1,
SW_RAST_RGB = 2,
SW_RAST_MMX = 3,
SW_RAST_MMXASRGB = 4,
}SW_RAST_TYPE;
// Records the stride and the member offsets of the current FVF vertex type
// Used to pack a FVF vertex into one known by the rasterizer, such as
// RAST_GENERIC_VERTEX
typedef struct _FVFDATA
{
// 0 means no according field
INT16 offsetRHW;
INT16 offsetDiff;
INT16 offsetSpec;
INT16 offsetTex0;
INT16 offsetTex1;
UINT16 stride;
RAST_VERTEX_TYPE vtxType;
DWORD preFVF;
INT TexIdx[2];
UINT cActTex;
}FVFDATA;
// Class used for the context returned to D3DIM.
class D3DContext
{
public:
D3DI_RASTCTX m_RastCtx;
// InBegin and TextureLockd flags
// TextureLockd bit is set/cleared by texture Lock/Unlock functions.
// It is used by texture Lock/Unlock and Begin functions.
// InBegin bit is set by Begin and cleared by End
unsigned short m_uFlags;
// This is init'ed according to the fill mode.
// It is init'ed after state change and before rendering
PRIMITIVE_FUNTIONS m_fnPrims;
// This is used to save the current ramp tex map in Begin and then used to
// restore it in End. It's needed primarily because for ExecBuf apps the
// the current mat may not be the one used for a primitive. For DrawPrim
// apps, the prims are flushed whenever a material change occurs. As a
// result this is not necessary but will not hurt anything. Also, if
// everything works out fine, the Flush may be removed.
PUINT32 pTexRampmapSave;
// Used to store the old last pixel setting when drawing line strips.
UINT uOldFlags;
inline BOOL IsTextureOff(void);
inline void UpdatePrimFunctionTbl(void); // Init m_pfnTri
inline BOOL IsAnyStatesChanged(void);
inline BOOL IsStateChanged(UINT32 uState);
inline void StateChanged(UINT32 uState);
inline void SetAllStatesDirtyBits(void);
inline void ClearAllStatesDirtyBits(void);
inline void ClearStateDirtyBit(UINT32 uState);
// FVF stuff
FVFDATA m_fvfData;
#if DBG
inline HRESULT ValidatePrimType(D3DPRIMITIVETYPE PrimitiveType);
#endif
PrimProcessor m_PrimProc;
// Used by RenderState for override states.
D3DFE_STATESET m_renderstate_override;
UINT32 dwSize;
D3DContext(void){};
~D3DContext(void){};
HRESULT Initialize(LPDIRECTDRAWSURFACE pDDS,
LPDIRECTDRAWSURFACE pDDSZ, DWORD BeadSet, DWORD devVer);
HRESULT FillContext(LPDIRECTDRAWSURFACE pDDS, LPDIRECTDRAWSURFACE pDDSZ);
HRESULT SetViewport(LPD3DHAL_DP2VIEWPORTINFO pVpt);
HRESULT TextureSetState(PD3DI_SPANTEX pSpanTex, DWORD dwState, DWORD dwValue);
HRESULT ValidateTextureStageState(void);
HRESULT UpdateActiveTexStageCount(void);
inline PD3DI_RASTCTX GetRastCtx(void){return &m_RastCtx;};
HRESULT Begin(void);
inline HRESULT End(BOOL bNotFlush = TRUE);
inline void BeginPrimSet(D3DPRIMITIVETYPE PrimType, RAST_VERTEX_TYPE VertType)
{m_PrimProc.BeginPrimSet(PrimType, VertType);};
