Leaked source code of windows server 2003
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439 lines
17 KiB

#include "pch.h"
#include "SampleSW.h"
#pragma hdrstop
const D3DCAPS8 CMyDriver::c_D3DCaps=
{
// Indicates this is software rasterizer.
/*D3DDEVTYPE_HAL|| D3DDEVTYPE_REF||*/ D3DDEVTYPE_SW,
// Adapter ordinal (isn't used to report anything).
0,
// Caps (See ddraw.h & d3d8caps.h for details of each CAP).
/*DDCAPS_3D| DDCAPS_ALIGNBOUNDARYDEST| DDCAPS_ALIGNSIZEDEST|
DDCAPS_ALIGNBOUNDARYSRC| DDCAPS_ALIGNSIZESRC| DDCAPS_ALIGNSTRIDE|
DDCAPS_BLT| DDCAPS_BLTQUEUE| DDCAPS_BLTFOURCC| DDCAPS_BLTSTRETCH|
DDCAPS_GDI| DDCAPS_OVERLAY| DDCAPS_OVERLAYCANTCLIP| DDCAPS_OVERLAYFOURCC|
DDCAPS_OVERLAYSTRETCH| DDCAPS_PALETTE| DDCAPS_PALETTEVSYNC|
DDCAPS_READSCANLINE| DDCAPS_VBI| DDCAPS_ZBLTS| DDCAPS_ZOVERLAYS|
DDCAPS_COLORKEY| DDCAPS_ALPHA| DDCAPS_COLORKEYHWASSIST| DDCAPS_NOHARDWARE|
DDCAPS_BLTCOLORFILL| DDCAPS_BANKSWITCHED| DDCAPS_BLTDEPTHFILL|
DDCAPS_CANCLIP| DDCAPS_CANCLIPSTRETCHED| DDCAPS_CANBLTSYSMEM|
D3DCAPS_READ_SCANLINE|*/ 0,
// Caps2
/*DDCAPS2_CERTIFIED| DDCAPS2_NO2DDURING3DSCENE| DDCAPS2_VIDEOPORT|
DDCAPS2_AUTOFLIPOVERLAY| DDCAPS2_CANBOBINTERLEAVED|
DDCAPS2_CANBOBNONINTERLEAVED| DDCAPS2_COLORCONTROLOVERLAY|
DDCAPS2_COLORCONTROLPRIMARY|*/ DDCAPS2_CANDROPZ16BIT|
/*DDCAPS2_NONLOCALVIDMEM| DDCAPS2_NONLOCALVIDMEMCAPS|
DDCAPS2_NOPAGELOCKREQUIRED|*/ DDCAPS2_WIDESURFACES|
/*DDCAPS2_CANFLIPODDEVEN| DDCAPS2_CANBOBHARDWARE| DDCAPS2_COPYFOURCC|
DDCAPS2_PRIMARYGAMMA|*/ DDCAPS2_CANRENDERWINDOWED|
/*DDCAPS2_CANCALIBRATEGAMMA| DDCAPS2_FLIPINTERVAL|
DDCAPS2_FLIPNOVSYNC| DDCAPS2_CANMANAGETEXTURE|
DDCAPS2_TEXMANINNONLOCALVIDMEM| DDCAPS2_STEREO|
DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL| D3DCAPS2_NO2DDURING3DSCENE|
D3DCAPS2_FULLSCREENGAMMA|*/ D3DCAPS2_CANRENDERWINDOWED|
/*D3DCAPS2_CANCALIBRATEGAMMA|*/ 0,
// Caps3
0,
// Presentation Intervals
0,
// Cursor Caps
0,
// DevCaps (See d3d8caps.h & d3dhal.h)
// The SDDI driver should keep D3DDEVCAPS_TEXTUREVIDEOMEMORY enabled. The
// runtime does not behave correctly if the driver does not enable and
// support this cap. In other words, all textures must be able to be
// vid mem (driver allocated) textures, at least.
