Leaked source code of windows server 2003
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//----------------------------------------------------------------------------
//
// refrastfn.cpp
//
// Reference rasterizer callback functions for D3DIM.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//----------------------------------------------------------------------------
#include "pch.cpp"
#pragma hdrstop
// The DDI refrast is emulating
RDDDITYPE g_RefDDI;
// All the supported texture formats
DDSURFACEDESC g_ddsdTex[RD_MAX_NUM_TEXTURE_FORMATS];
// The current caps8 for newly created devices
static D3DCAPS8 g_RefCaps8;
// Maps D3DMULTISAMPLE_TYPE into the bit to use for the flags.
// Maps each of the multisampling values (2 to 16) to the bits[1] to bits[15]
// of wBltMSTypes and wFlipMSTypes
#define DDI_MULTISAMPLE_TYPE(x) (1 << ((x)-1))
//----------------------------------------------------------------------------
//
// RefRastUpdatePalettes
//
//----------------------------------------------------------------------------
HRESULT
RefRastUpdatePalettes(RefDev *pRefDev)
{
INT i, j, k;
RDSurface2D* pRDTex[D3DHAL_TSS_MAXSTAGES];
D3DTEXTUREHANDLE phTex[D3DHAL_TSS_MAXSTAGES];
HRESULT hr;
int cActTex;
if ((cActTex = pRefDev->GetCurrentTextureMaps(phTex, pRDTex)) == 0)
{
return D3D_OK;
}
for (j = 0; j < cActTex; j++)
{
// stages may not have texture bound
if ( NULL == pRDTex[j] ) continue;
pRDTex[j]->UpdatePalette();
}
return D3D_OK;
}
//----------------------------------------------------------------------------
//
// RDRenderTarget::Initialize
//
// Converts color and Z surface information into refrast form.
//
//----------------------------------------------------------------------------
HRESULT
RDRenderTarget::Initialize( LPDDRAWI_DDRAWSURFACE_LCL pLclColor,
LPDDRAWI_DDRAWSURFACE_LCL pLclZ )
{
HRESULT hr;
RDSurfaceFormat ColorFmt;
RDSurfaceFormat ZFmt;
RDSurface2D* pOldColor = m_pColor;
RDSurface2D* pOldDepth = m_pDepth;
if( m_pColor )
{
m_pColor = NULL;
}
if( m_pDepth )
{
m_pDepth = NULL;
}
// Find the surfaces from the global surface manager
// We are assuming that CreateSurfaceEx has been called on these
// surfaces before this.
RDSurface2D* pColor = m_pColor = new RDSurface2D;
if( pColor == NULL )
{
DPFERR( "Color surface could not be allocated" );
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return DDERR_OUTOFMEMORY;
}
if( FAILED( hr = pColor->Initialize( pLclColor ) ) )
{
DPFERR( "Unable to initialize the color buffer" );
delete pColor;
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return hr;
}
if (NULL != pLclZ)
{
RDSurface2D* pDepth = m_pDepth = new RDSurface2D;
if( pDepth == NULL )
{
DPFERR( "Depth surface could not be allocated" );
delete pColor;
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return DDERR_OUTOFMEMORY;
}
if( FAILED( hr = pDepth->Initialize( pLclZ ) ) )
{
DPFERR("Unable to initialize the Depth buffer");
delete pColor;
delete pDepth;
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return hr;
}
}
m_Clip.left = 0;
m_Clip.top = 0;
m_Clip.bottom = pColor->GetHeight() - 1;
m_Clip.right = pColor->GetWidth() - 1;
m_bPreDX7DDI = TRUE;
delete pOldColor;
delete pOldDepth;
return D3D_OK;
}
//----------------------------------------------------------------------------
//
// RDRenderTarget::Initialize
//
// Converts color and Z surface information into refrast form.
//
//----------------------------------------------------------------------------
HRESULT
RDRenderTarget::Initialize( LPDDRAWI_DIRECTDRAW_LCL pDDLcl,
LPDDRAWI_DDRAWSURFACE_LCL pLclColor,
LPDDRAWI_DDRAWSURFACE_LCL pLclZ )
{
HRESULT hr;
RDSurfaceFormat ColorFmt;
RDSurfaceFormat ZFmt;
RDSurface2D* pOldColor = m_pColor;
RDSurface2D* pOldDepth = m_pDepth;
if( m_pColor )
{
m_pColor = NULL;
}
if( m_pDepth )
{
m_pDepth = NULL;
}
// Find the surfaces from the global surface manager
// We are assuming that CreateSurfaceEx has been called on these
// surfaces before this.
DWORD dwColorHandle = pLclColor->lpSurfMore->dwSurfaceHandle;
RDSurface2D* pColor = m_pColor =
(RDSurface2D *)g_SurfMgr.GetSurfFromList( pDDLcl,
dwColorHandle);
if( pColor == NULL )
{
DPFERR("Color surface not found");
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return DDERR_INVALIDPARAMS;
}
if (NULL != pLclZ)
{
DWORD dwDepthHandle = pLclZ->lpSurfMore->dwSurfaceHandle;
RDSurface2D* pDepth = m_pDepth =
(RDSurface2D *)g_SurfMgr.GetSurfFromList( pDDLcl,
dwDepthHandle);
if( pDepth == NULL )
{
DPFERR("Depth surface not found");
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return DDERR_INVALIDPARAMS;
}
}
m_Clip.left = 0;
m_Clip.top = 0;
m_Clip.bottom = pColor->GetHeight() - 1;
m_Clip.right = pColor->GetWidth() - 1;
return D3D_OK;
}
//----------------------------------------------------------------------------
//
// RDRenderTarget::Initialize
//
// Converts color and Z surface information into refrast form.
//
//----------------------------------------------------------------------------
HRESULT
RDRenderTarget::Initialize( LPDDRAWI_DIRECTDRAW_LCL pDDLcl,
DWORD dwColorHandle,
DWORD dwDepthHandle )
{
HRESULT hr;
RDSurfaceFormat ColorFmt;
RDSurfaceFormat ZFmt;
RDSurface2D* pOldColor = m_pColor;
RDSurface2D* pOldDepth = m_pDepth;
// Release objects we hold pointers to
if( m_pColor )
{
m_pColor = NULL;
}
if( m_pDepth )
{
m_pDepth = NULL;
}
// Find the surfaces from the global surface manager
// We are assuming that CreateSurfaceEx has been called on these
// surfaces before this.
RDSurface2D* pColor = m_pColor =
(RDSurface2D *)g_SurfMgr.GetSurfFromList( pDDLcl,
dwColorHandle);
if( pColor == NULL )
{
DPFERR("Color surface not found");
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return DDERR_INVALIDPARAMS;
}
if (0 != dwDepthHandle)
{
RDSurface2D* pDepth = m_pDepth =
(RDSurface2D *)g_SurfMgr.GetSurfFromList( pDDLcl,
dwDepthHandle);
if( pDepth == NULL )
{
DPFERR("Depth surface not found");
m_pColor = pOldColor;
m_pDepth = pOldDepth;
return DDERR_INVALIDPARAMS;
}
}
m_Clip.left = 0;
m_Clip.top = 0;
m_Clip.bottom = pColor->GetHeight() - 1;
m_Clip.right = pColor->GetWidth() - 1;
return D3D_OK;
}
//----------------------------------------------------------------------------
//
// RefRastContextCreate
//
// Creates a RefDev and initializes it with the info passed in.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastContextCreate(LPD3DHAL_CONTEXTCREATEDATA pCtxData)
{
RefDev *pRefDev;
RDRenderTarget *pRendTgt;
INT i;
// Surface7 pointers for QI
LPDDRAWI_DDRAWSURFACE_LCL pZLcl = NULL;
LPDDRAWI_DDRAWSURFACE_LCL pColorLcl = NULL;
HRESULT ret;
DPFM(0, DRV, ("In the new RefRast Dll\n"));
// this only needs to be called once, but once per context won't hurt
RefRastSetMemif(&malloc, &free, &realloc);
if ((pRendTgt = new RDRenderTarget()) == NULL)
{
pCtxData->ddrval = DDERR_OUTOFMEMORY;
return DDHAL_DRIVER_HANDLED;
}
// If it is expected to be a DX7+ driver
if (g_RefDDI < RDDDI_DX7HAL)
{
if (pCtxData->lpDDS)
pColorLcl = ((LPDDRAWI_DDRAWSURFACE_INT)(pCtxData->lpDDS))->lpLcl;
if (pCtxData->lpDDSZ)
pZLcl = ((LPDDRAWI_DDRAWSURFACE_INT)(pCtxData->lpDDSZ))->lpLcl;
// Collect surface information where the failures are easy to handle.
pCtxData->ddrval = pRendTgt->Initialize( pColorLcl, pZLcl );
}
else
{
pColorLcl = pCtxData->lpDDSLcl;
pZLcl = pCtxData->lpDDSZLcl;
// Collect surface information where the failures are easy to handle.
pCtxData->ddrval = pRendTgt->Initialize( pCtxData->lpDDLcl, pColorLcl,
pZLcl );
}
if (pCtxData->ddrval != D3D_OK)
{
delete pRendTgt;
return DDHAL_DRIVER_HANDLED;
}
// Note:
// dwhContext is used by the runtime to inform the driver, which
// d3d interface is calling the driver.
if ( ( pRefDev = new RefDev( pCtxData->lpDDLcl,
(DWORD)(pCtxData->dwhContext),
g_RefDDI, &g_RefCaps8 ) ) == NULL )
{
pCtxData->ddrval = DDERR_OUTOFMEMORY;
return DDHAL_DRIVER_HANDLED;
}
pRefDev->SetRenderTarget( pRendTgt );
// return RR object pointer as context handle
pCtxData->dwhContext = (ULONG_PTR)pRefDev;
pCtxData->ddrval = D3D_OK;
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastContextDestroy
//
// Destroy a RefDev.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastContextDestroy(LPD3DHAL_CONTEXTDESTROYDATA pCtxDestroyData)
{
RefDev *pRefDev;
// Check RefDev
VALIDATE_REFRAST_CONTEXT("RefRastContextDestroy", pCtxDestroyData);
// Clean up override bits
RDRenderTarget *pRendTgt = pRefDev->GetRenderTarget();
if ( NULL != pRendTgt ) { delete pRendTgt; }
delete pRefDev;
pCtxDestroyData->ddrval = D3D_OK;
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastSceneCapture
//
// Pass scene capture callback to ref rast.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastSceneCapture(LPD3DHAL_SCENECAPTUREDATA pData)
{
RefDev *pRefDev;
// Check RefDev
VALIDATE_REFRAST_CONTEXT("RefRastSceneCapture", pData);
pRefDev->SceneCapture( pData->dwFlag );
pData->ddrval = D3D_OK; // Should this be changed to a QI ?
