You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
576 lines
18 KiB
576 lines
18 KiB
/*
|
|
** Copyright 1991, 1992, 1993, Silicon Graphics, Inc.
|
|
** All Rights Reserved.
|
|
**
|
|
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
|
|
** the contents of this file may not be disclosed to third parties, copied or
|
|
** duplicated in any form, in whole or in part, without the prior written
|
|
** permission of Silicon Graphics, Inc.
|
|
**
|
|
** RESTRICTED RIGHTS LEGEND:
|
|
** Use, duplication or disclosure by the Government is subject to restrictions
|
|
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
|
|
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
|
|
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
|
|
** rights reserved under the Copyright Laws of the United States.
|
|
*/
|
|
|
|
#include "precomp.h"
|
|
#pragma hdrstop
|
|
|
|
#include "devlock.h"
|
|
|
|
void APIPRIVATE __glim_Accum(GLenum op, GLfloat value)
|
|
{
|
|
__GLaccumBuffer *fb;
|
|
__GL_SETUP();
|
|
GLuint beginMode;
|
|
void (*accumOp)(__GLaccumBuffer *fb, __GLfloat val);
|
|
|
|
beginMode = gc->beginMode;
|
|
if (beginMode != __GL_NOT_IN_BEGIN) {
|
|
if (beginMode == __GL_NEED_VALIDATE) {
|
|
(*gc->procs.validate)(gc);
|
|
gc->beginMode = __GL_NOT_IN_BEGIN;
|
|
__glim_Accum(op,value);
|
|
return;
|
|
} else {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
}
|
|
|
|
fb = &gc->accumBuffer;
|
|
if (!gc->modes.accumBits || gc->modes.colorIndexMode) {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
if (!gc->modes.haveAccumBuffer) {
|
|
LazyAllocateAccum(gc);
|
|
if (!gc->modes.haveAccumBuffer) // LazyAllocate failed
|
|
return;
|
|
}
|
|
switch (op) {
|
|
case GL_ACCUM:
|
|
accumOp = fb->accumulate;
|
|
break;
|
|
case GL_LOAD:
|
|
accumOp = fb->load;
|
|
break;
|
|
case GL_RETURN:
|
|
accumOp = fb->ret;
|
|
break;
|
|
case GL_MULT:
|
|
accumOp = fb->mult;
|
|
break;
|
|
case GL_ADD:
|
|
accumOp = fb->add;
|
|
break;
|
|
default:
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
|
|
if (gc->renderMode == GL_RENDER) {
|
|
BOOL bResetViewportAdj = FALSE;
|
|
|
|
if (((__GLGENcontext *)gc)->pMcdState) {
|
|
//
|
|
// MCD does not hook glBitmap, so we go straight to the
|
|
// simulations. Therefore, if we are grabbing the device
|
|
// lock lazily, we need to grab it now.
|
|
//
|
|
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc,
|
|
COLOR_LOCK_FLAGS)) {
|
|
__glSetError(GL_OUT_OF_MEMORY);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// We may need to temporarily reset the viewport adjust values
|
|
// before calling simulations. If GenMcdResetViewportAdj returns
|
|
// TRUE, the viewport is changed and we need restore later with
|
|
// VP_NOBIAS.
|
|
//
|
|
|
|
bResetViewportAdj = GenMcdResetViewportAdj(gc, VP_FIXBIAS);
|
|
}
|
|
|
|
(*accumOp)(fb, value);
|
|
|
|
//
|
|
// Restore viewport values if needed.
