Leaked source code of windows server 2003
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#
# Create an MCI handler DLL
#
TARGETNAME=mciavi32
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE=windows
DLLDEF=mciavi32.def
USE_NTDLL=1
C_DEFINES=-DUNICODE -DVFW -DINC_OLE2 -DSTEALWAVE -DREMOTESTEAL
# Define libs we need and where to find them
TARGETLIBS=$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\winmm.lib \
$(SDK_LIB_PATH)\advapi32.lib \
..\video\$(O)\msvfw32.lib
INCLUDES=..\inc;.\res\usa;..\..\verinfo\usa;..\..\inc;..\video
SOURCES=avidraw.c \
aviplay.c \
avisound.c \
avitask.c \
aviopen.c \
common.c \
config.c \
device.c \
drvproc.c \
graphic.c \
window.c \
fullproc.c \
aviread.c \
drawproc.c \
profile.c \
mciavi.rc
#### avirle.c \
# Set \
### DLLENTRY=DllInstanceInit
DLLBASE=0x1c000000
MISCFILES=vfw16\msvideo.dll \
vfw16\mciavi.drv \
vfw16\mciseq.drv \
vfw16\mciwave.drv \
vfw16\avifile.dll \
vfw16\avicap.dll \
..\clock.avi
NTTARGETFILE1=$(O)\vfw32.lib
PASS1_PUBLISH= \
{$(O)\vfw32.lib=$(SDK_LIB_PATH)\vfw32.lib}