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastSetRenderTarget
//
// Update a RefRast context with the info from a new render target.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastSetRenderTarget(LPD3DHAL_SETRENDERTARGETDATA pTgtData)
{
RefDev *pRefDev;
LPDDRAWI_DDRAWSURFACE_LCL pZLcl = NULL;
LPDDRAWI_DDRAWSURFACE_LCL pColorLcl = NULL;
HRESULT ret;
// Check RefDev
VALIDATE_REFRAST_CONTEXT("RefRastSetRenderTarget", pTgtData);
_ASSERT( pRefDev->IsDriverDX6AndBefore(), "This callback should"
"never be called on DDIs DX7 and beyond" )
_ASSERT( pRefDev->IsInterfaceDX6AndBefore(), "An older interface should"
"never call this DLL" )
RDRenderTarget *pRendTgt = pRefDev->GetRenderTarget();
if ( NULL == pRendTgt ) { return DDHAL_DRIVER_HANDLED; }
if( pTgtData->lpDDS )
pColorLcl = ((LPDDRAWI_DDRAWSURFACE_INT)(pTgtData->lpDDS))->lpLcl;
if( pTgtData->lpDDSZ )
pZLcl = ((LPDDRAWI_DDRAWSURFACE_INT)(pTgtData->lpDDSZ))->lpLcl;
// Collect surface information.
pTgtData->ddrval = pRendTgt->Initialize( pColorLcl, pZLcl);
if (pTgtData->ddrval != D3D_OK)
{
return DDHAL_DRIVER_HANDLED;
}
pRefDev->SetRenderTarget(pRendTgt);
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastValidateTextureStageState
//
// Validate current blend operations. RefRast does everything.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastValidateTextureStageState(LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA pData)
{
RefDev *pRefDev;
// Check RefDev
VALIDATE_REFRAST_CONTEXT("RefRastValidateTextureStageState", pData);
pData->dwNumPasses = 1;
pData->ddrval = D3D_OK;
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastTextureCreate
//
// Creates a RefRast texture and initializes it with the info passed in.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastTextureCreate(LPD3DHAL_TEXTURECREATEDATA pTexData)
{
RefDev *pRefDev;
RDSurface2D* pRDTex;
HRESULT hr;
LPDDRAWI_DDRAWSURFACE_LCL pLcl;
if (pTexData->lpDDS)
{
pLcl = ((LPDDRAWI_DDRAWSURFACE_INT)pTexData->lpDDS)->lpLcl;
}
// Check RefDev
VALIDATE_REFRAST_CONTEXT("RefRastTextureCreate", pTexData);
// Runtime shouldnt be calling TextureCreate for DX7 and newer
// driver models
_ASSERT( pRefDev->IsDriverDX6AndBefore(), "This DDI should not"
"be called from DDIs previous to DX7" );
// assume OKness
pTexData->ddrval = D3D_OK;
// Allocate RDSurface2D
if ( !(pRefDev->TextureCreate(
(LPD3DTEXTUREHANDLE)&(pTexData->dwHandle), &pRDTex ) ) )
{
pTexData->ddrval = DDERR_GENERIC;
return DDHAL_DRIVER_HANDLED;
}
// Init texturemap.
hr = pRDTex->Initialize( pLcl );
if (hr != D3D_OK)
{
pTexData->ddrval = hr;
return DDHAL_DRIVER_HANDLED;
}
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastTextureDestroy
//
// Destroy a RefRast texture.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastTextureDestroy(LPD3DHAL_TEXTUREDESTROYDATA pTexDestroyData)
{
RefDev *pRefDev;
// Check RefDev
VALIDATE_REFRAST_CONTEXT("RefRastTextureDestroy", pTexDestroyData);
// Runtime shouldnt be Calling TextureCreate for DX7 and newer
// driver models
_ASSERT( pRefDev->IsDriverDX6AndBefore(), "This DDI should not"
"be called from DDIs previous to DX7" );
if (!(pRefDev->TextureDestroy(pTexDestroyData->dwHandle)))
{
pTexDestroyData->ddrval = DDERR_GENERIC;
}
else
{
pTexDestroyData->ddrval = D3D_OK;
}
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastTextureGetSurf
//
// Returns the surface pointer associate with a texture handle.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastTextureGetSurf(LPD3DHAL_TEXTUREGETSURFDATA pTexGetSurf)
{
RefDev *pRefDev;
// Check RefDev
VALIDATE_REFRAST_CONTEXT("RefRastTextureGetSurf", pTexGetSurf);
pTexGetSurf->lpDDS = pRefDev->TextureGetSurf(pTexGetSurf->dwHandle);
pTexGetSurf->ddrval = D3D_OK;
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastGetDriverState
//
// Called by the runtime to get any kind of driver information
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastGetDriverState(LPDDHAL_GETDRIVERSTATEDATA pGDSData)
{
RefDev *pRefDev;
// Check RefDev
#if DBG
if ((pGDSData) == NULL)
{
DPFERR("in %s, data pointer = NULL", "RefRastGetDriverState");
return DDHAL_DRIVER_HANDLED;
}
pRefDev = (RefDev *)ULongToPtr((pGDSData)->dwhContext);
if (!pRefDev)
{
DPFERR("in %s, dwhContext = NULL", "RefRastGetDriverState");
pGDSData->ddRVal = D3DHAL_CONTEXT_BAD;
return DDHAL_DRIVER_HANDLED;
}
#else // !DBG
pRefDev = (RefDev *)ULongToPtr((pGDSData)->dwhContext);
#endif // !DBG
//
// No implementation yet, so nothing is understood yet
//
pGDSData->ddRVal = S_FALSE;
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// FindAttachedSurfaceCaps2
//
// Walks the attachment list for the surface, looking for an attachment
// that has any of the dwCaps2 bits (or ignores if zero) and none of the
// FindAttachedSurfaceCaps2NotPresent bits.
//
//----------------------------------------------------------------------------
LPDDRAWI_DDRAWSURFACE_LCL
FindAttachedSurfaceCaps2(
LPDDRAWI_DDRAWSURFACE_LCL pLcl,
DWORD dwCaps2)
{
LPATTACHLIST lpAttachStruct = pLcl->lpAttachList;
while(lpAttachStruct)
{
if ((dwCaps2 == 0) || (lpAttachStruct->lpAttached->lpSurfMore->ddsCapsEx.dwCaps2 & dwCaps2))
return lpAttachStruct->lpAttached;
lpAttachStruct = lpAttachStruct->lpLink;
}
return 0;
}
//----------------------------------------------------------------------------
//
// ProcessPossibleMipMap
//
// Record private data structure for this surface and all attached mip
// sublevels.
//
//----------------------------------------------------------------------------
void
ProcessPossibleMipMap(
LPDDHAL_CREATESURFACEEXDATA p,
LPDDRAWI_DDRAWSURFACE_LCL lpDDSMipLcl
)
{
do
{
// This function should not deal with deletions. Assert this.
_ASSERT( SURFACE_MEMORY(lpDDSMipLcl),
"Delete should have already taken place" );
p->ddRVal = g_SurfMgr.AddSurfToList( p->lpDDLcl, lpDDSMipLcl, NULL );
if (FAILED(p->ddRVal))
return;
// Now search down the 2nd+ order attachment: the chain
// of mip sublevels.
lpDDSMipLcl = FindAttachedSurfaceCaps2(lpDDSMipLcl,
DDSCAPS2_MIPMAPSUBLEVEL);
}
while (lpDDSMipLcl);
}
//----------------------------------------------------------------------------
//
// RefRastCreateSurfaceEx
//
// Refrast implementation of CreateSurfaceEx. g_SurfMgr is the object
// that does the real job.
//
// CreateSurfaceEx is also used to inform the driver to create and destroy
// surface representations for a given handle. The way the driver can tell
// the difference between create and destroy is by looking at the fpVidmem
// pointer of the passed local. If it is null, it is a destroy.
//
// Create: This call is atomic. i.e. the attachments are all done by the
// runtime. The driver is expected to walk through the attachment and
// form its internal picture as described below.
