Leaked source code of windows server 2003
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/*************************************************************************/
/* Copyright (C) 1999 Microsoft Corporation */
/* File: capture.cpp */
/* Description: Convert a captured DVD frame from YUV formats to RGB, */
/* and save to file in various formats. */
/* Author: phillu */
/*************************************************************************/
#include "stdafx.h"
#include "MSWebDVD.h"
#include "msdvd.h"
#include <shlobj.h>
#include "capture.h"
HRESULT WriteBitmapDataToJPEGFile(char * filename, CaptureBitmapData *bm);
HRESULT WriteBitmapDataToBMPFile(char * filename, CaptureBitmapData *bm);
// YUV FourCC Formats (byte-swapped). We support a subset of them.
// Ref: http://www.webartz.com/fourcc/
// packed formats
#define FourCC_IYU1 '1UYI'
#define FourCC_IYU2 '2UYI'
#define FourCC_UYVY 'YVYU' // supported
#define FourCC_UYNV 'VNYU' // supported
#define FourCC_cyuv 'vuyc'
#define FourCC_YUY2 '2YUY' // supported
#define FourCC_YUNV 'VNUY' // supported
#define FourCC_YVYU 'UYVY' // supported
#define FourCC_Y41P 'P14Y'
#define FourCC_Y211 '112Y'
#define FourCC_Y41T 'T14Y'
#define FourCC_Y42T 'T24Y'
#define FourCC_CLJR 'RJLC'
// planar formats
#define FourCC_YVU9 '9UVY'
#define FourCC_IF09 '90FI'
#define FourCC_YV12 '21VY' // supported
#define FourCC_I420 '024I'
#define FourCC_IYUV 'VUYI'
#define FourCC_CLPL 'LPLC'
extern CComModule _Module;
//
// Save image file
//
static HRESULT
SaveFileDialog(HWND hwnd, CaptureBitmapData *bmpdata)
{
USES_CONVERSION;
HRESULT hr = S_OK;
OPENFILENAME ofn;
TCHAR filename[MAX_PATH];
TCHAR FolderPath[MAX_PATH];
const ciBufSize = 256;
TCHAR titlestring[ciBufSize];
// get the path of "My Pictures" and use it as default location
if (SHGetSpecialFolderPath(NULL, FolderPath, CSIDL_MYPICTURES, FALSE) == FALSE)
{
// if My Pictures doesn't exist, try My Documents
if (SHGetSpecialFolderPath(NULL, FolderPath, CSIDL_PERSONAL, FALSE) == FALSE)
{
// use current directory as last resort
lstrcpyn(FolderPath, _T("."), sizeof(FolderPath) / sizeof(FolderPath[0]));
}
}
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = hwnd;
ofn.hInstance = _Module.m_hInstResource;
ofn.lpstrFile = filename;
ofn.lpstrDefExt = _T("jpg"); // it appears it doesn't matter what string to use
// it will use the ext in lpstrFilter according to selected type.
ofn.nMaxFile = MAX_PATH;
::LoadString(_Module.m_hInstResource, IDS_SAVE_FILE, titlestring, ciBufSize);
ofn.lpstrTitle = titlestring;
ofn.lpstrInitialDir = FolderPath;
ofn.Flags = OFN_CREATEPROMPT | OFN_OVERWRITEPROMPT | OFN_EXPLORER;
lstrcpyn(filename, _T("capture"), sizeof(filename) / sizeof(filename[0]));
// Make up the file type filter string
TCHAR* filter = _T("JPEG\0*.JPG\0Windows Bitmap\0*.BMP\0");
ofn.lpstrFilter = filter;
ofn.nFilterIndex = 1; // set format to JPG as default
// Present the file/save dialog
if (GetSaveFileName(&ofn))
{
switch (ofn.nFilterIndex)
{
case 2:
hr = WriteBitmapDataToBMPFile(T2A(filename), bmpdata);
break;
default:
hr = WriteBitmapDataToJPEGFile(T2A(filename), bmpdata);
break;
}
}
return hr;
}
///////////////////////////////////////////////////////////////////////
// This block of code deals with converting YUV format to RGB bitmap
///////////////////////////////////////////////////////////////////////
static inline BYTE Clamp(float x)
{
if (x < 0.0f)
return 0;
else if (x > 255.0f)
return 255;
else
return (BYTE)(x + 0.5f);
}
// Convert YUV to RGB
static inline void ConvertPixelToRGB(int y, int u, int v, BYTE *pBuf)
{
//
// This equation was taken from Video Demystified (2nd Edition)
// by Keith Jack, page 43.
