Leaked source code of windows server 2003
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/**************************************************************************
* *
* Copyright (C) 1992, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/*
* uarray.c++ - $Revision: 1.4 $
* Derrick Burns - 1991
*/
#include "glimport.h"
#include "myassert.h"
#include "mystdio.h"
#include "uarray.h"
#include "arc.h"
Uarray::Uarray( void )
{
uarray = 0;
size = 0;
}
Uarray::~Uarray( void )
{
if( uarray ) delete[] uarray;
}
long
Uarray::init( REAL delta, Arc_ptr lo, Arc_ptr hi )
{
ulines = (long) ((hi->tail()[0] - lo->tail()[0])/delta) + 3;
if( size < ulines ) {
size = ulines * 2;
if( uarray ) delete[] uarray;
uarray = new REAL[size];
assert( uarray != 0);
}
uarray[0] = lo->tail()[0] - delta/2.0;
for( long i = 1 ; i != ulines; i++ )
uarray[i] = uarray[0] + i*delta;
return ulines;
}