Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmframeinterobj.cpp
//
//--------------------------------------------------------------------------
// d3drmViewport2Obj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmFrameInterObj.h"
#include "d3drmObjectArrayObj.h"
extern void *g_dxj_Direct3dRMFrameInterpolator;
//CONSTRUCTOR(_dxj_Direct3dRMViewport2, {});
//DESTRUCTOR(_dxj_Direct3dRMViewport2, {});
C_dxj_Direct3dRMFrameInterpolatorObject::C_dxj_Direct3dRMFrameInterpolatorObject(){
m__dxj_Direct3dRMFrameInterpolator=NULL;
m__dxj_Direct3dRMFrame3=NULL;
parent=NULL;
pinterface=NULL;
creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dRMFrameInterpolator[%d] \n",g_creationcount);
nextobj = g_dxj_Direct3dRMFrameInterpolator;
g_dxj_Direct3dRMFrameInterpolator = (void *)this;
}
C_dxj_Direct3dRMFrameInterpolatorObject::~C_dxj_Direct3dRMFrameInterpolatorObject(){
DPF1(1,"Destructor Direct3dRMFrameInterpolator [%d] \n",creationid);
C_dxj_Direct3dRMFrameInterpolatorObject *prev=NULL;
for(C_dxj_Direct3dRMFrameInterpolatorObject *ptr=(C_dxj_Direct3dRMFrameInterpolatorObject *)g_dxj_Direct3dRMFrameInterpolator;
ptr;
ptr=(C_dxj_Direct3dRMFrameInterpolatorObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_Direct3dRMFrameInterpolator = (void*)ptr->nextobj;
break;
}
prev = ptr;
}
if(m__dxj_Direct3dRMFrameInterpolator){
int count = IUNK(m__dxj_Direct3dRMFrameInterpolator)->Release();
DPF1(1,"DirectX real IDirect3dRMFrameInterpolator Ref count [%d] \n",count);
if(count==0){
m__dxj_Direct3dRMFrameInterpolator = NULL;
}
}
if (parent)
IUNK(parent)->Release();
if (m__dxj_Direct3dRMFrame3)
m__dxj_Direct3dRMFrame3->Release();
}
DWORD C_dxj_Direct3dRMFrameInterpolatorObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"Direct3dRMFrameInterpolator[%d] AddRef %d \n",creationid,i);
return i;
}
DWORD C_dxj_Direct3dRMFrameInterpolatorObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"Direct3dRMFrameInterpolator [%d] Release %d \n",creationid,i);
return i;
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_Direct3dRMFrameInterpolator;
return S_OK;
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::InternalSetObject(IUnknown *pUnk){
HRESULT hr;
m__dxj_Direct3dRMFrameInterpolator=(LPDIRECT3DRMINTERPOLATOR)pUnk;
hr=pUnk->QueryInterface(IID_IDirect3DRMFrame3,(void**)&m__dxj_Direct3dRMFrame3);
return hr;
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){
HRESULT hr;
if (!rmObject) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
LPDIRECT3DRMOBJECT pObj=NULL;
hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMFrameInterpolator->AttachObject(pObj);
if (pObj) pObj->Release();
return hr;
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){
HRESULT hr;
if (!rmObject) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
LPDIRECT3DRMOBJECT pObj=NULL;
hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMFrameInterpolator->DetachObject(pObj);
if (pObj) pObj->Release();
return hr;
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::getAttachedObjects( /* [retval][out] */ I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray)
{
HRESULT hr;
IDirect3DRMObjectArray *pArray=NULL;
hr=m__dxj_Direct3dRMFrameInterpolator->GetAttachedObjects(&pArray);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMObjectArray,pArray,rmArray);
return S_OK;
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::setIndex( /* [in] */ float val){
return m__dxj_Direct3dRMFrameInterpolator->SetIndex(val);
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::getIndex( float *val){
if (!val) return E_INVALIDARG;
*val=m__dxj_Direct3dRMFrameInterpolator->GetIndex();
return S_OK;
