Leaked source code of windows server 2003
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//------------------------------------------------------------------------------
// File: DlleEntry.cpp
//
// Desc: DirectShow base classes - implements classes used to support dll
// entry points for COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <initguid.h>
#ifdef DEBUG
#ifdef UNICODE
#ifndef _UNICODE
#define _UNICODE
#endif // _UNICODE
#endif // UNICODE
#include <tchar.h>
#endif // DEBUG
extern CFactoryTemplate g_Templates[];
extern int g_cTemplates;
HINSTANCE g_hInst;
DWORD g_amPlatform; // VER_PLATFORM_WIN32_WINDOWS etc... (from GetVersionEx)
OSVERSIONINFO g_osInfo;
//
// an instance of this is created by the DLLGetClassObject entrypoint
// it uses the CFactoryTemplate object it is given to support the
// IClassFactory interface
class CClassFactory : public IClassFactory, public CBaseObject
{
private:
const CFactoryTemplate *const m_pTemplate;
ULONG m_cRef;
static int m_cLocked;
public:
CClassFactory(const CFactoryTemplate *);
// IUnknown
STDMETHODIMP QueryInterface(REFIID riid, void ** ppv);
STDMETHODIMP_(ULONG)AddRef();
STDMETHODIMP_(ULONG)Release();
// IClassFactory
STDMETHODIMP CreateInstance(LPUNKNOWN pUnkOuter, REFIID riid, void **pv);
STDMETHODIMP LockServer(BOOL fLock);
// allow DLLGetClassObject to know about global server lock status
static BOOL IsLocked() {
return (m_cLocked > 0);
};
};
// process-wide dll locked state
int CClassFactory::m_cLocked = 0;
CClassFactory::CClassFactory(const CFactoryTemplate *pTemplate)
: CBaseObject(NAME("Class Factory"))
, m_cRef(0)
, m_pTemplate(pTemplate)
{
}
STDMETHODIMP
CClassFactory::QueryInterface(REFIID riid,void **ppv)
{
CheckPointer(ppv,E_POINTER)
ValidateReadWritePtr(ppv,sizeof(PVOID));
*ppv = NULL;
// any interface on this object is the object pointer.
if ((riid == IID_IUnknown) || (riid == IID_IClassFactory)) {
*ppv = (LPVOID) this;
// AddRef returned interface pointer
((LPUNKNOWN) *ppv)->AddRef();
return NOERROR;
}
return ResultFromScode(E_NOINTERFACE);
}
STDMETHODIMP_(ULONG)
CClassFactory::AddRef()
{
return ++m_cRef;
}
STDMETHODIMP_(ULONG)
CClassFactory::Release()
{
if (--m_cRef == 0) {
delete this;
return 0;
} else {
return m_cRef;
}
}
STDMETHODIMP
CClassFactory::CreateInstance(
LPUNKNOWN pUnkOuter,
REFIID riid,
void **pv)
{
CheckPointer(pv,E_POINTER)
ValidateReadWritePtr(pv,sizeof(void *));
/* Enforce the normal OLE rules regarding interfaces and delegation */
if (pUnkOuter != NULL) {
if (IsEqualIID(riid,IID_IUnknown) == FALSE) {
return ResultFromScode(E_NOINTERFACE);
}
}
/* Create the new object through the derived class's create function */
HRESULT hr = NOERROR;
CUnknown *pObj = m_pTemplate->CreateInstance(pUnkOuter, &hr);
if (pObj == NULL) {
if (SUCCEEDED(hr)) {
hr = E_OUTOFMEMORY;
}
return hr;
}
/* Delete the object if we got a construction error */
if (FAILED(hr)) {
delete pObj;
return hr;
}
/* Get a reference counted interface on the object */
/* We wrap the non-delegating QI with NDAddRef & NDRelease. */
/* This protects any outer object from being prematurely */
/* released by an inner object that may have to be created */
/* in order to supply the requested interface. */
pObj->NonDelegatingAddRef();
hr = pObj->NonDelegatingQueryInterface(riid, pv);
pObj->NonDelegatingRelease();
/* Note that if NonDelegatingQueryInterface fails, it will */
/* not increment the ref count, so the NonDelegatingRelease */
/* will drop the ref back to zero and the object will "self-*/
/* destruct". Hence we don't need additional tidy-up code */
/* to cope with NonDelegatingQueryInterface failing. */
if (SUCCEEDED(hr)) {
ASSERT(*pv);
}
return hr;
}
