Leaked source code of windows server 2003
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64 lines
1.3 KiB

!IFNDEF DXROOT
DXROOT = $(BASEDIR)\MultiMedia\DirectX
!ENDIF
!INCLUDE $(DXROOT)\Project.mk
#
# Use an empty binplace file to dump this version in the DirectX build
#
!IFDEF DIRECTX_REDIST
BINPLACE_PLACEFILE=..\..\noplace.txt
!ENDIF
MAJORCOMP=shell
MINORCOMP=accessory
TARGETNAME=joy
TARGETEXT=cpl
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE=windows
USE_MSVCRT=0
USE_STL=1
USE_MAPSYM=1
DLLENTRY=DllMain
USER_C_FLAGS=$(USER_C_FLAGS) /EHsc
LINKER_FLAGS=$(LINKER_FLAGS) -ignore:4049,4217
TARGETLIBS=$(TARGETLIBS) \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\dinput8.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\shlwapi.lib \
$(SHELL_LIB_PATH)\shfusion.lib \
#
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.OptionallyYourGroupName.YourAppName
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=Joy.Manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1
SXS_MANIFEST_RESOURCE_ID=124
INCLUDES=$(INCLUDES); \
..; \
..\..\handler; \
$(DXROOT)\inc; \
$(SHELL_INC_PATH); \
SOURCES= \
..\gcmain.rc \
..\guids.c \
..\main.cpp \
..\core.cpp \
DLLDEF=..\joy.def