Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dsoundbufferobj.h
//
//--------------------------------------------------------------------------
// dSoundBufferObj.h : Declaration of the C_dxj_DirectSoundBufferObject
// DHF_DS entire file
#include "resource.h" // main symbols
#define typedef__dxj_DirectSoundBuffer LPDIRECTSOUNDBUFFER
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectSoundBufferObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectSoundBuffer, &IID_I_dxj_DirectSoundBuffer, &LIBID_DIRECTLib>,
public ISupportErrorInfo,
#else
public I_dxj_DirectSoundBuffer,
#endif
//public CComCoClass<C_dxj_DirectSoundBufferObject, &CLSID__dxj_DirectSoundBuffer>,
public CComObjectRoot
{
public:
C_dxj_DirectSoundBufferObject() ;
virtual ~C_dxj_DirectSoundBufferObject() ;
BEGIN_COM_MAP(C_dxj_DirectSoundBufferObject)
COM_INTERFACE_ENTRY(I_dxj_DirectSoundBuffer)
#ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(ISupportErrorInfo)
#endif
END_COM_MAP()
//y DECLARE_REGISTRY(CLSID__dxj_DirectSoundBuffer, "DIRECT.DirectSoundBuffer.3", "DIRECT.DirectSoundBuffer.3", IDS_DSOUNDBUFFER_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_DirectSoundBufferObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_DirectSoundBufferObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
#endif
// I_dxj_DirectSoundBuffer
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE getDirectSound3dListener(
/* [retval][out] */ I_dxj_DirectSound3dListener __RPC_FAR *__RPC_FAR *lpdsl);
HRESULT STDMETHODCALLTYPE getDirectSound3dBuffer(
/* [retval][out] */ I_dxj_DirectSound3dBuffer __RPC_FAR *__RPC_FAR *lpdsb);
HRESULT STDMETHODCALLTYPE getCaps(
/* [out][in] */ DSBCaps __RPC_FAR *caps);
HRESULT STDMETHODCALLTYPE getCurrentPosition(
/* [out] */ DSCursors __RPC_FAR *cursors);
HRESULT STDMETHODCALLTYPE getFormat(
/* [out][in] */ WaveFormatex __RPC_FAR *format);
HRESULT STDMETHODCALLTYPE getVolume(
/* [retval][out] */ long __RPC_FAR *volume);
HRESULT STDMETHODCALLTYPE getPan(
/* [retval][out] */ long __RPC_FAR *pan);
HRESULT STDMETHODCALLTYPE getFrequency(
/* [retval][out] */ long __RPC_FAR *frequency);
HRESULT STDMETHODCALLTYPE getStatus(
/* [retval][out] */ long __RPC_FAR *status);
/* [hidden] */ HRESULT STDMETHODCALLTYPE initialize(
/* [in] */ I_dxj_DirectSound __RPC_FAR *directSound,
/* [out][in] */ DSBufferDesc __RPC_FAR *bufferDesc,
/* [out][in] */ byte __RPC_FAR *wbuf);
HRESULT STDMETHODCALLTYPE writeBuffer(
/* [in] */ long start,
/* [in] */ long size,
///* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *buffer,
void * buf,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE readBuffer(
/* [in] */ long start,
/* [in] */ long size,
///* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *buffer,
void * buf,
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE play(
/* [in] */ long flags);
HRESULT STDMETHODCALLTYPE setCurrentPosition(
/* [in] */ long newPosition);
HRESULT STDMETHODCALLTYPE setFormat(
/* [in] */ WaveFormatex __RPC_FAR *format);
HRESULT STDMETHODCALLTYPE setVolume(
/* [in] */ long volume);
HRESULT STDMETHODCALLTYPE setPan(
/* [in] */ long pan);
HRESULT STDMETHODCALLTYPE setFrequency(
/* [in] */ long frequency);
HRESULT STDMETHODCALLTYPE stop( void);
HRESULT STDMETHODCALLTYPE restore( void);
HRESULT STDMETHODCALLTYPE setNotificationPositions(long nElements,SAFEARRAY **ppsa);
HRESULT STDMETHODCALLTYPE saveToFile(BSTR b);
private:
DECL_VARIABLE(_dxj_DirectSoundBuffer);
public:
DX3J_GLOBAL_LINKS( _dxj_DirectSoundBuffer )
};