Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: D3D8sddi.h
* Content: Defines the interface between the ddi thunk layer
* and the refrast/RGB HEL layer..
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 04-nov-99 smac initial implementation
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __D3D8SW_INCLUDED__
#define __D3D8SW_INCLUDED__
// Surface types
#define SWSURF_SURFACE 0x00000001
#define SWSURF_VOLUME 0x00000002
#define SWSURF_MIPMAP 0x00000004
#define SWSURF_MIPVOLUME 0x00000008
#define SWSURF_CUBEMAP 0x00000010
#define SWSURF_VERTEXBUFFER 0x00000020
#define SWSURF_OPTIMIZERVERTEXBUFFER 0x00000040
#define SWSURF_INDEXBUFFER 0x00000080
#define SWSURF_COMMANDBUFFER 0x00000100
// Flags
#define SWFLAG_D3DEXENDEDCAPS 0x00000001
#define SWFLAG_D3DGLOBALDRIVERDATA 0x00000002
#define SWFLAG_D3DCAPS8 0x00000004
typedef struct _D3D8_SWCALLBACKS
{
// From Callbacks
LPD3DHAL_CONTEXTCREATECB CreateContext;
LPD3DHAL_CONTEXTDESTROYCB ContextDestroy;
LPD3DHAL_CONTEXTDESTROYALLCB ContextDestroyAll;
LPD3DHAL_SCENECAPTURECB SceneCapture;
LPD3DHAL_RENDERSTATECB RenderState;
LPD3DHAL_RENDERPRIMITIVECB RenderPrimitive;
LPD3DHAL_TEXTURECREATECB TextureCreate;
LPD3DHAL_TEXTUREDESTROYCB TextureDestroy;
LPD3DHAL_TEXTURESWAPCB TextureSwap;
LPD3DHAL_TEXTUREGETSURFCB TextureGetSurf;
LPD3DHAL_GETSTATECB GetState;
// From Callbacks2
LPD3DHAL_SETRENDERTARGETCB SetRenderTarget;
LPD3DHAL_CLEARCB Clear;
LPD3DHAL_DRAWONEPRIMITIVECB DrawOnePrimitive;
LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB DrawOneIndexedPrimitive;
LPD3DHAL_DRAWPRIMITIVESCB DrawPrimitives;
// From Callbacks3
LPD3DHAL_CLEAR2CB Clear2;
LPD3DHAL_VALIDATETEXTURESTAGESTATECB ValidateTextureStageState;
LPD3DHAL_DRAWPRIMITIVES2CB DrawPrimitives2;
// From MiscCallbacks in DDraw
LPDDHAL_GETDRIVERSTATE GetDriverState;
LPDDHAL_CREATESURFACEEX CreateSurfaceEx;
// DDraw Callbacks
LPDDHAL_CREATESURFACE CreateSurface;
LPDDHALSURFCB_DESTROYSURFACE DestroySurface;
LPDDHALSURFCB_LOCK Lock;
LPDDHALSURFCB_UNLOCK Unlock;
} D3D8_SWCALLBACKS, * PD3D8_SWCALLBACKS;
#ifdef __cplusplus
extern "C" {
#endif
HRESULT APIENTRY D3D8GetSWInfo(
D3DCAPS8* pCaps,
PD3D8_SWCALLBACKS pCallbacks,
DWORD* pNumTextures,
DDSURFACEDESC** ppTexList
);
#ifdef __cplusplus
}
#endif
// Prototypes required to hook the DDI layer (used by RefRast and the HEL
#define D3D8_REFRASTNAME "D3DREF8.DLL"
#define D3D8HOOK_GETSWINFOPROCNAME "D3D8GetSWInfo"
typedef HRESULT (WINAPI * PD3D8GetSWInfo)(D3DCAPS8* pCaps,
PD3D8_SWCALLBACKS pCallbacks,
DWORD* pNumTextures,
DDSURFACEDESC** ppTexList
);
#endif