Leaked source code of windows server 2003
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//===========================================================================
//
// msvidcp.h : msvidctl event connection point handler
// Copyright (c) Microsoft Corporation 1999-2000.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef _MSVideoCP_H_
#define _MSVideoCP_H_
//#import "..\..\common\include\MSVidCtl.tlb" raw_interfaces_only, raw_native_types, no_namespace, named_guids //"Import typelib"
template <class T>
class CProxy_IMSVidCtlEvents : public IConnectionPointImpl<T, &DIID__IMSVidCtlEvents, CComDynamicUnkArray>
{
//Warning this class may be recreated by the wizard.
public:
VOID Fire_Click()
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
DISPPARAMS disp = { NULL, NULL, 0, 0 };
pDispatch->Invoke(DISPID_CLICK, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
}
VOID Fire_DblClick()
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
DISPPARAMS disp = { NULL, NULL, 0, 0 };
pDispatch->Invoke(DISPID_DBLCLICK, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
}
VOID Fire_KeyDown(SHORT * KeyCode, SHORT Shift)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[1] = KeyCode;
pvars[0] = Shift;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(DISPID_KEYDOWN, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_KeyPress(SHORT * KeyAscii)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[1];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[0] = *KeyAscii;
DISPPARAMS disp = { pvars, NULL, 1, 0 };
pDispatch->Invoke(DISPID_KEYPRESS, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_KeyUp(SHORT * KeyCode, SHORT Shift)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[1] = KeyCode;
pvars[0] = Shift;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(DISPID_KEYUP, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_MouseDown(SHORT Button, SHORT Shift, OLE_XPOS_PIXELS x, OLE_YPOS_PIXELS y)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[4];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[3] = Button;
pvars[2] = Shift;
pvars[1] = x;
pvars[0] = y;
DISPPARAMS disp = { pvars, NULL, 4, 0 };
pDispatch->Invoke(DISPID_MOUSEDOWN, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_MouseMove(SHORT Button, SHORT Shift, OLE_XPOS_PIXELS x, OLE_YPOS_PIXELS y)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[4];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[3] = Button;
pvars[2] = Shift;
pvars[1] = x;
pvars[0] = y;
DISPPARAMS disp = { pvars, NULL, 4, 0 };
pDispatch->Invoke(DISPID_MOUSEMOVE, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_MouseUp(SHORT Button, SHORT Shift, OLE_XPOS_PIXELS x, OLE_YPOS_PIXELS y)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[4];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[3] = Button;
pvars[2] = Shift;
pvars[1] = x;
pvars[0] = y;
DISPPARAMS disp = { pvars, NULL, 4, 0 };
pDispatch->Invoke(DISPID_MOUSEUP, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_Error(SHORT Number, BSTR * Description, LONG Scode, BSTR Source, BSTR HelpFile, LONG HelpContext, CHAR * CancelDisplay)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[7];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[6] = Number;
pvars[5] = Description;
pvars[4] = Scode;
pvars[3] = Source;
pvars[2] = HelpFile;
pvars[1] = HelpContext;
pvars[0] = CancelDisplay;
DISPPARAMS disp = { pvars, NULL, 7, 0 };
pDispatch->Invoke(DISPID_ERROREVENT, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
VOID Fire_StateChange(MSVidCtlStateList PrevState, MSVidCtlStateList CurrState)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
TRACELSM(TRACE_DETAIL, (dbgDump << "CVidCtl::FireStateChange(" << PrevState << ", " << CurrState << ")"), "");
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[1] = PrevState;
pvars[0] = CurrState;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(dispidStateChange, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
};
#endif