// For complex surfaces (mipped textures, cubemaps), we need to record an
// internal representation for the top-level surface that includes all
// sub-surfaces. This is because the handle associated with the top-level
// surface is what's passed to SetTextureStage.
// However, we also need entries in our list that allow us to set any
// of the sublevels as render targets. Thus this top-level routine iterates
// across the entire attachment graph (to accomodate SRT on any subsurface)
// and the lower-level routine (RDSurface2D::Initialize) also iterates across
// the whole graph (to accomodate SetTexture on the top-level).
// A flipping chain is another structure that needs SRT to work on all
// contained surfaces.
//
// Destroy: The destruction unfortunately is not atomic. The driver gets
// the call to destroy per sub-level. The attachment has no meaning
// at this time, so the driver should only delete the level being
// referred to.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastCreateSurfaceEx(LPDDHAL_CREATESURFACEEXDATA p)
{
#if DBG
if( p == NULL )
{
DPFERR("CreateSurfaceExData ptr is NULL");
return DDHAL_DRIVER_HANDLED;
}
if( p->lpDDLcl == NULL || p->lpDDSLcl == NULL )
{
DPFERR("DDLcl or the DDSLcl ptr is NULL");
return DDHAL_DRIVER_HANDLED;
}
#endif
LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl = p->lpDDSLcl;
p->ddRVal = DD_OK;
//
// Is it a Delete call ? If so simply delete the surface-rep associated
// with this local and dont walk the local chain.
//
if( 0 == SURFACE_MEMORY(lpDDSLcl) )
{
g_SurfMgr.RemoveSurfFromList( p->lpDDLcl, lpDDSLcl );
return DDHAL_DRIVER_HANDLED;
}
ProcessPossibleMipMap(p, lpDDSLcl);
//Now we have two possibilities: cubemap or flipping chain.
// Check cube map first:
//+ve X is always the first face
// (Note a DX7 driver would have to handle cubes w/o the +X face (since DX7
// cubes may have any set of faces missing).)
if (lpDDSLcl->lpSurfMore->ddsCapsEx.dwCaps2 & DDSCAPS2_CUBEMAP_POSITIVEX)
{
//Go find each attached cubemap face and process it as a mipmap
for (int i=1;i<6;i++)
{
DWORD dwCaps2=0;
switch(i)
{
case 1: dwCaps2 = DDSCAPS2_CUBEMAP_NEGATIVEX; break;
case 2: dwCaps2 = DDSCAPS2_CUBEMAP_POSITIVEY; break;
case 3: dwCaps2 = DDSCAPS2_CUBEMAP_NEGATIVEY; break;
case 4: dwCaps2 = DDSCAPS2_CUBEMAP_POSITIVEZ; break;
case 5: dwCaps2 = DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
}
//Find the top-level faces attached to the root
//(there will be no mip sublevel of any of these five types
//attached to the root).
lpDDSLcl = FindAttachedSurfaceCaps2(p->lpDDSLcl, dwCaps2);
if (lpDDSLcl) ProcessPossibleMipMap(p, lpDDSLcl);
}
}
else if (
0==(lpDDSLcl->ddsCaps.dwCaps & DDSCAPS_MIPMAP) &&
0 != lpDDSLcl->lpAttachList)
{
//just assert that we're not handling some of the other types
//we know are passed to CSEx.
_ASSERT(0==(lpDDSLcl->ddsCaps.dwCaps & DDSCAPS_TEXTURE), "CSEx for an attached texture?");
_ASSERT(0==(lpDDSLcl->ddsCaps.dwCaps & DDSCAPS_EXECUTEBUFFER), "CSEx for an attached execute buffer?");
// We processed mipmaps above, so either there will be no
// more attachments (aside from the mipsublevels), or it's
// a flipping chain.
// The first member of the chain was processed above.
// Npw we look around the ring, terminating when we hit the first surface
// again.
//
// NOTE: DX8 software drivers will only ever see a chain, not a ring.
// This code terminates at the end of the chain.
//
// A real driver may have to check for attached Z surfaces
// here, as well as stereo left surfaces.
lpDDSLcl = lpDDSLcl->lpAttachList->lpAttached;
_ASSERT(lpDDSLcl, "Bad attachment List");
while (lpDDSLcl && lpDDSLcl != p->lpDDSLcl) //i.e. not the first surface again
{
//We just reuse the "ProcessPossibleMipmap" function, and
//assert that it will not have to traverse a mipmap here.
_ASSERT(0==(lpDDSLcl->ddsCaps.dwCaps & DDSCAPS_MIPMAP),
"Flipping chains should not be mipmaps");
ProcessPossibleMipMap(p, lpDDSLcl);
//This is the termination condition we expect for DX8 software
//drivers.
if (0 == lpDDSLcl->lpAttachList)
{
lpDDSLcl = 0;
break;
}
lpDDSLcl = lpDDSLcl->lpAttachList->lpAttached;
_ASSERT(lpDDSLcl, "Bad attachment List");
}
}
// else we drop through and do no further attachment list processing
// (typically on mipmaps or execute buffers).
return DDHAL_DRIVER_HANDLED;
}
extern HRESULT FASTCALL
FindOutSurfFormat(LPDDPIXELFORMAT pDdPixFmt, RDSurfaceFormat* pFmt,
BOOL* pbIsDepth);
//----------------------------------------------------------------------------
//
// RefRastCreateSurface
//
// Create a requested surface. Fake VIDMEM allocation.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastCreateSurface(LPDDHAL_CREATESURFACEDATA pData)
{
LPDDRAWI_DDRAWSURFACE_LCL pSLcl = NULL;
LPDDRAWI_DDRAWSURFACE_GBL pSGbl = NULL;
LPDDRAWI_DDRAWSURFACE_MORE pSMore = NULL;
DWORD dwBytesPerPixel = 0;
DWORD dwBytesInVB = 0;
DWORD dwNumBytes = 0;
DWORD dwPitch = 0;
DWORD dwSlicePitch = 0;
DWORD i = 0, j = 0;
BYTE* pBits = NULL;
BOOL isDXT = FALSE;
UINT MultiSampleCount;
DWORD dwMultiSamplePitch = 0;
BYTE* pMultiSampleBits = NULL;
DWORD dwNumMultiSampleBytes = 0;
HRESULT hr = S_OK;
pData->ddRVal = DD_OK;
//
// Validation
//
// The surface count
if( pData->dwSCnt < 1 )
{
DPFERR("At least one surface should be created");
pData->ddRVal = E_FAIL;
return DDHAL_DRIVER_HANDLED;
}
// Primary surface cannot be handled here
if( pData->lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE )
{
DPFERR("Refrast cannot allocate Primary surface");
pData->ddRVal = DDERR_UNSUPPORTED;
return DDHAL_DRIVER_HANDLED;
}
// Only Vidmem or Driver Managed allocations are handled here
if(((pData->lpDDSurfaceDesc->ddsCaps.dwCaps &
(DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM)) == 0)
&&
((pData->lplpSList[0]->lpSurfMore->ddsCapsEx.dwCaps2 &
DDSCAPS2_TEXTUREMANAGE) == 0))
{
DPFERR("Refrast can only allocate Vidmem or DriverManaged surfaces");
pData->ddRVal = DDERR_UNSUPPORTED;
return DDHAL_DRIVER_HANDLED;
}
// Dont allocate if the width or the height is not provided
if( (pData->lpDDSurfaceDesc->dwFlags & (DDSD_WIDTH | DDSD_HEIGHT )) !=
(DDSD_WIDTH | DDSD_HEIGHT ) )
{
DPFERR("No size provided for the surface");
pData->ddRVal = DDERR_UNSUPPORTED;
return DDHAL_DRIVER_HANDLED;
}
// Currently, allocation takes place only if a pixel format is provided
if( pData->lpDDSurfaceDesc->dwFlags & DDSD_PIXELFORMAT )
{
dwBytesPerPixel =
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount >> 3);
// For FourCCs, we need to explicitly indicate the bytes per pixel
if ((dwBytesPerPixel == 0) &&
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_FOURCC))
{
if( IsYUV( pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ) )
{
dwBytesPerPixel = 2;
}
else if( IsDXTn( pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ) )
{
dwBytesPerPixel = 1;
isDXT = TRUE;
}
// All the new surface formats (introduced after DX7) are marked as
// 4CC. Technically they are not 4CC, that field is overloaded to
// mean the new DX8 style format ID.
else if( (pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
0xFF000004) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD) D3DFMT_Q8W8V8U8) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD) D3DFMT_V16U16) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD) D3DFMT_W11V11U10) ||
// Formats introduced in DX8.1
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_A2B10G10R10) ||
#if 0
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_A8B8G8R8) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_X8B8G8R8) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_W10V11U11) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_A8X8V8U8) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_L8X8V8U8) ||
#endif
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_G16R16) ||
(pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC ==
(DWORD)D3DFMT_A2W10V10U10)
)
{
// Private new format
dwBytesPerPixel = 4;
}
}
}
else if( pData->lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_EXECUTEBUFFER )
{
dwBytesInVB = ((LPDDSURFACEDESC2)(pData->lpDDSurfaceDesc))->dwWidth;
}
else
{
// Note: for DX8 drivers, this case should never be encountered.
// In the future, if RefDev is revamped to work with legacy interfaces
// then this case needs to something real instead of failing:
// If the pixel-formats are not provided, then the current primary
// format should be assumed.
DPFERR( "Refrast can only allocate if PixelFormat is provided" );
pData->ddRVal = DDERR_UNSUPPORTED;
return DDHAL_DRIVER_HANDLED;
}
//
// Allocate the memory and compute the Pitch for every surface on the
// list.
