Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: span2.h
*
* This code figures out the color for pixel and stores it
*
* 14-Oct-1994 mikeke Created
*
* Copyright (c) 1994 Microsoft Corporation
\**************************************************************************/
{
DWORD r, g, b;
DWORD color;
#if DITHER
#if (BPP == 8)
ULONG ditherVal = pdither[((ULONG_PTR)pPix) & 0x3];
#elif (BPP == 16)
ULONG ditherVal = pdither[((ULONG_PTR)pPix & 0x6) >> 1];
#elif (BPP == 24)
ULONG ditherVal = pdither[iDither];
#else
ULONG ditherVal = pdither[((ULONG_PTR)pPix & 0xc) >> 2];
#endif
#else
#if (RGBMODE) && (TEXTURE) && (SHADE)
#define ditherVal 0x0008
#else
#define ditherVal 0x0000
#endif
#endif
#if TEXTURE
#if !(SHADE) && !(DITHER) && (BPP == 8)
texBits = (BYTE *)(texAddr + ((sAccum & GENACCEL(gengc).sMask) >> 16) +
((tAccum & GENACCEL(gengc).tMask) >> GENACCEL(gengc).tShift));
#elif !(SHADE) && !(DITHER) && (BPP == 16)
texBits = (BYTE *)(texAddr + ((sAccum & GENACCEL(gengc).sMask) >> 15) +
((tAccum & GENACCEL(gengc).tMask) >> GENACCEL(gengc).tShift));
#else
texBits = (BYTE *)(texAddr + ((sAccum & GENACCEL(gengc).sMask) >> 14) +
((tAccum & GENACCEL(gengc).tMask) >> GENACCEL(gengc).tShift));
#endif
#endif
#if !(RGBMODE)
// !!! probably don't need to mask values
#if (BPP == 8)
color = ((rAccum + ditherVal) >> 16) & 0xff;
#else
color = ((PULONG)pXlat)[(((rAccum + ditherVal) >> 16) & 0xfff)];
#endif
#else //RGBMODE
#if TEXTURE
#if SHADE
#define BIGSHIFT 8
#ifdef RSHIFT
r = ((ULONG)gbMulTable[(((rAccum >> RBITS) & 0xff00) | texBits[2])] << RBITS) + ditherVal;
g = ((ULONG)gbMulTable[(((gAccum >> GBITS) & 0xff00) | texBits[1])] << GBITS) + ditherVal;
b = ((ULONG)gbMulTable[(((bAccum >> BBITS) & 0xff00) | texBits[0])] << BBITS) + ditherVal;
#else
r = ((ULONG)gbMulTable[(((rAccum >> rBits) & 0xff00) | texBits[2])] << rBits) + ditherVal;
g = ((ULONG)gbMulTable[(((gAccum >> gBits) & 0xff00) | texBits[1])] << gBits) + ditherVal;
b = ((ULONG)gbMulTable[(((bAccum >> bBits) & 0xff00) | texBits[0])] << bBits) + ditherVal;
#endif
#else //!SHADE
#define BIGSHIFT 8
#if DITHER
#ifdef RSHIFT
r = ((ULONG)gbMulTable[(rAccum | texBits[2])] << RBITS) + ditherVal;
g = ((ULONG)gbMulTable[(gAccum | texBits[1])] << GBITS) + ditherVal;
b = ((ULONG)gbMulTable[(bAccum | texBits[0])] << BBITS) + ditherVal;
#else
r = ((ULONG)gbMulTable[(rAccum | texBits[2])] << rBits) + ditherVal;
g = ((ULONG)gbMulTable[(gAccum | texBits[1])] << gBits) + ditherVal;
b = ((ULONG)gbMulTable[(bAccum | texBits[0])] << bBits) + ditherVal;
#endif
#else //!DITHER
#if (!((BPP == 8) || (BPP == 16)))
#ifdef RSHIFT
r = (texBits[2] << RBITS);
g = (texBits[1] << GBITS);
b = (texBits[0] << BBITS);
#else
r = (texBits[2] << rBits);
g = (texBits[1] << gBits);
b = (texBits[0] << bBits);
#endif
#endif
#endif //DITHER
#endif //SHADE
#else //!TEXTURE
#define BIGSHIFT 16
r = rAccum + ditherVal;
g = gAccum + ditherVal;
b = bAccum + ditherVal;
#endif //TEXTURE
#if !((TEXTURE) && !(SHADE) && !(DITHER) && ((BPP == 8) || (BPP == 16)))
#ifdef RSHIFT
color = ((r >> BIGSHIFT) << RSHIFT) |
((g >> BIGSHIFT) << GSHIFT) |
((b >> BIGSHIFT) << BSHIFT);
#else
color = ((r >> BIGSHIFT) << rShift) |
((g >> BIGSHIFT) << gShift) |
((b >> BIGSHIFT) << bShift);
#endif
#endif
#undef BIGSHIFT
#endif //RGBMODE
#if (TEXTURE) && !(SHADE) && !(DITHER) && ((BPP == 8) || (BPP == 16))
#if (BPP == 8)
*pPix = texBits[0];
#else
*((WORD *)pPix) = *((WORD *)texBits);
#endif
#else
#if (BPP == 8)
*pPix = gengc->xlatPalette[color & 0xff];
#elif (BPP == 16)
*((WORD *)pPix) = (USHORT)color;
#elif (BPP == 24)
*pPix = (BYTE)color;
*(pPix + 1) = (BYTE)(color >> 8);
*(pPix + 2) = (BYTE)(color >> 16);
#else
*((DWORD *)pPix) = color;
#endif // BPP
#endif
}