D3DDEVCAPS_EXECUTESYSTEMMEMORY| /*D3DDEVCAPS_EXECUTEVIDEOMEMORY|*/
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY| /*D3DDEVCAPS_TLVERTEXVIDEOMEMORY|*/
D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY|
D3DDEVCAPS_DRAWPRIMTLVERTEX| /*D3DDEVCAPS_CANRENDERAFTERFLIP|
D3DDEVCAPS_TEXTURENONLOCALVIDMEM| D3DDEVCAPS_DRAWPRIMITIVES2|*/
/*D3DDEVCAPS_SEPARATETEXTUREMEMORIES|*/ D3DDEVCAPS_DRAWPRIMITIVES2EX|
/*D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL|*/
D3DDEVCAPS_HWRASTERIZATION| /*D3DDEVCAPS_PUREDEVICE|
D3DDEVCAPS_QUINTICRTPATCHES| D3DDEVCAPS_RTPATCHES|
D3DDEVCAPS_RTPATCHHANDLEZERO| D3DDEVCAPS_NPATCHES|
D3DDEVCAPS_HWVERTEXBUFFER| D3DDEVCAPS_HWINDEXBUFFER|*/ 0,
// Primitive Misc Caps
D3DPMISCCAPS_MASKZ| D3DPMISCCAPS_LINEPATTERNREP| D3DPMISCCAPS_CULLNONE|
D3DPMISCCAPS_CULLCW| D3DPMISCCAPS_CULLCCW| D3DPMISCCAPS_COLORWRITEENABLE|
/*D3DPMISCCAPS_CLIPPLANESCALEDPOINTS| D3DPMISCCAPS_CLIPTLVERTS|*/
D3DPMISCCAPS_TSSARGTEMP| D3DPMISCCAPS_BLENDOP| 0,
// Raster Caps
/*D3DPRASTERCAPS_DITHER| D3DPRASTERCAPS_ROP2| D3DPRASTERCAPS_XOR|
D3DPRASTERCAPS_PAT|*/ D3DPRASTERCAPS_ZTEST| /*D3DPRASTERCAPS_FOGVERTEX|
D3DPRASTERCAPS_FOGTABLE| D3DPRASTERCAPS_ANTIALIASEDGES|
D3DPRASTERCAPS_MIPMAPLODBIAS| D3DPRASTERCAPS_ZBIAS|
D3DPRASTERCAPS_ZBUFFERLESSHSR| D3DPRASTERCAPS_FOGRANGE|
D3DPRASTERCAPS_ANISOTROPY| D3DPRASTERCAPS_WBUFFER|
D3DPRASTERCAPS_WFOG| D3DPRASTERCAPS_ZFOG|
D3DPRASTERCAPS_COLORPERSPECTIVE| D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE|
*/ 0,
// Z Compare Caps
D3DPCMPCAPS_NEVER| D3DPCMPCAPS_LESS| D3DPCMPCAPS_EQUAL|
D3DPCMPCAPS_LESSEQUAL| D3DPCMPCAPS_GREATER| D3DPCMPCAPS_NOTEQUAL|
D3DPCMPCAPS_GREATEREQUAL| D3DPCMPCAPS_ALWAYS| 0,
// Src Blend Caps
D3DPBLENDCAPS_ZERO| D3DPBLENDCAPS_ONE| D3DPBLENDCAPS_SRCCOLOR|
D3DPBLENDCAPS_INVSRCCOLOR| D3DPBLENDCAPS_SRCALPHA|
D3DPBLENDCAPS_INVSRCALPHA| D3DPBLENDCAPS_DESTALPHA|
D3DPBLENDCAPS_INVDESTALPHA| D3DPBLENDCAPS_DESTCOLOR|
D3DPBLENDCAPS_INVDESTCOLOR| D3DPBLENDCAPS_SRCALPHASAT|
D3DPBLENDCAPS_BOTHSRCALPHA| D3DPBLENDCAPS_BOTHINVSRCALPHA| 0,
// Dest Blend Caps
D3DPBLENDCAPS_ZERO| D3DPBLENDCAPS_ONE| D3DPBLENDCAPS_SRCCOLOR|
D3DPBLENDCAPS_INVSRCCOLOR| D3DPBLENDCAPS_SRCALPHA|
D3DPBLENDCAPS_INVSRCALPHA| D3DPBLENDCAPS_DESTALPHA|
D3DPBLENDCAPS_INVDESTALPHA| D3DPBLENDCAPS_DESTCOLOR|
D3DPBLENDCAPS_INVDESTCOLOR| D3DPBLENDCAPS_SRCALPHASAT| 0,
// Alpha Compare Caps
D3DPCMPCAPS_NEVER| D3DPCMPCAPS_LESS| D3DPCMPCAPS_EQUAL|
D3DPCMPCAPS_LESSEQUAL| D3DPCMPCAPS_GREATER| D3DPCMPCAPS_NOTEQUAL|
D3DPCMPCAPS_GREATEREQUAL| D3DPCMPCAPS_ALWAYS| 0,
// Shade Caps
D3DPSHADECAPS_COLORGOURAUDRGB| D3DPSHADECAPS_SPECULARGOURAUDRGB|
