Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1994-1998 Microsoft Corporation. All Rights Reserved.
*
* File: ddheap.h
* Content: Heap manager header file
* History:
* Date By Reason
* ==== == ======
* 03-Feb-98 DrewB Split from ddrawpr.h for user/kernel portability.
*
***************************************************************************/
#ifndef __DDHEAP_INCLUDED__
#define __DDHEAP_INCLUDED__
#include "dmemmgr.h"
#ifndef VIDMEMONLY
BOOL linVidMemInit( LPVMEMHEAP pvmh, FLATPTR start, FLATPTR end );
void linVidMemFini( LPVMEMHEAP pvmh );
void linVidMemFree( LPVMEMHEAP pvmh, FLATPTR ptr );
FLATPTR linVidMemAlloc( LPVMEMHEAP pvmh, DWORD xsize, DWORD ysize,
LPDWORD lpdwSize, LPSURFACEALIGNMENT lpAlignment,
LPLONG lpNewPitch );
DWORD linVidMemAmountAllocated( LPVMEMHEAP pvmh );
DWORD linVidMemAmountFree( LPVMEMHEAP pvmh );
DWORD linVidMemLargestFree( LPVMEMHEAP pvmh );
BOOL rectVidMemInit( LPVMEMHEAP pvmh, FLATPTR start, DWORD width, DWORD height,
DWORD stride );
void rectVidMemFini( LPVMEMHEAP pvmh );
FLATPTR rectVidMemAlloc( LPVMEMHEAP pvmh, DWORD cxThis, DWORD cyThis,
LPDWORD lpdwSize, LPSURFACEALIGNMENT lpAlignment );
void rectVidMemFree( LPVMEMHEAP pvmh, FLATPTR ptr );
DWORD rectVidMemAmountAllocated( LPVMEMHEAP pvmh );
DWORD rectVidMemAmountFree( LPVMEMHEAP pvmh );
BOOL IsDifferentPixelFormat( LPDDPIXELFORMAT pdpf1, LPDDPIXELFORMAT pdpf2 );
#define DDHA_SKIPRECTANGULARHEAPS 0x0001
#define DDHA_ALLOWNONLOCALMEMORY 0x0002
#define DDHA_ALLOWNONLOCALTEXTURES 0x0004
#define DDHA_USEALTCAPS 0x0008
FLATPTR DdHeapAlloc( DWORD dwNumHeaps,
LPVIDMEM pvmHeaps,
HANDLE hdev,
LPVIDMEMINFO lpVidMemInfo,
DWORD dwWidth,
DWORD dwHeight,
LPDDRAWI_DDRAWSURFACE_LCL lpSurfaceLcl,
DWORD dwFlags,
LPVIDMEM *ppvmHeap,
LPLONG plNewPitch,
LPDWORD pdwNewCaps,
LPDWORD pdwSize);
LPVMEMHEAP WINAPI HeapVidMemInit( LPVIDMEM lpVidMem, DWORD pitch, HANDLE hdev,
LPHEAPALIGNMENT phad);
void WINAPI HeapVidMemFini( LPVIDMEM lpVidMem, HANDLE hdev );
FLATPTR WINAPI HeapVidMemAlloc( LPVIDMEM lpVidMem, DWORD x, DWORD y,
HANDLE hdev, LPSURFACEALIGNMENT lpAlignment,
LPLONG lpNewPitch, LPDWORD pdwSize );
#endif // VIDMEMONLY
LPVMEMHEAP WINAPI VidMemInit( DWORD flags, FLATPTR start, FLATPTR end_or_width,
DWORD height, DWORD pitch );
void WINAPI VidMemFini( LPVMEMHEAP pvmh );
DWORD WINAPI VidMemAmountFree( LPVMEMHEAP pvmh );
DWORD WINAPI VidMemAmountAllocated( LPVMEMHEAP pvmh );
DWORD WINAPI VidMemLargestFree( LPVMEMHEAP pvmh );
#endif // __DDHEAP_INCLUDED__