Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: mtkwin.hxx
*
* Copyright (c) 1997 Microsoft Corporation
*
\**************************************************************************/
#ifndef __mtkwin_hxx__
#define __mtkwin_hxx__
#include "mtk.hxx"
#include "mtkbmp.hxx"
#include "mtkanim.hxx"
// SSW flags (mf: not used yet)
#define SS_HRC_PROXY_BIT (1 << 0)
// Window config bits
#define MTK_FULLSCREEN (1 << 0)
#define MTK_NOBORDER (1 << 1)
#define MTK_NOCURSOR (1 << 2)
#define MTK_TRANSPARENT (1 << 3)
// GL config bits
#define MTK_RGB (1 << 0)
#define MTK_DOUBLE (1 << 1)
#define MTK_BITMAP (1 << 2)
#define MTK_DEPTH (1 << 3)
#define MTK_DEPTH16 (1 << 4)
#define MTK_ALPHA (1 << 5)
//mf: way to make sure bitmap not resized, but what intial size ?
#define MTK_STATIC_BITMAP (1 << 2)
// Callback function types
#if 0
typedef void (CALLBACK* MTK_RESHAPEPROC)(int, int, void *);
typedef void (CALLBACK* MTK_REPAINTPROC)( LPRECT, void *);
typedef void (CALLBACK* MTK_DISPLAYPROC)( LPRECT, void *);
typedef void (CALLBACK* MTK_FINISHPROC)( void *);
#else
//mf: no DataPtr's for now
typedef void (CALLBACK* MTK_RESHAPEPROC)(int, int);
typedef void (CALLBACK* MTK_REPAINTPROC)( LPRECT );
typedef void (CALLBACK* MTK_DISPLAYPROC)();
typedef BOOL (CALLBACK* MTK_MOUSEMOVEPROC)( int, int, GLenum );
typedef BOOL (CALLBACK* MTK_MOUSEDOWNPROC)( int, int, GLenum );
typedef BOOL (CALLBACK* MTK_MOUSEUPPROC)( int, int, GLenum );
typedef BOOL (CALLBACK* MTK_KEYDOWNPROC)( int, GLenum );
typedef void (CALLBACK* MTK_FINISHPROC)();
#endif
/**************************************************************************\
* MTKWIN
*
\**************************************************************************/
class MTKWIN {
public:
// mf: most of these have to be kept public, since have to call from outside
// the class scope by other functions in mtk (? subclass it ?)
// Interface :
MTKWIN();
~MTKWIN();
BOOL Create( LPCTSTR title, ISIZE *pSize, IPOINT2D *pPos,
UINT winConfig, WNDPROC wndProc );
BOOL Config( UINT glConfig );
BOOL Config( UINT glConfig, PVOID pConfigData );
void SetReshapeFunc(MTK_RESHAPEPROC);
void SetRepaintFunc(MTK_REPAINTPROC);
void SetDisplayFunc(MTK_DISPLAYPROC);
void SetAnimateFunc(MTK_ANIMATEPROC);
void SetMouseMoveFunc(MTK_MOUSEMOVEPROC);
void SetMouseUpFunc(MTK_MOUSEUPPROC);
void SetMouseDownFunc(MTK_MOUSEDOWNPROC);
void SetKeyDownFunc(MTK_KEYDOWNPROC);
void SetFinishFunc(MTK_FINISHPROC);
void SetCallbackData( void *pData ) { DataPtr = pData; };
BOOL Exec(); // execute message loop ?? return void * ?
void Return(); // return from message loop
MTKBMP *pBackBitmap; // back buffer bitmap
MTKBMP *pBackgroundBitmap;
void Flush(); // flush and swap
void mtkSwapBuffers();
void CopyBackBuffer(); // copy back buffer to window
void UpdateBackgroundBitmap( RECT *pRect );
void ClearToBackground();
HWND GetHWND() { return hwnd; };
HDC GetHdc() { return hdc; };
void GetSize( ISIZE *pSize ) { *pSize = size; };
void GetMouseLoc( int *, int * );
void Close();
void SetTitle( char *title );
// ~Private
int wFlags; // various window flags
HWND hwnd;
int execRefCount; // reference count for Exec/Return
BOOL bOwnWindow; // TRUE if we created the window, otherwise system
// window, and this is a wrapper
HDC hdc;
HGLRC hrc; // Can be for this window or a bitmap in pStretch
ISIZE size; // window size
IPOINT2D pos; // window pos'n relative to parent's origin
BOOL bTransparent;
BOOL bFullScreen;
BOOL bDoubleBuf;
MTK_RESHAPEPROC ReshapeFunc;
MTK_REPAINTPROC RepaintFunc;
MTK_DISPLAYPROC DisplayFunc;
MTK_MOUSEMOVEPROC MouseMoveFunc;
MTK_MOUSEDOWNPROC MouseDownFunc;
MTK_MOUSEUPPROC MouseUpFunc;
MTK_KEYDOWNPROC KeyDownFunc;
MTK_FINISHPROC FinishFunc;
void *DataPtr;
//mf: !!! static for now
MTKANIMATOR animator;
void SetAnimateMode( UINT mode, float *fParam );
void mtkAnimate(); // Call animation function
void MakeCurrent();
HGLRC GetHRC() { return hrc; };
void GdiClear();
void Resize( int width, int height ); // called on WM_RESIZE
void Repaint( BOOL bCheckUpdateRect ); // called on WM_REPAINT
void Display(); // DisplayFunc wrapper
void Reshape(); // Call back to ss to reshape its GL draw area
private:
void Reset(); // Set to default init state
BOOL ConfigureForGdi();
HGLRC hrcSetupGL( UINT glConfig, PVOID pData );
void SetSSWindowPos( int flags );
void SetSSWindowPos();
void MoveSSWindow( BOOL bRedrawBg );
void GetSSWindowRect( LPRECT lpRect );
int GLPosY(); // Convert window pos.y from gdi to GL
};
typedef MTKWIN* PMTKWIN;
#endif // __mtkwin_hxx__