D3DPSHADECAPS_ALPHAGOURAUDBLEND| D3DPSHADECAPS_FOGGOURAUD| 0,
// Texture Caps
D3DPTEXTURECAPS_PERSPECTIVE| /*D3DPTEXTURECAPS_POW2|*/
D3DPTEXTURECAPS_ALPHA| /*D3DPTEXTURECAPS_SQUAREONLY|*/
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE| D3DPTEXTURECAPS_ALPHAPALETTE|
/*D3DPTEXTURECAPS_NONPOW2CONDITIONAL|*/ D3DPTEXTURECAPS_PROJECTED|
D3DPTEXTURECAPS_CUBEMAP| D3DPTEXTURECAPS_VOLUMEMAP|
D3DPTEXTURECAPS_MIPMAP| D3DPTEXTURECAPS_MIPVOLUMEMAP|
D3DPTEXTURECAPS_MIPCUBEMAP| /*D3DPTEXTURECAPS_CUBEMAP_POW2|
D3DPTEXTURECAPS_VOLUMEMAP_POW2|*/ 0,
// Texture Filter Caps
D3DPTFILTERCAPS_MINFPOINT| D3DPTFILTERCAPS_MINFLINEAR|
D3DPTFILTERCAPS_MINFANISOTROPIC| D3DPTFILTERCAPS_MIPFPOINT|
D3DPTFILTERCAPS_MIPFLINEAR| D3DPTFILTERCAPS_MAGFPOINT|
D3DPTFILTERCAPS_MAGFLINEAR| D3DPTFILTERCAPS_MAGFANISOTROPIC|
D3DPTFILTERCAPS_MAGFAFLATCUBIC| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC| 0,
// Cube Texture Filter Caps
D3DPTFILTERCAPS_MINFPOINT| D3DPTFILTERCAPS_MINFLINEAR|
D3DPTFILTERCAPS_MINFANISOTROPIC| D3DPTFILTERCAPS_MIPFPOINT|
D3DPTFILTERCAPS_MIPFLINEAR| D3DPTFILTERCAPS_MAGFPOINT|
D3DPTFILTERCAPS_MAGFLINEAR| D3DPTFILTERCAPS_MAGFANISOTROPIC|
D3DPTFILTERCAPS_MAGFAFLATCUBIC| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC| 0,
// Volume Texture Filter Caps
D3DPTFILTERCAPS_MINFPOINT| D3DPTFILTERCAPS_MINFLINEAR|
D3DPTFILTERCAPS_MINFANISOTROPIC| D3DPTFILTERCAPS_MIPFPOINT|
D3DPTFILTERCAPS_MIPFLINEAR| D3DPTFILTERCAPS_MAGFPOINT|
D3DPTFILTERCAPS_MAGFLINEAR| D3DPTFILTERCAPS_MAGFANISOTROPIC|
D3DPTFILTERCAPS_MAGFAFLATCUBIC| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC| 0,
// Texture Address Caps
D3DPTADDRESSCAPS_WRAP| D3DPTADDRESSCAPS_MIRROR|
D3DPTADDRESSCAPS_CLAMP| D3DPTADDRESSCAPS_BORDER|
D3DPTADDRESSCAPS_INDEPENDENTUV| D3DPTADDRESSCAPS_MIRRORONCE| 0,
// Volume Texture Address Caps
D3DPTADDRESSCAPS_WRAP| D3DPTADDRESSCAPS_MIRROR|
D3DPTADDRESSCAPS_CLAMP| D3DPTADDRESSCAPS_BORDER|
D3DPTADDRESSCAPS_INDEPENDENTUV| D3DPTADDRESSCAPS_MIRRORONCE| 0,
// Line Caps
D3DLINECAPS_TEXTURE| D3DLINECAPS_ZTEST| D3DLINECAPS_BLEND|
D3DLINECAPS_ALPHACMP| D3DLINECAPS_FOG| 0,
// Max Texture Width, Height, Volume Extent
0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFF,
// Max Texture Repeat, Texture Aspect Ratio, Anisotropy
0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFF,
// Max VertexW
1.0e10f,
// Guard Band left, top, right, bottom
-32768.0f, -32768.0f, 32767.0f, 32767.0f,
// Extents Adjust
0.0f,
// Stencil Caps
D3DSTENCILCAPS_KEEP| D3DSTENCILCAPS_ZERO| D3DSTENCILCAPS_REPLACE|
D3DSTENCILCAPS_INCRSAT| D3DSTENCILCAPS_DECRSAT| D3DSTENCILCAPS_INVERT|
