Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation
//
// SYNOPSIS
//
// Defines
//
///////////////////////////////////////////////////////////////////////////////
#include "radcommon.h"
#include "clientstrie.h"
#include <iomanip>
SubNet::SubNet(uint32_t ipAddress, uint32_t width) throw ()
: address(ipAddress)
{
if (width == 0)
{
subNetMask = 0;
firstUniqueBitMask = 0x80000000;
}
else if (width == 32)
{
subNetMask = 0xffffffff;
firstUniqueBitMask = 0;
}
else
{
subNetMask = 0xffffffff;
subNetMask >>= (32 - width);
subNetMask <<= (32 - width);
firstUniqueBitMask = 0x80000000;
firstUniqueBitMask >>= width;
}
address &= subNetMask;
}
SubNet SubNet::SmallestContainingSubNet(const SubNet& subnet) const throw ()
{
// Find the most significant bit where the addresses differ.
uint32_t width = 0;
for (uint32_t mask = 0x80000000;
(mask != 0) && (subnet.address & mask) == (address & mask);
(mask >>= 1), (++width))
{
}
return SubNet(address, width);
}
ClientNodePtr& ClientNodePtr::operator=(ClientNodePtr& rhs) throw ()
{
if (p != rhs.p)
{
delete p;
p = rhs.p;
rhs.p = 0;
}
return *this;
}
ClientNode::Relationship ClientNode::RelationshipTo(
const ClientNode& node
) const throw ()
{
if (key == node.key)
{
return self;
}
else if (key.Contains(node.key))
{
return parent;
}
else if (node.key.Contains(key))
{
return child;
}
else
{
return brother;
}
}
void ClientNode::SetChild(ClientNodePtr& node) throw ()
{
// assert(node.get() != 0);
WhichBranch(*node) = node;
}
inline ClientNode::ClientNode(
const SubNet& subnet,
IIasClient* client
) throw ()
: key(subnet), value(client)
{
}
ClientNodePtr ClientNode::CreateInstance(
const SubNet& subnet,
IIasClient* client
) throw ()
{
return ClientNodePtr(new ClientNode(subnet, client));
}
void ClientNode::Write(
const ClientNodePtr& branch,
std::ostream& output,
size_t startingIndent
)
{
for (size_t i = 0; i < startingIndent; ++i)
{
output.put(' ');
}
if (branch.get() != 0)
{
output << branch->Key()
<< ((branch->Value() != 0) ? " <value>\n" : " <null>\n");
Write(branch->zero, output, startingIndent + 2);
Write(branch->one, output, startingIndent + 2);
}
else
{
output << "<null>\n";
}
}
ClientNode::~ClientNode() throw ()
{
}
IIasClient* ClientTrie::Find(uint32_t ipAddress) const throw ()
{
IIasClient* bestMatch = 0;
for (const ClientNode* n = root.get();
n != 0 && n->Key().HasMember(ipAddress);
n = n->WhichChild(ipAddress))
{
if (n->Value() != 0)
{
// As we walk down the tree, we are finding longer and longer matches,
// so the last one we find is the best.
bestMatch = n->Value();
}
}
return bestMatch;
}
void ClientTrie::Insert(const SubNet& subnet, IIasClient* client)
{
Insert(root, ClientNode::CreateInstance(subnet, client));
}
void ClientTrie::Write(std::ostream& output) const
{
ClientNode::Write(root, output);
}
void ClientTrie::Insert(ClientNodePtr& node, ClientNodePtr& newEntry)
{
if (node.get() == 0)
{
// We made it to the end of the branch, so we're a leaf.
node = newEntry;
}
else
{
switch (node->RelationshipTo(*newEntry))
{
case ClientNode::parent:
{
// This is an ancestor of ours, so keep walking.
Insert(node->WhichBranch(*newEntry), newEntry);
break;
}
case ClientNode::child:
{
// This is our child, ...
newEntry->SetChild(node);
// ... so we take its place in the tree.
node = newEntry;
break;
}
case ClientNode::brother:
{
// We found a brother, so our parent is missing.
ClientNodePtr parent(node->CreateParent(*newEntry));
parent->SetChild(node);
parent->SetChild(newEntry);
node = parent;
break;
}
case ClientNode::self:
{
if (node->Value() == 0)
{
node->SetValue(newEntry->Value());
}
// Otherwise, this is a duplicate entry. We do nothing so that the
// first entry in the UI will take precedence.
break;
}
default:
// assert(false);
break;
}
}
}
std::ostream& operator<<(std::ostream& output, const SubNet& subnet)
{
output << std::hex
<< std::setfill('0')
<< std::setiosflags(std::ios_base::right)
<< std::setw(8)
<< subnet.IpAddress()
<< ':'
<< std::setw(8)
<< subnet.SubNetMask();
return output;
}
std::ostream& operator<<(std::ostream& output, const ClientTrie& tree)
{
tree.Write(output);
return output;
}