//
// We should be guaranteed that this is the same for all surfaces in the
// list
MultiSampleCount = 0xf & (pData->lplpSList[0]->lpSurfMore->ddsCapsEx.dwCaps3);
//This will be the case on older than DX8 runtimes
if (MultiSampleCount == 0)
{
MultiSampleCount = 1;
}
for( i = 0; i < pData->dwSCnt; i++ )
{
RDCREATESURFPRIVATE* pPriv = NULL;
pSLcl = pData->lplpSList[i];
pSGbl = pSLcl->lpGbl;
pSMore = pSLcl->lpSurfMore;
DWORD dwHeight = pSGbl->wHeight;
// If already allocated, just return
if( pSGbl->fpVidMem || pSGbl->dwReserved1 )
{
DPFERR("Surface has already been allocated");
pData->ddRVal = E_FAIL;
break;
}
// Figure out if it is a vertex buffer
if( dwBytesInVB )
{
dwNumBytes = dwBytesInVB;
dwPitch = dwBytesInVB;
}
else
{
// Figure out the pitch and allocate
switch( pData->lpDDSurfaceDesc->ddpfPixelFormat.dwFourCC )
{
case MAKEFOURCC('D', 'X', 'T', '1'):
dwMultiSamplePitch = (MultiSampleCount *
((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[0] + 7) & ~7;
dwPitch = (((pSGbl->wWidth+3)>>2) * g_DXTBlkSize[0] + 7) & ~7;
dwHeight = ((pSGbl->wHeight+3)>>2);
break;
case MAKEFOURCC('D', 'X', 'T', '2'):
dwMultiSamplePitch = (MultiSampleCount *
((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[1] + 7) & ~7;
dwPitch = (((pSGbl->wWidth+3)>>2) * g_DXTBlkSize[1] + 7) & ~7;
dwHeight = ((pSGbl->wHeight+3)>>2);
break;
case MAKEFOURCC('D', 'X', 'T', '3'):
dwMultiSamplePitch = (MultiSampleCount *
((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[2] + 7) & ~7;
dwPitch = (((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[2] + 7) & ~7;
dwHeight = ((pSGbl->wHeight+3)>>2);
break;
case MAKEFOURCC('D', 'X', 'T', '4'):
dwMultiSamplePitch = (MultiSampleCount *
((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[3] + 7) & ~7;
dwPitch = (((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[3] + 7) & ~7;
dwHeight = ((pSGbl->wHeight+3)>>2);
break;
case MAKEFOURCC('D', 'X', 'T', '5'):
dwMultiSamplePitch = (MultiSampleCount *
((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[4] + 7) & ~7;
dwPitch = (((pSGbl->wWidth+3)>>2) *
g_DXTBlkSize[4] + 7) & ~7;
dwHeight = ((pSGbl->wHeight+3)>>2);
break;
default:
dwMultiSamplePitch = (MultiSampleCount
* dwBytesPerPixel *
pSGbl->wWidth + 7) & ~7;
dwPitch = (dwBytesPerPixel *
pSGbl->wWidth + 7) & ~7;
break;
}
if (!(pSMore->ddsCapsEx.dwCaps2 & DDSCAPS2_VOLUME))
{
dwNumBytes = dwPitch * dwHeight;
if( MultiSampleCount > 1 )
dwNumMultiSampleBytes = dwMultiSamplePitch *
pSGbl->wHeight;
}
else
{
_ASSERT( dwMultiSamplePitch == dwPitch,
"Cant have multisample for volume textures\n" );
dwSlicePitch = dwPitch * dwHeight;
// low word of ddsCaps.ddsCapsEx.dwCaps4 has depth
// (volume texture only).
dwNumBytes = dwSlicePitch *
LOWORD(pSMore->ddsCapsEx.dwCaps4);
}
}
pPriv = new RDCREATESURFPRIVATE;
if( pPriv == NULL )
{
DPFERR("Allocation failed");
pData->ddRVal = DDERR_OUTOFMEMORY;
break;
}
pPriv->pBits = new BYTE[dwNumBytes];
if( pPriv->pBits == NULL)
{
DPFERR("Allocation failed");
delete pPriv;
pData->ddRVal = DDERR_OUTOFMEMORY;
break;
}
pPriv->dwPitch = dwPitch;
// Allocate the private MultiSample buffer
if( dwNumMultiSampleBytes )
{
pPriv->pMultiSampleBits = new BYTE[dwNumMultiSampleBytes];
if( pPriv->pMultiSampleBits == NULL)
{
DPFERR("Multisample allocation failed");
delete pPriv;
pData->ddRVal = DDERR_OUTOFMEMORY;
break;
}
pPriv->dwMultiSamplePitch = dwMultiSamplePitch;
pPriv->wSamples = (WORD)MultiSampleCount;
HR_RET(FindOutSurfFormat(&(DDSurf_PixFmt(pSLcl)),
&pPriv->SurfaceFormat, NULL));
}
// Save the stuff on the surface
pSGbl->fpVidMem = (FLATPTR)pPriv->pBits;
if ( isDXT )
{
pSGbl->lPitch = dwNumBytes;
if (pSMore->ddsCapsEx.dwCaps2 & DDSCAPS2_VOLUME)
{
// set slice pitch (volume texture only).
pSGbl->lSlicePitch = dwSlicePitch;
}
}
else
{
pSGbl->lPitch = pPriv->dwPitch;
if (pSMore->ddsCapsEx.dwCaps2 & DDSCAPS2_VOLUME)
{
// set slice pitch (volume texture only).
pSGbl->lSlicePitch = dwSlicePitch;
}
}
pSGbl->dwReserved1 = (ULONG_PTR)pPriv;
}
// The loop completed successfully
if( i == pData->dwSCnt )
return DDHAL_DRIVER_HANDLED;
// Else the loop terminated abnormally,
// Free up allocated memory and quit with the error
for( j = 0; j < i; j++ )
{
pData->lplpSList[j]->lpGbl->lPitch = 0;
if (pSMore->ddsCapsEx.dwCaps2 & DDSCAPS2_VOLUME)
{
pData->lplpSList[j]->lpGbl->lSlicePitch = 0;
}
delete (RDCREATESURFPRIVATE *)pData->lplpSList[j]->lpGbl->dwReserved1;
pData->lplpSList[j]->lpGbl->dwReserved1 = 0;
}
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastDestroySurface
//
// Destroy a requested surface.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastDestroySurface(LPDDHAL_DESTROYSURFACEDATA pData)
{
pData->ddRVal = DD_OK;
//
// Validation
//
if( pData->lpDDSurface->lpGbl->dwReserved1 == NULL )
{
DPFERR("This surface was not created by refrast");
pData->ddRVal = E_FAIL;
return DDHAL_DRIVER_HANDLED;
}
delete (RDCREATESURFPRIVATE *)pData->lpDDSurface->lpGbl->dwReserved1;
pData->lpDDSurface->lpGbl->dwReserved1 = 0;
// For vid-mem surfaces, runtime calls this DDI once per entire mip-chain
// so this needs to be removed.
// Now free the handle if it has been allocated for this surface
pData->ddRVal = g_SurfMgr.RemoveSurfFromList(
pData->lpDDSurface->lpSurfMore->lpDD_lcl,
pData->lpDDSurface );
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastLock
//
// Locks the given surface.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastLock(LPDDHAL_LOCKDATA pData)
{
DWORD dwBytesPerPixel = 0;
LPDDRAWI_DDRAWSURFACE_LCL pSLcl = pData->lpDDSurface;
LPDDRAWI_DDRAWSURFACE_GBL pSGbl = pSLcl->lpGbl;
pData->ddRVal = DD_OK;
//
// Validation
//
if( pSGbl->dwReserved1 == NULL )
{
DPFERR("This surface was not created by refrast");
pData->ddRVal = E_FAIL;
return DDHAL_DRIVER_HANDLED;
}
//
// Obtain the private data
//
RDCREATESURFPRIVATE* pPriv =
(RDCREATESURFPRIVATE *)pSGbl->dwReserved1;
if (g_RefDDI > RDDDI_DX7HAL)
{
// Figure out the device it is being used with.
// If this is a Multisampled Rendertarget, need to filter down for
// the runtime.
if( pPriv->pMultiSampleBits )
{
BYTE* pBits = pPriv->pBits;
DWORD dwPitch = pPriv->dwPitch;
BYTE* pMSBits = pPriv->pMultiSampleBits;
DWORD dwMSPitch = pPriv->dwMultiSamplePitch;
RDSurfaceFormat sf = pPriv->SurfaceFormat;
FLOAT fSampleScale = 1.F/((FLOAT)pPriv->wSamples);
int width = (int)DDSurf_Width(pSLcl);
int height = (int)DDSurf_Height(pSLcl);
for (int iY = 0; iY < height; iY++)
{
for (int iX = 0; iX < width; iX++)
{
RDColor Color((UINT32)0);
for (UINT iS=0; iS<pPriv->wSamples; iS++)
{
RDColor SampleColor;
SampleColor.ConvertFrom(
sf, PixelAddress( iX, iY, 0, iS,
pMSBits,
dwMSPitch,
0,
pPriv->wSamples,
sf ) );
Color.R += (SampleColor.R * fSampleScale);
Color.G += (SampleColor.G * fSampleScale);
Color.B += (SampleColor.B * fSampleScale);
Color.A += (SampleColor.A * fSampleScale);
}
Color.ConvertTo( sf, 0., PixelAddress( iX, iY, 0, pBits,
dwPitch, 0, sf ) );
}
}
}
}
if( pData->bHasRect )
{
// If it is either a 1) VB, 2) IB or 3) CB then the
// rect has a special meaning. rect.top - rect.bottom
// gives the range of memory desired.