inline void StoreLastPixelState(BOOL bStore);
inline PRIMITIVE_FUNTIONS *GetFunsTbl(void){return &m_fnPrims;};
void RastUnlockSpanTexture(void);
HRESULT RastLockSpanTexture(void);
void UpdateColorKeyAndPalette(void);
void RemoveTexture(PD3DI_SPANTEX pSpanTex);
HRESULT InitSpanTexture(PD3DI_SPANTEX pSpanTex, LPDIRECTDRAWSURFACE pDDS);
HRESULT SetSizesSpanTexture(PD3DI_SPANTEX pSpanTex);
HRESULT SetRenderState(UINT32 uState, UINT32 uStateVal);
HRESULT UpdateRenderStates(LPDWORD puStateChange, UINT cStateChanges);
HRESULT UpdateAllRenderStates(LPDWORD puStates);
HRESULT Dp2SetRenderStates(LPD3DHAL_DP2COMMAND pCmd, LPDWORD lpdwRuntimeRStates);
HRESULT Dp2TextureStageState(LPD3DHAL_DP2COMMAND pCmd, DWORD dwFvf);
void MapTextureStage0State( void );
void MapTextureStage1State( void );
void MapLegacyTextureBlend( void );
void MapLegacyTextureFilter( void );
inline HRESULT CheckDrawOnePrimitive(
LPD3DHAL_DRAWONEPRIMITIVEDATA pOnePrimData);
inline HRESULT CheckDrawOneIndexedPrimitive(
LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA pOneIdxPrimData);
inline HRESULT DrawOnePrimitive(PUINT8 pVtx,
D3DPRIMITIVETYPE PrimType,
UINT cVertices);
inline HRESULT DrawOneIndexedPrimitive(PUINT8 pVtx,
LPWORD puIndices,
D3DPRIMITIVETYPE PrimType,
UINT cIndices);
// Check if a triangle is culled or not. It's only used for wireframe and
// point mode. It's done in PrimProc.Tri for solid mode.
inline BOOL NotCulled(LPD3DTLVERTEX pV0, LPD3DTLVERTEX pV1,
LPD3DTLVERTEX pV2);
// FVF stuff
HRESULT FASTCALL CheckFVF(DWORD dwFVF);
void FASTCALL PackGenVertex(PUINT8 pFvfVtx, RAST_GENERIC_VERTEX *pGenVtx);
inline UINT16 GetFvfStride(void){return m_fvfData.stride;};
inline RAST_VERTEX_TYPE GetFvfVertexType(void){return m_fvfData.vtxType;};
// Following functions are for RampRast
// Create/Destroy a RampLightingDriver.
inline HRESULT CreateRampLightingDriver(void);
inline void DestroyRampLightingDriver(void);
inline void InitRampFuncs(void){
m_fnPrims.pfnTri = RAMP_TriSolid;
m_fnPrims.pfnPoint = RAMP_Point;
m_fnPrims.pfnLine = RAMP_Line;
};
inline HRESULT RampCreateMaterial(D3DMATERIALHANDLE hMat);
inline HRESULT RampDestroyMaterial(D3DMATERIALHANDLE hMat);
inline HRESULT RampSetLightstate(UINT32 uState, LPVOID pVal);
inline HRESULT RampMaterialChanged(D3DMATERIALHANDLE hMat);
inline void BeginSceneHook(void);
inline void EndSceneHook(void);
inline HRESULT RampSceneCapture(DWORD dwStart, LPDIRECT3DDEVICEI lpDevI);
inline HRESULT RampFindLightingRange(RAMP_RANGE_INFO *pRampInfo);
inline HRESULT RampClear(void);
inline HRESULT RampMaterialToPixel(D3DMATERIALHANDLE hMat, DWORD* pPixel);
inline void RampSetFogData(UINT32 uState, UINT32 uStateVal);
inline void RampSetMaterial(D3DMATERIALHANDLE hMat);
