Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

545 lines
13 KiB

/*
** Copyright 1991, 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
#if DBG
// Set glRandomMallocFail to a positive value, say 40, to enable random
// allocation failures. The failure will occur every glRandomMallocFail
// times.
long glRandomMallocFail = 0;
static long glRandomFailCount;
// glSize is the size of memory in use.
ULONG glSize = 0;
ULONG glHighWater = 0;
ULONG glReal = 0;
static void AdjustSizes(LONG delta, void *mem)
{
ULONG nbytes;
#ifdef GL_REAL_SIZE
nbytes = HeapSize(GetProcessHeap(), 0, mem);
#else
nbytes = 0;
#endif
if (delta < 0)
{
glSize -= (ULONG)(-delta);
glReal -= nbytes;
if ((int) glSize < 0)
{
DBGPRINT("glSize underflows\n");
}
}
else if (delta > 0)
{
glSize += delta;
glReal += nbytes;
if ((int) glSize < 0)
{
DBGPRINT("glSize overflows\n");
}
if (glSize > glHighWater)
{
#ifdef GL_SHOW_HIGH_WATER
DbgPrint("glSize high %8d (%8d)\n", glSize, glReal);
#endif
glHighWater = glSize;
}
}
}
typedef struct _MEM_HDR
{
ULONG nbytes;
ULONG signature[3];
} MEM_HDR;
// 'GLal' in byte order
#define MEM_ALLOC_SIG 0x6C614C47
// 'GLfr' in byte order
#define MEM_FREE_SIG 0x72664C47
#define MEM_HDR_SIZE sizeof(MEM_HDR)
#define MEM_HDR_PTR(mem) ((MEM_HDR *)((BYTE *)(mem)-MEM_HDR_SIZE))
// XXX We may want to protect these debug allocation functions with a
// critical section.
void * FASTCALL
dbgAlloc(UINT nbytes, DWORD flags)
{
PVOID mem;
// If random failure is enabled, fail this call randomly.
if (glRandomMallocFail)
{
if (++glRandomFailCount >= glRandomMallocFail)
{
DBGPRINT("dbgAlloc random failing\n");
glRandomFailCount = 0;
return NULL;
}
}
if (nbytes == 0)
{
DBGERROR("nbytes == 0\n");
return NULL;
}
// Allocate extra bytes for debug house keeping.
mem = HeapAlloc(GetProcessHeap(), flags, nbytes+MEM_HDR_SIZE);
// Do house keeping and add allocation size so far.
if (mem)
{
MEM_HDR *pmh = (MEM_HDR *)mem;
pmh->nbytes = nbytes;
pmh->signature[0] = MEM_ALLOC_SIG;
pmh->signature[1] = MEM_ALLOC_SIG;
pmh->signature[2] = MEM_ALLOC_SIG;
AdjustSizes((LONG)nbytes, mem);
mem = (PVOID) (pmh+1);
}
else
{
DBGLEVEL1(LEVEL_ERROR, "dbgAlloc could not allocate %u bytes\n",
nbytes);
}
DBGLEVEL2(LEVEL_ALLOC, "dbgAlloc of %u returned 0x%x\n", nbytes, mem);
return mem;
}
void FASTCALL
dbgFree(void *mem)
{
MEM_HDR *pmh;
if (!mem)
{
#ifdef FREE_OF_NULL_ERR
// Freeing NULL happens currently so this error results
// in a little too much spew.
DBGERROR("mem is NULL\n");
#endif
return;
}
// Verify that the signature is not corrupted.
pmh = MEM_HDR_PTR(mem);
if (pmh->signature[0] != MEM_ALLOC_SIG ||
pmh->signature[1] != MEM_ALLOC_SIG ||
pmh->signature[2] != MEM_ALLOC_SIG)
{
WARNING("Possible memory corruption\n");
}
// Make sure it is freed once only.
pmh->signature[0] = MEM_FREE_SIG;
pmh->signature[1] = MEM_FREE_SIG;
pmh->signature[2] = MEM_FREE_SIG;
// Subtract the allocation size.