STDMETHODIMP
CClassFactory::LockServer(BOOL fLock)
{
if (fLock) {
m_cLocked++;
} else {
m_cLocked--;
}
return NOERROR;
}
// --- COM entrypoints -----------------------------------------
//called by COM to get the class factory object for a given class
STDAPI
DllGetClassObject(
REFCLSID rClsID,
REFIID riid,
void **pv)
{
if (!(riid == IID_IUnknown) && !(riid == IID_IClassFactory)) {
return E_NOINTERFACE;
}
// traverse the array of templates looking for one with this
// class id
for (int i = 0; i < g_cTemplates; i++) {
const CFactoryTemplate * pT = &g_Templates[i];
if (pT->IsClassID(rClsID)) {
// found a template - make a class factory based on this
// template
*pv = (LPVOID) (LPUNKNOWN) new CClassFactory(pT);
if (*pv == NULL) {
return E_OUTOFMEMORY;
}
((LPUNKNOWN)*pv)->AddRef();
return NOERROR;
}
}
return CLASS_E_CLASSNOTAVAILABLE;
}
//
// Call any initialization routines
//
void
DllInitClasses(BOOL bLoading)
{
int i;
// traverse the array of templates calling the init routine
// if they have one
for (i = 0; i < g_cTemplates; i++) {
const CFactoryTemplate * pT = &g_Templates[i];
if (pT->m_lpfnInit != NULL) {
(*pT->m_lpfnInit)(bLoading, pT->m_ClsID);
}
}
}
// called by COM to determine if this dll can be unloaded
// return ok unless there are outstanding objects or a lock requested
// by IClassFactory::LockServer
//
// CClassFactory has a static function that can tell us about the locks,
// and CCOMObject has a static function that can tell us about the active
// object count
STDAPI
DllCanUnloadNow()
{
DbgLog((LOG_MEMORY,2,TEXT("DLLCanUnloadNow called - IsLocked = %d, Active objects = %d"),
CClassFactory::IsLocked(),
CBaseObject::ObjectsActive()));
if (CClassFactory::IsLocked() || CBaseObject::ObjectsActive()) {
return S_FALSE;
} else {
return S_OK;
}
}
// --- standard WIN32 entrypoints --------------------------------------
extern "C" BOOL WINAPI DllEntryPoint(HINSTANCE, ULONG, LPVOID);
BOOL WINAPI
DllEntryPoint(HINSTANCE hInstance, ULONG ulReason, LPVOID pv)
{
#ifdef DEBUG
extern bool g_fDbgInDllEntryPoint;
g_fDbgInDllEntryPoint = true;
#endif
switch (ulReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hInstance);
DbgInitialise(hInstance);
{
// The platform identifier is used to work out whether
// full unicode support is available or not. Hence the
// default will be the lowest common denominator - i.e. N/A
g_amPlatform = VER_PLATFORM_WIN32_WINDOWS; // win95 assumed in case GetVersionEx fails
g_osInfo.dwOSVersionInfoSize = sizeof(g_osInfo);
if (GetVersionEx(&g_osInfo)) {
g_amPlatform = g_osInfo.dwPlatformId;
} else {
DbgLog((LOG_ERROR, 1, TEXT("Failed to get the OS platform, assuming Win95")));
}
}
g_hInst = hInstance;
DllInitClasses(TRUE);
break;
case DLL_PROCESS_DETACH:
DllInitClasses(FALSE);
#ifdef DEBUG
if (CBaseObject::ObjectsActive()) {
DbgSetModuleLevel(LOG_MEMORY, 2);
TCHAR szInfo[512];
extern TCHAR m_ModuleName[]; // Cut down module name
TCHAR FullName[_MAX_PATH]; // Load the full path and module name
TCHAR *pName; // Searches from the end for a backslash
GetModuleFileName(NULL,FullName,_MAX_PATH);
pName = _tcsrchr(FullName,'\\');
if (pName == NULL) {
pName = FullName;
} else {
pName++;
}
DWORD cch = wsprintf(szInfo, TEXT("Executable: %s Pid %x Tid %x. "),
pName, GetCurrentProcessId(), GetCurrentThreadId());
wsprintf(szInfo+cch, TEXT("Module %s, %d objects left active!"),
m_ModuleName, CBaseObject::ObjectsActive());
DbgAssert(szInfo, TEXT(__FILE__),__LINE__);
// If running remotely wait for the Assert to be acknowledged
// before dumping out the object register
DbgDumpObjectRegister();
}
DbgTerminate();
#endif
break;
}
#ifdef DEBUG
g_fDbgInDllEntryPoint = false;
#endif
return TRUE;
}