|
|
//
|
|
|
|
if (bResetViewportAdj)
|
|
{
|
|
GenMcdResetViewportAdj(gc, VP_NOBIAS);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/************************************************************************/
|
|
|
|
static void FASTCALL Pick(__GLcontext *gc, __GLaccumBuffer *afb)
|
|
{
|
|
#ifdef __GL_LINT
|
|
gc = gc;
|
|
afb = afb;
|
|
#endif
|
|
}
|
|
|
|
static void Load32(__GLaccumBuffer* afb, __GLfloat val)
|
|
{
|
|
__GLcontext *gc = afb->buf.gc;
|
|
GLint x0 = gc->transform.clipX0;
|
|
GLint y0 = gc->transform.clipY0;
|
|
GLint x1 = gc->transform.clipX1;
|
|
GLint y1 = gc->transform.clipY1;
|
|
GLint w, w4, w1, ow, skip;
|
|
GLint redShift, greenShift, blueShift;
|
|
GLuint redMask, greenMask, blueMask;
|
|
__GLfloat rval, gval, bval;
|
|
GLuint *ac;
|
|
__GLcolorBuffer *cfb;
|
|
__GLcolor *cbuf;
|
|
|
|
__GLuicolor *shift, *mask, *sign;
|
|
__GLcolor cval, *cp;
|
|
GLint i;
|
|
|
|
shift = &afb->shift;
|
|
mask = &afb->mask;
|
|
sign = &afb->sign;
|
|
cval.r = val * afb->redScale;
|
|
cval.g = val * afb->greenScale;
|
|
cval.b = val * afb->blueScale;
|
|
cval.a = val * afb->alphaScale;
|
|
|
|
w = x1 - x0;
|
|
cbuf = (__GLcolor *) gcTempAlloc(gc, w * sizeof(__GLcolor));
|
|
if (!cbuf)
|
|
return;
|
|
|
|
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
|
|
cfb = gc->readBuffer;
|
|
ow = w;
|
|
w4 = w >> 2;
|
|
w1 = w & 3;
|
|
skip = afb->buf.outerWidth - w;
|
|
|
|
for (; y0 < y1; y0++, ac+= skip ) {
|
|
__GLcolor *cp = &cbuf[0];
|
|
(*cfb->readSpan)(cfb, x0, y0, &cbuf[0], w);
|
|
|
|
if( ! gc->modes.alphaBits ) {
|
|
for( i = 0; i < w; i++, ac++, cp++ ) {
|
|
*ac = (((GLuint)(cp->r * cval.r) & mask->r) << shift->r) |
|
|
(((GLuint)(cp->g * cval.g) & mask->g) << shift->g) |
|
|
(((GLuint)(cp->b * cval.b) & mask->b) << shift->b);
|
|
}
|
|
} else
|
|
// accum buffer has alpha component
|
|
for( i = 0; i < w; i++, ac++, cp++ ) {
|
|
*ac = (((GLuint)(cp->r * cval.r) & mask->r) << shift->r) |
|
|
(((GLuint)(cp->g * cval.g) & mask->g) << shift->g) |
|
|
(((GLuint)(cp->b * cval.b) & mask->b) << shift->b) |
|
|
(((GLuint)(cp->a * cval.a) & mask->a) << shift->a);
|
|
}
|
|
}
|
|
gcTempFree(gc, cbuf);
|
|
}
|
|
|
|
// Macros for accumulation operations on color components
|
|
|
|
#define ACCUM_ACCUM_MASKED_COLOR_COMPONENT( col, fbcol, shift, sign, mask, val) \
|
|
col = (*ac >> shift) & mask; \
|
|
if (col & sign) \
|
|
col |= ~mask; \
|
|
col += (GLint) (fbcol * val);
|
|
|
|
#define ACCUM_ADD_MASKED_COLOR_COMPONENT( col, shift, sign, mask, val) \
|
|
col = (*ac >> shift) & mask; \
|
|
if (col & sign) \
|
|
col |= ~mask; \
|
|
col = (GLint) (col + val);
|
|
|
|