D3DSTENCILCAPS_INCR| D3DSTENCILCAPS_DECR| 0,
// FVF Caps
(8& D3DFVFCAPS_TEXCOORDCOUNTMASK)| D3DFVFCAPS_DONOTSTRIPELEMENTS|
D3DFVFCAPS_PSIZE| 0,
// TextureOpCaps
D3DTEXOPCAPS_DISABLE| D3DTEXOPCAPS_SELECTARG1| D3DTEXOPCAPS_SELECTARG2|
D3DTEXOPCAPS_MODULATE| D3DTEXOPCAPS_MODULATE2X|
D3DTEXOPCAPS_MODULATE4X| D3DTEXOPCAPS_ADD| D3DTEXOPCAPS_ADDSIGNED|
D3DTEXOPCAPS_ADDSIGNED2X| D3DTEXOPCAPS_SUBTRACT|
D3DTEXOPCAPS_ADDSMOOTH| D3DTEXOPCAPS_BLENDDIFFUSEALPHA|
D3DTEXOPCAPS_BLENDTEXTUREALPHA| D3DTEXOPCAPS_BLENDFACTORALPHA|
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM| D3DTEXOPCAPS_BLENDCURRENTALPHA|
D3DTEXOPCAPS_PREMODULATE| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR|
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA|
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR|
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA| D3DTEXOPCAPS_BUMPENVMAP|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE| D3DTEXOPCAPS_DOTPRODUCT3|
D3DTEXOPCAPS_MULTIPLYADD| D3DTEXOPCAPS_LERP| 0,
// Max Texture Blend Stages, Simulatenous Textures
D3DHAL_TSS_MAXSTAGES, D3DHAL_TSS_MAXSTAGES,
// Vertex Processing Caps
/*D3DVTXPCAPS_TEXGEN| D3DVTXPCAPS_MATERIALSOURCE7|
D3DVTXPCAPS_DIRECTIONALLIGHTS| D3DVTXPCAPS_POSITIONALLIGHTS|
D3DVTXPCAPS_LOCALVIEWER| D3DVTXPCAPS_TWEENING|*/ 0,
// Max Active Lights, User Clip Planes, Vertex Blend Matrices
0, 0, 0,
// Max Vertex Blend Matrix Index, Point Size, Primitive Count
0, 1.0f, 0xFFFFFFFF,
// Max Vertex Index, Streams, Stream Stride,
0xFFFFFFFF, 1, 256,
// Vertex Shader version, Max Vertex Shader Const
D3DVS_VERSION(0,0), 0,
// Pixel Shader version, Max Pixel Shader Value
D3DPS_VERSION(1,0), 16.0f,
};
const CMyDriver::CSurfaceCapWrap CMyDriver::c_aSurfaces[]=
{
// Tex, VTex, CTex, OffSTarg, SameFmtTarg, Z/S, Z/SWColor, SameFmtToA, 3D
CSurfaceCapWrap( D3DFMT_A4R4G4B4,
true, false, false, false, false, false, false, false, false),
CSurfaceCapWrap( D3DFMT_R5G6B5,
true, false, false, false, false, false, false, false, false),
CSurfaceCapWrap( D3DFMT_A8R8G8B8,
true, false, false, true, true, false, false, false, true),
CSurfaceCapWrap( D3DFMT_X8R8G8B8,
true, false, false, true, true, false, false, false, true),
CSurfaceCapWrap( D3DFMT_D16_LOCKABLE,
false, false, false, false, false, true, true, false, false),
/* CSurfaceCapWrap( D3DFMT_D32,
false, false, false, false, false, true, true, false, false),*/
};
CMyDriver::CMyDriver():
CMinimalDriver< CMyDriver, CMyRasterizer>( c_aSurfaces,
c_aSurfaces+ sizeof(c_aSurfaces)/ sizeof(c_aSurfaces[0]))
{
}
/*
const CMyContext::TDP2CmdBind CMyContext::c_aDP2Bindings[]=
