Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmwrapobj.h
//
//--------------------------------------------------------------------------
// d3drmWrapObj.h : Declaration of the C_dxj_Direct3dRMWrapObject
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMWrap LPDIRECT3DRMWRAP
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMWrapObject :
public I_dxj_Direct3dRMWrap,
public I_dxj_Direct3dRMObject,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMWrapObject() ;
virtual ~C_dxj_Direct3dRMWrapObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMWrapObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMWrap)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMWrap, "DIRECT.Direct3dRMWrap.3", "DIRECT.Direct3dRMWrap.3", IDS_D3DRMWRAP_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMWrapObject)
// I_dxj_Direct3dRMWrap
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(clone)(IUnknown **retval);
STDMETHOD(setAppData)(long);
STDMETHOD(getAppData)(long*);
STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(getName)(BSTR *name);
STDMETHOD(setName)(BSTR);
STDMETHOD(getClassName)(BSTR *name);
STDMETHOD(init)( d3drmWrapType, I_dxj_Direct3dRMFrame3 *ref,
d3dvalue ox, d3dvalue oy, d3dvalue oz,
d3dvalue dx, d3dvalue dy, d3dvalue dz,
d3dvalue ux, d3dvalue uy, d3dvalue uz,
d3dvalue ou, d3dvalue ov, d3dvalue su, d3dvalue sv);
STDMETHOD(apply)( I_dxj_Direct3dRMObject *mesh);
STDMETHOD(applyRelative)( I_dxj_Direct3dRMFrame3 *f, I_dxj_Direct3dRMObject *mesh);
////////////////////////////////////////////////////////////////////////////////////
//
private:
DECL_VARIABLE(_dxj_Direct3dRMWrap);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMWrap )
};