Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmframe3obj.cpp
//
//--------------------------------------------------------------------------
// d3drmFrameObj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmArrayObj.h"
#include "d3drmFrame3Obj.h"
#include "d3drmFrameArrayObj.h"
#include "d3drmLightObj.h"
#include "d3drmLightArrayObj.h"
#include "d3drmTexture3Obj.h"
#include "d3drmVisualObj.h"
#include "d3drmVisualArrayObj.h"
#include "d3drmMeshObj.h"
#include "d3drmMeshBuilder3Obj.h"
#include "d3drmMaterial2Obj.h"
#include "ddSurface7Obj.h"
#include "d3drmShadow2Obj.h"
#include "d3drmUserVisualObj.h"
#include "d3drmObjectObj.h"
extern HRESULT FrameToXFile(LPDIRECT3DRMFRAME3 pFrame,
LPCSTR filename,
D3DRMXOFFORMAT d3dFormat,
D3DRMSAVEOPTIONS d3dSaveFlags);
extern HRESULT BSTRtoGUID(LPGUID pGuid,BSTR bstr);
C_dxj_Direct3dRMFrame3Object::C_dxj_Direct3dRMFrame3Object(){
m__dxj_Direct3dRMFrame3=NULL;
parent=NULL;
pinterface=NULL;
creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dRMFrame3[%d] \n ",g_creationcount);
nextobj = g_dxj_Direct3dRMFrame3;
g_dxj_Direct3dRMFrame3 = (void *)this;
}
C_dxj_Direct3dRMFrame3Object::~C_dxj_Direct3dRMFrame3Object()
{
C_dxj_Direct3dRMFrame3Object *prev=NULL;
for(C_dxj_Direct3dRMFrame3Object *ptr=(C_dxj_Direct3dRMFrame3Object *)g_dxj_Direct3dRMFrame3; ptr; ptr=(C_dxj_Direct3dRMFrame3Object *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_Direct3dRMFrame3 = (void*)ptr->nextobj;
break;
}
prev = ptr;
}
if(m__dxj_Direct3dRMFrame3){
int count = IUNK(m__dxj_Direct3dRMFrame3)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirect3DRMFrame3 Ref count %d \n",count);
#endif
if(count==0) m__dxj_Direct3dRMFrame3 = NULL;
}
if(parent) IUNK(parent)->Release();
}
GETSET_OBJECT(_dxj_Direct3dRMFrame3);
CLONE_R(_dxj_Direct3dRMFrame3, Direct3DRMFrame3);
GETNAME_R(_dxj_Direct3dRMFrame3);
SETNAME_R(_dxj_Direct3dRMFrame3);
GETCLASSNAME_R(_dxj_Direct3dRMFrame3);
ADDDESTROYCALLBACK_R(_dxj_Direct3dRMFrame3);
DELETEDESTROYCALLBACK_R(_dxj_Direct3dRMFrame3);
RETURN_NEW_ITEM_R(_dxj_Direct3dRMFrame3, getChildren, GetChildren, _dxj_Direct3dRMFrameArray);
RETURN_NEW_ITEM_R(_dxj_Direct3dRMFrame3, getLights,GetLights,_dxj_Direct3dRMLightArray);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getColor, GetColor, d3dcolor);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getAppData, GetAppData, long);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getMaterialMode, GetMaterialMode, d3drmMaterialMode);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getSortMode, GetSortMode, d3drmSortMode);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getSceneBackground, GetSceneBackground, d3dcolor);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getSceneFogColor, GetSceneFogColor, d3dcolor);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getSceneFogEnable, GetSceneFogEnable, long); //BOOL
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getSceneFogMode, GetSceneFogMode, d3drmFogMode);
GET_DIRECT_R(_dxj_Direct3dRMFrame3, getZBufferMode, GetZbufferMode, d3drmZbufferMode);
DO_GETOBJECT_ANDUSEIT_R(_dxj_Direct3dRMFrame3, addLight, AddLight, _dxj_Direct3dRMLight);
DO_GETOBJECT_ANDUSEIT_R(_dxj_Direct3dRMFrame3, deleteLight, DeleteLight, _dxj_Direct3dRMLight);