{
TDP2CmdBind( D3DDP2OP_VIEWPORTINFO, DP2ViewportInfo),
TDP2CmdBind( D3DDP2OP_WINFO, DP2WInfo),
TDP2CmdBind( D3DDP2OP_RENDERSTATE, DP2RenderState),
TDP2CmdBind( D3DDP2OP_TEXTURESTAGESTATE, DP2TextureStageState),
TDP2CmdBind( D3DDP2OP_CLEAR, DP2Clear),
TDP2CmdBind( D3DDP2OP_SETVERTEXSHADER, DP2SetVertexShader),
TDP2CmdBind( D3DDP2OP_SETSTREAMSOURCE, DP2SetStreamSource),
TDP2CmdBind( D3DDP2OP_SETINDICES, DP2SetIndices),
TDP2CmdBind( D3DDP2OP_DRAWPRIMITIVE2, DP2DrawPrimitive2),
TDP2CmdBind( D3DDP2OP_DRAWPRIMITIVE, DP2DrawPrimitive),
TDP2CmdBind( D3DDP2OP_SETRENDERTARGET, DP2SetRenderTarget)
};
const CMyContext::TDP2CmdBind* CMyContext::GetDP2Bindings( unsigned int& iBindings)
{
iBindings= sizeof(c_aDP2Bindings)/ sizeof(c_aDP2Bindings[0]);
return c_aDP2Bindings;
}
HRESULT CMyContext::DP2DrawPrimitive( TDP2Data& DP2Data, const D3DHAL_DP2COMMAND* pCmd,
const void* pP)
{
const D3DHAL_DP2DRAWPRIMITIVE* pParam=
reinterpret_cast< const D3DHAL_DP2DRAWPRIMITIVE*>(pP);
const D3DHAL_DP2VIEWPORTINFO& ViewportInfo= (*this);
const D3DHAL_DP2VERTEXSHADER& VertexShader= (*this);
const D3DHAL_DP2SETSTREAMSOURCE& StreamSource= (*this);
const D3DHAL_DP2SETINDICES& Indices= (*this);
LPDDRAWI_DDRAWSURFACE_LCL pVBuffer= m_pGblDriver->SurfaceDBFind(
m_pAssociatedDDraw, StreamSource.dwVBHandle);
assert( pVBuffer!= NULL);
if((VertexShader.dwHandle& D3DFVF_POSITION_MASK)!= D3DFVF_XYZRHW)
return D3DERR_COMMAND_UNPARSED;
const UINT8* pData= reinterpret_cast< const UINT8*>(
pVBuffer->lpGbl->fpVidMem);
pData+= pParam->VStart* StreamSource.dwStride;
WORD wPrimitiveCount( pCmd->wPrimitiveCount);
if( wPrimitiveCount) do
{
assert( pParam->primType== D3DPT_TRIANGLELIST);
DWORD dwPrimCount( pParam->PrimitiveCount);
if( dwPrimCount) do
{
const float* pfXYZ= reinterpret_cast<const float*>(pData);
int iX( pfXYZ[0]);
int iY( pfXYZ[1]);
// TODO: Fix.
if( iX>= 0 && iX< ViewportInfo.dwWidth &&
iY>= 0 && iY< ViewportInfo.dwHeight)
{
DWORD* pPixel= reinterpret_cast<DWORD*>(
reinterpret_cast<UINT8*>(m_pDDSLcl->lpGbl->fpVidMem)+
(m_pDDSLcl->lpGbl->lPitch)* iY+ sizeof( DWORD)* iX);
*pPixel= 0xFFFFFFFF;
}
pData+= StreamSource.dwStride;
pfXYZ= reinterpret_cast<const float*>(pData);
iX= pfXYZ[0];
iY= pfXYZ[1];
// TODO: Fix.
if( iX>= 0 && iX< ViewportInfo.dwWidth &&
iY>= 0 && iY< ViewportInfo.dwHeight)
{
DWORD* pPixel= reinterpret_cast<DWORD*>(
reinterpret_cast<UINT8*>(m_pDDSLcl->lpGbl->fpVidMem)+
(m_pDDSLcl->lpGbl->lPitch)* iY+ sizeof( DWORD)* iX);
*pPixel= 0xFFFFFFFF;
}
pData+= StreamSource.dwStride;
pfXYZ= reinterpret_cast<const float*>(pData);
iX= pfXYZ[0];
iY= pfXYZ[1];
// TODO: Fix.
