Leaked source code of windows server 2003
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//-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: D3DX8obj.h
//
//--------------------------------------------------------------------------
#include "resource.h"
class C_dxj_D3DX8Object :
public I_dxj_D3DX8,
public CComCoClass<C_dxj_D3DX8Object, &CLSID_D3DX8>,
public CComObjectRoot
{
public:
DECLARE_REGISTRY(CLSID_D3DX8, "DIRECT.D3DX8.0", "DIRECT.D3DX8.0", IDS_D3DX8_DESC, THREADFLAGS_BOTH)
BEGIN_COM_MAP(C_dxj_D3DX8Object)
COM_INTERFACE_ENTRY( I_dxj_D3DX8)
END_COM_MAP()
public:
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateFont(
/* [in] */ IUnknown *Device,
#ifdef _WIN64
/* [in] */ HANDLE hFont,
#else
/* [in] */ long hFont,
#endif
/* [retval][out] */ D3DXFont **retFont);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE DrawText(
/* [in] */ D3DXFont *d3dFont,
/* [in] */ long Color,
/* [in] */ BSTR TextString,
/* [in] */ RECT *Rect,
/* [in] */ long Format);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE GetFVFVertexSize(
/* [in] */ long FVF,
/* [retval][out] */ long *size);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE AssembleShaderFromFile(
/* [in] */ BSTR SrcFile,
/* [in] */ long Flags,
/* [in] */ BSTR *ErrLog,
/* [out][in] */ D3DXBuffer **Constants,
/* [retval][out] */ D3DXBuffer **ppVertexShader);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE AssembleShader(
/* [in] */ BSTR SrcData,
/* [in] */ long Flags,
/* [out][in] */ D3DXBuffer **Constants,
/* [in][out][optional] */ BSTR *ErrLog,
/* [retval][out] */ D3DXBuffer **ppVertexShader);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE GetErrorString(
/* [in] */ long hr,
/* [retval][out] */ BSTR *retStr);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadSurfaceFromFile(
/* [in] */ IUnknown *DestSurface,
/* [in] */ void *DestPalette,
/* [in] */ void *DestRect,
/* [in] */ BSTR SrcFile,
/* [in] */ void *SrcRect,
/* [in] */ long Filter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadSurfaceFromFileInMemory(
/* [in] */ IUnknown *DestSurface,
/* [in] */ void *DestPalette,
/* [in] */ void *DestRect,
/* [in] */ void *SrcData,
/* [in] */ long LengthInBytes,
/* [in] */ void *SrcRect,
/* [in] */ long Filter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadSurfaceFromSurface(
/* [in] */ IUnknown *DestSurface,
/* [in] */ void *DestPalette,
/* [in] */ void *DestRect,
/* [in] */ IUnknown *SrcSurface,
/* [in] */ void *SrcPalette,
/* [in] */ void *SrcRect,
/* [in] */ long Filter,
/* [in] */ long ColorKey);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadSurfaceFromMemory(
/* [in] */ IUnknown *DestSurface,
/* [in] */ void *DestPalette,
/* [in] */ void *DestRect,
/* [in] */ void *SrcData,
/* [in] */ long formatSrc,
/* [in] */ long SrcPitch,
/* [in] */ void *SrcPalette,
/* [in] */ RECT_CDESC *SrcRect,
/* [in] */ long Filter,
/* [in] */ long ColorKey);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CheckTextureRequirements(
/* [out][in] */ IUnknown *Device,
/* [out][in] */ long *Width,
/* [out][in] */ long *Height,
/* [out][in] */ long *NumMipLevels,
/* [in] */ long Usage,
/* [out][in] */ long *PixelFormat,
/* [in] */ long Pool);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTexture(
/* [in] */ IUnknown *Device,
/* [in] */ long Width,
/* [in] */ long Height,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTextureFromResource(
/* [in] */ IUnknown *Device,
#ifdef _WIN64
/* [in] */ HANDLE hModule,
#else
/* [in] */ long hModule,
#endif
/* [in] */ BSTR SrcResource,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTextureFromFile(
/* [in] */ IUnknown *Device,
/* [in] */ BSTR SrcFile,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTextureFromFileEx(
/* [in] */ IUnknown *Device,
/* [in] */ BSTR SrcFile,
/* [in] */ long Width,
/* [in] */ long Height,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [in] */ long Filter,
/* [in] */ long MipFilter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo,