inline HRESULT RampCheckTexMap(LPD3DTLVERTEX pV);
inline void RampInitTexMap(LPD3DTLVERTEX pV)
{m_RastCtx.pTexRampMap = (PUINT32)ULongToPtr(pV->specular);};
inline void RampUpdateRangeInfo(void);
inline HRESULT RGB8ColorToPixel(D3DCOLOR Color, DWORD* pdwPalIdx);
inline HRESULT RampPaletteChanged(D3DTEXTUREHANDLE hTex);
inline HRESULT RampClearTexRect(D3DMATERIALHANDLE hMat, LPD3DRECT pRect);
};
inline void D3DContext::StoreLastPixelState(BOOL bStore)
{
if (bStore)
{
uOldFlags = m_PrimProc.GetFlags();
m_PrimProc.ClrFlags(PPF_DRAW_LAST_LINE_PIXEL);
}
else
{
m_PrimProc.SetFlags(uOldFlags & PPF_DRAW_LAST_LINE_PIXEL);
}
}
inline BOOL D3DContext::NotCulled(LPD3DTLVERTEX pV0,
LPD3DTLVERTEX pV1, LPD3DTLVERTEX pV2)
{
if (m_RastCtx.pdwRenderState[D3DRENDERSTATE_CULLMODE] == D3DCULL_NONE)
{
return TRUE;
}
FLOAT x1, y1, x2x1, x3x1, y2y1, y3y1, fDet;
x1 = pV0->sx;
y1 = pV0->sy;
x2x1 = pV1->sx - x1;
y2y1 = pV1->sy - y1;
x3x1 = pV2->sx - x1;
y3y1 = pV2->sy - y1;
fDet = x2x1 * y3y1 - x3x1 * y2y1;
if (0. == fDet)
{
return FALSE;
}
switch ( m_RastCtx.pdwRenderState[D3DRENDERSTATE_CULLMODE] )
{
case D3DCULL_CW:
if ( fDet > 0.f )
{
return FALSE;
}
break;
case D3DCULL_CCW:
if ( fDet < 0.f )
{
return FALSE;
}
break;
}
return TRUE;
}
// Update m_pfnPrims according to the current fill mode, device type
// and vertextype. It's called when fill mode or FVF type chang.
inline void D3DContext::UpdatePrimFunctionTbl(void)
{
if (m_RastCtx.BeadSet == D3DIBS_RAMP)
{
switch (m_RastCtx.pdwRenderState[D3DRENDERSTATE_FILLMODE])
{
case D3DFILL_POINT:
m_fnPrims.pfnTri = RAMP_TriPoint;
break;
case D3DFILL_WIREFRAME:
m_fnPrims.pfnTri = RAMP_TriWireframe;
break;
case D3DFILL_SOLID:
default:
m_fnPrims.pfnTri = RAMP_TriSolid;
break;
}
}
else
{
if (m_fvfData.vtxType == RAST_GENVERTEX)
{
m_fnPrims.pfnPoint = RGB_PointPack;
m_fnPrims.pfnLine = RGB_LinePack;
}
else
{
m_fnPrims.pfnPoint = RGB_PointNoPack;
m_fnPrims.pfnLine = RGB_LineNoPack;
}
switch (m_RastCtx.pdwRenderState[D3DRENDERSTATE_FILLMODE])
{
case D3DFILL_POINT:
if (m_fvfData.vtxType == RAST_GENVERTEX)
{
m_fnPrims.pfnTri = RGB_TriPackPoint;
}
else
{
m_fnPrims.pfnTri = RGB_TriNoPackPoint;
}
break;
case D3DFILL_WIREFRAME:
if (m_fvfData.vtxType == RAST_GENVERTEX)
{
m_fnPrims.pfnTri = RGB_TriPackWireframe;
}
else
{
m_fnPrims.pfnTri = RGB_TriNoPackWireframe;
}
break;
break;
case D3DFILL_SOLID:
default:
if (m_fvfData.vtxType == RAST_GENVERTEX)
{
m_fnPrims.pfnTri = RGB_TriPackSolid;
}
else
{
m_fnPrims.pfnTri = RGB_TriNoPackSolid;
}
break;
}
}
}
// The following inline functions are provided to manipulate StatesDirtyBits.
// StatesDirtyBits is used to store one dirty bit for each render state. It
// contains (D3DHAL_MAX_RSTATES_AND_STAGES>>3+1) bytes.