if( iX>= 0 && iX< ViewportInfo.dwWidth &&
iY>= 0 && iY< ViewportInfo.dwHeight)
{
DWORD* pPixel= reinterpret_cast<DWORD*>(
reinterpret_cast<UINT8*>(m_pDDSLcl->lpGbl->fpVidMem)+
(m_pDDSLcl->lpGbl->lPitch)* iY+ sizeof( DWORD)* iX);
*pPixel= 0xFFFFFFFF;
}
pData+= StreamSource.dwStride;
} while( --dwPrimCount);
pParam++;
} while( --wPrimitiveCount);
return DD_OK;
}
HRESULT CMyContext::DP2DrawPrimitive2( TDP2Data& DP2Data, const D3DHAL_DP2COMMAND* pCmd,
const void* pP)
{
const D3DHAL_DP2DRAWPRIMITIVE2* pParam=
reinterpret_cast< const D3DHAL_DP2DRAWPRIMITIVE2*>(pP);
const D3DHAL_DP2VIEWPORTINFO& ViewportInfo= (*this);
const D3DHAL_DP2VERTEXSHADER& VertexShader= (*this);
const D3DHAL_DP2SETSTREAMSOURCE& StreamSource= (*this);
const D3DHAL_DP2SETINDICES& Indices= (*this);
LPDDRAWI_DDRAWSURFACE_LCL pVBuffer= m_pGblDriver->SurfaceDBFind(
m_pAssociatedDDraw, StreamSource.dwVBHandle);
assert( pVBuffer!= NULL);
assert((VertexShader.dwHandle& D3DFVF_POSITION_MASK)== D3DFVF_XYZRHW);
const UINT8* pData= reinterpret_cast< const UINT8*>(
pVBuffer->lpGbl->fpVidMem);
pData+= pParam->FirstVertexOffset;
WORD wPrimitiveCount( pCmd->wPrimitiveCount);
if( wPrimitiveCount) do
{
assert( pParam->primType== D3DPT_TRIANGLELIST);
DWORD dwPrimCount( pParam->PrimitiveCount);
if( dwPrimCount) do
{
const float* pfXYZ= reinterpret_cast<const float*>(pData);
int iX( pfXYZ[0]);
int iY( pfXYZ[1]);
// TODO: Fix.
if( iX>= 0 && iX< ViewportInfo.dwWidth &&
iY>= 0 && iY< ViewportInfo.dwHeight)
{
DWORD* pPixel= reinterpret_cast<DWORD*>(
reinterpret_cast<UINT8*>(m_pDDSLcl->lpGbl->fpVidMem)+
(m_pDDSLcl->lpGbl->lPitch)* iY+ sizeof( DWORD)* iX);
*pPixel= 0xFFFFFFFF;
}
pData+= StreamSource.dwStride;
pfXYZ= reinterpret_cast<const float*>(pData);
iX= pfXYZ[0];
iY= pfXYZ[1];
// TODO: Fix.
if( iX>= 0 && iX< ViewportInfo.dwWidth &&
iY>= 0 && iY< ViewportInfo.dwHeight)
{
DWORD* pPixel= reinterpret_cast<DWORD*>(
reinterpret_cast<UINT8*>(m_pDDSLcl->lpGbl->fpVidMem)+
(m_pDDSLcl->lpGbl->lPitch)* iY+ sizeof( DWORD)* iX);
*pPixel= 0xFFFFFFFF;
}
pData+= StreamSource.dwStride;
pfXYZ= reinterpret_cast<const float*>(pData);
iX= pfXYZ[0];
iY= pfXYZ[1];
// TODO: Fix.
if( iX>= 0 && iX< ViewportInfo.dwWidth &&
iY>= 0 && iY< ViewportInfo.dwHeight)
{
DWORD* pPixel= reinterpret_cast<DWORD*>(
reinterpret_cast<UINT8*>(m_pDDSLcl->lpGbl->fpVidMem)+
(m_pDDSLcl->lpGbl->lPitch)* iY+ sizeof( DWORD)* iX);
*pPixel= 0xFFFFFFFF;
}
pData+= StreamSource.dwStride;
} while( --dwPrimCount);
pParam++;
} while( --wPrimitiveCount);
return DD_OK;
}
*/