Leaked source code of windows server 2003
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/*
** Copyright 1991, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
**
** $Revision: 1.14 $
** $Date: 1993/04/14 21:23:50 $
*/
#include "precomp.h"
#pragma hdrstop
void __glDoBlendSourceZERO(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
__GLfloat zero = __glZero;
#ifdef __GL_LINT
gc = gc;
source = source;
dest = dest;
#endif
result->r = zero;
result->g = zero;
result->b = zero;
result->a = zero;
}
void __glDoBlendDestZERO(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
#ifdef __GL_LINT
gc = gc;
source = source;
dest = dest;
result = result;
#endif
/* Pretend to add zero to each component of the result.
**
** result->r += zero;
** result->g += zip;
** result->b += squat;
** result->a += a bagel;
*/
}
void __glDoBlendSourceONE(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
#ifdef __GL_LINT
gc = gc;
dest = dest;
#endif
r = source->r;
g = source->g;
b = source->b;
a = source->a;
result->r = r;
result->g = g;
result->b = b;
result->a = a;
}
void __glDoBlendDestONE(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
#ifdef __GL_LINT
gc = gc;
source = source;
#endif
r = dest->r;
g = dest->g;
b = dest->b;
a = dest->a;
result->r += r;
result->g += g;
result->b += b;
result->a += a;
}
void __glDoBlendDestSC(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
r = dest->r * source->r * gc->frontBuffer.oneOverRedScale;
g = dest->g * source->g * gc->frontBuffer.oneOverGreenScale;
b = dest->b * source->b * gc->frontBuffer.oneOverBlueScale;
a = dest->a * source->a * gc->frontBuffer.oneOverAlphaScale;
result->r += r;
result->g += g;
result->b += b;
result->a += a;
}
void __glDoBlendDestMSC(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
__GLfloat one = __glOne;
r = dest->r * (one - source->r * gc->frontBuffer.oneOverRedScale);
g = dest->g * (one - source->g * gc->frontBuffer.oneOverGreenScale);
b = dest->b * (one - source->b * gc->frontBuffer.oneOverBlueScale);
a = dest->a * (one - source->a * gc->frontBuffer.oneOverAlphaScale);
result->r += r;
result->g += g;
result->b += b;
result->a += a;
}
void __glDoBlendSourceDC(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
r = source->r * dest->r * gc->frontBuffer.oneOverRedScale;
g = source->g * dest->g * gc->frontBuffer.oneOverGreenScale;
b = source->b * dest->b * gc->frontBuffer.oneOverBlueScale;
a = source->a * dest->a * gc->frontBuffer.oneOverAlphaScale;
result->r = r;
result->g = g;
result->b = b;
result->a = a;
}
void __glDoBlendSourceMDC(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
__GLfloat one = __glOne;
r = source->r * (one - dest->r * gc->frontBuffer.oneOverRedScale);
g = source->g * (one - dest->g * gc->frontBuffer.oneOverGreenScale);
b = source->b * (one - dest->b * gc->frontBuffer.oneOverBlueScale);
a = source->a * (one - dest->a * gc->frontBuffer.oneOverAlphaScale);
result->r = r;
result->g = g;
result->b = b;
result->a = a;
}
void __glDoBlendSourceSA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
#ifdef __GL_LINT
dest = dest;
#endif
a = source->a * gc->frontBuffer.oneOverAlphaScale;
r = a * source->r;
g = a * source->g;
b = a * source->b;
a = a * source->a;
result->r = r;
result->g = g;
result->b = b;
result->a = a;
}
void __glDoBlendDestSA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
a = source->a * gc->frontBuffer.oneOverAlphaScale;
r = a * dest->r;
g = a * dest->g;
b = a * dest->b;
a = a * dest->a;
result->r += r;
result->g += g;
result->b += b;