//
BYTE red = Clamp((1.1644f * (y-16)) + (1.5960f * (v-128)) );
BYTE grn = Clamp((1.1644f * (y-16)) - (0.8150f * (v-128)) - (0.3912f * (u-128)));
BYTE blu = Clamp((1.1644f * (y-16)) + (2.0140f * (u-128)));
// RGB format, 3 bytes per pixel
pBuf[0] = red;
pBuf[1] = grn;
pBuf[2] = blu;
}
// Convert image in YUY2 format to RGB bitmap
static void ConvertYUY2ToBitmap(YUV_IMAGE* lpImage, CaptureBitmapData* bmpdata)
{
long y, x;
BYTE *pYUVBits;
BYTE *pRGB;
for (y = 0; y < lpImage->lHeight; y++)
{
pYUVBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + y * lpImage->lStride;
pRGB = (BYTE *)(bmpdata->Scan0) + y * bmpdata->Stride;
for (x = 0; x < lpImage->lWidth; x += 2)
{
int Y0 = (int) *pYUVBits++;
int U0 = (int) *pYUVBits++;
int Y1 = (int) *pYUVBits++;
int V0 = (int) *pYUVBits++;
ConvertPixelToRGB(Y0, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
ConvertPixelToRGB(Y1, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
}
}
}
// Convert image in UYVY format to RGB bitmap
static void ConvertUYVYToBitmap(YUV_IMAGE* lpImage, CaptureBitmapData* bmpdata)
{
long y, x;
BYTE *pYUVBits;
BYTE *pRGB;
for (y = 0; y < lpImage->lHeight; y++)
{
pYUVBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + y * lpImage->lStride;
pRGB = (BYTE *)(bmpdata->Scan0) + y * bmpdata->Stride;
for (x = 0; x < lpImage->lWidth; x += 2)
{
int U0 = (int) *pYUVBits++;
int Y0 = (int) *pYUVBits++;
int V0 = (int) *pYUVBits++;
int Y1 = (int) *pYUVBits++;
ConvertPixelToRGB(Y0, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
ConvertPixelToRGB(Y1, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
}
}
}
// Convert image in YVYU format to RGB bitmap
static void ConvertYVYUToBitmap(YUV_IMAGE* lpImage, CaptureBitmapData* bmpdata)
{
long y, x;
BYTE *pYUVBits;
BYTE *pRGB;
for (y = 0; y < lpImage->lHeight; y++)
{
pYUVBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + y * lpImage->lStride;
pRGB = (BYTE *)(bmpdata->Scan0) + y * bmpdata->Stride;
for (x = 0; x < lpImage->lWidth; x += 2)
{
int Y0 = (int) *pYUVBits++;
int V0 = (int) *pYUVBits++;
int Y1 = (int) *pYUVBits++;
int U0 = (int) *pYUVBits++;
ConvertPixelToRGB(Y0, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
ConvertPixelToRGB(Y1, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
}
}
}
// Convert image in YV12 format to RGB bitmap
static void ConvertYV12ToBitmap(YUV_IMAGE* lpImage, CaptureBitmapData* bmpdata)
{
long y, x;
BYTE *pYBits;
BYTE *pUBits;
BYTE *pVBits;
BYTE *pRGB;
for (y = 0; y < lpImage->lHeight; y++)
{
pYBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + y * lpImage->lStride;
pVBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + lpImage->lHeight * lpImage->lStride
+ (y/2) * (lpImage->lStride/2);
pUBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + lpImage->lHeight * lpImage->lStride
+ ((lpImage->lHeight + y)/2) * (lpImage->lStride/2);
pRGB = (BYTE *)(bmpdata->Scan0) + y * bmpdata->Stride;
for (x = 0; x < lpImage->lWidth; x ++)
{
int Y0 = (int) *pYBits++;
int V0 = (int) *pVBits;
int U0 = (int) *pUBits;
// U, V are shared by 2x2 pixels. only advance pointers every two pixels