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::interpolate( float val,
I_dxj_Direct3dRMObject __RPC_FAR *rmObject,
long options){
HRESULT hr;
LPDIRECT3DRMOBJECT pObj=NULL;
DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
//we need to validate some options here or rm goes bezerk with invalid values
//note valid flags are
// one of
// D3DRMINTERPOLATION_CLOSED
// D3DRMINTERPOLATION_OPEN -default
// one of
// D3DRMINTERPOLATION_NEAREST
// D3DRMINTERPOLATION_SPLINE
// D3DRMINTERPOLATION_LINEAR -default
// D3DRMINTERPOLATION_VERTEXCOLOR - only on MeshInterpolator
// D3DRMINTERPOLATION_SLERPNORMALS - not implemented
// VALIDATE FLAGS
DWORD opt2=0;
UINT i4;
if (options & D3DRMINTERPOLATION_CLOSED)
opt2=D3DRMINTERPOLATION_CLOSED;
else
opt2=D3DRMINTERPOLATION_OPEN;
if (options & D3DRMINTERPOLATION_NEAREST)
opt2=opt2 | D3DRMINTERPOLATION_NEAREST;
else if (options & D3DRMINTERPOLATION_SPLINE)
opt2=opt2 | D3DRMINTERPOLATION_SPLINE;
else
opt2=opt2 | D3DRMINTERPOLATION_LINEAR;
if (pUnk){
hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
if FAILED(hr) return hr;
}
hr= m__dxj_Direct3dRMFrameInterpolator->Interpolate(val,pObj,(DWORD)opt2);
if (pObj) i4=pObj->Release();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setVelocity( I_dxj_Direct3dRMFrame3 *reference, d3dvalue x, d3dvalue y,
d3dvalue z, long with_rotation)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpf, reference);
m__dxj_Direct3dRMFrame3->SetVelocity((LPDIRECT3DRMFRAME3)lpf, x, y, z, with_rotation);
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setOrientation( I_dxj_Direct3dRMFrame3 *reference, d3dvalue dx,d3dvalue dy,d3dvalue dz, d3dvalue ux,d3dvalue uy,d3dvalue uz)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference);
return m__dxj_Direct3dRMFrame3->SetOrientation((LPDIRECT3DRMFRAME3)f, dx, dy, dz, ux, uy, uz);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setPosition(I_dxj_Direct3dRMFrame3 *reference,d3dvalue x,d3dvalue y,d3dvalue z)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference);
return m__dxj_Direct3dRMFrame3->SetPosition((LPDIRECT3DRMFRAME3)f, x, y, z);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setRotation(I_dxj_Direct3dRMFrame3 *reference,d3dvalue x,d3dvalue y,
d3dvalue z,d3dvalue theta)
{
DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference);
return m__dxj_Direct3dRMFrame3->SetRotation((LPDIRECT3DRMFRAME3)f, x, y, z, theta);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setQuaternion(I_dxj_Direct3dRMFrame3 *refer,D3dRMQuaternion *quat)
{
DO_GETOBJECT_NOTNULL(IDirect3DRMFrame3*, f, refer);
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetQuaternion(f,(D3DRMQUATERNION*)quat);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setColor(long color)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetColor((D3DCOLOR)color);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setColorRGB(float r, float g, float b)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetColorRGB(r,g,b);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneBackground(long color)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetSceneBackground((D3DCOLOR)color);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneBackgroundRGB(float r, float g, float b)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetSceneBackgroundRGB(r,g,b);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneFogColor(long color)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetSceneFogColor((D3DCOLOR)color);
return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneFogParams(float start, float end, float density)
{
HRESULT hr;
hr= m__dxj_Direct3dRMFrame3->SetSceneFogParams(start,end,density);
return hr;
}