result->a += a;
}
void __glDoBlendSourceMSA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
__GLfloat msa = __glOne - source->a * gc->frontBuffer.oneOverAlphaScale;
#ifdef __GL_LINT
dest = dest;
#endif
r = msa * source->r;
g = msa * source->g;
b = msa * source->b;
a = msa * source->a;
result->r = r;
result->g = g;
result->b = b;
result->a = a;
}
void __glDoBlendDestMSA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
__GLfloat msa =
__glOne - source->a * gc->frontBuffer.oneOverAlphaScale;
r = msa * dest->r;
g = msa * dest->g;
b = msa * dest->b;
a = msa * dest->a;
result->r += r;
result->g += g;
result->b += b;
result->a += a;
}
void __glDoBlendSourceDA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b;
__GLfloat a = dest->a * gc->frontBuffer.oneOverAlphaScale;
r = a * source->r;
g = a * source->g;
b = a * source->b;
a = a * source->a;
result->r = r;
result->g = g;
result->b = b;
result->a = a;
}
void __glDoBlendDestDA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b;
__GLfloat a = dest->a * gc->frontBuffer.oneOverAlphaScale;
#ifdef __GL_LINT
source = source;
#endif
r = a * dest->r;
g = a * dest->g;
b = a * dest->b;
a = a * dest->a;
result->r += r;
result->g += g;
result->b += b;
result->a += a;
}
void __glDoBlendSourceMDA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
__GLfloat mda;
mda = __glOne - dest->a * gc->frontBuffer.oneOverAlphaScale;
r = mda * source->r;
g = mda * source->g;
b = mda * source->b;
a = mda * source->a;
result->r = r;
result->g = g;
result->b = b;
result->a = a;
}
void __glDoBlendDestMDA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b, a;
__GLfloat mda;
#ifdef __GL_LINT
source = source;
#endif
mda = __glOne - dest->a * gc->frontBuffer.oneOverAlphaScale;
r = mda * dest->r;
g = mda * dest->g;
b = mda * dest->b;
a = mda * dest->a;
result->r += r;
result->g += g;
result->b += b;
result->a += a;
}
void __glDoBlendSourceSAT(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
/* Compiler hints */
__GLfloat r, g, b;
__GLfloat sa, mda;
mda = __glOne - dest->a * gc->frontBuffer.oneOverAlphaScale;
sa = source->a * gc->frontBuffer.oneOverAlphaScale;
if (sa < mda) {
r = sa * source->r;
g = sa * source->g;
b = sa * source->b;
} else {
r = mda * source->r;
g = mda * source->g;
b = mda * source->b;
}
result->a = source->a;
result->r = r;
result->g = g;
result->b = b;
}
/************************************************************************/
static void Nop(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
#ifdef __GL_LINT
gc = gc;
source = source;
dest = dest;
result = result;
#endif
}
/*
** Generic blend not handled by cases below
*/
static void NoFetchBlend(__GLcontext *gc, __GLcolorBuffer *cfb,
const __GLfragment *frag, __GLcolor *result)
{
#ifdef __GL_LINT
cfb = cfb;
#endif
(*gc->procs.blendColor)(gc, &(frag->color), NULL, result);
}
/*
** Generic blend not handled by cases below
*/
static void FetchBlend(__GLcontext *gc, __GLcolorBuffer *cfb,
const __GLfragment *frag, __GLcolor *result)
{
__GLcolor dest;
(*cfb->fetch)(cfb, frag->x, frag->y, &dest);
(*gc->procs.blendColor)(gc, &(frag->color), &dest, result);
}
void __glDoBlend(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
(*gc->procs.blendSrc)(gc, source, dest, result);
(*gc->procs.blendDst)(gc, source, dest, result);
if (result->r > gc->frontBuffer.redScale) {
result->r = gc->frontBuffer.redScale;
}
if (result->g > gc->frontBuffer.greenScale) {
result->g = gc->frontBuffer.greenScale;
}
if (result->b > gc->frontBuffer.blueScale) {
