Leaked source code of windows server 2003
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7.4 KiB

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmmeshinterobj.cpp
//
//--------------------------------------------------------------------------
// d3drmViewport2Obj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmMeshInterObj.h"
#include "d3drmObjectArrayObj.h"
extern void *g_dxj_Direct3dRMMeshInterpolator;
C_dxj_Direct3dRMMeshInterpolatorObject::C_dxj_Direct3dRMMeshInterpolatorObject(){
m__dxj_Direct3dRMMeshInterpolator=NULL;
m__dxj_Direct3dRMMesh=NULL;
parent=NULL;
pinterface=NULL;
creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dRMMeshInterpolator[%d] \n",g_creationcount);
nextobj = g_dxj_Direct3dRMMeshInterpolator;
g_dxj_Direct3dRMMeshInterpolator = (void *)this;
}
C_dxj_Direct3dRMMeshInterpolatorObject::~C_dxj_Direct3dRMMeshInterpolatorObject(){
DPF1(1,"Destructor Direct3dRMMeshInterpolator [%d] \n",creationid);
C_dxj_Direct3dRMMeshInterpolatorObject *prev=NULL;
for(C_dxj_Direct3dRMMeshInterpolatorObject *ptr=(C_dxj_Direct3dRMMeshInterpolatorObject *)g_dxj_Direct3dRMMeshInterpolator;
ptr;
ptr=(C_dxj_Direct3dRMMeshInterpolatorObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_Direct3dRMMeshInterpolator = (void*)ptr->nextobj;
break;
}
prev = ptr;
}
if(m__dxj_Direct3dRMMeshInterpolator){
int count = IUNK(m__dxj_Direct3dRMMeshInterpolator)->Release();
DPF1(1,"DirectX real IDirect3dRMMeshInterpolator Ref count [%d] \n",count);
if(count==0){
m__dxj_Direct3dRMMeshInterpolator = NULL;
}
}
if (parent)
IUNK(parent)->Release();
if (m__dxj_Direct3dRMMesh)
m__dxj_Direct3dRMMesh->Release();
}
DWORD C_dxj_Direct3dRMMeshInterpolatorObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"Direct3dRMMeshInterpolator[%d] AddRef %d \n",creationid,i);
return i;
}
DWORD C_dxj_Direct3dRMMeshInterpolatorObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"Direct3dRMMeshInterpolator [%d] Release %d \n",creationid,i);
return i;
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_Direct3dRMMeshInterpolator;
return S_OK;
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::InternalSetObject(IUnknown *pUnk){
HRESULT hr;
m__dxj_Direct3dRMMeshInterpolator=(LPDIRECT3DRMINTERPOLATOR)pUnk;
hr=pUnk->QueryInterface(IID_IDirect3DRMMesh,(void**)&m__dxj_Direct3dRMMesh);
return hr;
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){
HRESULT hr;
if (!rmObject) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
LPDIRECT3DRMOBJECT pObj=NULL;
hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMMeshInterpolator->AttachObject(pObj);
if (pObj) pObj->Release();
return hr;
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){
HRESULT hr;
if (!rmObject) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
LPDIRECT3DRMOBJECT pObj=NULL;
hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMMeshInterpolator->DetachObject(pObj);
if (pObj) pObj->Release();
return hr;
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::getAttachedObjects( /* [retval][out] */ I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray)
{
HRESULT hr;
IDirect3DRMObjectArray *pArray=NULL;
hr=m__dxj_Direct3dRMMeshInterpolator->GetAttachedObjects(&pArray);
if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMObjectArray,pArray,rmArray);
return S_OK;
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::setIndex( /* [in] */ float val){
return m__dxj_Direct3dRMMeshInterpolator->SetIndex(val);
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::getIndex( float *val){
if (!val) return E_INVALIDARG;
*val=m__dxj_Direct3dRMMeshInterpolator->GetIndex();
return S_OK;
}
HRESULT C_dxj_Direct3dRMMeshInterpolatorObject::interpolate( float val,
I_dxj_Direct3dRMObject __RPC_FAR *rmObject,
long options){
HRESULT hr;
LPDIRECT3DRMOBJECT pObj=NULL;
DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
//we need to validate some options here or rm goes bezerk with invalid values
//note valid flags are
// one of
// D3DRMINTERPOLATION_CLOSED
// D3DRMINTERPOLATION_OPEN -default
// one of
// D3DRMINTERPOLATION_NEAREST
// D3DRMINTERPOLATION_SPLINE
// D3DRMINTERPOLATION_LINEAR -default
// D3DRMINTERPOLATION_VERTEXCOLOR - only on MeshInterpolator
// D3DRMINTERPOLATION_SLERPNORMALS - not implemented
// VALIDATE FLAGS
DWORD opt2=0;
UINT i4;
if (options & D3DRMINTERPOLATION_CLOSED)
opt2=D3DRMINTERPOLATION_CLOSED;
else
opt2=D3DRMINTERPOLATION_OPEN;
if (options & D3DRMINTERPOLATION_NEAREST)
opt2=opt2 | D3DRMINTERPOLATION_NEAREST;
else if (options & D3DRMINTERPOLATION_SPLINE)
opt2=opt2 | D3DRMINTERPOLATION_SPLINE;
else
opt2=opt2 | D3DRMINTERPOLATION_LINEAR;
if (options & D3DRMINTERPOLATION_VERTEXCOLOR)
opt2=opt2 | D3DRMINTERPOLATION_VERTEXCOLOR;
if (pUnk){
hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj);
if FAILED(hr) return hr;
}
hr= m__dxj_Direct3dRMMeshInterpolator->Interpolate(val,pObj,(DWORD)opt2);
if (pObj) i4= pObj->Release();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMMeshInterpolatorObject::setVertices( d3drmGroupIndex id, long idx, long cnt, SAFEARRAY **ppsa)
{
HRESULT hr;
//
// Go through and reformat all the float color values back
// to long, so the array of floats now looks like an array
// D3DRMVERTEXES
//
if (!ISSAFEARRAY1D(ppsa,(DWORD)cnt))
return E_INVALIDARG;
D3DRMVERTEX *values= (D3DRMVERTEX*)((SAFEARRAY*)*ppsa)->pvData;
__try{
hr=m__dxj_Direct3dRMMesh->SetVertices((DWORD)id, (DWORD)idx,(DWORD) cnt, (struct _D3DRMVERTEX *)values);
}
__except(1,1){
return E_INVALIDARG;
}
return hr;
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMMeshInterpolatorObject::translate(
/* [in] */ float tx,
/* [in] */ float ty,
/* [in] */ float tz) {
return m__dxj_Direct3dRMMesh->Translate(tx,ty,tz);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMMeshInterpolatorObject::setGroupColor(
/* [in] */ d3drmGroupIndex id,
/* [in] */ d3dcolor val) {
return m__dxj_Direct3dRMMesh->SetGroupColor((DWORD)id,(D3DCOLOR)val);
}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMMeshInterpolatorObject::setGroupColorRGB(
/* [in] */ d3drmGroupIndex id,
/* [in] */ float r,
float g,
float b) {
return m__dxj_Direct3dRMMesh->SetGroupColorRGB((DWORD)id,r,g,b);
}