Leaked source code of windows server 2003
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2.2 KiB

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmlightarrayobj.h
//
//--------------------------------------------------------------------------
// d3drmLightArrayObj.h : Declaration of the C_dxj_Direct3dRMLightArrayObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dRMLightArray LPDIRECT3DRMLIGHTARRAY
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMLightArrayObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_Direct3dRMLightArray, &IID_I_dxj_Direct3dRMLightArray, &LIBID_DIRECTLib>,
public ISupportErrorInfo,
#else
public I_dxj_Direct3dRMLightArray,
#endif
//public CComCoClass<C_dxj_Direct3dRMLightArrayObject, &CLSID__dxj_Direct3dRMLightArray>,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMLightArrayObject() ;
virtual ~C_dxj_Direct3dRMLightArrayObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMLightArrayObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMLightArray)
#ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(ISupportErrorInfo)
#endif
END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMLightArray, "DIRECT.Direct3dRMLightArray.3", "DIRECT.Direct3dRMLightArray.3", IDS_D3DRMLIGHTARRAY_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMLightArrayObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMLightArrayObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
#endif
// I_dxj_Direct3dRMLightArray
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(getSize)(long *retval);
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMLight **retval);
private:
DECL_VARIABLE(_dxj_Direct3dRMLightArray);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMLightArray )
};