Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drm3obj.cpp
//
//--------------------------------------------------------------------------
// d3drmObj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drm3Obj.h"
#include "d3drmDeviceArrayObj.h"
#include "d3drmLightObj.h"
#include "d3drmMeshObj.h"
#include "d3drmWrapObj.h"
#include "d3drmVisualObj.h"
#include "d3drmUserVisualObj.h"
#include "d3drmClippedVisualObj.h"
#include "d3drmDevice3Obj.h"
#include "d3drmFrame3Obj.h"
#include "d3drmMeshBuilder3Obj.h"
#include "d3drmMaterial2Obj.h"
#include "d3drmTexture3Obj.h"
#include "d3drmViewport2Obj.h"
#include "d3drmAnimationSet2Obj.h"
#include "d3drmFace2Obj.h"
#include "d3drmAnimation2Obj.h"
#include "d3drmShadow2Obj.h"
#include "d3drmProgressiveMeshObj.h"
#include "d3drmFrameInterObj.h"
#include "d3drmLightInterObj.h"
#include "d3drmViewportInterObj.h"
#include "d3drmTextureInterObj.h"
#include "d3drmMaterialInterObj.h"
#include "d3drmMeshInterObj.h"
#include "ddSurface7Obj.h"
extern void *g_dxj_Direct3dRMMeshInterpolator;
extern void *g_dxj_Direct3dRMViewportInterpolator;
extern void *g_dxj_Direct3dRMLightInterpolator;
extern void *g_dxj_Direct3dRMFrameInterpolator;
extern void *g_dxj_Direct3dRMMaterialInterpolator;
extern void *g_dxj_Direct3dRMTextureInterpolator;
extern HRESULT BSTRtoGUID(LPGUID,BSTR);
#define DO_GETOBJECT_NOTNULL_VISUAL_ADDREF(v,i) LPDIRECT3DRMVISUAL v=NULL; \
{ IUnknown *pIUnk=NULL; \
if(i) i->InternalGetObject((IUnknown **)&pIUnk); \
if (pIUnk) pIUnk->QueryInterface(IID_IDirect3DRMVisual,(void**)&v); \
}
extern BOOL is4Bit;
extern HRESULT BSTRtoPPGUID(LPGUID*,BSTR);
extern HRESULT BSTRtoGUID(LPGUID,BSTR);
extern HRESULT D3DBSTRtoGUID(LPGUID,BSTR);
C_dxj_Direct3dRM3Object::C_dxj_Direct3dRM3Object(){
m__dxj_Direct3dRM3=NULL;
parent=NULL;
pinterface=NULL;
creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dRM2[%d] \n ",g_creationcount);
nextobj = g_dxj_Direct3dRM3;
g_dxj_Direct3dRM3 = (void *)this;
}
C_dxj_Direct3dRM3Object::~C_dxj_Direct3dRM3Object(){
DPF1(1,"Destructor Direct3dRM2 [%d] \n",creationid);
C_dxj_Direct3dRM3Object *prev=NULL;
for(C_dxj_Direct3dRM3Object *ptr=(C_dxj_Direct3dRM3Object *)g_dxj_Direct3dRM3;
ptr;
ptr=(C_dxj_Direct3dRM3Object *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_Direct3dRM3 = (void*)ptr->nextobj;
break;
}
prev = ptr;
}
if(m__dxj_Direct3dRM3){
int count = IUNK(m__dxj_Direct3dRM3)->Release();
DPF1(1,"DirectX real IDirect3dRM2 Ref count [%d] \n",count);
if(count==0){
m__dxj_Direct3dRM3 = NULL;
}
}
if (parent)
IUNK(parent)->Release();
}
#if 0
DWORD C_dxj_Direct3dRM3Object::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF1(1,"D3DRM3 [%d] AddRef %d \n",creationid,i);
return i;
}