PASS_THROUGH1_R(_dxj_Direct3dRMFrame3, setSceneBackground, SetSceneBackground, d3dcolor);
PASS_THROUGH1_R(_dxj_Direct3dRMFrame3, setSceneFogEnable, SetSceneFogEnable, long); //BOOL
PASS_THROUGH1_R(_dxj_Direct3dRMFrame3, setSceneFogColor, SetSceneFogColor, d3dcolor);
PASS_THROUGH1_R(_dxj_Direct3dRMFrame3, setColor, SetColor, d3dcolor);
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMFrame3, setAppData, SetAppData, long,(DWORD));
PASS_THROUGH1_R(_dxj_Direct3dRMFrame3, move, Move, d3dvalue);
//PASS_THROUGH2_R(_dxj_Direct3dRMFrame3, getTextureTopology, GetTextureTopology, int*, int*);
//PASS_THROUGH2_R(_dxj_Direct3dRMFrame3, setTextureTopology, SetTextureTopology, int, int);
PASS_THROUGH3_R(_dxj_Direct3dRMFrame3, getSceneFogParams, GetSceneFogParams, d3dvalue*, d3dvalue*, d3dvalue*);
PASS_THROUGH3_R(_dxj_Direct3dRMFrame3, setSceneBackgroundRGB, SetSceneBackgroundRGB, d3dvalue, d3dvalue, d3dvalue);
PASS_THROUGH3_R(_dxj_Direct3dRMFrame3, setSceneFogParams, SetSceneFogParams, d3dvalue,d3dvalue,d3dvalue);
PASS_THROUGH3_R(_dxj_Direct3dRMFrame3, setColorRGB, SetColorRGB, d3dvalue,d3dvalue,d3dvalue);
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMFrame3, setSceneFogMode, SetSceneFogMode, d3drmFogMode, (D3DRMFOGMODE));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMFrame3, setMaterialMode, SetMaterialMode, d3drmMaterialMode, (enum _D3DRMMATERIALMODE));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMFrame3, setSortMode, SetSortMode, d3drmSortMode,(enum _D3DRMSORTMODE));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMFrame3, setZbufferMode, SetZbufferMode, d3drmZbufferMode, (enum _D3DRMZBUFFERMODE) );
PASS_THROUGH_CAST_4_R(_dxj_Direct3dRMFrame3, addScale, AddScale, d3drmCombineType, (enum _D3DRMCOMBINETYPE), d3dvalue, (d3dvalue), d3dvalue, (d3dvalue), d3dvalue, (d3dvalue));
PASS_THROUGH_CAST_4_R(_dxj_Direct3dRMFrame3, addTranslation, AddTranslation, d3drmCombineType, (enum _D3DRMCOMBINETYPE), d3dvalue, (d3dvalue), d3dvalue, (d3dvalue), d3dvalue, (d3dvalue));
PASS_THROUGH_CAST_5_R(_dxj_Direct3dRMFrame3, addRotation, AddRotation, d3drmCombineType, (enum _D3DRMCOMBINETYPE), d3dvalue, (d3dvalue), d3dvalue, (d3dvalue), d3dvalue, (d3dvalue), d3dvalue, (d3dvalue));
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::addVisual(I_dxj_Direct3dRMVisual *f){
IDirect3DRMVisual *vis=NULL;
IUnknown *unk=NULL;
HRESULT hr;
if (f==NULL) return E_INVALIDARG;
((I_dxj_Direct3dRMVisual*)f)->InternalGetObject(&unk);
if FAILED(unk->QueryInterface(IID_IDirect3DRMVisual,(void**)&vis))
return E_INVALIDARG;
hr= m__dxj_Direct3dRMFrame3->AddVisual(vis);
if (vis) vis->Release();
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::deleteVisual(I_dxj_Direct3dRMVisual *f){
IDirect3DRMVisual *vis=NULL;
IUnknown *unk=NULL;
HRESULT hr;
if (f==NULL) return E_INVALIDARG;
f->InternalGetObject(&unk);
if FAILED(unk->QueryInterface(IID_IDirect3DRMVisual,(void**)&vis))
return E_INVALIDARG;
hr= m__dxj_Direct3dRMFrame3->DeleteVisual(vis);
if (vis) vis->Release ();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getVisuals(I_dxj_Direct3dRMVisualArray **retv)
{
LPDIRECT3DRMVISUALARRAY lpv;
HRESULT hr;
LPDIRECT3DRMFRAME2 frame2;
hr=m__dxj_Direct3dRMFrame3->QueryInterface(IID_IDirect3DRMFrame2,(void**)&frame2);
if FAILED(hr) return hr;
frame2->GetVisuals(&lpv);
frame2->Release();