// For a particular state, say uState,
// it is represented by i'th bit of j'th byte, where i=(uState & 7) and
// j=uState>>3. So,
// StatesDirtyBits[uState>>3]&(1<<(uState&7)) gives the bit info. for uState
// StatesDirtyBits[uState>>3] |= (1<<(uState&7)) sets the bit to 1
// StatesDirtyBits[uState>>3] &= ~(1 <<(uState&7)) clears the bit to 0
// Check if any render states have changed. The info. is stored in the bit
// corresponding to D3DHAL_MAX_RSTATES_AND_STAGES.
inline BOOL D3DContext::IsAnyStatesChanged()
{
return (m_RastCtx.StatesDirtyBits[D3DHAL_MAX_RSTATES_AND_STAGES>>3] &
(1<<(D3DHAL_MAX_RSTATES_AND_STAGES & 7)));
}
// Check if uState has changed.
inline BOOL D3DContext::IsStateChanged(UINT32 uState)
{
return (m_RastCtx.StatesDirtyBits[uState>>3] & (1<<(uState & 7)));
};
// uState has changed so set the according dirty bit and the AnyStates bit.
inline void D3DContext::StateChanged(UINT32 uState)
{
m_RastCtx.StatesDirtyBits[uState>>3] |= (1<<(uState & 7));
m_RastCtx.StatesDirtyBits[D3DHAL_MAX_RSTATES_AND_STAGES>>3] |=
(1<<(D3DHAL_MAX_RSTATES_AND_STAGES & 7));
};
// Called after bead chooser to clear all the dirty bits.
inline void D3DContext::ClearAllStatesDirtyBits(void)
{
memset(m_RastCtx.StatesDirtyBits, 0, sizeof(UINT8) * RAST_DIRTYBITS_SIZE);
};
// Called at context creation time to set all the dirty bits.
inline void D3DContext::SetAllStatesDirtyBits(void)
{
memset(m_RastCtx.StatesDirtyBits, 7, sizeof(UINT8) * RAST_DIRTYBITS_SIZE);
};
// Clear the dirty bit corresponding to uState.
inline void D3DContext::ClearStateDirtyBit(UINT32 uState)
{
m_RastCtx.StatesDirtyBits[uState>>3] &= ~(1 << (uState & 7));
}
inline BOOL D3DContext::IsTextureOff(void)
{
return
(m_RastCtx.cActTex == 0 ||
(m_RastCtx.cActTex == 1 && m_RastCtx.pTexture[0] == NULL) ||
(m_RastCtx.cActTex == 2 &&
(m_RastCtx.pTexture[0] == NULL ||
m_RastCtx.pTexture[1] == NULL)));
}
extern "C" HRESULT WINAPI
DDInternalLock( LPDDRAWI_DDRAWSURFACE_LCL this_lcl, LPVOID* lpBits );
extern "C" HRESULT WINAPI
DDInternalUnlock( LPDDRAWI_DDRAWSURFACE_LCL this_lcl );
// Lock surfaces before rendering
inline HRESULT LockSurface(LPDIRECTDRAWSURFACE pDDS, LPVOID *ppData)
{
if (pDDS)
{
if (!VIDEO_MEMORY(pDDS))
{
if (SURFACE_LOCKED(pDDS))
return DDERR_SURFACEBUSY;
*ppData = (LPVOID)SURFACE_MEMORY(pDDS);
return DD_OK;
}
else
{
HRESULT ddrval;
do
{
LPDDRAWI_DDRAWSURFACE_INT lpInt;
lpInt = (LPDDRAWI_DDRAWSURFACE_INT) pDDS;
ddrval = DDInternalLock(lpInt->lpLcl, ppData);
} while (ddrval == DDERR_WASSTILLDRAWING);
return ddrval;
}
}
return DD_OK;
}
// Unlock surfaces after rendering
inline void UnlockSurface(LPDIRECTDRAWSURFACE pDDS)
{
if (pDDS && VIDEO_MEMORY(pDDS))
{
LPDDRAWI_DDRAWSURFACE_INT lpInt;
lpInt = (LPDDRAWI_DDRAWSURFACE_INT) pDDS;
DDInternalUnlock(lpInt->lpLcl);
}
}
// After rendering cleanup: flush primitive processor, unlock textures
inline HRESULT
D3DContext::End(BOOL bNotFlush)
{
if (m_uFlags & D3DCONTEXT_IN_BEGIN)
{
HRESULT hr = m_PrimProc.End();
// Unlock texture if this is not called in the middle of drawPrims to
// flush for possible state changes. In the 2nd case, let
// SetRenderState to handle it.