DWORD C_dxj_Direct3dRM3Object::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF1(1,"D3DRM2 [%d] Release %d \n",creationid,i);
return i;
}
#endif
GETSET_OBJECT(_dxj_Direct3dRM3);
PASS_THROUGH1_R(_dxj_Direct3dRM3, setDefaultTextureColors, SetDefaultTextureColors, long)
PASS_THROUGH1_R(_dxj_Direct3dRM3, setDefaultTextureShades, SetDefaultTextureShades, long)
PASS_THROUGH1_R(_dxj_Direct3dRM3, tick, Tick, d3dvalue);
RETURN_NEW_ITEM_R(_dxj_Direct3dRM3, createAnimationSet, CreateAnimationSet, _dxj_Direct3dRMAnimationSet2) ;
RETURN_NEW_ITEM_R(_dxj_Direct3dRM3, createMesh, CreateMesh, _dxj_Direct3dRMMesh);
RETURN_NEW_ITEM_R(_dxj_Direct3dRM3, createFace, CreateFace, _dxj_Direct3dRMFace2);
//TODO - do we need a new type of device array
RETURN_NEW_ITEM_R(_dxj_Direct3dRM3, createAnimation, CreateAnimation, _dxj_Direct3dRMAnimation2);
RETURN_NEW_ITEM_R(_dxj_Direct3dRM3, createMeshBuilder, CreateMeshBuilder, _dxj_Direct3dRMMeshBuilder3);
RETURN_NEW_ITEM1_R(_dxj_Direct3dRM3,createMaterial,CreateMaterial,_dxj_Direct3dRMMaterial2,d3dvalue);
RETURN_NEW_ITEM_CAST_2_R(_dxj_Direct3dRM3, createLight,CreateLight,_dxj_Direct3dRMLight, d3drmLightType, (enum _D3DRMLIGHTTYPE), d3dcolor, (d3dcolor));
//TOEXPAND
RETURN_NEW_ITEM_R(_dxj_Direct3dRM3, getDevices, GetDevices, _dxj_Direct3dRMDeviceArray);
STDMETHODIMP C_dxj_Direct3dRM3Object::createTextureFromSurface(I_dxj_DirectDrawSurface4 *dds, I_dxj_Direct3dRMTexture3 **retval)
{
HRESULT hretval;
LPDIRECT3DRMTEXTURE3 lpTex;
LPDIRECTDRAWSURFACE lpDDS=NULL;
if ( is4Bit )
return E_FAIL;
if ( dds == NULL )
return E_FAIL;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE4, lpDDS4, dds);
hretval= lpDDS4->QueryInterface(IID_IDirectDrawSurface,(void**)&lpDDS);
if FAILED(hretval) return hretval;
hretval = m__dxj_Direct3dRM3->CreateTextureFromSurface(lpDDS, &lpTex);
if (lpDDS) lpDDS->Release();
if FAILED(hretval) return hretval;
INTERNAL_CREATE(_dxj_Direct3dRMTexture3, lpTex, retval);
return S_OK;
}
#if 0
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createDeviceFromD3D(I_dxj_Direct3d3 *d3d, I_dxj_Direct3dDevice3* d3dDev, I_dxj_Direct3dRMDevice3 **retval)
{
HRESULT hretval;
LPDIRECT3DRMDEVICE3 lpDev;
LPDIRECT3D2 lpD3D2;
LPDIRECT3DDEVICE2 lpD3DDev2;
if ( is4Bit )
return E_FAIL;
if ( d3d == NULL || d3dDev == NULL )
return E_FAIL;
DO_GETOBJECT_NOTNULL(LPDIRECT3D3, lpD3D3, d3d);
DO_GETOBJECT_NOTNULL(LPDIRECT3DDEVICE3, lpD3DDev3, d3dDev);
hretval=lpD3D3->QueryInterface(IID_IDirect3D2,(void**)&lpD3D2);
if FAILED(hretval) return hretval;
hretval=lpD3DDev3->QueryInterface(IID_IDirect3DDevice2,(void**)&lpD3DDev2);
if FAILED(hretval) return hretval;
hretval = m__dxj_Direct3dRM3->CreateDeviceFromD3D(lpD3D2, lpD3DDev2, &lpDev);
lpD3DDev2->Release();
lpD3D2->Release();
if FAILED(hretval) return hretval;
//we need to parent the dev to the d3ddevice object.