INTERNAL_CREATE(_dxj_Direct3dRMVisualArray, lpv, retv);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getVelocity(I_dxj_Direct3dRMFrame3 *ref, D3dVector *vel, long flags)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpf, ref);
return m__dxj_Direct3dRMFrame3->GetVelocity((LPDIRECT3DRMFRAME3)lpf, (_D3DVECTOR*)vel, (DWORD)flags);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getRotation(I_dxj_Direct3dRMFrame3 *ref,
D3dVector *axis, d3dvalue *theta)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpf, ref);
return m__dxj_Direct3dRMFrame3->GetRotation((LPDIRECT3DRMFRAME3)lpf, (_D3DVECTOR*)axis, (D3DVALUE*)theta);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getPosition(I_dxj_Direct3dRMFrame3 *ref, D3dVector *position)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpf, ref);
return m__dxj_Direct3dRMFrame3->GetPosition((LPDIRECT3DRMFRAME3)lpf, (_D3DVECTOR*)position);
}
/////////////////////////////////////////////////////////////////////////////
// PASS_THROUGH_CAST_3(_dxj_Direct3dRMFrame, LookAt, I_dxj_Direct3dRMFrame*, (LPDIRECT3DRMFRAME3),
// I_dxj_Direct3dRMFrame*, (LPDIRECT3DRMFRAME3), d3drmFrameConstraint, (_D3DRMFRAMECONSTRAINT));
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::lookAt(I_dxj_Direct3dRMFrame3 *tgt,
I_dxj_Direct3dRMFrame3 *ref,d3drmFrameConstraint axis)
{
// if(! (tgt && ref) )
// return E_POINTER;
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpr, ref);
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpt, tgt);
return m__dxj_Direct3dRMFrame3->LookAt((LPDIRECT3DRMFRAME3)lpt,(LPDIRECT3DRMFRAME3) lpr, (enum _D3DRMFRAMECONSTRAINT)axis);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::addTransform(d3drmCombineType typ, SAFEARRAY **ppmat)
{
D3DVALUE rmMatrix[4][4];
CopyFloats((d3dvalue*)rmMatrix, (float*)((SAFEARRAY*)*ppmat)->pvData, 16 );
m__dxj_Direct3dRMFrame3->AddTransform((enum _D3DRMCOMBINETYPE)typ, rmMatrix );
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getTransform(I_dxj_Direct3dRMFrame3 *ref,SAFEARRAY **ppmat)
{
D3DVALUE rmMatrix[4][4]; // Get info to here
HRESULT hr;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3,f3,ref);
hr=m__dxj_Direct3dRMFrame3->GetTransform(f3,rmMatrix);
if FAILED(hr) return hr;
CopyFloats((float*)((SAFEARRAY*)*ppmat)->pvData, (d3dvalue*)rmMatrix, 16 );
return(S_OK);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::addMoveCallback( I_dxj_Direct3dRMFrameMoveCallback3 *fmC, IUnknown *args, long flags)
{
// killed by companion DeleteMove
FrameMoveCallback3 *fmcb;
if (!fmC) return E_INVALIDARG;
fmcb = (FrameMoveCallback3*)AddCallbackLink(
(void**)&FrameMoveCallbacks3, (I_dxj_Direct3dRMCallback*)fmC, (void*) args);
if( !fmcb )
{
DPF(1,"Callback AddMove creation failed!\r\n");
return E_FAIL;
}
fmC->AddRef();
return m__dxj_Direct3dRMFrame3->AddMoveCallback(myFrameMoveCallback3, fmcb, (DWORD) flags);
}
///////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::deleteMoveCallback(I_dxj_Direct3dRMFrameMoveCallback3 *fmC, IUnknown *args)
{
DPF(1,"DeleteMoveCallback entered!\r\n");
FrameMoveCallback3 *fmcb = FrameMoveCallbacks3;
// look for our own specific entry
for ( ; fmcb; fmcb = fmcb->next ) {
if( (fmcb->c == fmC) && (fmcb->pUser == args) ) {
//note: assume the callback is not called: only removed from a list.