result->b = gc->frontBuffer.blueScale;
}
if (result->a > gc->frontBuffer.alphaScale) {
result->a = gc->frontBuffer.alphaScale;
}
}
void __glDoBlendNoClamp(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
(*gc->procs.blendSrc)(gc, source, dest, result);
(*gc->procs.blendDst)(gc, source, dest, result);
}
/*
** Source function == SRC_ALPHA and dest function == ZERO
*/
void __glDoBlend_SA_ZERO(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
__GLfloat a;
#ifdef __GL_LINT
dest = dest;
#endif
a = source->a * gc->frontBuffer.oneOverAlphaScale;
result->r = source->r * a;
result->g = source->g * a;
result->b = source->b * a;
result->a = source->a * a;
}
/*
** Source function == SRC_ALPHA and dest function == ONE
*/
void __glDoBlend_SA_ONE(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
__GLfloat a, ra, rr, rg, rb;
a = source->a * gc->frontBuffer.oneOverAlphaScale;
rr = dest->r + source->r * a;
if (rr > gc->frontBuffer.redScale) {
rr = gc->frontBuffer.redScale;
}
rg = dest->g + source->g * a;
if (rg > gc->frontBuffer.greenScale) {
rg = gc->frontBuffer.greenScale;
}
rb = dest->b + source->b * a;
if (rb > gc->frontBuffer.blueScale) {
rb = gc->frontBuffer.blueScale;
}
ra = dest->a + source->a * a;
if (ra > gc->frontBuffer.alphaScale) {
ra = gc->frontBuffer.alphaScale;
}
result->r = rr;
result->g = rg;
result->b = rb;
result->a = ra;
}
/*
** Source function == SRC_ALPHA and dest function == ONE_MINUS_SRC_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void __glDoBlend_SA_MSA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
__GLfloat a, msa, rr, rg, rb, ra;
a = source->a * gc->frontBuffer.oneOverAlphaScale;
msa = __glOne - a;
rr = source->r * a + dest->r * msa;
rg = source->g * a + dest->g * msa;
rb = source->b * a + dest->b * msa;
ra = source->a * a + dest->a * msa;
result->r = rr;
result->g = rg;
result->b = rb;
result->a = ra;
}
/*
** Source function == ONE_MINUS_SRC_ALPHA and dest function == SRC_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void __glDoBlend_MSA_SA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
__GLfloat a, msa, rr, rg, rb, ra;
a = source->a * gc->frontBuffer.oneOverAlphaScale;
msa = __glOne - a;
rr = source->r * msa + dest->r * a;
rg = source->g * msa + dest->g * a;
rb = source->b * msa + dest->b * a;
ra = source->a * msa + dest->a * a;
result->r = rr;
result->g = rg;
result->b = rb;
result->a = ra;
}
/*
** Source function == DST_ALPHA and dest function == ONE_MINUS_DST_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void __glDoBlend_DA_MDA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
__GLfloat a, mda;
a = dest->a * gc->frontBuffer.oneOverAlphaScale;
mda = __glOne - a;
result->r = a * source->r + mda * dest->r;
result->g = a * source->g + mda * dest->g;
result->b = a * source->b + mda * dest->b;
result->a = a * source->a + mda * dest->a;
}
/*
** Source function == ONE_MINUS_DST_ALPHA and dest function == DST_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void __glDoBlend_MDA_DA(__GLcontext *gc, const __GLcolor *source,
const __GLcolor *dest, __GLcolor *result)
{
__GLfloat a, mda;
a = dest->a * gc->frontBuffer.oneOverAlphaScale;
mda = __glOne - a;
result->r = mda * source->r + a * dest->r;
result->g = mda * source->g + a * dest->g;
result->b = mda * source->b + a * dest->b;
result->a = mda * source->a + a * dest->a;
}
/* Generic blend span func.
*/
void FASTCALL __glBlendSpan(__GLcontext *gc)
{
__GLcolor *cp, *fcp, temp;
GLint w;
// Fetch span if required
if( gc->procs.blend == FetchBlend )