#define ACCUM_MULT_MASKED_COLOR_COMPONENT( col, shift, sign, mask, val) \
|
|
col = (*ac >> shift) & mask; \
|
|
if (col & sign) \
|
|
col |= ~mask; \
|
|
col = (GLint) (col * val);
|
|
|
|
static void Accumulate32(__GLaccumBuffer* afb, __GLfloat val)
|
|
{
|
|
__GLcontext *gc = afb->buf.gc;
|
|
GLint x0 = gc->transform.clipX0;
|
|
GLint y0 = gc->transform.clipY0;
|
|
GLint x1 = gc->transform.clipX1;
|
|
GLint y1 = gc->transform.clipY1;
|
|
GLint w, ow, skip, w4, w1;
|
|
GLint r, g, b;
|
|
GLuint *ac, acVal;
|
|
__GLfloat rval, gval, bval;
|
|
__GLcolorBuffer *cfb;
|
|
__GLcolor *cbuf;
|
|
__GLuicolor *shift, *mask, *sign;
|
|
__GLcolor cval, *cp;
|
|
GLint a;
|
|
|
|
shift = &afb->shift;
|
|
mask = &afb->mask;
|
|
sign = &afb->sign;
|
|
cval.r = val * afb->redScale;
|
|
cval.g = val * afb->greenScale;
|
|
cval.b = val * afb->blueScale;
|
|
cval.a = val * afb->alphaScale;
|
|
|
|
w = x1 - x0;
|
|
cbuf = (__GLcolor *) gcTempAlloc(gc, w * sizeof(__GLcolor));
|
|
if (!cbuf)
|
|
return;
|
|
|
|
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
|
|
cfb = gc->readBuffer;
|
|
ow = w;
|
|
skip = afb->buf.outerWidth - w;
|
|
|
|
for (; y0 < y1; y0++, ac+= skip ) {
|
|
(*cfb->readSpan)(cfb, x0, y0, &cbuf[0], ow);
|
|
|
|
cp = &cbuf[0];
|
|
if( ! gc->modes.alphaBits ) {
|
|
|
|
for( w = ow; w; w--, ac++, cp++ ) {
|
|
|
|
ACCUM_ACCUM_MASKED_COLOR_COMPONENT( r, cp->r, shift->r, sign->r,
|
|
mask->r, cval.r);
|
|
ACCUM_ACCUM_MASKED_COLOR_COMPONENT( g, cp->g, shift->g, sign->g,
|
|
mask->g, cval.g);
|
|
ACCUM_ACCUM_MASKED_COLOR_COMPONENT( b, cp->b, shift->b, sign->b,
|
|
mask->b, cval.b);
|
|
|
|
*ac = ((r & mask->r) << shift->r) |
|
|
((g & mask->g) << shift->g) |
|
|
((b & mask->b) << shift->b);
|
|
}
|
|
|
|
} else {
|
|
|
|
for( w = ow; w; w--, ac++, cp++ ) {
|
|
|
|
ACCUM_ACCUM_MASKED_COLOR_COMPONENT( r, cp->r, shift->r, sign->r,
|
|
mask->r, cval.r);
|
|
ACCUM_ACCUM_MASKED_COLOR_COMPONENT( g, cp->g, shift->g, sign->g,
|
|
mask->g, cval.g);
|
|
ACCUM_ACCUM_MASKED_COLOR_COMPONENT( b, cp->b, shift->b, sign->b,
|
|
mask->b, cval.b);
|
|
ACCUM_ACCUM_MASKED_COLOR_COMPONENT( a, cp->a, shift->a, sign->a,
|
|
mask->a, cval.a);
|
|
|
|
*ac = ((r & mask->r) << shift->r) |
|
|
((g & mask->g) << shift->g) |
|
|
((b & mask->b) << shift->b) |
|
|
((a & mask->a) << shift->a);
|
|
}
|
|
|
|
}
|
|
}
|
|
gcTempFree(gc, cbuf);
|
|
}
|
|
|
|
static void Mult32(__GLaccumBuffer *afb, __GLfloat val)
|
|
{
|
|
__GLcontext *gc = afb->buf.gc;
|
|
GLint x0 = gc->transform.clipX0;
|
|
GLint y0 = gc->transform.clipY0;
|
|
GLint x1 = gc->transform.clipX1;
|
|
GLint y1 = gc->transform.clipY1;
|
|
GLint w, w4, w1, skip;
|
|
GLuint acVal, *ac;
|
|
GLint r, g, b;
|
|
|
|