/* [in] */ void *Palette,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTextureFromFileInMemory(
/* [in] */ IUnknown *Device,
/* [in] */ void *SrcData,
/* [in] */ long LengthInBytes,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTextureFromFileInMemoryEx(
/* [in] */ IUnknown *Device,
/* [in] */ void *SrcData,
/* [in] */ long LengthInBytes,
/* [in] */ long Width,
/* [in] */ long Height,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [in] */ long Filter,
/* [in] */ long MipFilter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo,
/* [in] */ void *Palette,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE FilterTexture(
/* [in] */ IUnknown *Texture,
/* [in] */ void *Palette,
/* [in] */ long SrcLevel,
/* [in] */ long Filter);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CheckCubeTextureRequirements(
/* [in] */ IUnknown *Device,
/* [out][in] */ long *Size,
/* [out][in] */ long *NumMipLevels,
/* [in] */ long Usage,
/* [out][in] */ long *PixelFormat,
/* [in] */ long Pool);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateCubeTexture(
/* [in] */ IUnknown *pDevice,
/* [in] */ long Size,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [retval][out] */ IUnknown **ppCubeTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateCubeTextureFromFile(
/* [in] */ IUnknown *Device,
/* [in] */ BSTR SrcFile,
/* [retval][out] */ IUnknown **ppCubeTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateCubeTextureFromFileEx(
/* [in] */ IUnknown *Device,
/* [in] */ BSTR SrcFile,
/* [in] */ long TextureSize,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [in] */ long Filter,
/* [in] */ long MipFilter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo,
/* [in] */ void *Palette,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateCubeTextureFromFileInMemory(
/* [in] */ IUnknown *Device,
/* [in] */ void *SrcData,
/* [in] */ long LengthInBytes,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateCubeTextureFromFileInMemoryEx(
/* [in] */ IUnknown *Device,
/* [in] */ void *SrcData,
/* [in] */ long LengthInBytes,
/* [in] */ long TextureSize,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [in] */ long Filter,
/* [in] */ long MipFilter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo,
/* [in] */ void *Palette,
/* [retval][out] */ IUnknown **ppTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE FilterCubeTexture(
/* [in] */ IUnknown *CubeTexture,
/* [in] */ void *Palette,
/* [in] */ long SrcLevel,
/* [in] */ long Filter);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CheckVolumeTextureRequirements(
/* [in] */ IUnknown *Device,
/* [out] */ long *Width,
/* [out] */ long *Height,
/* [out] */ long *Depth,
/* [out] */ long *NumMipLevels,
/* [in] */ long Usage,
/* [out][in] */ long *PixelFormat,
/* [in] */ long Pool);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTextureFromResourceEx(
/* [in] */ IUnknown *Device,
#ifdef _WIN64
/* [in] */ HANDLE hSrcModule,
#else
/* [in] */ long hSrcModule,
#endif
/* [in] */ BSTR SrcResource,
/* [in] */ long Width,
/* [in] */ long Height,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [in] */ long Filter,
/* [in] */ long MipFilter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo,
/* [in] */ void *Palette,
/* [retval][out] */ IUnknown **retTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateVolumeTexture(
/* [in] */ IUnknown *Device,
/* [in] */ long Width,
/* [in] */ long Height,
/* [in] */ long Depth,
/* [in] */ long MipLevels,
/* [in] */ long Usage,
/* [in] */ long PixelFormat,
/* [in] */ long Pool,
/* [retval][out] */ IUnknown **ppVolumeTexture);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE FilterVolumeTexture(
/* [in] */ IUnknown *VolumeTexture,
/* [in] */ void *Palette,
/* [in] */ long SrcLevel,
/* [in] */ long Filter);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadSurfaceFromResource(
/* [in] */ IUnknown *DestSurface,
/* [in] */ void *DestPalette,