__glFetchSpan( gc );
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
fcp = gc->polygon.shader.fbcolors;
while (--w >= 0) {
(*gc->procs.blendColor)(gc, cp, fcp, &temp);
*cp = temp;
cp++;
fcp++;
}
}
/*
** Source function == SRC_ALPHA and dest function == ONE_MINUS_SRC_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void FASTCALL __glBlendSpan_SA_MSA(__GLcontext *gc)
{
__GLfloat a, msa, rr, rg, rb, ra, oneOverAlpha;
__GLfloat one = __glOne;
__GLcolor *cp, *fcp;
GLint w;
__glFetchSpan( gc );
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
fcp = gc->polygon.shader.fbcolors;
oneOverAlpha = gc->frontBuffer.oneOverAlphaScale;
while (--w >= 0) {
a = cp->a * oneOverAlpha;
msa = one - a;
rr = cp->r * a + fcp->r * msa;
rg = cp->g * a + fcp->g * msa;
rb = cp->b * a + fcp->b * msa;
ra = cp->a * a + fcp->a * msa;
cp->r = rr;
cp->g = rg;
cp->b = rb;
cp->a = ra;
cp++;
fcp++;
}
}
/*
** Source function == ONE_MINUS_SRC_ALPHA and dest function == SRC_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void FASTCALL __glBlendSpan_MSA_SA(__GLcontext *gc)
{
__GLfloat a, msa, rr, rg, rb, ra, oneOverAlpha;
__GLfloat one = __glOne;
__GLcolor *cp, *fcp;
GLint w;
__glFetchSpan( gc );
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
fcp = gc->polygon.shader.fbcolors;
oneOverAlpha = gc->frontBuffer.oneOverAlphaScale;
while (--w >= 0) {
a = cp->a * oneOverAlpha;
msa = __glOne - a;
rr = cp->r * msa + fcp->r * a;
rg = cp->g * msa + fcp->g * a;
rb = cp->b * msa + fcp->b * a;
ra = cp->a * msa + fcp->a * a;
cp->r = rr;
cp->g = rg;
cp->b = rb;
cp->a = ra;
cp++;
fcp++;
}
}
void FASTCALL __glBlendSpan_SA_ZERO(__GLcontext *gc)
{
__GLfloat a, rr, rg, rb, ra, oneOverAlpha;
__GLfloat one = __glOne;
__GLcolor *cp;
GLint w;
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
oneOverAlpha = gc->frontBuffer.oneOverAlphaScale;
while (--w >= 0) {
a = cp->a * oneOverAlpha;
rr = cp->r * a;
rg = cp->g * a;
rb = cp->b * a;
ra = cp->a * a;
cp->r = rr;
cp->g = rg;
cp->b = rb;
cp->a = ra;
cp++;
}
}
/*
** Source function == SRC_ALPHA and dest function == ONE
** Clamping is required
*/
void FASTCALL __glBlendSpan_SA_ONE(__GLcontext *gc)
{
__GLfloat a, rr, rg, rb, ra, oneOverAlpha;
__GLfloat rs, gs, bs, as;
__GLcolor *cp, *fcp;
GLint w;
__glFetchSpan( gc );
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
fcp = gc->polygon.shader.fbcolors;
oneOverAlpha = gc->frontBuffer.oneOverAlphaScale;
rs = gc->frontBuffer.redScale;
gs = gc->frontBuffer.greenScale;
bs = gc->frontBuffer.blueScale;
as = gc->frontBuffer.alphaScale;
while (--w >= 0) {
a = cp->a * gc->frontBuffer.oneOverAlphaScale;
rr = fcp->r + cp->r * a;
rg = fcp->g + cp->g * a;
if (rr > rs) {
rr = rs;
}
rb = fcp->b + cp->b * a;
if (rg > gs) {
rg = gs;
}
ra = fcp->a + cp->a * a;
if (rb > bs) {
rb = bs;
}
cp->r = rr;
if (ra > as) {
ra = as;
}
cp->g = rg;
cp->b = rb;
cp->a = ra;
cp++;
fcp++;
}
}
/*
** Source function == DST_ALPHA and dest function == ONE_MINUS_DST_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void FASTCALL __glBlendSpan_DA_MDA(__GLcontext *gc)
{
__GLfloat a, mda, oneOverAlpha;
__GLfloat one = __glOne;
__GLcolor *cp, *fcp;
GLint w;
__glFetchSpan( gc );
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
fcp = gc->polygon.shader.fbcolors;
oneOverAlpha = gc->frontBuffer.oneOverAlphaScale;
while (--w >= 0) {
a = fcp->a * oneOverAlpha;
mda = one - a;
cp->r = cp->r * a + fcp->r * mda;
cp->g = cp->g * a + fcp->g * mda;
cp->b = cp->b * a + fcp->b * mda;
cp->a = cp->a * a + fcp->a * mda;
cp++;
fcp++;