__GLuicolor *shift, *mask, *sign;
|
|
GLint i;
|
|
GLint a;
|
|
|
|
shift = &afb->shift;
|
|
mask = &afb->mask;
|
|
sign = &afb->sign;
|
|
|
|
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
|
|
w = x1 - x0;
|
|
skip = afb->buf.outerWidth - w;
|
|
|
|
if (val == __glZero) {
|
|
/* Zero out the buffers contents */
|
|
for (; y0 < y1; y0++) {
|
|
GLint ww = w;
|
|
while (ww > 0) {
|
|
*ac++ = 0;
|
|
ww--;
|
|
}
|
|
ac += skip;
|
|
}
|
|
return;
|
|
}
|
|
|
|
w4 = w >> 2;
|
|
w1 = w & 3;
|
|
for (; y0 < y1; y0++, ac+= skip) {
|
|
if( ! gc->modes.alphaBits ) {
|
|
|
|
for( i = 0; i < w; i++, ac++ ) {
|
|
ACCUM_MULT_MASKED_COLOR_COMPONENT( r, shift->r, sign->r,
|
|
mask->r, val);
|
|
ACCUM_MULT_MASKED_COLOR_COMPONENT( g, shift->g, sign->g,
|
|
mask->g, val);
|
|
ACCUM_MULT_MASKED_COLOR_COMPONENT( b, shift->b, sign->b,
|
|
mask->b, val);
|
|
|
|
*ac = ((r & mask->r) << shift->r) |
|
|
((g & mask->g) << shift->g) |
|
|
((b & mask->b) << shift->b);
|
|
}
|
|
} else {
|
|
for( i = 0; i < w; i++, ac++ ) {
|
|
ACCUM_MULT_MASKED_COLOR_COMPONENT( r, shift->r, sign->r,
|
|
mask->r, val);
|
|
ACCUM_MULT_MASKED_COLOR_COMPONENT( g, shift->g, sign->g,
|
|
mask->g, val);
|
|
ACCUM_MULT_MASKED_COLOR_COMPONENT( b, shift->b, sign->b,
|
|
mask->b, val);
|
|
ACCUM_MULT_MASKED_COLOR_COMPONENT( a, shift->a, sign->a,
|
|
mask->a, val);
|
|
|
|
*ac = ((r & mask->r) << shift->r) |
|
|
((g & mask->g) << shift->g) |
|
|
((b & mask->b) << shift->b) |
|
|
((a & mask->a) << shift->a);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Add32(__GLaccumBuffer *afb, __GLfloat value)
|
|
{
|
|
__GLcontext *gc = afb->buf.gc;
|
|
GLint x0 = gc->transform.clipX0;
|
|
GLint y0 = gc->transform.clipY0;
|
|
GLint x1 = gc->transform.clipX1;
|
|
GLint y1 = gc->transform.clipY1;
|
|
GLint w, w4, w1, skip;
|
|
GLint rval, gval, bval;
|
|
GLuint acVal, *ac;
|
|
GLint r, g, b;
|
|
|
|
__GLuicolor *shift, *mask, *sign;
|
|
__GLicolor cval;
|
|
GLint i;
|
|
GLint a;
|
|
|
|
shift = &afb->shift;
|
|
mask = &afb->mask;
|
|
sign = &afb->sign;
|
|
cval.r = (GLint)
|
|
(value * gc->frontBuffer.redScale * afb->redScale + __glHalf);
|
|
cval.g = (GLint)
|
|
(value * gc->frontBuffer.greenScale * afb->greenScale + __glHalf);
|
|
cval.b = (GLint)
|
|
(value * gc->frontBuffer.blueScale * afb->blueScale + __glHalf);
|
|
cval.a = (GLint)
|
|
(value * gc->frontBuffer.alphaScale * afb->alphaScale + __glHalf);
|
|
|
|
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
|
|
w = x1 - x0;
|
|
w4 = w >> 2;
|
|
w1 = w & 3;
|
|
skip = afb->buf.outerWidth - w;
|
|
|
|
for (; y0 < y1; y0++, ac+= skip) {
|
|
if( ! gc->modes.alphaBits ) {
|
|
|
|
for( i = 0; i < w; i++, ac++ ) {