/* [in] */ void *DestRect,
#ifdef _WIN64
/* [in] */ HANDLE hSrcModule,
#else
/* [in] */ long hSrcModule,
#endif
/* [in] */ BSTR SrcResource,
/* [in] */ void *SrcRect,
/* [in] */ long Filter,
/* [in] */ long ColorKey,
/* [in] */ void *SrcInfo);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadVolumeFromVolume(
/* [in] */ IUnknown *DestVolume,
/* [in] */ void *DestPalette,
/* [in] */ void *DestBox,
/* [in] */ IUnknown *SrcVolume,
/* [in] */ void *SrcPalette,
/* [in] */ void *SrcBox,
/* [in] */ long Filter,
/* [in] */ long ColorKey);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadVolumeFromMemory(
/* [in] */ IUnknown *DestVolume,
/* [in] */ void *DestPalette,
/* [in] */ void *DestRect,
/* [in] */ void *SrcMemory,
/* [in] */ long SrcFormat,
/* [in] */ long SrcRowPitch,
/* [in] */ long SrcSlicePitch,
/* [in] */ void *SrcPalette,
/* [in] */ void *SrcBox,
/* [in] */ long Filter,
/* [in] */ long ColorKey);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateMesh(
/* [in] */ long numFaces,
/* [in] */ long numVertices,
/* [in] */ long options,
/* [in] */ void *declaration,
/* [in] */ IUnknown *pD3D,
/* [retval][out] */ D3DXMesh **ppMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateMeshFVF(
/* [in] */ long numFaces,
/* [in] */ long numVertices,
/* [in] */ long options,
/* [in] */ long fvf,
/* [in] */ IUnknown *pD3D,
/* [retval][out] */ D3DXMesh **ppMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateSPMesh(
/* [in] */ D3DXMesh *pMesh,
/* [in] */ void *adjacency,
/* [in] */ void *VertexAttributeWeights,
/* [in] */ void *VertexWeights,
/* [retval][out] */ D3DXSPMesh **ppSMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE GeneratePMesh(
/* [in] */ D3DXMesh *Mesh,
/* [in] */ void *Adjacency,
/* [in] */ void *VertexAttributeWeights,
/* [in] */ void *VertexWeights,
/* [in] */ long minValue,
/* [in] */ long options,
/* [retval][out] */ D3DXPMesh **ppPMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE SimplifyMesh(
/* [in] */ D3DXMesh *Mesh,
/* [in] */ void *Adjacency,
/* [in] */ void *VertexAttributeWeights,
/* [in] */ void *VertexWeights,
/* [in] */ long minValue,
/* [in] */ long options,
/* [retval][out] */ D3DXMesh **ppMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE ComputeBoundingSphere(
/* [in] */ void *PointsFVF,
/* [in] */ long numVertices,
/* [in] */ long FVF,
/* [in] */ D3DVECTOR_CDESC *Centers,
/* [out][in] */ float *RadiusArray);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE ComputeBoundingBox(
/* [in] */ void *PointsFVF,
/* [in] */ long numVertices,
/* [in] */ long FVF,
/* [out][in] */ D3DVECTOR_CDESC *MinVert,
/* [out][in] */ D3DVECTOR_CDESC *MaxVert);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE ComputeNormals(
/* [in] */ D3DXBaseMesh *pMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE DeclaratorFromFVF(
/* [in] */ long FVF,
/* [out] */ D3DXDECLARATOR_CDESC *Declarator);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE FVFFromDeclarator(
/* [in] */ D3DXDECLARATOR_CDESC *Declarator,
/* [retval][out] */ long *fvf);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateBuffer(
/* [in] */ long numBytes,
/* [retval][out] */ D3DXBuffer **ppBuffer);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadMeshFromX(
/* [in] */ BSTR Filename,
/* [in] */ long options,
/* [in] */ IUnknown *D3DDevice,
/* [out][in] */ D3DXBuffer **retAdjacency,
/* [out][in] */ D3DXBuffer **retMaterials,
/* [out][in] */ long *retMaterialCount,
/* [retval][out] */ D3DXMesh **retMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE SaveMeshToX(
/* [in] */ BSTR Filename,
/* [in] */ D3DXMesh *Mesh,
/* [in] */ void *AdjacencyArray,
/* [in] */ D3DXMATERIAL_CDESC *MaterialArray,
/* [in] */ long MaterialCount,
/* [in] */ long xFormat);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadMeshFromXof(
/* [in] */ IUnknown *xofobjMesh,
/* [in] */ long options,
/* [in] */ IUnknown *D3DDevice,
/* [out][in] */ D3DXBuffer **retBufAdjacency,
