Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dmloaderobj.h
//
//--------------------------------------------------------------------------
// d3drmLightObj.h : Declaration of the C_dxj_DirectMusicLoaderObject
#include "resource.h" // main symbols
#define typedef__dxj_DirectMusicLoader IDirectMusicLoader*
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectMusicLoaderObject :
public I_dxj_DirectMusicLoader,
//public CComCoClass<C_dxj_DirectMusicLoaderObject, &CLSID__dxj_DirectMusicLoader>,
public CComObjectRoot
{
public:
C_dxj_DirectMusicLoaderObject();
virtual ~C_dxj_DirectMusicLoaderObject();
BEGIN_COM_MAP(C_dxj_DirectMusicLoaderObject)
COM_INTERFACE_ENTRY(I_dxj_DirectMusicLoader)
END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_DirectMusicLoader, "DIRECT.DirectMusicLoader.1", "DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_DirectMusicLoaderObject)
// I_dxj_Direct3dRMLight
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
HRESULT STDMETHODCALLTYPE loadSegment(
/* [in] */ BSTR filename,
/* [retval][out] */ I_dxj_DirectMusicSegment __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadStyle(
/* [in] */ BSTR filename,
/* [retval][out] */ I_dxj_DirectMusicStyle __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadBand(
/* [in] */ BSTR filename,
/* [retval][out] */ I_dxj_DirectMusicBand __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadCollection(
/* [in] */ BSTR filename,
/* [retval][out] */ I_dxj_DirectMusicCollection __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadSegmentFromResource(
/* [in] */ BSTR modName,
/* [in] */ BSTR resourceName,
/* [retval][out] */ I_dxj_DirectMusicSegment __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadStyleFromResource(
/* [in] */ BSTR modName,
/* [in] */ BSTR resourceName,
/* [retval][out] */ I_dxj_DirectMusicStyle __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadBandFromResource(
/* [in] */ BSTR modName,
/* [in] */ BSTR resourceName,
/* [retval][out] */ I_dxj_DirectMusicBand __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadCollectionFromResource(
/* [in] */ BSTR modName,
/* [in] */ BSTR resourceName,
/* [retval][out] */ I_dxj_DirectMusicCollection __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE setSearchDirectory( BSTR path);
HRESULT STDMETHODCALLTYPE loadChordMap(
/* [in] */ BSTR filename,
/* [retval][out] */ I_dxj_DirectMusicChordMap __RPC_FAR *__RPC_FAR *ret);
HRESULT STDMETHODCALLTYPE loadChordMapFromResource(
/* [in] */ BSTR modName,
/* [in] */ BSTR resourceName,
/* [retval][out] */ I_dxj_DirectMusicChordMap __RPC_FAR *__RPC_FAR *ret);
////////////////////////////////////////////////////////////////////////////////////
//
private:
DECL_VARIABLE(_dxj_DirectMusicLoader);
public:
DX3J_GLOBAL_LINKS( _dxj_DirectMusicLoader)
};