|
|
ACCUM_ADD_MASKED_COLOR_COMPONENT( r, shift->r, sign->r,
|
|
mask->r, cval.r);
|
|
ACCUM_ADD_MASKED_COLOR_COMPONENT( g, shift->g, sign->g,
|
|
mask->g, cval.g);
|
|
ACCUM_ADD_MASKED_COLOR_COMPONENT( b, shift->b, sign->b,
|
|
mask->b, cval.b);
|
|
|
|
*ac = ((r & mask->r) << shift->r) |
|
|
((g & mask->g) << shift->g) |
|
|
((b & mask->b) << shift->b);
|
|
}
|
|
} else {
|
|
for( i = 0; i < w; i++, ac++ ) {
|
|
ACCUM_ADD_MASKED_COLOR_COMPONENT( r, shift->r, sign->r,
|
|
mask->r, cval.r);
|
|
ACCUM_ADD_MASKED_COLOR_COMPONENT( g, shift->g, sign->g,
|
|
mask->g, cval.g);
|
|
ACCUM_ADD_MASKED_COLOR_COMPONENT( b, shift->b, sign->b,
|
|
mask->b, cval.b);
|
|
ACCUM_ADD_MASKED_COLOR_COMPONENT( a, shift->a, sign->a,
|
|
mask->a, cval.a);
|
|
|
|
*ac = ((r & mask->r) << shift->r) |
|
|
((g & mask->g) << shift->g) |
|
|
((b & mask->b) << shift->b) |
|
|
((a & mask->a) << shift->a);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Return32(__GLaccumBuffer* afb, __GLfloat val)
|
|
{
|
|
__GLcontext *gc = afb->buf.gc;
|
|
GLint x0 = gc->transform.clipX0;
|
|
GLint y0 = gc->transform.clipY0;
|
|
GLint x1 = gc->transform.clipX1;
|
|
GLint y1 = gc->transform.clipY1;
|
|
GLint w, next;
|
|
GLuint *ac;
|
|
__GLcolorBuffer *cfb;
|
|
__GLcolorBuffer *cfb2;
|
|
__GLfragment frag;
|
|
__GLcolor *pAccumCol;
|
|
// The returnspan routines use FTOL
|
|
FPU_SAVE_MODE();
|
|
FPU_CHOP_ON_PREC_LOW();
|
|
|
|
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
|
|
w = x1 - x0;
|
|
next = afb->buf.outerWidth;
|
|
frag.y = y0;
|
|
|
|
// Preallocate a color buffer for the return span functions
|
|
pAccumCol = (__GLcolor *) gcTempAlloc(gc, w * sizeof(__GLcolor));
|
|
if( NULL == pAccumCol )
|
|
return;
|
|
afb->colors = pAccumCol;
|
|
|
|
if (gc->buffers.doubleStore) {
|
|
/* Store to both buffers */
|
|
cfb = &gc->frontBuffer;
|
|
cfb2 = &gc->backBuffer;
|
|
for (; y0 < y1; y0++) {
|
|
(*cfb->returnSpan)(cfb, x0, y0, (__GLaccumCell *)ac, val, w);
|
|
(*cfb2->returnSpan)(cfb2, x0, y0, (__GLaccumCell *)ac, val, w);
|
|
ac += next;
|
|
}
|
|
} else {
|
|
cfb = gc->drawBuffer;
|
|
for (; y0 < y1; y0++) {
|
|
(*cfb->returnSpan)(cfb, x0, y0, (__GLaccumCell *)ac, val, w);
|
|
ac += next;
|
|
}
|
|
}
|
|
FPU_RESTORE_MODE();
|
|
gcTempFree( gc, pAccumCol );
|
|
}
|
|
|
|
static void FASTCALL Clear32(__GLaccumBuffer* afb)
|
|
{
|
|
__GLcontext *gc = afb->buf.gc;
|
|
GLint x0 = gc->transform.clipX0;
|
|
GLint y0 = gc->transform.clipY0;
|
|
GLint y1 = gc->transform.clipY1;
|
|
GLint w, w4, w1, skip;
|
|
GLuint *ac, acVal;
|
|
GLint r, g, b;
|
|
__GLcolorBuffer *cfb = &gc->frontBuffer;
|
|
__GLcolor *val = &gc->state.accum.clear;
|
|
GLint a;