m__dxj_Direct3dRMFrame3->DeleteMoveCallback(myFrameMoveCallback3, fmcb);
// Remove ourselves in a thread-safe manner.
UndoCallbackLink((GeneralCallback*)fmcb,
(GeneralCallback**)&FrameMoveCallbacks3);
return S_OK;
}
}
return E_FAIL;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setVelocity( I_dxj_Direct3dRMFrame3 *reference, d3dvalue x, d3dvalue y,
d3dvalue z, long with_rotation)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpf, reference);
m__dxj_Direct3dRMFrame3->SetVelocity((LPDIRECT3DRMFRAME3)lpf, x, y, z, with_rotation);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getOrientation( I_dxj_Direct3dRMFrame3 *reference, D3dVector *dir, D3dVector *up)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpf, reference);
m__dxj_Direct3dRMFrame3->GetOrientation(lpf, (struct _D3DVECTOR *)dir, (struct _D3DVECTOR *)up);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::loadFromFile(BSTR filename, VARIANT id,long flags, I_dxj_Direct3dRMLoadTextureCallback3 *callme, IUnknown *useMe)
{
D3DRMLOADTEXTURE3CALLBACK d3dtcb = NULL;
LPVOID pArgs = NULL;
TextureCallback3 *tcb = NULL;
HRESULT hr;
if( callme )
{
tcb = new TextureCallback3;
if( tcb )
{
tcb->c = callme;
tcb->pUser = useMe;
tcb->next = NULL; // TextureCallbacks3;
tcb->prev = NULL; //(TextureCallback3*)NULL;
TextureCallbacks3 = tcb;
d3dtcb = myLoadTextureCallback3;
pArgs = (void *)tcb;
}
else
{
DPF(1,"Callback object creation failed!\r\n");
return E_FAIL;
}
}
USES_CONVERSION;
LPSTR pszName = NULL;
__try { pszName = W2T(filename); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
void *args=NULL;
DWORD pos=0;
GUID loadGuid;
VARIANT var;
VariantInit(&var);
if ((flags & D3DRMLOAD_BYNAME)||(D3DRMLOAD_FROMURL & flags)) {
hr=VariantChangeType(&var,&id,0,VT_BSTR);
if FAILED(hr) return E_INVALIDARG;
__try { args=(void*)W2T(V_BSTR(&id)); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
}
else if(flags & D3DRMLOAD_BYPOSITION){
hr=VariantChangeType(&var,&id,0,VT_I4);
if FAILED(hr) return E_INVALIDARG;
pos=V_I4(&id);
args=&pos;
}
else if(flags & D3DRMLOAD_BYGUID){
hr=VariantChangeType(&var,&id,0,VT_BSTR);
if FAILED(hr) return E_INVALIDARG;
hr=BSTRtoGUID(&loadGuid,V_BSTR(&id));
if FAILED(hr) return E_INVALIDARG;
args=&loadGuid;
}
VariantClear(&var);
if (flags &D3DRMLOAD_FROMRESOURCE){
D3DRMLOADRESOURCE res;
ZeroMemory(&res,sizeof(D3DRMLOADRESOURCE));
res.lpName=pszName;
res.lpType="XFILE";
hr = m__dxj_Direct3dRMFrame3->Load((void *)&res,(DWORD*) args,(DWORD) flags, d3dtcb, pArgs);
}
else {
hr = m__dxj_Direct3dRMFrame3->Load((void *)pszName,(DWORD*) args,(DWORD) flags, d3dtcb, pArgs);
}
if (tcb)
{
delete tcb;
}
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setOrientation( I_dxj_Direct3dRMFrame3 *reference, d3dvalue dx,d3dvalue dy,d3dvalue dz, d3dvalue ux,d3dvalue uy,d3dvalue uz)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference);
return m__dxj_Direct3dRMFrame3->SetOrientation((LPDIRECT3DRMFRAME3)f, dx, dy, dz, ux, uy, uz);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setPosition(I_dxj_Direct3dRMFrame3 *reference,d3dvalue x,d3dvalue y,d3dvalue z)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference);
return m__dxj_Direct3dRMFrame3->SetPosition((LPDIRECT3DRMFRAME3)f, x, y, z);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setRotation(I_dxj_Direct3dRMFrame3 *reference,d3dvalue x,d3dvalue y,
d3dvalue z,d3dvalue theta)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference);
return m__dxj_Direct3dRMFrame3->SetRotation((LPDIRECT3DRMFRAME3)f, x, y, z, theta);
}
/////////////////////////////////////////////////////////////////////////////
// remove this frame from the callback list. (After debugging, put this into
// the destructor macro at the tof).
