Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 1997, Microsoft Corp. All rights reserved.
//
// FILE
//
// Guard.h
//
// SYNOPSIS
//
// Contains classes for implementing scoped-locking using Win32 criticial
// sections.
//
// MODIFICATION HISTORY
//
// 07/09/1997 Original version.
// 05/12/1999 Use a spin lock.
// 07/20/1999 Use TryEnterCriticalSection/SwitchToThread
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _GUARD_H_
#define _GUARD_H_
#if _MSC_VER >= 1000
#pragma once
#endif
#include <nocopy.h>
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Guard<class T>
//
// DESCRIPTION
//
// Implements a scoped lock of type T. T must define operations Lock() and
// Unlock(). The lock is acquired in the constructor and released in the
// destructor.
//
///////////////////////////////////////////////////////////////////////////////
template<class T>
class Guard : NonCopyable
{
public:
explicit Guard(const T& lock) throw()
: m_prisoner(const_cast<T&>(lock))
{
m_prisoner.Lock();
}
~Guard() throw()
{
m_prisoner.Unlock();
}
protected:
T& m_prisoner;
};
//////////
//
// Macro used to declare a scoped lock inside a method belonging to a
// subclass of CComObjectRootEx<CComMultiThreadModel>. Useful for free-
// threaded ATL components.
//
//////////
#define _com_serialize \
Guard< CComObjectRootEx<CComMultiThreadModel> > __GUARD__(*this);
///////////////////////////////////////////////////////////////////////////////
//
// STRUCT
//
// CCriticalSection
//
// DESCRIPTION
//
// Simple wrapper around a Win32 critical section. Suitable for use with
// the Guard class above.
//
///////////////////////////////////////////////////////////////////////////////
struct CCriticalSection : CRITICAL_SECTION
{
public:
CCriticalSection()
{
InitializeCriticalSection(this);
}
~CCriticalSection()
{
DeleteCriticalSection(this);
}
void Lock()
{
int tries = 0;
while (!TryEnterCriticalSection(this))
{
if (++tries < 100)
{
SwitchToThread();
}
else
{
EnterCriticalSection(this);
break;
}
}
}
void Unlock()
{
LeaveCriticalSection(this);
}
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Guardable
//
// DESCRIPTION
//
// Base class for objects that need to synchronize access. Do not use this
// for free-threaded COM objects since this functionality already exists in
// CComObjectRootEx<CComMultiThreadModel>.
//
///////////////////////////////////////////////////////////////////////////////
class Guardable
{
public:
void Lock() const { m_monitor.Lock(); }
void Unlock() const { m_monitor.Unlock(); }
protected:
mutable CCriticalSection m_monitor;
};
//////////
//
// Macro used to declare a scoped lock inside a method belonging to a
// subclass of Guardable.
//
//////////
#define _serialize Guard<Guardable> __GUARD__(*this);
#endif // _GUARD_H_