if (bNotFlush)
{
RastUnlockSpanTexture();
}
// Unlock surfaces
UnlockSurface(m_RastCtx.pDDS);
if (m_RastCtx.pDDSZ != NULL)
{
UnlockSurface(m_RastCtx.pDDSZ);
}
m_uFlags &= ~D3DCONTEXT_IN_BEGIN;
if (m_RastCtx.pRampDrv)
{
m_RastCtx.pTexRampMap = pTexRampmapSave;
}
return (hr);
}
else
{
// In the case of DrawPrims being called just to set render states,
// Begin is actually not called.
return D3D_OK;
}
}
inline HRESULT
D3DContext::RampCheckTexMap(LPD3DTLVERTEX pV)
{
if (m_RastCtx.pTexRampMap != (PUINT32)ULongToPtr(pV->specular))
{
HRESULT hr;
// Flush Prims
HR_RET(End());
HR_RET(Begin());
m_RastCtx.pTexRampMap = (PUINT32)ULongToPtr(pV->specular);
}
return D3D_OK;
}
// Following primitive functions are shared by RGB/RAMP/REF rasterizers
HRESULT FASTCALL
DoDrawOneIndexedPrimitive(LPVOID pCtx,
PRIMITIVE_FUNTIONS *pfnPrims,
UINT16 FvfStride,
PUINT8 pVtx,
LPWORD puIndices,
D3DPRIMITIVETYPE PrimType,
UINT cIndices);
HRESULT FASTCALL
DoDrawOnePrimitive(LPVOID pCtx,
PRIMITIVE_FUNTIONS *pfnPrims,
UINT16 FvfStride,
PUINT8 pVtx,
D3DPRIMITIVETYPE PrimType,
UINT cVertices);
HRESULT FASTCALL
DoDrawOneEdgeFlagTriangleFan(LPVOID pCtx,
PRIMITIVE_FUNTIONS *pfnPrims,
UINT16 FvfStride,
PUINT8 pVtx,
UINT cVertices,
UINT32 dwEdgeFlags);
HRESULT FASTCALL
DoRendPoints(LPVOID pCtx,
PRIMITIVE_FUNTIONS *pfnPrims,
LPD3DINSTRUCTION pIns,
LPD3DTLVERTEX pVtx,
LPD3DPOINT pPt);
HRESULT FASTCALL
DoRendLines(LPVOID pCtx,
PRIMITIVE_FUNTIONS *pfnPrims,
LPD3DINSTRUCTION pIns,
LPD3DTLVERTEX pVtx,
LPD3DLINE pLine);
HRESULT FASTCALL
DoRendTriangles(LPVOID pCtx,
PRIMITIVE_FUNTIONS *pfnPrims,
LPD3DINSTRUCTION pIns,
LPD3DTLVERTEX pVtx,
LPD3DTRIANGLE pTri);
HRESULT FASTCALL
DoDrawPrimitives2(LPVOID pCtx,
PRIMITIVE_FUNTIONS *pfnPrims,
UINT16 dwStride,
DWORD dwFvf,
PUINT8 pVtx,
LPD3DHAL_DP2COMMAND *ppCmd,
LPDWORD lpdwRStates,
BOOL bWireframe = FALSE
);
inline HRESULT
D3DContext::DrawOnePrimitive(PUINT8 pVtx,
D3DPRIMITIVETYPE PrimType,
UINT cVertices)
{
m_PrimProc.BeginPrimSet(PrimType, m_fvfData.vtxType);
return DoDrawOnePrimitive((LPVOID)this,
&m_fnPrims,
m_fvfData.stride,
(PUINT8)pVtx,
PrimType,
cVertices);
}
inline HRESULT
D3DContext::DrawOneIndexedPrimitive(PUINT8 pVtx,
LPWORD puIndices,
D3DPRIMITIVETYPE PrimType,
UINT cIndices)
{
m_PrimProc.BeginPrimSet(PrimType, m_fvfData.vtxType);
return DoDrawOneIndexedPrimitive((LPVOID)this,
&m_fnPrims,
m_fvfData.stride,
(PUINT8)pVtx,
puIndices,
PrimType,
cIndices);
}
// Macros to check if a pointer is valid
#if DBG
#define VALID_D3DCONTEX_PTR(pDCtx) ((pDCtx)->dwSize == sizeof(D3DContext))
#define VALID_D3DI_RASTCTX_PTR(pRastCtx) \
((pRastCtx)->dwSize == sizeof(D3DI_RASTCTX))
#define VALID_D3DI_SPANTEX_PTR(pSpanTex) \