//
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::transform(D3dVector* dst, D3dVector* src)
{
if(! (dst && src) )
return E_POINTER;
return m__dxj_Direct3dRMFrame3->Transform( (D3DVECTOR *)dst, (D3DVECTOR *)src );
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::inverseTransform(D3dVector* dst, D3dVector* src)
{
if(! (dst && src) )
return E_POINTER;
return m__dxj_Direct3dRMFrame3->InverseTransform( (D3DVECTOR *)dst, (D3DVECTOR *)src );
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getParent(I_dxj_Direct3dRMFrame3 **ret)
{
HRESULT hr;
IDirect3DRMFrame3 *lpFrame3=NULL;
hr= m__dxj_Direct3dRMFrame3->GetParent(&lpFrame3);
*ret=NULL;
if FAILED(hr) return hr;
if (lpFrame3==NULL) return S_OK;
INTERNAL_CREATE(_dxj_Direct3dRMFrame3, lpFrame3, ret);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getScene(I_dxj_Direct3dRMFrame3 **ret)
{
HRESULT hr;
IDirect3DRMFrame3 *lpFrame3=NULL;
hr= m__dxj_Direct3dRMFrame3->GetScene(&lpFrame3);
*ret=NULL;
if FAILED(hr) return hr;
if (lpFrame3==NULL) return S_OK;
INTERNAL_CREATE(_dxj_Direct3dRMFrame3, lpFrame3, ret);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getTexture(I_dxj_Direct3dRMTexture3 **ret)
{
HRESULT hr;
IDirect3DRMTexture *tex=NULL;
IDirect3DRMTexture3 *lpTex3=NULL;
hr= m__dxj_Direct3dRMFrame3->GetTexture(&lpTex3);
*ret=NULL;
if FAILED(hr) return hr;
if (lpTex3==NULL) return S_OK;
INTERNAL_CREATE(_dxj_Direct3dRMTexture3, lpTex3, ret);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getSceneBackgroundDepth(I_dxj_DirectDrawSurface7 **ret)
{
HRESULT hr;
IDirectDrawSurface7 *lpSurf7=NULL;
IDirectDrawSurface *lpSurf=NULL;
hr= m__dxj_Direct3dRMFrame3->GetSceneBackgroundDepth(&lpSurf);
*ret=NULL;
if FAILED(hr) return hr;
if (lpSurf==NULL) return S_OK;
if FAILED(lpSurf->QueryInterface(IID_IDirectDrawSurface7,(void**)&lpSurf7)){
lpSurf->Release();
return E_NOINTERFACE;
}
INTERNAL_CREATE(_dxj_DirectDrawSurface7, lpSurf7, ret);
lpSurf->Release();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setSceneBackgroundDepth(I_dxj_DirectDrawSurface7 *surf)
{
HRESULT hr;
if (!surf) return E_INVALIDARG;
LPDIRECTDRAWSURFACE s=NULL;
//Get our real surface s7 becomes NULL if surf is NULL
DO_GETOBJECT_NOTNULL( LPDIRECTDRAWSURFACE7, s7, surf);
if (s7){
hr=s7->QueryInterface(IID_IDirectDrawSurface,(void**)&s);
if FAILED(hr) return hr;
}
hr= m__dxj_Direct3dRMFrame3->SetSceneBackgroundDepth(s);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setSceneBackgroundImage(I_dxj_Direct3dRMTexture3 *tex)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMTEXTURE3, t, tex);
hr= m__dxj_Direct3dRMFrame3->SetSceneBackgroundImage(t);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setTexture(I_dxj_Direct3dRMTexture3 *tex)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL(IDirect3DRMTexture3*, t, tex);
hr= m__dxj_Direct3dRMFrame3->SetTexture(t);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::addChild(I_dxj_Direct3dRMFrame3 *frame)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL(IDirect3DRMFrame3*, f, frame);
hr= m__dxj_Direct3dRMFrame3->AddChild(f);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::deleteChild(I_dxj_Direct3dRMFrame3 *frame)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL(IDirect3DRMFrame3*, f, frame);