//INTERNAL_CREATE(_dxj_Direct3dRMDevice3, lpDev, retval);
INTERNAL_CREATE_1REFS(_dxj_Direct3dRMDevice3, _dxj_Direct3dDevice3, d3dDev,lpDev, retval);
return S_OK;
}
#endif
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createDeviceFromSurface(BSTR guid, I_dxj_DirectDraw4 *dd, I_dxj_DirectDrawSurface4 *dds,long flags,I_dxj_Direct3dRMDevice3 **retval)
{
HRESULT hretval;
LPDIRECT3DRMDEVICE3 lpDev=NULL;
LPDIRECTDRAW lpDD=NULL;
LPDIRECTDRAWSURFACE lpDDS=NULL;
GUID g;
LPGUID pg=&g;
#pragma message ("need new device to be parented to the surface?")
ZeroMemory(&g,sizeof(GUID));
if ((!guid)||(guid[0]==0)){
pg=NULL;
}
else {
hretval=D3DBSTRtoGUID(&g,guid);
if FAILED(hretval) return E_INVALIDARG;
}
if ( dd == NULL || dds == NULL )
return E_FAIL;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAW4, lpDD4, dd);
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE4, lpDDS4, dds);
if (!lpDD4) return E_INVALIDARG;
if (!lpDDS4) return E_INVALIDARG;
hretval = lpDD4->QueryInterface(IID_IDirectDraw,(void**)&lpDD);
if FAILED(hretval) return hretval;
hretval = lpDDS4->QueryInterface(IID_IDirectDrawSurface,(void**)&lpDDS);
if FAILED(hretval) return hretval;
hretval = m__dxj_Direct3dRM3->CreateDeviceFromSurface( pg, lpDD, lpDDS, (DWORD) flags, &lpDev);
lpDD->Release();
lpDDS->Release();
if FAILED(hretval) return hretval;
INTERNAL_CREATE(_dxj_Direct3dRMDevice3, lpDev, retval);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// A call to EnumerateObjects envokes the user's callback for each
// d3drmObject object in the list. In addition all enumerate calls will
// generate their full complement of enumerations. Hence there are 2
// lists: a) the list of objects, b) the list of enumeration calls.
STDMETHODIMP C_dxj_Direct3dRM3Object::enumerateObjects(
I_dxj_Direct3dRMEnumerateObjectsCallback *enumC, IUnknown *args)
{
EnumerateObjectsCallback *enumcb;
if ( is4Bit )
return E_FAIL;
enumcb = (EnumerateObjectsCallback*)AddCallbackLink((void**)&EnumCallbacks,
(I_dxj_Direct3dRMCallback*)enumC, (void*) args);
if( !enumcb ) {
DPF(1,"Callback EnumerateObjects creation failed!\r\n");
return E_FAIL;
}
m__dxj_Direct3dRM3->EnumerateObjects(myEnumerateObjectsCallback, enumcb);
// Remove ourselves in a thread-safe manner.