if (x&1)
{
pVBits++;
pUBits++;
}
ConvertPixelToRGB(Y0, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
}
}
}
// Convert image in YVU9 format to RGB bitmap
static void ConvertYVU9ToBitmap(YUV_IMAGE* lpImage, CaptureBitmapData* bmpdata)
{
long y, x;
BYTE *pYBits;
BYTE *pUBits;
BYTE *pVBits;
BYTE *pRGB;
for (y = 0; y < lpImage->lHeight; y++)
{
pYBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + y * lpImage->lStride;
pVBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + lpImage->lHeight * lpImage->lStride
+ (y/4) * (lpImage->lStride/4);
pUBits = (BYTE *)lpImage + sizeof(YUV_IMAGE) + lpImage->lHeight * lpImage->lStride
+ ((lpImage->lHeight + y)/4) * (lpImage->lStride/4);
pRGB = (BYTE *)(bmpdata->Scan0) + y * bmpdata->Stride;
for (x = 0; x < lpImage->lWidth; x ++)
{
int Y0 = (int) *pYBits++;
int V0 = (int) *pVBits;
int U0 = (int) *pUBits;
// U, V are shared by 4x4 pixels. only advance pointers every 4 pixels
if ((x&3) == 3)
{
pVBits++;
pUBits++;
}
ConvertPixelToRGB(Y0, U0, V0, pRGB);
pRGB += BYTES_PER_PIXEL;
}
}
}
static HRESULT InitBitmapData(CaptureBitmapData *bmpdata, int Width, int Height)
{
bmpdata->Width = Width;
bmpdata->Height = Height;
bmpdata->Stride = (BYTES_PER_PIXEL*Width + 3) & (~3); // align with word boundary
bmpdata->Scan0 = new BYTE[Height * bmpdata->Stride];
bmpdata->pBuffer = bmpdata->Scan0;
if (NULL == bmpdata->Scan0)
{
return E_OUTOFMEMORY;
}
return S_OK;
}
static void FreeBitmapData(CaptureBitmapData *bmpdata)
{
delete[] bmpdata->pBuffer;
bmpdata->pBuffer = NULL;
bmpdata->Scan0 = NULL;
}
static HRESULT ConvertToBitmapImage(YUV_IMAGE *lpImage, CaptureBitmapData *bmp)
{
HRESULT hr = S_OK;
// create a bitmap object
hr = InitBitmapData(bmp, lpImage->lWidth, lpImage->lHeight);
if (FAILED(hr))
{
return hr;
}
bool fSupported = true;
// convert different types of YUV formats to RGB
switch (lpImage->dwFourCC)
{
case FourCC_YUY2:
case FourCC_YUNV: // the two are equivalent
ConvertYUY2ToBitmap(lpImage, bmp);
break;
case FourCC_UYVY:
case FourCC_UYNV: // equivalent
ConvertUYVYToBitmap(lpImage, bmp);
break;
case FourCC_YVYU:
ConvertYVYUToBitmap(lpImage, bmp);
break;
case FourCC_YV12:
ConvertYV12ToBitmap(lpImage, bmp);
break;
case FourCC_YVU9:
ConvertYVU9ToBitmap(lpImage, bmp);
break;
default:
fSupported = false;
break;
}
if (!fSupported)
{
hr = E_FORMAT_NOT_SUPPORTED;
}
return hr;
}
#ifdef _DEBUG
static void AlertUnsupportedFormat(DWORD dwFourCC, HWND hwnd)
{
char buf[256];
StringCchPrintf(buf, sizeof(buf), "YUV format %c%c%c%c not supported\n",
dwFourCC & 0xff,
(dwFourCC >> 8) & 0xff,
(dwFourCC >> 16) & 0xff,
(dwFourCC >> 24) & 0xff);
MessageBoxA(hwnd, buf, "", MB_OK);
}
#endif
// This helper function does several things.
//
// First, it determines if clipping is necessary, return true if it is,
// and false otherwise.
//
// Second, it maps the ViewClipRect (clipping rect in the view coordinates,
// i.e. the one after correcting aspect ratio) back to the raw captured
// image coordinates. Return it in ImageClipRect. This step is skipped (and
// ImageClipRect will be invalid) if clipping is not necessary.
