Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3ddevice3obj.cpp
//
//--------------------------------------------------------------------------
// d3dDeviceObj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3d3Obj.h"
#include "d3dDevice3Obj.h"
#include "d3dTexture2Obj.h"
#include "d3dViewport3Obj.h"
#include "ddSurface4Obj.h"
#include "d3dEnumPixelFormatsObj.h"
//////////////////////////////////////////////////////////////////
// C_dxj_Direct3dDevice3Object
//////////////////////////////////////////////////////////////////
C_dxj_Direct3dDevice3Object::C_dxj_Direct3dDevice3Object(){
m__dxj_Direct3dDevice3=NULL;
parent=NULL;
parent2=NULL;
pinterface=NULL;
creationid = ++g_creationcount;
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"Constructor Creation Direct3dDevice3[%d] \n",g_creationcount);
OutputDebugString(buffer);
#endif
nextobj = g_dxj_Direct3dDevice3;
g_dxj_Direct3dDevice3 = (void *)this;
}
//////////////////////////////////////////////////////////////////
// ~C_dxj_Direct3dDevice3Object
//////////////////////////////////////////////////////////////////
C_dxj_Direct3dDevice3Object::~C_dxj_Direct3dDevice3Object()
{
C_dxj_Direct3dDevice3Object *prev=NULL;
for(C_dxj_Direct3dDevice3Object *ptr=(C_dxj_Direct3dDevice3Object *)g_dxj_Direct3dDevice3; ptr; ptr=(C_dxj_Direct3dDevice3Object *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_Direct3dDevice3 = (void*)ptr->nextobj;
break;
}
prev = ptr;
}
if(m__dxj_Direct3dDevice3){
int count = IUNK(m__dxj_Direct3dDevice3)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer, "DirectX IDirect3dDevice3 Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_Direct3dDevice3 = NULL;
}
if(parent) IUNK(parent)->Release();
if(parent2) IUNK(parent2)->Release();
}
//////////////////////////////////////////////////////////////////
// InternalAddRef
//////////////////////////////////////////////////////////////////
DWORD C_dxj_Direct3dDevice3Object::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
#ifdef DEBUG
char szBuf[MAX_PATH];
wsprintf(szBuf,"Direct3dDevice3[%d] AddRef %d \n",creationid,i);
OutputDebugString(szBuf);
#endif
return i;
}
//////////////////////////////////////////////////////////////////
// InternalRelease
//////////////////////////////////////////////////////////////////
DWORD C_dxj_Direct3dDevice3Object::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
#ifdef DEBUG
char szBuf[MAX_PATH];
wsprintf(szBuf,"Direct3dDevice3 [%d] Release %d \n",creationid,i);
OutputDebugString(szBuf);
#endif
return i;
}
//////////////////////////////////////////////////////////////////
// InternalGetObject
// InternalSetObject
//////////////////////////////////////////////////////////////////
GETSET_OBJECT(_dxj_Direct3dDevice3);
//////////////////////////////////////////////////////////////////
// addViewport
// begin
// beginScene
// deleteViewport
// endScene
// setClipStatus
// setLightState
// setRenderState
// getClipStatus
// getStats
// getDirect3d
// getLightState
// getRenderState
// index
//////////////////////////////////////////////////////////////////
DO_GETOBJECT_ANDUSEIT_R(_dxj_Direct3dDevice3, addViewport, AddViewport, _dxj_Direct3dViewport3);
PASS_THROUGH_CAST_3_R(_dxj_Direct3dDevice3, begin, Begin, d3dPrimitiveType, (D3DPRIMITIVETYPE),d3dVertexType, (D3DVERTEXTYPE),long,(DWORD));
PASS_THROUGH_R(_dxj_Direct3dDevice3, beginScene, BeginScene);
DO_GETOBJECT_ANDUSEIT_R(_dxj_Direct3dDevice3, deleteViewport, DeleteViewport, _dxj_Direct3dViewport3);
PASS_THROUGH_R(_dxj_Direct3dDevice3, endScene, EndScene);
PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice3, setClipStatus, SetClipStatus, D3dClipStatus*,(D3DCLIPSTATUS*));
PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, setLightState, SetLightState, long ,(D3DLIGHTSTATETYPE), long ,(DWORD));
PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, setRenderState, SetRenderState, long,(D3DRENDERSTATETYPE), long ,(DWORD));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice3, getClipStatus, GetClipStatus, D3dClipStatus*, (D3DCLIPSTATUS *));
PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, getLightState, GetLightState, long ,(D3DLIGHTSTATETYPE), long*,(DWORD*));
PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, getRenderState, GetRenderState, long ,(D3DRENDERSTATETYPE), long*,(DWORD*));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice3, index, Index, short,(WORD));
//////////////////////////////////////////////////////////////////
// end
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::end(){
HRESULT hr;
hr=m__dxj_Direct3dDevice3->End(0);
return hr;
}
//////////////////////////////////////////////////////////////////