UndoCallbackLink((GeneralCallback*)enumcb,
(GeneralCallback**)&EnumCallbacks);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::loadFromFile(BSTR filename, VARIANT id,
SAFEARRAY **psa, long cnt, d3drmLoadFlags options, I_dxj_Direct3dRMLoadCallback *fn1,
IUnknown *arg1, I_dxj_Direct3dRMLoadTextureCallback3 *fn2, IUnknown *arg2, I_dxj_Direct3dRMFrame3 *f)
{
HRESULT hr;
GUID aGuids[100];
int i=0;
ZeroMemory(&(aGuids[0]),sizeof(GUID)*100);
//check args
if (cnt>100) return E_INVALIDARG;
if (cnt<0) return E_INVALIDARG;
if (!ISSAFEARRAY1D(psa,(DWORD)cnt)) return E_FAIL;
for (i =0;i<cnt;i++)
{
hr=BSTRtoGUID(&(aGuids[i]),((BSTR*)((SAFEARRAY *)*psa)->pvData)[i]);
if FAILED(hr) return hr;
}
TextureCallback3 *tcb = NULL;
LoadCallback *lcb = NULL;
if ( is4Bit )
return E_FAIL;
D3DRMLOADTEXTURE3CALLBACK d3dtcb = NULL;
D3DRMLOADCALLBACK d3dlcb = NULL;
LPVOID pArgs1 = NULL;
LPVOID pArgs2 = NULL;
if (arg1) arg1->AddRef();
if (arg2) arg2->AddRef();
if( fn2 ) {
if ((tcb = (TextureCallback3*)AddCallbackLink((void**)&TextureCallbacks3,
(I_dxj_Direct3dRMCallback*)fn2, (void*) arg2)) == NULL) {
DPF(1,"Callback object creation failed!\r\n");
if (arg1) arg1->Release();
if (arg2) arg2->Release();
return E_FAIL;
}
d3dtcb = myLoadTextureCallback3;
pArgs1 = (void *)tcb;
}
if( fn1 ) {
if ((lcb = (LoadCallback*)AddCallbackLink((void**)&LoadCallbacks,
(I_dxj_Direct3dRMCallback*)fn1, (void*) arg1)) == NULL) {
DPF(1,"Callback object creation failed!\r\n");
if (arg1) arg1->Release();
if (arg2) arg2->Release();
return E_FAIL;
}
d3dlcb = myd3drmLoadCallback;
pArgs2 = (void *)lcb;
}
USES_CONVERSION;
LPSTR pszNam = NULL;
__try { pszNam = W2T(filename); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
LPDIRECT3DRMFRAME3 lpff = NULL;
if(f)
{
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3, lpF, f);
lpff = lpF;
}
void *args=NULL;
DWORD pos=0;
GUID loadGuid;
VARIANT var;
VariantInit(&var);
if ((options & D3DRMLOAD_BYNAME)||(D3DRMLOAD_FROMURL & options)) {
hr=VariantChangeType(&var,&id,0,VT_BSTR);
if FAILED(hr) return E_INVALIDARG;
__try { args=(void*)W2T(V_BSTR(&id)); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
}
else if(options & D3DRMLOAD_BYPOSITION){
hr=VariantChangeType(&var,&id,0,VT_I4);
if FAILED(hr) return E_INVALIDARG;
pos=V_I4(&id);
args=&pos;
}
else if(options & D3DRMLOAD_BYGUID){
hr=VariantChangeType(&var,&id,0,VT_BSTR);
if FAILED(hr) return E_INVALIDARG;
hr=BSTRtoGUID(&loadGuid,V_BSTR(&id));
if FAILED(hr) return E_INVALIDARG;
args=&loadGuid;
}
VariantClear(&var);
if (options &D3DRMLOAD_FROMRESOURCE){
D3DRMLOADRESOURCE res;
ZeroMemory(&res,sizeof(D3DRMLOADRESOURCE));
res.lpName=pszNam;
res.lpType="XFILE";
hr = m__dxj_Direct3dRM3->Load(&res,(void*) args, (LPGUID*)aGuids, (DWORD)cnt, (DWORD)options,
d3dlcb, pArgs2, d3dtcb, pArgs1, lpff);
}
else {
hr = m__dxj_Direct3dRM3->Load(pszNam,(void*) args, (LPGUID*)aGuids, (DWORD)cnt, (DWORD)options,
d3dlcb, pArgs2, d3dtcb, pArgs1, lpff);
}
// Remove ourselves in a thread-safe manner.
