Leaked source code of windows server 2003
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###############################################################################
#
# global.mk
#
# Establishes global settings for the entire project. Included by
# every directory that builds something.
#
# GLROOT should be defined as the root path of the project before
# including this file.
#
###############################################################################
MAJORCOMP = opengl
MINORCOMP = $(TARGETNAME)
#
# Define global flags.
#
# _GDI32_ - Disables direct imports for calls.
#
C_DEFINES = $(C_DEFINES)\
-DDIRECT3D_VERSION=0x700 \
-D_GDI32_
# ATTENTION - The following are necessary for legacy reasons and should
# be purged from the sources
C_DEFINES = $(C_DEFINES)\
-DNT\
-D_CLIENTSIDE_\
-DGL_METAFILE\
-D_MCD_
#
# Global include paths.
#
INCLUDES = \
$(GLROOT)\inc;\
$(GLROOT)\server\inc;\
$(GLROOT)\server\generic\$(_OBJ_DIR)\$(TARGET_DIRECTORY);\
$(GLROOT)\mcd\inc;\
$(PROJECT_INC_PATH);\
$(PROJECT_ROOT)\inc\ddraw;\
$(WINDOWS_INC_PATH);\
$(MULTIMEDIA_INC_PATH);\
$(DDK_INC_PATH);\
#
# Define global Windows 95 build settings.
#
!IFDEF OPENGL_95
C_DEFINES = $(C_DEFINES) -D_WIN95_
ASM_DEFINES = $(ASM_DEFINES) /D_WIN95_=1
UMTYPE = windows
!ENDIF
#
# Define global Windows NT build settings.
#
!IFNDEF OPENGL_95
C_DEFINES = $(C_DEFINES) -DUNICODE -D_UNICODE
!endif
#
# Use DLL runtimes.
#
USE_CRTDLL = 1
#
# Default to -W3 and force -WX.
#
!IFNDEF MSC_WARNING_LEVEL
MSC_WARNING_LEVEL = -W3
!ENDIF
MSC_WARNING_LEVEL = $(MSC_WARNING_LEVEL) -WX
#
# Default optimization.
#
!IFNDEF MSC_OPTIMIZATION
MSC_OPTIMIZATION = /Oxs
!ENDIF
#
# Emit LTCG codegen
#
!IF $(IA64)
LTCG_WKS=1
!ENDIF