// Note: it rect.bottom is the higher address and it is exclusive.
if( pSLcl->ddsCaps.dwCaps & DDSCAPS_EXECUTEBUFFER )
{
pData->lpSurfData = (LPVOID)(pPriv->pBits + pData->rArea.top);
}
else if( pSLcl->lpSurfMore->ddsCapsEx.dwCaps2 & DDSCAPS2_VOLUME )
{
// If it is a volume texture, then the front and back are
// or'd into the high word of rect->left and rect->right
// respectively.
DWORD front = (pData->rArea.left >> 16);
DWORD left = pData->rArea.left & 0x0000ffff;
DWORD top = pData->rArea.top;
DWORD slicePitch = pSGbl->lSlicePitch;
if( IsDXTn( pSGbl->ddpfSurface.dwFourCC ) )
{
_ASSERT( FALSE, "Should not be reached without driver "
"managed support" );
}
else
{
dwBytesPerPixel = pSGbl->ddpfSurface.dwRGBBitCount >> 3;
pData->lpSurfData = (LPVOID)(pPriv->pBits +
front * slicePitch +
top * pPriv->dwPitch +
left * dwBytesPerPixel);
}
}
else
{
if( IsDXTn( pSGbl->ddpfSurface.dwFourCC ) )
{
_ASSERT( FALSE, "Should not be reached without driver "
"managed support" );
}
else
{
dwBytesPerPixel = pSGbl->ddpfSurface.dwRGBBitCount >> 3;
pData->lpSurfData = (LPVOID)(pPriv->pBits +
pData->rArea.top*pPriv->dwPitch +
pData->rArea.left*dwBytesPerPixel);
}
}
}
else
{
pData->lpSurfData = (LPVOID)pPriv->pBits;
}
pPriv->Lock();
return DDHAL_DRIVER_HANDLED;
}
//----------------------------------------------------------------------------
//
// RefRastUnlock
//
// Unlocks the given surface.
//
//----------------------------------------------------------------------------
DWORD __stdcall
RefRastUnlock(LPDDHAL_UNLOCKDATA pData)
{
pData->ddRVal = DD_OK;
//
// Validation
//
if( pData->lpDDSurface->lpGbl->dwReserved1 == NULL )
{
DPFERR("This surface was not created by refrast");
pData->ddRVal = E_FAIL;
return DDHAL_DRIVER_HANDLED;
}
//
// Obtain the private data
//
RDCREATESURFPRIVATE* pPriv =
(RDCREATESURFPRIVATE *)pData->lpDDSurface->lpGbl->dwReserved1;
pPriv->Unlock();
return DDHAL_DRIVER_HANDLED;
}
//////////////////////////////////////////////////////////////////////////////
//
// Software DDI interface implementation
//
//////////////////////////////////////////////////////////////////////////////
//
// DX8 DDI caps
//
#define RESPATH_D3DREF RESPATH_D3D "\\ReferenceDevice"
static void
ModifyDeviceCaps8( void )
{
HKEY hKey = (HKEY) NULL;
if( ERROR_SUCCESS == RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_D3DREF, &hKey) )
{
DWORD dwType;
DWORD dwValue;
char dwString[128];
DWORD dwSize;
dwSize = sizeof(dwValue);
if ( (ERROR_SUCCESS == RegQueryValueEx( hKey, "PixelShaderVersion", NULL,
&dwType, (LPBYTE)&dwValue, &dwSize )) &&
(dwType == REG_DWORD) )
{
g_RefCaps8.PixelShaderVersion = dwValue;
}
dwSize = sizeof(dwString);
if ( (ERROR_SUCCESS == RegQueryValueEx( hKey, "MaxPixelShaderValue", NULL,
&dwType, (LPBYTE)dwString, &dwSize )) &&
(dwType == REG_SZ) )
{
sscanf( dwString, "%f", &g_RefCaps8.MaxPixelShaderValue );
}
RegCloseKey(hKey);
}
}
static void
FillOutDeviceCaps8( RDDDITYPE ddi )
{
g_RefCaps8.DevCaps=
D3DDEVCAPS_EXECUTESYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TEXTURESYSTEMMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX |
D3DDEVCAPS_PUREDEVICE |
D3DDEVCAPS_DRAWPRIMITIVES2EX |
D3DDEVCAPS_HWVERTEXBUFFER |
D3DDEVCAPS_HWINDEXBUFFER |
0;
g_RefCaps8.PrimitiveMiscCaps =
D3DPMISCCAPS_MASKZ |
D3DPMISCCAPS_LINEPATTERNREP |
D3DPMISCCAPS_CULLNONE |
D3DPMISCCAPS_CULLCW |
D3DPMISCCAPS_CULLCCW |
D3DPMISCCAPS_COLORWRITEENABLE |
D3DPMISCCAPS_CLIPTLVERTS |
D3DPMISCCAPS_TSSARGTEMP |
D3DPMISCCAPS_FOGINFVF |
D3DPMISCCAPS_BLENDOP ;
#ifdef __D3D_NULL_REF
g_RefCaps8.PrimitiveMiscCaps |= D3DPMISCCAPS_NULLREFERENCE;
#endif //__D3D_NULL_REF
g_RefCaps8.RasterCaps =
D3DPRASTERCAPS_DITHER |
D3DPRASTERCAPS_ZTEST |
D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE |
D3DPRASTERCAPS_MIPMAPLODBIAS |
D3DPRASTERCAPS_PAT |
// D3DPRASTERCAPS_ZBIAS |
D3DPRASTERCAPS_FOGRANGE |
D3DPRASTERCAPS_ANISOTROPY |
D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_WFOG |
D3DPRASTERCAPS_ZFOG |
D3DPRASTERCAPS_COLORPERSPECTIVE ;
g_RefCaps8.ZCmpCaps =
D3DPCMPCAPS_NEVER |
D3DPCMPCAPS_LESS |
D3DPCMPCAPS_EQUAL |
D3DPCMPCAPS_LESSEQUAL |
D3DPCMPCAPS_GREATER |
D3DPCMPCAPS_NOTEQUAL |
D3DPCMPCAPS_GREATEREQUAL |
D3DPCMPCAPS_ALWAYS ;
g_RefCaps8.SrcBlendCaps =
D3DPBLENDCAPS_ZERO |
D3DPBLENDCAPS_ONE |
D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR |
D3DPBLENDCAPS_SRCALPHA |
D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA |
D3DPBLENDCAPS_INVDESTALPHA |
D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR |
D3DPBLENDCAPS_SRCALPHASAT |
D3DPBLENDCAPS_BOTHSRCALPHA |
D3DPBLENDCAPS_BOTHINVSRCALPHA ;
g_RefCaps8.DestBlendCaps =
D3DPBLENDCAPS_ZERO |
D3DPBLENDCAPS_ONE |
D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR |
D3DPBLENDCAPS_SRCALPHA |
D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA |
D3DPBLENDCAPS_INVDESTALPHA |
D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR |
D3DPBLENDCAPS_SRCALPHASAT ;
g_RefCaps8.AlphaCmpCaps =
D3DPCMPCAPS_NEVER |
D3DPCMPCAPS_LESS |
D3DPCMPCAPS_EQUAL |
D3DPCMPCAPS_LESSEQUAL |
D3DPCMPCAPS_GREATER |
D3DPCMPCAPS_NOTEQUAL |
D3DPCMPCAPS_GREATEREQUAL |
D3DPCMPCAPS_ALWAYS ;
g_RefCaps8.ShadeCaps =
D3DPSHADECAPS_COLORGOURAUDRGB |
D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAGOURAUDBLEND |
D3DPSHADECAPS_FOGGOURAUD ;
g_RefCaps8.TextureCaps =
D3DPTEXTURECAPS_PERSPECTIVE |
// D3DPTEXTURECAPS_POW2 |
D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE |
D3DPTEXTURECAPS_PROJECTED |
D3DPTEXTURECAPS_CUBEMAP |
D3DPTEXTURECAPS_VOLUMEMAP |
D3DPTEXTURECAPS_MIPMAP |
D3DPTEXTURECAPS_MIPVOLUMEMAP |
D3DPTEXTURECAPS_MIPCUBEMAP |
D3DPTEXTURECAPS_CUBEMAP_POW2 |
D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
g_RefCaps8.TextureFilterCaps =
D3DPTFILTERCAPS_MINFPOINT |
D3DPTFILTERCAPS_MINFLINEAR |
D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MIPFPOINT |
D3DPTFILTERCAPS_MIPFLINEAR |
D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |
D3DPTFILTERCAPS_MAGFANISOTROPIC ;
g_RefCaps8.CubeTextureFilterCaps =