if (tcb) UndoCallbackLink((GeneralCallback*)tcb, (GeneralCallback**)&TextureCallbacks3);
if (lcb) UndoCallbackLink((GeneralCallback*)lcb, (GeneralCallback**)&LoadCallbacks);
if (arg1) arg1->Release();
if (arg2) arg2->Release();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::getSearchPath(BSTR *Name)
{
DWORD cnt = 0;
if ( is4Bit )
return E_FAIL;
if((m__dxj_Direct3dRM3->GetSearchPath(&cnt,(char*)NULL)) != D3DRM_OK) // size
return E_FAIL;
LPSTR str = NULL;
__try { str = (LPSTR)alloca(cnt); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
if((m__dxj_Direct3dRM3->GetSearchPath(&cnt, str)) != D3DRM_OK) return E_FAIL;
PassBackUnicode(str, Name, cnt);
return D3DRM_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::getNamedObject(BSTR Name, I_dxj_Direct3dRMObject **f)
{
LPDIRECT3DRMOBJECT lp; // DirectX object pointer
HRESULT hr;
if (!f) return E_INVALIDARG;
*f=NULL;
USES_CONVERSION;
LPSTR pszName = NULL;
__try { pszName = W2T(Name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
hr=m__dxj_Direct3dRM3->GetNamedObject(pszName,&lp);
if FAILED(hr) return hr;
if (lp==NULL) return S_OK;
hr=CreateCoverObject(lp,f);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::setSearchPath(BSTR Name)
{
USES_CONVERSION;
LPSTR pszName = NULL;
__try { pszName = W2T(Name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
if((m__dxj_Direct3dRM3->SetSearchPath(pszName)) != D3DRM_OK) return E_FAIL;
return D3DRM_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::addSearchPath(BSTR Name)
{
USES_CONVERSION;
LPSTR pszName = NULL;
__try { pszName = W2T(Name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
if((m__dxj_Direct3dRM3->AddSearchPath(pszName)) != D3DRM_OK) return E_FAIL;
return D3DRM_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createWrap(d3drmWrapType type, I_dxj_Direct3dRMFrame3 *fr,
d3dvalue ox, d3dvalue oy, d3dvalue oz,
d3dvalue dx, d3dvalue dy, d3dvalue dz,
d3dvalue ux, d3dvalue uy, d3dvalue uz,
d3dvalue ou, d3dvalue ov,
d3dvalue su, d3dvalue sv,I_dxj_Direct3dRMWrap **retv)
{
LPDIRECT3DRMWRAP lp;
if ( is4Bit )
return E_FAIL;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3, lpF, fr);
if ((m__dxj_Direct3dRM3->CreateWrap((enum _D3DRMWRAPTYPE)type, lpF, ox, oy, oz,
dx, dy, dz, ux, uy, uz,ou, ov, su, sv, &lp)) != S_OK)
{
*retv = NULL;
return E_FAIL;
}
INTERNAL_CREATE(_dxj_Direct3dRMWrap, lp, retv);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createShadow(I_dxj_Direct3dRMVisual *visual,
I_dxj_Direct3dRMLight *light,
d3dvalue px, d3dvalue py, d3dvalue pz,
d3dvalue nx, d3dvalue ny, d3dvalue nz,
I_dxj_Direct3dRMShadow2 **retv)
{
LPDIRECT3DRMSHADOW2 lp;
HRESULT hr;
DO_GETOBJECT_NOTNULL_VISUAL_ADDREF(lpV, visual);
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMLIGHT, lpL, light);
hr=m__dxj_Direct3dRM3->CreateShadow(lpV, lpL,
px, py, pz, nx, ny, nz,&lp);
if (lpV) IUNK(lpV)->Release();
if (FAILED(hr))
{
*retv = NULL;
return hr;
}
INTERNAL_CREATE(_dxj_Direct3dRMShadow2, lp, retv);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createViewport(I_dxj_Direct3dRMDevice3 *dev, I_dxj_Direct3dRMFrame3 *fr,
long l,long t,long w,long h,I_dxj_Direct3dRMViewport2 **retval)
{
LPDIRECT3DRMVIEWPORT2 lp;
HRESULT hr;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMDEVICE3, lpD, dev);
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3, lpF, fr);
hr = m__dxj_Direct3dRM3->CreateViewport(lpD, lpF, l, t, w, h, &lp);
if( hr != S_OK )
return hr;
//INTERNAL_CREATE(_dxj_Direct3dRMViewport2, lp, retval);
C_dxj_Direct3dRMViewport2Object *c=new CComObject<C_dxj_Direct3dRMViewport2Object>;
if( c == NULL )
{
lp->Release();
return E_FAIL;
}
c->parent = dev;
dev->AddRef();
c->InternalSetObject(lp);
if (FAILED(IUNK(c)->QueryInterface(IID_I_dxj_Direct3dRMViewport2, (void **)retval)))
return E_FAIL;
c->pinterface = *retval;
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
// real important that the return value is set correctly regardless, callbacks
// use this!