//
// Third, it calculates the stretched image size. It should be in the same
// aspect ratio as the ViewClipRect. It will also be made as full-size as possible
static bool ClipAndStretchSizes(YUV_IMAGE *lpImage, const RECT *pViewClipRect,
RECT *pImageClipRect, int *pViewWidth, int *pViewHeight)
{
float aspectRaw = (float)lpImage->lHeight / (float)lpImage->lWidth;
float aspectView = (float)lpImage->lAspectY / (float)lpImage->lAspectX;
int viewWidth = lpImage->lWidth;
int viewHeight = (int)(viewWidth * aspectView + 0.5f);
// the rect is given in the stretched (aspect-ratio corrected) window
// we will adjust it back to the raw image space
bool fClip = false;
if (pViewClipRect)
{
RECT rc;
rc.left = pViewClipRect->left;
rc.right = pViewClipRect->right;
rc.top = (int)(pViewClipRect->top * aspectRaw / aspectView + 0.5f);
rc.bottom = (int)(pViewClipRect->bottom * aspectRaw / aspectView + 0.5f);
RECT rcFullImage;
::SetRect(&rcFullImage, 0, 0, lpImage->lWidth, lpImage->lHeight);
if (! ::EqualRect(&rc, &rcFullImage) &&
::IntersectRect(pImageClipRect, &rc, &rcFullImage))
{
fClip = true;
}
}
// adjust the stretched image size according to the rect aspect ratio
if (fClip)
{
float aspectRect = (float)(RECTHEIGHT(pViewClipRect))
/ (float)(RECTWIDTH(pViewClipRect));
if (aspectRect < aspectView)
{
// clip rect has a wider aspect ratio.
// keep the width, adjust the height
viewHeight = (int)(viewWidth * aspectRect + 0.5f);
}
else
{
// clip rect has a taller aspect ratio.
// keep the height, adjust width
viewWidth = (int)(viewHeight / aspectRect + 0.5f);
}
}
*pViewWidth = viewWidth;
*pViewHeight = viewHeight;
return fClip;
}
static HRESULT ClipBitmap(CaptureBitmapData *bmpdata, RECT *rect)
{
HRESULT hr = S_OK;
if (NULL == rect)
{
return S_OK;
}
bmpdata->Width = rect->right - rect->left;
bmpdata->Height = rect->bottom - rect->top;
// bmpdata->Stride = bmpdata->Stride;
bmpdata->Scan0 = bmpdata->Scan0 +
rect->top * bmpdata->Stride + (rect->left * BYTES_PER_PIXEL);
return S_OK;
}
static HRESULT StretchBitmap(CaptureBitmapData *bmpdata, int newWidth, int newHeight)
{
HRESULT hr = S_OK;
int nX, nY, nX0, nY0, nX1, nY1;
double dXRatio, dYRatio, dXCoor, dYCoor, dXR, dYR;
double pdRGB0[3];
double pdRGB1[3];
BYTE *pRow0;
BYTE *pRow1;
BYTE *pPix0;
BYTE *pPix1;
BYTE *pDest;
if (bmpdata->Width == newWidth && bmpdata->Height == newHeight)
{
return hr;
}
int newStride = (newWidth*BYTES_PER_PIXEL + 3) & (~3); // align with word boundary
BYTE *pBuffer = new BYTE[newHeight * newStride];
if (NULL == pBuffer)
{
return E_OUTOFMEMORY;
}
dXRatio = (double)(bmpdata->Width)/(double)(newWidth);
dYRatio = (double)(bmpdata->Height)/(double)(newHeight);
// bilinear stretching
// Note this is not the most efficient algorithm as it uses a lot of floating calc
// Nevertheless it is simple
for (nY = 0; nY < newHeight; nY++)
{
// determine two coordinates along Y direction for interpolation
dYCoor = (nY + 0.5)*dYRatio - 0.5;
if (dYCoor < 0)
{
nY0 = nY1 = 0;
dYR = 0.0;
}
else if (dYCoor >= bmpdata->Height - 1)
