Leaked source code of windows server 2003
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112 lines
3.1 KiB

#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dSoundFXEchoObj.h"
extern void *g_dxj_DirectSoundFXEcho;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXEchoObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectSoundFXEcho [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXEchoObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectSoundFXEcho [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundFXEchoObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXEchoObject::C_dxj_DirectSoundFXEchoObject(){
DPF1(1,"Constructor Creation DirectSoundFXEcho Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundFXEcho = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectSoundFXEcho;
creationid = ++g_creationcount;
g_dxj_DirectSoundFXEcho = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundFXEchoObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXEchoObject::~C_dxj_DirectSoundFXEchoObject()
{
DPF(1,"Entering ~C_dxj_DirectSoundFXEchoObject destructor \n");
C_dxj_DirectSoundFXEchoObject *prev=NULL;
for(C_dxj_DirectSoundFXEchoObject *ptr=(C_dxj_DirectSoundFXEchoObject *)g_dxj_DirectSoundFXEcho ; ptr; ptr=(C_dxj_DirectSoundFXEchoObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectSoundFXEcho = (void*)ptr->nextobj;
DPF(1,"DirectSoundFXEchoObject found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectSoundFXEcho){
int count = IUNK(m__dxj_DirectSoundFXEcho)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirectSoundFXEcho Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectSoundFXEcho = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectSoundFXEchoObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectSoundFXEcho;
return S_OK;
}
HRESULT C_dxj_DirectSoundFXEchoObject::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectSoundFXEcho=(LPDIRECTSOUNDFXECHO8)pUnk;
return S_OK;
}
HRESULT C_dxj_DirectSoundFXEchoObject::SetAllParameters(DSFXECHO_CDESC *params)
{
HRESULT hr;
if (FAILED( hr = m__dxj_DirectSoundFXEcho->SetAllParameters((DSFXEcho*) params) ))
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundFXEchoObject::GetAllParameters(DSFXECHO_CDESC *params)
{
HRESULT hr;
if (FAILED( hr = m__dxj_DirectSoundFXEcho->GetAllParameters((DSFXEcho*) params) ))
return hr;
return S_OK;
}