// getRenderTarget
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getRenderTarget(I_dxj_DirectDrawSurface4 **ppsurf)
{
#pragma message ("fix in Dx5 interface")
LPDIRECTDRAWSURFACE4 lpSurf4=NULL;
HRESULT hr;
hr=m__dxj_Direct3dDevice3->GetRenderTarget(&lpSurf4);
INTERNAL_CREATE(_dxj_DirectDrawSurface4, lpSurf4, ppsurf);
return S_OK;
}
//////////////////////////////////////////////////////////////////
// getTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getTransform(long transtype,
D3dMatrix *m){
return m__dxj_Direct3dDevice3->GetTransform(
(D3DTRANSFORMSTATETYPE) transtype,
(LPD3DMATRIX)m);
}
//////////////////////////////////////////////////////////////////
// multiplyTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::multiplyTransform(long transtype,
D3dMatrix *m){
return m__dxj_Direct3dDevice3->MultiplyTransform(
(D3DTRANSFORMSTATETYPE) transtype,
(LPD3DMATRIX) m);
}
//////////////////////////////////////////////////////////////////
// setTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::setTransform(long transtype,
D3dMatrix *m){
return m__dxj_Direct3dDevice3->SetTransform(
(D3DTRANSFORMSTATETYPE) transtype,
(LPD3DMATRIX) m);
}
//////////////////////////////////////////////////////////////////
// nextViewport
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::nextViewport(I_dxj_Direct3dViewport3 *ref, long flags, I_dxj_Direct3dViewport3 **vp)
{
if (!ref) return E_INVALIDARG;
LPDIRECT3DVIEWPORT3 lpvp;
DO_GETOBJECT_NOTNULL(LPDIRECT3DVIEWPORT3, lpref, ref);
HRESULT hr=m__dxj_Direct3dDevice3->NextViewport(lpref, &lpvp, flags);
if (hr != DD_OK ) return hr;
INTERNAL_CREATE(_dxj_Direct3dViewport3, lpvp, vp);
return S_OK;
}
//////////////////////////////////////////////////////////////////
// setCurrentViewport
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::setCurrentViewport(I_dxj_Direct3dViewport3 *viewport)
{
if (!viewport) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPDIRECT3DVIEWPORT3, lpref, viewport);
return m__dxj_Direct3dDevice3->SetCurrentViewport(lpref);
}
//////////////////////////////////////////////////////////////////
// setRenderTarget
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::setRenderTarget(I_dxj_DirectDrawSurface4 *surf)
{
HRESULT hr;
if (!surf) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE4, lpref, surf);
hr= m__dxj_Direct3dDevice3->SetRenderTarget(lpref,0);
return hr;
}
//////////////////////////////////////////////////////////////////
// getCurrentViewport
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getCurrentViewport(I_dxj_Direct3dViewport3 **ppvp)
{
LPDIRECT3DVIEWPORT3 lpvp=NULL;
HRESULT hr=m__dxj_Direct3dDevice3->GetCurrentViewport(&lpvp);
if (hr!= DD_OK ) return hr;
INTERNAL_CREATE(_dxj_Direct3dViewport3, lpvp, ppvp);
return S_OK;
}
//////////////////////////////////////////////////////////////////
// beginIndexed
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::beginIndexed(
d3dPrimitiveType d3dpt,
long d3dvt,
void *verts,
long vertexCount,
long flags){
HRESULT hr;
__try {
hr= m__dxj_Direct3dDevice3->BeginIndexed(
(D3DPRIMITIVETYPE) d3dpt,
(DWORD) d3dvt,
(void*) verts,
(DWORD) vertexCount,
(DWORD) flags);
}
__except(1, 1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// drawIndexedPrimitive
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::drawIndexedPrimitive(
d3dPrimitiveType d3dpt,
long d3dvt,
void *Verts,
long vertexCount,
SAFEARRAY **ppsaIndex,
long indexArraySize,
long flags){
HRESULT hr;
__try {
hr=m__dxj_Direct3dDevice3->DrawIndexedPrimitive(
(D3DPRIMITIVETYPE) d3dpt,
(DWORD) d3dvt,
(void*) Verts,
(DWORD)vertexCount,
(unsigned short*) ((SAFEARRAY*)*ppsaIndex)->pvData,
(DWORD)indexArraySize,
(DWORD) flags);
}
__except(1, 1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// drawPrimitive
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::drawPrimitive(
d3dPrimitiveType d3dpt,
long d3dvt,
void* Verts,
long vertexCount,
long flags){
HRESULT hr;
__try {
hr= m__dxj_Direct3dDevice3->DrawPrimitive(
(D3DPRIMITIVETYPE) d3dpt,
(DWORD) d3dvt,
(void*) Verts,
(DWORD)vertexCount,
(DWORD) flags);
}
__except(1, 1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// vertex
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::vertex(void *vert){
HRESULT hr;
__try {
hr=m__dxj_Direct3dDevice3->Vertex((void*)vert);
}
__except(1,1){
return DDERR_EXCEPTION;
}
return hr;
};
//////////////////////////////////////////////////////////////////
// getTextureFormatsEnum
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getTextureFormatsEnum(I_dxj_D3DEnumPixelFormats **ppRet)
{
HRESULT hr;
hr=C_dxj_D3DEnumPixelFormatsObject::create(m__dxj_Direct3dDevice3,ppRet);
