Leaked source code of windows server 2003
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148 lines
3.7 KiB

#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dsoundsourceobj.h"
extern void *g_dxj_DirectSoundSource;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundSource::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectSoundSource [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundSource::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectSoundSource [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundSource
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundSource::C_dxj_DirectSoundSource(){
DPF1(1,"Constructor Creation DirectSoundSource Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundSource = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectSoundSource;
creationid = ++g_creationcount;
g_dxj_DirectSoundSource = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundSource
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundSource::~C_dxj_DirectSoundSource()
{
DPF(1,"Entering ~C_dxj_DirectSoundSource destructor \n");
C_dxj_DirectSoundSource *prev=NULL;
for(C_dxj_DirectSoundSource *ptr=(C_dxj_DirectSoundSource*)g_dxj_DirectSoundSource ; ptr; ptr=(C_dxj_DirectSoundSource *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectSoundSource = (void*)ptr->nextobj;
DPF(1,"DirectSoundSource found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectSoundSource){
int count = IUNK(m__dxj_DirectSoundSource)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirectSoundSource Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectSoundSource = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectSoundSource::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectSoundSource;
return S_OK;
}
HRESULT C_dxj_DirectSoundSource::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectSoundSource=(LPDIRECTSOUNDSOURCE)pUnk;
return S_OK;
}
HRESULT C_dxj_DirectSoundSource::GetFormat(WAVEFORMATEX_CDESC *WaveFormatEx)
{
HRESULT hr;
DWORD dwSize;
WAVEFORMATEX *fxFormat = (WAVEFORMATEX*)WaveFormatEx;
fxFormat->cbSize = sizeof(WAVEFORMATEX);
dwSize = sizeof(WAVEFORMATEX);
if ( FAILED ( hr = m__dxj_DirectSoundSource->GetFormat(fxFormat, &dwSize) ) )
return hr;
//WaveFormatEx = (WAVEFORMATEX_CDESC)*fxFormat;
return S_OK;
}
HRESULT C_dxj_DirectSoundSource::SetSink(I_dxj_DirectSoundSink *SoundSink)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDSINK8, lpDSoundSink, SoundSink);
if ( FAILED ( hr = m__dxj_DirectSoundSource->SetSink(lpDSoundSink) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSource::Seek(long lPosition)
{
HRESULT hr;
if ( FAILED ( hr = m__dxj_DirectSoundSource->Seek(lPosition) ) )
return hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSource::Read(I_dxj_DirectSoundBuffer *Buffers[], long *busIDs, long lBusCount)
{
HRESULT hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundSource::GetSize(long *ret)
{
HRESULT hr;
if ( FAILED ( hr = m__dxj_DirectSoundSource->GetSize((ULONGLONG*)ret) ) )
return hr;
return S_OK;
}