AdjustSizes(-(LONG)pmh->nbytes, pmh);
HeapFree(GetProcessHeap(), 0, pmh);
DBGLEVEL1(LEVEL_ALLOC, "dbgFree of 0x%x\n", mem);
}
void * FASTCALL
dbgRealloc(void *mem, UINT nbytes)
{
PVOID memNew;
MEM_HDR *pmh;
// If random failure is enabled, fail this call randomly.
if (glRandomMallocFail)
{
if (++glRandomFailCount >= glRandomMallocFail)
{
DBGPRINT("dbgRealloc random failing\n");
glRandomFailCount = 0;
return NULL;
}
}
if (mem != NULL)
{
// Verify that the signature is not corrupted.
pmh = MEM_HDR_PTR(mem);
if (pmh->signature[0] != MEM_ALLOC_SIG ||
pmh->signature[1] != MEM_ALLOC_SIG ||
pmh->signature[2] != MEM_ALLOC_SIG)
{
WARNING("Possible memory corruption\n");
}
AdjustSizes(-(LONG)pmh->nbytes, pmh);
// Reallocate nbytes+extra bytes.
memNew = HeapReAlloc(GetProcessHeap(), 0, pmh, nbytes+MEM_HDR_SIZE);
}
else
{
// Old memory pointer is NULL, so allocate a new chunk.
memNew = HeapAlloc(GetProcessHeap(), 0, nbytes+MEM_HDR_SIZE);
// We've allocated new memory so initialize its signature.
if (memNew != NULL)
{
pmh = (MEM_HDR *)memNew;
pmh->signature[0] = MEM_ALLOC_SIG;
pmh->signature[1] = MEM_ALLOC_SIG;
pmh->signature[2] = MEM_ALLOC_SIG;
}
}
if (memNew != NULL)
{
// Do house keeping and update allocation size so far.
AdjustSizes(nbytes, memNew);
pmh = (MEM_HDR *)memNew;
pmh->nbytes = nbytes;
memNew = (PVOID) (pmh+1);
}
else
{
if (mem != NULL)
{
AdjustSizes((LONG)pmh->nbytes, pmh);
}
DBGLEVEL1(LEVEL_ERROR, "dbgRealloc could not allocate %u bytes\n",
nbytes);
}
DBGLEVEL3(LEVEL_ALLOC, "dbgRealloc of 0x%X:%u returned 0x%x\n",
mem, nbytes, memNew);
return memNew;
}
int FASTCALL
dbgMemSize(void *mem)
{
MEM_HDR *pmh;
pmh = MEM_HDR_PTR(mem);
if (pmh->signature[0] != MEM_ALLOC_SIG ||
pmh->signature[1] != MEM_ALLOC_SIG ||
pmh->signature[2] != MEM_ALLOC_SIG)
{
return -1;
}
return (int)pmh->nbytes;
}
#endif // DBG
ULONG APIENTRY glDebugEntry(int param, void *data)
{
#if DBG
switch(param)
{
case 0:
return glSize;
case 1:
return glHighWater;
case 2:
return glReal;
case 3:
return dbgMemSize(data);
}
#endif
return 0;
}
#define MEM_ALIGN 32
void * FASTCALL
AllocAlign32(UINT nbytes)
{
void *mem;
void **aligned;
// We allocate enough extra memory for the alignment and our header
// which just consists of a pointer:
mem = ALLOC(nbytes + MEM_ALIGN + sizeof(void *));
if (!mem)
{
DBGLEVEL1(LEVEL_ERROR, "AllocAlign32 could not allocate %u bytes\n",
nbytes);
return NULL;
}
aligned = (void **)(((ULONG_PTR)mem + sizeof(void *) +
(MEM_ALIGN - 1)) & ~(MEM_ALIGN - 1));
*(aligned-1) = mem;
return aligned;
}
void FASTCALL
FreeAlign32(void *mem)
{
if ( NULL == mem )
{
DBGERROR("NULL pointer passed to FreeAlign32\n");
return;
}
FREE(*((void **)mem-1));
}
void * FASTCALL
gcAlloc( __GLcontext *gc, UINT nbytes, DWORD flags )
{
void *mem;
#if DBG
mem = dbgAlloc(nbytes, flags);
#else
mem = HeapAlloc(GetProcessHeap(), flags, nbytes);
#endif
if (NULL == mem)
{
((__GLGENcontext *)gc)->errorcode = GLGEN_OUT_OF_MEMORY;
__glSetErrorEarly(gc, GL_OUT_OF_MEMORY);
}
return mem;
}
void * FASTCALL
GCREALLOC( __GLcontext *gc, void *mem, UINT nbytes )
{
void *newMem;
// The Win32 realloc functions do not have free-on-zero behavior,
// so fake it.
if (nbytes == 0)
{
if (mem != NULL)
{
FREE(mem);
}
return NULL;
}
// The Win32 realloc functions don't handle a NULL old pointer,
// so explicitly turn such calls into allocs.