//
STDMETHODIMP C_dxj_Direct3dRM3Object::loadTexture(BSTR name, I_dxj_Direct3dRMTexture3 **retval)
{
LPDIRECT3DRMTEXTURE3 lpT;
USES_CONVERSION;
LPSTR pszName = NULL;
__try { pszName = W2T(name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
if( m__dxj_Direct3dRM3->LoadTexture(pszName, &lpT ) != S_OK )
{
*retval = NULL;
return S_OK; // Reture ok so that we don't thro execeptionn if it fails
}
INTERNAL_CREATE(_dxj_Direct3dRMTexture3, lpT, retval);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createDeviceFromClipper(I_dxj_DirectDrawClipper *lpDDClipper, BSTR strGuid, int width, int height, I_dxj_Direct3dRMDevice3 **retv)
{
LPDIRECT3DRMDEVICE3 lpd3drmDev;
GUID g;
LPGUID pguid=NULL;
HRESULT hr;
//hr =BSTRtoPPGUID(&pguid,strGuid);
if ((strGuid) && (strGuid[0]!=0)){
hr=D3DBSTRtoGUID(&g,strGuid);
if FAILED(hr) return hr;
pguid=&g;
}
if ( is4Bit )
return E_FAIL;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWCLIPPER, lpddc, lpDDClipper);
if( m__dxj_Direct3dRM3->CreateDeviceFromClipper(lpddc, (LPGUID)pguid, width, height, &lpd3drmDev) != DD_OK)
return E_FAIL;
INTERNAL_CREATE_2REFS(_dxj_Direct3dRMDevice3, _dxj_DirectDrawClipper, lpDDClipper, lpd3drmDev, retv);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createFrame(I_dxj_Direct3dRMFrame3 *parent,I_dxj_Direct3dRMFrame3 **retv)
{
LPDIRECT3DRMFRAME3 lpFrame;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3, lpFrameParent, parent)
if( m__dxj_Direct3dRM3->CreateFrame(lpFrameParent, &lpFrame) != DD_OK )
return E_FAIL;
INTERNAL_CREATE(_dxj_Direct3dRMFrame3, lpFrame, retv);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createLightRGB(d3drmLightType lt, d3dvalue vred,
d3dvalue vgreen,d3dvalue vblue,I_dxj_Direct3dRMLight **retv)
{
LPDIRECT3DRMLIGHT lpNew;
if ( is4Bit )
return E_FAIL;
if( m__dxj_Direct3dRM3->CreateLightRGB((enum _D3DRMLIGHTTYPE)lt, vred, vgreen, vblue, &lpNew) != DD_OK )
return E_FAIL;
INTERNAL_CREATE(_dxj_Direct3dRMLight, lpNew, retv);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::setOptions(long opt){
return m__dxj_Direct3dRM3->SetOptions((DWORD)opt);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::getOptions(long *opt){
return m__dxj_Direct3dRM3->GetOptions((DWORD*)opt);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createClippedVisual(I_dxj_Direct3dRMVisual *vis, I_dxj_Direct3dRMClippedVisual**clipvis)
{
//LPDIRECT3DRMVISUAL lpVisual=NULL;
LPDIRECT3DRMCLIPPEDVISUAL lpClippedVisual=NULL;
HRESULT hr;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMVISUAL, lpVisual, vis)
hr=m__dxj_Direct3dRM3->CreateClippedVisual(lpVisual,&lpClippedVisual);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMClippedVisual, lpClippedVisual, clipvis);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRM3Object::createProgressiveMesh( I_dxj_Direct3dRMProgressiveMesh **retv)
{
LPDIRECT3DRMPROGRESSIVEMESH lpPMesh=NULL;
if( m__dxj_Direct3dRM3->CreateProgressiveMesh(&lpPMesh) != DD_OK )
return E_FAIL;
INTERNAL_CREATE(_dxj_Direct3dRMProgressiveMesh, lpPMesh, retv);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