D3DPTFILTERCAPS_MINFPOINT |
D3DPTFILTERCAPS_MINFLINEAR |
D3DPTFILTERCAPS_MIPFPOINT |
D3DPTFILTERCAPS_MIPFLINEAR |
D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR ;
g_RefCaps8.VolumeTextureFilterCaps =
D3DPTFILTERCAPS_MINFPOINT |
D3DPTFILTERCAPS_MINFLINEAR |
D3DPTFILTERCAPS_MIPFPOINT |
D3DPTFILTERCAPS_MIPFLINEAR |
D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR ;
g_RefCaps8.TextureAddressCaps =
D3DPTADDRESSCAPS_WRAP |
D3DPTADDRESSCAPS_MIRROR |
D3DPTADDRESSCAPS_CLAMP |
D3DPTADDRESSCAPS_BORDER |
D3DPTADDRESSCAPS_INDEPENDENTUV |
D3DPTADDRESSCAPS_MIRRORONCE ;
g_RefCaps8.VolumeTextureAddressCaps =
D3DPTADDRESSCAPS_WRAP |
D3DPTADDRESSCAPS_MIRROR |
D3DPTADDRESSCAPS_CLAMP |
D3DPTADDRESSCAPS_BORDER |
D3DPTADDRESSCAPS_INDEPENDENTUV |
D3DPTADDRESSCAPS_MIRRORONCE ;
g_RefCaps8.LineCaps =
D3DLINECAPS_TEXTURE |
D3DLINECAPS_ZTEST |
D3DLINECAPS_BLEND |
D3DLINECAPS_ALPHACMP |
D3DLINECAPS_FOG ;
g_RefCaps8.MaxTextureWidth = 4096;
g_RefCaps8.MaxTextureHeight = 4096;
g_RefCaps8.MaxVolumeExtent = 4096;
g_RefCaps8.MaxTextureRepeat = 32768;
g_RefCaps8.MaxTextureAspectRatio = 0;
g_RefCaps8.MaxAnisotropy = 16;
g_RefCaps8.MaxVertexW = 1.0e10;
g_RefCaps8.GuardBandLeft = -32768.f;
g_RefCaps8.GuardBandTop = -32768.f;
g_RefCaps8.GuardBandRight = 32767.f;
g_RefCaps8.GuardBandBottom = 32767.f;
g_RefCaps8.ExtentsAdjust = 0.;
g_RefCaps8.StencilCaps =
D3DSTENCILCAPS_KEEP |
D3DSTENCILCAPS_ZERO |
D3DSTENCILCAPS_REPLACE|
D3DSTENCILCAPS_INCRSAT|
D3DSTENCILCAPS_DECRSAT|
D3DSTENCILCAPS_INVERT |
D3DSTENCILCAPS_INCR |
D3DSTENCILCAPS_DECR;
g_RefCaps8.FVFCaps = 8 | D3DFVFCAPS_PSIZE;
g_RefCaps8.TextureOpCaps =
D3DTEXOPCAPS_DISABLE |
D3DTEXOPCAPS_SELECTARG1 |
D3DTEXOPCAPS_SELECTARG2 |
D3DTEXOPCAPS_MODULATE |
D3DTEXOPCAPS_MODULATE2X |
D3DTEXOPCAPS_MODULATE4X |
D3DTEXOPCAPS_ADD |
D3DTEXOPCAPS_ADDSIGNED |
D3DTEXOPCAPS_ADDSIGNED2X |
D3DTEXOPCAPS_SUBTRACT |
D3DTEXOPCAPS_ADDSMOOTH |
D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
D3DTEXOPCAPS_BLENDTEXTUREALPHA |
D3DTEXOPCAPS_BLENDFACTORALPHA |
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
D3DTEXOPCAPS_BLENDCURRENTALPHA |
D3DTEXOPCAPS_PREMODULATE |
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
D3DTEXOPCAPS_BUMPENVMAP |
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
D3DTEXOPCAPS_DOTPRODUCT3 |
D3DTEXOPCAPS_MULTIPLYADD |
D3DTEXOPCAPS_LERP ;
g_RefCaps8.MaxTextureBlendStages = 8;
g_RefCaps8.MaxSimultaneousTextures = 8;
g_RefCaps8.VertexProcessingCaps = 0;
g_RefCaps8.MaxActiveLights = 0;
g_RefCaps8.MaxUserClipPlanes = 0;
g_RefCaps8.MaxVertexBlendMatrices = 0;
g_RefCaps8.MaxVertexBlendMatrixIndex = 0;
g_RefCaps8.MaxPointSize = RD_MAX_POINT_SIZE;
g_RefCaps8.MaxPrimitiveCount = 0x001fffff;
g_RefCaps8.MaxVertexIndex = 0x00ffffff;
g_RefCaps8.MaxStreams = 1;
g_RefCaps8.MaxStreamStride = 256;
g_RefCaps8.VertexShaderVersion = D3DVS_VERSION(0,0);
g_RefCaps8.MaxVertexShaderConst = 0;
g_RefCaps8.PixelShaderVersion = D3DPS_VERSION(1,4);
g_RefCaps8.MaxPixelShaderValue = FLT_MAX;
// Non 3D Caps
g_RefCaps8.Caps = 0;
g_RefCaps8.Caps2 = DDCAPS2_CANMANAGERESOURCE | DDCAPS2_CANRENDERWINDOWED | DDCAPS2_DYNAMICTEXTURES;
switch( ddi )
{
case RDDDI_DX8TLHAL:
g_RefCaps8.DevCaps |=
D3DDEVCAPS_HWTRANSFORMANDLIGHT |
D3DDEVCAPS_RTPATCHES |
D3DDEVCAPS_RTPATCHHANDLEZERO |
D3DDEVCAPS_NPATCHES |
D3DDEVCAPS_QUINTICRTPATCHES |
0;
g_RefCaps8.VertexProcessingCaps =
D3DVTXPCAPS_TEXGEN |
D3DVTXPCAPS_MATERIALSOURCE7 |
D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS |
D3DVTXPCAPS_TWEENING |
D3DVTXPCAPS_LOCALVIEWER ;
g_RefCaps8.MaxActiveLights = 0xffffffff;
g_RefCaps8.MaxUserClipPlanes = RD_MAX_USER_CLIPPLANES;
g_RefCaps8.MaxVertexBlendMatrices = RD_MAX_BLEND_WEIGHTS;
g_RefCaps8.MaxVertexBlendMatrixIndex = RD_MAX_WORLD_MATRICES - 1;
g_RefCaps8.MaxStreams = RD_MAX_NUMSTREAMS;
g_RefCaps8.VertexShaderVersion = D3DVS_VERSION(1,1);
g_RefCaps8.MaxVertexShaderConst = RD_MAX_NUMCONSTREG;
break;
}
}
//
// pre-DX8 DDI caps
//
static D3DHAL_GLOBALDRIVERDATA RefGDD = { 0 };
static D3DHAL_D3DEXTENDEDCAPS RefExtCaps = { 0 };
static void
FillOutDeviceCaps( BOOL bIsNullDevice, RDDDITYPE ddi )
{
//
// set device description
//
RefGDD.dwSize = sizeof(RefGDD);
RefGDD.hwCaps.dwDevCaps =
D3DDEVCAPS_FLOATTLVERTEX |
D3DDEVCAPS_EXECUTESYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TEXTURESYSTEMMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX;
RefGDD.dwNumVertices = (RD_MAX_VERTEX_COUNT - RD_MAX_CLIP_VERTICES);
RefGDD.dwNumClipVertices = RD_MAX_CLIP_VERTICES;
RefGDD.hwCaps.dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
RefGDD.hwCaps.dpcTriCaps.dwMiscCaps =
D3DPMISCCAPS_MASKZ |
D3DPMISCCAPS_CULLNONE |
D3DPMISCCAPS_CULLCW |
D3DPMISCCAPS_CULLCCW ;
RefGDD.hwCaps.dpcTriCaps.dwRasterCaps =
D3DPRASTERCAPS_DITHER |
// D3DPRASTERCAPS_ROP2 |
// D3DPRASTERCAPS_XOR |
// D3DPRASTERCAPS_PAT |
D3DPRASTERCAPS_ZTEST |
D3DPRASTERCAPS_SUBPIXEL |
D3DPRASTERCAPS_SUBPIXELX |
D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE |
// D3DPRASTERCAPS_STIPPLE |
// D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT |
D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
// D3DPRASTERCAPS_ANTIALIASEDGES |
D3DPRASTERCAPS_MIPMAPLODBIAS |
// D3DPRASTERCAPS_ZBIAS |
// D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE |
D3DPRASTERCAPS_ANISOTROPY |
D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT |
D3DPRASTERCAPS_WFOG |
D3DPRASTERCAPS_ZFOG;
RefGDD.hwCaps.dpcTriCaps.dwZCmpCaps =
D3DPCMPCAPS_NEVER |
D3DPCMPCAPS_LESS |
D3DPCMPCAPS_EQUAL |
D3DPCMPCAPS_LESSEQUAL |
D3DPCMPCAPS_GREATER |
D3DPCMPCAPS_NOTEQUAL |
D3DPCMPCAPS_GREATEREQUAL |
D3DPCMPCAPS_ALWAYS ;
RefGDD.hwCaps.dpcTriCaps.dwSrcBlendCaps =
D3DPBLENDCAPS_ZERO |
D3DPBLENDCAPS_ONE |
D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR |
D3DPBLENDCAPS_SRCALPHA |
D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA |
D3DPBLENDCAPS_INVDESTALPHA |
D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR |
D3DPBLENDCAPS_SRCALPHASAT |
D3DPBLENDCAPS_BOTHSRCALPHA |
D3DPBLENDCAPS_BOTHINVSRCALPHA ;
