Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmface2obj.cpp
//
//--------------------------------------------------------------------------
// d3drmFace22Obj.cpp : Implementation of CDirectApp and DLL registration.
//#define LPDIRECT3DRMFACE2 I_dxj_Direct3dRMFace2*
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmFace2Obj.h"
#include "d3drmTexture3Obj.h"
#include "d3drmMaterial2Obj.h"
CONSTRUCTOR( _dxj_Direct3dRMFace2,{});
DESTRUCTOR( _dxj_Direct3dRMFace2,{});
GETSET_OBJECT(_dxj_Direct3dRMFace2);
CLONE_R(_dxj_Direct3dRMFace2,Direct3DRMFace2);
GETNAME_R(_dxj_Direct3dRMFace2);
SETNAME_R(_dxj_Direct3dRMFace2);
GETCLASSNAME_R(_dxj_Direct3dRMFace2);
ADDDESTROYCALLBACK_R(_dxj_Direct3dRMFace2);
DELETEDESTROYCALLBACK_R(_dxj_Direct3dRMFace2);
GET_DIRECT_R(_dxj_Direct3dRMFace2, getAppData, GetAppData, long);
GET_DIRECT_R(_dxj_Direct3dRMFace2, getColor, GetColor, d3dcolor);
GET_DIRECT_R(_dxj_Direct3dRMFace2, getVertexCount, GetVertexCount, int);
GET_DIRECT1_R(_dxj_Direct3dRMFace2, getVertexIndex, GetVertexIndex, int, long);
GET_DIRECT1_R(_dxj_Direct3dRMFace2, getTextureCoordinateIndex, GetTextureCoordinateIndex, int, long);
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMFace2, setAppData, SetAppData, long,(DWORD));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMFace2, setColor, SetColor, d3dcolor,(DWORD));
PASS_THROUGH2_R(_dxj_Direct3dRMFace2, setTextureTopology, SetTextureTopology, long, long);
PASS_THROUGH_CAST_2_R(_dxj_Direct3dRMFace2, addVertexAndNormalIndexed, AddVertexAndNormalIndexed, long,(DWORD),long,(DWORD));
//PASS_THROUGH2_R(_dxj_Direct3dRMFace2, getTextureTopology, GetTextureTopology, int*, int*); //2 BOOL ptrs?
PASS_THROUGH3_R(_dxj_Direct3dRMFace2, addVertex, AddVertex, d3dvalue, d3dvalue,d3dvalue);
PASS_THROUGH3_R(_dxj_Direct3dRMFace2, setColorRGB, SetColorRGB, d3dvalue, d3dvalue, d3dvalue);
PASS_THROUGH_CAST_3_R(_dxj_Direct3dRMFace2, getTextureCoordinates, GetTextureCoordinates, long,(DWORD), d3dvalue*,(float*), d3dvalue*,(float*));
PASS_THROUGH_CAST_3_R(_dxj_Direct3dRMFace2, setTextureCoordinates, SetTextureCoordinates, long,(DWORD), d3dvalue,(float), d3dvalue,(float));
PASS_THROUGH_CAST_3_R(_dxj_Direct3dRMFace2, getVertex, GetVertex, long, (DWORD), D3dVector*, (_D3DVECTOR*),D3dVector*, (_D3DVECTOR*));
DO_GETOBJECT_ANDUSEIT_R(_dxj_Direct3dRMFace2, setMaterial, SetMaterial, _dxj_Direct3dRMMaterial2);
RETURN_NEW_ITEM_R(_dxj_Direct3dRMFace2, getMaterial, GetMaterial, _dxj_Direct3dRMMaterial2);
STDMETHODIMP C_dxj_Direct3dRMFace2Object::getTextureTopology(long *u, long *v)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFace2->GetTextureTopology((BOOL*)u,(BOOL*)v);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFace2Object::getTexture(I_dxj_Direct3dRMTexture3 **tex)
{
IDirect3DRMTexture3 *realtext3=NULL;
HRESULT hr;
hr= m__dxj_Direct3dRMFace2->GetTexture(&realtext3);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMTexture3,realtext3,tex);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFace2Object::setTexture(I_dxj_Direct3dRMTexture3 *tex)
{
if (tex==NULL) return E_INVALIDARG;
IDirect3DRMTexture3 *realtext3=NULL;
tex->InternalGetObject((IUnknown**)&realtext3);
return m__dxj_Direct3dRMFace2->SetTexture( realtext3);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFace2Object::getNormal(D3dVector *norm)
{
return m__dxj_Direct3dRMFace2->GetNormal( (D3DVECTOR*) norm);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFace2Object::getVerticesJava(long cnt, float *v, float* n )
{
HRESULT hr;
__try {
hr=m__dxj_Direct3dRMFace2->GetVertices((unsigned long *)&cnt, (D3DVECTOR *)v, (D3DVECTOR *)n);
}
__except(1,1){
return E_INVALIDARG;
}
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFace2Object::getVertices(long cnt, SAFEARRAY **ppsv, SAFEARRAY **ppsn )
{
if ((*ppsv==NULL)||(*ppsn==NULL)) return E_INVALIDARG;
if (!ISSAFEARRAY1D(ppsv,(DWORD)cnt)) return E_INVALIDARG;
if (!ISSAFEARRAY1D(ppsn,(DWORD)cnt)) return E_INVALIDARG;
D3DVECTOR *v= (D3DVECTOR*)((SAFEARRAY*)*ppsv)->pvData;
D3DVECTOR *n= (D3DVECTOR*)((SAFEARRAY*)*ppsn)->pvData;
return m__dxj_Direct3dRMFace2->GetVertices((unsigned long *)&cnt, (D3DVECTOR *)v, (D3DVECTOR *)n);
}