//STDMETHODIMP C_dxj_Direct3dRM3Object::createInterpolator(
// /* [retval][out] */ I_dxj_Direct3dRMInterpolator __RPC_FAR *__RPC_FAR *retv)
//{
// return E_NOTIMPL;
//}
STDMETHODIMP C_dxj_Direct3dRM3Object::createInterpolatorMesh(
/* [retval][out] */ I_dxj_Direct3dRMMeshInterpolator __RPC_FAR *__RPC_FAR *retv)
{
HRESULT hr;
LPDIRECT3DRMINTERPOLATOR lpInterpolator=NULL;
hr=m__dxj_Direct3dRM3->CreateObject(CLSID_CDirect3DRMMeshInterpolator, 0, IID_IDirect3DRMInterpolator,(void**) &lpInterpolator);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMMeshInterpolator, lpInterpolator, retv);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRM3Object::createInterpolatorTexture(
/* [retval][out] */ I_dxj_Direct3dRMTextureInterpolator __RPC_FAR *__RPC_FAR *retv)
{
HRESULT hr;
LPDIRECT3DRMINTERPOLATOR lpInterpolator=NULL;
hr=m__dxj_Direct3dRM3->CreateObject(CLSID_CDirect3DRMTextureInterpolator, 0, IID_IDirect3DRMInterpolator, (void**)&lpInterpolator);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMTextureInterpolator, lpInterpolator, retv);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRM3Object::createInterpolatorMaterial(
/* [retval][out] */ I_dxj_Direct3dRMMaterialInterpolator __RPC_FAR *__RPC_FAR *retv)
{
HRESULT hr;
LPDIRECT3DRMINTERPOLATOR lpInterpolator=NULL;
hr=m__dxj_Direct3dRM3->CreateObject(CLSID_CDirect3DRMMaterialInterpolator, 0, IID_IDirect3DRMInterpolator, (void**)&lpInterpolator);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMMaterialInterpolator, lpInterpolator, retv);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRM3Object::createInterpolatorFrame(
/* [retval][out] */ I_dxj_Direct3dRMFrameInterpolator __RPC_FAR *__RPC_FAR *retv)
{
HRESULT hr;
LPDIRECT3DRMINTERPOLATOR lpInterpolator=NULL;
hr=m__dxj_Direct3dRM3->CreateObject(CLSID_CDirect3DRMFrameInterpolator, 0, IID_IDirect3DRMInterpolator, (void**)&lpInterpolator);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMFrameInterpolator, lpInterpolator, retv);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRM3Object::createInterpolatorViewport(
/* [retval][out] */ I_dxj_Direct3dRMViewportInterpolator __RPC_FAR *__RPC_FAR *retv)
{
HRESULT hr;
LPDIRECT3DRMINTERPOLATOR lpInterpolator=NULL;
hr=m__dxj_Direct3dRM3->CreateObject(CLSID_CDirect3DRMViewportInterpolator, 0, IID_IDirect3DRMInterpolator,(void**) &lpInterpolator);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMViewportInterpolator, lpInterpolator, retv);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRM3Object::createInterpolatorLight(
/* [retval][out] */ I_dxj_Direct3dRMLightInterpolator __RPC_FAR *__RPC_FAR *retv)
{
HRESULT hr;
LPDIRECT3DRMINTERPOLATOR lpInterpolator=NULL;
hr=m__dxj_Direct3dRM3->CreateObject(CLSID_CDirect3DRMLightInterpolator, 0, IID_IDirect3DRMInterpolator, (void**)&lpInterpolator);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMLightInterpolator, lpInterpolator, retv);
return hr;
}
/////////////////////////////////////////////////////////////////////////////