((pSpanTex)->dwSize == sizeof(D3DI_SPANTEX))
#define VALID_D3DI_SPANTEX_PTR_PTR(ppSpanTex) \
((ppSpanTex) && VALID_D3DI_SPANTEX_PTR(*(ppSpanTex)))
// Validate context. pCtx should be declared before this macro
// Type can be D3DContext or RefRast
#define VALIDATE_CONTEXT(caller_name, data_ptr, pCtx, type) \
{ \
if ((data_ptr) == NULL) \
{ \
D3D_INFO(1, "in %s, data pointer = NULL", (caller_name)); \
return DDHAL_DRIVER_HANDLED; \
} \
pCtx = (type)((data_ptr)->dwhContext); \
if (!pCtx) \
{ \
D3D_INFO(1, "in %s, dwhContext = NULL", (caller_name)); \
(data_ptr)->ddrval = D3DHAL_CONTEXT_BAD; \
return DDHAL_DRIVER_HANDLED; \
} \
}
#else // !DBG
#define VALID_D3DCONTEX_PTR(pDCtx) 1
#define VALID_D3DI_RASTCTX_PTR(pRastCtx) 1
#define VALID_D3DI_SPANTEX_PTR(pSpanTex) 1
#define VALID_D3DI_SPANTEX_PTR_PTR(ppSpanTex) 1
// Validate context. pCtx should be declared before this macro
// Type can be D3DContext or RefRast
#define VALIDATE_CONTEXT(caller_name, data_ptr, pCtx, type) \
{ \
pCtx = (type)((data_ptr)->dwhContext); \
}
#endif // !DBG
// Validate D3DCxt. pDCtx should be declared before this macro
#define VALIDATE_D3DCONTEXT(caller_name, data_ptr) \
{ \
VALIDATE_CONTEXT(caller_name, data_ptr, pDCtx, D3DContext*); \
if (!VALID_D3DCONTEX_PTR(pDCtx) || \
!VALID_D3DI_RASTCTX_PTR((pDCtx)->GetRastCtx())) \
{ \
D3D_INFO(1, "in %s, invalid dwhContext", (caller_name)); \
(data_ptr)->ddrval = D3DHAL_CONTEXT_BAD; \
return DDHAL_DRIVER_HANDLED; \
} \
}
// Validate ReferenceRasterizer. pRefRast should be declared before this macro
#define VALIDATE_REFRAST_CONTEXT(caller_name, data_ptr) \
{ \
VALIDATE_CONTEXT(caller_name, data_ptr, pRefRast, ReferenceRasterizer*);\
}
#define CHECK_FVF(ret, pDCtx, dwFlags) \
{ \
if ((ret = pDCtx->CheckFVF(dwFlags)) != DD_OK) \
{ \
return DDHAL_DRIVER_HANDLED; \
} \
}
HRESULT FASTCALL
FindOutSurfFormat(LPDDPIXELFORMAT pDdPixFmt,
D3DI_SPANTEX_FORMAT *pFmt);
extern int
TextureFormats(LPDDSURFACEDESC* lplpddsd, DWORD dwVersion, SW_RAST_TYPE RastType);
extern int
RampTextureFormats(LPDDSURFACEDESC* lplpddsd);
extern int
ZBufferFormats(DDPIXELFORMAT** ppDDPF, BOOL bIsRefRast);
extern int
RampZBufferFormats(DDPIXELFORMAT** ppDDPF);
BOOL FASTCALL
ValidTextureSize(INT16 iuSize, INT16 iuShift,
INT16 ivSize, INT16 ivShift);
BOOL FASTCALL
ValidMipmapSize(INT16 iPreSize, INT16 iSize);
DWORD __stdcall
RastContextCreate(LPD3DHAL_CONTEXTCREATEDATA pCtxData, DWORD BeadSet);
DWORD __stdcall
RastContextCreate(LPD3DHAL_CONTEXTCREATEDATA pCtxData, DWORD BeadSet);
DWORD __stdcall
RastContextCreateC(LPD3DHAL_CONTEXTCREATEDATA pCtxData);
DWORD __stdcall
RastContextCreateCMMX(LPD3DHAL_CONTEXTCREATEDATA pCtxData);