{
nY0 = nY1 = bmpdata->Height - 1;
dYR = 0.0;
}
else
{
nY0 = (int)dYCoor;
nY1 = nY0 + 1;
dYR = dYCoor - nY0;
}
pRow0 = bmpdata->Scan0 + nY0 * bmpdata->Stride;
pRow1 = bmpdata->Scan0 + nY1 * bmpdata->Stride;
pDest = pBuffer + nY * newStride;
for (nX = 0; nX < newWidth; nX++, pDest+=3)
{
// determine two coordinates along X direction for interpolation
dXCoor = (nX + 0.5)*dXRatio - 0.5;
if (dXCoor < 0)
{
nX0 = nX1 = 0;
dXR = 0.0;
}
else if (dXCoor >= bmpdata->Width - 1)
{
nX0 = nX1 = bmpdata->Width - 1;
dXR = 0.0;
}
else
{
nX0 = (int)dXCoor;
nX1 = nX0 + 1;
dXR = dXCoor - nX0;
}
// interpolate along X, in the upper row
pPix0 = pRow0 + nX0 * BYTES_PER_PIXEL;
pPix1 = pRow0 + nX1 * BYTES_PER_PIXEL;
pdRGB0[0] = pPix0[0] + (pPix1[0] - pPix0[0])*dXR;
pdRGB0[1] = pPix0[1] + (pPix1[1] - pPix0[1])*dXR;
pdRGB0[2] = pPix0[2] + (pPix1[2] - pPix0[2])*dXR;
// interpolate along X, in the lower row
pPix0 = pRow1 + nX0 * BYTES_PER_PIXEL;
pPix1 = pRow1 + nX1 * BYTES_PER_PIXEL;
pdRGB1[0] = pPix0[0] + (pPix1[0] - pPix0[0])*dXR;
pdRGB1[1] = pPix0[1] + (pPix1[1] - pPix0[1])*dXR;
pdRGB1[2] = pPix0[2] + (pPix1[2] - pPix0[2])*dXR;
// interpolate along Y
pDest[0] = (BYTE)(pdRGB0[0] + (pdRGB1[0] - pdRGB0[0])*dYR + 0.5);
pDest[1] = (BYTE)(pdRGB0[1] + (pdRGB1[1] - pdRGB0[1])*dYR + 0.5);
pDest[2] = (BYTE)(pdRGB0[2] + (pdRGB1[2] - pdRGB0[2])*dYR + 0.5);
}
}
// replace the bitmap buffer
delete[] bmpdata->pBuffer;
bmpdata->pBuffer = bmpdata->Scan0 = pBuffer;
bmpdata->Stride = newStride;
bmpdata->Width = newWidth;
bmpdata->Height = newHeight;
return hr;
}
/////////////////////////////////////////////////////////////////////////////
//
// ConvertImageAndSave: this is the main function to be called by the player.
//
// Convert a captured YUV image to a GDI BitmapImage, and save it to a file
// allowing user to choose file format and file name.
// The clipping rectangle should be in the full size view coordinate system
// with corrected aspect ratio (i.e. 720x540 for 4:3).
HRESULT ConvertImageAndSave(YUV_IMAGE *lpImage, RECT *pViewClipRect, HWND hwnd)
{
HRESULT hr = S_OK;
CaptureBitmapData bmpdata;
hr = ConvertToBitmapImage(lpImage, &bmpdata);
#ifdef _DEBUG
if (E_FORMAT_NOT_SUPPORTED == hr)
{
AlertUnsupportedFormat(lpImage->dwFourCC, hwnd);
}
#endif
// calculate size and rectangles for clipping and stretching
int viewWidth, viewHeight; // size of the clipped and stretch image
bool fClip; // is clipping necessary
RECT rcClipImage; // view clipping rect mapped to image space
fClip = ClipAndStretchSizes(lpImage, pViewClipRect, &rcClipImage,
&viewWidth, &viewHeight);
// crop the image to the clip rectangle.
if (SUCCEEDED(hr) && fClip)
{
hr = ClipBitmap(&bmpdata, &rcClipImage);
}
// stretch the image to the right aspect ratio
if (SUCCEEDED(hr))
{
hr = StretchBitmap(&bmpdata, viewWidth, viewHeight);
}
// save final bitmap to a file
if (SUCCEEDED(hr))
{
hr = SaveFileDialog(hwnd, &bmpdata);
}
// clean up, release the image buffer
FreeBitmapData(&bmpdata);
return hr;
}