Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmanimation2obj.cpp
//
//--------------------------------------------------------------------------
// d3drmAnimationObj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmAnimation2Obj.h"
#include "d3drmFrame3Obj.h"
CONSTRUCTOR(_dxj_Direct3dRMAnimation2, {});
DESTRUCTOR(_dxj_Direct3dRMAnimation2, {});
GETSET_OBJECT(_dxj_Direct3dRMAnimation2);
CLONE_R(_dxj_Direct3dRMAnimation2,Direct3DRMAnimation2);
SETNAME_R(_dxj_Direct3dRMAnimation2);
GETNAME_R(_dxj_Direct3dRMAnimation2);
GETCLASSNAME_R(_dxj_Direct3dRMAnimation2);
ADDDESTROYCALLBACK_R(_dxj_Direct3dRMAnimation2);
DELETEDESTROYCALLBACK_R(_dxj_Direct3dRMAnimation2);
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMAnimation2, setAppData, SetAppData, long,(DWORD));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMAnimation2, setOptions, SetOptions, d3drmAnimationOptions,(DWORD));
PASS_THROUGH1_R(_dxj_Direct3dRMAnimation2, deleteKey, DeleteKey, d3dvalue);
PASS_THROUGH1_R(_dxj_Direct3dRMAnimation2, setTime, SetTime, d3dvalue);
PASS_THROUGH4_R(_dxj_Direct3dRMAnimation2, addPositionKey, AddPositionKey, d3dvalue, d3dvalue, d3dvalue, d3dvalue);
PASS_THROUGH4_R(_dxj_Direct3dRMAnimation2, addScaleKey, AddScaleKey, d3dvalue, d3dvalue, d3dvalue, d3dvalue);
GET_DIRECT_R(_dxj_Direct3dRMAnimation2, getAppData, GetAppData, long);
GET_DIRECT_R(_dxj_Direct3dRMAnimation2, getOptions, GetOptions, long);
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::addRotateKey(D3DVALUE rvtime, D3dRMQuaternion *rqQuat)
{
return m__dxj_Direct3dRMAnimation2->AddRotateKey(rvtime,(_D3DRMQUATERNION*) rqQuat);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::setFrame(I_dxj_Direct3dRMFrame3 *frame)
{
IDirect3DRMFrame3 *realframe=NULL;
frame->InternalGetObject((IUnknown**) &realframe);
return m__dxj_Direct3dRMAnimation2->SetFrame(realframe);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::getFrame(I_dxj_Direct3dRMFrame3 **frame)
{
HRESULT hr;
IDirect3DRMFrame3 *realframe=NULL;
*frame=NULL;
hr=m__dxj_Direct3dRMAnimation2->GetFrame((IDirect3DRMFrame3**)&realframe);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMFrame3,realframe,frame);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::addKey(D3DRMANIMATIONKEY_CDESC *key)
{
HRESULT hr;
LPD3DRMANIMATIONKEY pKey=(LPD3DRMANIMATIONKEY)key;
D3DRMANIMATIONKEY realkey;
pKey->dwSize=sizeof(D3DRMANIMATIONKEY);
if (!key) return E_INVALIDARG;
if (pKey->dwKeyType==D3DRMANIMATION_ROTATEKEY )
{
realkey.dwSize=sizeof(D3DRMANIMATIONKEY);
realkey.dwKeyType=D3DRMANIMATION_ROTATEKEY;
realkey.dvTime=pKey->dvTime;
realkey.dqRotateKey.v.x=key->dvX;
realkey.dqRotateKey.v.y=key->dvY;
realkey.dqRotateKey.v.z=key->dvZ;
realkey.dqRotateKey.s=key->dvS;
hr= m__dxj_Direct3dRMAnimation2->AddKey(&realkey);
key->lID = realkey.dwID;
}
else {
hr= m__dxj_Direct3dRMAnimation2->AddKey((LPD3DRMANIMATIONKEY)key);
}
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::deleteKeyById(long id)
{
return m__dxj_Direct3dRMAnimation2->DeleteKeyByID((DWORD)id);
}
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::getKeys(
/* [in] */ float timeMin,
/* [in] */ float timeMax,
/* [out][in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *keyArray)
{
DWORD nKeys;
HRESULT hr;
//if (!ISSAFEARRAY1D(keyArray,count)) return E_INVALIDARG;
if (!keyArray) return E_INVALIDARG;
nKeys= (*keyArray)->cbElements;
hr=m__dxj_Direct3dRMAnimation2->GetKeys(timeMin,timeMax,&nKeys,(D3DRMANIMATIONKEY*)((SAFEARRAY*)*keyArray)->pvData);
if FAILED(hr) return hr;
for (DWORD i=0;i<nKeys;i++)
{
D3DRMANIMATIONKEY_CDESC *pKey=&((D3DRMANIMATIONKEY_CDESC*)((SAFEARRAY*)*keyArray)->pvData)[i];
if (pKey->lKeyType==D3DRMANIMATION_ROTATEKEY)
{
D3DRMANIMATIONKEY realkey;
memcpy(&realkey,pKey,sizeof(D3DRMANIMATIONKEY));
pKey->dvX=realkey.dqRotateKey.v.x;
pKey->dvY=realkey.dqRotateKey.v.y;
pKey->dvZ=realkey.dqRotateKey.v.z;
pKey->dvS=realkey.dqRotateKey.s;
}
}
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::getKeysCount(
/* [in] */ float timeMin,
/* [in] */ float timeMax,
/* [out,retval]*/ long *count)
{
HRESULT hr;
hr=m__dxj_Direct3dRMAnimation2->GetKeys(timeMin,timeMax,(DWORD*)count,NULL);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMAnimation2Object::modifyKey(D3DRMANIMATIONKEY_CDESC *key)
{
return m__dxj_Direct3dRMAnimation2->ModifyKey((LPD3DRMANIMATIONKEY)key);
}
DWORD C_dxj_Direct3dRMAnimation2Object::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"Direct3dRMAnimation2[%d] AddRef %d \n",creationid,i);
return i;
}
DWORD C_dxj_Direct3dRMAnimation2Object::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"Direct3dRMAnimation2 [%d] Release %d \n",creationid,i);
return i;
}