if (mem == NULL)
{
newMem = ALLOC(nbytes);
}
else
{
newMem = REALLOC(mem, nbytes);
}
if (NULL == newMem)
{
((__GLGENcontext *)gc)->errorcode = GLGEN_OUT_OF_MEMORY;
__glSetErrorEarly(gc, GL_OUT_OF_MEMORY);
}
return newMem;
}
void * FASTCALL
GCALLOCALIGN32( __GLcontext *gc, UINT nbytes )
{
void *mem;
mem = AllocAlign32(nbytes);
if (NULL == mem)
{
((__GLGENcontext *)gc)->errorcode = GLGEN_OUT_OF_MEMORY;
__glSetErrorEarly(gc, GL_OUT_OF_MEMORY);
}
return mem;
}
// Tunable parameters for temporary memory allocation
#define MAX_TEMP_BUFFERS 4
#define TEMP_BUFFER_SIZE 4096
struct MemHeaderRec
{
LONG inUse;
ULONG nbytes;
void *mem;
};
typedef struct MemHeaderRec MemHeader;
MemHeader TempMemHeader[MAX_TEMP_BUFFERS];
// InitTempAlloc
// Initializes the temporary memory allocation header and allocates the
// temporary memory buffers.
//
// Synopsis:
// BOOL InitTempAlloc()
//
// History:
// 02-DEC-93 Eddie Robinson [v-eddier] Wrote it.
//
BOOL FASTCALL
InitTempAlloc(void)
{
int i;
PBYTE buffers;
static LONG initCount = -1;
if (initCount >= 0)
return TRUE;
if (InterlockedIncrement(&initCount) != 0)
return TRUE;
// Allocate buffers for the first time.
buffers = ALLOC(MAX_TEMP_BUFFERS*TEMP_BUFFER_SIZE);
if (!buffers)
{
InterlockedDecrement(&initCount); // try again later
return FALSE;
}
for (i = 0; i < MAX_TEMP_BUFFERS; i++)
{
TempMemHeader[i].nbytes = TEMP_BUFFER_SIZE;
TempMemHeader[i].mem = (void *) buffers;
TempMemHeader[i].inUse = -1; // must be last
buffers += TEMP_BUFFER_SIZE;
}
return TRUE;
}
// gcTempAlloc
// Allocates temporary memory from a static array, if possible. Otherwise
// it calls ALLOC
//
// Synopsis:
// void * gcTempAlloc(__GLcontext *gc, UINT nbytes)
// gc points to the OpenGL context structure
// nbytes specifies the number of bytes to allocate
//
// History:
// 02-DEC-93 Eddie Robinson [v-eddier] Wrote it.
//
void * FASTCALL
gcTempAlloc(__GLcontext *gc, UINT nbytes)
{
int i;
void *mem;
if (nbytes == 0)
{
// Zero-byte allocations do occur so don't make this a warning
// to avoid excessive debug spew.
DBGLEVEL(LEVEL_ALLOC, "gcTempAlloc: failing zero byte alloc\n");
return NULL;
}
for (i = 0; i < MAX_TEMP_BUFFERS; i++)
{
if (nbytes <= TempMemHeader[i].nbytes)
{
if (InterlockedIncrement(&TempMemHeader[i].inUse))
{
InterlockedDecrement(&TempMemHeader[i].inUse);
}
else
{
DBGLEVEL2(LEVEL_ALLOC, "gcTempAlloc of %u returned 0x%x\n",
nbytes, TempMemHeader[i].mem);
GC_TEMP_BUFFER_ALLOC(gc, TempMemHeader[i].mem);
return(TempMemHeader[i].mem);
}
}
}
mem = ALLOC(nbytes);
if (!mem)
{
WARNING1("gcTempAlloc: memory allocation error size %d\n", nbytes);
((__GLGENcontext *)gc)->errorcode = GLGEN_OUT_OF_MEMORY;
__glSetErrorEarly(gc, GL_OUT_OF_MEMORY);
}
DBGLEVEL2(LEVEL_ALLOC, "gcTempAlloc of %u returned 0x%x\n", nbytes, mem);
GC_TEMP_BUFFER_ALLOC(gc, mem);
return mem;
}
// gcTempFree
// Marks allocated static buffer as unused or calls FREE.
//
// Synopsis:
// void gcTempFree(__GLcontext *gc, void *mem)
// mem specifies the adress of the memory to free
//
// History:
// 02-DEC-93 Eddie Robinson [v-eddier] Wrote it.
//
void FASTCALL
gcTempFree(__GLcontext *gc, void *mem)
{
int i;
DBGLEVEL1(LEVEL_ALLOC, "gcTempFree of 0x%x\n", mem);
GC_TEMP_BUFFER_FREE(gc, mem);
for (i = 0; i < MAX_TEMP_BUFFERS; i++)
{
if (mem == TempMemHeader[i].mem)
{
InterlockedDecrement(&TempMemHeader[i].inUse);
return;
}
}
FREE( mem );
}