Leaked source code of windows server 2003
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63 lines
1.6 KiB

/****************************************************************************
*
* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
*
****************************************************************************/
#include <windows.h>
#include <cpl.h>
#include "resource.h"
void Core(HANDLE hModule,HWND hWnd);
HINSTANCE ghInstance;
BOOL WINAPI DllMain(HANDLE hModule,ULONG uReason,LPVOID pv)
{
switch(uReason)
{
case DLL_PROCESS_ATTACH:
ghInstance=(HINSTANCE)hModule;
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
DisableThreadLibraryCalls((HMODULE)hModule);
break;
case DLL_THREAD_DETACH:
break;
}
return(TRUE);
}
LONG WINAPI CPlApplet(HWND hWnd,UINT uMsg,LPARAM lParam1,LPARAM lParam2)
{
switch(uMsg)
{
case CPL_INIT:
return 1;
case CPL_GETCOUNT:
return 1;
case CPL_INQUIRE:
((LPCPLINFO)lParam2)->idIcon=IDI_CPANEL;
((LPCPLINFO)lParam2)->idName=IDS_GEN_CPANEL_TITLE;
((LPCPLINFO)lParam2)->idInfo=IDS_GEN_CPANEL_INFO;
((LPCPLINFO)lParam2)->lData=0;
//return 0;MSDN doc says this should be returned.
return 1;
case CPL_DBLCLK:
Core(ghInstance,hWnd);
return 0;
}
return 0;
}
// DO NOT REMOVE THIS!!!
// This is here because the games group loads the CPL from the exported function
// If you remove this Hellbender, Monster Truck Maddness, CART, etc will fail to
// load the Joystick CPL!!!
// DO NOT REMOVE THIS!!!
void WINAPI ShowJoyCPL(HWND hWnd)
{
Core(ghInstance,hWnd);
}