hr= m__dxj_Direct3dRMFrame3->DeleteChild(f);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getAxes(D3dVector *dir,D3dVector *up)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->GetAxes((D3DVECTOR*)dir,(D3DVECTOR*)up);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getBox(D3dRMBox *box)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->GetBox((D3DRMBOX*)box);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getBoxEnable(long *box)
{
HRESULT hr=S_OK;
*box= m__dxj_Direct3dRMFrame3->GetBoxEnable();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getHierarchyBox(D3dRMBox *box)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->GetHierarchyBox((D3DRMBOX*)box);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getInheritAxes(long *box)
{
HRESULT hr=S_OK;
*box= m__dxj_Direct3dRMFrame3->GetInheritAxes();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setAxes(float dx,float dy,float dz, float ux,float uy,float uz)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetAxes(dx,dy,dz,ux,uy,uz);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setBox(D3dRMBox *box)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetBox((D3DRMBOX*)box);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setInheritAxes(long bl)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetInheritAxes(bl);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setBoxEnable(long bl)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetBoxEnable(bl);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setQuaternion(I_dxj_Direct3dRMFrame3 *refer,D3dRMQuaternion *quat)
{
DO_GETOBJECT_NOTNULL(IDirect3DRMFrame3*, f, refer);
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetQuaternion(f,(D3DRMQUATERNION*)quat);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::rayPick(I_dxj_Direct3dRMFrame3 *refer,D3dRMRay *ray,long flags,I_dxj_Direct3dRMPick2Array **retv)
{
DO_GETOBJECT_NOTNULL(IDirect3DRMFrame3*, f, refer);
LPDIRECT3DRMPICKED2ARRAY lpArray=NULL;
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->RayPick(f,(D3DRMRAY*)ray,(DWORD)flags,&lpArray);
INTERNAL_CREATE(_dxj_Direct3dRMPick2Array, lpArray, retv);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::save(BSTR name,long format,long flags)
{
//RM FAILED TO IMPLEMENT FRAME SAVE SO
//IT ALWAYS RETURNS E_NOTIMPL
//CONGPA PROVIDED A LIBRARY FOR SAVING
//return E_NOTIMPL;
USES_CONVERSION;
LPSTR pszNam = NULL;
__try { pszNam = W2T(name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
HRESULT hr;
//hr= m__dxj_Direct3dRMFrame3->Save(pszNam,(D3DRMXOFFORMAT)format,(DWORD)flags);
hr=FrameToXFile(m__dxj_Direct3dRMFrame3,
pszNam,
(D3DRMXOFFORMAT)format,
(D3DRMSAVEOPTIONS) flags);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setTraversalOptions(long flags)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetTraversalOptions((DWORD)flags);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getTraversalOptions(long *flags)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->GetTraversalOptions((DWORD*)flags);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::transformVectors(
/* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference,
/* [in] */ long num,
/* [out][in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *DstVectors,
