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63 lines
1.6 KiB
63 lines
1.6 KiB
/****************************************************************************
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*
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* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
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*
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****************************************************************************/
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#include <windows.h>
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#include <cpl.h>
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#include "resource.h"
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void Core(HANDLE hModule,HWND hWnd);
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HINSTANCE ghInstance;
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BOOL WINAPI DllMain(HANDLE hModule,ULONG uReason,LPVOID pv)
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{
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switch(uReason)
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{
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case DLL_PROCESS_ATTACH:
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ghInstance=(HINSTANCE)hModule;
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break;
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case DLL_PROCESS_DETACH:
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break;
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case DLL_THREAD_ATTACH:
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DisableThreadLibraryCalls((HMODULE)hModule);
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break;
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case DLL_THREAD_DETACH:
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break;
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}
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return(TRUE);
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}
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LONG WINAPI CPlApplet(HWND hWnd,UINT uMsg,LPARAM lParam1,LPARAM lParam2)
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{
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switch(uMsg)
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{
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case CPL_INIT:
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return 1;
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case CPL_GETCOUNT:
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return 1;
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case CPL_INQUIRE:
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((LPCPLINFO)lParam2)->idIcon=IDI_CPANEL;
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((LPCPLINFO)lParam2)->idName=IDS_GEN_CPANEL_TITLE;
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((LPCPLINFO)lParam2)->idInfo=IDS_GEN_CPANEL_INFO;
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((LPCPLINFO)lParam2)->lData=0;
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//return 0;MSDN doc says this should be returned.
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return 1;
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case CPL_DBLCLK:
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Core(ghInstance,hWnd);
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return 0;
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}
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return 0;
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}
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// DO NOT REMOVE THIS!!!
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// This is here because the games group loads the CPL from the exported function
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// If you remove this Hellbender, Monster Truck Maddness, CART, etc will fail to
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// load the Joystick CPL!!!
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// DO NOT REMOVE THIS!!!
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void WINAPI ShowJoyCPL(HWND hWnd)
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{
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Core(ghInstance,hWnd);
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}
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