}
}
/*
** Source function == ONE_MINUS_DST_ALPHA and dest function == DST_ALPHA
** No clamping is done, because the incoming colors should already be
** in range, and the math of x a + y (1 - a) should give a result from
** 0 to 1 if x and y are both from 0 to 1.
*/
void FASTCALL __glBlendSpan_MDA_DA(__GLcontext *gc)
{
__GLfloat a, mda, oneOverAlpha;
__GLfloat one = __glOne;
__GLcolor *cp, *fcp;
GLint w;
__glFetchSpan( gc );
w = gc->polygon.shader.length;
cp = gc->polygon.shader.colors;
fcp = gc->polygon.shader.fbcolors;
oneOverAlpha = gc->frontBuffer.oneOverAlphaScale;
while (--w >= 0) {
a = fcp->a * oneOverAlpha;
mda = one - a;
cp->r = cp->r * mda + fcp->r * a;
cp->g = cp->g * mda + fcp->g * a;
cp->b = cp->b * mda + fcp->b * a;
cp->a = cp->a * mda + fcp->a * a;
cp++;
fcp++;
}
}
/************************************************************************/
void FASTCALL __glGenericPickBlendProcs(__GLcontext *gc)
{
GLenum s = gc->state.raster.blendSrc;
GLenum d = gc->state.raster.blendDst;
if (gc->modes.colorIndexMode) {
return;
}
/* Does the blending function need to fetch the dst color? */
gc->procs.blendSpan = __glBlendSpan;
if (d == GL_ZERO && s != GL_DST_COLOR && s != GL_ONE_MINUS_DST_COLOR &&
s != GL_DST_ALPHA && s != GL_ONE_MINUS_DST_ALPHA &&
s != GL_SRC_ALPHA_SATURATE) {
gc->procs.blend = NoFetchBlend;
} else {
gc->procs.blend = FetchBlend;
}
if (!(gc->state.enables.general & __GL_BLEND_ENABLE)) {
gc->procs.blendColor = Nop;
} else {
/* Look for any fast paths */
if (s == GL_SRC_ALPHA) {
if (d == GL_ZERO) {
gc->procs.blendColor = __glDoBlend_SA_ZERO;
gc->procs.blendSpan = __glBlendSpan_SA_ZERO;
return;
}
if (d == GL_ONE) {
gc->procs.blendColor = __glDoBlend_SA_ONE;
gc->procs.blendSpan = __glBlendSpan_SA_ONE;
return;
}
if (d == GL_ONE_MINUS_SRC_ALPHA) {
gc->procs.blendColor = __glDoBlend_SA_MSA;
gc->procs.blendSpan = __glBlendSpan_SA_MSA;
return;
}
}
else if (s == GL_ONE_MINUS_SRC_ALPHA) {
if (d == GL_SRC_ALPHA) {
gc->procs.blendColor = __glDoBlend_MSA_SA;
gc->procs.blendSpan = __glBlendSpan_MSA_SA;
return;
}
}
else if (s == GL_DST_ALPHA) {
if (d == GL_ONE_MINUS_DST_ALPHA) {
gc->procs.blendColor = __glDoBlend_DA_MDA;
gc->procs.blendSpan = __glBlendSpan_DA_MDA;
return;
}
}
else if (s == GL_ONE_MINUS_DST_ALPHA) {
if (d == GL_DST_ALPHA) {
gc->procs.blendColor = __glDoBlend_MDA_DA;
gc->procs.blendSpan = __glBlendSpan_MDA_DA;
return;
}
}
/* Use generic blend function */
if ( (d == GL_ONE_MINUS_SRC_COLOR) ||
(s == GL_ONE_MINUS_DST_COLOR) ||
(d == GL_ZERO) ||
(s == GL_ZERO)) {
gc->procs.blendColor = __glDoBlendNoClamp;
} else {
gc->procs.blendColor = __glDoBlend;
}
switch (s) {
case GL_ZERO:
gc->procs.blendSrc = __glDoBlendSourceZERO;
break;
case GL_ONE:
gc->procs.blendSrc = __glDoBlendSourceONE;
break;
case GL_DST_COLOR:
gc->procs.blendSrc = __glDoBlendSourceDC;
break;
case GL_ONE_MINUS_DST_COLOR:
gc->procs.blendSrc = __glDoBlendSourceMDC;
break;
case GL_SRC_ALPHA:
gc->procs.blendSrc = __glDoBlendSourceSA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
gc->procs.blendSrc = __glDoBlendSourceMSA;
break;
case GL_DST_ALPHA:
gc->procs.blendSrc = __glDoBlendSourceDA;
break;
case GL_ONE_MINUS_DST_ALPHA:
gc->procs.blendSrc = __glDoBlendSourceMDA;
break;
case GL_SRC_ALPHA_SATURATE:
gc->procs.blendSrc = __glDoBlendSourceSAT;
break;
}
switch (d) {
case GL_ZERO:
gc->procs.blendDst = __glDoBlendDestZERO;
break;
case GL_ONE:
gc->procs.blendDst = __glDoBlendDestONE;
break;
case GL_SRC_COLOR:
gc->procs.blendDst = __glDoBlendDestSC;
break;
case GL_ONE_MINUS_SRC_COLOR:
gc->procs.blendDst = __glDoBlendDestMSC;
break;
case GL_SRC_ALPHA:
gc->procs.blendDst = __glDoBlendDestSA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
gc->procs.blendDst = __glDoBlendDestMSA;
break;
case GL_DST_ALPHA:
gc->procs.blendDst = __glDoBlendDestDA;
break;
case GL_ONE_MINUS_DST_ALPHA:
gc->procs.blendDst = __glDoBlendDestMDA;
break;
}
}
}