/* [out][in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *SrcVectors)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3,ref,reference);
if (!reference) ref=NULL;
__try{
hr= m__dxj_Direct3dRMFrame3->TransformVectors(ref,(DWORD)num,
(D3DVECTOR*)((SAFEARRAY*)*DstVectors)->pvData,
(D3DVECTOR*)((SAFEARRAY*)*SrcVectors)->pvData);
}
__except(1,1){
return E_INVALIDARG;
}
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::inverseTransformVectors(
/* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference,
/* [in] */ long num,
/* [out][in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *DstVectors,
/* [out][in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *SrcVectors)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3,ref,reference);
__try{
hr= m__dxj_Direct3dRMFrame3->InverseTransformVectors(ref,(DWORD)num,
(D3DVECTOR*)((SAFEARRAY*)*DstVectors)->pvData,
(D3DVECTOR*)((SAFEARRAY*)*SrcVectors)->pvData);
}
__except(1,1){
return E_INVALIDARG;
}
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getMaterial(I_dxj_Direct3dRMMaterial2 **ret)
{
HRESULT hr;
IDirect3DRMMaterial2 *lpMat2=NULL;
hr= m__dxj_Direct3dRMFrame3->GetMaterial(&lpMat2);
*ret=NULL;
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMMaterial2, lpMat2, ret);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setMaterial(I_dxj_Direct3dRMMaterial2 *mat)
{
HRESULT hr;
if (mat==NULL)
return m__dxj_Direct3dRMFrame3->SetMaterial(NULL);
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMMATERIAL2,lpMat2,mat);
hr= m__dxj_Direct3dRMFrame3->SetMaterial(lpMat2);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getMaterialOverride(D3dMaterialOverride *override)
{
HRESULT hr;
if (!override) return E_INVALIDARG;
override->lSize=sizeof(D3DRMMATERIALOVERRIDE);
hr= m__dxj_Direct3dRMFrame3->GetMaterialOverride((D3DRMMATERIALOVERRIDE*)override);
if FAILED(hr) return hr;
if (((D3DRMMATERIALOVERRIDE*)override)->lpD3DRMTex)
(((D3DRMMATERIALOVERRIDE*)override)->lpD3DRMTex)->Release();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setMaterialOverride(D3dMaterialOverride *override)
{
HRESULT hr;
if (!override) return E_INVALIDARG;
D3DRMMATERIALOVERRIDE override2;
ZeroMemory(&override2,sizeof(D3DRMMATERIALOVERRIDE));
override->lSize=sizeof(D3DRMMATERIALOVERRIDE);
override2.dwSize=sizeof(D3DRMMATERIALOVERRIDE);
hr= m__dxj_Direct3dRMFrame3->GetMaterialOverride(&override2);
if FAILED(hr) return hr;
((D3DRMMATERIALOVERRIDE*)override)->lpD3DRMTex=override2.lpD3DRMTex;
hr= m__dxj_Direct3dRMFrame3->SetMaterialOverride((D3DRMMATERIALOVERRIDE*)override);
if (override2.lpD3DRMTex) override2.lpD3DRMTex->Release();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setMaterialOverrideTexture(I_dxj_Direct3dRMTexture3 *tex)
{
HRESULT hr;
D3DRMMATERIALOVERRIDE override2;
ZeroMemory(&override2,sizeof(D3DRMMATERIALOVERRIDE));
override2.dwSize=sizeof(D3DRMMATERIALOVERRIDE);
hr= m__dxj_Direct3dRMFrame3->GetMaterialOverride(&override2);
if FAILED(hr) return hr;
if (override2.lpD3DRMTex) override2.lpD3DRMTex->Release();
override2.lpD3DRMTex=NULL;
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMTEXTURE3,t,tex);
if (!tex) {
hr= m__dxj_Direct3dRMFrame3->SetMaterialOverride(&override2);
}
else {
override2.lpD3DRMTex=t;
override2.lpD3DRMTex->AddRef();
