Leaked source code of windows server 2003
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/*==========================================================================
*
* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
*
* File: dpf.h
* Content: header file for debug printf
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 06-apr-95 craige initial implementation
* 06-feb-96 colinmc added simple assertion mechanism for DirectDraw
* 15-apr-96 kipo added msinternal
*@@END_MSINTERNAL
*
***************************************************************************/
#ifdef NEW_DPF
#include "newdpf.h"
#else
#ifndef __DPF_INCLUDED__
#define __DPF_INCLUDED__
#ifdef __cplusplus
extern "C" {
#endif
#ifdef WINNT
#undef DEBUG
#ifdef DBG
#define DEBUG
#endif
#endif
extern void cdecl DXdprintf( UINT lvl, LPSTR szFormat, ...);
extern void cdecl D3DInfoPrintf( UINT lvl, LPSTR szFormat, ...);
extern void cdecl D3DWarnPrintf( UINT lvl, LPSTR szFormat, ...);
extern void cdecl D3DErrorPrintf( LPSTR szFormat, ...);
extern void DPFInit( void );
#ifdef DEBUG
#define DPF_DECLARE(szName) char * __pszDpfName=#szName":"
#define DPFINIT() DPFInit()
#define DPF DXdprintf
#define DPF_ERR(a) DXdprintf( 0, DPF_MODNAME ": " a );
extern HWND hWndListBox;
#if defined( _WIN32 ) && !defined(WINNT)
#define DEBUG_BREAK() _try { _asm { int 3 } } _except (EXCEPTION_EXECUTE_HANDLER) {;}
#else
#define DEBUG_BREAK() DebugBreak()
#endif
#define USE_DDASSERT
// New for D3D
#define D3D_ERR D3DErrorPrintf
#define D3D_WARN D3DWarnPrintf
#define D3D_INFO D3DInfoPrintf
#else
#pragma warning(disable:4002)
#define DPF_DECLARE(szName)
#define DPFINIT()
#define DPF()
#define DPF_ERR(a)
#define DEBUG_BREAK()
#define D3D_ERR(a)
#define D3D_WARN()
#define D3D_INFO()
#endif
#if defined(DEBUG) && defined(USE_DDASSERT)
extern void _DDAssert(LPCSTR szFile, int nLine, LPCSTR szCondition);
#define DDASSERT(condition) if (!(condition)) _DDAssert(__FILE__, __LINE__, #condition)
#else /* DEBUG && USE_DDASSERT */
#define DDASSERT(condition)
#endif /* DEBUG && USE_DDASSERT */
#ifdef _WIN32
#ifdef DEBUG
__inline DWORD clockrate() {LARGE_INTEGER li; QueryPerformanceFrequency(&li); return li.LowPart;}
__inline DWORD perf_clock() {LARGE_INTEGER li; QueryPerformanceCounter(&li); return li.LowPart;}
#define TIMEVAR(t) DWORD t ## T; DWORD t ## N
#define TIMEZERO(t) t ## T = 0, t ## N = 0
#define TIMESTART(t) t ## T -= perf_clock(), t ## N ++
#define TIMESTOP(t) t ## T += perf_clock()
#define TIMEFMT(t) ((DWORD)(t) / clockrate()), (((DWORD)(t) * 1000 / clockrate())%1000)
#define TIMEOUT(t) if (t ## N) DPF(1, #t ": %ld calls, %ld.%03ld sec (%ld.%03ld)", t ## N, TIMEFMT(t ## T), TIMEFMT(t ## T / t ## N))
#else
#define TIMEVAR(t)
#define TIMEZERO(t)
#define TIMESTART(t)
#define TIMESTOP(t)
#define TIMEFMT(t)
#define TIMEOUT(t)
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif
#endif //use new dpf