/* [out][in] */ D3DXBuffer **retMaterials,
/* [out][in] */ long *retMaterialCount,
/* [retval][out] */ D3DXMesh **retMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE TessellateNPatches(
/* [in] */ D3DXMesh *MeshIn,
/* [in] */ void *AdjacencyIn,
/* [in] */ float NumSegs,
/* [in] */ VARIANT_BOOL QuadraticInterpNormals,
/* [in,out, optional] */ D3DXBuffer **AdjacencyOut,
/* [retval][out] */ D3DXMesh **MeshOut);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BufferGetMaterial(
/* [in] */ D3DXBuffer *MaterialBuffer,
/* [in] */ long index,
/* [out] */ D3DMATERIAL8_CDESC *mat);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BufferGetTextureName(
/* [in] */ D3DXBuffer *MaterialBuffer,
/* [in] */ long index,
/* [retval][out] */ BSTR *retName);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BufferGetData(
/* [in] */ D3DXBuffer *Buffer,
/* [in] */ long index,
/* [in] */ long typesize,
/* [in] */ long typecount,
/* [out][in] */ void *data);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BufferSetData(
/* [in] */ D3DXBuffer *Buffer,
/* [in] */ long index,
/* [in] */ long typesize,
/* [in] */ long typecount,
/* [out][in] */ void *data);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE Intersect(
/* [in] */ D3DXMesh *MeshIn,
/* [in] */ D3DVECTOR_CDESC *RayPos,
/* [in] */ D3DVECTOR_CDESC *RayDir,
/* [out] */ LONG *retHit,
/* [out] */ LONG *retFaceIndex,
/* [out] */ FLOAT *U,
/* [out] */ FLOAT *V,
/* [out] */ FLOAT *retDist,
/* [out] */ LONG *countHits,
/* [retval][out] */ D3DXBuffer **AllHits);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE SphereBoundProbe(
/* [in] */ D3DVECTOR_CDESC *Center,
/* [in] */ float Radius,
/* [in] */ D3DVECTOR_CDESC *RayPosition,
/* [in] */ D3DVECTOR_CDESC *Raydirection,
/* [retval][out] */ VARIANT_BOOL *retHit);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE ComputeBoundingSphereFromMesh(
/* [in] */ D3DXMesh *MeshIn,
/* [out][in] */ D3DVECTOR_CDESC *Centers,
/* [out][in] */ float *RadiusArray);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE ComputeBoundingBoxFromMesh(
/* [in] */ D3DXMesh *MeshIn,
/* [out][in] */ D3DVECTOR_CDESC *MinArray,
/* [out][in] */ D3DVECTOR_CDESC *MaxArray);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateSkinMesh(
/* [in] */ long numFaces,
/* [in] */ long numVertices,
/* [in] */ long numBones,
/* [in] */ long options,
/* [in] */ void *Declaration,
/* [in] */ IUnknown *D3DDevice,
/* [retval][out] */ D3DXSkinMesh **SkinMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateSkinMeshFVF(
/* [in] */ long numFaces,
/* [in] */ long numVertices,
/* [in] */ long numBones,
/* [in] */ long options,
/* [in] */ long fvf,
/* [in] */ IUnknown *D3DDevice,
/* [retval][out] */ D3DXSkinMesh **ppSkinMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateSkinMeshFromMesh(
/* [in] */ D3DXMesh *Mesh,
/* [in] */ long numBones,
/* [retval][out] */ D3DXSkinMesh **ppSkinMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadSkinMeshFromXof(
/* [in] */ IUnknown *xofobjMesh,
/* [in] */ long options,
/* [in] */ IUnknown *D3DDevice,
/* [out][in] */ D3DXBuffer **AdjacencyOut,
/* [out][in] */ D3DXBuffer **MaterialsOut,
/* [out][in] */ long *NumMatOut,
/* [out][in] */ D3DXBuffer **BoneNamesOut,
/* [out][in] */ D3DXBuffer **BoneTransformsOut,
/* [retval][out] */ D3DXSkinMesh **ppMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreatePolygon(
/* [in] */ IUnknown *D3DDevice,
/* [in] */ float Length,
/* [in] */ long Sides,
/* [out][in] */ D3DXBuffer **RetAdjacency,
/* [retval][out] */ D3DXMesh **RetMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateBox(
/* [in] */ IUnknown *D3DDevice,
/* [in] */ float Width,
/* [in] */ float Height,
/* [in] */ float Depth,
/* [out][in] */ D3DXBuffer **RetAdjacency,
/* [retval][out] */ D3DXMesh **RetMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateCylinder(
/* [in] */ IUnknown *D3DDevice,
/* [in] */ float Radius1,
/* [in] */ float Radius2,
/* [in] */ float Length,
