Leaked source code of windows server 2003
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190 lines
3.3 KiB

//
// Microsoft
//
//
#include "PrimaryControlChannel.h"
#include "SecondaryControlChannel.h"
#include <list>
//
// Free the Channels
//
typedef std::list<CPrimaryControlChannel*> LISTOF_CHANNELS_PRIMARY;
typedef std::list<CSecondaryControlChannel*> LISTOF_CHANNELS_SECONDARY;
//
//
//
class CCollectionControlChannelsPrimary
{
//
// Properties
//
public:
CComAutoCriticalSection m_AutoCS;
LISTOF_CHANNELS_PRIMARY m_ListOfChannels;
//
// Methods
//
public:
//
// standard destructor
//
~CCollectionControlChannelsPrimary();
//
// Add a new control channel (Thread safe)
//
HRESULT
Add(
CPrimaryControlChannel* pChannelToAdd
);
//
// Remove a channel from the list (Thead safe)
//
HRESULT
Remove(
CPrimaryControlChannel* pChannelToRemove
);
//
// Use to cancel all ControlChannel in the collection and free the list
//
HRESULT
RemoveAll();
//
// Set a dynamic redirection and all collected Primary ControlChannel
//
HRESULT
SetRedirects(
ALG_ADAPTER_TYPE eAdapterType,
ULONG nAdapterIndex,
ULONG nAdapterAddress
);
//
// Called when a port mapping is modified
//
HRESULT
AdapterPortMappingChanged(
ULONG nCookie,
UCHAR ucProtocol,
USHORT usPort
);
//
// Called when an adapter got removed
// function will cancel any redirect that was done on this adapter index
//
HRESULT
AdapterRemoved(
ULONG nAdapterIndex
);
private:
CPrimaryControlChannel*
FindControlChannel(
ALG_PROTOCOL eProtocol,
USHORT usPort
)
{
for ( LISTOF_CHANNELS_PRIMARY::iterator theIterator = m_ListOfChannels.begin();
theIterator != m_ListOfChannels.end();
theIterator++
)
{
CPrimaryControlChannel* pControlChannel = (CPrimaryControlChannel*)(*theIterator);
if (pControlChannel->m_Properties.eProtocol == eProtocol
&& pControlChannel->m_Properties.usCapturePort == usPort)
{
return pControlChannel;
}
}
return NULL;
};
};
//
//
//
class CCollectionControlChannelsSecondary
{
//
// Properties
//
public:
CComAutoCriticalSection m_AutoCS;
LISTOF_CHANNELS_SECONDARY m_ListOfChannels;
//
// Methods
//
public:
//
// standard destructor
//
~CCollectionControlChannelsSecondary();
//
// Add a new control channel (Thread safe)
//
HRESULT Add(
CSecondaryControlChannel* pChannelToAdd
);
//
// Remove a channel from the list (Thead safe)
//
HRESULT Remove(
CSecondaryControlChannel* pChannelToRemove
);
//
// Use to cancel all ControlChannel in the collection and free the list
//
HRESULT
RemoveAll();
};