hr= m__dxj_Direct3dRMFrame3->SetMaterialOverride(&override2);
override2.lpD3DRMTex->Release();
}
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getMaterialOverrideTexture(I_dxj_Direct3dRMTexture3 **tex)
{
HRESULT hr;
D3DRMMATERIALOVERRIDE override2;
ZeroMemory(&override2,sizeof(D3DRMMATERIALOVERRIDE));
override2.dwSize=sizeof(D3DRMMATERIALOVERRIDE);
hr= m__dxj_Direct3dRMFrame3->GetMaterialOverride(&override2);
if FAILED(hr) return hr;
if (override2.lpD3DRMTex){
INTERNAL_CREATE(_dxj_Direct3dRMTexture3,override2.lpD3DRMTex,tex);
return hr;
}
*tex=NULL;
return S_OK;;
}
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getVisual(long index,I_dxj_Direct3dRMVisual **ret)
{
HRESULT hr;
DWORD count=0;
IUnknown **ppUnk=NULL;
IDirect3DRMVisual *vis=NULL;
*ret=NULL;
hr=m__dxj_Direct3dRMFrame3->GetVisuals(&count,NULL);
if FAILED(hr) return hr;
if (count==0) return E_INVALIDARG;
ppUnk=(IUnknown**)malloc(sizeof(IUnknown*)*count);
if (!ppUnk) return E_OUTOFMEMORY;
hr=m__dxj_Direct3dRMFrame3->GetVisuals(&count,ppUnk);
if FAILED(hr) goto exitOut;
hr= ppUnk[index]->QueryInterface(IID_IDirect3DRMVisual,(void**)&vis);
if FAILED(hr) goto exitOut;
hr=CreateCoverVisual(vis,ret);
if FAILED(hr) goto exitOut;
exitOut:
for (DWORD i=0;i<count;i++){
if (ppUnk[index]) ppUnk[index]->Release();
}
free(ppUnk);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getVisualCount (long *count)
{
HRESULT hr=m__dxj_Direct3dRMFrame3->GetVisuals((DWORD*)count,NULL);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::setSceneFogMethod (long meth)
{
HRESULT hr=m__dxj_Direct3dRMFrame3->SetSceneFogMethod(meth);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrame3Object::getSceneFogMethod (long *meth)
{
HRESULT hr=m__dxj_Direct3dRMFrame3->GetSceneFogMethod((DWORD*)meth);
return hr;
}
/////////////////////////////////////////////////////////////////////////////
extern "C" void __cdecl myFrameMoveCallback3( LPDIRECT3DRMFRAME3 lpf, void *lpArg, D3DVALUE delta)
{
DPF(1,"Entered myFrameMoveCallback3\r\n");
FrameMoveCallback3 *fmcb = (FrameMoveCallback3 *)lpArg;
// note: need to get OUR frame object from the direct frame object, if
// one exists. If not, we have a crisis!
for( C_dxj_Direct3dRMFrame3Object *that = (C_dxj_Direct3dRMFrame3Object *)g_dxj_Direct3dRMFrame3; that ; that = (C_dxj_Direct3dRMFrame3Object *)that->nextobj )
{
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMFRAME3, f, that)
if( f == lpf )
{
if (fmcb->pUser) fmcb->pUser->AddRef();
IUNK(that)->AddRef();
fmcb->c->callbackRMFrameMove(that,fmcb->pUser, delta);
IUNK(that)->Release();
if (fmcb->pUser) fmcb->pUser->Release();
return;
}
}
//
// I didn't create this frame, create a new one
//
C_dxj_Direct3dRMFrame3Object *c=new CComObject<C_dxj_Direct3dRMFrame3Object>;
I_dxj_Direct3dRMFrame3 *Iframe=NULL;
if( c == NULL )
{
lpf->Release();
return;
}
c->InternalSetObject((LPDIRECT3DRMFRAME3)lpf);
if ( fmcb->pParent )
{
c->parent = fmcb->pParent;
fmcb->pParent->AddRef();
}
if (FAILED(((I_dxj_Direct3dRMFrame3*)c)->QueryInterface(IID_I_dxj_Direct3dRMFrame3, (void **)&Iframe)))
{
delete c;
return;
}
c->pinterface = Iframe;
if (fmcb->pUser) fmcb->pUser->AddRef();
IUNK(Iframe)->AddRef();
fmcb->c->callbackRMFrameMove(Iframe, fmcb->pUser, delta);
IUNK(Iframe)->Release();
if (fmcb->pUser) fmcb->pUser->Release();
}