|
|
|
|
/*
|
|
** Convert abstract color into specific color value.
|
|
*/
|
|
r = (GLint) (val->r * cfb->redScale * afb->redScale);
|
|
g = (GLint) (val->g * cfb->greenScale * afb->greenScale);
|
|
b = (GLint) (val->b * cfb->blueScale * afb->blueScale);
|
|
a = (GLint) (val->a * cfb->alphaScale * afb->alphaScale);
|
|
acVal = ((r & afb->mask.r) << afb->shift.r) |
|
|
((g & afb->mask.g) << afb->shift.g) |
|
|
((b & afb->mask.b) << afb->shift.b);
|
|
if( gc->modes.alphaBits )
|
|
acVal |= (a & afb->mask.a) << afb->shift.a;
|
|
|
|
ac = __GL_ACCUM_ADDRESS(afb,(GLuint*),x0,y0);
|
|
w = gc->transform.clipX1 - x0;
|
|
w4 = w >> 2;
|
|
w1 = w & 3;
|
|
skip = afb->buf.outerWidth - w;
|
|
for (; y0 < y1; y0++) {
|
|
w = w4;
|
|
while (--w >= 0) {
|
|
ac[0] = acVal;
|
|
ac[1] = acVal;
|
|
ac[2] = acVal;
|
|
ac[3] = acVal;
|
|
ac += 4;
|
|
}
|
|
w = w1;
|
|
while (--w >= 0) {
|
|
*ac++ = acVal;
|
|
}
|
|
ac += skip;
|
|
}
|
|
}
|
|
|
|
void FASTCALL __glInitAccum32(__GLcontext *gc, __GLaccumBuffer *afb)
|
|
{
|
|
__GLGENcontext *gengc;
|
|
PIXELFORMATDESCRIPTOR *pfmt;
|
|
|
|
gengc = (__GLGENcontext *) gc;
|
|
pfmt = &gengc->gsurf.pfd;
|
|
afb->buf.elementSize = sizeof(GLuint);
|
|
afb->buf.gc = gc;
|
|
if (gc->modes.rgbMode) {
|
|
__GLcolorBuffer *cfb;
|
|
__GLfloat redScale, greenScale, blueScale;
|
|
__GLfloat alphaScale;
|
|
|
|
redScale = (__GLfloat) (1 << pfmt->cAccumRedBits)/2 - 1;
|
|
greenScale = (__GLfloat) (1 << pfmt->cAccumGreenBits)/2 - 1;
|
|
blueScale = (__GLfloat) (1 << pfmt->cAccumBlueBits)/2 - 1;
|
|
|
|
cfb = &gc->frontBuffer;
|
|
afb->redScale = redScale / (cfb->redScale);
|
|
afb->greenScale = greenScale / (cfb->greenScale);
|
|
afb->blueScale = blueScale / (cfb->blueScale);
|
|
afb->alphaScale = (__GLfloat) 1.0;
|
|
|
|
afb->oneOverRedScale = 1 / afb->redScale;
|
|
afb->oneOverGreenScale = 1 / afb->greenScale;
|
|
afb->oneOverBlueScale = 1 / afb->blueScale;
|
|
afb->oneOverAlphaScale = 1 / afb->alphaScale;
|
|
afb->shift.r = 0;
|
|
afb->shift.g = pfmt->cAccumRedBits;
|
|
afb->shift.b = afb->shift.g + pfmt->cAccumGreenBits;
|
|
afb->mask.r = (1 << pfmt->cAccumRedBits) - 1;
|
|
afb->mask.g = (1 << pfmt->cAccumGreenBits) - 1;
|
|
afb->mask.b = (1 << pfmt->cAccumBlueBits) - 1;
|
|
afb->sign.r = 1 << (pfmt->cAccumRedBits - 1);
|
|
afb->sign.g = 1 << (pfmt->cAccumGreenBits - 1);
|
|
afb->sign.b = 1 << (pfmt->cAccumBlueBits - 1);
|
|
if( gc->modes.alphaBits ) {
|
|
alphaScale = (__GLfloat) (1 << pfmt->cAccumAlphaBits)/2 - 1;
|
|
afb->alphaScale = alphaScale / (cfb->alphaScale);
|
|
afb->oneOverAlphaScale = 1 / afb->alphaScale;
|
|
afb->shift.a = afb->shift.b + pfmt->cAccumBlueBits;
|
|
afb->mask.a = (1 << pfmt->cAccumAlphaBits) - 1;
|
|
afb->sign.a = 1 << (pfmt->cAccumAlphaBits - 1);
|
|
}
|
|
}
|
|
afb->pick = Pick;
|
|
afb->clear = Clear32;
|
|
afb->accumulate = Accumulate32;
|
|
afb->load = Load32;
|
|
afb->ret = Return32;
|
|
afb->mult = Mult32;
|
|
afb->add = Add32;
|
|
}
|