Leaked source code of windows server 2003
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3.6 KiB

#define WFO_FAILURE FALSE
#define WFO_SUCCESS TRUE
#define PI 3.141592653589793
#define TWO_PI 2.0*PI
#define ZERO_EPS 0.00000001
//#define VARRAY 1
static const double CoplanarThresholdAngle = PI/180.0/2.0; // 0.5 degreees
// outline prim types
#define PRIM_LINE 3
#define PRIM_CURVE 4
typedef struct {
FLOAT x,y;
} POINT2D;
typedef struct {
FLOAT x,y,z;
} POINT3D;
typedef struct {
DWORD primType;
DWORD nVerts;
DWORD VertIndex;// index into Loop's VertBuf
POINT2D *pVert; // ptr to vertex list in Loop's VertBuf
POINT3D *pFNorm; // face normals
POINT3D *pVNorm; // vertex normals
} PRIM;
typedef struct {
PRIM *PrimBuf; // array of prims
DWORD nPrims;
DWORD PrimBufSize;
POINT2D *VertBuf; // buffer of vertices for the loop
DWORD nVerts;
DWORD VertBufSize;
POINT3D *FNormBuf; // buffer of face normals
POINT3D *VNormBuf; // buffer of vertex normals
} LOOP;
typedef struct {
LOOP *LoopBuf; // array of loops
DWORD nLoops;
DWORD LoopBufSize;
} LOOP_LIST;
typedef struct {
FLOAT zExtrusion;
INT extrType;
FLOAT* FaceBuf;
DWORD FaceBufSize;
DWORD FaceBufIndex;
DWORD FaceVertexCountIndex;
#ifdef VARRAY
FLOAT* vaBuf;
DWORD vaBufSize;
#endif
#ifdef FONT_DEBUG
BOOL bSidePolys;
BOOL bFacePolys;
#endif
GLenum TessErrorOccurred;
} EXTRContext;
// Memory pool for tesselation Combine callback
#define POOL_SIZE 50
typedef struct MEM_POOL MEM_POOL;
struct MEM_POOL {
int index; // next free space in pool
POINT2D pool[POOL_SIZE]; // memory pool
MEM_POOL *next; // next pool
};
typedef struct {
GLenum TessErrorOccurred;
FLOAT chordalDeviation;
FLOAT scale;
int format;
UCHAR* glyphBuf;
DWORD glyphSize;
HFONT hfontOld;
GLUtesselator* tess;
MEM_POOL combinePool; // start of MEM_POOL chain
MEM_POOL *curCombinePool; // currently active MEM_POOL
EXTRContext *ec;
} OFContext; // Outline Font Context
extern EXTRContext* extr_Init( FLOAT extrusion,
INT format );
extern void extr_Finish( EXTRContext *ec );
extern void extr_DrawLines( EXTRContext *ec,
LOOP_LIST *pLoopList );
extern BOOL extr_DrawPolygons( EXTRContext *ec,
LOOP_LIST *pLoopList );
#ifdef VARRAY
extern void DrawFacePolygons( EXTRContext *ec,
FLOAT z );
#endif
extern BOOL extr_PolyInit( EXTRContext *ec );
extern void extr_PolyFinish( EXTRContext *ec );
extern void CALLBACK extr_glBegin( GLenum primType,
void *data );
extern void CALLBACK extr_glVertex( GLfloat *v,
void *data );
extern void CALLBACK extr_glEnd( void );
extern double CalcAngle( POINT2D *v1,
POINT2D *v2 );