return hr;
}
//////////////////////////////////////////////////////////////////
// computeSphereVisibility
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::computeSphereVisibility(
D3dVector __RPC_FAR *center,
float __RPC_FAR *radi,
/* [retval][out] */ long __RPC_FAR *returnVal)
{
HRESULT hr=m__dxj_Direct3dDevice3->ComputeSphereVisibility((LPD3DVECTOR)center,radi,1,0,(DWORD*)returnVal);
return hr;
}
//////////////////////////////////////////////////////////////////
// drawIndexedPrimitiveVB
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::drawIndexedPrimitiveVB(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ I_dxj_Direct3dVertexBuffer __RPC_FAR *vertexBuffer,
/* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *indexArray,
/* [in] */ long indexcount,
/* [in] */ long flags)
{
HRESULT hr;
if (!indexArray) return E_FAIL;
DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER , lpVB, vertexBuffer);
__try{
hr=m__dxj_Direct3dDevice3->DrawIndexedPrimitiveVB
((D3DPRIMITIVETYPE)d3dpt,
lpVB,
(WORD*) ((SAFEARRAY*)*indexArray)->pvData,
(DWORD)indexcount,
(DWORD)flags);
}
__except(1,1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// drawPrimitiveVB
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::drawPrimitiveVB(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ I_dxj_Direct3dVertexBuffer __RPC_FAR *vertexBuffer,
/* [in] */ long startVertex,
/* [in] */ long numVertices,
/* [in] */ long flags)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER , lpVB, vertexBuffer);
__try{
hr=m__dxj_Direct3dDevice3->DrawPrimitiveVB
((D3DPRIMITIVETYPE)d3dpt,
lpVB,
(DWORD) startVertex,
(DWORD) numVertices,
(DWORD)flags);
}
__except(1,1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// validateDevice
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::validateDevice(
/* [retval][out] */ long __RPC_FAR *passes)
{
HRESULT hr=m__dxj_Direct3dDevice3->ValidateDevice((DWORD*)passes);
return hr;
}
//////////////////////////////////////////////////////////////////
// getTexture
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getTexture(
/* [in] */ long stage,
/* [retval][out] */ I_dxj_Direct3dTexture2 __RPC_FAR *__RPC_FAR *retv)
{
LPDIRECT3DTEXTURE2 lpNew=NULL;
HRESULT hr;
*retv=NULL;
hr=m__dxj_Direct3dDevice3->GetTexture((DWORD)stage,&lpNew);
//null is valid
if (lpNew==NULL) return S_OK;
INTERNAL_CREATE(_dxj_Direct3dTexture2, lpNew, retv);
if (*retv==NULL) return E_OUTOFMEMORY;
return hr;
}
//////////////////////////////////////////////////////////////////
// getTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getTextureStageState(
/* [in] */ long stage,
/* [in] */ long state,
/* [retval][out] */ long __RPC_FAR *retv)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice3->GetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD*)retv);
return hr;
}
//////////////////////////////////////////////////////////////////
// setTexture
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::setTexture(
long stage,
I_dxj_Direct3dTexture2 *tex)
{
HRESULT hr;
if (tex==NULL)
{
hr=m__dxj_Direct3dDevice3->SetTexture((DWORD)stage,NULL);
}
else
{
DO_GETOBJECT_NOTNULL(LPDIRECT3DTEXTURE2, lpTex, tex);
hr=m__dxj_Direct3dDevice3->SetTexture((DWORD)stage,lpTex);
}
return hr;
}
//////////////////////////////////////////////////////////////////
// setTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::setTextureStageState(
/* [in] */ long stage,
/* [in] */ long state,
/* [in] */ long val)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice3->SetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD)val);
return hr;
}
//////////////////////////////////////////////////////////////////
// getCaps
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getCaps(
D3dDeviceDesc *a,D3dDeviceDesc *b)
{
if (a) a->lSize=sizeof(D3DDEVICEDESC);
if (b) b->lSize=sizeof(D3DDEVICEDESC);
HRESULT hr;
hr=m__dxj_Direct3dDevice3->GetCaps((D3DDEVICEDESC*)a,(D3DDEVICEDESC*)b);
return hr;
}
//////////////////////////////////////////////////////////////////
// getDirect3D
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getDirect3D( I_dxj_Direct3d3 **ret)
{
HRESULT hr;
LPDIRECT3D3 lpD3D=NULL;
hr=m__dxj_Direct3dDevice3->GetDirect3D(&lpD3D);
if FAILED(hr) return hr;
if (!lpD3D) return E_FAIL;
INTERNAL_CREATE(_dxj_Direct3d3,lpD3D,ret);
return hr;
}
//////////////////////////////////////////////////////////////////
// getStats
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice3Object::getStats( D3dStats *stats)
{
HRESULT hr;
if (!stats) return E_INVALIDARG;
D3DSTATS *lpStats=(D3DSTATS*)stats;
lpStats->dwSize=sizeof(D3DSTATS);
hr=m__dxj_Direct3dDevice3->GetStats(lpStats);
return hr;
}