RefGDD.hwCaps.dpcTriCaps.dwDestBlendCaps =
D3DPBLENDCAPS_ZERO |
D3DPBLENDCAPS_ONE |
D3DPBLENDCAPS_SRCCOLOR |
D3DPBLENDCAPS_INVSRCCOLOR |
D3DPBLENDCAPS_SRCALPHA |
D3DPBLENDCAPS_INVSRCALPHA |
D3DPBLENDCAPS_DESTALPHA |
D3DPBLENDCAPS_INVDESTALPHA |
D3DPBLENDCAPS_DESTCOLOR |
D3DPBLENDCAPS_INVDESTCOLOR |
D3DPBLENDCAPS_SRCALPHASAT ;
RefGDD.hwCaps.dpcTriCaps.dwAlphaCmpCaps =
RefGDD.hwCaps.dpcTriCaps.dwZCmpCaps;
RefGDD.hwCaps.dpcTriCaps.dwShadeCaps =
D3DPSHADECAPS_COLORFLATRGB |
D3DPSHADECAPS_COLORGOURAUDRGB |
D3DPSHADECAPS_SPECULARFLATRGB |
D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAFLATBLEND |
D3DPSHADECAPS_ALPHAGOURAUDBLEND |
D3DPSHADECAPS_FOGFLAT |
D3DPSHADECAPS_FOGGOURAUD ;
RefGDD.hwCaps.dpcTriCaps.dwTextureCaps =
D3DPTEXTURECAPS_PERSPECTIVE |
D3DPTEXTURECAPS_POW2 |
D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_TRANSPARENCY |
D3DPTEXTURECAPS_ALPHAPALETTE |
D3DPTEXTURECAPS_BORDER |
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE |
D3DPTEXTURECAPS_PROJECTED |
D3DPTEXTURECAPS_CUBEMAP |
D3DPTEXTURECAPS_COLORKEYBLEND;
RefGDD.hwCaps.dpcTriCaps.dwTextureFilterCaps =
D3DPTFILTERCAPS_NEAREST |
D3DPTFILTERCAPS_LINEAR |
D3DPTFILTERCAPS_MIPNEAREST |
D3DPTFILTERCAPS_MIPLINEAR |
D3DPTFILTERCAPS_LINEARMIPNEAREST |
D3DPTFILTERCAPS_LINEARMIPLINEAR |
D3DPTFILTERCAPS_MINFPOINT |
D3DPTFILTERCAPS_MINFLINEAR |
D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MIPFPOINT |
D3DPTFILTERCAPS_MIPFLINEAR |
D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |
D3DPTFILTERCAPS_MAGFANISOTROPIC ;
RefGDD.hwCaps.dpcTriCaps.dwTextureBlendCaps =
D3DPTBLENDCAPS_DECAL |
D3DPTBLENDCAPS_MODULATE |
D3DPTBLENDCAPS_DECALALPHA |
D3DPTBLENDCAPS_MODULATEALPHA |
// D3DPTBLENDCAPS_DECALMASK |
// D3DPTBLENDCAPS_MODULATEMASK |
D3DPTBLENDCAPS_COPY |
D3DPTBLENDCAPS_ADD ;
RefGDD.hwCaps.dpcTriCaps.dwTextureAddressCaps =
D3DPTADDRESSCAPS_WRAP |
D3DPTADDRESSCAPS_MIRROR |
D3DPTADDRESSCAPS_CLAMP |
D3DPTADDRESSCAPS_BORDER |
D3DPTADDRESSCAPS_INDEPENDENTUV ;
RefGDD.hwCaps.dpcTriCaps.dwStippleWidth = 0;
RefGDD.hwCaps.dpcTriCaps.dwStippleHeight = 0;
// line caps - copy tricaps and modify
memcpy( &RefGDD.hwCaps.dpcLineCaps, &RefGDD.hwCaps.dpcTriCaps,
sizeof(D3DPRIMCAPS) );
// disable antialias cap
RefGDD.hwCaps.dpcLineCaps.dwRasterCaps =
D3DPRASTERCAPS_DITHER |
// D3DPRASTERCAPS_ROP2 |
// D3DPRASTERCAPS_XOR |
// D3DPRASTERCAPS_PAT |
D3DPRASTERCAPS_ZTEST |
D3DPRASTERCAPS_SUBPIXEL |
D3DPRASTERCAPS_SUBPIXELX |
D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE |
// D3DPRASTERCAPS_STIPPLE |
// D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT |
// D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
// D3DPRASTERCAPS_ANTIALIASEDGES |
D3DPRASTERCAPS_MIPMAPLODBIAS |
// D3DPRASTERCAPS_ZBIAS |
// D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE |
D3DPRASTERCAPS_ANISOTROPY |
D3DPRASTERCAPS_WBUFFER |
// D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT |
D3DPRASTERCAPS_WFOG;
RefGDD.hwCaps.dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
RefGDD.hwCaps.dwDeviceZBufferBitDepth = DDBD_16 | DDBD_32;
//
// set extended caps
//
RefExtCaps.dwSize = sizeof(RefExtCaps);
RefExtCaps.dwMinTextureWidth = 1;
RefExtCaps.dwMaxTextureWidth = 4096;
RefExtCaps.dwMinTextureHeight = 1;
RefExtCaps.dwMaxTextureHeight = 4096;
RefExtCaps.dwMinStippleWidth = 0; // stipple unsupported
RefExtCaps.dwMaxStippleWidth = 0;
RefExtCaps.dwMinStippleHeight = 0;
RefExtCaps.dwMaxStippleHeight = 0;
RefExtCaps.dwMaxTextureRepeat = 32768;
RefExtCaps.dwMaxTextureAspectRatio = 0; // no limit
RefExtCaps.dwMaxAnisotropy = 16;
RefExtCaps.dvGuardBandLeft = (bIsNullDevice) ? (-2048.f) : (-32768.f);
RefExtCaps.dvGuardBandTop = (bIsNullDevice) ? (-2048.f) : (-32768.f);
RefExtCaps.dvGuardBandRight = (bIsNullDevice) ? ( 2047.f) : ( 32767.f);
RefExtCaps.dvGuardBandBottom = (bIsNullDevice) ? ( 2047.f) : ( 32767.f);
RefExtCaps.dvExtentsAdjust = 0.; // AA kernel is 1.0 x 1.0
RefExtCaps.dwStencilCaps =
D3DSTENCILCAPS_KEEP |
D3DSTENCILCAPS_ZERO |
D3DSTENCILCAPS_REPLACE|
D3DSTENCILCAPS_INCRSAT|
D3DSTENCILCAPS_DECRSAT|
D3DSTENCILCAPS_INVERT |
D3DSTENCILCAPS_INCR |
D3DSTENCILCAPS_DECR;
RefExtCaps.dwFVFCaps = 8; // max number of tex coord sets
RefExtCaps.dwTextureOpCaps =
D3DTEXOPCAPS_DISABLE |
D3DTEXOPCAPS_SELECTARG1 |
D3DTEXOPCAPS_SELECTARG2 |
D3DTEXOPCAPS_MODULATE |
D3DTEXOPCAPS_MODULATE2X |
D3DTEXOPCAPS_MODULATE4X |
D3DTEXOPCAPS_ADD |
D3DTEXOPCAPS_ADDSIGNED |
D3DTEXOPCAPS_ADDSIGNED2X |
D3DTEXOPCAPS_SUBTRACT |
D3DTEXOPCAPS_ADDSMOOTH |
D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
D3DTEXOPCAPS_BLENDTEXTUREALPHA |
D3DTEXOPCAPS_BLENDFACTORALPHA |
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
D3DTEXOPCAPS_BLENDCURRENTALPHA |
D3DTEXOPCAPS_PREMODULATE |
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
D3DTEXOPCAPS_BUMPENVMAP |
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
D3DTEXOPCAPS_DOTPRODUCT3 ;
RefExtCaps.wMaxTextureBlendStages = 8;
RefExtCaps.wMaxSimultaneousTextures = 8;
RefExtCaps.dwMaxActiveLights = 0xffffffff;
RefExtCaps.dvMaxVertexW = 1.0e10;
switch( ddi )
{
case RDDDI_DX7TLHAL:
RefGDD.hwCaps.dwDevCaps |= D3DDEVCAPS_HWTRANSFORMANDLIGHT;
RefExtCaps.dwVertexProcessingCaps = (D3DVTXPCAPS_TEXGEN |
D3DVTXPCAPS_MATERIALSOURCE7 |
D3DVTXPCAPS_VERTEXFOG |
D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS |
D3DVTXPCAPS_LOCALVIEWER);
RefExtCaps.wMaxUserClipPlanes = RD_MAX_USER_CLIPPLANES;
RefExtCaps.wMaxVertexBlendMatrices = RD_MAX_BLEND_WEIGHTS;
// Fall throug
case RDDDI_DX7HAL:
RefGDD.hwCaps.dwDevCaps |= D3DDEVCAPS_DRAWPRIMITIVES2EX;
}
}
//----------------------------------------------------------------------------
//
// Pixel formats
//
// Returns all the pixel formats supported by our rasterizer, and what we
// can do with them.
// Called at device creation time.
//
//----------------------------------------------------------------------------
DWORD
GetRefFormatOperations( LPDDSURFACEDESC* lplpddsd )
{
int i = 0;
DDSURFACEDESC* ddsd = g_ddsdTex;
// Here we list our DX8 texture formats.