DWORD __stdcall
RastContextCreateMMX(LPD3DHAL_CONTEXTCREATEDATA pCtxData);
DWORD __stdcall
RastContextCreateMMXAsRGB(LPD3DHAL_CONTEXTCREATEDATA pCtxData);
DWORD __stdcall
RastContextCreateRamp(LPD3DHAL_CONTEXTCREATEDATA pCtxData);
DWORD __stdcall
RastContextDestroy(LPD3DHAL_CONTEXTDESTROYDATA pCtxDestroyData);
DWORD __stdcall
RastContextDestroyRamp(LPD3DHAL_CONTEXTDESTROYDATA pCtxDestroyData);
DWORD __stdcall
RastSetRenderTarget(LPD3DHAL_SETRENDERTARGETDATA pTgtData);
DWORD __stdcall
RastTextureCreate(LPD3DHAL_TEXTURECREATEDATA pTexData);
DWORD __stdcall
RastTextureDestroy(LPD3DHAL_TEXTUREDESTROYDATA pTexDestroyData);
DWORD __stdcall
RastTextureSwap(LPD3DHAL_TEXTURESWAPDATA pTexSwapData);
DWORD __stdcall
RastTextureGetSurf(LPD3DHAL_TEXTUREGETSURFDATA pTexGetSurf);
DWORD __stdcall
RastRenderState(LPD3DHAL_RENDERSTATEDATA pStateData);
DWORD __stdcall
RastRenderPrimitive(LPD3DHAL_RENDERPRIMITIVEDATA pRenderData);
DWORD __stdcall
RastDrawOnePrimitive(LPD3DHAL_DRAWONEPRIMITIVEDATA pOnePrimData);
DWORD __stdcall
RastDrawOneIndexedPrimitive(LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA
pOneIdxPrimData);
DWORD __stdcall
RastDrawPrimitives(LPD3DHAL_DRAWPRIMITIVESDATA pDrawPrimData);
DWORD __stdcall
RastClearRamp(LPD3DHAL_CLEARDATA pClrData);
DWORD __stdcall
RastSceneCaptureRamp(LPD3DHAL_SCENECAPTUREDATA pSceneData);
DWORD __stdcall
RastValidateTextureStageState(LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA pData);
DWORD __stdcall
RastDrawPrimitives2(LPD3DHAL_DRAWPRIMITIVES2DATA pDPrim2Data);
DWORD __stdcall
RefRastDrawPrimitives2(LPD3DHAL_DRAWPRIMITIVES2DATA pDPrim2Data);
//---------------------------------------------------------------------------
//
// Interface for Reference Device External DLL
//
// prototypes for functions exported by d3dref.dll
STDAPI GetRefHalProvider(REFCLSID riid, IHalProvider **ppHalProvider, HINSTANCE *phDll);
STDAPI GetRefZBufferFormats(REFCLSID riid, DDPIXELFORMAT **ppDDPF);
STDAPI GetRefTextureFormats(REFCLSID riid, LPDDSURFACEDESC* lplpddsd, DWORD dwD3DDeviceVersion);
typedef HRESULT (STDAPICALLTYPE* PFNGETREFHALPROVIDER)(REFCLSID,IHalProvider**,HINSTANCE*);
typedef HRESULT (STDAPICALLTYPE* PFNGETREFZBUFFERFORMATS)(REFCLSID, DDPIXELFORMAT**);
typedef HRESULT (STDAPICALLTYPE* PFNGETREFTEXTUREFORMATS)(REFCLSID, LPDDSURFACEDESC*, DWORD);
inline FARPROC LoadReferenceDeviceProc( char* szProc )
{
HINSTANCE hRefDLL;
if (NULL == (hRefDLL = LoadLibrary("d3dref.dll")) )
{
return NULL;
}
return GetProcAddress(hRefDLL, szProc);
}
//---------------------------------------------------------------------------
#endif // #ifndef _D3DIF_HPP_