/* [in] */ long Slices,
/* [in] */ long Stacks,
/* [out][in] */ D3DXBuffer **RetAdjacency,
/* [retval][out] */ D3DXMesh **RetMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateSphere(
/* [in] */ IUnknown *D3DDevice,
/* [in] */ float Radius,
/* [in] */ long Slices,
/* [in] */ long Stacks,
/* [out][in] */ D3DXBuffer **RetAdjacency,
/* [retval][out] */ D3DXMesh **RetMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTorus(
/* [in] */ IUnknown *D3DDevice,
/* [in] */ float InnerRadius,
/* [in] */ float OuterRadius,
/* [in] */ long Sides,
/* [in] */ long Rings,
/* [out][in] */ D3DXBuffer **RetAdjacency,
/* [retval][out] */ D3DXMesh **RetMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateTeapot(
/* [in] */ IUnknown *D3DDevice,
/* [out][in] */ D3DXBuffer **RetAdjacency,
/* [retval][out] */ D3DXMesh **RetMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateText(
/* [in] */ IUnknown *D3DDevice,
/* [in] */ HDC hDC,
/* [in] */ BSTR Text,
/* [in] */ float Deviation,
/* [in] */ float Extrusion,
/* [out][in] */ D3DXMesh **RetMesh,
/* [in,out] */ D3DXBuffer **AdjacencyOut,
/* [out][in] */ void *GlyphMetrics);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BufferGetBoneName(
/* [in] */ D3DXBuffer *BoneNameBuffer,
/* [in] */ long index,
/* [retval][out] */ BSTR *retName);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateSprite(
/* [in] */ IUnknown *D3DDevice,
/* [retval][out] */ D3DXSprite **retSprite);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CreateRenderToSurface(
/* [in] */ IUnknown *D3DDevice,
/* [in] */ long Width,
/* [in] */ long Height,
/* [in] */ long Format,
/* [in] */ long DepthStencil,
/* [in] */ long DepthStencilFormat,
/* [retval][out] */ D3DXRenderToSurface **RetRenderToSurface);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE CleanMesh(
/* [in] */ D3DXMesh *MeshIn,
/* [in] */ void *Adjacency,
/* [in][out][optional] */ BSTR *ErrLog,
/* [in,out] */ D3DXBuffer *AdjacencyOut,
/* [retval][out] */ D3DXMesh **MeshOut);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE ValidMesh(
/* [in] */ D3DXMesh *MeshIn,
/* [in] */ void *Adjacency,
/* [in][out][optional] */ BSTR *ErrLog,
/* [retval][out] */ VARIANT_BOOL *ret);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BoxBoundProbe(
/* [in] */ D3DVECTOR_CDESC *MinVert,
/* [in] */ D3DVECTOR_CDESC *MaxVert,
/* [in] */ D3DVECTOR_CDESC *RayPosition,
/* [in] */ D3DVECTOR_CDESC *RayDirection,
/* [retval][out] */ VARIANT_BOOL *ret);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE SavePMeshToFile(
/* [in] */ BSTR Filename,
/* [in] */ D3DXPMesh *Mesh,
/* [in] */ D3DXMATERIAL_CDESC *MaterialArray,
/* [in] */ long MaterialCount);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE LoadPMeshFromFile(
/* [in] */ BSTR Filename,
/* [in] */ long options,
/* [in] */ IUnknown *D3DDevice,
/* [out] */ D3DXBuffer **RetMaterials,
/* [out] */ long *RetNumMaterials,
/* [retval][out] */ D3DXPMesh **RetPMesh);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BufferGetBoneCombo(
/* [in] */ D3DXBuffer *BoneComboBuffer,
/* [in] */ long index,
/* [out][in] */ D3DXBONECOMBINATION_CDESC *boneCombo);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE BufferGetBoneComboBoneIds(
/* [in] */ D3DXBuffer *BoneComboBuffer,
/* [in] */ long index,
/* [in] */ long PaletteSize,
/* [in] */ void *BoneIds);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE SaveSurfaceToFile(
/* [in] */ BSTR DestFile,
/* [in] */ LONG DestFormat,
/* [in] */ IUnknown* SrcSurface,
/* [in] */ PALETTEENTRY* SrcPalette,
/* [in] */ RECT* SrcRect);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE SaveVolumeToFile(
/* [in] */ BSTR DestFile,
/* [in] */ LONG DestFormat,
/* [in] */ IUnknown* SrcVolume,
/* [in] */ PALETTEENTRY* SrcPalette,
/* [in] */ void* SrcBox);
/* [helpcontext] */ HRESULT STDMETHODCALLTYPE SaveTextureToFile(
/* [in] */ BSTR DestFile,
/* [in] */ LONG DestFormat,
/* [in] */ IUnknown* SrcTexture,
/* [in] */ PALETTEENTRY* SrcPalette);
};