// A driver wishing to run against DX7 or earlier runtimes would duplicate
// entries, placing a list of DDSURFACEDESCs before this list that contain
// old-style DDPIXELFORMAT structures. Example of old style:
// /* 888 */
// ddsd[i].dwSize = sizeof(ddsd[0]);
// ddsd[i].dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
// ddsd[i].ddsCaps.dwCaps = DDSCAPS_TEXTURE;
// ddsd[i].ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
// ddsd[i].ddpfPixelFormat.dwFlags = DDPF_RGB;
// ddsd[i].ddpfPixelFormat.dwRGBBitCount = 32;
// ddsd[i].ddpfPixelFormat.dwRBitMask = 0xff0000;
// ddsd[i].ddpfPixelFormat.dwGBitMask = 0x00ff00;
// ddsd[i].ddpfPixelFormat.dwBBitMask = 0x0000ff;
//-------------------------- (A)RGB Formats -----------------------------------------
/* 888 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_R8G8B8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_3DACCELERATION |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* x888 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_X8R8G8B8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_3DACCELERATION |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* 8888 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A8R8G8B8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* 565 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_R5G6B5;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_3DACCELERATION |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* x555 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_X1R5G5B5;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_3DACCELERATION |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* 1555 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A1R5G5B5;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
// A formats for PC98 consistency
// 4444 ARGB (it is already supported by S3 Virge)
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A4R4G4B4;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
// 4444 XRGB
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_X4R4G4B4;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
// 332 8-bit RGB
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_R3G3B2;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
// 8332 16-bit ARGB
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A8R3G3B2;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
//---------------------------- Palettized formats ------------------------------------
#if 0
/* pal4 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD)
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES);
i++;
#endif
/* A8P8 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A8P8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
/* pal8 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_P8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
//-------------------------- alpha/luminance formats -----------------------------------
/* 8 bit luminance-only */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_L8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
/* 16 bit alpha-luminance */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A8L8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
/* 8 bit alpha-luminance */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A4L4;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
/* A8 */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
//-------------------------- YUV formats -----------------------------------
// UYVY
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_UYVY;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// YUY2
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_YUY2;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
//-------------------------- DXT formats -----------------------------------
// DXT compressed texture format 1
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_DXT1;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// DXT compressed texture format 2
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_DXT2;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// DXT compressed texture format 3
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_DXT3;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// DXT compressed texture format 4
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_DXT4;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// DXT compressed texture format 5
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_DXT5;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
//-------------------------- Bump/luminance formats / Signed formats -----------------
// V8U8
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_V8U8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// L6V5U5
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_L6V5U5;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// X8L8V8U8
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_X8L8V8U8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// V16U16
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_V16U16;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// Q8W8V8U8
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_Q8W8V8U8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// W11V11U10
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_W11V11U10;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
//-------------- Formats introduced in DX8.1 -------------------------
#if 0
// A8B8G8R8
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A8B8G8R8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// W10V11U11
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_W10V11U11;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// A8X8V8U8
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A8X8V8U8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// L8X8V8U8
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_L8X8V8U8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// X8B8G8R8
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_X8B8G8R8;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
#endif
// A2W10V10U10
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A2W10V10U10;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// A2B10G10R10
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_A2B10G10R10;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE |
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
// G16R16
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_G16R16;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_VOLUMETEXTURE |
D3DFORMAT_OP_CUBETEXTURE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
//-------------------------- Z/Stencil buffer formats -----------------------------------
/* 8 bit stencil; 24 bit Z */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_S8D24;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |
D3DFORMAT_OP_ZSTENCIL;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* 1 bit stencil; 15 bit Z */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_S1D15;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |
D3DFORMAT_OP_ZSTENCIL;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* 4 bit stencil; 24 bit Z */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_D24X4S4;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |
D3DFORMAT_OP_ZSTENCIL;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
//-------------------------- Z/Stencil/texture + shadow buffer formats -----------------------------------
// Z16S0
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_D16_LOCKABLE;
ddsd[i].ddpfPixelFormat.dwOperations =
#if 0
// for Shadow Buffer prototype API
D3DFORMAT_OP_TEXTURE |
#endif
D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |
D3DFORMAT_OP_ZSTENCIL;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
// Z32S0
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_D32;
ddsd[i].ddpfPixelFormat.dwOperations =
#if 0
// for Shadow Buffer prototype API
D3DFORMAT_OP_TEXTURE |
#endif
D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |
D3DFORMAT_OP_ZSTENCIL;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
/* 24 bit Z */
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_X8D24;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |
D3DFORMAT_OP_ZSTENCIL;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 0; //not required for known formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes =
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_4_SAMPLES) |
DDI_MULTISAMPLE_TYPE(D3DMULTISAMPLE_9_SAMPLES);
i++;
//
// This is an example of a IHV-specific format
// The HIWORD must be the PCI-ID of the IHV
// and the third byte must be zero.
// In this case, we're using a sample PCI-ID of
// FF00, and we're denoting the 4th format
// by that PCI-ID.
//
// In this case, we're exposing a non-standard Z-buffer format
// that can be used as a texture and depth-stencil at
// in the same format.(We are also choosing to
// disallow it as valid for cubemaps and volumes.)
//
ddsd[i].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
ddsd[i].ddpfPixelFormat.dwFourCC = (DWORD) 0xFF000004;
ddsd[i].ddpfPixelFormat.dwOperations =
D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |
D3DFORMAT_OP_ZSTENCIL |
D3DFORMAT_OP_TEXTURE |
D3DFORMAT_OP_PIXELSIZE;
ddsd[i].ddpfPixelFormat.dwPrivateFormatBitCount = 32; // required for IHV formats
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
ddsd[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
i++;
*lplpddsd = ddsd;
_ASSERT(i<=RD_MAX_NUM_TEXTURE_FORMATS, "Not enough space in static texture list");
return i;
}
#include <d3d8sddi.h>
HRESULT WINAPI
D3D8GetSWInfo( D3DCAPS8* pCaps, PD3D8_SWCALLBACKS pCallbacks,
DWORD* pNumTextures, DDSURFACEDESC** ppTexList )
{
#define RESPATH_D3D "Software\\Microsoft\\Direct3D"
// First query the registry to check if we were asked to
// emulate any particular DDI.
g_RefDDI = RDDDI_DX8TLHAL;
HKEY hKey = (HKEY) NULL;
if( ERROR_SUCCESS == RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_D3D, &hKey) )
{
DWORD dwType;
DWORD dwValue;
DWORD dwSize = sizeof(dwValue);
if ( ERROR_SUCCESS == RegQueryValueEx( hKey, "DriverStyle", NULL,
&dwType, (LPBYTE) &dwValue,
&dwSize ) &&
dwType == REG_DWORD &&
dwValue > 0
)
{
g_RefDDI = (RDDDITYPE)dwValue;
// NOTE: RefDev's DDI emulation is currently restricted to
// DX8 TL and Non-TL HALs only.
if( g_RefDDI > RDDDI_DX8TLHAL )
{
DPFERR( "Bad Driver style set. Assuming DX8TLHAL" );
g_RefDDI = RDDDI_DX8TLHAL;
}
if( g_RefDDI < RDDDI_DX8HAL )
{
DPFERR( "Bad Driver style set. Assuming DX8HAL" );
g_RefDDI = RDDDI_DX8HAL;
}
}
RegCloseKey(hKey);
}
// NULL out all the callbacks first
memset( pCallbacks, 0, sizeof(PD3D8_SWCALLBACKS) );
// These callbacks are needed by everyone
pCallbacks->CreateContext = RefRastContextCreate;
pCallbacks->ContextDestroy = RefRastContextDestroy;
pCallbacks->ContextDestroyAll = NULL;
pCallbacks->SceneCapture = RefRastSceneCapture;
pCallbacks->CreateSurface = RefRastCreateSurface;
pCallbacks->Lock = RefRastLock;
pCallbacks->DestroySurface = RefRastDestroySurface;
pCallbacks->Unlock = RefRastUnlock;
switch( g_RefDDI )
{
case RDDDI_DX8TLHAL:
case RDDDI_DX8HAL:
case RDDDI_DX7TLHAL:
case RDDDI_DX7HAL:
pCallbacks->GetDriverState = RefRastGetDriverState;
pCallbacks->CreateSurfaceEx = RefRastCreateSurfaceEx;
// Fall through
case RDDDI_DP2HAL:
pCallbacks->ValidateTextureStageState =
RefRastValidateTextureStageState;
pCallbacks->DrawPrimitives2 = RefRastDrawPrimitives2;
pCallbacks->Clear2 = NULL;
// Fall through
case RDDDI_DPHAL:
pCallbacks->DrawOnePrimitive = NULL;
pCallbacks->DrawOneIndexedPrimitive = NULL;
pCallbacks->DrawPrimitives = NULL;
pCallbacks->Clear = NULL;
pCallbacks->SetRenderTarget = RefRastSetRenderTarget;
// Fall through
case RDDDI_OLDHAL:
pCallbacks->RenderState = NULL;
pCallbacks->RenderPrimitive = NULL;
pCallbacks->TextureCreate = RefRastTextureCreate;
pCallbacks->TextureDestroy = RefRastTextureDestroy;
pCallbacks->TextureSwap = NULL;
pCallbacks->TextureGetSurf = RefRastTextureGetSurf;
break;
default:
DPFERR( "Unknown DDI style set" );
return E_FAIL;
}
// Now deal with the caps
FillOutDeviceCaps(FALSE, g_RefDDI);
// Fill in the supported pixel format operations
// In DX8 these operations are expressed through the texture
// format list.
*pNumTextures = GetRefFormatOperations( ppTexList );
FillOutDeviceCaps8( g_RefDDI );
ModifyDeviceCaps8();
*pCaps = g_RefCaps8;
return DD_OK;
}